Merge pull request #1113 from acemod/ComancheZoomLevels

Fix for Comanche zoom levels
This commit is contained in:
jaynus 2015-05-12 19:31:28 -07:00
commit d28f2b0f2c

View File

@ -891,9 +891,12 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
class OpticsIn
{
class WideUnstabalized
{
opticsDisplayName = "WU";
delete Narrow;
delete Medium;
delete Wide;
class ACE_WideUnstabilized {
opticsDisplayName = "W NS";
initAngleX = 0;
minAngleX = -35;
maxAngleX = 10;
@ -910,8 +913,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
};
class Wide
{
class ACE_Wide: ACE_WideUnstabilized {
opticsDisplayName = "W";
initAngleX = 0;
minAngleX = -35;
@ -929,8 +931,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_wide_F";
};
class Medium: Wide
{
class ACE_Medium: ACE_Wide {
opticsDisplayName = "M";
initFov = 0.093;
minFov = 0.093;
@ -940,8 +941,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
horizontallyStabilized = 1;
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_medium_F";
};
class Narrow: Wide
{
class ACE_Narrow: ACE_Wide {
opticsDisplayName = "N";
initFov = 0.029;
minFov = 0.029;
@ -952,8 +952,7 @@ class Heli_Attack_01_base_F: Helicopter_Base_F {
gunnerOpticsModel = "\A3\Weapons_F_Beta\Reticle\Heli_Attack_01_Optics_Gunner_narrow_F";
};
class Narrower: Wide
{
class ACE_Narrower: ACE_Wide {
opticsDisplayName = "Z";
initFov = 0.01;
minFov = 0.01;