more goggles code cleanup

This commit is contained in:
commy2 2015-09-29 19:51:41 +02:00
parent 53bfcdb61e
commit d1aacf3fef
12 changed files with 238 additions and 193 deletions

View File

@ -49,7 +49,7 @@ FUNC(CheckGlasses) = {
player addEventHandler ["Explosion", {
private "_effects";
if (alive ace_player) then {
call FUNC(ApplyDirt);
call FUNC(applyDirtEffect);
if (GETBROKEN) exitWith {};
if (((_this select 1) call FUNC(GetExplosionIndex)) < getNumber(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_Resistance")) exitWith {};
if !([ace_player] call FUNC(isGogglesVisible)) exitWith {["GlassesCracked",[ace_player]] call EFUNC(common,localEvent);};
@ -90,7 +90,7 @@ player AddEventHandler ["Put", {call FUNC(checkGlasses);}];
if (call FUNC(ExternalCamera)) exitWith {call FUNC(RemoveGlassesEffect)};
if ([ace_player] call FUNC(isGogglesVisible)) then {
[_this select 0] call FUNC(applyGlasses);
[_this select 0] call FUNC(applyGlassesEffect);
} else {
call FUNC(removeGlassesEffect);
};
@ -116,5 +116,5 @@ player AddEventHandler ["Put", {call FUNC(checkGlasses);}];
}] call EFUNC(common,addEventHandler);
call FUNC(checkGlasses);
[FUNC(CheckGoggles), 1, []] call CBA_fnc_addPerFrameHandler;
[FUNC(rainEffect), 0.5, []] call CBA_fnc_addPerFrameHandler;
[FUNC(applyRainEffect), 0.5, []] call CBA_fnc_addPerFrameHandler;
[FUNC(onEachFrame), 0, []] call CBA_fnc_addPerFrameHandler;

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@ -2,31 +2,35 @@
ADDON = false;
PREP(handleExplosion);
PREP(handleFired);
PREP(handleKilled);
PREP(applyDirt);
PREP(applyDust);
PREP(applyGlasses);
PREP(checkGoggles);
PREP(clearGlasses);
PREP(dustHandler);
PREP(externalCamera);
PREP(getExplosionIndex);
PREP(isDivingGoggles);
PREP(isGogglesVisible);
PREP(isInRotorWash);
PREP(onEachFrame);
PREP(rainEffect);
// effects
PREP(applyDirtEffect);
PREP(applyDustEffect);
PREP(applyGlassesEffect);
PREP(applyRainEffect);
PREP(removeDirtEffect);
PREP(removeDustEffect);
PREP(removeGlassesEffect);
PREP(removeRainEffect);
// general
PREP(externalCamera);
PREP(isDivingGoggles);
PREP(isGogglesVisible);
PREP(isInRotorWash);
PREP(getExplosionIndex);
// eventhandlers
PREP(handleExplosion);
PREP(handleFired);
PREP(handleKilled);
PREP(checkGoggles);
PREP(clearGlasses);
PREP(dustHandler);
PREP(onEachFrame);
ADDON = true;

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@ -1,33 +0,0 @@
/*
* Author: Garth 'L-H' de Wet
* Adds dirt effect to the glasses.
*
* Arguments:
* None
*
* Return Value:
* Succeeded <BOOL>
*
* Example:
* _applied = call ace_goggles_fnc_ApplyDirt;
*
* Public: Yes
*/
#include "script_component.hpp"
if (cameraOn != ace_player || {call FUNC(externalCamera)}) exitWith{false};
private ["_dirtImage", "_applied", "_effects"];
_effects = GETGLASSES(ace_player);
_effects set [DIRT, true];
SETGLASSES(ace_player,_effects);
if ([ace_player] call FUNC(isGogglesVisible)) then{
_dirtImage = getText(ConfigFile >> "CfgGlasses" >> (goggles ace_player) >> "ACE_OverlayDirt");
if (_dirtImage != "") then {
100 cutRsc["RscACE_GogglesEffects", "PLAIN",0.1, false];
(GETUVAR(GVAR(DisplayEffects),displayNull) displayCtrl 10660) ctrlSetText _dirtImage;
};
};
true

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@ -0,0 +1,39 @@
/*
* Author: Garth 'L-H' de Wet
* Adds dirt effect to the glasses.
*
* Arguments:
* None
*
* Return Value:
* Succeeded <BOOL>
*
* Example:
* _applied = call ace_goggles_fnc_applyDirtEffect
*
* Public: Yes
*/
#include "script_component.hpp"
if (GVAR(showInThirdPerson)) exitWith {false};
if (call FUNC(externalCamera)) exitWith {false};
private ["_unit", "_effects"];
_unit = ACE_player;
_effects = GETGLASSES(_unit);
_effects set [DIRT, true];
SETGLASSES(_unit,_effects);
if ([_unit] call FUNC(isGogglesVisible)) then {
local _dirtImage = getText (configFile >> "CfgGlasses" >> goggles _unit >> "ACE_OverlayDirt");
if (_dirtImage != "") then {
(QGVAR(GogglesEffectsLayer) call BIS_fnc_RSCLayer) cutRsc ["RscACE_GogglesEffects", "PLAIN", 0.1, false]; // @todo init as 100
(GETUVAR(GVAR(DisplayEffects),displayNull) displayCtrl 10660) ctrlSetText _dirtImage;
};
};
true

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@ -1,60 +0,0 @@
/*
* Author: Garth 'L-H' de Wet
* Applies dust to screen.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ace_goggles_fnc_ApplyDust;
*
* Public: Yes
*/
#include "script_component.hpp"
if (call FUNC(ExternalCamera)) exitWith {};
if ([ace_player] call FUNC(isGogglesVisible)) exitWith {
100 cutRsc["RscACE_GogglesEffects", "PLAIN",2,false];
(uiNamespace getVariable ["ACE_Goggles_DisplayEffects", displayNull] displayCtrl 10662) ctrlSetText format[getText(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_DustPath"), GETDUSTT(DAMOUNT)+1];
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)+1,0,1));
SETDUST(DBULLETS,0);
};
if (GETVAR(ace_player,ACE_EyesDamaged,false)) exitWith {SETDUST(DACTIVE,false);SETDUST(DBULLETS,0);SETDUST(DAMOUNT,0);};
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)+1,0,2));
private "_amount";
_amount = 1 - (GETDUSTT(DAMOUNT) * 0.125);
GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [_amount,_amount,_amount,_amount],[1,1,1,0]];
GVAR(PostProcessEyes) ppEffectCommit 1;
GVAR(PostProcessEyes) ppEffectEnable true;
SETDUST(DBULLETS,0);
if (GVAR(DustHandler) != -1) then { // should be fixed in dev CBA
[GVAR(DustHandler)] call CALLSTACK(cba_fnc_removePerFrameHandler);
GVAR(DustHandler) = -1;
};
GVAR(DustHandler) = [{
if (ACE_diagTime >= GETDUSTT(DTIME) + 3) then {
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2));
private "_amount";
_amount = 1 - (GETDUSTT(DAMOUNT) * 0.125);
if !(ace_player getVariable ["ACE_EyesDamaged", false]) then {
GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [_amount,_amount,_amount,_amount],[1,1,1,0]];
GVAR(PostProcessEyes) ppEffectCommit 0.5;
};
if (GETDUSTT(DAMOUNT) <= 0) then {
GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [1,1,1,1],[1,1,1,0]];
GVAR(PostProcessEyes) ppEffectCommit 2;
[{GVAR(PostProcessEyes) ppEffectEnable false;}, [], 2, 0.5] call EFUNC(common,waitAndExecute);
SETDUST(DACTIVE,false);
SETDUST(DBULLETS,0);
[GVAR(DustHandler)] call CALLSTACK(cba_fnc_removePerFrameHandler);
GVAR(DustHandler) = -1;
};
};
},0,[]] call CALLSTACK(CBA_fnc_addPerFrameHandler);

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@ -0,0 +1,77 @@
/*
* Author: Garth 'L-H' de Wet
* Applies dust to screen.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ace_goggles_fnc_applyDustEffect
*
* Public: Yes
*/
#include "script_component.hpp"
if (GVAR(showInThirdPerson)) exitWith {false};
if (call FUNC(ExternalCamera)) exitWith {};
private ["_unit", "_amount"];
_unit = ACE_player;
if ([_unit] call FUNC(isGogglesVisible)) exitWith {
(QGVAR(GogglesEffectsLayer) call BIS_fnc_RSCLayer) cutRsc ["RscACE_GogglesEffects", "PLAIN", 2, false];
((GETUVAR(GVAR(DisplayEffects),displayNull)) displayCtrl 10662) ctrlSetText format [getText (configFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_DustPath"), GETDUSTT(DAMOUNT) + 1];
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT) + 1,0,1));
SETDUST(DBULLETS,0);
};
if (GETVAR(_unit,ACE_EyesDamaged,false)) exitWith {
SETDUST(DACTIVE,false);
SETDUST(DBULLETS,0);
SETDUST(DAMOUNT,0);
};
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT) + 1,0,2));
_amount = 1 - (GETDUSTT(DAMOUNT) * 0.125);
GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [_amount, _amount, _amount, _amount], [1, 1, 1, 0]];
GVAR(PostProcessEyes) ppEffectCommit 1;
GVAR(PostProcessEyes) ppEffectEnable true;
SETDUST(DBULLETS,0);
[GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler;
GVAR(DustHandler) = -1;
GVAR(DustHandler) = [{
if (ACE_diagTime >= GETDUSTT(DTIME) + 3) then {
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2));
local _amount = 1 - (GETDUSTT(DAMOUNT) * 0.125);
if !(_unit getVariable ["ACE_EyesDamaged", false]) then {
GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [_amount, _amount, _amount, _amount], [1, 1, 1, 0]];
GVAR(PostProcessEyes) ppEffectCommit 0.5;
};
if (GETDUSTT(DAMOUNT) <= 0) then {
GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [1, 1, 1, 1], [1, 1, 1, 0]];
GVAR(PostProcessEyes) ppEffectCommit 2;
[{GVAR(PostProcessEyes) ppEffectEnable false}, [], 2] call EFUNC(common,waitAndExecute);
SETDUST(DACTIVE,false);
SETDUST(DBULLETS,0);
[GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler;
GVAR(DustHandler) = -1;
};
};
}, 0, []] call CBA_fnc_addPerFrameHandler;

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@ -11,20 +11,23 @@
* None
*
* Example:
* [goggles ace_player] call ace_goggles_fnc_ApplyGlasses
* [goggles ace_player] call ace_goggles_fnc_applyGlassesEffect
*
* Public: No
*/
#include "script_component.hpp"
private["_postProcessColour", "_postProcessTintAmount", "_glassesClassname", "_glassImagePath"];
_glassesClassname = _this select 0;
_postProcessColour = getArray(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_Color");
_postProcessTintAmount = getNumber(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_TintAmount");
params ["_glasses"];
// remove old effect
call FUNC(removeGlassesEffect);
GVAR(EffectsActive) = true;
private ["_config", "_postProcessColour", "_postProcessTintAmount", "_imagePath"];
_config = configFile >> "CfgGlasses" >> _glasses;
_postProcessColour = getArray (_config >> "ACE_Color");
_postProcessTintAmount = getNumber (_config >> "ACE_TintAmount");
if (_postProcessTintAmount != 0 && {GVAR(UsePP)}) then {
_postProcessColour set [3, _postProcessTintAmount/100];
@ -36,20 +39,20 @@ if (_postProcessTintAmount != 0 && {GVAR(UsePP)}) then {
GVAR(PostProcess) ppEffectCommit 30;
};
_glassImagePath = getText(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_Overlay");
if GETBROKEN then {
_glassImagePath = getText(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_OverlayCracked");
};
if (_glassImagePath != "") then {
150 cutRsc["RscACE_Goggles", "PLAIN",1, false];
(GLASSDISPLAY displayCtrl 10650) ctrlSetText _glassImagePath;
_imagePath = getText (_config >> ["ACE_Overlay", "ACE_OverlayCracked"] select GETBROKEN);
if (_imagePath != "") then {
(QGVAR(GogglesLayer) call BIS_fnc_RSCLayer) cutRsc ["RscACE_Goggles", "PLAIN", 1, false]; // @todo init as 150
(GLASSDISPLAY displayCtrl 10650) ctrlSetText _imagePath;
};
if GETDIRT then {
call FUNC(applyDirt);
if (GETDIRT) then {
call FUNC(applyDirtEffect);
};
if GETDUSTT(DACTIVE) then {
if (GETDUSTT(DACTIVE)) then {
SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2));
call FUNC(applyDust);
call FUNC(applyDustEffect);
};
GVAR(EffectsActive) = true;

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@ -0,0 +1,68 @@
/*
* Author: Garth 'L-H' de Wet
* Handles rain effects being created on glasses.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ace_goggles_fnc_applyRainEffect;
*
* Public: No
*/
#include "script_component.hpp"
private ["_unit", "_fnc_underCover"];
_unit = ACE_player;
if (!alive _unit) exitWith {};
_fnc_underCover = {
params ["_unit"];
if (vehicle _unit != _unit && {!isTurnedOut _unit}) exitWith {true};
// looking up and no roof over head
local _position = eyePos _unit;
positionCameraToWorld [0, 0, 1] select 2 < (positionCameraToWorld [0, 0, 0] select 2) - 0.4 || {(lineIntersects [_position, _position vectorAdd [0, 0, 15], _unit])} // return
};
if (!isNull findDisplay 312) exitWith {
if (GVAR(RainActive)) then {
call FUNC(removeRainEffect);
};
};
// Ignore if unit is under water
if !(GVAR(EffectsActive) || {underwater _unit}) exitWith {
call FUNC(RemoveRainEffect);
};
if (GVAR(RainLastLevel) != rain) then {
call FUNC(RemoveRainEffect);
GVAR(RainLastLevel) = rain;
// Rain is happening
if (GVAR(RainLastLevel) > 0.05 && {!([_unit] call _fnc_underCover)}) then {
GVAR(RainActive) = true;
GVAR(RainDrops) = "#particlesource" createVehicleLocal position _unit;
GVAR(RainDrops) setParticleClass "ACERainEffect";
GVAR(RainDrops) setDropInterval (0.07 * (1.1 - GVAR(RainLastLevel)));
GVAR(RainDrops) attachTo [vehicle _unit, [0,0,0]];
};
} else {
if (GVAR(RainLastLevel) > 0.05) then {
if (GVAR(RainActive) && {[_unit] call _fnc_underCover}) exitWith {
call FUNC(RemoveRainEffect);
};
if !(GVAR(RainActive)) then {
GVAR(RainLastLevel) = -1;
};
};
};

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@ -35,7 +35,7 @@ if (true) then {
};
};
if !(GVAR(EffectsActive)) then {
[goggles ace_player] call FUNC(applyGlasses);
[goggles ace_player] call FUNC(applyGlassesEffect);
} else {
if ([goggles ace_player] call FUNC(isDivingGoggles) && {underwater ace_player}) then {
call FUNC(removeRainEffect);

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@ -81,7 +81,7 @@ if (GETDUSTT(DAMOUNT) < 2) then {
if (_bullets > _bulletsRequired) then {
SETDUST(DACTIVE,true);
call FUNC(applyDust);
call FUNC(applyDustEffect);
};
};

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@ -46,10 +46,10 @@ if !(_safe) then {
if (GETDUSTT(DAMOUNT) < 2) then {
if (!GETDUSTT(DACTIVE)) then {
SETDUST(DACTIVE,true);
call FUNC(ApplyDust);
call FUNC(applyDustEffect);
} else {
if ((_rotorWash select 1) > 0.5) then {
call FUNC(ApplyDust);
call FUNC(applyDustEffect);
};
};
};

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@ -1,53 +0,0 @@
/*
* Author: Garth 'L-H' de Wet
* Handles rain effects being created on glasses.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ace_goggles_fnc_rainEffect;
*
* Public: No
*/
#include "script_component.hpp"
private ["_fnc_underCover"];
if (isNull(ace_player) || {!(alive ace_player)}) exitWith {};
_fnc_underCover = {
private ["_pos", "_unit"];
_unit = (_this select 0);
if (vehicle _unit != _unit && {!isTurnedOut _unit}) exitWith {true};
_pos = eyePos _unit;
((positionCameraToWorld [0,0,1] select 2) < ((positionCameraToWorld [0,0,0] select 2) - 0.4)) || {(lineIntersects [_pos, _pos vectorAdd [0,0,15], _unit])}
};
if (!isNull(findDisplay 312)) exitWith {
if (GVAR(RainActive)) then {
call FUNC(RemoveRainEffect);
};
};
// Ignore if ace_player is under water
if (!GVAR(EffectsActive) || {underwater ace_player}) exitWith{call FUNC(RemoveRainEffect);};
if (GVAR(RainLastLevel) != rain) then {
call FUNC(RemoveRainEffect);
GVAR(RainLastLevel) = rain;
// Rain is happening
if (GVAR(RainLastLevel) > 0.05 && {!([ace_player] call _fnc_underCover)}) then {
GVAR(RainActive) = true;
GVAR(RainDrops) = "#particlesource" createVehicleLocal GetPos ace_player;
GVAR(RainDrops) setParticleClass "ACERainEffect";
GVAR(RainDrops) setDropInterval (0.07 * (1.1 - GVAR(RainLastLevel)));
GVAR(RainDrops) attachTo [vehicle ace_player,[0,0,0]];
};
}else{
if (GVAR(RainLastLevel) > 0.05) then {
if (GVAR(RainActive) && {[ace_player] call _fnc_underCover}) exitWith {
call FUNC(RemoveRainEffect);
};
if (!GVAR(RainActive)) then {
GVAR(RainLastLevel) = -1;
};
};
};