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Merge pull request #2374 from acemod/microDagr
Move MicroDAGR 3D model from BFT branch to microdagr module reopen #2373
This commit is contained in:
commit
d6b51b2138
@ -7,6 +7,7 @@ class CfgWeapons {
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scope = 2;
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scope = 2;
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displayName = CSTRING(itemName);
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displayName = CSTRING(itemName);
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descriptionShort = CSTRING(itemDescription);
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descriptionShort = CSTRING(itemDescription);
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model = QUOTE(PATHTOF(data\MicroDAGR.p3d));
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picture = QUOTE(PATHTOF(images\microDAGR_item.paa));
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picture = QUOTE(PATHTOF(images\microDAGR_item.paa));
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class ItemInfo: InventoryItem_Base_F {
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class ItemInfo: InventoryItem_Base_F {
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mass = 2;
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mass = 2;
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BIN
addons/microdagr/data/MicroDAGR.p3d
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BIN
addons/microdagr/data/MicroDAGR.p3d
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Binary file not shown.
92
addons/microdagr/data/MicroDAGR.rvmat
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92
addons/microdagr/data/MicroDAGR.rvmat
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@ -0,0 +1,92 @@
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ambient[] = {0.6,0.6,0.6,0.6};
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diffuse[] = {0.6,0.6,0.6,0.6};
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forcedDiffuse[] = {0.0,0.0,0.0,0.0};
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emmisive[] = {0.0,0.0,0.0,0.6};
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specular[] = {0.1,0.1,0.1,0.2};
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specularPower = 90.0;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture="z\ace\addons\microdagr\data\MicroDAGR_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={0,9,0};
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up[]={4.5,0,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage5
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{
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texture="z\ace\addons\microdagr\data\MicroDAGR_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,16,2,2)fresnel(10.4,8.3)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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texture="a3\data_f\env_land_co.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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BIN
addons/microdagr/data/MicroDAGR_co.paa
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BIN
addons/microdagr/data/MicroDAGR_co.paa
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BIN
addons/microdagr/data/MicroDAGR_nohq.paa
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BIN
addons/microdagr/data/MicroDAGR_nohq.paa
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BIN
addons/microdagr/data/MicroDAGR_smdi.paa
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BIN
addons/microdagr/data/MicroDAGR_smdi.paa
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