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@ -40,7 +40,7 @@ _unit selectWeapon primaryWeapon _unit;
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// can't play action that depends on weapon if it was added the same frame
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[{
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[_this, "grabDrag"] call EFUNC(common,doGesture);
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[_this, "grabDrag"] call EFUNC(common,doGesture);
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}, _unit] call CBA_fnc_execNextFrame;
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// move a bit closer and adjust direction when trying to pick up a person
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@ -24,7 +24,7 @@ GVAR(PFH) = false;
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_unit setVariable [QGVAR(chuteIsCut), false, true];
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[{
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(_this select 0) params ["_time", "_unit"];
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(_this select 0) params ["_time", "_unit"];
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if (CBA_missionTime > _time + 1) then {
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[_unit, "Crouch"] call EFUNC(common,doGesture);
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