Removed the options to enable fractures and airway through mission module

This commit is contained in:
Glowbal 2015-04-03 21:32:49 +02:00
parent 1b02cb2e82
commit d4a6dd1038
2 changed files with 12 additions and 4 deletions

View File

@ -57,7 +57,8 @@ class CfgVehicles {
};
};
};
class enableAirway {
// TODO Disabled until the features are implemented
/*class enableAirway {
displayName = "Enable Airway";
description = "Enable Advanced medical Airway";
typeName = "BOOL";
@ -68,7 +69,7 @@ class CfgVehicles {
description = "Enable Advanced medical Fractures";
typeName = "BOOL";
defaultValue = 0;
};
};*/
class enableAdvancedWounds {
displayName = "Enable Advanced wounds";
description = "Allow reopening of bandaged wounds?";
@ -170,6 +171,12 @@ class CfgVehicles {
typeName = "NUMBER";
defaultValue = 1;
};
class maxReviveTime {
displayName = "MAx Revive time";
description = "Max amount of seconds a unit can spend in revive state";
typeName = "NUMBER";
defaultValue = 1;
};
class enableOverdosing {
displayName = "Enable Overdosing";
description = "Enable overdosing of medications";

View File

@ -24,8 +24,9 @@ if !(_activated) exitWith {};
[_logic, QGVAR(level), "level"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(enableFor), "enableFor"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(enableAirway), "enableAirway"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(enableFractures), "enableFractures"] call EFUNC(common,readSettingFromModule);
// TODO disabled until implemented
// [_logic, QGVAR(enableAirway), "enableAirway"] call EFUNC(common,readSettingFromModule);
// [_logic, QGVAR(enableFractures), "enableFractures"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(enableAdvancedWounds), "enableAdvancedWounds"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(enableScreams), "enableScreams"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(playerDamageThreshold), "playerDamageThreshold"] call EFUNC(common,readSettingFromModule);