mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
More trivial code cleanup (#6859)
* Added a3 include pboprefix * Add defineDIKCodes header * defineDIKCodes include case correct * Use ui_f dikcodes * Fix fnc_checkfiles macro and dll condition * Incorrect macro usage in fnc_getVehiclePos * Incorrect macro usage in fnc_getVehiclePosComplex * Add defineResincl ui_f include * Remove include guard from defineResincl * Incorrect macro usage in fnc_handleMouseButton * Incorrect macro usage in fnc_setMarkerJIP * Semicolon after include * Add defineResinclDesign ui_f include * Incorrect macro usage fnc_rearmSuccessLocal * Incorrect macro usage fnc_rearmSuccessLocal * Stray backslash in fnc_camshake * Incorrect macro usage in fnc_startNozzleInHandsPFH * Incorrect amcro usage in fnc_tag * Incorrect macro usage in fnc_moduleGlobalSetSkill * Reenable linux checkFiles * Non-captialized requiredAddons * Non-captialized requiredAddons
This commit is contained in:
parent
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@ -1,6 +1,6 @@
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#include "script_component.hpp"
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#include "..\defines.hpp"
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#include "\A3\ui_f\hpp\defineDIKCodes.inc"
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#include "\a3\ui_f\hpp\defineDIKCodes.inc"
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/*
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* Author: Alganthe
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* Handles keyboard inputs in arsenal.
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@ -1,5 +1,5 @@
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#include "script_component.hpp"
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#include "\a3\editor_f\Data\Scripts\dikCodes.h"
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#include "\a3\ui_f\hpp\defineDIKCodes.inc"
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["ace_settingsInitialized", {
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// Hold on a little bit longer to ensure anims will work
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@ -6,7 +6,7 @@ class CfgPatches {
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units[] = {QGVAR(ModuleSettings), QGVAR(ModuleSurrender), QGVAR(ModuleHandcuffed)};
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weapons[] = {"ACE_CableTie"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ACE_Interaction"};
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requiredAddons[] = {"ace_interaction"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"commy2", "KoffeinFlummi"};
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url = ECSTRING(main,URL);
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@ -70,7 +70,7 @@ if (!(_oldCompats isEqualTo [])) then {
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// check dlls
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///////////////
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if (toLower (productVersion select 6) in ["linux", "osx"]) then {
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INFO_2("Operating system does not support DLL file format");
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INFO("Operating system does not support DLL file format");
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} else {
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{
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private _versionEx = _x callExtension "version";
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@ -6,7 +6,7 @@ class CfgPatches {
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units[] = {};
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weapons[] = {"ACE_DebugPotato"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ACE_Interaction"};
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requiredAddons[] = {"ace_interaction"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"PabstMirror"};
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url = ECSTRING(main,URL);
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@ -56,7 +56,7 @@ if (_cameraPosASL select 2 >= 0) then {
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_pos set [2, (_pos select 2) min _dz];
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};
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TRACE_4("",_bb,_bbX,_relPos,_pos,_cameraPosASL);
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TRACE_5("",_bb,_bbX,_relPos,_pos,_cameraPosASL);
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_pos
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///////////////////
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@ -59,5 +59,5 @@ if (_cameraPosASL select 2 >= 0) then {
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_pos set [2, (_pos select 2) min _dz];
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};
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TRACE_4("",_bb,_bbX,_relPos,_pos,_cameraPosASL);
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TRACE_5("",_bb,_bbX,_relPos,_pos,_cameraPosASL);
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_pos
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@ -25,7 +25,7 @@ if ((_button == 0) && {GVAR(freedrawing) || _ctrlKey}) exitWith {
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if (GVAR(freedrawing) && {_dir == 0}) then {
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GVAR(freedrawing) = false;
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GVAR(drawPosEnd) = _control ctrlMapScreenToWorld [_screenPosX, _screenPosY];
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TRACE_1("Ending Line",GVAR(freedrawing),GVAR(drawPosEnd));
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TRACE_2("Ending Line",GVAR(freedrawing),GVAR(drawPosEnd));
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[{
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if (allMapMarkers isEqualTo []) exitWith {};
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private _markerName = allMapMarkers select (count allMapMarkers - 1);
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@ -18,7 +18,7 @@
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*/
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params ["_allMapMarkers", "_allMapMarkersProperties"];
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TRACE_3("params",_allMapMarkers,_allMapMarkersProperties);
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TRACE_2("params",_allMapMarkers,_allMapMarkersProperties);
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{
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private _index = _allMapMarkers find _x;
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@ -6,6 +6,6 @@ PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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#include "initSettings.sqf";
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#include "initSettings.sqf"
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ADDON = true;
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@ -30,7 +30,7 @@ if (_pylon > 0) exitWith {
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if (GVAR(level) == 1) then {
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// Fill magazine completely
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if (_turretPath isEqualTo [-1]) then {_turretPath = [];}; // Convert back to pylon turret format
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TRACE_2("",_pylon,_magazineClass,_rounds);
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TRACE_3("",_pylon,_magazineClass,_rounds);
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_vehicle setPylonLoadOut [_pylon, _magazineClass, true, _turretPath];
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[QEGVAR(common,displayTextStructured), [[LSTRING(Hint_RearmedTriple), _rounds,
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getText(configFile >> "CfgMagazines" >> _magazineClass >> "displayName"),
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@ -40,7 +40,7 @@ if (_pylon > 0) exitWith {
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if (_turretPath isEqualTo [-1]) then {_turretPath = [];}; // Convert back to pylon turret format
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private _currentCount = _vehicle ammoOnPylon _pylon;
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private _newCount = ((_currentCount max 0) + _numRounds) min _rounds;
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TRACE_2("",_pylon,_magazineClass,_newCount);
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TRACE_3("",_pylon,_magazineClass,_newCount);
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_vehicle setPylonLoadOut [_pylon, _magazineClass, true, _turretPath];
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_vehicle setAmmoOnPylon [_pylon, _newCount];
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[QEGVAR(common,displayTextStructured), [[LSTRING(Hint_RearmedTriple), _numRounds,
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@ -69,6 +69,6 @@ private _camshake = [
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BASE_FREQ
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];
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TRACE_4("addCamShake",_recoil,_powerCoef,_powerMod,_camshake);\
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TRACE_4("addCamShake",_recoil,_powerCoef,_powerMod,_camshake);
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addCamShake _camshake;
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@ -72,7 +72,7 @@ TRACE_2("start",_unit,_nozzle);
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};
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if !(_unit == vehicle _unit && {_unit isEqualTo ACE_player}) exitWith {
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TRACE_1("stop vehicle/player",_unit,vehicle _unit);
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TRACE_2("stop vehicle/player",_unit,vehicle _unit);
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DROP_NOZZLE
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UNHOLSTER_WEAPON
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END_PFH
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@ -1,5 +1,5 @@
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#include "script_component.hpp"
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#include "\A3\ui_f\hpp\defineDIKCodes.inc"
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#include "\a3\ui_f\hpp\defineDIKCodes.inc"
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/*
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* Author: Nelson Duarte, AACO, SilentSpike
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* Function used to handle key down event
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@ -1,5 +1,5 @@
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#include "script_component.hpp"
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#include "\A3\ui_f\hpp\defineDIKCodes.inc"
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#include "\a3\ui_f\hpp\defineDIKCodes.inc"
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/*
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* Author: Nelson Duarte, SilentSpike
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* Function used to handle key up event
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@ -1,5 +1,5 @@
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#include "script_component.hpp"
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#include "\A3\ui_f\hpp\defineDIKCodes.inc"
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#include "\a3\ui_f\hpp\defineDIKCodes.inc"
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/*
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* Author: Nelson Duarte, SilentSpike
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* Updates spectator UI help element
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@ -37,7 +37,7 @@ private _intersections = lineIntersectsSurfaces [_startPosASL, _endPosASL, _unit
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// If there's no intersections
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if (_intersections isEqualTo []) exitWith {
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TRACE_3("No intersections",_intersections);
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TRACE_1("No intersections",_intersections);
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false
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};
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@ -95,7 +95,7 @@ if ( !([ 0.5 * TAG_SIZE, 0.5 * TAG_SIZE] call _fnc_isOk) ||
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{!([ 0.5 * TAG_SIZE,-0.5 * TAG_SIZE] call _fnc_isOk) ||
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{!([-0.5 * TAG_SIZE, 0.5 * TAG_SIZE] call _fnc_isOk) ||
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{!([-0.5 * TAG_SIZE,-0.5 * TAG_SIZE] call _fnc_isOk)}}}) exitWith {
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TRACE_3("Unsuitable location:",_touchingPoint);
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TRACE_1("Unsuitable location:",_touchingPoint);
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false
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};
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@ -20,7 +20,7 @@ params ["_varName", "_varValue"];
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_varValue params ["_general", "_accuracy", "_handling", "_spotting", "_cover", "_combat"];
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TRACE_1("Params",_this);
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TRACE_6("AI settings updated",GVAR(GlobalSkillAI));
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TRACE_1("AI settings updated",GVAR(GlobalSkillAI));
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{
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if (local _x) then {
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_x setSkill ["general", _general];
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1
include/a3/data_f/$PBOPREFIX$
Normal file
1
include/a3/data_f/$PBOPREFIX$
Normal file
@ -0,0 +1 @@
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a3\data_f
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1
include/a3/ui_f/$PBOPREFIX$
Normal file
1
include/a3/ui_f/$PBOPREFIX$
Normal file
@ -0,0 +1 @@
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a3\ui_f
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include/a3/ui_f/hpp/defineDIKCodes.inc
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190
include/a3/ui_f/hpp/defineDIKCodes.inc
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@ -0,0 +1,190 @@
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#ifndef DIK_ESCAPE
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/****************************************************************************
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*
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* DirectInput keyboard scan codes
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*
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****************************************************************************/
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#define DIK_ESCAPE 0x01
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#define DIK_1 0x02
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#define DIK_2 0x03
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#define DIK_3 0x04
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#define DIK_4 0x05
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#define DIK_5 0x06
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#define DIK_6 0x07
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#define DIK_7 0x08
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#define DIK_8 0x09
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#define DIK_9 0x0A
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#define DIK_0 0x0B
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#define DIK_MINUS 0x0C /* - on main keyboard */
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#define DIK_EQUALS 0x0D
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#define DIK_BACK 0x0E /* backspace */
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#define DIK_TAB 0x0F
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#define DIK_Q 0x10
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#define DIK_W 0x11
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#define DIK_E 0x12
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#define DIK_R 0x13
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#define DIK_T 0x14
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#define DIK_Y 0x15
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#define DIK_U 0x16
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#define DIK_I 0x17
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#define DIK_O 0x18
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#define DIK_P 0x19
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#define DIK_LBRACKET 0x1A
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#define DIK_RBRACKET 0x1B
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#define DIK_RETURN 0x1C /* Enter on main keyboard */
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#define DIK_LCONTROL 0x1D
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#define DIK_A 0x1E
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#define DIK_S 0x1F
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#define DIK_D 0x20
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#define DIK_F 0x21
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#define DIK_G 0x22
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#define DIK_H 0x23
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#define DIK_J 0x24
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#define DIK_K 0x25
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#define DIK_L 0x26
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#define DIK_SEMICOLON 0x27
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#define DIK_APOSTROPHE 0x28
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#define DIK_GRAVE 0x29 /* accent grave */
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#define DIK_LSHIFT 0x2A
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#define DIK_BACKSLASH 0x2B
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#define DIK_Z 0x2C
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#define DIK_X 0x2D
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#define DIK_C 0x2E
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#define DIK_V 0x2F
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#define DIK_B 0x30
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#define DIK_N 0x31
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#define DIK_M 0x32
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#define DIK_COMMA 0x33
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#define DIK_PERIOD 0x34 /* . on main keyboard */
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#define DIK_SLASH 0x35 /* / on main keyboard */
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#define DIK_RSHIFT 0x36
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#define DIK_MULTIPLY 0x37 /* * on numeric keypad */
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#define DIK_LMENU 0x38 /* left Alt */
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#define DIK_SPACE 0x39
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#define DIK_CAPITAL 0x3A
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#define DIK_F1 0x3B
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#define DIK_F2 0x3C
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#define DIK_F3 0x3D
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#define DIK_F4 0x3E
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#define DIK_F5 0x3F
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#define DIK_F6 0x40
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#define DIK_F7 0x41
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#define DIK_F8 0x42
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#define DIK_F9 0x43
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#define DIK_F10 0x44
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#define DIK_NUMLOCK 0x45
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#define DIK_SCROLL 0x46 /* Scroll Lock */
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#define DIK_NUMPAD7 0x47
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#define DIK_NUMPAD8 0x48
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#define DIK_NUMPAD9 0x49
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#define DIK_SUBTRACT 0x4A /* - on numeric keypad */
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#define DIK_NUMPAD4 0x4B
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#define DIK_NUMPAD5 0x4C
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#define DIK_NUMPAD6 0x4D
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#define DIK_ADD 0x4E /* + on numeric keypad */
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#define DIK_NUMPAD1 0x4F
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#define DIK_NUMPAD2 0x50
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#define DIK_NUMPAD3 0x51
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#define DIK_NUMPAD0 0x52
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#define DIK_DECIMAL 0x53 /* . on numeric keypad */
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#define DIK_OEM_102 0x56 /* < > | on UK/Germany keyboards */
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#define DIK_F11 0x57
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#define DIK_F12 0x58
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#define DIK_F13 0x64 /* (NEC PC98) */
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#define DIK_F14 0x65 /* (NEC PC98) */
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#define DIK_F15 0x66 /* (NEC PC98) */
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#define DIK_KANA 0x70 /* (Japanese keyboard) */
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#define DIK_ABNT_C1 0x73 /* / ? on Portugese (Brazilian) keyboards */
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#define DIK_CONVERT 0x79 /* (Japanese keyboard) */
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#define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */
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#define DIK_YEN 0x7D /* (Japanese keyboard) */
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#define DIK_ABNT_C2 0x7E /* Numpad . on Portugese (Brazilian) keyboards */
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#define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */
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#define DIK_PREVTRACK 0x90 /* Previous Track (DIK_CIRCUMFLEX on Japanese keyboard) */
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#define DIK_AT 0x91 /* (NEC PC98) */
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#define DIK_COLON 0x92 /* (NEC PC98) */
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#define DIK_UNDERLINE 0x93 /* (NEC PC98) */
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#define DIK_KANJI 0x94 /* (Japanese keyboard) */
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#define DIK_STOP 0x95 /* (NEC PC98) */
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#define DIK_AX 0x96 /* (Japan AX) */
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#define DIK_UNLABELED 0x97 /* (J3100) */
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#define DIK_NEXTTRACK 0x99 /* Next Track */
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#define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */
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#define DIK_RCONTROL 0x9D
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#define DIK_MUTE 0xA0 /* Mute */
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#define DIK_CALCULATOR 0xA1 /* Calculator */
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#define DIK_PLAYPAUSE 0xA2 /* Play / Pause */
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#define DIK_MEDIASTOP 0xA4 /* Media Stop */
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#define DIK_VOLUMEDOWN 0xAE /* Volume - */
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#define DIK_VOLUMEUP 0xB0 /* Volume + */
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#define DIK_WEBHOME 0xB2 /* Web home */
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#define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */
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#define DIK_DIVIDE 0xB5 /* / on numeric keypad */
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#define DIK_SYSRQ 0xB7
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#define DIK_RMENU 0xB8 /* right Alt */
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#define DIK_PAUSE 0xC5 /* Pause */
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#define DIK_HOME 0xC7 /* Home on arrow keypad */
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#define DIK_UP 0xC8 /* UpArrow on arrow keypad */
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#define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */
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#define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */
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#define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */
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#define DIK_END 0xCF /* End on arrow keypad */
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#define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */
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#define DIK_NEXT 0xD1 /* PgDn on arrow keypad */
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#define DIK_INSERT 0xD2 /* Insert on arrow keypad */
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#define DIK_DELETE 0xD3 /* Delete on arrow keypad */
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#define DIK_LWIN 0xDB /* Left Windows key */
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#define DIK_RWIN 0xDC /* Right Windows key */
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#define DIK_APPS 0xDD /* AppMenu key */
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#define DIK_POWER 0xDE /* System Power */
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#define DIK_SLEEP 0xDF /* System Sleep */
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#define DIK_WAKE 0xE3 /* System Wake */
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#define DIK_WEBSEARCH 0xE5 /* Web Search */
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#define DIK_WEBFAVORITES 0xE6 /* Web Favorites */
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#define DIK_WEBREFRESH 0xE7 /* Web Refresh */
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#define DIK_WEBSTOP 0xE8 /* Web Stop */
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#define DIK_WEBFORWARD 0xE9 /* Web Forward */
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#define DIK_WEBBACK 0xEA /* Web Back */
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#define DIK_MYCOMPUTER 0xEB /* My Computer */
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#define DIK_MAIL 0xEC /* Mail */
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#define DIK_MEDIASELECT 0xED /* Media Select */
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/*
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* Alternate names for keys, to facilitate transition from DOS.
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*/
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#define DIK_BACKSPACE DIK_BACK /* backspace */
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#define DIK_NUMPADSTAR DIK_MULTIPLY /* * on numeric keypad */
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#define DIK_LALT DIK_LMENU /* left Alt */
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#define DIK_CAPSLOCK DIK_CAPITAL /* CapsLock */
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#define DIK_NUMPADMINUS DIK_SUBTRACT /* - on numeric keypad */
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#define DIK_NUMPADPLUS DIK_ADD /* + on numeric keypad */
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#define DIK_NUMPADPERIOD DIK_DECIMAL /* . on numeric keypad */
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#define DIK_NUMPADSLASH DIK_DIVIDE /* / on numeric keypad */
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#define DIK_RALT DIK_RMENU /* right Alt */
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#define DIK_UPARROW DIK_UP /* UpArrow on arrow keypad */
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#define DIK_PGUP DIK_PRIOR /* PgUp on arrow keypad */
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#define DIK_LEFTARROW DIK_LEFT /* LeftArrow on arrow keypad */
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#define DIK_RIGHTARROW DIK_RIGHT /* RightArrow on arrow keypad */
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#define DIK_DOWNARROW DIK_DOWN /* DownArrow on arrow keypad */
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#define DIK_PGDN DIK_NEXT /* PgDn on arrow keypad */
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/*
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* Alternate names for keys originally not used on US keyboards.
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*/
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#define DIK_CIRCUMFLEX DIK_PREVTRACK /* Japanese keyboard */
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/*
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* Combination keys
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*/
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#define INPUT_CTRL_OFFSET 512
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#define INPUT_SHIFT_OFFSET 1024
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#define INPUT_ALT_OFFSET 2048
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||||
#endif /* DIK_ESCAPE */
|
||||
|
3170
include/a3/ui_f/hpp/defineResincl.inc
Normal file
3170
include/a3/ui_f/hpp/defineResincl.inc
Normal file
File diff suppressed because it is too large
Load Diff
1063
include/a3/ui_f/hpp/defineResinclDesign.inc
Normal file
1063
include/a3/ui_f/hpp/defineResinclDesign.inc
Normal file
File diff suppressed because it is too large
Load Diff
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Reference in New Issue
Block a user