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Enable unit specific bleeding coefficient
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@ -46,4 +46,4 @@ if (GVAR(level) >= 2) then {
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} else {
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_totalBloodLoss = BLOODLOSSRATE_BASIC * (damage _unit);
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};
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_totalBloodLoss * (GVAR(bleedingCoefficient) max 0);
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_totalBloodLoss * ((_unit getVariable [QGVAR(bleedingCoefficient), GVAR(bleedingCoefficient)]) max 0);
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