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// TMR: Optics initialization and functions
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// (C) 2013 Ryan Schultz. See LICENSE.
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// Request a resource layer from the game engine.
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AGM_Optics_scopeRSC = ["AGM_Optics_Scope"] call BIS_fnc_rscLayer;
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// Set global variables
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AGM_Optics_inScope = false; // Is the scope up?
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AGM_Optics_currentOptic = ""; // What optic is attached right now?
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0 = 0 spawn {
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waituntil {!isNull (findDisplay 46)};
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[] call AGM_Optics_fnc_initScope;
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// PiP technique by BadBenson
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AGM_Optics_Camera = "camera" camCreate (positioncameratoworld [0,0,0]);
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AGM_Optics_Camera camSetFov 0.7;
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AGM_Optics_Camera camSetTarget player;
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AGM_Optics_Camera camCommit 1;
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"agm_optics_rendertarget0" setPiPEffect [2, 1.0, 1.0, 1.0, 0.0, [0.0, 1.0, 0.0, 0.25], [1.0, 0.0, 1.0, 1.0], [0.199, 0.587, 0.114, 0.0]];
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AGM_Optics_Camera cameraEffect ["INTERNAL", "BACK","agm_optics_rendertarget0"];
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waitUntil {[] call AGM_Optics_fnc_mainLoop; False};
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};
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class CfgPatches {
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class AGM_Optics {
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units[] = {};
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weapons[] = {};
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requiredVersion = 0.60;
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requiredAddons[] = {AGM_Core};
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version = 0.1;
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author[] = {"Taosenai"};
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authorUrl = "http://www.ryanschultz.org/tmr/";
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};
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};
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class CfgFunctions {
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class AGM_Optics {
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class AGM_Optics {
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file = "AGM_Optics\functions";
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class firedEH;
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class hideScope;
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class initScope;
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class mainLoop;
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};
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};
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};
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class Extended_PostInit_EventHandlers {
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class AGM_Optics {
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clientInit = "call compile preProcessFileLineNumbers '\AGM_Optics\clientInit.sqf'";
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};
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};
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class Extended_FiredBIS_EventHandlers {
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class CAManBase {
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class AGM_Optics {
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clientFiredBIS = "_this call AGM_Optics_fnc_firedEH;";
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};
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};
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};
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class CfgOpticsEffect {
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class AGM_OpticsRadBlur1 {
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type = "radialblur";
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params[] = {0.015, 0, 0.14, 0.2};
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priority = 950;
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};
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};
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class CfgWeapons {
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class ItemCore;
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class InventoryItem_Base_F;
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class InventoryMuzzleItem_Base_F;
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class InventoryOpticsItem_Base_F;
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class optic_Hamr : ItemCore {
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displayName = "HAMR 4x";
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descriptionShort = "High Accuracy Multi-Range Optic<br />Magnification: 4x<br />Reticle: CM-RW 6.5mm";
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scope = 2;
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weaponInfoType = "AGM_RscWeapon";
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AGM_Optics_enhanced = 1;
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AGM_Optics_reticle = "\AGM_Optics\data\hamr\hamr-reticle65_ca.paa";
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AGM_Optics_reticleIllum = "\AGM_Optics\data\hamr\hamr-reticle65Illum_ca.paa";
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AGM_Optics_body = "\AGM_Optics\data\hamr\hamr-body_ca.paa";
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AGM_Optics_bodyNight = "\AGM_Optics\data\hamr\hamr-bodyNight_ca.paa";
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model = "\A3\weapons_f\acc\acco_hamr_F";
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class ItemInfo : InventoryOpticsItem_Base_F {
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mass = 4;
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optics = 1;
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optictype = 1;
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rmbhint = "HAMR";
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modeloptics = "\AGM_Optics\agm_optics_pip.p3d";
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class OpticsModes {
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class Hamr2Collimator {
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AGM_Optics_enhanced = 0;
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opticsID = 1;
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useModelOptics = 0;
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opticsppeffects[] = {};
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opticsFlare = 0;
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opticsDisablePeripherialVision = 0;
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opticsZoomMin = 0.375;
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opticsZoomMax = 1;
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opticsZoomInit = 0.75;
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memoryPointCamera = "eye";
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visionMode[] = {};
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distanceZoomMin = 300;
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distanceZoomMax = 300;
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};
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class Hamr2Scope {
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cameradir = "";
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distanceZoomMin = 300;
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distanceZoomMax = 300;
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memorypointcamera = "opticView";
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opticsdisableperipherialvision = 0;
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opticsdisplayname = "IHAMR";
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opticsflare = 1;
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opticsid = 2;
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opticsppeffects[] = {"OpticsCHAbera2", "OpticsBlur1", "AGM_OpticsRadBlur1"};
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opticszoominit = 0.0872664626;
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opticszoommax = 0.0872664626;
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opticszoommin = 0.0872664626;
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discretefov[] = {0.0872664626};
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discreteinitindex = 0;
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usemodeloptics = 1;
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modeloptics = "\AGM_Optics\agm_optics_pip.p3d";
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visionmode[] = {"Normal", "NVG"};
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};
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};
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};
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};
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class optic_Arco : ItemCore {
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descriptionshort = "Advanced Rifle Combat Optic<br />Magnification: 4x<br />Reticle: SpecterDR 6.5mm";
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displayname = "ARCO 4x";
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picture = "\A3\weapons_F\Data\UI\gear_acco_Arco_CA.paa";
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scope = 2;
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weaponInfoType = "AGM_RscWeapon";
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model = "\A3\weapons_f\acc\acco_Arco_F";
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AGM_Optics_enhanced = 1;
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AGM_Optics_reticle = "\AGM_Optics\data\arco\arco-reticle65_ca.paa";
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AGM_Optics_reticleIllum = "\AGM_Optics\data\arco\arco-reticle65Illum_ca.paa";
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AGM_Optics_body = "\AGM_Optics\data\arco\arco-body_ca.paa";
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AGM_Optics_bodyNight = "\AGM_Optics\data\arco\arco-bodyNight_ca.paa";
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class ItemInfo: InventoryOpticsItem_Base_F {
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mass = 4;
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optics = 1;
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optictype = 1;
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rmbhint = "ARCO";
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class OpticsModes {
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class ARCO2collimator {
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AGM_Optics_enhanced = 0;
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cameradir = "";
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distancezoommax = 300;
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distancezoommin = 300;
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memorypointcamera = "eye";
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opticsdisableperipherialvision = 0;
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opticsdisplayname = "CQB";
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opticsflare = 0;
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opticsid = 1;
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opticsppeffects[] = {};
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opticszoominit = 0.75;
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opticszoommax = 1.1;
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opticszoommin = 0.375;
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usemodeloptics = 0;
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visionmode[] = {};
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};
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class ARCO2scope: ARCO2collimator {
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cameradir = "";
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distanceZoomMin = 300;
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distanceZoomMax = 300;
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memorypointcamera = "opticView";
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opticsdisableperipherialvision = 0;
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opticsdisplayname = "ARCO";
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opticsflare = 1;
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opticsid = 2;
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opticsppeffects[] = {"OpticsCHAbera2", "OpticsBlur1", "AGM_OpticsRadBlur1"};
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opticszoominit = 0.0872664626; // 0.0872664626 rad = 5 degrees
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opticszoommax = 0.0872664626; // SpecterDR 4x is 6 degrees
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opticszoommin = 0.0872664626; // Scope graphic in game covers 1 degree
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discretefov[] = {0.0872664626};
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discreteinitindex = 0;
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usemodeloptics = 1;
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modeloptics = "\AGM_Optics\data\AGM_Optics_reticle90.p3d";
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visionmode[] = {"Normal"};
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};
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};
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};
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};
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class optic_MRCO : ItemCore {
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displayName = "MRCO 1x/4x";
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descriptionShort = "Medium Range Combat Optic<br />Magnification: 1x/4x<br />Reticle: Pitbull Gen II 5.56mm";
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scope = 2;
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weaponInfoType = "AGM_RscWeapon";
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AGM_Optics_enhanced = 1;
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AGM_Optics_reticle = "\AGM_Optics\data\mrco\mrco-reticle556_ca.paa";
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AGM_Optics_reticleIllum = "\AGM_Optics\data\mrco\mrco-reticle556Illum_ca.paa";
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AGM_Optics_body = "\AGM_Optics\data\mrco\mrco-body_ca.paa";
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AGM_Optics_bodyNight = "\AGM_Optics\data\mrco\mrco-bodyNight_ca.paa";
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class ItemInfo : InventoryOpticsItem_Base_F {
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opticType = 1;
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mass = 4;
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optics = 1;
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modelOptics = "\A3\Weapons_f_beta\acc\reticle_MRCO_F";
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class OpticsModes {
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class MRCOcq {
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AGM_Optics_enhanced = 0;
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opticsID = 1;
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useModelOptics = 0;
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opticsPPEffects[] = {};
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opticsFlare = 0;
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opticsDisablePeripherialVision = 0;
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opticsZoomMin = 0.375;
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opticsZoomMax = 1;
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opticsZoomInit = 0.75;
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memoryPointCamera = "eye";
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visionMode[] = {};
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distanceZoomMin = 100;
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distanceZoomMax = 100;
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};
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class MRCOscope {
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cameradir = "";
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distanceZoomMin = 300;
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distanceZoomMax = 300;
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memorypointcamera = "eye";
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opticsdisableperipherialvision = 0;
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opticsdisplayname = "MRCO";
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opticsflare = 1;
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opticsid = 2;
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opticsppeffects[] = {"OpticsCHAbera2", "OpticsBlur2", "AGM_OpticsRadBlur1"};
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opticszoominit = 0.0872664626;
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opticszoommax = 0.0872664626;
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opticszoommin = 0.0872664626;
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discretefov[] = {0.0872664626};
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discreteinitindex = 0;
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usemodeloptics = 1;
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modeloptics = "\AGM_Optics\data\AGM_Optics_reticle90.p3d";
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visionmode[] = {"Normal"};
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};
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};
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};
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};
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class optic_Nightstalker : ItemCore {
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class ItemInfo: InventoryOpticsItem_Base_F {
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class OpticsModes {
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class NCTALKEP {};
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class Iron : NCTALKEP {
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opticsppeffects[] = {}; // Fix Arma 3 bug
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};
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};
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};
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};
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class optic_SOS: ItemCore {
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class ItemInfo: InventoryOpticsItem_Base_F {
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modelOptics = "\AGM_Optics\agm_optics_pip.p3d";
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class OpticsModes {
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class Snip {
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visionMode[] = {"Normal","TI","NVG"};
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thermalMode[] = {5,6};
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opticsPPEffects[] = {"OpticsCHAbera1","radblur"};
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modelOptics[] = {"\AGM_Optics\agm_optics_pip.p3d","\AGM_Optics\agm_optics_pip.p3d"};
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};
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};
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};
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};
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class optic_DMS : ItemCore {
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class ItemInfo: InventoryOpticsItem_Base_F {
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class OpticsModes {
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class Snip {};
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class Iron : Snip {
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opticsppeffects[] = {}; // Fix Arma 3 bug
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};
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};
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};
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};
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class optic_LRPS : ItemCore {
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descriptionshort = "Nightforce NXS Riflescope<br />Magnification: 5.5-22x";
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displayname = "NXS 5.5-22x";
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weaponinfotype = "AGM_RscWeapon";
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AGM_Optics_enhanced = 1;
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AGM_Optics_reticle = "\AGM_Optics\data\sos\sos-reticleMLR_ca.paa";
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AGM_Optics_reticleIllum = "\AGM_Optics\data\sos\sos-reticleMLRIllum_ca.paa";
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AGM_Optics_body = "\AGM_Optics\data\sos\sos-body_ca.paa";
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AGM_Optics_bodyNight = "\AGM_Optics\data\sos\sos-bodyNight_ca.paa";
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class ItemInfo: InventoryOpticsItem_Base_F {
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modeloptics = "\AGM_Optics\data\AGM_Optics_reticle90.p3d";
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weaponinfotype = "RscWeaponRangeZeroingFOV";
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opticType = 2; // Sniper optics
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class OpticsModes {
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// Based on Nightforce NXS 5.5-22 scope
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class Snip {
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cameradir = "";
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discretedistance[] = {100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000, 2100, 2200, 2300};
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discretedistanceinitindex = 0;
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discreteinitindex = 0;
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distancezoommax = 2300;
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distancezoommin = 100;
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memorypointcamera = "opticView";
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modeloptics = "\AGM_Optics\data\AGM_Optics_reticle90.p3d";
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opticsdisableperipherialvision = 1;
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opticsdisplayname = "SOS";
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opticsflare = 1;
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opticsid = 1;
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opticsppeffects[] = {"OpticsCHAbera1", "OpticsBlur1", "AGM_OpticsRadBlur1"};
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// How to determine opticszoom
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// First do the basic math based on the listed FOV of the scope to
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// get a baseline FOV
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// 0.1 meter at 100 meters = 1 mrad
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//
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// 5.5x FOV -- 5.3 m at 100 m = 53 mrad
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// = 0.053 rad = 3.037 deg FOV
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// 22x FOV -- 1.4 m at 100m = 14 mrad
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// = 0.014 rad = 0.802 deg
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// The FOV you give the engine is based on a rather larger scope outline, so we
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// have to do this extra work ourselves.
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// At 1680x1050
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// The width of a TMR optic viewfield is 864px
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// The engine viewport width (which is what the below FOV is based on) is 980
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// (864/980) = (FOV to give engine / true FOV of optic)
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// 864/980 * 0.053 = 0.04673
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// 864/980 * 0.014 = 0.01234
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// Measured experimentally, these values seem quite right.
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// Certainly they're close enough after you account for pixel density, etc.
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opticszoominit = 0.01234;
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opticszoommax = 0.04673;
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opticszoommin = 0.01234;
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discretefov[] = {};
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usemodeloptics = 1;
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visionmode[] = {"Normal"};
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};
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};
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};
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};
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class optic_Yorris : ItemCore {
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descriptionshort = "Burris FastFire II Red Dot Sight<br />Magnification: 1x";
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displayname = "FastFire II";
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};
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class optic_MRD : ItemCore {
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descriptionshort = "Eotech MRDS Red Dot Sight<br />Magnification: 1x";
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displayname = "MRDS";
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};
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class optic_Holosight : ItemCore {
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descriptionshort = "Eotech XPS3 Holographic Sight<br />Magnification: 1x";
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displayname = "XPS3 Holo";
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};
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};
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class RscOpticsText;
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class RscOpticsValue;
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class RscInGameUI {
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class RscUnitInfo;
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class RscWeaponZeroing;
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class AGM_RscWeapon : RscWeaponZeroing {
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idd = -1;
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controls[] = {"CA_Zeroing", "CA_FOVMode"};
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onLoad ="with uiNameSpace do { AGM_OpticsIGUI = _this select 0 }";
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class CA_FOVMode : RscOpticsValue {
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idc = 154;
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style = 2;
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colorText[] = {0, 0, 0, 0};
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x = 0;
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y = 0;
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w = 0;
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h = 0;
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};
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};
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};
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class RscTitles {
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class AGM_Optics_Scope {
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idd = -1;
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onLoad = "with uiNameSpace do { AGM_Optics_Scope = _this select 0 };";
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onUnload = "";
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movingEnable = 1;
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duration = 10000;
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controls[] = {"Reticle", "ReticleNight", "BodyNight", "Body"};
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class Reticle {
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colorBackground[] = {0,0,0, 0};
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colorText[] = {1,1,1, 1};
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fade = 0;
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font = "PuristaMedium";
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h = SafeZoneH;
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idc = 1;
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lineSpacing = 1.0;
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movingEnable = 1;
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size = 0;
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sizeEx = 1;
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style = 48;
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text = "";
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type = 0;
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w = SafeZoneWAbs / ((getResolution select 0) / (getResolution select 1));
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x = (SafeZoneXAbs + SafeZoneWAbs/2 - (SafeZoneWAbs / ((getResolution select 0) / (getResolution select 1)))/2);
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y = SafeZoneY;
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};
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class ReticleNight : Reticle {
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idc = 2;
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text = "";
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};
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class Body : Reticle {
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idc = 6;
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text = "";
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x = (SafeZoneXAbs + SafeZoneWAbs/2 - (SafeZoneWAbs / ((getResolution select 0) / (getResolution select 1))));
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y = SafeZoneY - (SafeZoneH/2);
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w = SafeZoneWAbs / ((getResolution select 0) / (getResolution select 1)) * 2;
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h = SafeZoneH * 2;
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};
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|
||||
class BodyNight : Body {
|
||||
idc = 5;
|
||||
text = "";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class PreloadTextures {
|
||||
class CfgWeapons {
|
||||
class optic_hamr {
|
||||
AGM_Optics_body= "*";
|
||||
AGM_Optics_bodyNight = "*";
|
||||
AGM_Optics_reticle = "*";
|
||||
AGM_Optics_reticleIllum = "*";
|
||||
};
|
||||
class optic_arco {
|
||||
AGM_Optics_body= "*";
|
||||
AGM_Optics_bodyNight = "*";
|
||||
AGM_Optics_reticle = "*";
|
||||
AGM_Optics_reticleIllum = "*";
|
||||
};
|
||||
class optic_mrco {
|
||||
AGM_Optics_body= "*";
|
||||
AGM_Optics_bodyNight = "*";
|
||||
AGM_Optics_reticle = "*";
|
||||
AGM_Optics_reticleIllum = "*";
|
||||
};
|
||||
class optic_LRPS {
|
||||
AGM_Optics_body= "*";
|
||||
AGM_Optics_bodyNight = "*";
|
||||
AGM_Optics_reticle = "*";
|
||||
AGM_Optics_reticleIllum = "*";
|
||||
};
|
||||
};
|
||||
};
|
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|
||||
ambient[]={0,0,0,0.89999998};
|
||||
diffuse[]={0,0,0,0.89999998};
|
||||
forcedDiffuse[]={0,0,0,1};
|
||||
emmisive[]={0,0,0,1};
|
||||
specular[]={0,0,0,0};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
@ -1,20 +0,0 @@
|
||||
ambient[]={1,1,1,1};
|
||||
diffuse[]={1,1,1,1};
|
||||
forcedDiffuse[]={0,0,0,0};
|
||||
emmisive[]={1,1,1,1};
|
||||
specular[]={1,0.99956858,1,1};
|
||||
specularPower=1;
|
||||
PixelShaderID="Normal";
|
||||
VertexShaderID="Basic";
|
||||
class Stage1
|
||||
{
|
||||
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
|
||||
uvSource="tex";
|
||||
class uvTransform
|
||||
{
|
||||
aside[]={1,0,0};
|
||||
up[]={0,1,0};
|
||||
dir[]={0,0,0};
|
||||
pos[]={0,0,0};
|
||||
};
|
||||
};
|
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@ -1,149 +0,0 @@
|
||||
/*
|
||||
* Original Author: Taosenai
|
||||
* Adapted By: KoffeinFlummi
|
||||
*
|
||||
* Animates the scope when firing.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit
|
||||
* 1: Weapon
|
||||
* 2: Muzzle
|
||||
* 3: Mode
|
||||
* 4: Ammo
|
||||
* 5: Magazine
|
||||
* 6: Projectile
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*/
|
||||
|
||||
if (_this select 0 != AGM_player) exitwith {}; // Sanity check
|
||||
|
||||
0 = _this spawn {
|
||||
disableSerialization;
|
||||
|
||||
_weaponType = _this select 1;
|
||||
_config = configFile >> "CfgWeapons" >> _weaponType;
|
||||
_scope = uiNameSpace getVariable "AGM_Optics_Scope";
|
||||
|
||||
// @todo
|
||||
_recoilMulti = getNumber (_config >> "tmr_smallarms_recoil_shakeMultiplier"); // Will be 0 if undefined
|
||||
|
||||
if (_recoilMulti == 0) then {
|
||||
_recoilMulti = 1;
|
||||
};
|
||||
if (_recoilMulti > 2.6) then {
|
||||
_recoilMulti = 2.6; // Don't get too high
|
||||
};
|
||||
|
||||
// Reduce the reticle movement as the player drops into lower, supported stances.
|
||||
_detectStance = (player selectionPosition "Neck" select 2);
|
||||
if (_detectStance < 1.3) then {
|
||||
_recoilMulti = _recoilMulti - 0.10;
|
||||
};
|
||||
if (_detectStance < 0.7) then {
|
||||
_recoilMulti = _recoilMulti - 0.20;
|
||||
};
|
||||
|
||||
// Reduce reticle movement if the player is rested (tmr_autorest).
|
||||
if (player getVariable ["tmr_autorest_rested", false]) then {
|
||||
_recoilMulti = _recoilMulti - 0.20;
|
||||
};
|
||||
|
||||
// Reduce reticle movement if the player is deployed (tmr_autorest).
|
||||
if (player getVariable ["tmr_autorest_deployed", false]) then {
|
||||
_recoilMulti = _recoilMulti - 0.30;
|
||||
};
|
||||
_recoilMulti = 1;
|
||||
// @endtodo
|
||||
|
||||
|
||||
// Constants which determine how the scope recoils
|
||||
_recoilScope = 0.03 * _recoilMulti + random 0.0015;
|
||||
_recoilRing = 0.03 * _recoilMulti + random 0.0015;
|
||||
|
||||
_randomScopeShiftX = 0.005 * _recoilMulti - random 0.011;
|
||||
|
||||
_randomReticleShiftX = 0.0036 * _recoilMulti + random 0.0045; // Always tend up and right;
|
||||
_randomReticleShiftY = -0.0046 * _recoilMulti - random 0.0055;
|
||||
|
||||
/////////
|
||||
// Center everything
|
||||
|
||||
// getResolution select 4 should return the aspect ratio, but it's totally wrong
|
||||
// for triple head displays. We'll compute it manually.
|
||||
_aspectRatio = (getResolution select 0) / (getResolution select 1);
|
||||
|
||||
_reticleX = (SafeZoneXAbs + SafeZoneWAbs/2 - (SafeZoneWAbs / _aspectRatio)/2);
|
||||
_reticleY = SafeZoneY;
|
||||
_reticleW = SafeZoneWAbs / _aspectRatio;
|
||||
_reticleH = SafeZoneH;
|
||||
|
||||
// Reticle
|
||||
(_scope displayCtrl 1) ctrlSetPosition [_reticleX, _reticleY, _reticleW, _reticleH];
|
||||
// Reticle night (illum)
|
||||
(_scope displayCtrl 2) ctrlSetPosition [_reticleX, _reticleY, _reticleW, _reticleH];
|
||||
|
||||
_bodyX = (SafeZoneXAbs + SafeZoneWAbs/2 - (SafeZoneWAbs / _aspectRatio));
|
||||
_bodyY = SafeZoneY - (SafeZoneH/2);
|
||||
_bodyW = SafeZoneWAbs / _aspectRatio * 2;
|
||||
_bodyH = SafeZoneH * 2;
|
||||
|
||||
// Body night
|
||||
(_scope displayCtrl 5) ctrlSetPosition [_bodyX, _bodyY, _bodyW, _bodyH];
|
||||
// Body
|
||||
(_scope displayCtrl 6) ctrlSetPosition [_bodyX, _bodyY, _bodyW, _bodyH];
|
||||
|
||||
_centerDelay = 0.01;
|
||||
(_scope displayCtrl 1) ctrlCommit _centerDelay;
|
||||
(_scope displayCtrl 2) ctrlCommit _centerDelay;
|
||||
(_scope displayCtrl 5) ctrlCommit _centerDelay;
|
||||
(_scope displayCtrl 6) ctrlCommit _centerDelay;
|
||||
|
||||
/////////
|
||||
// Create and commit recoil effect
|
||||
|
||||
// Move reticle
|
||||
|
||||
(_scope displayCtrl 1) ctrlSetPosition [_reticleX - (_recoilScope/2) + _randomReticleShiftX, _reticleY - (_recoilScope/2) + _randomReticleShiftY, _reticleW + _recoilScope, _reticleH + _recoilScope];
|
||||
(_scope displayCtrl 2) ctrlSetPosition [_reticleX - (_recoilScope/2) + _randomReticleShiftX, _reticleY - (_recoilScope/2) + _randomReticleShiftY, _reticleW + _recoilScope, _reticleH + _recoilScope];
|
||||
|
||||
// Move body
|
||||
|
||||
(_scope displayCtrl 5) ctrlSetPosition [_bodyX - (_recoilScope/2) + _randomScopeShiftX, _bodyY - (_recoilScope/2), _bodyW + _recoilScope, _bodyH + _recoilScope];
|
||||
(_scope displayCtrl 6) ctrlSetPosition [_bodyX - (_recoilScope/2) + _randomScopeShiftX, _bodyY - (_recoilScope/2), _bodyW + _recoilScope, _bodyH + _recoilScope];
|
||||
|
||||
_recoilDelay = 0.036;
|
||||
_fa = false;
|
||||
_cwm = currentWeaponMode player;
|
||||
if (_cwm == "FullAuto" || _cwm == "manual" || _cwm == "Burst") then {
|
||||
_recoilDelay = getNumber (_config >> _cwm >> "reloadTime")/2.2;
|
||||
_fa = true;
|
||||
};
|
||||
(_scope displayCtrl 1) ctrlCommit _recoilDelay;
|
||||
(_scope displayCtrl 2) ctrlCommit _recoilDelay;
|
||||
(_scope displayCtrl 5) ctrlCommit _recoilDelay;
|
||||
(_scope displayCtrl 6) ctrlCommit _recoilDelay;
|
||||
|
||||
//////////////
|
||||
|
||||
waituntil {sleep 0.01; ctrlCommitted (_scope displayCtrl 6)};
|
||||
|
||||
//////////////
|
||||
|
||||
//////
|
||||
// Bring them all back
|
||||
(_scope displayCtrl 1) ctrlSetPosition [_reticleX, _reticleY, _reticleW, _reticleH];
|
||||
(_scope displayCtrl 2) ctrlSetPosition [_reticleX, _reticleY, _reticleW, _reticleH];
|
||||
(_scope displayCtrl 5) ctrlSetPosition [_bodyX, _bodyY, _bodyW, _bodyH];
|
||||
(_scope displayCtrl 6) ctrlSetPosition [_bodyX, _bodyY, _bodyW, _bodyH];
|
||||
|
||||
_recenterDelay = 0.09;
|
||||
if (_fa) then {
|
||||
_recenterDelay = getNumber (_config >> _cwm >> "reloadTime")/2.2;
|
||||
};
|
||||
(_scope displayCtrl 1) ctrlCommit _recenterDelay;
|
||||
(_scope displayCtrl 2) ctrlCommit _recenterDelay;
|
||||
(_scope displayCtrl 5) ctrlCommit _recenterDelay;
|
||||
(_scope displayCtrl 6) ctrlCommit _recenterDelay;
|
||||
};
|
@ -1,19 +0,0 @@
|
||||
/*
|
||||
* Original Author: Taosenai
|
||||
* Adapted By: KoffeinFlummi
|
||||
*
|
||||
* Hides the scope.
|
||||
*
|
||||
*/
|
||||
|
||||
private ["_scope"];
|
||||
|
||||
((uiNameSpace getVariable "AGM_Optics_Scope") displayCtrl 1) ctrlSetTextColor [1,1,1,0];
|
||||
((uiNameSpace getVariable "AGM_Optics_Scope") displayCtrl 2) ctrlSetTextColor [1,1,1,0];
|
||||
((uiNameSpace getVariable "AGM_Optics_Scope") displayCtrl 5) ctrlSetTextColor [1,1,1,0];
|
||||
((uiNameSpace getVariable "AGM_Optics_Scope") displayCtrl 6) ctrlSetTextColor [1,1,1,0];
|
||||
|
||||
((uiNameSpace getVariable "AGM_Optics_Scope") displayCtrl 1) ctrlCommit 0;
|
||||
((uiNameSpace getVariable "AGM_Optics_Scope") displayCtrl 2) ctrlCommit 0;
|
||||
((uiNameSpace getVariable "AGM_Optics_Scope") displayCtrl 5) ctrlCommit 0;
|
||||
((uiNameSpace getVariable "AGM_Optics_Scope") displayCtrl 6) ctrlCommit 0;
|
@ -1,25 +0,0 @@
|
||||
/*
|
||||
* Original Author: Taosenai
|
||||
* Adapted By: KoffeinFlummi
|
||||
*
|
||||
* Initializes the scope resources.
|
||||
*
|
||||
*/
|
||||
|
||||
private ["_display"];
|
||||
|
||||
// Make sure we only cutRsc when the resource isn't already available
|
||||
if (isNil {uiNameSpace getVariable "AGM_Optics_Scope"} or {isNull (uiNameSpace getVariable "AGM_Optics_Scope")}) exitWith {
|
||||
AGM_Optics_scopeRSC cutRsc ["AGM_Optics_Scope","PLAIN",0];
|
||||
((uiNameSpace getVariable "AGM_Optics_Scope") displayCtrl 1) ctrlSetTextColor [1,1,1,0];
|
||||
((uiNameSpace getVariable "AGM_Optics_Scope") displayCtrl 2) ctrlSetTextColor [1,1,1,0];
|
||||
((uiNameSpace getVariable "AGM_Optics_Scope") displayCtrl 5) ctrlSetTextColor [1,1,1,0];
|
||||
((uiNameSpace getVariable "AGM_Optics_Scope") displayCtrl 6) ctrlSetTextColor [1,1,1,0];
|
||||
|
||||
((uiNameSpace getVariable "AGM_Optics_Scope") displayCtrl 1) ctrlCommit 0;
|
||||
((uiNameSpace getVariable "AGM_Optics_Scope") displayCtrl 2) ctrlCommit 0;
|
||||
((uiNameSpace getVariable "AGM_Optics_Scope") displayCtrl 5) ctrlCommit 0;
|
||||
((uiNameSpace getVariable "AGM_Optics_Scope") displayCtrl 6) ctrlCommit 0;
|
||||
True
|
||||
};
|
||||
False
|
@ -1,94 +0,0 @@
|
||||
/*
|
||||
* Original Author: Taosenai
|
||||
* Adapted By: KoffeinFlummi
|
||||
*
|
||||
* Monitors the RscInGameUI and displays the overlays when needed.
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*/
|
||||
|
||||
if !(cameraOn == AGM_player && {alive AGM_player} && {!visibleMap} && {ctrlShown ((uinamespace getVariable "AGM_OpticsIGUI") displayCtrl 154)}) exitWith {
|
||||
// Failed the state check, hide the scope if it's up
|
||||
if (AGM_Optics_inScope) then {
|
||||
// Hide the scope
|
||||
AGM_Optics_inScope = false;
|
||||
AGM_Optics_inScope_FOV = ([] call cba_fnc_getFOV) select 0;
|
||||
|
||||
[] call AGM_Optics_fnc_hideScope;
|
||||
};
|
||||
};
|
||||
|
||||
AGM_Optics_Camera setposATL (positioncameratoworld [0,0,0.4]);
|
||||
AGM_Optics_Camera camPrepareTarget (positioncameratoworld [0,0,50]);
|
||||
AGM_Optics_Camera camCommitPrepared 0;
|
||||
|
||||
if (cameraView == "Gunner") then {
|
||||
AGM_Optics_Camera camsetFOV 0.7;
|
||||
AGM_Optics_Camera camcommit 0;
|
||||
} else {
|
||||
AGM_Optics_Camera camsetFOV 0.01;
|
||||
AGM_Optics_Camera camcommit 0;
|
||||
};
|
||||
|
||||
private ["_optic", "_scope"];
|
||||
|
||||
disableSerialization;
|
||||
|
||||
// Get the name of the attached optic
|
||||
_optic = (primaryWeaponItems AGM_player) select 2;
|
||||
_scope = uiNameSpace getVariable "AGM_Optics_Scope";
|
||||
|
||||
// Init the scope (if needed)
|
||||
[] call AGM_Optics_fnc_initScope;
|
||||
|
||||
// Check if the optic has changed since we last drew it
|
||||
_doUpdateAllLayers = false;
|
||||
if (AGM_Optics_currentOptic != _optic) then {
|
||||
AGM_Optics_currentOptic = _optic;
|
||||
_doUpdateAllLayers = true;
|
||||
};
|
||||
|
||||
// Check if Splendid Camera, unit switch, etc. has blanked out our displays for no good reason (grrr)
|
||||
if (ctrlText (_scope displayCtrl 1) == "") then {
|
||||
_doUpdateAllLayers = true;
|
||||
};
|
||||
|
||||
// Draw the correct layers (don't show them)
|
||||
if (_doUpdateAllLayers) then {
|
||||
(_scope displayCtrl 1) ctrlSetText getText (configFile >> "CfgWeapons" >> _optic >> "AGM_Optics_reticle");
|
||||
(_scope displayCtrl 2) ctrlSetText getText (configFile >> "CfgWeapons" >> _optic >> "AGM_Optics_reticleIllum");
|
||||
(_scope displayCtrl 5) ctrlSetText getText (configFile >> "CfgWeapons" >> _optic >> "AGM_Optics_bodyNight");
|
||||
(_scope displayCtrl 6) ctrlSetText getText (configFile >> "CfgWeapons" >> _optic >> "AGM_Optics_body");
|
||||
};
|
||||
|
||||
// Stop processing if already in the scope view and FOV hasn't changed
|
||||
if (AGM_Optics_inScope) exitwith {};
|
||||
|
||||
// Mark that we're in enhanced scope view
|
||||
AGM_Optics_inScope = true;
|
||||
|
||||
// Calculate lighting
|
||||
_lighting = sunOrMoon; // 1 is day, 0 is night
|
||||
|
||||
_nightOpacity = 1;
|
||||
_dayOpacity = (0 max moonIntensity * (1 - (0 max overcast)))/5;
|
||||
|
||||
if (_lighting == 1) then {
|
||||
_nightOpacity = 0;
|
||||
_dayOpacity = 1;
|
||||
};
|
||||
|
||||
// Apply lighting and make layers visible
|
||||
(_scope displayCtrl 1) ctrlSetTextColor [1,1,1,1];
|
||||
(_scope displayCtrl 2) ctrlSetTextColor [1,1,1,_nightOpacity];
|
||||
(_scope displayCtrl 5) ctrlSetTextColor [1,1,1,_nightOpacity];
|
||||
(_scope displayCtrl 6) ctrlSetTextColor [1,1,1,_dayOpacity];
|
||||
|
||||
(_scope displayCtrl 1) ctrlCommit 0;
|
||||
(_scope displayCtrl 2) ctrlCommit 0;
|
||||
(_scope displayCtrl 5) ctrlCommit 0;
|
||||
(_scope displayCtrl 6) ctrlCommit 0;
|
Loading…
Reference in New Issue
Block a user