From d51ad8280ac76a3661fad7b0de4600214847695a Mon Sep 17 00:00:00 2001
From: jonpas <jonpas33@gmail.com>
Date: Tue, 25 Aug 2015 03:26:06 +0200
Subject: [PATCH] Updated hearing-framework

---
 documentation/framework/hearing-framework.md | 18 +++++++-----------
 1 file changed, 7 insertions(+), 11 deletions(-)

diff --git a/documentation/framework/hearing-framework.md b/documentation/framework/hearing-framework.md
index 7b10a515bd..6d83665916 100644
--- a/documentation/framework/hearing-framework.md
+++ b/documentation/framework/hearing-framework.md
@@ -1,25 +1,21 @@
 ---
 layout: wiki
-title: Hearing framework
-description:
+title: Hearing Framework
+description: Explains how to set-up headgear with ACE3 hearing system.
 group: framework
 order: 5
 parent: wiki
 ---
 
+## 1. Config Values
 
-## 1. Adding ace_hearing support for helmets
 ```c++
 class CfgWeapons {
-    class H_HelmetB;
-
-    class H_superHelmet: H_HelmetB {
-         GVAR(protection) = 0.80;  // Protection against deafening (0 = less, 1 = more)
-         GVAR(lowerVolume) = 0.60;  // Muffling of the sound (0 = less, 1 = more)
+    class MyHelmet {
+         ace_hearing_protection = 0.80;  // Protection against deafening (0 to 1, higher means more protection)
+         ace_hearing_lowerVolume = 0.60;  // Muffling of the sound (0 to 1, higher means more muffling)
     };
 };
 ```
 
-### 1.1 Notes
-- The protection is a multiplier and not an absolute value, you can still be deafened with a value of 1.
-- Same as above for the sound muffling.
+The protection/muffling is a multiplier and not an absolute value, you can still be deafened/muffled with a value of 1.