diff --git a/addons/spottingscope/CfgVehicles.hpp b/addons/spottingscope/CfgVehicles.hpp index 4e28281ed8..434c1c96ca 100644 --- a/addons/spottingscope/CfgVehicles.hpp +++ b/addons/spottingscope/CfgVehicles.hpp @@ -91,7 +91,7 @@ class CfgVehicles { maxAngleY = 100; initFov = 0.75; minFov = 0.25; - maxFov = 1.25; + maxFov = 1.25; }; class ViewOptics { initAngleX = 0; @@ -100,10 +100,9 @@ class CfgVehicles { initAngleY = 0; minAngleY = -100; maxAngleY = 100; - minFov = 0.0025; - maxFov = 0.05; - initFov= 0.05; + maxFov = 0.05; + initFov= 0.05; }; }; }; diff --git a/addons/spottingscope/data/model.cfg b/addons/spottingscope/data/model.cfg index e6075f9b11..71eb918bf7 100644 --- a/addons/spottingscope/data/model.cfg +++ b/addons/spottingscope/data/model.cfg @@ -11,10 +11,9 @@ class CfgSkeletons skeletonBones[] = { "main_turret","", "main_gun","main_turret", - - "leg_01","", - "leg_02","", - "leg_03","" + "leg_01","", + "leg_02","", + "leg_03","" }; }; }; @@ -48,24 +47,24 @@ class CfgModels { angle0 = "rad -360"; angle1 = "rad +360"; }; - class leg_01 { - type = "rotation"; - source = "fold_legs"; - selection = "leg_01"; - axis="leg_01_axis"; - minValue = 0; - maxValue = 1; - angle0="rad +00"; - angle1="rad +55"; - }; - class leg_02: leg_01 { - selection = "leg_02"; - axis="leg_02_axis"; - }; - class leg_03: leg_01 { - selection = "leg_03"; - axis="leg_03_axis"; - }; + class leg_01 { + type = "rotation"; + source = "fold_legs"; + selection = "leg_01"; + axis="leg_01_axis"; + minValue = 0; + maxValue = 1; + angle0="rad +00"; + angle1="rad +55"; + }; + class leg_02: leg_01 { + selection = "leg_02"; + axis="leg_02_axis"; + }; + class leg_03: leg_01 { + selection = "leg_03"; + axis="leg_03_axis"; + }; }; }; };