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Prevented sitting on flipped chairs, Stand when chair gets knocked away/otherwise moves
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@ -7,6 +7,6 @@ if !(hasInterface) exitWith {};
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["isNotSitting", {!((_this select 0) getVariable [QGVAR(isSitting), false])}] call EFUNC(common,addCanInteractWithCondition);
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// Handle interruptions
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["medical_onUnconscious", {_this call DFUNC(handleInterrupt)}] call EFUNC(common,addEventhandler);
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["SetHandcuffed", {_this call DFUNC(handleInterrupt)}] call EFUNC(common,addEventhandler);
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["SetSurrendered", {_this call DFUNC(handleInterrupt)}] call EFUNC(common,addEventhandler);
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["medical_onUnconscious", {_player call DFUNC(handleInterrupt)}] call EFUNC(common,addEventhandler);
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["SetHandcuffed", {_player call DFUNC(handleInterrupt)}] call EFUNC(common,addEventhandler);
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["SetSurrendered", {_player call DFUNC(handleInterrupt)}] call EFUNC(common,addEventhandler);
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@ -6,6 +6,7 @@ PREP(canSit);
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PREP(canStand);
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PREP(getRandomAnimation);
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PREP(handleInterrupt);
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PREP(hasChairMoved);
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PREP(moduleInit);
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PREP(sit);
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PREP(stand);
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@ -14,9 +14,13 @@
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*
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* Public: No
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*/
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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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PARAMS_2(_seat,_player);
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// Sitting enabled, is seat object and not occupied
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(GVAR(enable) && {getNumber (configFile >> "CfgVehicles" >> typeOf _seat >> QGVAR(canSit)) == 1} && {isNil{_seat getVariable QGVAR(seatOccupied)}})
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// Sitting enabled, is seat object, not occupied and standing up (or not on a big slope)
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GVAR(enable) &&
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{getNumber (configFile >> "CfgVehicles" >> typeOf _seat >> QGVAR(canSit)) == 1} &&
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{isNil{_seat getVariable QGVAR(seatOccupied)}} &&
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{round (vectorUp _seat select 0) == 0 && {round (vectorUp _seat select 1) == 0} && {round (vectorUp _seat select 2) == 1}}
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@ -3,13 +3,13 @@
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* Handles interruptions of sitting, like killed or unconsciousness.
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*
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* Arguments:
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* 0: Player <OBJECT>
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* Player <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ace_sitting_fnc_handleInterrupt;
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* player call ace_sitting_fnc_handleInterrupt;
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*
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* Public: No
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*/
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@ -18,5 +18,5 @@
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PARAMS_1(_player);
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if (_player getVariable [QGVAR(isSitting), false]) then {
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[_player] call FUNC(stand);
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_player call FUNC(stand);
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};
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27
addons/sitting/functions/fnc_hasChairMoved.sqf
Normal file
27
addons/sitting/functions/fnc_hasChairMoved.sqf
Normal file
@ -0,0 +1,27 @@
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/*
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* Author: Jonpas
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* Checks if chair moved from original position.
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*
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* Arguments:
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* 0: Seat <OBJECT>
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* 1: Seat Position <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [seat, seatPos] call ace_sitting_fnc_hasChairMoved;
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*
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* Public: No
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*/
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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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PARAMS_2(_seat,_seatPosOrig);
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TRACE_2("Chair position",_seatPosOrig,getPosASL _seat);
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// Check each coordinate due to possibility of tiny movements in simulation
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(getPosASL _seat) select 0 < (_seatPosOrig select 0) - 0.01 || {(getPosASL _seat) select 0 > (_seatPosOrig select 0) + 0.01} ||
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{(getPosASL _seat) select 1 < (_seatPosOrig select 1) - 0.01 || {(getPosASL _seat) select 1 > (_seatPosOrig select 1) + 0.01}} ||
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{(getPosASL _seat) select 2 < (_seatPosOrig select 2) - 0.01 || {(getPosASL _seat) select 2 > (_seatPosOrig select 2) + 0.01}}
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@ -14,6 +14,7 @@
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*
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* Public: No
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*/
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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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private ["_configFile", "_sitDirection", "_sitPosition", "_sitRotation", "_sitDirectionVisual"];
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@ -46,12 +47,20 @@ _seat setVariable [QGVAR(seatOccupied), true, true]; // To prevent multiple peop
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// Add rotation control PFH
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_sitDirectionVisual = getDirVisual _player; // Needed for precision and issues with using above directly
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_seatPosOrig = getPosASL _seat;
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[{
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EXPLODE_3_PVT(_this select 0,_player,_sitDirectionVisual,_sitRotation);
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EXPLODE_5_PVT(_this select 0,_player,_sitDirectionVisual,_sitRotation,_seat,_seatPosOrig);
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// Remove PFH if not sitting any more
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if !(_player getVariable [QGVAR(isSitting), false]) exitWith {
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[_this select 1] call cba_fnc_removePerFrameHandler;
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TRACE_1("Remove PFH",_player getVariable [ARR_2(QGVAR(isSitting),false)]);
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};
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// Stand up if chair moves
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if ([_seat, _seatPosOrig] call FUNC(hasChairMoved)) exitWith {
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_player call FUNC(stand);
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TRACE_2("Chair moved",getPosASL _seat,_seatPosOrig);
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};
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// Set direction to boundary when passing it
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@ -61,4 +70,4 @@ _sitDirectionVisual = getDirVisual _player; // Needed for precision and issues w
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if (getDir _player < _sitDirectionVisual - _sitRotation) exitWith {
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_player setDir (_sitDirectionVisual - _sitRotation);
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};
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}, 0, [_player, _sitDirectionVisual, _sitRotation]] call cba_fnc_addPerFrameHandler;
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}, 0, [_player, _sitDirectionVisual, _sitRotation, _seat, _seatPosOrig]] call cba_fnc_addPerFrameHandler;
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