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https://github.com/acemod/ACE3.git
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Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into removeFrisk
Conflicts: addons/captives/CfgVehicles.hpp
This commit is contained in:
commit
d53ee1cf85
@ -56,6 +56,13 @@ class CfgVehicles {
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priority = 2.2;
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hotkey = "L";
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};
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class GVAR(UnloadCaptive) {
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displayName = CSTRING(UnloadCaptive);
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distance = 4;
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canUnloadCaptive));
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(doUnloadCaptive));
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priority = 1.2;
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};
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};
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};
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@ -101,13 +108,6 @@ class CfgVehicles {
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exceptions[] = {"isNotEscorting"}; \
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priority = 1.2; \
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}; \
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class GVAR(UnloadCaptive) { \
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displayName = CSTRING(UnloadCaptive); \
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distance = 4; \
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condition = QUOTE([ARR_2(_player, _target)] call FUNC(canUnloadCaptive)); \
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statement = QUOTE([ARR_2(_player, _target)] call FUNC(doUnloadCaptive)); \
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priority = 1.2; \
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}; \
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}; \
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};
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@ -23,4 +23,6 @@ PARAMS_2(_unit,_target);
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(_target getVariable [QGVAR(isHandcuffed), false]) &&
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{isNull (attachedTo _target)} &&
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{alive _target} &&
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{!(_target getVariable ["ACE_isUnconscious", false])}
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{!(_target getVariable ["ACE_isUnconscious", false])} &&
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{(vehicle _unit) == _unit} &&
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{(vehicle _target) == _target}
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@ -3,15 +3,14 @@
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* Check if the unit can unload a captive from the vehicle.
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*
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* Arguments:
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* 0: Unit that wants to unload a captive <OBJECT>
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* 1: A captive. ObjNull for the first escorted captive <OBJECT>
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* 2: Vehicle to unload a captive from <OBJECT>
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* 0: Unit that wants to unload a captive (player) <OBJECT>
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* 1: A captive loaded in a vehicle <OBJECT>
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*
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* Return Value:
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* The return value <BOOL>
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*
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* Example:
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* [player, bob, car1] call ACE_captives_fnc_canUnloadCaptive;
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* [player, bob] call ACE_captives_fnc_canUnloadCaptive;
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*
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* Public: No
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*/
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@ -19,10 +18,6 @@
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private ["_cargo"];
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PARAMS_2(_unit,_vehicle);
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PARAMS_2(_player,_unit);
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_cargo = crew _vehicle; // Can also unload from driver, gunner, commander, turret positions. They shouldn't be there anyway.
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_cargo = [_cargo, {_this getVariable [QGVAR(isHandcuffed), false]}] call EFUNC(common,filter);
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count _cargo > 0
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((vehicle _unit) != _unit) && {_unit getVariable [QGVAR(isHandcuffed), false]}
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@ -4,29 +4,18 @@
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*
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* Arguments:
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* 0: Unit that wants to unload a captive <OBJECT>
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* 1: Vehicle to unload a captive from. <BOOL>
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* 1: A captive loaded in a vehicle <OBJECT>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* [bob, car] call ACE_captives_fnc_doUnloadCaptive
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* [bob, prisoner] call ACE_captives_fnc_doUnloadCaptive
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*
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* Public: No
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*/
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#include "script_component.hpp"
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PARAMS_2(_unit,_vehicle);
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PARAMS_2(_unit,_target);
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private ["_cargo", "_target"];
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_cargo = crew _vehicle; // Can also unload from driver, gunner, commander, turret positions. They shouldn't be there anyway.
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_cargo = [_cargo, {_this getVariable [QGVAR(isHandcuffed), false]}] call EFUNC(common,filter);
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if ((count _cargo) > 0) then {
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_target = _cargo select 0;
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["MoveOutCaptive", [_target], [_target]] call EFUNC(common,targetEvent);
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} else {
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ERROR("No captive to unload");
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};
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["MoveOutCaptive", [_target], [_target]] call EFUNC(common,targetEvent);
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@ -3,6 +3,7 @@ class CfgAmmo {
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class FlareBase: FlareCore {
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intensity = 20000;
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flareSize = 12;
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timeToLive = 60;
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};
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class F_40mm_White: FlareBase {
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intensity = 40000;
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@ -10,7 +11,7 @@ class CfgAmmo {
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};
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class F_20mm_White: FlareBase {
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intensity = 20000;
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flareSize = 12;
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flareSize = 6;
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};
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class F_Signal_Green: FlareBase {
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intensity = 20000;
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@ -19,6 +20,7 @@ class CfgAmmo {
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class Flare_82mm_AMOS_White: FlareCore {
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intensity = 80000;
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flareSize = 12;
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timeToLive = 60;
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};
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class F_20mm_Red: F_20mm_White {};
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@ -11,4 +11,12 @@ class CfgSounds {
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sound[] = {QUOTE(PATHTOF(sounds\ACE_earringing_heavy.wav)),8,1.7};
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titles[] = {};
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};
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class ACE_Combat_Deafness {
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sound[] = {QUOTE(PATHTOF(sounds\deafness.ogg)),3,1};
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titles[] = {};
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};
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class ACE_Ring_Backblast {
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sound[] = {QUOTE(PATHTOF(sounds\backblast_ring.ogg)),1,1};
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titles[] = {};
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};
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};
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@ -6,6 +6,13 @@ GVAR(currentDeafness) = 0;
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GVAR(newStrength) = 0;
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GVAR(playerVehAttenuation) = 1;
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GVAR(beep) = false;
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GVAR(beep2) = false;
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GVAR(time2) = 0;
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GVAR(time3) = 0;
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GVAR(time4) = 0;
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GVAR(earRingingPFH) = -1;
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// Spawn volume updating process
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[FUNC(updateVolume), 0.1, [] ] call CBA_fnc_addPerFrameHandler;
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@ -15,6 +22,14 @@ GVAR(playerVehAttenuation) = 1;
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//Reset deafness on respawn (or remote control player switch)
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["playerChanged", {
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ACE_player setVariable [QGVAR(dv), 0];
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ACE_player setVariable [QGVAR(prior), 0];
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ACE_player setvariable [QGVAR(deaf), false];
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GVAR(beep) = false;
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GVAR(beep2) = false;
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GVAR(time2) = 0;
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GVAR(time3) = 0;
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GVAR(time4) = 0;
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GVAR(currentDeafness) = 0;
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GVAR(newStrength) = 0;
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}] call EFUNC(common,addEventhandler);
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@ -6,7 +6,7 @@ class CfgPatches {
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weapons[] = {"ACE_EarPlugs"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interaction"};
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author[] = {"KoffeinFlummi", "esteldunedain", "HopeJ", "commy2"};
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author[] = {"KoffeinFlummi", "esteldunedain", "HopeJ", "commy2", "Rocko", "Rommel", "Ruthberg"};
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authorUrl = "https://github.com/KoffeinFlummi/";
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VERSION_CONFIG;
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};
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@ -1,56 +1,92 @@
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/*
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* Author: KoffeinFlummi, commy2
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* Creates ear ringing effect with set strength.
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* Author: KoffeinFlummi, commy2, Rocko, Rommel, Ruthberg
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* Ear ringing PFH
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*
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* Arguments:
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* 0: Unit (player) <OBJECT>
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* 0: unit <OBJECT>
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* 1: strength of ear ringing (Number between 0 and 1) <NUMBER>
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*
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* Return Value:
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* None
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*
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* Example:
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* [clientExplosionEvent] call ace_hearing_fnc_earRinging
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* [_unit, _strength] call ace_hearing_fnc_earRinging
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit", "_strength"];
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if (GVAR(DisableEarRinging)) exitWith {};
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_unit = _this select 0;
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_strength = _this select 1;
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PARAMS_2(_unit,_strength);
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if (isNull _unit) exitWith {};
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if (_strength < 0.05) exitWith {};
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if (_unit getVariable ["ACE_hasEarPlugsin", false]) then {
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_strength = _strength / 4;
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};
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GVAR(newStrength) = GVAR(newStrength) max _strength;
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_unit setVariable [QGVAR(dv), (_unit getVariable [QGVAR(dv), 0]) + _strength];
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if (missionNamespace getVariable [QGVAR(isEarRingingPlaying), false]) exitWith {};
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if (GVAR(earRingingPFH) != -1) exitWith {};
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GVAR(earRingingPFH) = [{
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EXPLODE_1_PVT(_this select 0,_unit);
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private ["_prior"];
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_prior = (_unit getvariable [QGVAR(dv), 0]) min 20;
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if (!alive _unit || _prior <= 0) exitWith {
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_unit setVariable [QGVAR(dv), 0];
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_unit setVariable [QGVAR(prior), 0];
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GVAR(beep) = false;
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GVAR(beep2) = false;
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GVAR(time2) = 0;
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GVAR(time3) = 0;
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GVAR(time4) = 0;
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GVAR(earRingingPFH) = -1;
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[_this select 1] call cba_fnc_removePerFrameHandler;
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};
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if (((_unit getvariable [QGVAR(dv), 0]) - (_unit getvariable [QGVAR(prior), 0])) > 2) then {
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if (ACE_time > GVAR(time3)) then {
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GVAR(beep2) = false;
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};
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if (!GVAR(beep2)) then {
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playSound "ACE_Combat_Deafness";
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GVAR(beep2) = true;
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GVAR(time3) = ACE_time + 5;
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};
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};
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_unit setvariable [QGVAR(prior), _prior];
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GVAR(volume) = (1 - (_prior / 20)) max 0;
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if (_prior > 19.75) then {
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_unit setvariable [QGVAR(deaf), true];
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} else {
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_unit setvariable [QGVAR(deaf), false];
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};
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if ((_unit getvariable [QGVAR(deaf), false]) && {ACE_time > GVAR(time4)}) then {
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playSound "ACE_Combat_Deafness";
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GVAR(beep2) = true;
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GVAR(time3) = ACE_time + 10;
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GVAR(time4) = ACE_time + 30;
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};
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if (GVAR(DisableEarRinging)) exitWith {};
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if (_strength > 0.75) exitWith {
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playSound "ACE_EarRinging_Heavy";
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GVAR(isEarRingingPlaying) = true;
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[
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{GVAR(isEarRingingPlaying) = false;}, [], 7.0, 0.25
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] call EFUNC(common,waitAndExecute);
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};
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if (_strength > 0.5) exitWith {
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playSound "ACE_EarRinging_Medium";
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GVAR(isEarRingingPlaying) = true;
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[
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{GVAR(isEarRingingPlaying) = false;}, [], 5.0, 0.25
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] call EFUNC(common,waitAndExecute);
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};
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if (_strength > 0.2) exitWith {
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playSound "ACE_EarRinging_Weak";
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GVAR(isEarRingingPlaying) = true;
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GVAR(isEarRingingPlaying) = true;
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[
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{GVAR(isEarRingingPlaying) = false;}, [], 3.0, 0.25
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] call EFUNC(common,waitAndExecute);
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};
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// Hearing takes longer to return to normal after it hits rock bottom
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_unit setvariable [QGVAR(dv), _prior - (0.5 * (GVAR(volume) max 0.1))];
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if (_prior > 10) then {
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//check if the ringing is already being played
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if (ACE_time > GVAR(time2)) then {
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GVAR(beep) = false;
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};
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if (!GVAR(beep)) then {
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playSound "ACE_Ring_Backblast";
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GVAR(time2) = ACE_time + 22;
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GVAR(beep) = true;
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};
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};
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}, 1, [_unit]] call CBA_fnc_addPerFrameHandler;
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|
@ -1,5 +1,5 @@
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/*
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* Author: KoffeinFlummi, commy2
|
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* Author: KoffeinFlummi, commy2, Ruthberg
|
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* Handles deafness due to explosions going off near the player.
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*
|
||||
* Arguments:
|
||||
@ -16,12 +16,10 @@
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*/
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#include "script_component.hpp"
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private ["_unit", "_damage", "_strength"];
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PARAMS_2(_unit,_damage);
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_unit = _this select 0;
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_damage = _this select 1;
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_strength = (_damage * 2) min 1;
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private ["_strength"];
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_strength = 0 max _damage;
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if (_strength < 0.01) exitWith {};
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[{_this call FUNC(earRinging)}, [_unit, _strength], 0.2, 0] call EFUNC(common,waitAndExecute);
|
||||
|
@ -21,7 +21,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
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|
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private ["_silencer", "_audibleFireCoef", "_audibleFire", "_loudness", "_strength", "_vehAttenuation"];
|
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private ["_silencer", "_audibleFireCoef", "_loudness", "_strength", "_vehAttenuation", "_magazine", "_muzzles", "_weaponMagazines", "_muzzleMagazines", "_ammoType", "_initSpeed", "_ammoConfig", "_caliber", "_parentClasses"];
|
||||
|
||||
PARAMS_7(_object,_firer,_distance,_weapon,_muzzle,_mode,_ammo);
|
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|
||||
@ -30,10 +30,11 @@ if (!GVAR(enableCombatDeafness)) exitWith {};
|
||||
//Only run if firedNear object is player or player's vehicle:
|
||||
if ((ACE_player != _object) && {(vehicle ACE_player) != _object}) exitWith {};
|
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if (_weapon in ["Throw", "Put"]) exitWith {};
|
||||
if (_distance > 50) exitWith {};
|
||||
|
||||
_vehAttenuation = if ((ACE_player == (vehicle ACE_player)) || {isTurnedOut ACE_player}) then {1} else {GVAR(playerVehAttenuation)};
|
||||
|
||||
if (_distance < 1) then {_distance = 1;};
|
||||
_distance = 1 max _distance;
|
||||
|
||||
_silencer = switch (_weapon) do {
|
||||
case (primaryWeapon _firer) : {(primaryWeaponItems _firer) select 0};
|
||||
@ -47,10 +48,47 @@ if (_silencer != "") then {
|
||||
_audibleFireCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "audibleFire");
|
||||
};
|
||||
|
||||
_audibleFire = getNumber (configFile >> "CfgAmmo" >> _ammo >> "audibleFire");
|
||||
_weaponMagazines = missionNamespace getVariable [format[QEGVAR(common,weaponMagazines_%1),_weapon], []];
|
||||
if (count _weaponMagazines == 0) then {
|
||||
_muzzles = getArray (configFile >> "CfgWeapons" >> _weapon >> "muzzles");
|
||||
_weaponMagazines = getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines");
|
||||
{
|
||||
if (_x != "this") then {
|
||||
_muzzleMagazines = getArray (configFile >> "CfgWeapons" >> _weapon >> _x >> "magazines");
|
||||
_weaponMagazines append _muzzleMagazines;
|
||||
};
|
||||
} forEach _muzzles;
|
||||
missionNamespace setVariable [format[QEGVAR(common,weaponMagazines_%1),_weapon], _weaponMagazines];
|
||||
};
|
||||
|
||||
_loudness = _audibleFireCoef * _audibleFire / 64;
|
||||
_strength = _vehAttenuation * (_loudness - (_loudness/50 * _distance)); // linear drop off
|
||||
_magazine = "";
|
||||
{
|
||||
_ammoType = getText(configFile >> "CfgMagazines" >> _x >> "ammo");
|
||||
if (_ammoType == _ammo) exitWith {
|
||||
_magazine = _x;
|
||||
};
|
||||
} forEach _weaponMagazines;
|
||||
|
||||
if (_magazine == "") exitWith {};
|
||||
|
||||
_initSpeed = getNumber(configFile >> "CfgMagazines" >> _magazine >> "initSpeed");
|
||||
_ammoConfig = (configFile >> "CfgAmmo" >> _ammo);
|
||||
_parentClasses = [_ammoConfig, true] call BIS_fnc_returnParents;
|
||||
_caliber = getNumber(_ammoConfig >> "ACE_caliber");
|
||||
_caliber = switch (true) do {
|
||||
case ("ShellBase" in _parentClasses): { 80 };
|
||||
case ("RocketBase" in _parentClasses): { 200 };
|
||||
case ("MissileBase" in _parentClasses): { 600 };
|
||||
case ("SubmunitionBase" in _parentClasses): { 80 };
|
||||
default {
|
||||
if (_caliber <= 0) then { 6.5 } else { _caliber };
|
||||
};
|
||||
};
|
||||
_loudness = (_caliber ^ 1.25 / 10) * (_initspeed / 1000) * _audibleFireCoef / 5;
|
||||
_strength = _vehAttenuation * (_loudness - (_loudness / 50 * _distance)); // linear drop off
|
||||
|
||||
//systemChat format["%1 : %2 : %3", _strength, _initSpeed, _parentClasses];
|
||||
//systemChat format["%1 : %2 : %3", _weapon, _magazine, _initSpeed];
|
||||
|
||||
if (_strength < 0.01) exitWith {};
|
||||
|
||||
|
@ -15,6 +15,8 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_effectType", "_newAttenuation", "_turretConfig", "_turretPath", "_vehicle"];
|
||||
|
||||
_vehicle = vehicle ACE_player;
|
||||
|
||||
if (isNull _vehicle) exitWith {};
|
||||
|
@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Author: commy2 and esteldunedain
|
||||
* Author: commy2 and esteldunedain and Ruthberg
|
||||
* Updates and applys the current deafness. Called every 0.1 sec from a PFEH.
|
||||
*
|
||||
* Arguments:
|
||||
@ -15,19 +15,16 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
#define STRENGHTODEAFNESS 3
|
||||
#define MAXDEAFNESS 1.1
|
||||
|
||||
private ["_recoverRate", "_volume"];
|
||||
|
||||
// Exit if combat deafness is disabled
|
||||
if !(GVAR(enableCombatDeafness)) exitWith {};
|
||||
|
||||
// Check if new noises increase deafness
|
||||
if (GVAR(newStrength) * STRENGHTODEAFNESS > GVAR(currentDeafness)) then {
|
||||
GVAR(currentDeafness) = GVAR(newStrength) * STRENGHTODEAFNESS min MAXDEAFNESS;
|
||||
GVAR(newStrength) = (((ACE_player getvariable [QGVAR(dv), 0]) min 20) / 20) ^ 2;
|
||||
if (GVAR(newStrength) > GVAR(currentDeafness)) then {
|
||||
GVAR(currentDeafness) = GVAR(newStrength);
|
||||
};
|
||||
GVAR(newStrength) = 0;
|
||||
|
||||
// Recover rate is slower if deafness is severe
|
||||
_recoverRate = 0.01;
|
||||
|
BIN
addons/hearing/sounds/backblast_ring.ogg
Normal file
BIN
addons/hearing/sounds/backblast_ring.ogg
Normal file
Binary file not shown.
BIN
addons/hearing/sounds/deafness.ogg
Normal file
BIN
addons/hearing/sounds/deafness.ogg
Normal file
Binary file not shown.
BIN
addons/hearing/sounds/flashbang_ring.ogg
Normal file
BIN
addons/hearing/sounds/flashbang_ring.ogg
Normal file
Binary file not shown.
BIN
addons/hearing/sounds/muzzleblast_ring1.ogg
Normal file
BIN
addons/hearing/sounds/muzzleblast_ring1.ogg
Normal file
Binary file not shown.
BIN
addons/hearing/sounds/muzzleblast_ring2.ogg
Normal file
BIN
addons/hearing/sounds/muzzleblast_ring2.ogg
Normal file
Binary file not shown.
@ -548,6 +548,30 @@ class CfgVehicles {
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class StaticMGWeapon: StaticWeapon {};
|
||||
class HMG_01_base_F: StaticMGWeapon {};
|
||||
class HMG_01_high_base_F: HMG_01_base_F {
|
||||
class ACE_Actions: ACE_Actions {
|
||||
class ACE_MainActions: ACE_MainActions {
|
||||
position = "[-0.172852,0.164063,-0.476091]";
|
||||
};
|
||||
};
|
||||
};
|
||||
class AA_01_base_F: StaticMGWeapon {
|
||||
class ACE_Actions: ACE_Actions {
|
||||
class ACE_MainActions: ACE_MainActions {
|
||||
position = "[0,0.515869,-0.200671]";
|
||||
};
|
||||
};
|
||||
};
|
||||
class AT_01_base_F: StaticMGWeapon {
|
||||
class ACE_Actions: ACE_Actions {
|
||||
class ACE_MainActions: ACE_MainActions {
|
||||
position = "[0,0.515869,-0.200671]";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class thingX;
|
||||
class ReammoBox_F: thingX {
|
||||
|
@ -32,6 +32,9 @@ _actions = [];
|
||||
case (commander _vehicle): { QUOTE(A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_commander_ca.paa) };
|
||||
default { "" };
|
||||
};
|
||||
if (_unit getVariable [QEGVAR(captives,isHandcuffed), false]) then {
|
||||
_icon = QUOTE(PATHTOEF(captives,UI\handcuff_ca.paa));
|
||||
};
|
||||
_actions pushBack
|
||||
[
|
||||
[
|
||||
|
@ -7,7 +7,7 @@ TRACE_1("enter", _this);
|
||||
|
||||
private["_apos", "_aposX", "_aposY", "_args", "_boundsInput", "_bpos", "_canFire", "_constraintBottom"];
|
||||
private["_constraintLeft", "_constraintRight", "_constraintTop", "_currentTarget", "_fireDisabledEH"];
|
||||
private["_firedEH", "_fov", "_lastTick", "_lockTime", "_maxX", "_maxY", "_minX", "_minY", "_newTarget"];
|
||||
private["_firedEH", "_fov", "_lastTick", "_lockTime", "_maxX", "_maxY", "_minX", "_minY", "_newTarget"];
|
||||
private["_offsetX", "_offsetY", "_pos", "_randomLockInterval", "_randomPosWithinBounds", "_range"];
|
||||
private["_runTime", "_soundTime", "_targetArray", "_zamerny", "_currentShooter"];
|
||||
|
||||
@ -44,24 +44,24 @@ _magazineConfig = if ((currentMagazine _currentShooter) != "") then {
|
||||
[]
|
||||
};
|
||||
|
||||
//Only enable if both weapon and currentMagazine are enabled (bandaid to allow firing the "AP" missle)
|
||||
if (((count _weaponConfig) < 1) || {(getNumber (_weaponConfig select 0)) != 1} || {(count _magazineConfig) < 1} || {(getNumber ((_magazineConfig select 0) >> "enabled")) != 1}) exitWith {
|
||||
//If weapon does not have "javelin enabled", then exit PFEH
|
||||
if (((count _weaponConfig) < 1) || {(getNumber (_weaponConfig select 0)) != 1}) exitWith {
|
||||
__JavelinIGUITargeting ctrlShow false;
|
||||
__JavelinIGUITargetingGate ctrlShow false;
|
||||
__JavelinIGUITargetingLines ctrlShow false;
|
||||
__JavelinIGUITargetingConstraints ctrlShow false;
|
||||
|
||||
|
||||
if(!isNil "_fireDisabledEH") then {
|
||||
_fireDisabledEH = [_fireDisabledEH] call FUNC(enableFire);
|
||||
};
|
||||
|
||||
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
uiNamespace setVariable["ACE_RscOptics_javelin_PFH", nil];
|
||||
};
|
||||
|
||||
// Find a target within the optic range
|
||||
_newTarget = objNull;
|
||||
|
||||
|
||||
// Bail on fast movement
|
||||
if ((velocity ACE_player) distance [0,0,0] > 0.5 && {cameraView == "GUNNER"} && {cameraOn == ACE_player}) exitWith { // keep it steady.
|
||||
ACE_player switchCamera "INTERNAL";
|
||||
@ -69,19 +69,20 @@ if ((velocity ACE_player) distance [0,0,0] > 0.5 && {cameraView == "GUNNER"} &&
|
||||
|
||||
// Refresh the firemode
|
||||
[] call FUNC(showFireMode);
|
||||
|
||||
|
||||
// bail on not loaded
|
||||
if( (vehicle ACE_player) != ACE_player) then {
|
||||
if( (vehicle player) magazineTurretAmmo ["1Rnd_GAT_missiles", [0]] < 1) exitWith {
|
||||
TRACE_1("No turret ammo, exit", "");
|
||||
|
||||
_ammo = _currentShooter ammo (currentWeapon _currentShooter);
|
||||
// not loaded or not "javelin enabled" for magazine, hide targeting and enable firing
|
||||
if ((_ammo == 0) || {(count _magazineConfig) < 1} || {(getNumber ((_magazineConfig select 0) >> "enabled")) != 1}) exitWith {
|
||||
__JavelinIGUITargeting ctrlShow false;
|
||||
__JavelinIGUITargetingGate ctrlShow false;
|
||||
__JavelinIGUITargetingLines ctrlShow false;
|
||||
__JavelinIGUITargetingConstraints ctrlShow false;
|
||||
|
||||
if(!isNil "_fireDisabledEH") then {
|
||||
_fireDisabledEH = [_fireDisabledEH] call FUNC(enableFire);
|
||||
};
|
||||
} else {
|
||||
if (ACE_player ammo (currentWeapon ACE_player) < 1 ) exitWith {
|
||||
TRACE_1("No ammo, exit", "");
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
_range = parseNumber (ctrlText __JavelinIGUIRangefinder);
|
||||
TRACE_1("Viewing range", _range);
|
||||
if (_range > 50 && {_range < 2500}) then {
|
||||
@ -113,7 +114,7 @@ _zamerny = if (_currentTarget isKindOf "CAManBase") then {_currentTarget selecti
|
||||
_randomPosWithinBounds = [(_zamerny select 0) + 1 - (random 2.0),(_zamerny select 1) + 1 - (random 2.0),(_zamerny select 2) + 0.5 - (random 1.0)];
|
||||
|
||||
_apos = worldToScreen (_currentTarget modelToWorld _randomPosWithinBounds);
|
||||
|
||||
|
||||
_aposX = 0;
|
||||
_aposY = 0;
|
||||
if (count _apos < 2) then {
|
||||
@ -124,7 +125,7 @@ if (count _apos < 2) then {
|
||||
_aposY = (_apos select 1) + _offsetY;
|
||||
};
|
||||
|
||||
if((call CBA_fnc_getFoV) select 1 > 9) then {
|
||||
if((call CBA_fnc_getFoV) select 1 > 9) then {
|
||||
__JavelinIGUINFOV ctrlSetTextColor __ColorGreen;
|
||||
__JavelinIGUIWFOV ctrlSetTextColor __ColorGray;
|
||||
} else {
|
||||
@ -134,9 +135,9 @@ if((call CBA_fnc_getFoV) select 1 > 9) then {
|
||||
|
||||
FUNC(disableFire) = {
|
||||
_firedEH = _this select 0;
|
||||
|
||||
|
||||
if(_firedEH < 0 && difficulty > 0) then {
|
||||
_firedEH = [ACE_player, "DefaultAction", {true}, {
|
||||
_firedEH = [ACE_player, "DefaultAction", {true}, {
|
||||
_canFire = (_this select 1) getVariable["ace_missileguidance_target", nil];
|
||||
if(!isNil "_canFire") exitWith { false };
|
||||
true
|
||||
@ -146,7 +147,7 @@ FUNC(disableFire) = {
|
||||
};
|
||||
FUNC(enableFire) = {
|
||||
_firedEH = _this select 0;
|
||||
|
||||
|
||||
if(_firedEH > 0 && difficulty > 0) then {
|
||||
[ACE_player, "DefaultAction", _firedEH] call EFUNC(common,removeActionEventHandler);
|
||||
};
|
||||
@ -157,38 +158,38 @@ if (isNull _newTarget) then {
|
||||
// No targets found
|
||||
_currentTarget = objNull;
|
||||
_lockTime = 0;
|
||||
|
||||
|
||||
__JavelinIGUISeek ctrlSetTextColor __ColorGray;
|
||||
__JavelinIGUITargeting ctrlShow false;
|
||||
__JavelinIGUITargetingGate ctrlShow false;
|
||||
__JavelinIGUITargetingLines ctrlShow false;
|
||||
__JavelinIGUITargetingConstraints ctrlShow false;
|
||||
|
||||
_currentShooter setVariable ["ace_missileguidance_target",nil, false];
|
||||
|
||||
|
||||
_currentShooter setVariable ["ace_missileguidance_target",nil, false];
|
||||
|
||||
// Disallow fire
|
||||
_fireDisabledEH = [_fireDisabledEH] call FUNC(disableFire);
|
||||
} else {
|
||||
_fov = [] call CBA_fnc_getFoV;
|
||||
TRACE_1("FOV", _fov);
|
||||
if (_newTarget distance ACE_player < 2500
|
||||
&& {(call CBA_fnc_getFoV) select 1 > 9}
|
||||
&& { (currentVisionMode ACE_player == 2)}
|
||||
&& GVAR(isLockKeyDown)
|
||||
) then {
|
||||
&& {(call CBA_fnc_getFoV) select 1 > 9}
|
||||
&& { (currentVisionMode ACE_player == 2)}
|
||||
&& GVAR(isLockKeyDown)
|
||||
) then {
|
||||
// Lock on after 3 seconds
|
||||
if(_currentTarget != _newTarget) then {
|
||||
if(_currentTarget != _newTarget) then {
|
||||
TRACE_1("New Target, reseting locking", _newTarget);
|
||||
_lockTime = ACE_diagTime;
|
||||
_currentTarget = _newTarget;
|
||||
|
||||
|
||||
playSound "ACE_Javelin_Locking";
|
||||
} else {
|
||||
if(ACE_diagTime - _lockTime > __LOCKONTIME + _randomLockInterval) then {
|
||||
TRACE_2("LOCKED!", _currentTarget, _lockTime);
|
||||
|
||||
|
||||
__JavelinIGUISeek ctrlSetTextColor __ColorGreen;
|
||||
|
||||
|
||||
__JavelinIGUITargeting ctrlShow true;
|
||||
__JavelinIGUITargetingConstrains ctrlShow false;
|
||||
__JavelinIGUITargetingGate ctrlShow true;
|
||||
@ -198,34 +199,34 @@ if (isNull _newTarget) then {
|
||||
//__JavelinIGUITargetingLineV ctrlSetPosition [_aposX,ctrlPosition __JavelinIGUITargetingLineV select 1];
|
||||
//__JavelinIGUITargetingLineH ctrlSetPosition [ctrlPosition __JavelinIGUITargetingLineH select 0,_aposY];
|
||||
//{_x ctrlCommit __TRACKINTERVAL} forEach [__JavelinIGUITargetingLineH,__JavelinIGUITargetingLineV];
|
||||
|
||||
|
||||
_boundsInput = if (_currentTarget isKindOf "CAManBase") then {
|
||||
[_currentTarget,[-1,-1,-2],_currentTarget selectionPosition "body"];
|
||||
} else {
|
||||
[_currentTarget,[-1,-1,-2],_currentTarget selectionPosition "zamerny"];
|
||||
};
|
||||
|
||||
|
||||
_bpos = _boundsInput call EFUNC(common,worldToScreenBounds);
|
||||
|
||||
_minX = ((_bpos select 0) + _offsetX) max _constraintLeft;
|
||||
_minY = ((_bpos select 1) + _offsetY) max _constraintTop;
|
||||
_maxX = ((_bpos select 2) + _offsetX) min (_constraintRight - 0.025*(3/4)*SafezoneH);
|
||||
_maxY = ((_bpos select 3) + _offsetY) min (_constraintBottom - 0.025*SafezoneH);
|
||||
|
||||
|
||||
TRACE_4("", _boundsInput, _bpos, _minX, _minY);
|
||||
|
||||
|
||||
__JavelinIGUITargetingGateTL ctrlSetPosition [_minX,_minY];
|
||||
__JavelinIGUITargetingGateTR ctrlSetPosition [_maxX,_minY];
|
||||
__JavelinIGUITargetingGateBL ctrlSetPosition [_minX,_maxY];
|
||||
__JavelinIGUITargetingGateBR ctrlSetPosition [_maxX,_maxY];
|
||||
|
||||
|
||||
{_x ctrlCommit __TRACKINTERVAL} forEach [__JavelinIGUITargetingGateTL,__JavelinIGUITargetingGateTR,__JavelinIGUITargetingGateBL,__JavelinIGUITargetingGateBR];
|
||||
|
||||
|
||||
_currentShooter setVariable["ace_missileguidance_target", _currentTarget, false];
|
||||
|
||||
|
||||
// Allow fire
|
||||
_fireDisabledEH = [_fireDisabledEH] call FUNC(enableFire);
|
||||
|
||||
|
||||
if(ACE_diagTime > _soundTime) then {
|
||||
playSound "ACE_Javelin_Locked";
|
||||
_soundTime = ACE_diagTime + 0.25;
|
||||
@ -233,31 +234,31 @@ if (isNull _newTarget) then {
|
||||
} else {
|
||||
__JavelinIGUITargeting ctrlShow true;
|
||||
__JavelinIGUITargetingGate ctrlShow true;
|
||||
__JavelinIGUITargetingConstrains ctrlShow true;
|
||||
__JavelinIGUITargetingConstrains ctrlShow true;
|
||||
__JavelinIGUITargetingLines ctrlShow false;
|
||||
|
||||
_currentShooter setVariable["ace_missileguidance_target", nil, false];
|
||||
|
||||
|
||||
_boundsInput = if (_currentTarget isKindOf "CAManBase") then {
|
||||
[_newTarget,[-1,-1,-2],_currentTarget selectionPosition "body"];
|
||||
} else {
|
||||
[_newTarget,[-1,-1,-1],_currentTarget selectionPosition "zamerny"];
|
||||
};
|
||||
|
||||
|
||||
_bpos = _boundsInput call EFUNC(common,worldToScreenBounds);
|
||||
|
||||
|
||||
_minX = ((_bpos select 0) + _offsetX) max _constraintLeft;
|
||||
_minY = ((_bpos select 1) + _offsetY) max _constraintTop;
|
||||
_maxX = ((_bpos select 2) + _offsetX) min (_constraintRight - 0.025*(3/4)*SafezoneH);
|
||||
_maxY = ((_bpos select 3) + _offsetY) min (_constraintBottom - 0.025*SafezoneH);
|
||||
|
||||
|
||||
TRACE_4("", _boundsInput, _bpos, _minX, _minY);
|
||||
|
||||
|
||||
__JavelinIGUITargetingGateTL ctrlSetPosition [_minX,_minY];
|
||||
__JavelinIGUITargetingGateTR ctrlSetPosition [_maxX,_minY];
|
||||
__JavelinIGUITargetingGateBL ctrlSetPosition [_minX,_maxY];
|
||||
__JavelinIGUITargetingGateBR ctrlSetPosition [_maxX,_maxY];
|
||||
|
||||
|
||||
{_x ctrlCommit __TRACKINTERVAL} forEach [__JavelinIGUITargetingGateTL,__JavelinIGUITargetingGateTR,__JavelinIGUITargetingGateBL,__JavelinIGUITargetingGateBR];
|
||||
|
||||
if(ACE_diagTime > _soundTime) then {
|
||||
@ -265,25 +266,25 @@ if (isNull _newTarget) then {
|
||||
_soundTime = ACE_diagTime + 0.25;
|
||||
};
|
||||
// Disallow fire
|
||||
_fireDisabledEH = [_fireDisabledEH] call FUNC(disableFire);
|
||||
_fireDisabledEH = [_fireDisabledEH] call FUNC(disableFire);
|
||||
};
|
||||
};
|
||||
} else {
|
||||
} else {
|
||||
// No targets found
|
||||
_currentTarget = objNull;
|
||||
_lockTime = 0;
|
||||
|
||||
|
||||
__JavelinIGUISeek ctrlSetTextColor __ColorGray;
|
||||
__JavelinIGUITargeting ctrlShow false;
|
||||
__JavelinIGUITargetingGate ctrlShow false;
|
||||
__JavelinIGUITargetingLines ctrlShow false;
|
||||
__JavelinIGUITargetingConstraints ctrlShow false;
|
||||
|
||||
|
||||
_currentShooter setVariable ["ace_missileguidance_target",nil, false];
|
||||
|
||||
|
||||
// Disallow fire
|
||||
_fireDisabledEH = [_fireDisabledEH] call FUNC(disableFire);
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
//TRACE_2("", _newTarget, _currentTarget);
|
||||
|
@ -20,7 +20,7 @@ __JavelinIGUITargetingLines ctrlShow false;
|
||||
|
||||
uiNameSpace setVariable [QGVAR(arguments),
|
||||
[
|
||||
0, // Last runtime
|
||||
ACE_diagTime, // Last runtime
|
||||
objNull, // currentTargetObject
|
||||
0, // Run Time
|
||||
0, // Lock Time
|
||||
|
@ -219,7 +219,7 @@ class ACE_Medical_Actions {
|
||||
items[] = {"ACE_personalAidKit"};
|
||||
treatmentLocations[] = {QGVAR(useLocation_PAK)};
|
||||
requiredMedic = QGVAR(medicSetting_PAK);
|
||||
treatmentTime = 10;
|
||||
treatmentTime = QUOTE((_this select 1) call FUNC(treatmentAdvanced_fullHealTreatmentTime));
|
||||
callbackSuccess = QUOTE(DFUNC(treatmentAdvanced_fullHeal));
|
||||
itemConsumed = QGVAR(consumeItem_PAK);
|
||||
animationPatient = "";
|
||||
|
@ -76,6 +76,7 @@ PREP(treatmentAdvanced_CPR);
|
||||
PREP(treatmentAdvanced_CPRLocal);
|
||||
PREP(treatmentAdvanced_fullHeal);
|
||||
PREP(treatmentAdvanced_fullHealLocal);
|
||||
PREP(treatmentAdvanced_fullHealTreatmentTime);
|
||||
PREP(treatmentAdvanced_medication);
|
||||
PREP(treatmentAdvanced_medicationLocal);
|
||||
PREP(treatmentAdvanced_surgicalKit_onProgress);
|
||||
|
@ -0,0 +1,26 @@
|
||||
/*
|
||||
* Author: Ruthberg
|
||||
* Calculates the personal aid kit treatment time based on amount of damage to heal
|
||||
*
|
||||
* Arguments:
|
||||
* unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* treatment time <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* [_target] call ace_medical_fnc_treatmentAdvanced_fullHealTreatmentTime
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_target", "_totalDamage"];
|
||||
_target = _this;
|
||||
_totalDamage = 0;
|
||||
|
||||
{
|
||||
_totalDamage = _totalDamage + _x;
|
||||
} forEach (_target getVariable [QGVAR(bodyPartStatus), []]);
|
||||
|
||||
(10 max (_totalDamage * 10) min 120)
|
Loading…
Reference in New Issue
Block a user