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Allow Skipping LOS Check (Because of doors)
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parent
334647fa60
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@ -83,7 +83,7 @@ _recurseFnc = {
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[],
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_position,
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_distance,
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[_showDisabled,_enableInside,_canCollapse,_runOnHover],
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[_showDisabled,_enableInside,_canCollapse,_runOnHover, false],
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_modifierFunction
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],
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_children
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@ -67,7 +67,7 @@ _recurseFnc = {
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{},
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[0,0,0],
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10, //distace
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[_showDisabled,_enableInside,_canCollapse,_runOnHover],
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[_showDisabled,_enableInside,_canCollapse,_runOnHover, true],
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_modifierFunction
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],
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_children
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@ -68,7 +68,7 @@ _distance = if (count _this > 8) then {
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_params = if (count _this > 9) then {
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_this select 9
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} else {
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[false,false,false,false]
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[false,false,false,false,false]
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};
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_modifierFunction = if (count _this > 10) then {
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@ -44,7 +44,7 @@ if (GVAR(openedMenuType) == 0 && vehicle ACE_player == ACE_player &&
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if (_actualDistance > _distance) exitWith {true};
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if (_actualDistance > 1.0) exitWith {
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if ((_actualDistance > 1.0) && {!((_actionData select 9) select 4)}) exitWith {
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// If distance to action is greater than 1.0 m, check LOS
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_line = [_headPos call EFUNC(common,positionToASL), _pos call EFUNC(common,positionToASL), _object, ACE_player];
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lineIntersects _line
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