From 5e440686bbb9c52f5d71965b04a4e001181f38ba Mon Sep 17 00:00:00 2001 From: commy2 Date: Tue, 21 Apr 2015 04:43:24 +0200 Subject: [PATCH 1/4] put weapon on back without having to stand up --- addons/movement/CfgMoves.hpp | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/addons/movement/CfgMoves.hpp b/addons/movement/CfgMoves.hpp index 677ad3dc94..f82ae207a2 100644 --- a/addons/movement/CfgMoves.hpp +++ b/addons/movement/CfgMoves.hpp @@ -5,10 +5,16 @@ class CfgMovesBasic { }; class Actions { - class RifleStandActionsNoAdjust; - class RifleLowStandActionsNoAdjust; + class RifleBaseStandActions; + class RifleKneelActions: RifleBaseStandActions { + Civil = "AmovPknlMstpSnonWnonDnon"; + }; + class RifleProneActions: RifleBaseStandActions { + Civil = "AmovPpneMstpSnonWnonDnon"; + }; // WEAPON RAISED - RUNNING + class RifleStandActionsNoAdjust; class RifleStandActionsRunF: RifleStandActionsNoAdjust { getOver = "AovrPercMrunSrasWrflDf"; }; @@ -18,6 +24,7 @@ class CfgMovesBasic { class RifleStandActionsRunFR: RifleStandActionsNoAdjust { getOver = "AovrPercMrunSrasWrflDf"; }; + // WEAPON RAISED - SPRINTING class RifleStandEvasiveActionsF: RifleStandActionsNoAdjust { getOver = "AovrPercMrunSrasWrflDf"; @@ -28,7 +35,9 @@ class CfgMovesBasic { class RifleStandEvasiveActionsFR: RifleStandActionsNoAdjust { getOver = "AovrPercMrunSrasWrflDf"; }; + // WEAPON LOWERED - RUNNING + class RifleLowStandActionsNoAdjust; class RifleLowStandActionsRunF: RifleLowStandActionsNoAdjust { getOver = "AovrPercMrunSrasWrflDf"; }; From de660cf45fad63d1950bfa7ed7e70e9d645d2fae Mon Sep 17 00:00:00 2001 From: commy2 Date: Tue, 21 Apr 2015 05:21:04 +0200 Subject: [PATCH 2/4] messing with animations --- addons/movement/CfgMoves.hpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/addons/movement/CfgMoves.hpp b/addons/movement/CfgMoves.hpp index f82ae207a2..5d7d17c5d4 100644 --- a/addons/movement/CfgMoves.hpp +++ b/addons/movement/CfgMoves.hpp @@ -11,6 +11,12 @@ class CfgMovesBasic { }; class RifleProneActions: RifleBaseStandActions { Civil = "AmovPpneMstpSnonWnonDnon"; + SecondaryWeapon = "AmovPpneMstpSrasWlnrDnon"; + }; + + class PistolStandActions; + class PistolProneActions: PistolStandActions { + SecondaryWeapon = "AmovPpneMstpSrasWlnrDnon"; }; // WEAPON RAISED - RUNNING From 50933077565d80812008455fc778408258d173a2 Mon Sep 17 00:00:00 2001 From: commy2 Date: Tue, 21 Apr 2015 06:10:30 +0200 Subject: [PATCH 3/4] experiment with launcher anim --- addons/movement/CfgMoves.hpp | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/addons/movement/CfgMoves.hpp b/addons/movement/CfgMoves.hpp index 5d7d17c5d4..bfa9908d92 100644 --- a/addons/movement/CfgMoves.hpp +++ b/addons/movement/CfgMoves.hpp @@ -19,6 +19,19 @@ class CfgMovesBasic { SecondaryWeapon = "AmovPpneMstpSrasWlnrDnon"; }; + class LauncherKneelActions; + class LauncherStandActions: LauncherKneelActions { + PlayerProne = "AmovPpneMstpSrasWlnrDnon"; + Down = "AmovPpneMstpSrasWlnrDnon"; + }; + + class LauncherProneActions: LauncherKneelActions { + TurnL = "AmovPpneMstpSrasWlnrDnon_turnl"; + TurnLRelaxed = "AmovPpneMstpSrasWlnrDnon_turnl"; + TurnR = "AmovPpneMstpSrasWlnrDnon_turnr"; + TurnRRelaxed = "AmovPpneMstpSrasWlnrDnon_turnr"; + }; + // WEAPON RAISED - RUNNING class RifleStandActionsNoAdjust; class RifleStandActionsRunF: RifleStandActionsNoAdjust { From 616eee6aa48aecea1459189f7225b25ed767ef44 Mon Sep 17 00:00:00 2001 From: commy2 Date: Tue, 21 Apr 2015 06:22:41 +0200 Subject: [PATCH 4/4] remove broken launcher anim --- addons/movement/CfgMoves.hpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/movement/CfgMoves.hpp b/addons/movement/CfgMoves.hpp index bfa9908d92..bd9519b013 100644 --- a/addons/movement/CfgMoves.hpp +++ b/addons/movement/CfgMoves.hpp @@ -20,10 +20,10 @@ class CfgMovesBasic { }; class LauncherKneelActions; - class LauncherStandActions: LauncherKneelActions { + /*class LauncherStandActions: LauncherKneelActions { PlayerProne = "AmovPpneMstpSrasWlnrDnon"; Down = "AmovPpneMstpSrasWlnrDnon"; - }; + };*/ class LauncherProneActions: LauncherKneelActions { TurnL = "AmovPpneMstpSrasWlnrDnon_turnl";