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https://github.com/acemod/ACE3.git
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Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into removeFrisk
Conflicts: addons/captives/CfgVehicles.hpp
This commit is contained in:
commit
d53ee1cf85
@ -56,6 +56,13 @@ class CfgVehicles {
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priority = 2.2;
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priority = 2.2;
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hotkey = "L";
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hotkey = "L";
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};
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};
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class GVAR(UnloadCaptive) {
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displayName = CSTRING(UnloadCaptive);
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distance = 4;
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canUnloadCaptive));
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(doUnloadCaptive));
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priority = 1.2;
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};
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};
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};
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};
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};
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@ -101,13 +108,6 @@ class CfgVehicles {
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exceptions[] = {"isNotEscorting"}; \
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exceptions[] = {"isNotEscorting"}; \
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priority = 1.2; \
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priority = 1.2; \
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}; \
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}; \
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class GVAR(UnloadCaptive) { \
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displayName = CSTRING(UnloadCaptive); \
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distance = 4; \
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canUnloadCaptive)); \
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(doUnloadCaptive)); \
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priority = 1.2; \
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}; \
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}; \
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}; \
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};
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};
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@ -23,4 +23,6 @@ PARAMS_2(_unit,_target);
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(_target getVariable [QGVAR(isHandcuffed), false]) &&
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(_target getVariable [QGVAR(isHandcuffed), false]) &&
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{isNull (attachedTo _target)} &&
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{isNull (attachedTo _target)} &&
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{alive _target} &&
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{alive _target} &&
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{!(_target getVariable ["ACE_isUnconscious", false])}
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{!(_target getVariable ["ACE_isUnconscious", false])} &&
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{(vehicle _unit) == _unit} &&
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{(vehicle _target) == _target}
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@ -3,15 +3,14 @@
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* Check if the unit can unload a captive from the vehicle.
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* Check if the unit can unload a captive from the vehicle.
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*
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*
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* Arguments:
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* Arguments:
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* 0: Unit that wants to unload a captive <OBJECT>
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* 0: Unit that wants to unload a captive (player) <OBJECT>
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* 1: A captive. ObjNull for the first escorted captive <OBJECT>
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* 1: A captive loaded in a vehicle <OBJECT>
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* 2: Vehicle to unload a captive from <OBJECT>
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*
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*
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* Return Value:
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* Return Value:
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* The return value <BOOL>
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* The return value <BOOL>
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*
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*
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* Example:
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* Example:
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* [player, bob, car1] call ACE_captives_fnc_canUnloadCaptive;
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* [player, bob] call ACE_captives_fnc_canUnloadCaptive;
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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@ -19,10 +18,6 @@
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private ["_cargo"];
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private ["_cargo"];
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PARAMS_2(_unit,_vehicle);
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PARAMS_2(_player,_unit);
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_cargo = crew _vehicle; // Can also unload from driver, gunner, commander, turret positions. They shouldn't be there anyway.
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((vehicle _unit) != _unit) && {_unit getVariable [QGVAR(isHandcuffed), false]}
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_cargo = [_cargo, {_this getVariable [QGVAR(isHandcuffed), false]}] call EFUNC(common,filter);
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count _cargo > 0
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@ -4,29 +4,18 @@
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*
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*
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* Arguments:
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* Arguments:
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* 0: Unit that wants to unload a captive <OBJECT>
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* 0: Unit that wants to unload a captive <OBJECT>
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* 1: Vehicle to unload a captive from. <BOOL>
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* 1: A captive loaded in a vehicle <OBJECT>
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*
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*
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* Return Value:
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* Return Value:
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* Nothing
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* Nothing
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*
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*
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* Example:
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* Example:
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* [bob, car] call ACE_captives_fnc_doUnloadCaptive
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* [bob, prisoner] call ACE_captives_fnc_doUnloadCaptive
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*
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*
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* Public: No
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* Public: No
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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PARAMS_2(_unit,_vehicle);
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PARAMS_2(_unit,_target);
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private ["_cargo", "_target"];
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_cargo = crew _vehicle; // Can also unload from driver, gunner, commander, turret positions. They shouldn't be there anyway.
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_cargo = [_cargo, {_this getVariable [QGVAR(isHandcuffed), false]}] call EFUNC(common,filter);
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if ((count _cargo) > 0) then {
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_target = _cargo select 0;
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["MoveOutCaptive", [_target], [_target]] call EFUNC(common,targetEvent);
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["MoveOutCaptive", [_target], [_target]] call EFUNC(common,targetEvent);
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} else {
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ERROR("No captive to unload");
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};
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@ -3,6 +3,7 @@ class CfgAmmo {
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class FlareBase: FlareCore {
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class FlareBase: FlareCore {
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intensity = 20000;
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intensity = 20000;
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flareSize = 12;
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flareSize = 12;
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timeToLive = 60;
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};
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};
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class F_40mm_White: FlareBase {
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class F_40mm_White: FlareBase {
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intensity = 40000;
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intensity = 40000;
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@ -10,7 +11,7 @@ class CfgAmmo {
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};
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};
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class F_20mm_White: FlareBase {
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class F_20mm_White: FlareBase {
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intensity = 20000;
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intensity = 20000;
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flareSize = 12;
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flareSize = 6;
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};
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};
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class F_Signal_Green: FlareBase {
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class F_Signal_Green: FlareBase {
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intensity = 20000;
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intensity = 20000;
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@ -19,6 +20,7 @@ class CfgAmmo {
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class Flare_82mm_AMOS_White: FlareCore {
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class Flare_82mm_AMOS_White: FlareCore {
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intensity = 80000;
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intensity = 80000;
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flareSize = 12;
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flareSize = 12;
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timeToLive = 60;
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};
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};
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class F_20mm_Red: F_20mm_White {};
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class F_20mm_Red: F_20mm_White {};
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@ -11,4 +11,12 @@ class CfgSounds {
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sound[] = {QUOTE(PATHTOF(sounds\ACE_earringing_heavy.wav)),8,1.7};
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sound[] = {QUOTE(PATHTOF(sounds\ACE_earringing_heavy.wav)),8,1.7};
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titles[] = {};
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titles[] = {};
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};
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};
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class ACE_Combat_Deafness {
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sound[] = {QUOTE(PATHTOF(sounds\deafness.ogg)),3,1};
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titles[] = {};
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};
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class ACE_Ring_Backblast {
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sound[] = {QUOTE(PATHTOF(sounds\backblast_ring.ogg)),1,1};
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titles[] = {};
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};
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};
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};
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@ -6,6 +6,13 @@ GVAR(currentDeafness) = 0;
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GVAR(newStrength) = 0;
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GVAR(newStrength) = 0;
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GVAR(playerVehAttenuation) = 1;
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GVAR(playerVehAttenuation) = 1;
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GVAR(beep) = false;
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GVAR(beep2) = false;
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GVAR(time2) = 0;
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GVAR(time3) = 0;
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GVAR(time4) = 0;
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GVAR(earRingingPFH) = -1;
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// Spawn volume updating process
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// Spawn volume updating process
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[FUNC(updateVolume), 0.1, [] ] call CBA_fnc_addPerFrameHandler;
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[FUNC(updateVolume), 0.1, [] ] call CBA_fnc_addPerFrameHandler;
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@ -15,6 +22,14 @@ GVAR(playerVehAttenuation) = 1;
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//Reset deafness on respawn (or remote control player switch)
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//Reset deafness on respawn (or remote control player switch)
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["playerChanged", {
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["playerChanged", {
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ACE_player setVariable [QGVAR(dv), 0];
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ACE_player setVariable [QGVAR(prior), 0];
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ACE_player setvariable [QGVAR(deaf), false];
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GVAR(beep) = false;
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GVAR(beep2) = false;
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GVAR(time2) = 0;
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GVAR(time3) = 0;
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GVAR(time4) = 0;
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GVAR(currentDeafness) = 0;
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GVAR(currentDeafness) = 0;
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GVAR(newStrength) = 0;
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GVAR(newStrength) = 0;
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}] call EFUNC(common,addEventhandler);
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}] call EFUNC(common,addEventhandler);
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@ -6,7 +6,7 @@ class CfgPatches {
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weapons[] = {"ACE_EarPlugs"};
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weapons[] = {"ACE_EarPlugs"};
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requiredVersion = REQUIRED_VERSION;
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interaction"};
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requiredAddons[] = {"ace_interaction"};
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author[] = {"KoffeinFlummi", "esteldunedain", "HopeJ", "commy2"};
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author[] = {"KoffeinFlummi", "esteldunedain", "HopeJ", "commy2", "Rocko", "Rommel", "Ruthberg"};
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authorUrl = "https://github.com/KoffeinFlummi/";
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authorUrl = "https://github.com/KoffeinFlummi/";
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VERSION_CONFIG;
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VERSION_CONFIG;
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};
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};
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@ -1,56 +1,92 @@
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/*
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/*
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* Author: KoffeinFlummi, commy2
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* Author: KoffeinFlummi, commy2, Rocko, Rommel, Ruthberg
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* Creates ear ringing effect with set strength.
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* Ear ringing PFH
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*
|
*
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* Arguments:
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* Arguments:
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* 0: Unit (player) <OBJECT>
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* 0: unit <OBJECT>
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* 1: strength of ear ringing (Number between 0 and 1) <NUMBER>
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* 1: strength of ear ringing (Number between 0 and 1) <NUMBER>
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*
|
*
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* Return Value:
|
* Return Value:
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||||||
* None
|
* None
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||||||
*
|
*
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||||||
* Example:
|
* Example:
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* [clientExplosionEvent] call ace_hearing_fnc_earRinging
|
* [_unit, _strength] call ace_hearing_fnc_earRinging
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*
|
*
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* Public: No
|
* Public: No
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||||||
*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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|
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private ["_unit", "_strength"];
|
if (GVAR(DisableEarRinging)) exitWith {};
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|
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_unit = _this select 0;
|
PARAMS_2(_unit,_strength);
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_strength = _this select 1;
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|
if (isNull _unit) exitWith {};
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|
if (_strength < 0.05) exitWith {};
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|
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if (_unit getVariable ["ACE_hasEarPlugsin", false]) then {
|
if (_unit getVariable ["ACE_hasEarPlugsin", false]) then {
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_strength = _strength / 4;
|
_strength = _strength / 4;
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};
|
};
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|
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GVAR(newStrength) = GVAR(newStrength) max _strength;
|
_unit setVariable [QGVAR(dv), (_unit getVariable [QGVAR(dv), 0]) + _strength];
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|
|
||||||
if (missionNamespace getVariable [QGVAR(isEarRingingPlaying), false]) exitWith {};
|
if (GVAR(earRingingPFH) != -1) exitWith {};
|
||||||
|
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|
GVAR(earRingingPFH) = [{
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|
EXPLODE_1_PVT(_this select 0,_unit);
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|
private ["_prior"];
|
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|
_prior = (_unit getvariable [QGVAR(dv), 0]) min 20;
|
||||||
|
|
||||||
if (GVAR(DisableEarRinging)) exitWith {};
|
if (!alive _unit || _prior <= 0) exitWith {
|
||||||
|
_unit setVariable [QGVAR(dv), 0];
|
||||||
if (_strength > 0.75) exitWith {
|
_unit setVariable [QGVAR(prior), 0];
|
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playSound "ACE_EarRinging_Heavy";
|
GVAR(beep) = false;
|
||||||
GVAR(isEarRingingPlaying) = true;
|
GVAR(beep2) = false;
|
||||||
[
|
GVAR(time2) = 0;
|
||||||
{GVAR(isEarRingingPlaying) = false;}, [], 7.0, 0.25
|
GVAR(time3) = 0;
|
||||||
] call EFUNC(common,waitAndExecute);
|
GVAR(time4) = 0;
|
||||||
|
GVAR(earRingingPFH) = -1;
|
||||||
|
[_this select 1] call cba_fnc_removePerFrameHandler;
|
||||||
};
|
};
|
||||||
if (_strength > 0.5) exitWith {
|
|
||||||
playSound "ACE_EarRinging_Medium";
|
if (((_unit getvariable [QGVAR(dv), 0]) - (_unit getvariable [QGVAR(prior), 0])) > 2) then {
|
||||||
GVAR(isEarRingingPlaying) = true;
|
if (ACE_time > GVAR(time3)) then {
|
||||||
[
|
GVAR(beep2) = false;
|
||||||
{GVAR(isEarRingingPlaying) = false;}, [], 5.0, 0.25
|
|
||||||
] call EFUNC(common,waitAndExecute);
|
|
||||||
};
|
};
|
||||||
if (_strength > 0.2) exitWith {
|
if (!GVAR(beep2)) then {
|
||||||
playSound "ACE_EarRinging_Weak";
|
playSound "ACE_Combat_Deafness";
|
||||||
GVAR(isEarRingingPlaying) = true;
|
GVAR(beep2) = true;
|
||||||
GVAR(isEarRingingPlaying) = true;
|
GVAR(time3) = ACE_time + 5;
|
||||||
[
|
|
||||||
{GVAR(isEarRingingPlaying) = false;}, [], 3.0, 0.25
|
|
||||||
] call EFUNC(common,waitAndExecute);
|
|
||||||
};
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
_unit setvariable [QGVAR(prior), _prior];
|
||||||
|
GVAR(volume) = (1 - (_prior / 20)) max 0;
|
||||||
|
|
||||||
|
if (_prior > 19.75) then {
|
||||||
|
_unit setvariable [QGVAR(deaf), true];
|
||||||
|
} else {
|
||||||
|
_unit setvariable [QGVAR(deaf), false];
|
||||||
|
};
|
||||||
|
|
||||||
|
if ((_unit getvariable [QGVAR(deaf), false]) && {ACE_time > GVAR(time4)}) then {
|
||||||
|
playSound "ACE_Combat_Deafness";
|
||||||
|
GVAR(beep2) = true;
|
||||||
|
GVAR(time3) = ACE_time + 10;
|
||||||
|
GVAR(time4) = ACE_time + 30;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Hearing takes longer to return to normal after it hits rock bottom
|
||||||
|
_unit setvariable [QGVAR(dv), _prior - (0.5 * (GVAR(volume) max 0.1))];
|
||||||
|
|
||||||
|
if (_prior > 10) then {
|
||||||
|
//check if the ringing is already being played
|
||||||
|
if (ACE_time > GVAR(time2)) then {
|
||||||
|
GVAR(beep) = false;
|
||||||
|
};
|
||||||
|
if (!GVAR(beep)) then {
|
||||||
|
playSound "ACE_Ring_Backblast";
|
||||||
|
GVAR(time2) = ACE_time + 22;
|
||||||
|
GVAR(beep) = true;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
}, 1, [_unit]] call CBA_fnc_addPerFrameHandler;
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
/*
|
/*
|
||||||
* Author: KoffeinFlummi, commy2
|
* Author: KoffeinFlummi, commy2, Ruthberg
|
||||||
* Handles deafness due to explosions going off near the player.
|
* Handles deafness due to explosions going off near the player.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
@ -16,12 +16,10 @@
|
|||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
private ["_unit", "_damage", "_strength"];
|
PARAMS_2(_unit,_damage);
|
||||||
|
|
||||||
_unit = _this select 0;
|
private ["_strength"];
|
||||||
_damage = _this select 1;
|
_strength = 0 max _damage;
|
||||||
|
|
||||||
_strength = (_damage * 2) min 1;
|
|
||||||
if (_strength < 0.01) exitWith {};
|
if (_strength < 0.01) exitWith {};
|
||||||
|
|
||||||
[{_this call FUNC(earRinging)}, [_unit, _strength], 0.2, 0] call EFUNC(common,waitAndExecute);
|
[{_this call FUNC(earRinging)}, [_unit, _strength], 0.2, 0] call EFUNC(common,waitAndExecute);
|
||||||
|
@ -21,7 +21,7 @@
|
|||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
private ["_silencer", "_audibleFireCoef", "_audibleFire", "_loudness", "_strength", "_vehAttenuation"];
|
private ["_silencer", "_audibleFireCoef", "_loudness", "_strength", "_vehAttenuation", "_magazine", "_muzzles", "_weaponMagazines", "_muzzleMagazines", "_ammoType", "_initSpeed", "_ammoConfig", "_caliber", "_parentClasses"];
|
||||||
|
|
||||||
PARAMS_7(_object,_firer,_distance,_weapon,_muzzle,_mode,_ammo);
|
PARAMS_7(_object,_firer,_distance,_weapon,_muzzle,_mode,_ammo);
|
||||||
|
|
||||||
@ -30,10 +30,11 @@ if (!GVAR(enableCombatDeafness)) exitWith {};
|
|||||||
//Only run if firedNear object is player or player's vehicle:
|
//Only run if firedNear object is player or player's vehicle:
|
||||||
if ((ACE_player != _object) && {(vehicle ACE_player) != _object}) exitWith {};
|
if ((ACE_player != _object) && {(vehicle ACE_player) != _object}) exitWith {};
|
||||||
if (_weapon in ["Throw", "Put"]) exitWith {};
|
if (_weapon in ["Throw", "Put"]) exitWith {};
|
||||||
|
if (_distance > 50) exitWith {};
|
||||||
|
|
||||||
_vehAttenuation = if ((ACE_player == (vehicle ACE_player)) || {isTurnedOut ACE_player}) then {1} else {GVAR(playerVehAttenuation)};
|
_vehAttenuation = if ((ACE_player == (vehicle ACE_player)) || {isTurnedOut ACE_player}) then {1} else {GVAR(playerVehAttenuation)};
|
||||||
|
|
||||||
if (_distance < 1) then {_distance = 1;};
|
_distance = 1 max _distance;
|
||||||
|
|
||||||
_silencer = switch (_weapon) do {
|
_silencer = switch (_weapon) do {
|
||||||
case (primaryWeapon _firer) : {(primaryWeaponItems _firer) select 0};
|
case (primaryWeapon _firer) : {(primaryWeaponItems _firer) select 0};
|
||||||
@ -47,11 +48,48 @@ if (_silencer != "") then {
|
|||||||
_audibleFireCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "audibleFire");
|
_audibleFireCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "audibleFire");
|
||||||
};
|
};
|
||||||
|
|
||||||
_audibleFire = getNumber (configFile >> "CfgAmmo" >> _ammo >> "audibleFire");
|
_weaponMagazines = missionNamespace getVariable [format[QEGVAR(common,weaponMagazines_%1),_weapon], []];
|
||||||
|
if (count _weaponMagazines == 0) then {
|
||||||
|
_muzzles = getArray (configFile >> "CfgWeapons" >> _weapon >> "muzzles");
|
||||||
|
_weaponMagazines = getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines");
|
||||||
|
{
|
||||||
|
if (_x != "this") then {
|
||||||
|
_muzzleMagazines = getArray (configFile >> "CfgWeapons" >> _weapon >> _x >> "magazines");
|
||||||
|
_weaponMagazines append _muzzleMagazines;
|
||||||
|
};
|
||||||
|
} forEach _muzzles;
|
||||||
|
missionNamespace setVariable [format[QEGVAR(common,weaponMagazines_%1),_weapon], _weaponMagazines];
|
||||||
|
};
|
||||||
|
|
||||||
_loudness = _audibleFireCoef * _audibleFire / 64;
|
_magazine = "";
|
||||||
|
{
|
||||||
|
_ammoType = getText(configFile >> "CfgMagazines" >> _x >> "ammo");
|
||||||
|
if (_ammoType == _ammo) exitWith {
|
||||||
|
_magazine = _x;
|
||||||
|
};
|
||||||
|
} forEach _weaponMagazines;
|
||||||
|
|
||||||
|
if (_magazine == "") exitWith {};
|
||||||
|
|
||||||
|
_initSpeed = getNumber(configFile >> "CfgMagazines" >> _magazine >> "initSpeed");
|
||||||
|
_ammoConfig = (configFile >> "CfgAmmo" >> _ammo);
|
||||||
|
_parentClasses = [_ammoConfig, true] call BIS_fnc_returnParents;
|
||||||
|
_caliber = getNumber(_ammoConfig >> "ACE_caliber");
|
||||||
|
_caliber = switch (true) do {
|
||||||
|
case ("ShellBase" in _parentClasses): { 80 };
|
||||||
|
case ("RocketBase" in _parentClasses): { 200 };
|
||||||
|
case ("MissileBase" in _parentClasses): { 600 };
|
||||||
|
case ("SubmunitionBase" in _parentClasses): { 80 };
|
||||||
|
default {
|
||||||
|
if (_caliber <= 0) then { 6.5 } else { _caliber };
|
||||||
|
};
|
||||||
|
};
|
||||||
|
_loudness = (_caliber ^ 1.25 / 10) * (_initspeed / 1000) * _audibleFireCoef / 5;
|
||||||
_strength = _vehAttenuation * (_loudness - (_loudness / 50 * _distance)); // linear drop off
|
_strength = _vehAttenuation * (_loudness - (_loudness / 50 * _distance)); // linear drop off
|
||||||
|
|
||||||
|
//systemChat format["%1 : %2 : %3", _strength, _initSpeed, _parentClasses];
|
||||||
|
//systemChat format["%1 : %2 : %3", _weapon, _magazine, _initSpeed];
|
||||||
|
|
||||||
if (_strength < 0.01) exitWith {};
|
if (_strength < 0.01) exitWith {};
|
||||||
|
|
||||||
[{_this call FUNC(earRinging)}, [ACE_player, _strength], 0.2, 0] call EFUNC(common,waitAndExecute);
|
[{_this call FUNC(earRinging)}, [ACE_player, _strength], 0.2, 0] call EFUNC(common,waitAndExecute);
|
||||||
|
@ -15,6 +15,8 @@
|
|||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
|
private ["_effectType", "_newAttenuation", "_turretConfig", "_turretPath", "_vehicle"];
|
||||||
|
|
||||||
_vehicle = vehicle ACE_player;
|
_vehicle = vehicle ACE_player;
|
||||||
|
|
||||||
if (isNull _vehicle) exitWith {};
|
if (isNull _vehicle) exitWith {};
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
/*
|
/*
|
||||||
* Author: commy2 and esteldunedain
|
* Author: commy2 and esteldunedain and Ruthberg
|
||||||
* Updates and applys the current deafness. Called every 0.1 sec from a PFEH.
|
* Updates and applys the current deafness. Called every 0.1 sec from a PFEH.
|
||||||
*
|
*
|
||||||
* Arguments:
|
* Arguments:
|
||||||
@ -15,19 +15,16 @@
|
|||||||
*/
|
*/
|
||||||
#include "script_component.hpp"
|
#include "script_component.hpp"
|
||||||
|
|
||||||
#define STRENGHTODEAFNESS 3
|
|
||||||
#define MAXDEAFNESS 1.1
|
|
||||||
|
|
||||||
private ["_recoverRate", "_volume"];
|
private ["_recoverRate", "_volume"];
|
||||||
|
|
||||||
// Exit if combat deafness is disabled
|
// Exit if combat deafness is disabled
|
||||||
if !(GVAR(enableCombatDeafness)) exitWith {};
|
if !(GVAR(enableCombatDeafness)) exitWith {};
|
||||||
|
|
||||||
// Check if new noises increase deafness
|
// Check if new noises increase deafness
|
||||||
if (GVAR(newStrength) * STRENGHTODEAFNESS > GVAR(currentDeafness)) then {
|
GVAR(newStrength) = (((ACE_player getvariable [QGVAR(dv), 0]) min 20) / 20) ^ 2;
|
||||||
GVAR(currentDeafness) = GVAR(newStrength) * STRENGHTODEAFNESS min MAXDEAFNESS;
|
if (GVAR(newStrength) > GVAR(currentDeafness)) then {
|
||||||
|
GVAR(currentDeafness) = GVAR(newStrength);
|
||||||
};
|
};
|
||||||
GVAR(newStrength) = 0;
|
|
||||||
|
|
||||||
// Recover rate is slower if deafness is severe
|
// Recover rate is slower if deafness is severe
|
||||||
_recoverRate = 0.01;
|
_recoverRate = 0.01;
|
||||||
|
BIN
addons/hearing/sounds/backblast_ring.ogg
Normal file
BIN
addons/hearing/sounds/backblast_ring.ogg
Normal file
Binary file not shown.
BIN
addons/hearing/sounds/deafness.ogg
Normal file
BIN
addons/hearing/sounds/deafness.ogg
Normal file
Binary file not shown.
BIN
addons/hearing/sounds/flashbang_ring.ogg
Normal file
BIN
addons/hearing/sounds/flashbang_ring.ogg
Normal file
Binary file not shown.
BIN
addons/hearing/sounds/muzzleblast_ring1.ogg
Normal file
BIN
addons/hearing/sounds/muzzleblast_ring1.ogg
Normal file
Binary file not shown.
BIN
addons/hearing/sounds/muzzleblast_ring2.ogg
Normal file
BIN
addons/hearing/sounds/muzzleblast_ring2.ogg
Normal file
Binary file not shown.
@ -549,6 +549,30 @@ class CfgVehicles {
|
|||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class StaticMGWeapon: StaticWeapon {};
|
||||||
|
class HMG_01_base_F: StaticMGWeapon {};
|
||||||
|
class HMG_01_high_base_F: HMG_01_base_F {
|
||||||
|
class ACE_Actions: ACE_Actions {
|
||||||
|
class ACE_MainActions: ACE_MainActions {
|
||||||
|
position = "[-0.172852,0.164063,-0.476091]";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class AA_01_base_F: StaticMGWeapon {
|
||||||
|
class ACE_Actions: ACE_Actions {
|
||||||
|
class ACE_MainActions: ACE_MainActions {
|
||||||
|
position = "[0,0.515869,-0.200671]";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
class AT_01_base_F: StaticMGWeapon {
|
||||||
|
class ACE_Actions: ACE_Actions {
|
||||||
|
class ACE_MainActions: ACE_MainActions {
|
||||||
|
position = "[0,0.515869,-0.200671]";
|
||||||
|
};
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
class thingX;
|
class thingX;
|
||||||
class ReammoBox_F: thingX {
|
class ReammoBox_F: thingX {
|
||||||
class ACE_Actions {
|
class ACE_Actions {
|
||||||
|
@ -32,6 +32,9 @@ _actions = [];
|
|||||||
case (commander _vehicle): { QUOTE(A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_commander_ca.paa) };
|
case (commander _vehicle): { QUOTE(A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_commander_ca.paa) };
|
||||||
default { "" };
|
default { "" };
|
||||||
};
|
};
|
||||||
|
if (_unit getVariable [QEGVAR(captives,isHandcuffed), false]) then {
|
||||||
|
_icon = QUOTE(PATHTOEF(captives,UI\handcuff_ca.paa));
|
||||||
|
};
|
||||||
_actions pushBack
|
_actions pushBack
|
||||||
[
|
[
|
||||||
[
|
[
|
||||||
|
@ -44,8 +44,8 @@ _magazineConfig = if ((currentMagazine _currentShooter) != "") then {
|
|||||||
[]
|
[]
|
||||||
};
|
};
|
||||||
|
|
||||||
//Only enable if both weapon and currentMagazine are enabled (bandaid to allow firing the "AP" missle)
|
//If weapon does not have "javelin enabled", then exit PFEH
|
||||||
if (((count _weaponConfig) < 1) || {(getNumber (_weaponConfig select 0)) != 1} || {(count _magazineConfig) < 1} || {(getNumber ((_magazineConfig select 0) >> "enabled")) != 1}) exitWith {
|
if (((count _weaponConfig) < 1) || {(getNumber (_weaponConfig select 0)) != 1}) exitWith {
|
||||||
__JavelinIGUITargeting ctrlShow false;
|
__JavelinIGUITargeting ctrlShow false;
|
||||||
__JavelinIGUITargetingGate ctrlShow false;
|
__JavelinIGUITargetingGate ctrlShow false;
|
||||||
__JavelinIGUITargetingLines ctrlShow false;
|
__JavelinIGUITargetingLines ctrlShow false;
|
||||||
@ -70,15 +70,16 @@ if ((velocity ACE_player) distance [0,0,0] > 0.5 && {cameraView == "GUNNER"} &&
|
|||||||
// Refresh the firemode
|
// Refresh the firemode
|
||||||
[] call FUNC(showFireMode);
|
[] call FUNC(showFireMode);
|
||||||
|
|
||||||
|
_ammo = _currentShooter ammo (currentWeapon _currentShooter);
|
||||||
|
// not loaded or not "javelin enabled" for magazine, hide targeting and enable firing
|
||||||
|
if ((_ammo == 0) || {(count _magazineConfig) < 1} || {(getNumber ((_magazineConfig select 0) >> "enabled")) != 1}) exitWith {
|
||||||
|
__JavelinIGUITargeting ctrlShow false;
|
||||||
|
__JavelinIGUITargetingGate ctrlShow false;
|
||||||
|
__JavelinIGUITargetingLines ctrlShow false;
|
||||||
|
__JavelinIGUITargetingConstraints ctrlShow false;
|
||||||
|
|
||||||
// bail on not loaded
|
if(!isNil "_fireDisabledEH") then {
|
||||||
if( (vehicle ACE_player) != ACE_player) then {
|
_fireDisabledEH = [_fireDisabledEH] call FUNC(enableFire);
|
||||||
if( (vehicle player) magazineTurretAmmo ["1Rnd_GAT_missiles", [0]] < 1) exitWith {
|
|
||||||
TRACE_1("No turret ammo, exit", "");
|
|
||||||
};
|
|
||||||
} else {
|
|
||||||
if (ACE_player ammo (currentWeapon ACE_player) < 1 ) exitWith {
|
|
||||||
TRACE_1("No ammo, exit", "");
|
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -20,7 +20,7 @@ __JavelinIGUITargetingLines ctrlShow false;
|
|||||||
|
|
||||||
uiNameSpace setVariable [QGVAR(arguments),
|
uiNameSpace setVariable [QGVAR(arguments),
|
||||||
[
|
[
|
||||||
0, // Last runtime
|
ACE_diagTime, // Last runtime
|
||||||
objNull, // currentTargetObject
|
objNull, // currentTargetObject
|
||||||
0, // Run Time
|
0, // Run Time
|
||||||
0, // Lock Time
|
0, // Lock Time
|
||||||
|
@ -219,7 +219,7 @@ class ACE_Medical_Actions {
|
|||||||
items[] = {"ACE_personalAidKit"};
|
items[] = {"ACE_personalAidKit"};
|
||||||
treatmentLocations[] = {QGVAR(useLocation_PAK)};
|
treatmentLocations[] = {QGVAR(useLocation_PAK)};
|
||||||
requiredMedic = QGVAR(medicSetting_PAK);
|
requiredMedic = QGVAR(medicSetting_PAK);
|
||||||
treatmentTime = 10;
|
treatmentTime = QUOTE((_this select 1) call FUNC(treatmentAdvanced_fullHealTreatmentTime));
|
||||||
callbackSuccess = QUOTE(DFUNC(treatmentAdvanced_fullHeal));
|
callbackSuccess = QUOTE(DFUNC(treatmentAdvanced_fullHeal));
|
||||||
itemConsumed = QGVAR(consumeItem_PAK);
|
itemConsumed = QGVAR(consumeItem_PAK);
|
||||||
animationPatient = "";
|
animationPatient = "";
|
||||||
|
@ -76,6 +76,7 @@ PREP(treatmentAdvanced_CPR);
|
|||||||
PREP(treatmentAdvanced_CPRLocal);
|
PREP(treatmentAdvanced_CPRLocal);
|
||||||
PREP(treatmentAdvanced_fullHeal);
|
PREP(treatmentAdvanced_fullHeal);
|
||||||
PREP(treatmentAdvanced_fullHealLocal);
|
PREP(treatmentAdvanced_fullHealLocal);
|
||||||
|
PREP(treatmentAdvanced_fullHealTreatmentTime);
|
||||||
PREP(treatmentAdvanced_medication);
|
PREP(treatmentAdvanced_medication);
|
||||||
PREP(treatmentAdvanced_medicationLocal);
|
PREP(treatmentAdvanced_medicationLocal);
|
||||||
PREP(treatmentAdvanced_surgicalKit_onProgress);
|
PREP(treatmentAdvanced_surgicalKit_onProgress);
|
||||||
|
@ -0,0 +1,26 @@
|
|||||||
|
/*
|
||||||
|
* Author: Ruthberg
|
||||||
|
* Calculates the personal aid kit treatment time based on amount of damage to heal
|
||||||
|
*
|
||||||
|
* Arguments:
|
||||||
|
* unit <OBJECT>
|
||||||
|
*
|
||||||
|
* Return Value:
|
||||||
|
* treatment time <NUMBER>
|
||||||
|
*
|
||||||
|
* Example:
|
||||||
|
* [_target] call ace_medical_fnc_treatmentAdvanced_fullHealTreatmentTime
|
||||||
|
*
|
||||||
|
* Public: No
|
||||||
|
*/
|
||||||
|
#include "script_component.hpp"
|
||||||
|
|
||||||
|
private ["_target", "_totalDamage"];
|
||||||
|
_target = _this;
|
||||||
|
_totalDamage = 0;
|
||||||
|
|
||||||
|
{
|
||||||
|
_totalDamage = _totalDamage + _x;
|
||||||
|
} forEach (_target getVariable [QGVAR(bodyPartStatus), []]);
|
||||||
|
|
||||||
|
(10 max (_totalDamage * 10) min 120)
|
Loading…
Reference in New Issue
Block a user