diff --git a/addons/medical/ACE_Settings.hpp b/addons/medical/ACE_Settings.hpp
index b5c1c80d1a..aedb705120 100644
--- a/addons/medical/ACE_Settings.hpp
+++ b/addons/medical/ACE_Settings.hpp
@@ -111,6 +111,14 @@ class ACE_Settings {
typeName = "SCALAR";
values[] = {"Always", "In Cardiac Arrest", "Never"};
};
+ class GVAR(fatalInjuryConditionAI) {
+ category = CSTRING(Category_Medical);
+ displayName = CSTRING(MedicalSettings_fatalInjuryConditionAI_DisplayName);
+ description = CSTRING(MedicalSettings_fatalInjuryConditionAI_Description);
+ value = 0;
+ typeName = "SCALAR";
+ values[] = {"Always", "In Cardiac Arrest", "Never"};
+ };
class GVAR(cardiacArrestTime) {
category = CSTRING(Category_Medical);
displayName = CSTRING(MedicalSettings_cardiacArrestTime_DisplayName);
diff --git a/addons/medical/stringtable.xml b/addons/medical/stringtable.xml
index 3fbe015919..4db7c126af 100644
--- a/addons/medical/stringtable.xml
+++ b/addons/medical/stringtable.xml
@@ -2975,12 +2975,18 @@
얼마정도의 부상을 인공지능이 죽기 전까지 버틸 수 있습니까?
- Fatal Injury
+ Fatal Injury Player
- Defines when you can receive a fatal injury
+ Defines when Player can receive a fatal injury
-
+
+ Fatal Injury AI
+
+
+ Defines when AI can receive a fatal injury
+
+
In Cardiac Arrest