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Make it work properly and support ceilings
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@ -72,8 +72,8 @@ if (_surfaceNormal vectorDotProduct (_endPosASL vectorDiff _startPosASL) > 0) t
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// Check if its a valid surface: big enough, reasonably plane
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private _v1 = vectorNormalized (_surfaceNormal vectorMultiply -1);
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private _v2 = vectorNormalized (_v1 vectorCrossProduct (_endPosASL vectorDiff _startPosASL));
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// If the surface is not horizontal (>25º), create vup _v2 pointing upward instead of away
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if (_v1 select 2 > -0.42) then {
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// If the surface is not horizontal (>20º), create vup _v2 pointing upward instead of away
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if (abs (_v1 select 2) < 0.94) then {
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private _v3Temp = _v1 vectorCrossProduct [0, 0, 1];
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_v2 = _v3Temp vectorCrossProduct _v1;
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};
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