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mk6 mortar typos fix
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@ -31,11 +31,11 @@ For this you need a `82mm Rangetable`, `Map Tools` and a `Vector 21` are also re
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- Select the charge you want to use (0 = close / 1 = medium / 2 = far).
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- Open the `82mm Rangetable`
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- Calculate the correct ELEV (elevation):
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- Open the `Rangetable` and click on the charge you are using.
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- Open the `82mm Rangetable` and click on the charge you are using.
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- Find your range under the `RANGE` column
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- Under the `ELEV` column find the number that match your range, that's the base elevation you are going to work with.
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- Under the `D ELEV for 100m DR` find the number that match your ELEV and compensate:
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- Example, if you're 200m above your target multiply the number by 2 and add it to your ELEV.
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- Under the `ELEV` column find the number that matches your range, that's the base elevation you are going to work with.
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- Under the `D ELEV for 100m DR` find the number that matches your ELEV and compensate:
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- _Example_, if you're 200m above your target multiply the number by 2 and add it to your ELEV.
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- If you're 200m below the target multiply the number by 2 and substract it to your ELEV.
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- The lower the elevation the closer to you it will land.
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- Once you finished calculating the ELEV align the barrel of the mortar with your target (directly looking at it) and set your ELEV to what you calculated by using <kbd>Page Up</kbd> and <kbd>Page Down</kbd>.
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