Remove usage of setUnconscious

This commit is contained in:
Glowbal 2016-07-11 19:18:40 +02:00
parent 86c67d9e33
commit d0c30577af
2 changed files with 0 additions and 2 deletions

View File

@ -43,7 +43,6 @@ if (!local _unit) exitWith {
};
_unit setVariable ["ACE_isUnconscious", true, true];
_unit setUnconscious true;
if (_unit == ACE_player) then {
if (visibleMap) then {openMap false};

View File

@ -36,7 +36,6 @@ if (!alive _unit) exitWith {
[_unit, "setCaptive", "ace_unconscious", false] call EFUNC(common,statusEffect_set);
[_unit, false] call EFUNC(common,disableAI);
//_unit setUnitPos _originalPos;
_unit setUnconscious false;
[_unit, "isUnconscious"] call EFUNC(common,unmuteUnit);
["ace_unconscious", [_unit, false]] call CBA_fnc_globalEvent;