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Vehicle damage - Add missing documentation (#10093)
Update vehicledamage-framework.md
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#### 1.1.8 `ace_vehicle_damage_canHaveFireRing`
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Whether or not this vehicle can spawn `ring-of-fire` effect (Boolean value: 0 or 1)
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Whether or not this vehicle can spawn a `ring-of-fire` effect (Boolean value: 0 or 1)
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Default: 0
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#### 1.1.9 `ace_vehicle_damage_slatHitpoints`
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#### 1.1.9 `ace_cookoff_canHaveFireJet`
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Whether or not this vehicle can spawn a `jet` effect (Boolean value: 0 or 1)
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Default: 0
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#### 1.1.10 `ace_vehicle_damage_slatHitpoints`
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An array of all hitpoints that are defined to be SLAT. String array
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Default: {}
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#### 1.1.10 `ace_vehicle_damage_eraHitpoints`
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#### 1.1.11 `ace_vehicle_damage_eraHitpoints`
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An array of all hitpoints that are defined to be ERA. String array
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Default: {}
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#### 1.1.11 `ace_vehicle_damage_turret`
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#### 1.1.12 `ace_vehicle_damage_turret`
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String for turret classname to spawn when catastrophically destroyed. Turret will pop-off and this is the class spawned
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