Merge pull request #2038 from jonpas/docFixes

Documentation Fixes
This commit is contained in:
bux578 2015-08-07 08:53:29 +02:00
commit d636b4b5c7
6 changed files with 11 additions and 6 deletions

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@ -3,6 +3,7 @@ layout: wiki
title: Finger
description: Finger pointing
group: feature
category: realism
parent: wiki
---

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@ -2,8 +2,8 @@
layout: wiki
title: Interaction
description:
category: Interaction
group: feature
category: interaction
parent: wiki
---

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@ -3,6 +3,7 @@ layout: wiki
title: Parachute
description: Add an altimeter and a non-steerable parachute
group: feature
category: equipment
parent: wiki
---

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@ -3,6 +3,7 @@ layout: wiki
title: Sitting
description:
group: feature
category: interaction
parent: wiki
---

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@ -2,6 +2,7 @@
layout: wiki
title: Slideshow
group: feature
category: interaction
parent: wiki
---
@ -10,7 +11,7 @@ This adds the ability to have images shown on some objects and have other object
Please note that only objects with hiddenSelection 0 can be used to render images (whiteboard, TV, PC Screen being the most notable examples).
## 2. Usage
Note that this sections is for users, for mission makers refer to [the entry in mission-tools](./missionmaker/mission-tools.html)
Note that this sections is for users, for mission makers refer to [the entry in mission-tools](../missionmaker/mission-tools.html)
Also if no remotes are defined the "screen" object itself becomes the remote.
### 2.1 Switching between images

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@ -15,13 +15,14 @@ parent: wiki
They can be found in the editor under: "Empty" >> "ACE Respawn"
**Classnames:**
* `ACE_Rallypoint_West`, `ACE_Rallypoint_West_Base`
* `ACE_Rallypoint_East`, `ACE_Rallypoint_East_Base`
* `ACE_Rallypoint_Independent`, `ACE_Rallypoint_Independent_Base`
- `ACE_Rallypoint_West`, `ACE_Rallypoint_West_Base`
- `ACE_Rallypoint_East`, `ACE_Rallypoint_East_Base`
- `ACE_Rallypoint_Independent`, `ACE_Rallypoint_Independent_Base`
Using the Interaction Menu on a rallypoint offers the ability to teleport from one flagpole to the other flagpole and vice versa.
If you want to change the texture of the flag use this line:
```c++
this setFlagTexture 'path\to\my\texture\my_awesome_clan_logo.paa';
```
@ -32,7 +33,7 @@ All units synced to the ["Rallypoint System" module](./modules.html#1.14-rallypo
<div class="panel callout">
<h5>Note:</h5>
<p>It's important to mention that this doesn't work for player who join during a mission (JIP = Join in progress). That's something we can't change because that's the way Bohemia has implemented their module framework.</p>
<p>It's important to mention that this doesn't work for player who join during a mission (JIP = Join in progress). That's something we can't change because that's the way Bohemia Interactive has implemented their module framework.</p>
</div>
To enable other units to move them add this to the unit's initialization code: