diff --git a/documentation/development/ace3-events-system.md b/documentation/development/ace3-events-system.md index e9618d1456..7f3dbf6a49 100644 --- a/documentation/development/ace3-events-system.md +++ b/documentation/development/ace3-events-system.md @@ -56,7 +56,7 @@ PREP(onTapShoulder); "playerChanged" - `player` changed (zeus/respawn) + `player` changed (zeus/respawn/init) common [_newPlayer, _oldPlayer] local @@ -68,23 +68,23 @@ PREP(onTapShoulder); [_player] local - + "playerInventoryChanged" Inventory changed common [_player, getAllGear-Array] local - - + + "playerVisionModeChanged" Vision mode changed (e.g. NVG on) common [_unit, _newVisionMode] local - - + + "inventoryDisplayChanged" Inventory display opened/closed @@ -92,7 +92,7 @@ PREP(onTapShoulder); [_unit, _isOpen] local - + "zeusDisplayChanged" Zeus display opened/closed @@ -100,56 +100,70 @@ PREP(onTapShoulder); [_unit, _isOpen] local - + "cameraViewChanged" Camera view changed common [_unit, _newCameraView] local - + "playerVehicleChanged" Player vehicle changed common [_unit, _newVehicle] local - + "playerTurretChanged" Player turret changed common [_unit, _newTurretIndexArray] local - + "infoDisplayChanged" On info box change (e.g. entering and leaving a vehicle) common [_display, _type] local - + "inventoryDisplayLoaded" On opening the inventory display common [_display] local - + "mapDisplayLoaded" On loading the map (briefing and mission start) common [_display, _mapType] local - + + + "SettingsInitialized" + Settings are now safe to use (at mission start) + common + + local + + + "SettingChanged" + A setting was changed + common + [_name, _value] + local + "interactionMenuOpened" Interaction Menu Opened interaction local - + "killedByFriendly" On TK/Civilian Killed @@ -163,7 +177,7 @@ PREP(onTapShoulder); map target - + "drawing_sendbackMarkers" Send Drawing Markers @@ -177,21 +191,28 @@ PREP(onTapShoulder); map global - + "drawing_removeLineMarker" Line Deleted map global - + "flashbangExplosion" Flashbang Goes Bang grenades target - + + + "zeusUnitAssigned" + A player was assigned as zeus + zeus + [_logic,_player] + global + @@ -208,13 +229,26 @@ PREP(onTapShoulder); - + + "SetHandcuffed" + Set the captive (handcuffed) state of a unit + [_unit, _state] + captives + local + + + "SetSurrendered" + Set the surrender state of a unit + [_unit, _state] + captives + local + + "ace_fcs_forceChange" force FCS updates fcs fcs local -