Merge pull request #2374 from acemod/microDagr

Move MicroDAGR 3D model from BFT branch to microdagr module reopen #2373
This commit is contained in:
Glowbal 2015-09-08 19:31:02 +02:00
commit d6b51b2138
6 changed files with 93 additions and 0 deletions

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@ -7,6 +7,7 @@ class CfgWeapons {
scope = 2; scope = 2;
displayName = CSTRING(itemName); displayName = CSTRING(itemName);
descriptionShort = CSTRING(itemDescription); descriptionShort = CSTRING(itemDescription);
model = QUOTE(PATHTOF(data\MicroDAGR.p3d));
picture = QUOTE(PATHTOF(images\microDAGR_item.paa)); picture = QUOTE(PATHTOF(images\microDAGR_item.paa));
class ItemInfo: InventoryItem_Base_F { class ItemInfo: InventoryItem_Base_F {
mass = 2; mass = 2;

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@ -0,0 +1,92 @@
ambient[] = {0.6,0.6,0.6,0.6};
diffuse[] = {0.6,0.6,0.6,0.6};
forcedDiffuse[] = {0.0,0.0,0.0,0.0};
emmisive[] = {0.0,0.0,0.0,0.6};
specular[] = {0.1,0.1,0.1,0.2};
specularPower = 90.0;
PixelShaderID = "Super";
VertexShaderID = "Super";
class Stage1
{
texture="z\ace\addons\microdagr\data\MicroDAGR_nohq.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage2
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
uvSource="tex";
class uvTransform
{
aside[]={0,9,0};
up[]={4.5,0,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage3
{
texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage4
{
texture="#(argb,8,8,3)color(1,1,1,1,AS)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage5
{
texture="z\ace\addons\microdagr\data\MicroDAGR_smdi.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};
class Stage6
{
texture="#(ai,16,2,2)fresnel(10.4,8.3)";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class Stage7
{
texture="a3\data_f\env_land_co.paa";
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,0};
pos[]={0,0,0};
};
};

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