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Optics - Create PIP camera only when needed
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@ -5,30 +5,9 @@ if (!hasInterface) exitWith {};
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GVAR(camera) = objNull;
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0 = 0 spawn {
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// Workarround for the ThreeDen Editor Camera
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if ((!isNil {is3DEN}) && {is3DEN}) exitWith {
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ACE_LOGINFO("Eden detected: disabling Optics PIP Camera");
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};
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waitUntil {!isNull ACE_player};
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waitUntil {sleep 1; {_x != GVAR(camera)} count allMissionObjects "camera" == 0 && {isNull curatorCamera}};
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GVAR(camera) cameraEffect ["TERMINATE", "BACK"];
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camDestroy GVAR(camera);
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// PiP technique by BadBenson
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GVAR(camera) = "camera" camCreate positionCameraToWorld [0,0,0];
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GVAR(camera) camSetFov 0.7;
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GVAR(camera) camSetTarget ACE_player;
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GVAR(camera) camCommit 1;
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"ace_optics_rendertarget0" setPiPEffect [0];
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GVAR(camera) cameraEffect ["INTERNAL", "BACK", "ace_optics_rendertarget0"];
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};
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// save control for fired EH
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["ace_infoDisplayChanged", {
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TRACE_1("ace_infoDisplayChanged",_this);
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if (!isNull ((_this select 0) displayCtrl 1713001)) then {
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uiNamespace setVariable [QGVAR(RscWeaponInfo2D), _this select 0];
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};
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@ -36,18 +15,15 @@ GVAR(camera) = objNull;
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// camera has to be re-created every time another camera is created. Otherwise r2t is either black or transparent. @todo Add popular custom cameras to the event in ACE_common.
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["ace_activeCameraChanged", {
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if !(_this select 1) then {
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GVAR(camera) cameraEffect ["TERMINATE", "BACK"];
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camDestroy GVAR(camera);
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// PiP technique by BadBenson
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GVAR(camera) = "camera" camCreate positionCameraToWorld [0,0,0];
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GVAR(camera) camSetFov 0.7;
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GVAR(camera) camSetTarget ACE_player;
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GVAR(camera) camCommit 1;
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"ace_optics_rendertarget0" setPiPEffect [0];
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GVAR(camera) cameraEffect ["INTERNAL", "BACK", "ace_optics_rendertarget0"];
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params ["", "_isfeatureCameraActive"];
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TRACE_1("ace_activeCameraChanged",_isfeatureCameraActive);
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if (!_isfeatureCameraActive) then {
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//Destroy the camera, and it will be re-created in the onDrawScope2d helper
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if (!isNull GVAR(camera)) then {
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GVAR(camera) cameraEffect ["TERMINATE", "BACK"];
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camDestroy GVAR(camera);
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TRACE_1("destroying pip camera for restart",GVAR(camera));
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};
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};
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}] call CBA_fnc_addEventHandler;
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@ -16,8 +16,7 @@
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TRACE_10("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile, _vehicle, _gunner, _turret);
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// check if compatible scope is used
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private "_display";
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_display = uiNamespace getVariable [QGVAR(RscWeaponInfo2D), displayNull];
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private _display = uiNamespace getVariable [QGVAR(RscWeaponInfo2D), displayNull];
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if (isNull _display) exitWith {};
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@ -1,12 +1,26 @@
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// by commy2
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/*
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* Author: commy2
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* Helper function for updating the 2d and 3d scope controls
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* Called from a dummy map controls onDraw.
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*
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* Arguments:
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* 0: Display (RscInGameUI for a weapon) <DISPLAY>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [ACE_RscWeapon_Arco's Display] call ace_optics_fnc_onDrawScope2D
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*
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* Public: No
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*/
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#include "script_component.hpp"
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disableSerialization;
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private "_display";
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_display = _this select 0;
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private _display = _this select 0;
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//If we are not zoomed into the actual scope (not collimator)
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if (!ctrlShown (_display displayCtrl 154)) exitWith {
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(_display displayCtrl 1713001) ctrlShow false;
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(_display displayCtrl 1713002) ctrlShow false;
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@ -17,11 +31,37 @@ if (!ctrlShown (_display displayCtrl 154)) exitWith {
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};
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// @todo, all weapon types
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private ["_optic", "_isPIP"];
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_optic = (primaryWeaponItems ACE_player) select 2;
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_isPIP = (getText (configFile >> "CfgWeapons" >> _optic >> "ItemInfo" >> "modelOptics")) == QPATHTOF(models\ace_optics_pip.p3d);
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private _optic = (primaryWeaponItems ACE_player) select 2;
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private _isPIP = (getText (configFile >> "CfgWeapons" >> _optic >> "ItemInfo" >> "modelOptics")) == QPATHTOF(models\ace_optics_pip.p3d);
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if (_isPIP) then {
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GVAR(pipLastFrame) = diag_frameno;
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if (isNull GVAR(camera)) then {
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if ((({_x != GVAR(camera)} count allMissionObjects "camera") > 0) || {!isNull curatorCamera}) exitWith {
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TRACE_1("waiting for feature camera to end",GVAR(camera));
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};
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// PiP technique by BadBenson
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GVAR(camera) = "camera" camCreate positionCameraToWorld [0,0,0];
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GVAR(camera) camSetFov 0.7;
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GVAR(camera) camSetTarget ACE_player;
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GVAR(camera) camCommit 1;
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"ace_optics_rendertarget0" setPiPEffect [0];
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GVAR(camera) cameraEffect ["INTERNAL", "BACK", "ace_optics_rendertarget0"];
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TRACE_2("created new pip camera",GVAR(camera),isNull GVAR(camera));
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//Start a waitUntil to handle destruction after GVAR(pipLastFrame) is no longer updated
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[{
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(abs (diag_frameno - GVAR(pipLastFrame))) > 1
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}, {
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GVAR(camera) cameraEffect ["TERMINATE", "BACK"];
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camDestroy GVAR(camera);
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TRACE_2("destroyed pip camera",GVAR(camera),isNull GVAR(camera));
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}, []] call CBA_fnc_waitUntilAndExecute;
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};
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GVAR(camera) setPosATL positionCameraToWorld [0,0,0.4];
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GVAR(camera) camPrepareTarget positionCameraToWorld [0,0,50];
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GVAR(camera) camCommitPrepared 0;
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@ -37,10 +77,8 @@ if (_isPIP) then {
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};
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// calculate lighting
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private ["_dayOpacity", "_nightOpacity"];
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_dayOpacity = call EFUNC(common,ambientBrightness);
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_nightOpacity = [1,0] select (_dayOpacity == 1);
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private _dayOpacity = call EFUNC(common,ambientBrightness);
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private _nightOpacity = [1,0] select (_dayOpacity == 1);
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// Apply lighting and make layers visible
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(_display displayCtrl 1713001) ctrlSetTextColor [1,1,1,1];
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