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remove disabled var
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@ -16,7 +16,6 @@ params ["_staticWeapon", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_
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TRACE_8("firedEH:",_staticWeapon,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_gunner);
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TRACE_8("firedEH:",_staticWeapon,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_gunner);
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if ((!local _gunner) || {[_gunner] call EFUNC(common,isPlayer)}) exitWith {};
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if ((!local _gunner) || {[_gunner] call EFUNC(common,isPlayer)}) exitWith {};
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if (_staticWeapon getVariable [QGVAR(disabled), false]) exitWith {};
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if (someAmmo _staticWeapon) exitWith {};
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if (someAmmo _staticWeapon) exitWith {};
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TRACE_2("need ammo",someAmmo _staticWeapon,magazinesAllTurrets _staticWeapon);
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TRACE_2("need ammo",someAmmo _staticWeapon,magazinesAllTurrets _staticWeapon);
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@ -32,8 +32,7 @@ private _condition = {
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params ["_target", "_player", "_params"];
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params ["_target", "_player", "_params"];
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_params params ["_carryMag", "_turretPath", "", "_magSource"];
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_params params ["_carryMag", "_turretPath", "", "_magSource"];
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!(_target getVariable [QGVAR(disabled), false]) &&
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([_target, _turretPath, _carryMag, _magSource] call FUNC(reload_canLoadMagazine)) select 0
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{([_target, _turretPath, _carryMag, _magSource] call FUNC(reload_canLoadMagazine)) select 0}
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};
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};
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private _cfgMagazines = configFile >> "CfgMagazines"; // micro-optimization
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private _cfgMagazines = configFile >> "CfgMagazines"; // micro-optimization
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@ -46,8 +46,7 @@ private _statement = {
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private _condition = {
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private _condition = {
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params ["_target", "_player", "_params"];
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params ["_target", "_player", "_params"];
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_params params ["_vehMag", "_turretPath", "_carryMag"];
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_params params ["_vehMag", "_turretPath", "_carryMag"];
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!(_target getVariable [QGVAR(disabled), false]) &&
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[_target, _turretPath, _player, _carryMag, _vehMag] call FUNC(reload_canUnloadMagazine)
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{[_target, _turretPath, _player, _carryMag, _vehMag] call FUNC(reload_canUnloadMagazine)}
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};
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};
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private _actions = [];
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private _actions = [];
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@ -69,8 +69,8 @@ if (hasInterface && {!(_typeOf in GVAR(initializedStaticTypes))}) then {
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private _ammoActionPath = [];
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private _ammoActionPath = [];
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private _magazineLocation = getText (_configOf >> QUOTE(ADDON) >> "magazineLocation");
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private _magazineLocation = getText (_configOf >> QUOTE(ADDON) >> "magazineLocation");
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private _condition = { //IGNORE_PRIVATE_WARNING ["_target", "_player"];
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private _condition = { //IGNORE_PRIVATE_WARNING ["_target", "_player"];
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// If magazine handling is enabled or weapon assembly/disassembly is enabled we enable ammo handling
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// If magazine handling and weapon assembly/disassembly are enabled we enable ammo handling
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if ((GVAR(ammoHandling) == 0) && {!([false, true, true, GVAR(defaultAssemblyMode)] select (_target getVariable [QGVAR(assemblyMode), 3]))}) exitWith { false };
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if ((GVAR(ammoHandling) == 0) || {!([false, true, true, GVAR(defaultAssemblyMode)] select (_target getVariable [QGVAR(assemblyMode), 3]))}) exitWith { false };
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[_player, _target, ["isNotSwimming", "isNotSitting"]] call EFUNC(common,canInteractWith)
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[_player, _target, ["isNotSwimming", "isNotSitting"]] call EFUNC(common,canInteractWith)
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};
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};
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private _childenCode = {
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private _childenCode = {
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@ -88,7 +88,11 @@ if (hasInterface && {!(_typeOf in GVAR(initializedStaticTypes))}) then {
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_ammoActionPath = [_typeOf, 0, ["ACE_MainActions"], _ammoAction] call EFUNC(interact_menu,addActionToClass);
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_ammoActionPath = [_typeOf, 0, ["ACE_MainActions"], _ammoAction] call EFUNC(interact_menu,addActionToClass);
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};
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};
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if (["ACE_reload"] call EFUNC(common,isModLoaded)) then {
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if (
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["ACE_reload"] call EFUNC(common,isModLoaded) &&
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{GVAR(ammoHandling) isNotEqualTo 0} &&
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{([false, true, true, GVAR(defaultAssemblyMode)] select (_staticWeapon getVariable [QGVAR(assemblyMode), 3]))}
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) then {
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// move reload's check ammo action to the ammo handling point (remove and re-add)
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// move reload's check ammo action to the ammo handling point (remove and re-add)
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[_typeOf, 0, ["ACE_MainActions", QEGVAR(reload,CheckAmmo)]] call EFUNC(interact_menu,removeActionFromClass);
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[_typeOf, 0, ["ACE_MainActions", QEGVAR(reload,CheckAmmo)]] call EFUNC(interact_menu,removeActionFromClass);
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private _checkAmmoAction = [QGVAR(checkAmmo), localize ELSTRING(reload,checkAmmo), "", EFUNC(reload,checkAmmo), EFUNC(reload,canCheckAmmo)] call EFUNC(interact_menu,createAction);
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private _checkAmmoAction = [QGVAR(checkAmmo), localize ELSTRING(reload,checkAmmo), "", EFUNC(reload,checkAmmo), EFUNC(reload,canCheckAmmo)] call EFUNC(interact_menu,createAction);
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@ -19,7 +19,6 @@
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params ["_staticWeapon", "_assemblyMode", "_emptyWeapon"];
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params ["_staticWeapon", "_assemblyMode", "_emptyWeapon"];
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TRACE_3("staticWeaponInit_unloadExtraMags",_staticWeapon,_assemblyMode,_emptyWeapon);
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TRACE_3("staticWeaponInit_unloadExtraMags",_staticWeapon,_assemblyMode,_emptyWeapon);
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if (!_assemblyMode) exitWith {};
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if (!_assemblyMode) exitWith {};
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if (_staticWeapon getVariable [QGVAR(disabled), false]) exitWith {};
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private _desiredAmmo = getNumber (configOf _staticWeapon >> QUOTE(ADDON) >> "desiredAmmo");
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private _desiredAmmo = getNumber (configOf _staticWeapon >> QUOTE(ADDON) >> "desiredAmmo");
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private _storeExtraMagazines = GVAR(handleExtraMagazines);
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private _storeExtraMagazines = GVAR(handleExtraMagazines);
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@ -10,7 +10,7 @@ PREP_RECOMPILE_END;
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["Mortar_01_base_F", "Init", { // override CSW's ammo handling with Mk6 setting
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["Mortar_01_base_F", "Init", { // override CSW's ammo handling with Mk6 setting
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params ["_mortar"];
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params ["_mortar"];
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_mortar setVariable [QEGVAR(csw,disabled), !GVAR(useAmmoHandling)];
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_mortar setVariable [QEGVAR(csw,assemblyMode), [0, 3] select GVAR(useAmmoHandling)];
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}] call CBA_fnc_addClassEventHandler;
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}] call CBA_fnc_addClassEventHandler;
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GVAR(ammoHandlingMagazineReplacement) = createHashMapFromArray [
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GVAR(ammoHandlingMagazineReplacement) = createHashMapFromArray [
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@ -149,15 +149,13 @@ class CfgVehicles {
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};
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};
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```
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```
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### 1.5 Custom Ammo Handling
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### 1.5 Disabling CSW for a single weapon
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ACE's ammo handling (including AI reloading, and initial unloading and conversion of the weapon's magazines) can be blocked by setting the `ace_csw_disabled` variable on init.
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The entirety of CSW's systems can be disabled by setting the `ace_csw_assemblyMode` variable to `0` on init.
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This will also block reloading and unloading the weapon manually through ACE.
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This variable needs to be set globally.
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```sqf
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```sqf
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myCustomStaticWeapon = createVehicle ["B_Mortar_01_F", [0, 0, 0]];
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myCustomStaticWeapon = createVehicle ["B_Mortar_01_F", [0, 0, 0]];
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myCustomStaticWeapon setVariable ["ace_csw_disabled", true, true]; // blocks ammo handling
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myCustomStaticWeapon setVariable ["ace_csw_assemblyMode", 0, true]; // disable CSW
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```
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```
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## 2. Making a new Tripod
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## 2. Making a new Tripod
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