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Medical - Transfer state machine state on locality (#6950)
* Medical - Transfer state machine state on locality * Fix feedback isUnconscious var * Exclude AI
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@ -56,8 +56,7 @@ GVAR(heartBeatEffectRunning) = false;
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// Update effects to match new unit's current status (this also handles respawn)
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["unit", {
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params ["_new"];
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private _status = _new getVariable ["ace_unconscious", false];
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private _status = IS_UNCONSCIOUS(_new);
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if (["task_force_radio"] call EFUNC(common,isModLoaded)) then {
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_new setVariable ["tf_voiceVolume", [1, 0] select _status, true];
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@ -23,3 +23,12 @@ class Extended_Respawn_EventHandlers {
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};
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};
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};
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class Extended_Local_EventHandlers {
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class CAManBase {
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class ADDON {
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local = QUOTE(call FUNC(localityChangedEH));
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exclude[] = {"B_UAV_AI","O_UAV_AI","UAV_AI_base_F"};
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};
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};
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};
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@ -7,5 +7,7 @@ PREP(handleStateDefault);
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PREP(handleStateInjured);
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PREP(handleStateUnconscious);
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PREP(leftStateCardiacArrest);
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PREP(localityChangedEH);
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PREP(localityTransfer);
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PREP(resetStateDefault);
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PREP(transitionSecondChance);
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@ -1 +1,3 @@
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#include "script_component.hpp"
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[QGVAR(localityTransfer), LINKFUNC(localityTransfer)] call CBA_fnc_addEventHandler;
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@ -19,13 +19,7 @@ params ["_unit"];
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// If the unit died the loop is finished
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if (!alive _unit) exitWith {};
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// If locality changed, broadcast the last medical state and finish the local loop
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if (!local _unit) exitWith {
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_unit setVariable [VAR_HEART_RATE, GET_HEART_RATE(_unit), true];
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_unit setVariable [VAR_BLOOD_PRESS, _unit getVariable [VAR_BLOOD_PRESS, [80, 120]], true];
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_unit setVariable [VAR_BLOOD_VOL, GET_BLOOD_VOLUME(_unit), true];
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};
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if (!local _unit) exitWith {};
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[_unit] call EFUNC(medical_vitals,handleUnitVitals);
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@ -19,13 +19,7 @@ params ["_unit"];
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// If the unit died the loop is finished
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if (!alive _unit) exitWith {};
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// If locality changed, broadcast the last medical state and finish the local loop
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if (!local _unit) exitWith {
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_unit setVariable [VAR_HEART_RATE, GET_HEART_RATE(_unit), true];
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_unit setVariable [VAR_BLOOD_PRESS, _unit getVariable [VAR_BLOOD_PRESS, [80, 120]], true];
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_unit setVariable [VAR_BLOOD_VOL, GET_BLOOD_VOLUME(_unit), true];
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};
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if (!local _unit) exitWith {};
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[_unit] call EFUNC(medical_vitals,handleUnitVitals);
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@ -19,13 +19,7 @@ params ["_unit"];
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// If the unit died the loop is finished
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if (!alive _unit) exitWith {};
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// If locality changed, broadcast the last medical state and finish the local loop
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if (!local _unit) exitWith {
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_unit setVariable [VAR_HEART_RATE, GET_HEART_RATE(_unit), true];
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_unit setVariable [VAR_BLOOD_PRESS, _unit getVariable [VAR_BLOOD_PRESS, [80, 120]], true];
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_unit setVariable [VAR_BLOOD_VOL, GET_BLOOD_VOLUME(_unit), true];
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};
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if (!local _unit) exitWith {};
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[_unit] call EFUNC(medical_vitals,handleUnitVitals);
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@ -0,0 +1,33 @@
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#include "script_component.hpp"
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/*
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* Author: PabstMirror
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* Handles locality switch.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: isLocal <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, true] call ace_medical_statemachine_fnc_localityChangedEH
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*
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* Public: No
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*/
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params ["_unit", "_isLocal"];
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TRACE_2("localityChangedEH",_unit,_isLocal);
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if (!alive _unit) exitWith {TRACE_1("dead", _this)};
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if (!_isLocal) then {
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// If locality changed, broadcast the last medical state
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_unit setVariable [VAR_HEART_RATE, GET_HEART_RATE(_unit), true];
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_unit setVariable [VAR_BLOOD_PRESS, _unit getVariable [VAR_BLOOD_PRESS, [80, 120]], true];
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_unit setVariable [VAR_BLOOD_VOL, GET_BLOOD_VOLUME(_unit), true];
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private _currentState = [_unit, EGVAR(medical,STATE_MACHINE)] call CBA_statemachine_fnc_getCurrentState;
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TRACE_2("sending current state",_unit,_currentState);
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[QGVAR(localityTransfer), [_unit, _currentState], _unit] call CBA_fnc_targetEvent;
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};
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@ -0,0 +1,26 @@
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#include "script_component.hpp"
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/*
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* Author: PabstMirror
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* Handles locality switch.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: State <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, "Injured"] call ace_medical_statemachine_fnc_localityTransfer
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*
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* Public: No
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*/
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params ["_unit", "_currentState"];
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TRACE_2("localityTransfer",_unit,_currentState);
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private _oldState = [_unit, EGVAR(medical,STATE_MACHINE)] call CBA_statemachine_fnc_getCurrentState;
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if (_oldState != _currentState) then {
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TRACE_2("changing state",_oldState,_currentState);
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[_unit, EGVAR(medical,STATE_MACHINE), _oldState, _currentState, {}, "LocalityChange"] call CBA_statemachine_fnc_manualTransition;
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};
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