add function to return wheel hitpoints and their selection positions

This commit is contained in:
commy2 2015-03-11 09:37:11 +01:00
parent c52c8234f1
commit d07e74b118
5 changed files with 83 additions and 4 deletions

View File

@ -4,8 +4,8 @@
class ACE_MainActions { \
class GVAR(Repair) { \
displayName = "$STR_AGM_Repair_Repair"; \
condition = QUOTE([ARR_2(_player, _target)] call DFUNC(canRepair)); \
statement = QUOTE([ARR_2(_player, _target)] call DFUNC(repair);); \
condition = QUOTE([ARR_2(_player, _target)] call DFUNC(actionCanRepair)); \
statement = QUOTE([ARR_2(_player, _target)] call DFUNC(actionRepair);); \
showDisabled = 0; \
priority = 2; \
icon = "\A3\ui_f\data\igui\cfg\actions\repair_ca.paa"; \

View File

@ -2,9 +2,10 @@
ADDON = false;
PREP(canRepair);
PREP(actionCanRepair);
PREP(actionRepair);
PREP(doRepair);
PREP(repair);
PREP(getWheelHitPointsWithSelections);
PREP(repairVehicle);
PREP(setDamage);
PREP(setHitPointDamage);

View File

@ -0,0 +1,78 @@
/*
* Author: commy2
*
* Returns the wheel hitpoints and their selections.
*
* Arguments:
* 0: A vehicle (Object)
*
* Return Value:
* Wheel positions in model coordinates. (Array)
*/
#include "script_component.hpp"
private "_vehicle";
_vehicle = _this select 0;
// get the vehicles wheel config
private "_wheels";
_wheels = configfile >> "CfgVehicles" >> typeOf _vehicle >> "Wheels";
// exit with nothing if the vehicle has no wheels class
if !(isClass _wheels) exitWith {[[],[]]};
// get all wheels and read selections from config
private ["_selections", "_bones"];
_wheels = "true" configClasses _wheels;
_selections = [];
_bones = [];
{
_selections pushBack getText (_x >> "center");
private "_bone";
_bone = getText (_x >> "boneName");
_bone = toArray _bone;
_bone resize count "wheel_X_Y"; // this is a requirement for physx. Should work for all addon vehicles.
_bone = toString _bone;
_bones pushBack _bone;
} forEach _wheels;
// get hitpoints with their fire geometry selections
private ["_hitPointsWithSelections", "_hitPoints", "_hitPointSelections"];
_hitPointsWithSelections = [_vehicle] call EFUNC(common,getHitPointsWithSelections);
_hitPoints = _hitPointsWithSelections select 0;
_hitPointSelections = _hitPointsWithSelections select 1;
// assign hitpoints to correct wheel selection by comparing bone name and fire geometry selection
private ["_wheelHitPoints", "_wheelHitPointSelections"];
_wheelHitPoints = [];
_wheelHitPointSelections = [];
{
private "_bone";
_bone = _x;
private "_index";
_index = -1;
{
if (_bone != "" && {_x find _bone == 0}) exitWith { // same as above. Requirement for physx.
_index = _forEachIndex;
};
} forEach _hitPointSelections;
if (_index != -1) then {
_wheelHitPoints pushBack (_hitPoints select _index);
_wheelHitPointSelections pushBack (_selections select _forEachIndex);
};
} forEach _bones;
[_wheelHitPoints, _wheelHitPointSelections]