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Grenades - Remove ref to missing audio (#7928)
* Remove ref to missing audio * Removing unused dummy files
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@ -178,8 +178,6 @@ class CfgAmmo {
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indirectHit = 3000;
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indirectHitRange = 5;
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defaultMagazine = "ACE_SatchelCharge_Remote_Mag_Throwable";
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soundHit1[] = {"A3\Sounds_F\arsenal\explosives\bombs\Explosion_satchel_01", 3.16228, 1, 1500};
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soundHit2[] = {"A3\Sounds_F\arsenal\explosives\bombs\Explosion_satchel_02", 3.16228, 1, 1500};
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multiSoundHit[] = {"soundHit1", 0.5, "soundHit2", 0.5};
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ExplosionEffects = "MineNondirectionalExplosion";
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CraterEffects = "MineNondirectionalCrater";
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@ -207,7 +205,6 @@ class CfgAmmo {
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hit = 500;
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indirectHit = 500;
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defaultMagazine = "ACE_DemoCharge_Remote_Mag_Throwable";
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soundHit[] = {"A3\Sounds_F\arsenal\explosives\bombs\Explosive_Charge", 3.16228, 1, 1500};
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ExplosionEffects = "MineNondirectionalExplosionSmall";
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CraterEffects = "MineNondirectionalCraterSmall";
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whistleDist = 32;
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