addToInventory use addMagazineArray -maybe fix #530

This commit is contained in:
PabstMirror 2015-04-12 18:27:21 -05:00
parent 9a25fb4f2f
commit d50bff866b

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@ -4,9 +4,10 @@
* or places it in a weaponHolder if no space. * or places it in a weaponHolder if no space.
* *
* Arguments: * Arguments:
* 0: Unit (OBJECT) * 0: Unit <OBJECT>
* 1: Classname (String) * 1: Classname <STRING>
* 2: Container (String, Optional) uniform, vest, backpack * 2: Container (uniform, vest, backpack) <STRING><OPTIONAL>
* 3: Magazine Ammo Count <NUMBER><OPTIONAL>
* *
* Return Value: * Return Value:
* Array: * Array:
@ -19,6 +20,9 @@
#include "script_component.hpp" #include "script_component.hpp"
EXPLODE_2_PVT(_this,_unit,_classname); EXPLODE_2_PVT(_this,_unit,_classname);
DEFAULT_PARAM(2,_container,"");
DEFAULT_PARAM(3,_ammoCount,-1);
private "_addedToPlayer"; private "_addedToPlayer";
private "_container"; private "_container";
private "_canAdd"; private "_canAdd";
@ -27,23 +31,13 @@ private "_type";
_canAdd = false; _canAdd = false;
_addedToPlayer = true; _addedToPlayer = true;
if((count _this) > 2) then {
_container = _this select 2;
} else {
_container = nil;
};
_type = [_classname] call EFUNC(common,getItemType); _type = [_classname] call EFUNC(common,getItemType);
if(!isNil "_container") then { switch (_container) do {
switch (_container) do {
case "vest": { _canAdd = _unit canAddItemToVest _classname; }; case "vest": { _canAdd = _unit canAddItemToVest _classname; };
case "backpack": { _canAdd = _unit canAddItemToBackpack _classname; }; case "backpack": { _canAdd = _unit canAddItemToBackpack _classname; };
case "uniform": { _canAdd = _unit canAddItemToUniform _classname; }; case "uniform": { _canAdd = _unit canAddItemToUniform _classname; };
}; default {_canAdd = _unit canAdd _classname;};
} else {
_container = "";
_canAdd = _unit canAdd _classname;
}; };
switch ((_type select 0)) do { switch ((_type select 0)) do {
@ -64,18 +58,19 @@ switch ((_type select 0)) do {
}; };
}; };
case "magazine": { case "magazine": {
if (_ammoCount == -1) then {_ammoCount = getNumber (configFile >> "CfgMagazines" >> _classname >> "count");};
if (_canAdd) then { if (_canAdd) then {
switch (_container) do { switch (_container) do {
case "vest": { (vestContainer _unit) addMagazineCargoGlobal [_classname, 1]; }; case "vest": { (vestContainer _unit) addMagazineCargoGlobal [_classname, _ammoCount]; };
case "backpack": { (backpackContainer _unit) addMagazineCargoGlobal [_classname, 1]; }; case "backpack": { (backpackContainer _unit) addMagazineCargoGlobal [_classname, _ammoCount]; };
case "uniform": { (uniformContainer _unit) addMagazineCargoGlobal [_classname, 1]; }; case "uniform": { (uniformContainer _unit) addMagazineCargoGlobal [_classname, _ammoCount]; };
default { _unit addMagazineGlobal _classname; }; default {_unit addMagazine [_classname, _ammoCount]; };
}; };
} else { } else {
_addedToPlayer = false; _addedToPlayer = false;
_pos = _unit modelToWorldVisual [0,1,0.05]; _pos = _unit modelToWorldVisual [0,1,0.05];
_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"]; _unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
_unit addMagazineCargoGlobal [_classname, 1]; _unit addMagazineCargoGlobal [_classname, _ammoCount];
_unit setPosATL _pos; _unit setPosATL _pos;
}; };
}; };