Vehicle damage - Add missing documentation (#10093)

Update vehicledamage-framework.md
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@ -65,23 +65,29 @@ Default: 0.2
#### 1.1.8 `ace_vehicle_damage_canHaveFireRing`
Whether or not this vehicle can spawn `ring-of-fire` effect (Boolean value: 0 or 1)
Whether or not this vehicle can spawn a `ring-of-fire` effect (Boolean value: 0 or 1)
Default: 0
#### 1.1.9 `ace_vehicle_damage_slatHitpoints`
#### 1.1.9 `ace_cookoff_canHaveFireJet`
Whether or not this vehicle can spawn a `jet` effect (Boolean value: 0 or 1)
Default: 0
#### 1.1.10 `ace_vehicle_damage_slatHitpoints`
An array of all hitpoints that are defined to be SLAT. String array
Default: {}
#### 1.1.10 `ace_vehicle_damage_eraHitpoints`
#### 1.1.11 `ace_vehicle_damage_eraHitpoints`
An array of all hitpoints that are defined to be ERA. String array
Default: {}
#### 1.1.11 `ace_vehicle_damage_turret`
#### 1.1.12 `ace_vehicle_damage_turret`
String for turret classname to spawn when catastrophically destroyed. Turret will pop-off and this is the class spawned