mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
commit
d636b4b5c7
@ -3,6 +3,7 @@ layout: wiki
|
||||
title: Finger
|
||||
description: Finger pointing
|
||||
group: feature
|
||||
category: realism
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
|
@ -2,8 +2,8 @@
|
||||
layout: wiki
|
||||
title: Interaction
|
||||
description:
|
||||
category: Interaction
|
||||
group: feature
|
||||
category: interaction
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
|
@ -3,6 +3,7 @@ layout: wiki
|
||||
title: Parachute
|
||||
description: Add an altimeter and a non-steerable parachute
|
||||
group: feature
|
||||
category: equipment
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
|
@ -3,6 +3,7 @@ layout: wiki
|
||||
title: Sitting
|
||||
description:
|
||||
group: feature
|
||||
category: interaction
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
|
@ -2,6 +2,7 @@
|
||||
layout: wiki
|
||||
title: Slideshow
|
||||
group: feature
|
||||
category: interaction
|
||||
parent: wiki
|
||||
---
|
||||
|
||||
@ -10,7 +11,7 @@ This adds the ability to have images shown on some objects and have other object
|
||||
Please note that only objects with hiddenSelection 0 can be used to render images (whiteboard, TV, PC Screen being the most notable examples).
|
||||
|
||||
## 2. Usage
|
||||
Note that this sections is for users, for mission makers refer to [the entry in mission-tools](./missionmaker/mission-tools.html)
|
||||
Note that this sections is for users, for mission makers refer to [the entry in mission-tools](../missionmaker/mission-tools.html)
|
||||
Also if no remotes are defined the "screen" object itself becomes the remote.
|
||||
|
||||
### 2.1 Switching between images
|
||||
|
@ -15,13 +15,14 @@ parent: wiki
|
||||
They can be found in the editor under: "Empty" >> "ACE Respawn"
|
||||
|
||||
**Classnames:**
|
||||
* `ACE_Rallypoint_West`, `ACE_Rallypoint_West_Base`
|
||||
* `ACE_Rallypoint_East`, `ACE_Rallypoint_East_Base`
|
||||
* `ACE_Rallypoint_Independent`, `ACE_Rallypoint_Independent_Base`
|
||||
- `ACE_Rallypoint_West`, `ACE_Rallypoint_West_Base`
|
||||
- `ACE_Rallypoint_East`, `ACE_Rallypoint_East_Base`
|
||||
- `ACE_Rallypoint_Independent`, `ACE_Rallypoint_Independent_Base`
|
||||
|
||||
Using the Interaction Menu on a rallypoint offers the ability to teleport from one flagpole to the other flagpole and vice versa.
|
||||
|
||||
If you want to change the texture of the flag use this line:
|
||||
|
||||
```c++
|
||||
this setFlagTexture 'path\to\my\texture\my_awesome_clan_logo.paa';
|
||||
```
|
||||
@ -32,7 +33,7 @@ All units synced to the ["Rallypoint System" module](./modules.html#1.14-rallypo
|
||||
|
||||
<div class="panel callout">
|
||||
<h5>Note:</h5>
|
||||
<p>It's important to mention that this doesn't work for player who join during a mission (JIP = Join in progress). That's something we can't change because that's the way Bohemia has implemented their module framework.</p>
|
||||
<p>It's important to mention that this doesn't work for player who join during a mission (JIP = Join in progress). That's something we can't change because that's the way Bohemia Interactive has implemented their module framework.</p>
|
||||
</div>
|
||||
|
||||
To enable other units to move them add this to the unit's initialization code:
|
||||
|
Loading…
Reference in New Issue
Block a user