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fix: day laser when being captured
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// by commy2
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#include "script_component.hpp"
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// fixes laser when being captured. Needed, because the selectionpsoition of the right hand is used
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["SetHandcuffed", {if (_this select 1) then {(_this select 0) action ["GunLightOff", _this select 0]};}] call EFUNC(common,addEventHandler);
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if !(hasInterface) exitWith {};
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GVAR(nearUnits) = [];
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