From cebc8a2d07c443da2baa89fc4891407fa2c551d9 Mon Sep 17 00:00:00 2001 From: esteldunedain Date: Mon, 8 Feb 2016 19:19:10 -0300 Subject: [PATCH] Slightly reduce the distance for which the LOS check is skipped. Fix #3270 --- addons/interact_menu/functions/fnc_renderBaseMenu.sqf | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/interact_menu/functions/fnc_renderBaseMenu.sqf b/addons/interact_menu/functions/fnc_renderBaseMenu.sqf index 2bb2808b28..57ded33be0 100644 --- a/addons/interact_menu/functions/fnc_renderBaseMenu.sqf +++ b/addons/interact_menu/functions/fnc_renderBaseMenu.sqf @@ -41,8 +41,8 @@ if ((GVAR(openedMenuType) == 0) && {vehicle ACE_player == ACE_player} && {isNull if (_distanceToBasePoint > _distance) exitWith {true}; - if ((_distanceToBasePoint > 1.5) && {!(_params select 4)}) exitWith { - // If distance to action is greater than 1.5 m and check isn't disabled in params, check LOS + if ((_distanceToBasePoint > 1.2) && {!(_params select 4)}) exitWith { + // If distance to action is greater than 1.2 m and check isn't disabled in params, check LOS lineIntersects [AGLtoASL _headPos, AGLtoASL _pos, _object, ACE_player] }; false