From d4750e8a563f128c56b7610bea8bc4237f25c17d Mon Sep 17 00:00:00 2001 From: jonpas Date: Wed, 1 Nov 2023 02:07:42 +0100 Subject: [PATCH] Inherit and cleanup all model.cfg --- addons/apl/model.cfg | 14 +- addons/concertina_wire/data/model.cfg | 87 +----------- addons/csw/data/model.cfg | 13 +- addons/dogtags/data/model.cfg | 14 +- addons/dragging/anim/model.cfg | 119 ---------------- addons/dragon/models/model.cfg | 13 +- addons/fastroping/anim/model.cfg | 118 ---------------- addons/fastroping/data/model.cfg | 12 +- addons/field_rations/anim/model.cfg | 124 ----------------- addons/flashlights/data/model.cfg | 175 ------------------------ addons/gestures/anim/model.cfg | 118 ---------------- addons/goggles/anim/model.cfg | 124 ----------------- addons/gunbag/data/model.cfg | 145 +------------------- addons/irlight/data/model.cfg | 6 +- addons/medical_blood/data/model.cfg | 14 +- addons/medical_treatment/data/model.cfg | 13 +- addons/repair/data/model.cfg | 14 +- addons/sandbag/data/model.cfg | 14 +- addons/spottingscope/data/model.cfg | 12 +- addons/tacticalladder/data/model.cfg | 163 +--------------------- addons/tagging/data/model.cfg | 15 +- addons/tripod/data/model.cfg | 13 +- 22 files changed, 26 insertions(+), 1314 deletions(-) delete mode 100644 addons/dragging/anim/model.cfg delete mode 100644 addons/fastroping/anim/model.cfg delete mode 100644 addons/field_rations/anim/model.cfg delete mode 100644 addons/flashlights/data/model.cfg delete mode 100644 addons/gestures/anim/model.cfg delete mode 100644 addons/goggles/anim/model.cfg diff --git a/addons/apl/model.cfg b/addons/apl/model.cfg index 9d9a99a7d4..c1e00c52cb 100644 --- a/addons/apl/model.cfg +++ b/addons/apl/model.cfg @@ -1,17 +1,5 @@ -class CfgSkeletons { - class Default { - isDiscrete = 1; - skeletonInherit = ""; - skeletonBones[] = {}; - }; -}; - class CfgModels { - class Default { - sectionsInherit=""; - sections[] = {""}; - skeletonName = ""; - }; + class Default; class ace_bodybag: Default { sectionsInherit = ""; sections[] = {"camo"}; diff --git a/addons/concertina_wire/data/model.cfg b/addons/concertina_wire/data/model.cfg index b8e9fe75c9..c57319803a 100644 --- a/addons/concertina_wire/data/model.cfg +++ b/addons/concertina_wire/data/model.cfg @@ -1,9 +1,5 @@ -class CfgSkeletons { - class Default { - isDiscrete = 1; - skeletonInherit = ""; - skeletonBones[] = {}; - }; +class CfgSkeletons { + class Default; class ACE_SB_Skeleton: Default {}; class ACE_ConcertinaSkeleton { isDiscrete = 0; @@ -55,11 +51,7 @@ class CfgSkeletons { }; class CfgModels { - class Default { - sectionsInherit=""; - sections[] = {""}; - skeletonName = ""; - }; + class Default; class ace_sandbag_build { sectionsInherit = "Default"; sections[] = {"zbytek"}; @@ -213,79 +205,8 @@ class CfgModels { class wire_18_1: wire_2_1 { selection = "18"; axis = "18_axis"; }; - }; + }; }; class ACE_ConcertinaWireCoil: Default {}; class ACE_ConcertinaWireNoGeo: ACE_ConcertinaWire {}; - class ace_tacticalladder { - skeletonName = "ace_tacticalladder_skeleton"; - sections[] = { "roadway" }; - sectionsInherit = ""; - class Animations { - class rotate { - type = "rotation"; - source = ""; - sourceAddress = "clamp"; - selection = "base"; - axis = "axis_rotate"; - minValue = 0; - maxValue = 90; - angle0="rad 0"; - angle1="rad +90"; - }; - class extract_1 { - type = "translation"; - source = ""; - selection = "1"; - axis = "axis_1"; - animPeriod = 0; - minValue = 0; - maxValue = 1; - minPhase = 0; - maxPhase = 1; - offset0 = 0; - offset1 = 0.82; - }; - class extract_2: extract_1 { - selection = "2"; - axis = "axis_2"; - }; - class extract_3: extract_1 { - selection = "3"; - axis = "axis_3"; - }; - class extract_4: extract_1 { - selection = "4"; - axis = "axis_4"; - }; - class extract_5: extract_1 { - selection = "5"; - axis = "axis_5"; - }; - class extract_6: extract_1 { - selection = "6"; - axis = "axis_6"; - }; - class extract_7: extract_1 { - selection = "7"; - axis = "axis_7"; - }; - class extract_8: extract_1 { - selection = "8"; - axis = "axis_8"; - }; - class extract_9: extract_1 { - selection = "9"; - axis = "axis_9"; - }; - class extract_10: extract_1 { - selection = "10"; - axis = "axis_10"; - }; - class extract_11: extract_1 { - selection = "11"; - axis = "axis_11"; - }; - }; - }; }; diff --git a/addons/csw/data/model.cfg b/addons/csw/data/model.cfg index 2104dca5a5..34670a6c72 100644 --- a/addons/csw/data/model.cfg +++ b/addons/csw/data/model.cfg @@ -1,9 +1,5 @@ class CfgSkeletons { - class Default { - isDiscrete = 1; - skeletonInherit = ""; - skeletonBones[] = {}; - }; + class Default; class ACE_CSW_Tripod_Skeleton: Default {}; class ACE_CSW_M3_Tripod_Skeleton: Default {}; class ace_csw_tripod_ags30_Skeleton: Default {}; @@ -15,11 +11,7 @@ class CfgSkeletons { class ACE_CSW_mortarBaseplate_Skeleton: Default {}; }; class CfgModels { - class Default { - sectionsInherit = ""; - sections[] = {}; - skeletonName = ""; - }; + class Default; class ACE_CSW_Tripod: Default { sectionsInherit = ""; sections[] = {}; @@ -66,4 +58,3 @@ class CfgModels { skeletonName = "ACE_CSW_mortarBaseplate_Skeleton"; }; }; - diff --git a/addons/dogtags/data/model.cfg b/addons/dogtags/data/model.cfg index 5c7a30c9fd..7882b95c0b 100644 --- a/addons/dogtags/data/model.cfg +++ b/addons/dogtags/data/model.cfg @@ -1,16 +1,4 @@ -class CfgSkeletons { - class Default { - isDiscrete = 1; - skeletonInherit = ""; - skeletonBones[] = {}; - }; -}; - class CfgModels { - class Default { - sectionsInherit = ""; - sections[] = {""}; - skeletonName = ""; - }; + class Default; class ace_dogtag: Default {}; }; diff --git a/addons/dragging/anim/model.cfg b/addons/dragging/anim/model.cfg deleted file mode 100644 index 6be7f511b5..0000000000 --- a/addons/dragging/anim/model.cfg +++ /dev/null @@ -1,119 +0,0 @@ -class cfgSkeletons { - class OFP2_ManSkeleton { - isDiscrete = 0; - skeletonInherit = ""; - skeletonBones[] = { - "Pelvis","", - "Spine","Pelvis", - "Spine1","Spine", - "Spine2","Spine1", - "Spine3","Spine2", - "camera","Pelvis",// case has changed for arma3 - "weapon","Spine1", - "launcher","Spine1", - "Neck","Spine3", - "Neck1","Neck", - "Head","Neck1", //Head skeleton in hierarchy - //Left upper side - "LeftShoulder","Spine3", - "LeftArm","LeftShoulder", - "LeftArmRoll","LeftArm", - "LeftForeArm","LeftArmRoll", - "LeftForeArmRoll","LeftForeArm", - "LeftHand","LeftForeArmRoll", - "LeftHandRing","LeftHand", - "LeftHandRing1","LeftHandRing", - "LeftHandRing2","LeftHandRing1", - "LeftHandRing3","LeftHandRing2", - "LeftHandPinky1","LeftHandRing", - "LeftHandPinky2","LeftHandPinky1", - "LeftHandPinky3","LeftHandPinky2", - "LeftHandMiddle1","LeftHand", - "LeftHandMiddle2","LeftHandMiddle1", - "LeftHandMiddle3","LeftHandMiddle2", - "LeftHandIndex1","LeftHand", - "LeftHandIndex2","LeftHandIndex1", - "LeftHandIndex3","LeftHandIndex2", - "LeftHandThumb1","LeftHand", - "LeftHandThumb2","LeftHandThumb1", - "LeftHandThumb3","LeftHandThumb2", - //Right upper side - "RightShoulder","Spine3", - "RightArm","RightShoulder", - "RightArmRoll","RightArm", - "RightForeArm","RightArmRoll", - "RightForeArmRoll","RightForeArm", - "RightHand","RightForeArmRoll", - "RightHandRing","RightHand", - "RightHandRing1","RightHandRing", - "RightHandRing2","RightHandRing1", - "RightHandRing3","RightHandRing2", - "RightHandPinky1","RightHandRing", - "RightHandPinky2","RightHandPinky1", - "RightHandPinky3","RightHandPinky2", - "RightHandMiddle1","RightHand", - "RightHandMiddle2","RightHandMiddle1", - "RightHandMiddle3","RightHandMiddle2", - "RightHandIndex1","RightHand", - "RightHandIndex2","RightHandIndex1", - "RightHandIndex3","RightHandIndex2", - "RightHandThumb1","RightHand", - "RightHandThumb2","RightHandThumb1", - "RightHandThumb3","RightHandThumb2", - //Left lower side - "LeftUpLeg","Pelvis", - "LeftUpLegRoll","LeftUpLeg", - "LeftLeg","LeftUpLegRoll", - "LeftLegRoll","LeftLeg", - "LeftFoot","LeftLegRoll", - "LeftToeBase","LeftFoot", - //Right lower side - "RightUpLeg","Pelvis", - "RightUpLegRoll","RightUpLeg", - "RightLeg","RightUpLegRoll", - "RightLegRoll","RightLeg", - "RightFoot","RightLegRoll", - "RightToeBase","RightFoot", - //New facial features arma3 only - "Face_Hub","Head", - "Face_Jawbone","Face_Hub", - "Face_Jowl","Face_Jawbone", - "Face_chopRight","Face_Jawbone", - "Face_chopLeft","Face_Jawbone", - "Face_LipLowerMiddle","Face_Jawbone", - "Face_LipLowerLeft","Face_Jawbone", - "Face_LipLowerRight","Face_Jawbone", - "Face_Chin","Face_Jawbone", - "Face_Tongue","Face_Jawbone", - "Face_CornerRight","Face_Hub", - "Face_CheekSideRight","Face_CornerRight", - "Face_CornerLeft","Face_Hub", - "Face_CheekSideLeft","Face_CornerLeft", - "Face_CheekFrontRight","Face_Hub", - "Face_CheekFrontLeft","Face_Hub", - "Face_CheekUpperRight","Face_Hub", - "Face_CheekUpperLeft","Face_Hub", - "Face_LipUpperMiddle","Face_Hub", - "Face_LipUpperRight","Face_Hub", - "Face_LipUpperLeft","Face_Hub", - "Face_NostrilRight","Face_Hub", - "Face_NostrilLeft","Face_Hub", - "Face_Forehead","Face_Hub", - "Face_BrowFrontRight","Face_Forehead", - "Face_BrowFrontLeft","Face_Forehead", - "Face_BrowMiddle","Face_Forehead", - "Face_BrowSideRight","Face_Forehead", - "Face_BrowSideLeft","Face_Forehead", - "Face_Eyelids","Face_Hub", - "Face_EyelidUpperRight","Face_Hub", - "Face_EyelidUpperLeft","Face_Hub", - "Face_EyelidLowerRight","Face_Hub", - "Face_EyelidLowerLeft","Face_Hub", - "EyeLeft","Face_Hub", - "EyeRight","Face_Hub" - };// end of skeleton array - // location of pivot points (local axes) for hierarchical animation - pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; - }; -}; - diff --git a/addons/dragon/models/model.cfg b/addons/dragon/models/model.cfg index ab93f7e9a8..f13fa102f6 100644 --- a/addons/dragon/models/model.cfg +++ b/addons/dragon/models/model.cfg @@ -1,10 +1,5 @@ class CfgSkeletons { - class Default { - isDiscrete = 1; - skeletonInherit = ""; - skeletonBones[] = {}; - }; - + class Default; class ace_m47_static_skeleton: Default { skeletonInherit = "Default"; skeletonBones[] = { @@ -18,11 +13,7 @@ class CfgSkeletons { }; class CfgModels { - class Default { - sectionsInherit = ""; - sections[] = {}; - }; - + class Default; class ace_m47_static: Default { sectionsInherit = "Default"; sections[] = {}; diff --git a/addons/fastroping/anim/model.cfg b/addons/fastroping/anim/model.cfg deleted file mode 100644 index 942b917d47..0000000000 --- a/addons/fastroping/anim/model.cfg +++ /dev/null @@ -1,118 +0,0 @@ -class cfgSkeletons { - class OFP2_ManSkeleton { - isDiscrete = 0; - skeletonInherit = ""; - skeletonBones[] = { - "Pelvis","", - "Spine","Pelvis", - "Spine1","Spine", - "Spine2","Spine1", - "Spine3","Spine2", - "camera","Pelvis",// case has changed for arma3 - "weapon","Spine1", - "launcher","Spine1", - "Neck","Spine3", - "Neck1","Neck", - "Head","Neck1", //Head skeleton in hierarchy - //Left upper side - "LeftShoulder","Spine3", - "LeftArm","LeftShoulder", - "LeftArmRoll","LeftArm", - "LeftForeArm","LeftArmRoll", - "LeftForeArmRoll","LeftForeArm", - "LeftHand","LeftForeArmRoll", - "LeftHandRing","LeftHand", - "LeftHandRing1","LeftHandRing", - "LeftHandRing2","LeftHandRing1", - "LeftHandRing3","LeftHandRing2", - "LeftHandPinky1","LeftHandRing", - "LeftHandPinky2","LeftHandPinky1", - "LeftHandPinky3","LeftHandPinky2", - "LeftHandMiddle1","LeftHand", - "LeftHandMiddle2","LeftHandMiddle1", - "LeftHandMiddle3","LeftHandMiddle2", - "LeftHandIndex1","LeftHand", - "LeftHandIndex2","LeftHandIndex1", - "LeftHandIndex3","LeftHandIndex2", - "LeftHandThumb1","LeftHand", - "LeftHandThumb2","LeftHandThumb1", - "LeftHandThumb3","LeftHandThumb2", - //Right upper side - "RightShoulder","Spine3", - "RightArm","RightShoulder", - "RightArmRoll","RightArm", - "RightForeArm","RightArmRoll", - "RightForeArmRoll","RightForeArm", - "RightHand","RightForeArmRoll", - "RightHandRing","RightHand", - "RightHandRing1","RightHandRing", - "RightHandRing2","RightHandRing1", - "RightHandRing3","RightHandRing2", - "RightHandPinky1","RightHandRing", - "RightHandPinky2","RightHandPinky1", - "RightHandPinky3","RightHandPinky2", - "RightHandMiddle1","RightHand", - "RightHandMiddle2","RightHandMiddle1", - "RightHandMiddle3","RightHandMiddle2", - "RightHandIndex1","RightHand", - "RightHandIndex2","RightHandIndex1", - "RightHandIndex3","RightHandIndex2", - "RightHandThumb1","RightHand", - "RightHandThumb2","RightHandThumb1", - "RightHandThumb3","RightHandThumb2", - //Left lower side - "LeftUpLeg","Pelvis", - "LeftUpLegRoll","LeftUpLeg", - "LeftLeg","LeftUpLegRoll", - "LeftLegRoll","LeftLeg", - "LeftFoot","LeftLegRoll", - "LeftToeBase","LeftFoot", - //Right lower side - "RightUpLeg","Pelvis", - "RightUpLegRoll","RightUpLeg", - "RightLeg","RightUpLegRoll", - "RightLegRoll","RightLeg", - "RightFoot","RightLegRoll", - "RightToeBase","RightFoot", - //New facial features arma3 only - "Face_Hub","Head", - "Face_Jawbone","Face_Hub", - "Face_Jowl","Face_Jawbone", - "Face_chopRight","Face_Jawbone", - "Face_chopLeft","Face_Jawbone", - "Face_LipLowerMiddle","Face_Jawbone", - "Face_LipLowerLeft","Face_Jawbone", - "Face_LipLowerRight","Face_Jawbone", - "Face_Chin","Face_Jawbone", - "Face_Tongue","Face_Jawbone", - "Face_CornerRight","Face_Hub", - "Face_CheekSideRight","Face_CornerRight", - "Face_CornerLeft","Face_Hub", - "Face_CheekSideLeft","Face_CornerLeft", - "Face_CheekFrontRight","Face_Hub", - "Face_CheekFrontLeft","Face_Hub", - "Face_CheekUpperRight","Face_Hub", - "Face_CheekUpperLeft","Face_Hub", - "Face_LipUpperMiddle","Face_Hub", - "Face_LipUpperRight","Face_Hub", - "Face_LipUpperLeft","Face_Hub", - "Face_NostrilRight","Face_Hub", - "Face_NostrilLeft","Face_Hub", - "Face_Forehead","Face_Hub", - "Face_BrowFrontRight","Face_Forehead", - "Face_BrowFrontLeft","Face_Forehead", - "Face_BrowMiddle","Face_Forehead", - "Face_BrowSideRight","Face_Forehead", - "Face_BrowSideLeft","Face_Forehead", - "Face_Eyelids","Face_Hub", - "Face_EyelidUpperRight","Face_Hub", - "Face_EyelidUpperLeft","Face_Hub", - "Face_EyelidLowerRight","Face_Hub", - "Face_EyelidLowerLeft","Face_Hub", - "EyeLeft","Face_Hub", - "EyeRight","Face_Hub" - };// end of skeleton array - // location of pivot points (local axes) for hierarchical animation - pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; - }; -}; diff --git a/addons/fastroping/data/model.cfg b/addons/fastroping/data/model.cfg index 34ff31ae7d..690dccab85 100644 --- a/addons/fastroping/data/model.cfg +++ b/addons/fastroping/data/model.cfg @@ -1,9 +1,5 @@ class CfgSkeletons { - class Default { - isDiscrete = 1; - skeletonInherit = ""; - skeletonBones[] = {}; - }; + class Default; class ace_friesAnchorBar_skeleton: Default { isDiscrete = 1; skeletonInherit = "Default"; @@ -23,11 +19,7 @@ class CfgSkeletons { }; class CfgModels { - class Default { - sectionsInherit = ""; - sections[] = {""}; - skeletonName = ""; - }; + class Default; class friesAnchorBar: Default { skeletonName = "ace_friesAnchorBar_skeleton"; sectionsInherit = ""; diff --git a/addons/field_rations/anim/model.cfg b/addons/field_rations/anim/model.cfg deleted file mode 100644 index 0359a94284..0000000000 --- a/addons/field_rations/anim/model.cfg +++ /dev/null @@ -1,124 +0,0 @@ -class cfgSkeletons -{ - class OFP2_ManSkeleton - { - isDiscrete = 0; - skeletonInherit = ""; - SkeletonBones[]= - { - "Pelvis","", - "Spine","Pelvis", - "Spine1","Spine", - "Spine2","Spine1", - "Spine3","Spine2", - "camera","Pelvis",// case has changed for arma3 - "weapon","Spine1", - "launcher","Spine1", - //Head skeleton in hierarchy - "Neck","Spine3", - "Neck1","Neck", - "Head","Neck1", - - //Left upper side - "LeftShoulder","Spine3", - "LeftArm","LeftShoulder", - "LeftArmRoll","LeftArm", - "LeftForeArm","LeftArmRoll", - "LeftForeArmRoll","LeftForeArm", - "LeftHand","LeftForeArmRoll", - "LeftHandRing","LeftHand", - "LeftHandRing1","LeftHandRing", - "LeftHandRing2","LeftHandRing1", - "LeftHandRing3","LeftHandRing2", - "LeftHandPinky1","LeftHandRing", - "LeftHandPinky2","LeftHandPinky1", - "LeftHandPinky3","LeftHandPinky2", - "LeftHandMiddle1","LeftHand", - "LeftHandMiddle2","LeftHandMiddle1", - "LeftHandMiddle3","LeftHandMiddle2", - "LeftHandIndex1","LeftHand", - "LeftHandIndex2","LeftHandIndex1", - "LeftHandIndex3","LeftHandIndex2", - "LeftHandThumb1","LeftHand", - "LeftHandThumb2","LeftHandThumb1", - "LeftHandThumb3","LeftHandThumb2", - //Right upper side - "RightShoulder","Spine3", - "RightArm","RightShoulder", - "RightArmRoll","RightArm", - "RightForeArm","RightArmRoll", - "RightForeArmRoll","RightForeArm", - "RightHand","RightForeArmRoll", - "RightHandRing","RightHand", - "RightHandRing1","RightHandRing", - "RightHandRing2","RightHandRing1", - "RightHandRing3","RightHandRing2", - "RightHandPinky1","RightHandRing", - "RightHandPinky2","RightHandPinky1", - "RightHandPinky3","RightHandPinky2", - "RightHandMiddle1","RightHand", - "RightHandMiddle2","RightHandMiddle1", - "RightHandMiddle3","RightHandMiddle2", - "RightHandIndex1","RightHand", - "RightHandIndex2","RightHandIndex1", - "RightHandIndex3","RightHandIndex2", - "RightHandThumb1","RightHand", - "RightHandThumb2","RightHandThumb1", - "RightHandThumb3","RightHandThumb2", - //Left lower side - "LeftUpLeg","Pelvis", - "LeftUpLegRoll","LeftUpLeg", - "LeftLeg","LeftUpLegRoll", - "LeftLegRoll","LeftLeg", - "LeftFoot","LeftLegRoll", - "LeftToeBase","LeftFoot", - //Right lower side - "RightUpLeg","Pelvis", - "RightUpLegRoll","RightUpLeg", - "RightLeg","RightUpLegRoll", - "RightLegRoll","RightLeg", - "RightFoot","RightLegRoll", - "RightToeBase","RightFoot", - - //New facial features arma3 only - "Face_Hub","Head", - "Face_Jawbone","Face_Hub", - "Face_Jowl","Face_Jawbone", - "Face_chopRight","Face_Jawbone", - "Face_chopLeft","Face_Jawbone", - "Face_LipLowerMiddle","Face_Jawbone", - "Face_LipLowerLeft","Face_Jawbone", - "Face_LipLowerRight","Face_Jawbone", - "Face_Chin","Face_Jawbone", - "Face_Tongue","Face_Jawbone", - "Face_CornerRight","Face_Hub", - "Face_CheekSideRight","Face_CornerRight", - "Face_CornerLeft","Face_Hub", - "Face_CheekSideLeft","Face_CornerLeft", - "Face_CheekFrontRight","Face_Hub", - "Face_CheekFrontLeft","Face_Hub", - "Face_CheekUpperRight","Face_Hub", - "Face_CheekUpperLeft","Face_Hub", - "Face_LipUpperMiddle","Face_Hub", - "Face_LipUpperRight","Face_Hub", - "Face_LipUpperLeft","Face_Hub", - "Face_NostrilRight","Face_Hub", - "Face_NostrilLeft","Face_Hub", - "Face_Forehead","Face_Hub", - "Face_BrowFrontRight","Face_Forehead", - "Face_BrowFrontLeft","Face_Forehead", - "Face_BrowMiddle","Face_Forehead", - "Face_BrowSideRight","Face_Forehead", - "Face_BrowSideLeft","Face_Forehead", - "Face_Eyelids","Face_Hub", - "Face_EyelidUpperRight","Face_Hub", - "Face_EyelidUpperLeft","Face_Hub", - "Face_EyelidLowerRight","Face_Hub", - "Face_EyelidLowerLeft","Face_Hub", - "EyeLeft","Face_Hub", - "EyeRight","Face_Hub" - };// end of skeleton array - // location of pivot points (local axes) for hierarchical animation - pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; - }; -}; diff --git a/addons/flashlights/data/model.cfg b/addons/flashlights/data/model.cfg deleted file mode 100644 index 58bc63eb8d..0000000000 --- a/addons/flashlights/data/model.cfg +++ /dev/null @@ -1,175 +0,0 @@ -class CfgSkeletons { - class Default { - isDiscrete = 1; - skeletonInherit = ""; - skeletonBones[] = {}; - }; - - class OFP2_ManSkeleton { - isDiscrete = 0; - skeletonInherit = ""; - skeletonBones[] = { - "Pelvis","", - "Spine","Pelvis", - "Spine1","Spine", - "Spine2","Spine1", - "Spine3","Spine2", - "Camera","Pelvis", - "weapon","Spine1", - "launcher","Spine1", - - // Head skeleton in hierarchy - "neck","Spine3", - "neck1","neck", - "head","neck1", - - // New facial features - "Face_Hub","head", - "Face_Jawbone","Face_Hub", - "Face_Jowl","Face_Jawbone", - "Face_chopRight","Face_Jawbone", - "Face_chopLeft","Face_Jawbone", - "Face_LipLowerMiddle","Face_Jawbone", - "Face_LipLowerLeft","Face_Jawbone", - "Face_LipLowerRight","Face_Jawbone", - "Face_Chin","Face_Jawbone", - "Face_Tongue","Face_Jawbone", - "Face_CornerRight","Face_Hub", - "Face_CheekSideRight","Face_CornerRight", - "Face_CornerLeft","Face_Hub", - "Face_CheekSideLeft","Face_CornerLeft", - "Face_CheekFrontRight","Face_Hub", - "Face_CheekFrontLeft","Face_Hub", - "Face_CheekUpperRight","Face_Hub", - "Face_CheekUpperLeft","Face_Hub", - "Face_LipUpperMiddle","Face_Hub", - "Face_LipUpperRight","Face_Hub", - "Face_LipUpperLeft","Face_Hub", - "Face_NostrilRight","Face_Hub", - "Face_NostrilLeft","Face_Hub", - "Face_Forehead","Face_Hub", - "Face_BrowFrontRight","Face_Forehead", - "Face_BrowFrontLeft","Face_Forehead", - "Face_BrowMiddle","Face_Forehead", - "Face_BrowSideRight","Face_Forehead", - "Face_BrowSideLeft","Face_Forehead", - "Face_Eyelids","Face_Hub", - "Face_EyelidUpperRight","Face_Hub", - "Face_EyelidUpperLeft","Face_Hub", - "Face_EyelidLowerRight","Face_Hub", - "Face_EyelidLowerLeft","Face_Hub", - "EyeLeft","Face_Hub", - "EyeRight","Face_Hub", - - // Left upper side - "LeftShoulder","Spine3", - "LeftArm","LeftShoulder", - "LeftArmRoll","LeftArm", - "LeftForeArm","LeftArmRoll", - "LeftForeArmRoll","LeftForeArm", - "LeftHand","LeftForeArmRoll", - "LeftHandRing","LeftHand", - "LeftHandRing1","LeftHandRing", - "LeftHandRing2","LeftHandRing1", - "LeftHandRing3","LeftHandRing2", - "LeftHandPinky1","LeftHandRing", - "LeftHandPinky2","LeftHandPinky1", - "LeftHandPinky3","LeftHandPinky2", - "LeftHandMiddle1","LeftHand", - "LeftHandMiddle2","LeftHandMiddle1", - "LeftHandMiddle3","LeftHandMiddle2", - "LeftHandIndex1","LeftHand", - "LeftHandIndex2","LeftHandIndex1", - "LeftHandIndex3","LeftHandIndex2", - "LeftHandThumb1","LeftHand", - "LeftHandThumb2","LeftHandThumb1", - "LeftHandThumb3","LeftHandThumb2", - - // Right upper side - "RightShoulder","Spine3", - "RightArm","RightShoulder", - "RightArmRoll","RightArm", - "RightForeArm","RightArmRoll", - "RightForeArmRoll","RightForeArm", - "RightHand","RightForeArmRoll", - "RightHandRing","RightHand", - "RightHandRing1","RightHandRing", - "RightHandRing2","RightHandRing1", - "RightHandRing3","RightHandRing2", - "RightHandPinky1","RightHandRing", - "RightHandPinky2","RightHandPinky1", - "RightHandPinky3","RightHandPinky2", - "RightHandMiddle1","RightHand", - "RightHandMiddle2","RightHandMiddle1", - "RightHandMiddle3","RightHandMiddle2", - "RightHandIndex1","RightHand", - "RightHandIndex2","RightHandIndex1", - "RightHandIndex3","RightHandIndex2", - "RightHandThumb1","RightHand", - "RightHandThumb2","RightHandThumb1", - "RightHandThumb3","RightHandThumb2", - - // Left lower side - "LeftUpLeg","Pelvis", - "LeftUpLegRoll","LeftUpLeg", - "LeftLeg","LeftUpLegRoll", - "LeftLegRoll","LeftLeg", - "LeftFoot","LeftLegRoll", - "LeftToeBase","LeftFoot", - - // Right lower side - "RightUpLeg","Pelvis", - "RightUpLegRoll","RightUpLeg", - "RightLeg","RightUpLegRoll", - "RightLegRoll","RightLeg", - "RightFoot","RightLegRoll", - "RightToeBase","RightFoot" - }; - - // location of pivot points (local axes) for hierarchical animation - pivotsModel = "A3\anims_f\data\skeleton\SkeletonPivots.p3d"; - }; -}; - -class CfgModels { - class Default { - sectionsInherit = ""; - sections[] = {}; - skeletonName = ""; - }; - - class ArmaMan: Default { - htMin = 60; // Minimum half-cooling time (in seconds) - htMax = 1800; // Maximum half-cooling time (in seconds) - afMax = 30; // Maximum temperature in case the model is alive (in celsius) - mfMax = 0; // Maximum temperature when the model is moving (in celsius) - mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)). - tBody = 37; // Metabolism temperature of the model (in celsius) - - sections[] = { - "osobnost", - "Head_Injury", - "Body_Injury", - "l_leg_injury", - "l_arm_injury", - "r_arm_injury", - "r_leg_injury", - "injury_body", - "injury_legs", - "injury_hands", - "clan", - "clan_sign", - "Camo", - "CamoB", - "Camo1", - "Camo2", - "personality", - "hl", - "injury_head", - "insignia", - "ghillie_hide" - }; - - skeletonName = "OFP2_ManSkeleton"; - }; -}; diff --git a/addons/gestures/anim/model.cfg b/addons/gestures/anim/model.cfg deleted file mode 100644 index 942b917d47..0000000000 --- a/addons/gestures/anim/model.cfg +++ /dev/null @@ -1,118 +0,0 @@ -class cfgSkeletons { - class OFP2_ManSkeleton { - isDiscrete = 0; - skeletonInherit = ""; - skeletonBones[] = { - "Pelvis","", - "Spine","Pelvis", - "Spine1","Spine", - "Spine2","Spine1", - "Spine3","Spine2", - "camera","Pelvis",// case has changed for arma3 - "weapon","Spine1", - "launcher","Spine1", - "Neck","Spine3", - "Neck1","Neck", - "Head","Neck1", //Head skeleton in hierarchy - //Left upper side - "LeftShoulder","Spine3", - "LeftArm","LeftShoulder", - "LeftArmRoll","LeftArm", - "LeftForeArm","LeftArmRoll", - "LeftForeArmRoll","LeftForeArm", - "LeftHand","LeftForeArmRoll", - "LeftHandRing","LeftHand", - "LeftHandRing1","LeftHandRing", - "LeftHandRing2","LeftHandRing1", - "LeftHandRing3","LeftHandRing2", - "LeftHandPinky1","LeftHandRing", - "LeftHandPinky2","LeftHandPinky1", - "LeftHandPinky3","LeftHandPinky2", - "LeftHandMiddle1","LeftHand", - "LeftHandMiddle2","LeftHandMiddle1", - "LeftHandMiddle3","LeftHandMiddle2", - "LeftHandIndex1","LeftHand", - "LeftHandIndex2","LeftHandIndex1", - "LeftHandIndex3","LeftHandIndex2", - "LeftHandThumb1","LeftHand", - "LeftHandThumb2","LeftHandThumb1", - "LeftHandThumb3","LeftHandThumb2", - //Right upper side - "RightShoulder","Spine3", - "RightArm","RightShoulder", - "RightArmRoll","RightArm", - "RightForeArm","RightArmRoll", - "RightForeArmRoll","RightForeArm", - "RightHand","RightForeArmRoll", - "RightHandRing","RightHand", - "RightHandRing1","RightHandRing", - "RightHandRing2","RightHandRing1", - "RightHandRing3","RightHandRing2", - "RightHandPinky1","RightHandRing", - "RightHandPinky2","RightHandPinky1", - "RightHandPinky3","RightHandPinky2", - "RightHandMiddle1","RightHand", - "RightHandMiddle2","RightHandMiddle1", - "RightHandMiddle3","RightHandMiddle2", - "RightHandIndex1","RightHand", - "RightHandIndex2","RightHandIndex1", - "RightHandIndex3","RightHandIndex2", - "RightHandThumb1","RightHand", - "RightHandThumb2","RightHandThumb1", - "RightHandThumb3","RightHandThumb2", - //Left lower side - "LeftUpLeg","Pelvis", - "LeftUpLegRoll","LeftUpLeg", - "LeftLeg","LeftUpLegRoll", - "LeftLegRoll","LeftLeg", - "LeftFoot","LeftLegRoll", - "LeftToeBase","LeftFoot", - //Right lower side - "RightUpLeg","Pelvis", - "RightUpLegRoll","RightUpLeg", - "RightLeg","RightUpLegRoll", - "RightLegRoll","RightLeg", - "RightFoot","RightLegRoll", - "RightToeBase","RightFoot", - //New facial features arma3 only - "Face_Hub","Head", - "Face_Jawbone","Face_Hub", - "Face_Jowl","Face_Jawbone", - "Face_chopRight","Face_Jawbone", - "Face_chopLeft","Face_Jawbone", - "Face_LipLowerMiddle","Face_Jawbone", - "Face_LipLowerLeft","Face_Jawbone", - "Face_LipLowerRight","Face_Jawbone", - "Face_Chin","Face_Jawbone", - "Face_Tongue","Face_Jawbone", - "Face_CornerRight","Face_Hub", - "Face_CheekSideRight","Face_CornerRight", - "Face_CornerLeft","Face_Hub", - "Face_CheekSideLeft","Face_CornerLeft", - "Face_CheekFrontRight","Face_Hub", - "Face_CheekFrontLeft","Face_Hub", - "Face_CheekUpperRight","Face_Hub", - "Face_CheekUpperLeft","Face_Hub", - "Face_LipUpperMiddle","Face_Hub", - "Face_LipUpperRight","Face_Hub", - "Face_LipUpperLeft","Face_Hub", - "Face_NostrilRight","Face_Hub", - "Face_NostrilLeft","Face_Hub", - "Face_Forehead","Face_Hub", - "Face_BrowFrontRight","Face_Forehead", - "Face_BrowFrontLeft","Face_Forehead", - "Face_BrowMiddle","Face_Forehead", - "Face_BrowSideRight","Face_Forehead", - "Face_BrowSideLeft","Face_Forehead", - "Face_Eyelids","Face_Hub", - "Face_EyelidUpperRight","Face_Hub", - "Face_EyelidUpperLeft","Face_Hub", - "Face_EyelidLowerRight","Face_Hub", - "Face_EyelidLowerLeft","Face_Hub", - "EyeLeft","Face_Hub", - "EyeRight","Face_Hub" - };// end of skeleton array - // location of pivot points (local axes) for hierarchical animation - pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; - }; -}; diff --git a/addons/goggles/anim/model.cfg b/addons/goggles/anim/model.cfg deleted file mode 100644 index dbe5bce4a6..0000000000 --- a/addons/goggles/anim/model.cfg +++ /dev/null @@ -1,124 +0,0 @@ -class CfgSkeletons { - class Default { - isDiscrete = 1; - skeletonInherit = ""; - skeletonBones[] = {}; - }; - - class OFP2_ManSkeleton { - isDiscrete = 0; - skeletonInherit = ""; - skeletonBones[] = { - "Pelvis","", - "Spine","Pelvis", - "Spine1","Spine", - "Spine2","Spine1", - "Spine3","Spine2", - "camera","Pelvis",// case has changed for arma3 - "weapon","Spine1", - "launcher","Spine1", - "Neck","Spine3", - "Neck1","Neck", - "Head","Neck1", //Head skeleton in hierarchy - //Left upper side - "LeftShoulder","Spine3", - "LeftArm","LeftShoulder", - "LeftArmRoll","LeftArm", - "LeftForeArm","LeftArmRoll", - "LeftForeArmRoll","LeftForeArm", - "LeftHand","LeftForeArmRoll", - "LeftHandRing","LeftHand", - "LeftHandRing1","LeftHandRing", - "LeftHandRing2","LeftHandRing1", - "LeftHandRing3","LeftHandRing2", - "LeftHandPinky1","LeftHandRing", - "LeftHandPinky2","LeftHandPinky1", - "LeftHandPinky3","LeftHandPinky2", - "LeftHandMiddle1","LeftHand", - "LeftHandMiddle2","LeftHandMiddle1", - "LeftHandMiddle3","LeftHandMiddle2", - "LeftHandIndex1","LeftHand", - "LeftHandIndex2","LeftHandIndex1", - "LeftHandIndex3","LeftHandIndex2", - "LeftHandThumb1","LeftHand", - "LeftHandThumb2","LeftHandThumb1", - "LeftHandThumb3","LeftHandThumb2", - //Right upper side - "RightShoulder","Spine3", - "RightArm","RightShoulder", - "RightArmRoll","RightArm", - "RightForeArm","RightArmRoll", - "RightForeArmRoll","RightForeArm", - "RightHand","RightForeArmRoll", - "RightHandRing","RightHand", - "RightHandRing1","RightHandRing", - "RightHandRing2","RightHandRing1", - "RightHandRing3","RightHandRing2", - "RightHandPinky1","RightHandRing", - "RightHandPinky2","RightHandPinky1", - "RightHandPinky3","RightHandPinky2", - "RightHandMiddle1","RightHand", - "RightHandMiddle2","RightHandMiddle1", - "RightHandMiddle3","RightHandMiddle2", - "RightHandIndex1","RightHand", - "RightHandIndex2","RightHandIndex1", - "RightHandIndex3","RightHandIndex2", - "RightHandThumb1","RightHand", - "RightHandThumb2","RightHandThumb1", - "RightHandThumb3","RightHandThumb2", - //Left lower side - "LeftUpLeg","Pelvis", - "LeftUpLegRoll","LeftUpLeg", - "LeftLeg","LeftUpLegRoll", - "LeftLegRoll","LeftLeg", - "LeftFoot","LeftLegRoll", - "LeftToeBase","LeftFoot", - //Right lower side - "RightUpLeg","Pelvis", - "RightUpLegRoll","RightUpLeg", - "RightLeg","RightUpLegRoll", - "RightLegRoll","RightLeg", - "RightFoot","RightLegRoll", - "RightToeBase","RightFoot", - //New facial features arma3 only - "Face_Hub","Head", - "Face_Jawbone","Face_Hub", - "Face_Jowl","Face_Jawbone", - "Face_chopRight","Face_Jawbone", - "Face_chopLeft","Face_Jawbone", - "Face_LipLowerMiddle","Face_Jawbone", - "Face_LipLowerLeft","Face_Jawbone", - "Face_LipLowerRight","Face_Jawbone", - "Face_Chin","Face_Jawbone", - "Face_Tongue","Face_Jawbone", - "Face_CornerRight","Face_Hub", - "Face_CheekSideRight","Face_CornerRight", - "Face_CornerLeft","Face_Hub", - "Face_CheekSideLeft","Face_CornerLeft", - "Face_CheekFrontRight","Face_Hub", - "Face_CheekFrontLeft","Face_Hub", - "Face_CheekUpperRight","Face_Hub", - "Face_CheekUpperLeft","Face_Hub", - "Face_LipUpperMiddle","Face_Hub", - "Face_LipUpperRight","Face_Hub", - "Face_LipUpperLeft","Face_Hub", - "Face_NostrilRight","Face_Hub", - "Face_NostrilLeft","Face_Hub", - "Face_Forehead","Face_Hub", - "Face_BrowFrontRight","Face_Forehead", - "Face_BrowFrontLeft","Face_Forehead", - "Face_BrowMiddle","Face_Forehead", - "Face_BrowSideRight","Face_Forehead", - "Face_BrowSideLeft","Face_Forehead", - "Face_Eyelids","Face_Hub", - "Face_EyelidUpperRight","Face_Hub", - "Face_EyelidUpperLeft","Face_Hub", - "Face_EyelidLowerRight","Face_Hub", - "Face_EyelidLowerLeft","Face_Hub", - "EyeLeft","Face_Hub", - "EyeRight","Face_Hub" - };// end of skeleton array - // location of pivot points (local axes) for hierarchical animation - pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; - }; -}; diff --git a/addons/gunbag/data/model.cfg b/addons/gunbag/data/model.cfg index b82cefbfdb..a0afed4b5c 100644 --- a/addons/gunbag/data/model.cfg +++ b/addons/gunbag/data/model.cfg @@ -1,147 +1,4 @@ -class CfgSkeletons { - class Default { - isDiscrete = 1; - skeletonInherit = ""; - skeletonBones[] = {}; - }; - class OFP2_ManSkeleton { - isDiscrete = 0; - skeletonInherit = ""; - skeletonBones[] = { - "Pelvis","", - "Spine","Pelvis", - "Spine1","Spine", - "Spine2","Spine1", - "Spine3","Spine2", - "camera","Pelvis",// case has changed for arma3 - "weapon","Spine1", - "launcher","Spine1", - "Neck","Spine3", - "Neck1","Neck", - "Head","Neck1", //Head skeleton in hierarchy - //Left upper side - "LeftShoulder","Spine3", - "LeftArm","LeftShoulder", - "LeftArmRoll","LeftArm", - "LeftForeArm","LeftArmRoll", - "LeftForeArmRoll","LeftForeArm", - "LeftHand","LeftForeArmRoll", - "LeftHandRing","LeftHand", - "LeftHandRing1","LeftHandRing", - "LeftHandRing2","LeftHandRing1", - "LeftHandRing3","LeftHandRing2", - "LeftHandPinky1","LeftHandRing", - "LeftHandPinky2","LeftHandPinky1", - "LeftHandPinky3","LeftHandPinky2", - "LeftHandMiddle1","LeftHand", - "LeftHandMiddle2","LeftHandMiddle1", - "LeftHandMiddle3","LeftHandMiddle2", - "LeftHandIndex1","LeftHand", - "LeftHandIndex2","LeftHandIndex1", - "LeftHandIndex3","LeftHandIndex2", - "LeftHandThumb1","LeftHand", - "LeftHandThumb2","LeftHandThumb1", - "LeftHandThumb3","LeftHandThumb2", - //Right upper side - "RightShoulder","Spine3", - "RightArm","RightShoulder", - "RightArmRoll","RightArm", - "RightForeArm","RightArmRoll", - "RightForeArmRoll","RightForeArm", - "RightHand","RightForeArmRoll", - "RightHandRing","RightHand", - "RightHandRing1","RightHandRing", - "RightHandRing2","RightHandRing1", - "RightHandRing3","RightHandRing2", - "RightHandPinky1","RightHandRing", - "RightHandPinky2","RightHandPinky1", - "RightHandPinky3","RightHandPinky2", - "RightHandMiddle1","RightHand", - "RightHandMiddle2","RightHandMiddle1", - "RightHandMiddle3","RightHandMiddle2", - "RightHandIndex1","RightHand", - "RightHandIndex2","RightHandIndex1", - "RightHandIndex3","RightHandIndex2", - "RightHandThumb1","RightHand", - "RightHandThumb2","RightHandThumb1", - "RightHandThumb3","RightHandThumb2", - //Left lower side - "LeftUpLeg","Pelvis", - "LeftUpLegRoll","LeftUpLeg", - "LeftLeg","LeftUpLegRoll", - "LeftLegRoll","LeftLeg", - "LeftFoot","LeftLegRoll", - "LeftToeBase","LeftFoot", - //Right lower side - "RightUpLeg","Pelvis", - "RightUpLegRoll","RightUpLeg", - "RightLeg","RightUpLegRoll", - "RightLegRoll","RightLeg", - "RightFoot","RightLegRoll", - "RightToeBase","RightFoot", - //New facial features arma3 only - "Face_Hub","Head", - "Face_Jawbone","Face_Hub", - "Face_Jowl","Face_Jawbone", - "Face_chopRight","Face_Jawbone", - "Face_chopLeft","Face_Jawbone", - "Face_LipLowerMiddle","Face_Jawbone", - "Face_LipLowerLeft","Face_Jawbone", - "Face_LipLowerRight","Face_Jawbone", - "Face_Chin","Face_Jawbone", - "Face_Tongue","Face_Jawbone", - "Face_CornerRight","Face_Hub", - "Face_CheekSideRight","Face_CornerRight", - "Face_CornerLeft","Face_Hub", - "Face_CheekSideLeft","Face_CornerLeft", - "Face_CheekFrontRight","Face_Hub", - "Face_CheekFrontLeft","Face_Hub", - "Face_CheekUpperRight","Face_Hub", - "Face_CheekUpperLeft","Face_Hub", - "Face_LipUpperMiddle","Face_Hub", - "Face_LipUpperRight","Face_Hub", - "Face_LipUpperLeft","Face_Hub", - "Face_NostrilRight","Face_Hub", - "Face_NostrilLeft","Face_Hub", - "Face_Forehead","Face_Hub", - "Face_BrowFrontRight","Face_Forehead", - "Face_BrowFrontLeft","Face_Forehead", - "Face_BrowMiddle","Face_Forehead", - "Face_BrowSideRight","Face_Forehead", - "Face_BrowSideLeft","Face_Forehead", - "Face_Eyelids","Face_Hub", - "Face_EyelidUpperRight","Face_Hub", - "Face_EyelidUpperLeft","Face_Hub", - "Face_EyelidLowerRight","Face_Hub", - "Face_EyelidLowerLeft","Face_Hub", - "EyeLeft","Face_Hub", - "EyeRight","Face_Hub" - };// end of skeleton array - // location of pivot points (local axes) for hierarchical animation - pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; - }; -}; - class CfgModels { - class Default { - sectionsInherit=""; - sections[] = {}; - skeletonName = ""; - }; - class ArmaMan: Default { - htMin = 60; // Minimum half-cooling time (in seconds) - htMax = 1800; // Maximum half-cooling time (in seconds) - afMax = 30; // Maximum temperature in case the model is alive (in celsius) - mfMax = 0; // Maximum temperature when the model is moving (in celsius) - mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)). - tBody = 37; // Metabolism temperature of the model (in celsius) - - sections[] = { - "osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury","injury_body", "injury_legs", "injury_hands", - "clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head", "insignia" - }; - skeletonName = "OFP2_ManSkeleton"; - }; - + class ArmaMan; class ace_gunbag: ArmaMan {}; }; diff --git a/addons/irlight/data/model.cfg b/addons/irlight/data/model.cfg index 949c7bebcc..bbe2a64ef7 100644 --- a/addons/irlight/data/model.cfg +++ b/addons/irlight/data/model.cfg @@ -1,8 +1,4 @@ class CfgModels { - class Default { - sectionsInherit = ""; - sections[] = {""}; - skeletonName = ""; - }; + class Default; class irglow: Default {}; }; diff --git a/addons/medical_blood/data/model.cfg b/addons/medical_blood/data/model.cfg index 9f1696ab51..92c7966b4b 100644 --- a/addons/medical_blood/data/model.cfg +++ b/addons/medical_blood/data/model.cfg @@ -1,17 +1,5 @@ -class CfgSkeletons { - class Default { - isDiscrete = 1; - skeletonInherit = ""; - skeletonBones[] = {}; - }; -}; - class CfgModels { - class Default { - sectionsInherit = ""; - sections[] = {""}; - skeletonName = "Default"; - }; + class Default; class ace_drop_1: Default {}; class ace_drop_2: Default {}; class ace_drop_3: Default {}; diff --git a/addons/medical_treatment/data/model.cfg b/addons/medical_treatment/data/model.cfg index 433488a8ba..5e93810f47 100644 --- a/addons/medical_treatment/data/model.cfg +++ b/addons/medical_treatment/data/model.cfg @@ -1,10 +1,4 @@ class CfgSkeletons { - class Default { - isDiscrete = 1; - skeletonInherit = ""; - skeletonBones[] = {}; - }; - class ACE_Medcrate_Skeleton { isDiscrete = 1; skeletonInherit = "Default"; @@ -15,12 +9,7 @@ class CfgSkeletons { }; class CfgModels { - class Default { - sectionsInherit=""; - sections[] = {""}; - skeletonName = ""; - }; - + class Default; class ace_medcrate: Default { skeletonName = "ACE_Medcrate_Skeleton"; diff --git a/addons/repair/data/model.cfg b/addons/repair/data/model.cfg index 38ccf5e4a3..f1fbe5b6f8 100644 --- a/addons/repair/data/model.cfg +++ b/addons/repair/data/model.cfg @@ -1,17 +1,5 @@ -class CfgSkeletons { - class Default { - isDiscrete = 1; - skeletonInherit = ""; - skeletonBones[] = {}; - }; -}; - class CfgModels { - class Default { - skeletonName = ""; - sectionsInherit = ""; - sections[] = {}; - }; + class Default; class ace_wheel: Default { skeletonName = ""; diff --git a/addons/sandbag/data/model.cfg b/addons/sandbag/data/model.cfg index 92055d87be..9c0d8132e0 100644 --- a/addons/sandbag/data/model.cfg +++ b/addons/sandbag/data/model.cfg @@ -1,17 +1,5 @@ -class CfgSkeletons { - class Default { - isDiscrete = 1; - skeletonInherit = ""; - skeletonBones[] = {}; - }; -}; - class CfgModels { - class Default { - sectionsInherit=""; - sections[] = {""}; - skeletonName = ""; - }; + class Default; class ace_sandbag_build { sectionsInherit = "Default"; sections[] = {"zbytek"}; diff --git a/addons/spottingscope/data/model.cfg b/addons/spottingscope/data/model.cfg index bfabf87b2d..afe72fc23b 100644 --- a/addons/spottingscope/data/model.cfg +++ b/addons/spottingscope/data/model.cfg @@ -1,9 +1,5 @@ class CfgSkeletons { - class Default { - isDiscrete = 1; - skeletonInherit = ""; - skeletonBones[] = {}; - }; + class Default; class ace_spottingscope_skeleton: Default { isDiscrete = 1; @@ -20,11 +16,7 @@ class CfgSkeletons { }; class CfgModels { - class Default { - sectionsInherit = ""; - sections[] = {}; - skeletonName = ""; - }; + class Default; class ace_spottingscope: Default { skeletonName = "ace_spottingscope_skeleton"; diff --git a/addons/tacticalladder/data/model.cfg b/addons/tacticalladder/data/model.cfg index ec200139ff..f0007780f6 100644 --- a/addons/tacticalladder/data/model.cfg +++ b/addons/tacticalladder/data/model.cfg @@ -1,9 +1,5 @@ class CfgSkeletons { - class Default { - isDiscrete = 1; - skeletonInherit = ""; - skeletonBones[] = {}; - }; + class Default; class ace_tacticalladder_skeleton: Default { isDiscrete = 0; skeletonInherit = ""; @@ -23,130 +19,9 @@ class CfgSkeletons { "step","11" }; }; - class OFP2_ManSkeleton { - isDiscrete = 0; - skeletonInherit = ""; - skeletonBones[] = { - "Pelvis","", - "Spine","Pelvis", - "Spine1","Spine", - "Spine2","Spine1", - "Spine3","Spine2", - "camera","Pelvis",// case has changed for arma3 - "weapon","Spine1", - "launcher","Spine1", - "Neck","Spine3", - "Neck1","Neck", - "Head","Neck1", //Head skeleton in hierarchy - //Left upper side - "LeftShoulder","Spine3", - "LeftArm","LeftShoulder", - "LeftArmRoll","LeftArm", - "LeftForeArm","LeftArmRoll", - "LeftForeArmRoll","LeftForeArm", - "LeftHand","LeftForeArmRoll", - "LeftHandRing","LeftHand", - "LeftHandRing1","LeftHandRing", - "LeftHandRing2","LeftHandRing1", - "LeftHandRing3","LeftHandRing2", - "LeftHandPinky1","LeftHandRing", - "LeftHandPinky2","LeftHandPinky1", - "LeftHandPinky3","LeftHandPinky2", - "LeftHandMiddle1","LeftHand", - "LeftHandMiddle2","LeftHandMiddle1", - "LeftHandMiddle3","LeftHandMiddle2", - "LeftHandIndex1","LeftHand", - "LeftHandIndex2","LeftHandIndex1", - "LeftHandIndex3","LeftHandIndex2", - "LeftHandThumb1","LeftHand", - "LeftHandThumb2","LeftHandThumb1", - "LeftHandThumb3","LeftHandThumb2", - //Right upper side - "RightShoulder","Spine3", - "RightArm","RightShoulder", - "RightArmRoll","RightArm", - "RightForeArm","RightArmRoll", - "RightForeArmRoll","RightForeArm", - "RightHand","RightForeArmRoll", - "RightHandRing","RightHand", - "RightHandRing1","RightHandRing", - "RightHandRing2","RightHandRing1", - "RightHandRing3","RightHandRing2", - "RightHandPinky1","RightHandRing", - "RightHandPinky2","RightHandPinky1", - "RightHandPinky3","RightHandPinky2", - "RightHandMiddle1","RightHand", - "RightHandMiddle2","RightHandMiddle1", - "RightHandMiddle3","RightHandMiddle2", - "RightHandIndex1","RightHand", - "RightHandIndex2","RightHandIndex1", - "RightHandIndex3","RightHandIndex2", - "RightHandThumb1","RightHand", - "RightHandThumb2","RightHandThumb1", - "RightHandThumb3","RightHandThumb2", - //Left lower side - "LeftUpLeg","Pelvis", - "LeftUpLegRoll","LeftUpLeg", - "LeftLeg","LeftUpLegRoll", - "LeftLegRoll","LeftLeg", - "LeftFoot","LeftLegRoll", - "LeftToeBase","LeftFoot", - //Right lower side - "RightUpLeg","Pelvis", - "RightUpLegRoll","RightUpLeg", - "RightLeg","RightUpLegRoll", - "RightLegRoll","RightLeg", - "RightFoot","RightLegRoll", - "RightToeBase","RightFoot", - //New facial features arma3 only - "Face_Hub","Head", - "Face_Jawbone","Face_Hub", - "Face_Jowl","Face_Jawbone", - "Face_chopRight","Face_Jawbone", - "Face_chopLeft","Face_Jawbone", - "Face_LipLowerMiddle","Face_Jawbone", - "Face_LipLowerLeft","Face_Jawbone", - "Face_LipLowerRight","Face_Jawbone", - "Face_Chin","Face_Jawbone", - "Face_Tongue","Face_Jawbone", - "Face_CornerRight","Face_Hub", - "Face_CheekSideRight","Face_CornerRight", - "Face_CornerLeft","Face_Hub", - "Face_CheekSideLeft","Face_CornerLeft", - "Face_CheekFrontRight","Face_Hub", - "Face_CheekFrontLeft","Face_Hub", - "Face_CheekUpperRight","Face_Hub", - "Face_CheekUpperLeft","Face_Hub", - "Face_LipUpperMiddle","Face_Hub", - "Face_LipUpperRight","Face_Hub", - "Face_LipUpperLeft","Face_Hub", - "Face_NostrilRight","Face_Hub", - "Face_NostrilLeft","Face_Hub", - "Face_Forehead","Face_Hub", - "Face_BrowFrontRight","Face_Forehead", - "Face_BrowFrontLeft","Face_Forehead", - "Face_BrowMiddle","Face_Forehead", - "Face_BrowSideRight","Face_Forehead", - "Face_BrowSideLeft","Face_Forehead", - "Face_Eyelids","Face_Hub", - "Face_EyelidUpperRight","Face_Hub", - "Face_EyelidUpperLeft","Face_Hub", - "Face_EyelidLowerRight","Face_Hub", - "Face_EyelidLowerLeft","Face_Hub", - "EyeLeft","Face_Hub", - "EyeRight","Face_Hub" - };// end of skeleton array - // location of pivot points (local axes) for hierarchical animation - pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; - }; }; class CfgModels { - class Default { - sectionsInherit=""; - sections[] = {""}; - skeletonName = ""; - }; class ace_tacticalladder { skeletonName = "ace_tacticalladder_skeleton"; sections[] = { "roadway" }; @@ -218,39 +93,7 @@ class CfgModels { }; }; }; - class ArmaMan: Default { - htMin = 60; // Minimum half-cooling time (in seconds) - htMax = 1800; // Maximum half-cooling time (in seconds) - afMax = 30; // Maximum temperature in case the model is alive (in celsius) - mfMax = 0; // Maximum temperature when the model is moving (in celsius) - mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)). - tBody = 37; // Metabolism temperature of the model (in celsius) - sections[] = { - "osobnost", - "Head_Injury", - "Body_Injury", - "l_leg_injury", - "l_arm_injury", - "r_arm_injury", - "r_leg_injury", - "injury_body", - "injury_legs", - "injury_hands", - "clan", - "clan_sign", - "Camo", - "CamoB", - "Camo1", - "Camo2", - "personality", - "hl", - "injury_head", - "insignia", - "ghillie_hide" - }; - skeletonName = "OFP2_ManSkeleton"; - }; - class ace_tacticalladder_pack: ArmaMan { - }; + class ArmaMan; + class ace_tacticalladder_pack: ArmaMan {}; }; diff --git a/addons/tagging/data/model.cfg b/addons/tagging/data/model.cfg index dda2be3d82..2051f67888 100644 --- a/addons/tagging/data/model.cfg +++ b/addons/tagging/data/model.cfg @@ -1,20 +1,7 @@ -class CfgSkeletons { - class Default { - isDiscrete = 1; - skeletonInherit = ""; - skeletonBones[] = {}; - }; -}; - class CfgModels { - class Default { - sectionsInherit=""; - sections[] = {""}; - skeletonName = ""; - }; class SprayCan { sectionsInherit = ""; sections[] = {"camo"}; skeletonName = ""; }; -}; \ No newline at end of file +}; diff --git a/addons/tripod/data/model.cfg b/addons/tripod/data/model.cfg index 517f9c50f1..384168199a 100644 --- a/addons/tripod/data/model.cfg +++ b/addons/tripod/data/model.cfg @@ -1,10 +1,5 @@ class CfgSkeletons { - class Default { - isDiscrete = 1; - skeletonInherit = ""; - skeletonBones[] = {}; - }; - + class Default; class ace_snipertripod_skeleton: Default { isDiscrete = 1; skeletonInherit = "Default"; @@ -22,11 +17,7 @@ class CfgSkeletons { }; class CfgModels { - class Default { - sectionsInherit = ""; - sections[] = {}; - skeletonName = ""; - }; + class Default; class sniper_tripod: Default { skeletonName = "ace_snipertripod_skeleton";