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Only force animation when necessary
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@ -89,7 +89,7 @@ _anim = [_unit] call EFUNC(common,getDeathAnim);
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[{
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_unit = _this select 0;
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_anim = _this select 1;
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if (_unit getVariable "ACE_isUnconscious") then {
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if ((_unit getVariable "ACE_isUnconscious") and (animationState _unit != _anim)) then {
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[_unit, _anim, 2, true] call EFUNC(common,doAnimation);
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};
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}, [_unit, _anim], 2, 1] call EFUNC(common,waitAndExecute);
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