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Enable compass, auto-refresh units, pass display to PFHs
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@ -57,12 +57,12 @@ class GVAR(interface) {
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};
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class compass180_270: compass0_90 {
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idc = IDC_COMP_180;
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x = COMPASS_W * 1.5;
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x = 0;
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text = "A3\ui_f_curator\data\cfgIngameUI\compass\texture0_ca.paa";
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};
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class compass270_0: compass0_90 {
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idc = IDC_COMP_270;
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x = COMPASS_W * 2;
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x = COMPASS_W * -0.5;
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text = "A3\ui_f_curator\data\cfgIngameUI\compass\texture90_ca.paa";
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};
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class compassCaret: RscFrame {
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@ -147,14 +147,14 @@ class GVAR(interface) {
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class unitTools: RscControlsGroupNoScrollbars {
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idc = IDC_UNIT;
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x = safeZoneX;
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y = safeZoneY;
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y = safeZoneY + TOOL_H * 2;
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w = TOOL_W * 2;
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h = safeZoneH;
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class controls {
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class unitTree: RscTree {
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idc = IDC_UNIT_TREE;
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x = 0;
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y = TOOL_H * 2;
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y = 0;
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w = TOOL_W * 2;
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h = safeZoneH - TOOL_H * 5;
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sizeEx = H_PART(0.8);
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@ -170,15 +170,15 @@ class GVAR(interface) {
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multiselectEnabled = 0;
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onTreeDblClick = QUOTE([ARR_2('onTreeDblClick',_this)] call FUNC(handleInterface));
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};
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class unitRefresh: RscButtonMenu {
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class unitRandom: RscButtonMenu {
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x = 0;
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y = safeZoneH - TOOL_H * 3;
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y = safeZoneH - TOOL_H * 5;
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w = TOOL_W * 2;
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h = TOOL_H;
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sizeEx = TOOL_H;
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colorBackground[] = {COL_FORE_D};
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text = CSTRING(RefreshList);
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action = QUOTE([] call FUNC(updateUnits));
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text = CSTRING(RandomUnit);
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action = QUOTE([nil,objNull] call FUNC(updateCamera));
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};
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};
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};
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@ -3,6 +3,7 @@
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ADDON = false;
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PREP(handleCamera);
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PREP(handleCompass);
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PREP(handleInterface);
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PREP(handleKilled);
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PREP(handleMouse);
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@ -3,7 +3,8 @@
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* Handles free camera manipulation according to input
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*
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* Arguments:
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* None <NIL>
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* 0: Parameters <ANY>
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* 1: PFH handle <NUMBER>
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*
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* Return Value:
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* None <NIL>
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69
addons/spectator/functions/fnc_handleCompass.sqf
Normal file
69
addons/spectator/functions/fnc_handleCompass.sqf
Normal file
@ -0,0 +1,69 @@
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/*
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* Author: SilentSpike, voiper
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* Handles the spectator UI compass
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*
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* Arguments:
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* 0: Parameters <ANY>
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* 1: PFH handle <NUMBER>
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*
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* Return Value:
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* None <NIL>
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*
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* Example:
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* [ace_spectator_fnc_handleCompass, 0] call CBA_fnc_addPerFrameHandler;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_display"];
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// Kill PFH when display is closed
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if (isNull _display) exitWith { [_this select 1] call CBA_fnc_removePerFrameHandler; };
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private ["_compass","_NE","_ES","_SW","_WN","_compassW","_degree","_heading","_offset","_positions","_sequence"];
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_compass = _display displayCtrl IDC_COMP;
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_NE = _compass controlsGroupCtrl IDC_COMP_0;
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_ES = _compass controlsGroupCtrl IDC_COMP_90;
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_SW = _compass controlsGroupCtrl IDC_COMP_180;
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_WN = _compass controlsGroupCtrl IDC_COMP_270;
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_compassW = (ctrlPosition _compass) select 2;
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_degree = _compassW / 180;
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// Get direction of screen rather than object (accounts for unit freelook)
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_heading = (positionCameraToWorld [0,0,1]) vectorDiff (positionCameraToWorld [0,0,0]);
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_heading = (((_heading select 0) atan2 (_heading select 1)) + 360) % 360;
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_offset = -(_heading % 90) * _degree;
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_positions = [
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[_compassW * -0.5 + _offset, 0],
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[_offset, 0],
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[_compassW * 0.5 + _offset, 0],
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[_compassW + _offset, 0]
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];
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systemChat str(_heading);
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_sequence = if (_heading < 90) then {
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[_SW, _WN, _NE, _ES]
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} else {
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if (_heading < 180) then {
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[_WN, _NE, _ES, _SW]
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} else {
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if (_heading < 270) then {
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[_NE, _ES, _SW, _WN]
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} else {
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[_ES, _SW, _WN, _NE]
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};
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};
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};
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{
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_x ctrlSetPosition (_positions select _forEachIndex);
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_x ctrlCommit 0;
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} forEach _sequence;
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@ -49,9 +49,6 @@ switch (toLower _mode) do {
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GVAR(camera) camSetFOV GVAR(camFOV);
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// Populate the unit list
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[] call FUNC(updateUnits);
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// Create the dialog
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createDialog QGVAR(interface);
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@ -120,7 +117,10 @@ switch (toLower _mode) do {
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(_display displayCtrl IDC_TOOL_VIEW) ctrlSetText (["FREE","FIRST","THIRD"] select GVAR(camMode));
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// Keep unit tree up to date
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[FUNC(handleUnits), 10] call CBA_fnc_addPerFrameHandler;
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[FUNC(handleUnits), 20, _display] call CBA_fnc_addPerFrameHandler;
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// Handle the compass heading
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[FUNC(handleCompass), 0, _display] call CBA_fnc_addPerFrameHandler;
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// Hacky way to enable keybindings
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//_display displayAddEventHandler ["KeyUp", {[_this,'keyup'] call CBA_events_fnc_keyHandler}];
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@ -1,10 +1,11 @@
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/*
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* Author: SilentSpike
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* Maintains the unit list and updates the unit tree accordingly
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* Maintains the spectatable unit list and updates the unit tree accordingly
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* Also updates current camera unit when status changes
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*
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* Arguments:
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* None <NIL>
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* 0: Parameters <ANY>
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* 1: PFH handle <NUMBER>
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*
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* Return Value:
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* None <NIL>
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@ -17,23 +18,22 @@
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#include "script_component.hpp"
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params ["_display"];
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// Kill PFH when display is closed
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if (isNull (GETUVAR(GVAR(display),displayNull))) exitWith { [_this select 1] call CBA_fnc_removePerFrameHandler; };
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if (isNull _display) exitWith { [_this select 1] call CBA_fnc_removePerFrameHandler; };
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// Remove all dead and null units from the list
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GVAR(unitList) = GVAR(unitList) - allDead;
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GVAR(unitList) = GVAR(unitList) - [objNull];
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[] call FUNC(updateUnits);
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// Camera shouldn't stay on unit that isn't in the list
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if !(GVAR(camUnit) in GVAR(unitList)) then {
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[0,objNull] call FUNC(updateCamera);
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};
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private ["_display","_ctrl","_curSelData","_cachedGrps","_grp","_node","_side","_index"];
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private ["_ctrl","_curSelData","_cachedGrps","_grp","_node","_side","_index"];
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// Fetch tree
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disableSerialization;
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_display = GETUVAR(GVAR(display),displayNull);
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_ctrl = (_display displayCtrl IDC_UNIT) controlsGroupCtrl IDC_UNIT_TREE;
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// Cache current selection
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@ -56,8 +56,8 @@
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<Key ID="STR_ACE_Spectator_HelpTitle">
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<English>Spectator Controls</English>
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</Key>
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<Key ID="STR_ACE_Spectator_RefreshList">
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<English>Refresh Units</English>
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<Key ID="STR_ACE_Spectator_RandomUnit">
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<English>Random Unit</English>
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</Key>
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<!-- Keybinds -->
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