Make it work properly and support ceilings

This commit is contained in:
esteldunedain 2016-06-26 20:17:51 -03:00
parent 18fd198d1e
commit d6d6ed7674

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@ -72,8 +72,8 @@ if (_surfaceNormal vectorDotProduct (_endPosASL vectorDiff _startPosASL) > 0) t
// Check if its a valid surface: big enough, reasonably plane
private _v1 = vectorNormalized (_surfaceNormal vectorMultiply -1);
private _v2 = vectorNormalized (_v1 vectorCrossProduct (_endPosASL vectorDiff _startPosASL));
// If the surface is not horizontal (>25º), create vup _v2 pointing upward instead of away
if (_v1 select 2 > -0.42) then {
// If the surface is not horizontal (>20º), create vup _v2 pointing upward instead of away
if (abs (_v1 select 2) < 0.94) then {
private _v3Temp = _v1 vectorCrossProduct [0, 0, 1];
_v2 = _v3Temp vectorCrossProduct _v1;
};