diff --git a/addons/medical/ACE_Settings.hpp b/addons/medical/ACE_Settings.hpp index b5c1c80d1a..aedb705120 100644 --- a/addons/medical/ACE_Settings.hpp +++ b/addons/medical/ACE_Settings.hpp @@ -111,6 +111,14 @@ class ACE_Settings { typeName = "SCALAR"; values[] = {"Always", "In Cardiac Arrest", "Never"}; }; + class GVAR(fatalInjuryConditionAI) { + category = CSTRING(Category_Medical); + displayName = CSTRING(MedicalSettings_fatalInjuryConditionAI_DisplayName); + description = CSTRING(MedicalSettings_fatalInjuryConditionAI_Description); + value = 0; + typeName = "SCALAR"; + values[] = {"Always", "In Cardiac Arrest", "Never"}; + }; class GVAR(cardiacArrestTime) { category = CSTRING(Category_Medical); displayName = CSTRING(MedicalSettings_cardiacArrestTime_DisplayName); diff --git a/addons/medical/stringtable.xml b/addons/medical/stringtable.xml index 3fbe015919..4db7c126af 100644 --- a/addons/medical/stringtable.xml +++ b/addons/medical/stringtable.xml @@ -2975,12 +2975,18 @@ 얼마정도의 부상을 인공지능이 죽기 전까지 버틸 수 있습니까? - Fatal Injury + Fatal Injury Player - Defines when you can receive a fatal injury + Defines when Player can receive a fatal injury - + + Fatal Injury AI + + + Defines when AI can receive a fatal injury + + In Cardiac Arrest