inventoryDisplayLoaded eh

This commit is contained in:
commy2 2015-01-16 23:48:30 +01:00
parent d66b78bdd5
commit cd533abd6f
3 changed files with 3 additions and 5 deletions

View File

@ -22,7 +22,7 @@ class RscInGameUI {
}; };
class RscDisplayInventory { class RscDisplayInventory {
onLoad = "[""onLoad"",_this,""RscDisplayInventory"",'IGUI'] call compile preprocessfilelinenumbers ""A3\ui_f\scripts\initDisplay.sqf""; {_this call _x} forEach ((missionNamespace getVariable ['ACE_onLoadInventory', [-1, [], []]]) select 2);"; onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDisplayInventory"",'IGUI')] call compile preprocessfilelinenumbers ""A3\ui_f\scripts\initDisplay.sqf""; [ARR_2('inventoryDisplayLoaded', _this)] call FUNC(localEvent););
}; };
class RscDisplayChannel { class RscDisplayChannel {

View File

@ -7,7 +7,6 @@ PREP(addActionMenuEventHandler);
PREP(addCameraEventHandler); PREP(addCameraEventHandler);
PREP(addCustomEventHandler); PREP(addCustomEventHandler);
PREP(addMapMarkerCreatedEventHandler); PREP(addMapMarkerCreatedEventHandler);
PREP(addInventoryDisplayLoadedEventHandler);
PREP(addScrollWheelEventHandler); PREP(addScrollWheelEventHandler);
PREP(adminKick); PREP(adminKick);
PREP(ambientBrightness); PREP(ambientBrightness);
@ -100,7 +99,6 @@ PREP(removeActionEventHandler);
PREP(removeActionMenuEventHandler); PREP(removeActionMenuEventHandler);
PREP(removeCameraEventHandler); PREP(removeCameraEventHandler);
PREP(removeCustomEventHandler); PREP(removeCustomEventHandler);
PREP(removeInventoryDisplayLoadedEventHandler);
PREP(removeMapMarkerCreatedEventHandler); PREP(removeMapMarkerCreatedEventHandler);
PREP(removeScrollWheelEventHandler); PREP(removeScrollWheelEventHandler);
PREP(restoreVariablesJIP); PREP(restoreVariablesJIP);

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@ -5,9 +5,9 @@
#include "script_component.hpp" #include "script_component.hpp"
if (isNil QGVAR(UpdateInventoryDisplay_EHID)) then { if (isNil QGVAR(UpdateInventoryDisplay_EHID)) then {
GVAR(UpdateInventoryDisplay_EHID) = [{ GVAR(UpdateInventoryDisplay_EHID) = ["inventoryDisplayLoaded",{
_player = ACE_player; _player = ACE_player;
[_player, secondaryWeapon _player] call FUNC(takeLoadedATWeapon); [_player, secondaryWeapon _player] call FUNC(takeLoadedATWeapon);
[_player, (_this select 0)] call FUNC(updateInventoryDisplay); [_player, (_this select 0)] call FUNC(updateInventoryDisplay);
}] call EFUNC(common,addInventoryDisplayLoadedEventHandler); }] call EFUNC(common,addEventHandler);
}; };