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@ -1,2 +1,3 @@
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#include "script_component.hpp"
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NO_DEDICATED;
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class Extended_PostInit_EventHandlers {
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class ADDON {
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clientInit = "call compile preprocessFileLineNumbers '\AGM_NoRadio\clientInit.sqf'";
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serverInit = "call compile preprocessFileLineNumbers '\AGM_NoRadio\serverInit.sqf'";
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};
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class ADDON {
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clientInit = "QUOTE(call COMPILE_FILE(XEH_post_initClient));
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serverInit = "QUOTE(call COMPILE_FILE(XEH_post_initServer));
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};
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};
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@ -3,18 +3,18 @@
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#include "script_component.hpp"
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0 spawn {
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waitUntil {!isNull AGM_player};
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waitUntil {!isNull AGM_player};
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[AGM_player] call AGM_Core_fnc_muteUnit;
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AGM_player setVariable ["AGM_NoRadio_isMuted", true, true];
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[AGM_player] call AGM_Core_fnc_muteUnit;
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AGM_player setVariable [QGVAR(isMuted), true, true];
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};
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[missionNamespace, "playerChanged", {
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[_this select 0] call AGM_Core_fnc_muteUnit;
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(_this select 0) setVariable ["AGM_NoRadio_isMuted", true, true];
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[_this select 0] call AGM_Core_fnc_muteUnit;
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(_this select 0) setVariable [QGVAR(isMuted), true, true];
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if (!((_this select 1) getVariable ["AGM_isUnconscious", false]) && {alive (_this select 1)}) then {
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[_this select 1] call AGM_Core_fnc_unmuteUnit;
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};
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(_this select 1) setVariable ["AGM_NoRadio_isMuted", false, true];
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if (!((_this select 1) getVariable ["AGM_isUnconscious", false]) && {alive (_this select 1)}) then {
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[_this select 1] call AGM_Core_fnc_unmuteUnit;
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};
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(_this select 1) setVariable [QGVAR(isMuted), false, true];
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}] call AGM_Core_fnc_addCustomEventHandler;
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@ -3,8 +3,8 @@
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#include "script_component.hpp"
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addMissionEventHandler ["HandleDisconnect", {
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if !((_this select 0) getVariable ["AGM_isUnconscious", false]) then {
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_this call AGM_Core_fnc_unmuteUnit;
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};
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(_this select 0) setVariable ["AGM_NoRadio_isMuted", false, true];
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if !((_this select 0) getVariable ["ACE_isUnconscious", false]) then { //@ToDo: ai waking up will be silent?
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_this call EFUNC(common,unMuteUnit);
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};
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(_this select 0) setVariable [QGVAR(isMuted), false, true];
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}];
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