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Removed the options to enable fractures and airway through mission module
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parent
1b02cb2e82
commit
d4a6dd1038
@ -57,7 +57,8 @@ class CfgVehicles {
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};
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};
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};
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class enableAirway {
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// TODO Disabled until the features are implemented
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/*class enableAirway {
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displayName = "Enable Airway";
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description = "Enable Advanced medical Airway";
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typeName = "BOOL";
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@ -68,7 +69,7 @@ class CfgVehicles {
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description = "Enable Advanced medical Fractures";
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typeName = "BOOL";
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defaultValue = 0;
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};
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};*/
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class enableAdvancedWounds {
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displayName = "Enable Advanced wounds";
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description = "Allow reopening of bandaged wounds?";
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@ -170,6 +171,12 @@ class CfgVehicles {
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typeName = "NUMBER";
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defaultValue = 1;
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};
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class maxReviveTime {
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displayName = "MAx Revive time";
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description = "Max amount of seconds a unit can spend in revive state";
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typeName = "NUMBER";
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defaultValue = 1;
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};
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class enableOverdosing {
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displayName = "Enable Overdosing";
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description = "Enable overdosing of medications";
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@ -24,8 +24,9 @@ if !(_activated) exitWith {};
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[_logic, QGVAR(level), "level"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(enableFor), "enableFor"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(enableAirway), "enableAirway"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(enableFractures), "enableFractures"] call EFUNC(common,readSettingFromModule);
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// TODO disabled until implemented
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// [_logic, QGVAR(enableAirway), "enableAirway"] call EFUNC(common,readSettingFromModule);
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// [_logic, QGVAR(enableFractures), "enableFractures"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(enableAdvancedWounds), "enableAdvancedWounds"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(enableScreams), "enableScreams"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(playerDamageThreshold), "playerDamageThreshold"] call EFUNC(common,readSettingFromModule);
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