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Add category for laserpointer and reload settings (#5879)
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@ -1,5 +1,6 @@
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class ACE_Settings {
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class GVAR(enabled) {
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category = ECSTRING(common,ACEKeybindCategoryWeapons);
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displayName = CSTRING(DisplayName);
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typeName = "BOOL";
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value = 1;
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@ -1,5 +1,6 @@
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class ACE_Settings {
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class GVAR(displayText) {
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category = ECSTRING(common,ACEKeybindCategoryWeapons);
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typeName = "BOOL";
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isClientSettable = 1;
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value = 1;
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