mk6 mortar typos fix

This commit is contained in:
alganthe 2015-09-07 16:25:37 +02:00
parent 84afb0f602
commit d2013794ec

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@ -31,11 +31,11 @@ For this you need a `82mm Rangetable`, `Map Tools` and a `Vector 21` are also re
- Select the charge you want to use (0 = close / 1 = medium / 2 = far).
- Open the `82mm Rangetable`
- Calculate the correct ELEV (elevation):
- Open the `Rangetable` and click on the charge you are using.
- Open the `82mm Rangetable` and click on the charge you are using.
- Find your range under the `RANGE` column
- Under the `ELEV` column find the number that match your range, that's the base elevation you are going to work with.
- Under the `D ELEV for 100m DR` find the number that match your ELEV and compensate:
- Example, if you're 200m above your target multiply the number by 2 and add it to your ELEV.
- Under the `ELEV` column find the number that matches your range, that's the base elevation you are going to work with.
- Under the `D ELEV for 100m DR` find the number that matches your ELEV and compensate:
- _Example_, if you're 200m above your target multiply the number by 2 and add it to your ELEV.
- If you're 200m below the target multiply the number by 2 and substract it to your ELEV.
- The lower the elevation the closer to you it will land.
- Once you finished calculating the ELEV align the barrel of the mortar with your target (directly looking at it) and set your ELEV to what you calculated by using <kbd>Page Up</kbd> and <kbd>Page Down</kbd>.