fixed pain with advanced medical

This commit is contained in:
Glowbal 2015-03-08 15:13:44 +01:00
parent 4ed19dce75
commit cf82966d57
2 changed files with 9 additions and 9 deletions

View File

@ -193,7 +193,7 @@ class ACE_Medical_Advanced {
name = "Scrape";
selections[] = {"All"};
bleedingRate = 0.0001;
pain = 0.1;
pain = 0.01;
causes[] = {"falling", "ropeburn", "vehiclecrash"};
minDamage = 0.01;
class Minor {
@ -215,7 +215,7 @@ class ACE_Medical_Advanced {
name = "Avulsion";
selections[] = {"All"};
bleedingRate = 0.01;
pain = 1;
pain = 0.3;
causes[] = {"explosive", "vehiclecrash", "grenade", "shell", "bullet", "backblast", "bite"};
minDamage = 0.2;
class Minor {
@ -237,7 +237,7 @@ class ACE_Medical_Advanced {
name = "Bruise";
selections[] = {"All"};
bleedingRate = 0.0;
pain = 1;
pain = 0.05;
causes[] = {"bullet", "backblast", "punch","vehiclecrash","falling"};
minDamage = 0.01;
class Minor {
@ -256,7 +256,7 @@ class ACE_Medical_Advanced {
name = "Crushed tissue";
selections[] = {"All"};
bleedingRate = 0.01;
pain = 1;
pain = 0.1;
causes[] = {"falling", "vehiclecrash", "punch"};
minDamage = 0.1;
class Minor {
@ -278,7 +278,7 @@ class ACE_Medical_Advanced {
name = "Cut";
selections[] = {"All"};
bleedingRate = 0.01;
pain = 1;
pain = 0.075;
causes[] = {"vehiclecrash", "grenade", "explosive", "shell", "backblast", "stab"};
minDamage = 0.1;
class Minor {
@ -300,7 +300,7 @@ class ACE_Medical_Advanced {
name = "Tear";
selections[] = {"All"};
bleedingRate = 0.01;
pain = 1;
pain = 0.075;
causes[] = {"vehiclecrash", "punch"};
minDamage = 0.01;
class Minor {
@ -322,7 +322,7 @@ class ACE_Medical_Advanced {
name = "Velocity Wound";
selections[] = {"All"};
bleedingRate = 0.01;
pain = 1;
pain = 0.2;
causes[] = {"bullet", "grenade","explosive", "shell"};
minDamage = 0.15;
class Minor {
@ -344,7 +344,7 @@ class ACE_Medical_Advanced {
name = "Puncture Wound";
selections[] = {"All"};
bleedingRate = 0.01;
pain = 1;
pain = 0.075;
causes[] = {"stab", "grenade"};
minDamage = 0.01;
class Minor {

View File

@ -238,7 +238,7 @@ if (isMultiplayer) then {
[
{(((_this select 0) getvariable [QGVAR(bloodVolume), 0]) < 65)},
{(((_this select 0) getvariable [QGVAR(pain), 0]) > 48)},
{(((_this select 0) getvariable [QGVAR(pain), 0]) > 0.9)},
{(((_this select 0) call FUNC(getBloodLoss)) > 0.25)},
{((_this select 0) getvariable [QGVAR(inReviveState), false])},
{((_this select 0) getvariable ["ACE_isDead", false])}