MissileGuidance - Allow using vanilla fire mode key (#6732)

* MissileGuidance - Allow using vanilla fire mode key

Fix #6595

* Javelin - Backwards compatiblity with CUP

* Add support to RHS compat

* comment
This commit is contained in:
PabstMirror 2019-01-30 22:11:01 -06:00 committed by GitHub
parent 05d1c62c1f
commit d379c3f1b7
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GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 86 additions and 12 deletions

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@ -1,8 +1,16 @@
class Mode_SemiAuto;
class CfgWeapons {
class missiles_titan_static;
class MissileLauncher;
class missiles_titan: MissileLauncher {
class Player: MissileLauncher {
EGVAR(missileGuidance,attackProfile) = "JAV_DIR";
};
class TopDown: Player {
EGVAR(missileGuidance,attackProfile) = "JAV_TOP";
};
};
class missiles_titan_static: missiles_titan {};
class GVAR(Titan_Static): missiles_titan_static {
modes[] = {"Player"};
GVAR(enabled) = 1;
weaponInfoType = "ACE_RscOptics_javelin";
modelOptics = QPATHTOF(data\reticle_titan.p3d);
@ -13,7 +21,16 @@ class CfgWeapons {
lockedTargetSound[] = {"",0,1};
};
class launch_Titan_short_base;
class Launcher_Base_F;
class launch_Titan_base: Launcher_Base_F {
class Single: Mode_SemiAuto {
EGVAR(missileGuidance,attackProfile) = "JAV_DIR";
};
class TopDown: Single {
EGVAR(missileGuidance,attackProfile) = "JAV_TOP";
};
};
class launch_Titan_short_base: launch_Titan_base {};
class launch_B_Titan_short_F: launch_Titan_short_base {
GVAR(enabled) = 1;
weaponInfoType = "ACE_RscOptics_javelin";

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@ -15,10 +15,22 @@
* Public: No
*/
private _currentShooter = if (ACE_player call CBA_fnc_canUseWeapon) then {ACE_player} else {vehicle ACE_player};
private _currentFireMode = _currentShooter getVariable ["ace_missileguidance_attackProfile", "JAV_TOP"];
(if (((vehicle ACE_player) == ACE_player) || {ACE_player call CBA_fnc_canUseWeapon}) then {
weaponState ACE_player
} else {
_turretPath = if (ACE_player == (driver _currentShooter)) then {[-1]} else {ACE_player call CBA_fnc_turretPath};
weaponState [vehicle ACE_player, _turretPath]
}) params ["_weapon", "", "_mode"];
TRACE_1("showFireMode", _currentFireMode);
private _currentFireMode = getText (configFile >> "CfgWeapons" >> _weapon >> _mode >> QEGVAR(missileGuidance,attackProfile));
TRACE_3("showFireMode",_weapon,_mode,_currentFireMode);
if (_currentFireMode == "") then { // backwards compatiblity for addons using ace_javelin (CUP)
private _currentShooter = if (ACE_player call CBA_fnc_canUseWeapon) then {ACE_player} else {vehicle ACE_player};
_currentFireMode = _currentShooter getVariable ["ace_missileguidance_attackProfile", "JAV_TOP"];
TRACE_1("using getVar",_currentFireMode);
};
if (_currentFireMode == "JAV_TOP") then {
__JavelinIGUITop ctrlSetTextColor __ColorGreen;

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@ -93,6 +93,7 @@ class CfgAmmo {
// Attack profile type selection
defaultAttackProfile = "JAV_TOP";
attackProfiles[] = { "JAV_TOP", "JAV_DIR" };
useModeForAttackProfile = 1;
};
};
class ACE_Javelin_FGM148_static: ACE_Javelin_FGM148 {

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@ -23,18 +23,19 @@ if (!([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith))
private _currentShooter = objNull;
private _currentMagazine = "";
private _turretPath = [];
if (isNull (ACE_controlledUAV param [0, objNull])) then {
if (((vehicle ACE_player) == ACE_player) || {ACE_player call CBA_fnc_canUseWeapon}) then {
_currentShooter = ACE_player;
_currentMagazine = currentMagazine ACE_player;
} else {
_currentShooter = vehicle ACE_player;
private _turretPath = if (ACE_player == (driver _currentShooter)) then {[-1]} else {ACE_player call CBA_fnc_turretPath};
_turretPath = if (ACE_player == (driver _currentShooter)) then {[-1]} else {ACE_player call CBA_fnc_turretPath};
_currentMagazine = _currentShooter currentMagazineTurret _turretPath;
};
} else {
_currentShooter = ACE_controlledUAV select 0;
private _turretPath = ACE_controlledUAV select 2;
_turretPath = ACE_controlledUAV select 2;
_currentMagazine = _currentShooter currentMagazineTurret _turretPath;
};
@ -47,6 +48,11 @@ TRACE_3("",_currentShooter,_currentMagazine,_ammo);
// Bail if guidance is disabled for this ammo
if ((getNumber (configFile >> "CfgAmmo" >> _ammo >> QUOTE(ADDON) >> "enabled")) != 1) exitWith {TRACE_1("not enabled",_ammo)};
private _useModeForAttackProfile = (getNumber (configFile >> "CfgAmmo" >> _ammo >> QUOTE(ADDON) >> "useModeForAttackProfile")) == 1;
private _weaponStateToken = if (_currentShooter isEqualTo ACE_player) then { _currentShooter } else { [_currentShooter, _turretPath] };
(weaponState _weaponStateToken) params ["_weapon", "", "_mode"];
TRACE_4("",_useModeForAttackProfile,_weaponStateToken,_weapon,_mode);
// Verify ammo has explicity added guidance config (ignore inheritances)
private _configs = configProperties [(configFile >> "CfgAmmo" >> _ammo), QUOTE(configName _x == QUOTE(QUOTE(ADDON))), false];
if ((count _configs) < 1) exitWith {TRACE_2("not explicity enabled",_ammo,_configs)};
@ -54,7 +60,11 @@ if ((count _configs) < 1) exitWith {TRACE_2("not explicity enabled",_ammo,_confi
private _attackProfiles = getArray (configFile >> "CfgAmmo" >> _ammo >> QUOTE(ADDON) >> "attackProfiles");
if ((count _attackProfiles) <= 1) exitWith {TRACE_1("no choices for attack profile",_attackProfiles)};
private _currentFireMode = _currentShooter getVariable [QGVAR(attackProfile), "#undefined"];
private _currentFireMode = if (_useModeForAttackProfile) then {
getText (configFile >> "CfgWeapons" >> _weapon >> _mode >> QGVAR(attackProfile))
} else {
_currentShooter getVariable [QGVAR(attackProfile), "#undefined"]
};
// Just like onFired, this is case sensitive!
private _index = _attackProfiles find _currentFireMode;
@ -65,7 +75,21 @@ _index = (_index + 1) % (count _attackProfiles);
private _nextFireMode = _attackProfiles select _index;
TRACE_4("",_currentFireMode,_nextFireMode,_index,_attackProfiles);
_currentShooter setVariable [QGVAR(attackProfile), _nextFireMode, false];
private _currentFireMode = if (_useModeForAttackProfile) then {
TRACE_2("setting fire mode",_weaponStateToken,_nextFireMode);
for "_weaponIndex" from 0 to 299 do {
ACE_player action ["SwitchWeapon", _currentShooter, ACE_player, _weaponIndex];
(weaponState _weaponStateToken) params ["_xWeapon", "", "_xMode"];
if ((_xWeapon == _weapon) && {(getText (configFile >> "CfgWeapons" >> _weapon >> _xMode >> QGVAR(attackProfile))) == _nextFireMode}) exitWith {
TRACE_2("Restoring",_weaponIndex,weaponState _currentShooter);
};
if ((weaponState _weaponStateToken) isEqualTo ["","","","",0]) exitWith {ERROR_2("weaponState not found",_weapon,_nextFireMode);};
};
} else {
TRACE_2("setVariable attackProfile",_currentShooter,_nextFireMode);
_currentShooter setVariable [QGVAR(attackProfile), _nextFireMode, false];
};
playSound "ACE_Sound_Click";

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@ -17,7 +17,7 @@
* Public: No
*/
params ["_shooter","","","","_ammo","","_projectile"];
params ["_shooter","_weapon","","_mode","_ammo","","_projectile"];
// Bail on not missile
if (!(_ammo isKindOf "MissileBase")) exitWith {};
@ -44,6 +44,9 @@ private _target = _shooter getVariable [QGVAR(target), nil];
private _targetPos = _shooter getVariable [QGVAR(targetPosition), nil];
private _seekerType = _shooter getVariable [QGVAR(seekerType), nil];
private _attackProfile = _shooter getVariable [QGVAR(attackProfile), nil];
if ((getNumber (configFile >> "CfgAmmo" >> _ammo >> QUOTE(ADDON) >> "useModeForAttackProfile")) == 1) then {
_attackProfile = getText (configFile >> "CfgWeapons" >> _weapon >> _mode >> QGVAR(attackProfile))
};
private _lockMode = _shooter getVariable [QGVAR(lockMode), nil];
private _laserCode = _shooter getVariable [QEGVAR(laser,code), ACE_DEFAULT_LASER_CODE];

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@ -29,6 +29,7 @@ class CfgAmmo {
// Attack profile type selection
defaultAttackProfile = QGVAR(directAttack);
attackProfiles[] = {QGVAR(directAttack), QGVAR(overflyTopAttack)};
useModeForAttackProfile = 1;
showHintOnCycle = 1;
// Run once at fired event

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@ -1,3 +1,5 @@
class Mode_SemiAuto;
class CfgWeapons {
class Launcher_Base_F;
class launch_NLAW_F: Launcher_Base_F {
@ -9,5 +11,11 @@ class CfgWeapons {
distanceZoomMax = 0;
};
};
class Single: Mode_SemiAuto {
EGVAR(missileGuidance,attackProfile) = QGVAR(directAttack);
};
class Overfly: Single {
EGVAR(missileGuidance,attackProfile) = QGVAR(overflyTopAttack);
};
};
};

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@ -243,6 +243,7 @@ class CfgAmmo {
// Attack profile type selection
defaultAttackProfile = "JAV_TOP";
attackProfiles[] = { "JAV_TOP", "JAV_DIR" };
useModeForAttackProfile = 1;
};
};

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@ -220,6 +220,13 @@ class CfgWeapons {
canLock = 0;
lockingTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1};
class Single;
class Cruise: Single {
EGVAR(missileGuidance,attackProfile) = "JAV_DIR";
};
class TopDown: Single {
EGVAR(missileGuidance,attackProfile) = "JAV_TOP";
};
};
class Launcher_Base_F;