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Fix ladder dismount animation bug (#6454)
Not sure of the original reason we interpolate to this ACE unconscious animation, but removing it seemingly has no effect and fixes all the other animations that were broken by it.
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@ -13,7 +13,7 @@ class CfgMovesMaleSdr: CfgMovesBasic {
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// wake me up inside
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class Unconscious: Default {
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InterpolateTo[] = {"DeadState",0.1,"ACE_UnconsciousOutProne",0.2};
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InterpolateTo[] = {"DeadState",0.1};
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};
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class AmovPpneMstpSnonWnonDnon;
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