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Hearing - prevent audio from stacking when tabbed out (#10048)
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@ -38,6 +38,7 @@ if (!_updateVolumeOnly) then {
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GVAR(deafnessDV) > 10) then {
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if (CBA_missionTime - GVAR(time3) < 3) exitWith {};
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if (!isGameFocused) exitWith {}; // prevent audio from stacking when tabbed out
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GVAR(time3) = CBA_missionTime;
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