diff --git a/.travis.yml b/.travis.yml index 388b1f114f..0aadd9cd0b 100644 --- a/.travis.yml +++ b/.travis.yml @@ -9,6 +9,7 @@ before_script: - pip install pygithub3 script: - python3 tools/deploy.py + - python3 tools/sqf_validator.py env: global: - secure: "KcJQbknBOdC5lA4nFGKPXVRVIGLDXDRzC8XkHuXJCE9pIR/wbxbkvx8fHKcC6SC9eHgzneC3+o4m4+CjIbVvIwDgslRbJ8Y59i90ncONmdoRx1HUYHwuYWVZm9HJFjCsIbrEqhSyyKS+PB3WZVOLbErtNHsgS8f43PTh5Ujg7Vg=" diff --git a/AUTHORS.txt b/AUTHORS.txt index 80046475ff..caa19109a7 100644 --- a/AUTHORS.txt +++ b/AUTHORS.txt @@ -52,6 +52,7 @@ Crusty Dharma Bellamkonda Dimaslg Drill +Dudakov eRazeri evromalarkey F3 Project diff --git a/README.md b/README.md index 5630ea8819..5a01e5d5de 100644 --- a/README.md +++ b/README.md @@ -3,10 +3,10 @@

- ACE3 Version + ACE3 Version - - ACE3 Download + + ACE3 Download ACE3 Issues diff --git a/ace_medical.dll b/ace_medical.dll index 790154d4c4..c54febf34f 100644 Binary files a/ace_medical.dll and b/ace_medical.dll differ diff --git a/addons/advanced_ballistics/functions/fnc_handleFirePFH.sqf b/addons/advanced_ballistics/functions/fnc_handleFirePFH.sqf index 2ae2bf2f9c..7a432831ad 100644 --- a/addons/advanced_ballistics/functions/fnc_handleFirePFH.sqf +++ b/addons/advanced_ballistics/functions/fnc_handleFirePFH.sqf @@ -14,10 +14,10 @@ private "_deleted"; - - _deleted = 0; +_aceTimeSecond = floor ACE_time; + { private ["_bulletVelocity", "_bulletPosition", "_bulletSpeed"]; _x params["_bullet","_caliber","_bulletTraceVisible","_index"]; @@ -37,7 +37,6 @@ _deleted = 0; drop ["\A3\data_f\ParticleEffects\Universal\Refract","","Billboard",1,0.1,getPos _bullet,[0,0,0],0,1.275,1,0,[0.02*_caliber,0.01*_caliber],[[0,0,0,0.65],[0,0,0,0.2]],[1,0],0,0,"","",""]; }; - _aceTimeSecond = floor ACE_time; call compile ("ace_advanced_ballistics" callExtension format["simulate:%1:%2:%3:%4:%5:%6:%7", _index, _bulletVelocity, _bulletPosition, ACE_wind, ASLToATL(_bulletPosition) select 2, _aceTimeSecond, ACE_time - _aceTimeSecond]); } forEach GVAR(allBullets); diff --git a/addons/advanced_ballistics/functions/fnc_handleFired.sqf b/addons/advanced_ballistics/functions/fnc_handleFired.sqf index 74c16bdd47..d97c9b952a 100644 --- a/addons/advanced_ballistics/functions/fnc_handleFired.sqf +++ b/addons/advanced_ballistics/functions/fnc_handleFired.sqf @@ -53,7 +53,9 @@ if (!GVAR(simulateForEveryone) && !(local _unit)) then { if (GVAR(disabledInFullAutoMode) && getNumber(configFile >> "CfgWeapons" >> _weapon >> _mode >> "autoFire") == 1) then { _abort = true; }; if (_abort || !(GVAR(extensionAvailable))) exitWith { - [_bullet, getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction")] call EFUNC(winddeflection,updateTrajectoryPFH); + if (missionNamespace getVariable [QEGVAR(windDeflection,enabled), false]) then { + EGVAR(windDeflection,trackedBullets) pushBack [_bullet, getNumber(configFile >> "cfgAmmo" >> _ammo >> "airFriction")]; + }; }; // Get Weapon and Ammo Configurations diff --git a/addons/advanced_ballistics/stringtable.xml b/addons/advanced_ballistics/stringtable.xml index 45e0d042a5..5ea26cd906 100644 --- a/addons/advanced_ballistics/stringtable.xml +++ b/addons/advanced_ballistics/stringtable.xml @@ -32,7 +32,9 @@ Erweiterte Ballistik Pokročilá balistika Balística avançada + Balistique avancée Fejlett ballisztika + Продвинутая баллистика Advanced Ballistics @@ -41,7 +43,9 @@ Erweiterte Ballistik Pokročilá balistika Balística avançada + Balistique avancée Fejlett ballisztika + Продвинутая баллистика Enables advanced ballistics @@ -50,7 +54,9 @@ Aktiviert die erweiterte Ballistik Aktivuje pokročilou balistiku Ativa balística avançada + Activer la balistique avancée Engedélyezi a fejlett ballisztikát + Включает продвинутую баллистику Enabled For Snipers @@ -59,7 +65,9 @@ Für Scharfschützen aktiviert Povoleno pro odstřelovače Ativar para caçadores + Activer pour les snipers Mesterlövészeknek engedélyezve + Включена для снайперов Enables advanced ballistics for non local snipers (when using high power optics) @@ -68,7 +76,9 @@ Aktiviert die erweiterte Ballistik für nicht lokale Scharfschützen (bei Benutzung von Optiken mit starker Vergrößerung) Aktivuje pokročilou balistiku pro nelokální odstřelovače (když používá výkonnou optiku) Ativa balística avançada para caçadores não locais (quando usando miras telescópicas) + Active la balistique avancée pour les snipers non locaux (en utilisant les optiques avancées) Engedélyezi a fejlett ballisztikát nem-helyi mesterlövészeknek (nagy-teljesítményű optika használatakor) + Включает продвинутую баллистику для нелокальных снайперов (при использовании мощной оптики) Enabled For Group Members @@ -77,7 +87,9 @@ Für Gruppenmitglieder aktiviert Povoleno pro členy skupiny Ativada para membros do grupo + Activer pour les membres groupés Csoporttagoknak engedélyezve + Включена для группы Enables advanced ballistics for non local group members @@ -86,7 +98,9 @@ Aktiviert die erweiterte Ballistik für nicht lokale Gruppenmitglieder Aktivuje pokročilou balistiku pro nelokální členy skupiny Ativa balística avançada para membros de grupo não locais + Active la balistique avancée pour les membres groupés non locaux Engedélyezi a fejlett ballisztikát nem-helyi csoporttagoknak + Включает продвинутую баллистику для нелокальных членов группы Enabled For Everyone @@ -95,7 +109,9 @@ Für jeden aktiviert Povoleno pro všechny Ativada para todos + Activer pour tout le monde Mindenkinek engedélyezve + Включена для всех Enables advanced ballistics for all non local players (enabling this may degrade performance during heavy firefights in multiplayer) @@ -104,7 +120,9 @@ Aktiviert die erweiterte Ballistik für alle nicht lokalen Spieler (das Aktivieren dieser Funktion kann zur Beeinträchtigung des Spielerlebnisses im Multiplayer führen) Aktivovat pokročilou balistiku pro všechny nelokální hráče (aktivace této možnosti způsobuje pokles snímu za sekundu během těžké přestřelky v multiplayeru) Ativa balística avançada para todos os jogadores não locais (ativando isso pode degradar a performance durante troca de tiros intensas no multiplayer) + Active la balistique avancé pour tous les joueurs non locaux (activer cette option peut avoir un impact sur les performance en multi durant les grands échanges de tirs) Engedélyezi a fejlett ballisztikát az összes nem-helyi játékosnak (ez a funkció leronthatja a teljesítményt intenzív többjátékos tűzharcok alatt) + Включает продвинутую баллистику для всех нелокальных игроков (включение этой опции может снизить производительность при массовых перестрелках в мультиплеере) Always Enabled For Group Members @@ -113,7 +131,9 @@ Für Gruppenmitglieder immer aktiviert Vždy povoleno pro členy skupiny Sempre ativada para membros do grupo + Toujours activer pour les membres groupés Mindig engedélyezve csoporttagoknak + Всегда включена для членов группы Always enables advanced ballistics when a group member fires @@ -122,7 +142,9 @@ Aktiviert die erweiterte Ballistik immer, wenn ein Gruppenmitglied schießt Aktivuje pokročilou balistiku pro členy skupiny Sempre ative balística avançada quando um membro do grupo disparar + Active tout le temps la balistique avancée quand un membre du groupe ouvre le feu Mindig engedélyezi a fejlett ballisztikát, ha egy csoporttag tüzel + Всегда включает продвинутую баллистику когда стреляет член группы Disabled In FullAuto Mode @@ -131,7 +153,9 @@ Beim vollautomatischen Feuern deaktiviert Zakázáno v automatickém režimu střelby Desabilitar no modo automático + Désactiver en mode rafale libre Automata módban letiltva + Выкл. для автомат. режима Disables the advanced ballistics during full auto fire @@ -140,7 +164,9 @@ Deaktiviert die erweiterte Ballistik beim vollautomatischen Feuern Zákáže pokročilou balistiku během střelby v režimu automat Desabilitar a balística avançada durante fogo automático + Désactive la balistique avancée pour les tirs en rafale libre Letiltja a fejlett ballisztikát automata tüzelés folyamán + Выключает продвинутую баллистику при стрельбе в полностью автоматическом режиме Enable Ammo Temperature Simulation @@ -149,7 +175,9 @@ Simulation der Munitionstemperatur aktivieren Povolit simulaci teploty munice Ativar simulação de temperatura de munição + Activer la simulation de la température Lőszer-hő szimuláció engedélyezése + Симуляция температуры для боеприпасов Muzzle velocity varies with ammo temperature @@ -158,7 +186,9 @@ Munitionstemperatur hat Einfluss auf die Mündungsgeschwindigkeit Úsťová rychlost je závislá na teplotě munice A velocidade de saída varia com a temperatura da munição + La température de la munition influe sur la vélocité intiale A kezdősebesség a lőszer hőmérsékletétől függően változó + Начальная скорость пули зависит от температуры Enable Barrel Length Simulation @@ -167,7 +197,9 @@ Simulation der Lauflänge aktivieren Povolit simulaci délky hlavně Ativar a simulação de comprimento do cano + Activer la simulation de la longueur de canon Csőhossz-szimuláció engedélyezése + Симуляция длины ствола Muzzle velocity varies with barrel length @@ -176,7 +208,9 @@ Lauflänge beeinflusst Mündungsgeschwindigkeit Úsťová rychlost je závislá na délce hlavně A velocidade de saída caria com o comprimento do cano + La longueur du canon influe sur la vélocité initale A kezdősebesség a cső hosszától függően változó + Начальная скорость пули зависит от длины ствола Enable Bullet Trace Effect @@ -185,7 +219,9 @@ Geschossspureffekt aktivieren Povolit efekt trasírek Ativa efeito traçante de projétil + Activer l'effet traçante Nyomkövető-effekt engedélyezése + Следы пуль Enables a bullet trace effect to high caliber bullets (only visible when looking through high power optics) @@ -194,7 +230,9 @@ Aktiviere Geschossspureffekt für hohe Kaliber (bei Benutzung von Optiken mit starker Vergrößerung) Aktivuje efekt trasírek z vysokokaliberních zbraní (viditelné pouze skrze výkonnou optiku) Ativa o efeito traçante de projétil para projéteis de alto calibre (somente visível quando observado por miras telescópicas) + Active une tracante pour les munitions de gros calibre (seulement visible en utilisant des optiques avancées) Engedélyezi a nagy kaliberű lövedékek nyomának vizuális követését (csak nagy teljesítményű optikán keresztül látható) + Включает эффект следов пуль для больших калибров (видны только через мощную оптику) Simulation Interval @@ -203,7 +241,9 @@ Simulationsintervall Interval simulace Intervalo da simulação + Intervalle de simulation Szimuláció intervalluma + Интервал симуляции Defines the interval between every calculation step @@ -212,7 +252,9 @@ Legt das Intervall zwischen den Berechnungsschritten fest Určuje interval mezi každým výpočtem Define o intervalo entre cada cálculo + Défini un intervalle de calcul entre deux simulations Meghatározza a számítási lépések közötti időintervallumot + Определяет временной интервал между вычислениями Simulation Radius @@ -221,7 +263,9 @@ Simulationsradius Rozsah simulace Raio de simulação + Rayon de simulation Szimuláció hatóköre + Радиус симуляции Defines the radius around the player (in meters) at which advanced ballistics are applied to projectiles @@ -230,14 +274,19 @@ Gibt den Radius (in Metern) um den Spieler an, bei dem die erweiterte Ballistik auf Geschosse angewendet wird Určuje oblast kolem hráče (v metrech), kde je pokročilá balistika použita na projektil Define o raio ao redor do jogador (em metros) onde a balística avançada será aplicada aos projéteis + Défini le rayon autour du joueur (en mètres) d'application de la balistique avancée Meghatározza a játékos körüli hatókört (méterben), ahol a lövedékek fejlett ballisztikát használnak + Определяет радиус вокруг игрока (в метрах), в котором продвинутая баллистика применяется к снарядам This module enables advanced ballistics simulation - meaning the trajectory of projectiles is influenced by variables like air temperature, atmospheric pressure, humidity, gravity, the type of ammunition and the weapon from which it was fired. Moduł ten pozwala aktywować zaawansowaną balistykę biorącą przy obliczeniach trajektorii lotu pocisku pod uwagę takie rzeczy jak temperatura powietrza, ciśnienie atmosferyczne, wilgotność powietrza, siły Coriolisa i Eotvosa, grawitację a także broń z jakiej wykonywany jest strzał oraz rodzaj amunicji. Wszystko to sprowadza się na bardzo dokładne odwzorowanie balistyki. Tento modul umožňuje aktivovat pokročilou balistiku, která vypočítává trajektorii kulky a bere do úvahy věci jako je teplota vzduchu, atmosférický tlak, vlhkost vzduchu, gravitaci, typ munice a zbraň, ze které je náboj vystřelen. To vše přispívá k velmi přesné balistice. Este módulo permite que você ative cálculos de balística avançada, fazendo a trajetória do projétil levar em consideração coisas como temperatura do ar, pressão atmosférica, umidade, força de Coriolis, a gravidade, o modelo da arma no qual o disparo é realizado e o tipo de munição. Tudo isso acrescenta-se a um balística muito precisa. + Ce module active la simulation de balistique avancée - ie les projectiles sont influencé par des varibles comme le vent, la température, la pression atmosphérique, l'humidité, la gravité, le type de munition et l'arme avec laquelles ils sont tirés Ez a modul engedélyezi a fejlett ballisztikai szimulációt - a lövedékek röppályáját befolyásolni fogja a levegő hőmérséklete, légnyomás, páratartalom, gravitáció, a lövedék fajtája, valamint a fegyver, amiből kilőtték a lövedéket. + Этот модуль включает симуляцию продвинутой баллистики - при этом на траекторию полета снаряда влияют различные параметры, такие как температура воздуха, атмосферное давление, влажность, гравитация, тип боеприпаса и оружия, из которого произвели выстрел. + Este módulo permite la simulación balística avanzada - es decir, la trayectoria de los proyectiles está influenciada por variables como la temperatura del aire, la presión atmosférica, la humedad, la gravedad, el tipo de municiones y el arma desde el que fue disparada. - \ No newline at end of file + diff --git a/addons/aircraft/stringtable.xml b/addons/aircraft/stringtable.xml index e917ca7e9d..d91af73a1c 100644 --- a/addons/aircraft/stringtable.xml +++ b/addons/aircraft/stringtable.xml @@ -1,4 +1,4 @@ - + diff --git a/addons/atragmx/stringtable.xml b/addons/atragmx/stringtable.xml index fce50a4e1d..a8e23ffbda 100644 --- a/addons/atragmx/stringtable.xml +++ b/addons/atragmx/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -50,4 +50,4 @@ Abrir ATragMX - \ No newline at end of file + diff --git a/addons/attach/functions/fnc_canDetach.sqf b/addons/attach/functions/fnc_canDetach.sqf index 915295e6c9..d9796a5a5c 100644 --- a/addons/attach/functions/fnc_canDetach.sqf +++ b/addons/attach/functions/fnc_canDetach.sqf @@ -19,6 +19,8 @@ params ["_attachToVehicle", "_unit"]; TRACE_2("params",_attachToVehicle,_unit); +if ((vehicle _unit) != _unit) exitWith {false}; + _attachedList = _attachToVehicle getVariable [QGVAR(attached), []]; if ((count _attachedList) == 0) exitWith {false}; diff --git a/addons/attach/stringtable.xml b/addons/attach/stringtable.xml index cfbebd33ab..cc09e8f45d 100644 --- a/addons/attach/stringtable.xml +++ b/addons/attach/stringtable.xml @@ -1,4 +1,4 @@ - + diff --git a/addons/backpacks/XEH_postInit.sqf b/addons/backpacks/XEH_postInit.sqf index 639bf74919..375fcd5f89 100644 --- a/addons/backpacks/XEH_postInit.sqf +++ b/addons/backpacks/XEH_postInit.sqf @@ -1,3 +1,3 @@ #include "script_component.hpp" -["backpackOpened", DFUNC(backpackOpened)] call EFUNC(common,addEventHandler); +["backpackOpened", {_this call FUNC(backpackOpened)}] call EFUNC(common,addEventHandler); diff --git a/addons/backpacks/functions/fnc_backpackOpened.sqf b/addons/backpacks/functions/fnc_backpackOpened.sqf index 9488bf6bd9..4e61e8fbcc 100644 --- a/addons/backpacks/functions/fnc_backpackOpened.sqf +++ b/addons/backpacks/functions/fnc_backpackOpened.sqf @@ -1,18 +1,19 @@ /* * Author: commy2 + * Someone opened your backpack. Play sound and camshake. Execute locally. * - * Someone opened your backpack. Execute locally. - * - * Argument: + * Arguments: * 0: Who accessed your inventory? (Object) * 1: Unit that wields the backpack (Object) * 2: The backpack object (Object) * - * Return value: - * None. + * Return Value: + * None + * + * Public: No */ #include "script_component.hpp" -private ["_sounds", "_position"]; + params ["_target", "_backpack"]; // do cam shake if the target is the player @@ -20,7 +21,8 @@ if ([_target] call EFUNC(common,isPlayer)) then { addCamShake [4, 0.5, 5]; }; -// play a rustling sound +// play a zipper sound effect +private ["_sounds", "_position"]; _sounds = [ /*"a3\sounds_f\characters\ingame\AinvPknlMstpSlayWpstDnon_medic.wss", @@ -32,8 +34,7 @@ _sounds = [ QUOTE(PATHTO_R(sounds\zip_out.wav)) ]; -_position = _target modelToWorldVisual (_target selectionPosition "Spine3"); -_position = _position call EFUNC(common,positionToASL); +_position = AGLToASL (_target modelToWorldVisual (_target selectionPosition "Spine3")); playSound3D [ _sounds select floor random count _sounds, diff --git a/addons/backpacks/functions/fnc_isBackpack.sqf b/addons/backpacks/functions/fnc_isBackpack.sqf index 3419d2ed38..fab82c505f 100644 --- a/addons/backpacks/functions/fnc_isBackpack.sqf +++ b/addons/backpacks/functions/fnc_isBackpack.sqf @@ -1,23 +1,24 @@ /* * Author: commy2 + * Check if the given backpack is an actual backpack that can store items. Parachute, static weapon packs, etc. will return false. * - * Check if the given backpack is an actual backpack that can store items. Parachute backpacks will return false for example. + * Arguments: + * 0: Backpack * - * Argument: - * 0: A backpack (Object or String) + * Return Value: + * Boolean * - * Return value: - * Boolean (Bool) + * Public: Yes */ #include "script_component.hpp" -private ["_config"]; params ["_backpack"]; if (typeName _backpack == "OBJECT") then { _backpack = typeOf _backpack; }; +private "_config"; _config = configFile >> "CfgVehicles" >> _backpack; -getText (_config >> "vehicleClass") == "backpacks" && {getNumber (_config >> "maximumLoad") > 0} +getText (_config >> "vehicleClass") == "backpacks" && {getNumber (_config >> "maximumLoad") > 0} // return diff --git a/addons/backpacks/functions/fnc_onOpenInventory.sqf b/addons/backpacks/functions/fnc_onOpenInventory.sqf index afeeb21313..154000202d 100644 --- a/addons/backpacks/functions/fnc_onOpenInventory.sqf +++ b/addons/backpacks/functions/fnc_onOpenInventory.sqf @@ -1,17 +1,19 @@ /* * Author: commy2 + * Handle the open inventory event. Camshake and sound on target client. * - * Handle the open inventory event. Display message on target client. + * Arguments: + * 0: Unit + * 1: Backpack * - * Argument: - * Input from "InventoryOpened" eventhandler - * - * Return value: + * Return Value: * false. Always open the inventory dialog. (Bool) + * + * Public: No */ #include "script_component.hpp" -params ["_unit","_backpack"]; +params ["_unit", "_backpack"]; // exit if the target is not a real backpack, i.e. parachute, static weapon bag etc. if !([_backpack] call FUNC(isBackpack)) exitWith {false}; diff --git a/addons/ballistics/stringtable.xml b/addons/ballistics/stringtable.xml index 70591dcbfe..0cc8c0be6b 100644 --- a/addons/ballistics/stringtable.xml +++ b/addons/ballistics/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -1599,7 +1599,9 @@ [ACE] Munitionskiste [ACE] Bedna s municí [ACE] Caixa com suprimentos de munição + [ACE] Caisse de munitions [ACE] Lőszeres láda + [ACE] Ящик с боеприпасами - \ No newline at end of file + diff --git a/addons/captives/CfgEventHandlers.hpp b/addons/captives/CfgEventHandlers.hpp index 9d1a69f4fd..4d12dc10c4 100644 --- a/addons/captives/CfgEventHandlers.hpp +++ b/addons/captives/CfgEventHandlers.hpp @@ -25,14 +25,6 @@ class Extended_GetOut_EventHandlers { }; }; }; -//reset captivity and escorting status when getting killed -class Extended_Killed_EventHandlers { - class CAManBase { - class GVAR(AutoDetachCaptive) { - killed = QUOTE(_this call FUNC(handleKilled)); - }; - }; -}; //mission start class Extended_InitPost_EventHandlers { class CAManBase { diff --git a/addons/captives/XEH_postInit.sqf b/addons/captives/XEH_postInit.sqf index 1372b4e10a..26f84e6bd9 100644 --- a/addons/captives/XEH_postInit.sqf +++ b/addons/captives/XEH_postInit.sqf @@ -18,7 +18,6 @@ if (isServer) then { }]; }; -["playerVehicleChanged", {_this call FUNC(handleVehicleChanged)}] call EFUNC(common,addEventHandler); ["zeusDisplayChanged", {_this call FUNC(handleZeusDisplayChanged)}] call EFUNC(common,addEventHandler); ["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); ["MoveInCaptive", {_this call FUNC(vehicleCaptiveMoveIn)}] call EFUNC(common,addEventHandler); @@ -27,7 +26,7 @@ if (isServer) then { ["SetHandcuffed", {_this call FUNC(setHandcuffed)}] call EFUNC(common,addEventHandler); ["SetSurrendered", {_this call FUNC(setSurrendered)}] call EFUNC(common,addEventHandler); -//Medical Integration Events??? +//Medical Integration Events ["medical_onUnconscious", {_this call ACE_Captives_fnc_handleOnUnconscious}] call EFUNC(common,addEventHandler); if (!hasInterface) exitWith {}; diff --git a/addons/captives/XEH_preInit.sqf b/addons/captives/XEH_preInit.sqf index d2b5b615bb..b59249b937 100644 --- a/addons/captives/XEH_preInit.sqf +++ b/addons/captives/XEH_preInit.sqf @@ -19,7 +19,6 @@ PREP(doUnloadCaptive); PREP(findEmptyNonFFVCargoSeat); PREP(handleGetIn); PREP(handleGetOut); -PREP(handleKilled); PREP(handleOnUnconscious); PREP(handlePlayerChanged); PREP(handleRespawn); diff --git a/addons/captives/functions/fnc_canApplyHandcuffs.sqf b/addons/captives/functions/fnc_canApplyHandcuffs.sqf index 5e7eb34a76..368ce3cb7a 100644 --- a/addons/captives/functions/fnc_canApplyHandcuffs.sqf +++ b/addons/captives/functions/fnc_canApplyHandcuffs.sqf @@ -23,4 +23,9 @@ params ["_unit", "_target"]; ("ACE_CableTie" in (items _unit)) && {alive _target} && {!(_target getVariable [QGVAR(isHandcuffed), false])} && -(GVAR(requireSurrender) == 0 || ((_target getVariable [QGVAR(isSurrendering), false]) || (currentWeapon _target == "" && GVAR(requireSurrender) == 2))) +{ + (_target getVariable ["ACE_isUnconscious", false]) || //isUnconscious + {GVAR(requireSurrender) == 0} || //or don't require surrendering + {_target getVariable [QGVAR(isSurrendering), false]} || //or is surrendering + {(GVAR(requireSurrender) == 2) && {(currentWeapon _target) == ""}} //or "SurrenderOrNoWeapon" and no weapon +} diff --git a/addons/captives/functions/fnc_handleGetIn.sqf b/addons/captives/functions/fnc_handleGetIn.sqf index 5476073b38..d89049a031 100644 --- a/addons/captives/functions/fnc_handleGetIn.sqf +++ b/addons/captives/functions/fnc_handleGetIn.sqf @@ -26,7 +26,7 @@ if (local _unit) then { }; if (_unit getVariable [QGVAR(isSurrendering), false]) then { - [_unit, false] call FUNC(setSurrender); + [_unit, false] call FUNC(setSurrendered); }; if (_unit getVariable [QGVAR(isHandcuffed), false]) then { diff --git a/addons/captives/functions/fnc_handleKilled.sqf b/addons/captives/functions/fnc_handleKilled.sqf deleted file mode 100644 index f7b15ec117..0000000000 --- a/addons/captives/functions/fnc_handleKilled.sqf +++ /dev/null @@ -1,32 +0,0 @@ -/* - * Author: PabstMirror - * Handles when a unit is kill. Reset captivity and escorting status - * - * Arguments: - * 0: _oldUnit - * - * Return Value: - * None - * - * Example: - * [bob1] call ACE_captives_fnc_handleKilled - * - * Public: No - */ -#include "script_component.hpp" - -params ["_oldUnit"]; - -if (!local _oldUnit) exitWith {}; - -if (_oldUnit getVariable [QGVAR(isHandcuffed), false]) then { - [_oldUnit, false] call FUNC(setHandcuffed); -}; - -if (_oldUnit getVariable [QGVAR(isEscorting), false]) then { - _oldUnit setVariable [QGVAR(isEscorting), false, true]; -}; - -if (_oldUnit getVariable [QGVAR(isSurrendering), false]) then { - [_oldUnit, false] call FUNC(setSurrendered); -}; diff --git a/addons/captives/functions/fnc_handleRespawn.sqf b/addons/captives/functions/fnc_handleRespawn.sqf index 6f68aea2fe..7e97501576 100644 --- a/addons/captives/functions/fnc_handleRespawn.sqf +++ b/addons/captives/functions/fnc_handleRespawn.sqf @@ -20,20 +20,34 @@ params ["_unit","_dead"]; if (!local _unit) exitWith {}; -//With respawn="group", we could be respawning into a unit that is handcuffed/captive -//If they are, reset and rerun the SET function -//if not, make sure to explicity disable the setCaptivityStatus, because captiveNum does not work correctly on respawn +// Group and side respawn can potentially respawn you as a captive unit +// Base and instant respawn cannot, so captive should be entirely reset +// So we explicity account for the respawn type +private ["_respawn"]; +_respawn = [0] call BIS_fnc_missionRespawnType; -if (_unit getVariable [QGVAR(isHandcuffed), false]) then { - _unit setVariable [QGVAR(isHandcuffed), false]; - [_unit, true] call FUNC(setHandcuffed); +if (_respawn > 3) then { + if (_unit getVariable [QGVAR(isHandcuffed), false]) then { + _unit setVariable [QGVAR(isHandcuffed), false]; + [_unit, true] call FUNC(setHandcuffed); + }; + + if (_unit getVariable [QGVAR(isSurrendering), false]) then { + _unit setVariable [QGVAR(isSurrendering), false]; + [_unit, true] call FUNC(setSurrendered); + }; } else { + if (_unit getVariable [QGVAR(isHandcuffed), false]) then { + [_unit, false] call FUNC(setHandcuffed); + }; [_unit, QGVAR(Handcuffed), false] call EFUNC(common,setCaptivityStatus); -}; -if (_unit getVariable [QGVAR(isSurrendering), false]) then { - _unit setVariable [QGVAR(isSurrendering), false]; - [_unit, true] call FUNC(setSurrendered); -} else { + if (_unit getVariable [QGVAR(isSurrendering), false]) then { + [_unit, false] call FUNC(setSurrendered); + }; [_unit, QGVAR(Surrendered), false] call EFUNC(common,setCaptivityStatus); + + if (_oldUnit getVariable [QGVAR(isEscorting), false]) then { + _oldUnit setVariable [QGVAR(isEscorting), false, true]; + }; }; diff --git a/addons/captives/functions/fnc_setHandcuffed.sqf b/addons/captives/functions/fnc_setHandcuffed.sqf index a8c8e02fd4..00122862eb 100644 --- a/addons/captives/functions/fnc_setHandcuffed.sqf +++ b/addons/captives/functions/fnc_setHandcuffed.sqf @@ -109,3 +109,6 @@ if (_state) then { showHUD true; }; }; + +//Global Event after changes: +["CaptiveStatusChanged", [_unit, _state, "SetHandcuffed"]] call EFUNC(common,globalEvent); diff --git a/addons/captives/functions/fnc_setSurrendered.sqf b/addons/captives/functions/fnc_setSurrendered.sqf index dd9ac417c5..cdba47a406 100644 --- a/addons/captives/functions/fnc_setSurrendered.sqf +++ b/addons/captives/functions/fnc_setSurrendered.sqf @@ -101,3 +101,6 @@ if (_state) then { }, 0, [_unit, (ACE_time + 20)]] call CBA_fnc_addPerFrameHandler; }; }; + +//Global Event after changes: +["CaptiveStatusChanged", [_unit, _state, "SetSurrendered"]] call EFUNC(common,globalEvent); diff --git a/addons/captives/stringtable.xml b/addons/captives/stringtable.xml index 41391fa96b..864fa7c437 100644 --- a/addons/captives/stringtable.xml +++ b/addons/captives/stringtable.xml @@ -164,7 +164,9 @@ Einheit kapitulieren lassen Vzdávající se jednotka Fazer unidade se render + Faire capituler l'unité Egység kapitulálása + Сделать юнита пленным Sync a unit to make them surrender.<br />Source: ace_captives @@ -173,7 +175,9 @@ Einheit synchronisieren, um sie kapitulieren zu lassen.<br />Quelle: ace_captives Synchronizuj s jednotkou, která se má vzdát.<br />Zdroj: ace_captives Sincroniza uma unidade para fazer com que ela se renda. <br/>Fonte: ace_captives + Synchronise une unité pour la rendre captive. <br/>Source: ace_captives Egység szinkronizálása, hogy kapituláljon.<br />Forrás: ace_captives + Синхронизируйте с юнитами, чтобы сделать их пленными.<br />Источник: ace_captives Captives Settings @@ -182,7 +186,9 @@ Nastavení zajatce Gefangenen-Einstellungen Ajustes de prisioneiros + Options de capitulation Fogoly-beállítások + Настройки пленения Controls settings for surrender and cable ties @@ -191,7 +197,9 @@ Toto kontroluje nastavení kapitulace a pout Einstellungen zur Kapitulation und Kabelbindern Controla as configurações de rendição e abraçadeiras + Contrôle les paramètres de la rédition et des Serflex Szabályozza a kapituláció és bilincselés beállításait + Управляет настройками сдачи в плен и связывания Can handcuff own side @@ -200,7 +208,9 @@ Může spoutat spolubojovníky Kann Teamkollegen fesseln Pode algemar o próprio lado + Peut libérer sa propre faction Saját oldal megbilincselhető + Связать союзника Can players cabletie units on their own side @@ -209,7 +219,9 @@ Mohou hráči spoutat jednotky na své straně Können Spieler eigene Einheiten fesseln Os jogadores podem algemar unidades do seu lado + Les joueurs peuvent utiliser les Serflex sur leur propre camp A játékosok megkötözhetik-e a saját oldalukon lévő egységeket + Разрешить игрокам связывать юнитов своей стороны Allow surrendering @@ -218,7 +230,9 @@ Povolit vzdávání Kapitulation erlauben Permite rendição + Permettre la capitulation Kapituláció engedélyezése + Сдаться в плен Players can surrender after holstering their weapon @@ -227,23 +241,37 @@ Hráč se může vzdát poté, co si skryje zbraň Spieler können kapitulieren, nachdem sie ihre Waffe geholstert haben Jogadores podem se render depois de guardar sua arma + Les joueurs peuvent se rendre après avoir rangé leur arme A játékosok megadhatják magukat a fegyverük elrakása után + Игроки могут сдаться в плен после того, как уберут оружие Require surrendering Wymagaj kapitulacji + Requer rendição + Требовать пленения + Requiere rendición Require Players to surrender before they can be arrested Wymagaj od graczy kapitulacji zanim będzie można ich zaaresztować + Requer que jogadores se rendam antes de poderem ser presos + Требуется, чтобы игрок сдался в плен прежде, чем его можно будет связать + Requiere que los Jugadores se rindan antes de arrestarlos Surrendering only Tylko kapitulacja + Somente rendição + Только сдавшийся в плен + Solo rendición Surrendering or No weapon Kapitulacja lub brak broni + Rendição ou desarmado + Сдавшийся или безоружный + Rendición o desarme - \ No newline at end of file + diff --git a/addons/cargo/CfgEventHandlers.hpp b/addons/cargo/CfgEventHandlers.hpp index 15aaaadad6..689ba5f19e 100644 --- a/addons/cargo/CfgEventHandlers.hpp +++ b/addons/cargo/CfgEventHandlers.hpp @@ -16,85 +16,73 @@ class Extended_Killed_EventHandlers { }; }; -class Extended_Init_EventHandlers { +//Need initPost or we have problems with setVariable with 'ACE_Cargo' +class Extended_InitPost_EventHandlers { class StaticWeapon { class ADDON { init = QUOTE(_this call DFUNC(initObject)); }; }; - class ReammoBox_F { class ADDON { init = QUOTE(_this call DFUNC(initObject)); }; }; - class Cargo_base_F { class ADDON { init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle)); }; }; - class CargoNet_01_box_F { class ADDON { init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle)); }; }; - class Land_CargoBox_V1_F { class ADDON { init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle)); }; }; - class Land_PaperBox_closed_F { class ADDON { init = QUOTE(_this call DFUNC(initObject); _this call DFUNC(initVehicle)); }; }; - class Car { class ADDON { init = QUOTE(_this call DFUNC(initVehicle)); }; }; - class Tank { class ADDON { init = QUOTE(_this call DFUNC(initVehicle)); }; }; - class Helicopter { class ADDON { init = QUOTE(_this call DFUNC(initVehicle)); }; }; - class Plane { class ADDON { init = QUOTE(_this call DFUNC(initVehicle)); }; }; - class Ship_F { class ADDON { init = QUOTE(_this call DFUNC(initVehicle)); }; }; - class ACE_RepairItem_Base { class ADDON { init = QUOTE(_this call DFUNC(initObject)); }; }; - class ACE_bodyBagObject { class ADDON { init = QUOTE(_this call DFUNC(initObject)); }; }; - class ACE_ConcertinaWireCoil { class ADDON { init = QUOTE(_this call DFUNC(initObject)); diff --git a/addons/cargo/CfgVehicles.hpp b/addons/cargo/CfgVehicles.hpp index 25bd441b90..ccc23a99aa 100644 --- a/addons/cargo/CfgVehicles.hpp +++ b/addons/cargo/CfgVehicles.hpp @@ -10,6 +10,7 @@ class CfgVehicles { isGlobal = 1; isTriggerActivated = 0; author = ECSTRING(common,ACETeam); + class Arguments { class enable { displayName = CSTRING(ModuleSettings_enable); @@ -18,13 +19,13 @@ class CfgVehicles { defaultValue = 1; }; }; + class ModuleDescription { description = CSTRING(SettingsModule_Description); sync[] = {}; }; }; - class LandVehicle; class Car: LandVehicle { GVAR(space) = 4; @@ -39,6 +40,7 @@ class CfgVehicles { };*/ }; }; + class Tank: LandVehicle { GVAR(space) = 4; GVAR(hasCargo) = 1; @@ -50,27 +52,154 @@ class CfgVehicles { GVAR(hasCargo) = 1; }; + // hemets + class Truck_01_base_F: Truck_F { + GVAR(space) = 8; + }; + class B_Truck_01_transport_F: Truck_01_base_F { + GVAR(space) = 20; + }; + class B_Truck_01_covered_F: B_Truck_01_transport_F { + GVAR(space) = 20; + }; + class B_Truck_01_mover_F: B_Truck_01_transport_F { + GVAR(space) = 4; + }; + class B_Truck_01_box_F: B_Truck_01_mover_F { + GVAR(space) = 40; + }; + class B_Truck_01_Repair_F: B_Truck_01_mover_F { + GVAR(space) = 20; + }; + class B_Truck_01_ammo_F: B_Truck_01_mover_F { + GVAR(space) = 8; + }; + class B_Truck_01_fuel_F: B_Truck_01_mover_F { + GVAR(space) = 4; + }; + class B_Truck_01_medical_F: B_Truck_01_transport_F { + GVAR(space) = 8; + }; + + // kamaz' + class Truck_02_base_F: Truck_F { //covers "covered" variants + GVAR(space) = 20; + }; + class Truck_02_transport_base_F: Truck_02_base_F { + GVAR(space) = 20; + }; + class Truck_02_box_base_F: Truck_02_base_F { // repair variant, not actually cargo box like hemet + GVAR(space) = 12; + }; + class Truck_02_medical_base_F: Truck_02_box_base_F { + GVAR(space) = 8; + }; + class Truck_02_Ammo_base_F: Truck_02_base_F { + GVAR(space) = 12; + }; + class Truck_02_fuel_base_F: Truck_02_base_F { + GVAR(space) = 4; + }; + + // typhoon + class Truck_03_base_F: Truck_F { + GVAR(space) = 8; + }; + class O_Truck_03_transport_F: Truck_03_base_F { + GVAR(space) = 20; + }; + class O_Truck_03_covered_F: Truck_03_base_F { + GVAR(space) = 20; + }; + class O_Truck_03_repair_F: Truck_03_base_F { + GVAR(space) = 12; + }; + class O_Truck_03_ammo_F: Truck_03_base_F { + GVAR(space) = 8; + }; + class O_Truck_03_fuel_F: Truck_03_base_F { + GVAR(space) = 4; + }; + class O_Truck_03_medical_F: Truck_03_base_F { + GVAR(space) = 8; + }; + class O_Truck_03_device_F: Truck_03_base_F { + GVAR(space) = 4; + }; + + // civ trucks + class Van_01_base_F: Truck_F { + GVAR(space) = 8; + }; + class Van_01_transport_base_F: Van_01_base_F { + GVAR(space) = 8; + }; + class Van_01_box_base_F: Van_01_base_F { // repair variant, not actually cargo box like hemet + GVAR(space) = 12; + }; + class Van_01_fuel_base_F: Van_01_base_F { + GVAR(space) = 4; + }; + + // misc. vehicles + class Quadbike_01_base_F: Car_F { + GVAR(space) = 0; + GVAR(hasCargo) = 0; + }; + + class Kart_01_Base_F: Car_F { + GVAR(space) = 0; + GVAR(hasCargo) = 0; + }; + + // helicopters class Air; class Helicopter: Air { GVAR(space) = 8; GVAR(hasCargo) = 1; }; + class Heli_Transport_02_base_F; class I_Heli_Transport_02_F : Heli_Transport_02_base_F { GVAR(space) = 20; GVAR(hasCargo) = 1; }; + + // jets class Plane: Air { - GVAR(space) = 4; - GVAR(hasCargo) = 1; + GVAR(space) = 0; + GVAR(hasCargo) = 0; }; + // boats class Ship; class Ship_F: Ship { GVAR(space) = 4; GVAR(hasCargo) = 1; }; + class Boat_Civil_01_base_F: Ship_F { + GVAR(space) = 4; + GVAR(hasCargo) = 1; + }; + + class Boat_F: Ship_F {}; + class Rubber_duck_base_F: Boat_F { + GVAR(space) = 0; + GVAR(hasCargo) = 0; + }; + + class Boat_Armed_01_base_F: Boat_F { + GVAR(space) = 8; + GVAR(hasCargo) = 1; + }; + + // submarines + class SDV_01_base_F: Boat_F { + GVAR(space) = 0; + GVAR(hasCargo) = 0; + }; + // Static weapons class StaticWeapon: LandVehicle { GVAR(size) = 2; // 1 = small, 2 = large @@ -97,6 +226,7 @@ class CfgVehicles { GVAR(size) = 11; GVAR(canLoad) = 1; XEH_ENABLED; + class ACE_Actions { class ACE_MainActions { displayName = ECSTRING(interaction,MainAction); @@ -114,6 +244,7 @@ class CfgVehicles { GVAR(hasCargo) = 1; GVAR(size) = 4; GVAR(canLoad) = 1; + class ACE_Actions { class ACE_MainActions { displayName = ECSTRING(interaction,MainAction); @@ -165,12 +296,14 @@ class CfgVehicles { GVAR(size) = 50; XEH_ENABLED; }; + class Ruins_F; class Land_Cargo20_military_ruins_F: Ruins_F { GVAR(space) = 49; GVAR(size) = 50; XEH_ENABLED; }; + class Land_Cargo20_orange_F: Cargo_base_F { GVAR(space) = 49; GVAR(size) = 50; @@ -202,7 +335,6 @@ class CfgVehicles { XEH_ENABLED; }; - class Land_Cargo40_blue_F: Cargo_base_F { GVAR(space) = 99; GVAR(size) = 100; @@ -238,11 +370,13 @@ class CfgVehicles { GVAR(size) = 100; XEH_ENABLED; }; + class Land_Cargo40_military_ruins_F: Ruins_F { GVAR(space) = 99; GVAR(size) = 100; XEH_ENABLED; }; + class Land_Cargo40_orange_F: Cargo_base_F { GVAR(space) = 99; GVAR(size) = 100; @@ -273,12 +407,14 @@ class CfgVehicles { GVAR(size) = 100; XEH_ENABLED; }; + // small class Land_CargoBox_V1_F: ThingX { GVAR(space) = 7; GVAR(hasCargo) = 1; GVAR(size) = 7; XEH_ENABLED; + class ACE_Actions { class ACE_MainActions { displayName = ECSTRING(interaction,MainAction); @@ -290,5 +426,4 @@ class CfgVehicles { }; }; }; - }; diff --git a/addons/cargo/functions/fnc_addCargoItem.sqf b/addons/cargo/functions/fnc_addCargoItem.sqf index 1233d0228d..9f349153c0 100644 --- a/addons/cargo/functions/fnc_addCargoItem.sqf +++ b/addons/cargo/functions/fnc_addCargoItem.sqf @@ -6,6 +6,7 @@ * 0: Item Classname * 1: Vehicle * 2: Amount (default: 1) + * 3: Show Hint (default: false) * * Return Value: * None @@ -18,7 +19,7 @@ #include "script_component.hpp" private ["_position", "_item", "_i"]; -params ["_itemClass", "_vehicle", ["_amount", 1]]; +params ["_itemClass", "_vehicle", ["_amount", 1], ["_showHint", false, [false]] ]; TRACE_3("params",_itemClass,_vehicle,_amount); _position = getPos _vehicle; @@ -29,9 +30,11 @@ for "_i" from 1 to _amount do { _item = createVehicle [_itemClass, _position, [], 0, "CAN_COLLIDE"]; // Load item or delete it if no space left - if !([_item, _vehicle] call FUNC(loadItem)) exitWith { + if !([_item, _vehicle, _showHint] call FUNC(loadItem)) exitWith { + TRACE_1("no room to load item - deleting",_item); deleteVehicle _item; }; + TRACE_1("Item Loaded",_item); // Invoke listenable event ["cargoAddedByClass", [_itemClass, _vehicle, _amount]] call EFUNC(common,globalEvent); diff --git a/addons/cargo/functions/fnc_canLoad.sqf b/addons/cargo/functions/fnc_canLoad.sqf index f5d1304a95..f18ceb5835 100644 --- a/addons/cargo/functions/fnc_canLoad.sqf +++ b/addons/cargo/functions/fnc_canLoad.sqf @@ -31,4 +31,6 @@ if (_nearestVehicle isKindOf "Cargo_Base_F" || isNull _nearestVehicle) then { if (isNull _nearestVehicle) exitWith {false}; +if ((locked _nearestVehicle) >= 2) exitWith {false}; + [_object, _nearestVehicle] call FUNC(canLoadItemIn) diff --git a/addons/cargo/functions/fnc_initVehicle.sqf b/addons/cargo/functions/fnc_initVehicle.sqf index efb3b9a5cf..8857030cb7 100644 --- a/addons/cargo/functions/fnc_initVehicle.sqf +++ b/addons/cargo/functions/fnc_initVehicle.sqf @@ -25,7 +25,11 @@ _initializedClasses = GETMVAR(GVAR(initializedClasses),[]); if (isServer) then { { if (isClass _x) then { - ["AddCargoByClass", [getText (_x >> "type"), _vehicle, getNumber (_x >> "amount")]] call EFUNC(common,localEvent); + private ["_cargoClassname", "_cargoCount"]; + _cargoClassname = getText (_x >> "type"); + _cargoCount = getNumber (_x >> "amount"); + TRACE_3("adding ACE_Cargo", (configName _x), _cargoClassname, _cargoCount); + ["AddCargoByClass", [_cargoClassname, _vehicle, _cargoCount]] call EFUNC(common,localEvent); }; } count ("true" configClasses (configFile >> "CfgVehicles" >> _type >> "ACE_Cargo" >> "Cargo")); }; @@ -41,7 +45,7 @@ if (getNumber (configFile >> "CfgVehicles" >> _type >> QGVAR(hasCargo)) != 1) ex private ["_text", "_condition", "_statement", "_icon", "_action"]; _condition = { params ["_target", "_player"]; - GVAR(enable) && {locked _target < 2} && {[_player, _target, []] call EFUNC(common,canInteractWith)} + GVAR(enable) && {locked _target < 2} && {alive _target} && {[_player, _target, []] call EFUNC(common,canInteractWith)} }; _text = localize LSTRING(openMenu); _statement = {GVAR(interactionVehicle) = _target; createDialog QGVAR(menu);}; diff --git a/addons/cargo/functions/fnc_loadItem.sqf b/addons/cargo/functions/fnc_loadItem.sqf index cf81bdbe6c..11e7638f1b 100644 --- a/addons/cargo/functions/fnc_loadItem.sqf +++ b/addons/cargo/functions/fnc_loadItem.sqf @@ -5,6 +5,7 @@ * Arguments: * 0: Object * 1: Vehicle + * 2: Show Hint (default: true) * * Return value: * Object loaded @@ -18,14 +19,20 @@ private ["_loaded", "_space", "_itemSize"]; -params ["_item", "_vehicle"]; +params ["_item", "_vehicle", ["_showHint", true, [true]] ]; +TRACE_2("params",_item,_vehicle); -if !([_item, _vehicle] call FUNC(canLoadItemIn)) exitWith {false}; +if !([_item, _vehicle] call FUNC(canLoadItemIn)) exitWith { + TRACE_2("canLoadItemIn failed",_item,_vehicle); + false +}; _loaded = _vehicle getVariable [QGVAR(loaded), []]; _loaded pushback _item; _vehicle setVariable [QGVAR(loaded), _loaded, true]; +TRACE_1("added to loaded array",_loaded); + _space = [_vehicle] call FUNC(getCargoSpaceLeft); _itemSize = [_item] call FUNC(getSizeItem); _vehicle setVariable [QGVAR(space), _space - _itemSize, true]; @@ -34,6 +41,16 @@ detach _item; _item attachTo [_vehicle,[0,0,100]]; ["hideObjectGlobal", [_item, true]] call EFUNC(common,serverEvent); +// show hint +private ["_itemName", "_vehicleName"]; + +_itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName"); +_vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); + +if (_showHint) then { + ["displayTextStructured", [[localize LSTRING(LoadedItem), _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent); +}; + // Invoke listenable event ["cargoLoaded", [_item, _vehicle]] call EFUNC(common,globalEvent); diff --git a/addons/cargo/functions/fnc_moduleSettings.sqf b/addons/cargo/functions/fnc_moduleSettings.sqf index 35e6aede7a..2027fb4bbb 100644 --- a/addons/cargo/functions/fnc_moduleSettings.sqf +++ b/addons/cargo/functions/fnc_moduleSettings.sqf @@ -25,4 +25,4 @@ if (!_activated) exitWith {}; [_logic, QGVAR(enable), "enable"] call EFUNC(common,readSettingFromModule); -diag_log text "[ACE]: Cargo Module Initialized."; +ACE_LOGINFO("Cargo Module Initialized."); diff --git a/addons/cargo/functions/fnc_unloadItem.sqf b/addons/cargo/functions/fnc_unloadItem.sqf index 1390a8c20d..2630f2104a 100644 --- a/addons/cargo/functions/fnc_unloadItem.sqf +++ b/addons/cargo/functions/fnc_unloadItem.sqf @@ -60,6 +60,14 @@ detach _item; _item setPosASL (_emptyPos call EFUNC(common,PositiontoASL)); ["hideObjectGlobal", [_item, false]] call EFUNC(common,serverEvent); +// show hint +private ["_itemName", "_vehicleName"]; + +_itemName = getText (configFile >> "CfgVehicles" >> typeOf _item >> "displayName"); +_vehicleName = getText (configFile >> "CfgVehicles" >> typeOf _vehicle >> "displayName"); + +["displayTextStructured", [[localize LSTRING(UnloadedItem), _itemName, _vehicleName], 3.0]] call EFUNC(common,localEvent); + // TOOO maybe drag/carry the unloaded item? // Invoke listenable event diff --git a/addons/cargo/script_component.hpp b/addons/cargo/script_component.hpp index 9716d7a536..3f4d6c5d51 100644 --- a/addons/cargo/script_component.hpp +++ b/addons/cargo/script_component.hpp @@ -1,6 +1,8 @@ #define COMPONENT cargo #include "\z\ace\addons\main\script_mod.hpp" +// #define DEBUG_MODE_FULL + #ifdef DEBUG_ENABLED_CARGO #define DEBUG_MODE_FULL #endif diff --git a/addons/cargo/stringtable.xml b/addons/cargo/stringtable.xml index a39fb16f6f..7f9ac40a15 100644 --- a/addons/cargo/stringtable.xml +++ b/addons/cargo/stringtable.xml @@ -4,38 +4,96 @@ Load Załaduj + Carregar + Загрузить + Naložit + Cargar Unload Wyładuj + Descarregar + Выгрузить + Vyložit + Descargar Cargo Ładunek + Carga + Грузовой отсек + Náklad + Carga Cargo Menu Menu ładunku + Menu de carga + Грузовой отсек + Menu nákladu + Menu de carga Cargo space left: %1 Pozostałe miejsce: %1 + Espaço de carga restante: %1 + Осталось мест: %1 + Volný prostor: %1 + Espacio de carga restante: %1 Enable Cargo Aktywuj cargo + Ativar carga + Включить модуль перевозки грузов + Povolit náklad + Habilitar carga Enable the load in cargo module Aktywuj możliwość załadunku skrzyń i przedmiotów do pojazdów. + Ativar o módulo de carregamento de carga + Включает модуль погрузки и перевозки грузов + Habilitar la carga en el módulo de carga Cargo Settings Ustawienia cargo + Preferências de carregamento + Перевозка грузов + Nastavení nákladu + Ajustes de carga Configure the cargo module settings Skonfiguruj ustawienia modułu cargo. + Configura as preferências do módulo de carga + Конфигурирует настройки модуля перевозки грузов + Configure los ajustes del módulo de carga + + + %1<br/>loaded into<br/>%2 + %1<br/>cargado en<br/>%2 + %1<br/>chargé dans<br/>%2 + %1<br/>in<br/>%2 verladen + %1<br/>załadowano do<br/>%2 + %1<br/>naloženo do<br/>%2 + %1<br/>carregado em<br/>%2 + %1<br/>caricato su<br/>%2 + %1<br/>berakodva ide:<br/>%2 + %1<br/>загружен в<br/>%2 + + + Unloaded<br/>%1 from<br/>%2 + %1<br/>von<br/>%2 abgeladen + Descargado/a<br/>%1 de<br/>%2 + Déchargé<br/>%1 de<br/>%2 + %1<br/>rozładowano z<br/>%2 + Nezatížený<br/>%1 do<br/>%2 + %1<br/>descarregado de<br/>%2 + Hai scaricato<br/>%1 da<br/>%2 + 1%<br/>kirakodva ebből:<br/>%2 + %1<br/>разгружен из<br/>%2 - \ No newline at end of file + diff --git a/addons/common/CfgVehicles.hpp b/addons/common/CfgVehicles.hpp index 69d6f99924..7c5c9295f9 100644 --- a/addons/common/CfgVehicles.hpp +++ b/addons/common/CfgVehicles.hpp @@ -140,4 +140,10 @@ class CfgVehicles { isBicycle = 1; XEH_DISABLED; }; + + class Bag_Base; + class ACE_FakeBackpack: Bag_Base { + scope = 1; + maximumLoad = 1E6; + }; }; diff --git a/addons/common/XEH_postInit.sqf b/addons/common/XEH_postInit.sqf index 4a194e0fe9..912acce7c4 100644 --- a/addons/common/XEH_postInit.sqf +++ b/addons/common/XEH_postInit.sqf @@ -1,16 +1,18 @@ // ACE - Common - -// #define ENABLE_PERFORMANCE_COUNTERS #include "script_component.hpp" -//IGNORE_PRIVATE_WARNING("_handleNetEvent", "_handleRequestAllSyncedEvents", "_handleRequestSyncedEvent", "_handleSyncedEvent"); +// #define ENABLE_PERFORMANCE_COUNTERS -//Singe PFEH to handle execNextFrame and waitAndExec: +////////////////////////////////////////////////// +// PFHs +////////////////////////////////////////////////// + +//Singe PFEH to handle execNextFrame, waitAndExec and waitUntilAndExec: [{ - private ["_entry"]; + private ["_entry", "_deleted"]; //Handle the waitAndExec array: - while {((count GVAR(waitAndExecArray)) > 0) && {((GVAR(waitAndExecArray) select 0) select 0) <= ACE_Time}} do { + while {!(GVAR(waitAndExecArray) isEqualTo []) && {GVAR(waitAndExecArray) select 0 select 0 <= ACE_Time}} do { _entry = GVAR(waitAndExecArray) deleteAt 0; (_entry select 2) call (_entry select 1); }; @@ -18,47 +20,68 @@ //Handle the execNextFrame array: { (_x select 0) call (_x select 1); - } forEach GVAR(nextFrameBufferA); + false + } count GVAR(nextFrameBufferA); + //Swap double-buffer: GVAR(nextFrameBufferA) = GVAR(nextFrameBufferB); GVAR(nextFrameBufferB) = []; GVAR(nextFrameNo) = diag_frameno + 1; + + //Handle the waitUntilAndExec array: + _deleted = 0; + { + // if condition is satisifed call statement + if ((_x select 2) call (_x select 0)) then { + // make sure to delete the correct handle when multiple conditions are met in one frame + GVAR(waitUntilAndExecArray) deleteAt (_forEachIndex - _deleted); + _deleted = _deleted + 1; + (_x select 2) call (_x select 1); + }; + } forEach GVAR(waitUntilAndExecArray); }, 0, []] call CBA_fnc_addPerFrameHandler; -// Listens for global "SettingChanged" events, to update the force status locally -["SettingChanged", { - PARAMS_2(_name,_value); - if !(count _this > 2) exitWith {}; - private ["_force", "_settingData"]; - _force = _this select 2; - if (_force) then { - _settingData = [_name] call FUNC(getSettingData); - if (count _settingData == 0) exitWith {}; - _settingData set [6,_force]; - }; -}] call FUNC(addEventhandler); +////////////////////////////////////////////////// +// Get Map Data +////////////////////////////////////////////////// - -["HeadbugFixUsed", { - PARAMS_2(_profileName,_animation); - diag_log text format ["[ACE] Headbug Used: Name: %1, Animation: %2", _profileName, _animation]; -}] call FUNC(addEventHandler); - - -//~~~~~Get Map Data~~~~~ //Find MGRS zone and 100km grid for current map [] call FUNC(getMGRSdata); //Prepare variables for FUNC(getMapGridFromPos)/FUNC(getMapPosFromGrid) [] call FUNC(getMapGridData); +////////////////////////////////////////////////// +// Eventhandlers +////////////////////////////////////////////////// -["fixCollision", DFUNC(fixCollision)] call FUNC(addEventhandler); -["fixFloating", DFUNC(fixFloating)] call FUNC(addEventhandler); -["fixPosition", DFUNC(fixPosition)] call FUNC(addEventhandler); +// Listens for global "SettingChanged" events, to update the force status locally +["SettingChanged", { + params ["_name", "_value", "_force"]; -["unloadPersonEvent", DFUNC(unloadPersonLocal)] call FUNC(addEventhandler); + if (_force) then { + private "_settingData"; + _settingData = [_name] call FUNC(getSettingData); + + if (_settingData isEqualTo []) exitWith {}; + + _settingData set [6, _force]; + }; +}] call FUNC(addEventhandler); + + +// Event to log Fix Headbug output +["HeadbugFixUsed", { + params ["_profileName", "_animation"]; + ACE_LOGINFO_2("Headbug Used: Name: %1, Animation: %2",_profileName,_animation); +}] call FUNC(addEventHandler); + +["fixCollision", FUNC(fixCollision)] call FUNC(addEventhandler); +["fixFloating", FUNC(fixFloating)] call FUNC(addEventhandler); +["fixPosition", FUNC(fixPosition)] call FUNC(addEventhandler); + +["unloadPersonEvent", FUNC(unloadPersonLocal)] call FUNC(addEventhandler); ["lockVehicle", { _this setVariable [QGVAR(lockStatus), locked _this]; @@ -72,69 +95,102 @@ ["setDir", {(_this select 0) setDir (_this select 1)}] call FUNC(addEventhandler); ["setFuel", {(_this select 0) setFuel (_this select 1)}] call FUNC(addEventhandler); ["setSpeaker", {(_this select 0) setSpeaker (_this select 1)}] call FUNC(addEventhandler); +["selectLeader", {(_this select 0) selectLeader (_this select 1)}] call FUNC(addEventHandler); +["assignTeam", {(_this select 0) assignTeam (_this select 1)}] call FUNC(addEventHandler); +["setVelocity", {(_this select 0) setVelocity (_this select 1)}] call FUNC(addEventHandler); if (isServer) then { ["hideObjectGlobal", {(_this select 0) hideObjectGlobal (_this select 1)}] call FUNC(addEventHandler); + ["enableSimulationGlobal", {(_this select 0) enableSimulationGlobal (_this select 1)}] call FUNC(addEventHandler); }; + +////////////////////////////////////////////////// +// Set up remote execution +////////////////////////////////////////////////// + +// ACE events +"ACEg" addPublicVariableEventHandler {_this call FUNC(_handleNetEvent)}; +"ACEc" addPublicVariableEventHandler {_this call FUNC(_handleNetEvent)}; + +// Synced ACE events +// Handle JIP scenario +if (!isServer) then { + ["PlayerJip", { + ACE_LOGINFO("JIP event synchronization initialized"); + ["SEH_all", [player]] call FUNC(serverEvent); + }] call FUNC(addEventHandler); +} else { + ["SEH_all", FUNC(_handleRequestAllSyncedEvents)] call FUNC(addEventHandler); +}; + +["SEH", FUNC(_handleSyncedEvent)] call FUNC(addEventHandler); +["SEH_s", FUNC(_handleRequestSyncedEvent)] call FUNC(addEventHandler); + +if (isServer) then { + [FUNC(syncedEventPFH), 0.5, []] call CBA_fnc_addPerFrameHandler; +}; + +// @todo deprecated QGVAR(remoteFnc) addPublicVariableEventHandler { (_this select 1) call FUNC(execRemoteFnc); }; +// @todo figure out what this does. [missionNamespace] call FUNC(executePersistent); + +////////////////////////////////////////////////// +// Check files, previous installed version etc. +////////////////////////////////////////////////// + private ["_currentVersion", "_previousVersion"]; -// check previous version number from profile + _currentVersion = getText (configFile >> "CfgPatches" >> QUOTE(ADDON) >> "version"); _previousVersion = profileNamespace getVariable ["ACE_VersionNumberString", ""]; +// check previous version number from profile if (_currentVersion != _previousVersion) then { // do something profileNamespace setVariable ["ACE_VersionNumberString", _currentVersion]; }; -// ACE events -"ACEg" addPublicVariableEventHandler { _this call FUNC(_handleNetEvent); }; -"ACEc" addPublicVariableEventHandler { _this call FUNC(_handleNetEvent); }; - -// Synced ACE events -// Handle JIP scenario -if(!isServer) then { - ["PlayerJip", { - diag_log text format["[ACE] * JIP event synchronization initialized"]; - ["SEH_all", [player]] call FUNC(serverEvent); - }] call FUNC(addEventHandler); -} else { - ["SEH_all", FUNC(_handleRequestAllSyncedEvents)] call FUNC(addEventHandler); -}; -["SEH", FUNC(_handleSyncedEvent)] call FUNC(addEventHandler); -["SEH_s", FUNC(_handleRequestSyncedEvent)] call FUNC(addEventHandler); -if (isServer) then { - [FUNC(syncedEventPFH), 0.5, []] call CBA_fnc_addPerFrameHandler; -}; - call FUNC(checkFiles); +////////////////////////////////////////////////// +// Set up SettingsInitialized eventhandler +////////////////////////////////////////////////// + +["SettingsInitialized", { + [ + GVAR(checkPBOsAction), + GVAR(checkPBOsCheckAll), + call compile GVAR(checkPBOsWhitelist) + ] call FUNC(checkPBOs) +}] call FUNC(addEventHandler); + // Create a pfh to wait until all postinits are ready and settings are initialized [{ - PARAMS_1(_args); - EXPLODE_1_PVT(_args,_waitingMsgSent); + params ["_args"]; + + _args params ["_waitingMsgSent"]; + // If post inits are not ready then wait if !(SLX_XEH_MACHINE select 8) exitWith {}; // If settings are not initialized then wait - if (isNil QGVAR(settings) || {(!isServer) && (isNil QEGVAR(modules,serverModulesRead))}) exitWith { - if (!_waitingMsgSent) then { + if (isNil QGVAR(settings) || {!isServer && isNil QEGVAR(modules,serverModulesRead)}) exitWith { + if !(_waitingMsgSent) then { _args set [0, true]; - diag_log text format["[ACE] Waiting on settings from server"]; + ACE_LOGINFO("Waiting on settings from server..."); }; }; - [(_this select 1)] call cba_fnc_removePerFrameHandler; + [_this select 1] call CBA_fnc_removePerFrameHandler; - diag_log text format["[ACE] Settings received from server"]; + ACE_LOGINFO("Settings received from server."); // Event so that ACE_Modules have their settings loaded: ["InitSettingsFromModules", []] call FUNC(localEvent); @@ -145,237 +201,300 @@ call FUNC(checkFiles); call FUNC(loadSettingsLocalizedText); }; - diag_log text format["[ACE] Settings initialized"]; + ACE_LOGINFO("Settings initialized."); //Event that settings are safe to use: ["SettingsInitialized", []] call FUNC(localEvent); //Set init finished and run all delayed functions: GVAR(settingsInitFinished) = true; - diag_log text format ["[ACE] %1 delayed functions running", (count GVAR(runAtSettingsInitialized))]; + ACE_LOGINFO_1("%1 delayed functions running.",count GVAR(runAtSettingsInitialized)); + { - _x params ["_func", "_params"]; - _params call _func; - } forEach GVAR(runAtSettingsInitialized); + (_x select 1) call (_x select 0); + false + } count GVAR(runAtSettingsInitialized); + GVAR(runAtSettingsInitialized) = nil; //cleanup - }, 0, [false]] call CBA_fnc_addPerFrameHandler; -["SettingsInitialized", { - [ - GVAR(checkPBOsAction), - GVAR(checkPBOsCheckAll), - call compile GVAR(checkPBOsWhitelist) - ] call FUNC(checkPBOs) -}] call FUNC(addEventHandler); +/***************************************************************************/ +/***************************************************************************/ +/** everything that only player controlled machines need, goes below this **/ +/***************************************************************************/ +/***************************************************************************/ - -/***************************************************************/ -/***************************************************************/ -/***************************************************************/ -/***************************************************************/ -/***************************************************************/ - -// everything that only player controlled machines need, goes below this if (!hasInterface) exitWith {}; -call COMPILE_FILE(scripts\assignedItemFix); -call COMPILE_FILE(scripts\initScrollWheel); +////////////////////////////////////////////////// +// Set up mouse wheel eventhandler +////////////////////////////////////////////////// -DFUNC(mouseZHandler) = { - waitUntil {!isNull (findDisplay 46)}; sleep 0.1; - findDisplay 46 displayAddEventHandler ["MouseZChanged", QUOTE( _this call GVAR(onScrollWheel) )]; - [false] call FUNC(disableUserInput); +call FUNC(assignedItemFix); + +GVAR(ScrollWheelFrame) = diag_frameno; + +["mainDisplayLoaded", { + [{ + call FUNC(handleScrollWheelInit); + call FUNC(handleModifierKeyInit); + }, [], 0.1] call FUNC(waitAndExecute); // needs delay, otherwise doesn't work without pressing "RESTART" in editor once. Tested in 1.52RC +}] call FUNC(addEventHandler); + +// add PFH to execute event that fires when the main display (46) is created +private "_fnc_initMainDisplayCheck"; +_fnc_initMainDisplayCheck = { + [{ + if !(isNull findDisplay 46) then { + // Raise ACE event locally + ["mainDisplayLoaded", [findDisplay 46]] call FUNC(localEvent); + [_this select 1] call CBA_fnc_removePerFrameHandler; + }; + }, 0, []] call CBA_fnc_addPerFrameHandler; }; -addMissionEventHandler ["Loaded", {[] spawn FUNC(mouseZHandler)}]; -[] spawn FUNC(mouseZHandler); +call _fnc_initMainDisplayCheck; +// repeat this every time a savegame is loaded +addMissionEventHandler ["Loaded", _fnc_initMainDisplayCheck]; +// @todo remove? enableCamShake true; + +////////////////////////////////////////////////// +// Eventhandler to set player names +////////////////////////////////////////////////// + // Set the name for the current player ["playerChanged", { - EXPLODE_2_PVT(_this,_newPlayer,_oldPlayer); + params ["_newPlayer","_oldPlayer"]; if (alive _newPlayer) then { - [_newPlayer] call FUNC(setName) - }; - if (alive _oldPlayer) then { - [_oldPlayer] call FUNC(setName) + [_newPlayer] call FUNC(setName); }; + if (alive _oldPlayer) then { + [_oldPlayer] call FUNC(setName); + }; }] call FUNC(addEventhandler); -GVAR(OldPlayerInventory) = [ACE_player] call FUNC(getAllGear); -GVAR(OldPlayerVisionMode) = currentVisionMode ACE_player; -GVAR(OldZeusDisplayIsOpen) = !(isNull findDisplay 312); -GVAR(OldCameraView) = cameraView; -GVAR(OldPlayerVehicle) = vehicle ACE_player; -GVAR(OldPlayerTurret) = [ACE_player] call FUNC(getTurretIndex); -GVAR(OldPlayerWeapon) = currentWeapon ACE_player; + +////////////////////////////////////////////////// +// Set up numerous eventhanders for player controlled units +////////////////////////////////////////////////// + +// default variables +GVAR(OldPlayerVehicle) = vehicle objNull; +GVAR(OldPlayerTurret) = [objNull] call FUNC(getTurretIndex); +GVAR(OldPlayerWeapon) = currentWeapon objNull; +GVAR(OldPlayerInventory) = [objNull] call FUNC(getAllGear); +GVAR(OldPlayerVisionMode) = currentVisionMode objNull; +GVAR(OldCameraView) = ""; GVAR(OldVisibleMap) = false; +GVAR(OldInventoryDisplayIsOpen) = nil; //@todo check this +GVAR(OldZeusDisplayIsOpen) = false; +GVAR(OldIsCamera) = false; + +// clean up playerChanged eventhandler from preinit and put it in the same PFH as the other events to reduce overhead and guarantee advantageous execution order +if (!isNil QGVAR(PreInit_playerChanged_PFHID)) then { + [GVAR(PreInit_playerChanged_PFHID)] call CBA_fnc_removePerFrameHandler; + GVAR(PreInit_playerChanged_PFHID) = nil; +}; // PFH to raise varios events [{ BEGIN_COUNTER(stateChecker); - private ["_newCameraView", "_newInventoryDisplayIsOpen", "_newPlayerInventory", "_newPlayerTurret", "_newPlayerVehicle", "_newPlayerVisionMode", "_newPlayerWeapon", "_newZeusDisplayIsOpen", "_newVisibleMap"]; - // "playerInventoryChanged" event - _newPlayerInventory = [ACE_player] call FUNC(getAllGear); - if !(_newPlayerInventory isEqualTo GVAR(OldPlayerInventory)) then { - // Raise ACE event locally - GVAR(OldPlayerInventory) = _newPlayerInventory; - ["playerInventoryChanged", [ACE_player, _newPlayerInventory]] call FUNC(localEvent); - }; + private "_data"; // reuse one variable to reduce number of variables that have to be set to private each frame - // "playerVisionModeChanged" event - _newPlayerVisionMode = currentVisionMode ACE_player; - if !(_newPlayerVisionMode isEqualTo GVAR(OldPlayerVisionMode)) then { - // Raise ACE event locally - GVAR(OldPlayerVisionMode) = _newPlayerVisionMode; - ["playerVisionModeChanged", [ACE_player, _newPlayerVisionMode]] call FUNC(localEvent); - }; + // "playerChanged" event + _data = call FUNC(player); + if !(_data isEqualTo ACE_player) then { + private "_oldPlayer"; + _oldPlayer = ACE_player; - // "inventoryDisplayChanged" event - _newInventoryDisplayIsOpen = !(isNull findDisplay 602); - if !(_newInventoryDisplayIsOpen isEqualTo GVAR(OldInventoryDisplayIsOpen)) then { - // Raise ACE event locally - GVAR(OldInventoryDisplayIsOpen) = _newInventoryDisplayIsOpen; - ["inventoryDisplayChanged", [ACE_player, _newInventoryDisplayIsOpen]] call FUNC(localEvent); - }; + ACE_player = _data; + uiNamespace setVariable ["ACE_player", _data]; - // "zeusDisplayChanged" event - _newZeusDisplayIsOpen = !(isNull findDisplay 312); - if !(_newZeusDisplayIsOpen isEqualTo GVAR(OldZeusDisplayIsOpen)) then { // Raise ACE event locally - GVAR(OldZeusDisplayIsOpen) = _newZeusDisplayIsOpen; - ["zeusDisplayChanged", [ACE_player, _newZeusDisplayIsOpen]] call FUNC(localEvent); - }; - - // "cameraViewChanged" event - _newCameraView = cameraView; - if !(_newCameraView isEqualTo GVAR(OldCameraView)) then { - // Raise ACE event locally - GVAR(OldCameraView) = _newCameraView; - ["cameraViewChanged", [ACE_player, _newCameraView]] call FUNC(localEvent); + ["playerChanged", [ACE_player, _oldPlayer]] call FUNC(localEvent); }; // "playerVehicleChanged" event - _newPlayerVehicle = vehicle ACE_player; - if !(_newPlayerVehicle isEqualTo GVAR(OldPlayerVehicle)) then { + _data = vehicle ACE_player; + if !(_data isEqualTo GVAR(OldPlayerVehicle)) then { // Raise ACE event locally - GVAR(OldPlayerVehicle) = _newPlayerVehicle; - ["playerVehicleChanged", [ACE_player, _newPlayerVehicle]] call FUNC(localEvent); + GVAR(OldPlayerVehicle) = _data; + ["playerVehicleChanged", [ACE_player, _data]] call FUNC(localEvent); }; // "playerTurretChanged" event - _newPlayerTurret = [ACE_player] call FUNC(getTurretIndex); - if !(_newPlayerTurret isEqualTo GVAR(OldPlayerTurret)) then { + _data = [ACE_player] call FUNC(getTurretIndex); + if !(_data isEqualTo GVAR(OldPlayerTurret)) then { // Raise ACE event locally - GVAR(OldPlayerTurret) = _newPlayerTurret; - ["playerTurretChanged", [ACE_player, _newPlayerTurret]] call FUNC(localEvent); + GVAR(OldPlayerTurret) = _data; + ["playerTurretChanged", [ACE_player, _data]] call FUNC(localEvent); }; // "playerWeaponChanged" event - _newPlayerWeapon = currentWeapon ACE_player; - if (_newPlayerWeapon != GVAR(OldPlayerWeapon)) then { + _data = currentWeapon ACE_player; + if (_data != GVAR(OldPlayerWeapon)) then { // Raise ACE event locally - GVAR(OldPlayerWeapon) = _newPlayerWeapon; - ["playerWeaponChanged", [ACE_player, _newPlayerWeapon]] call FUNC(localEvent); + GVAR(OldPlayerWeapon) = _data; + ["playerWeaponChanged", [ACE_player, _data]] call FUNC(localEvent); }; - + + // "playerInventoryChanged" event + _data = [ACE_player] call FUNC(getAllGear); + if !(_data isEqualTo GVAR(OldPlayerInventory)) then { + // Raise ACE event locally + GVAR(OldPlayerInventory) = _data; + ["playerInventoryChanged", [ACE_player, _data]] call FUNC(localEvent); + }; + + // "playerVisionModeChanged" event + _data = currentVisionMode ACE_player; + if !(_data isEqualTo GVAR(OldPlayerVisionMode)) then { + // Raise ACE event locally + GVAR(OldPlayerVisionMode) = _data; + ["playerVisionModeChanged", [ACE_player, _data]] call FUNC(localEvent); + }; + + // "cameraViewChanged" event + _data = cameraView; + if !(_data isEqualTo GVAR(OldCameraView)) then { + // Raise ACE event locally + GVAR(OldCameraView) = _data; + ["cameraViewChanged", [ACE_player, _data]] call FUNC(localEvent); + }; + // "visibleMapChanged" event - _newVisibleMap = visibleMap; - if (!_newVisibleMap isEqualTo GVAR(OldVisibleMap)) then { + _data = visibleMap; + if (!_data isEqualTo GVAR(OldVisibleMap)) then { // Raise ACE event locally - GVAR(OldVisibleMap) = _newVisibleMap; - ["visibleMapChanged", [ACE_player, _newVisibleMap]] call FUNC(localEvent); + GVAR(OldVisibleMap) = _data; + ["visibleMapChanged", [ACE_player, _data]] call FUNC(localEvent); }; - + + // "inventoryDisplayChanged" event + _data = !(isNull findDisplay 602); + if !(_data isEqualTo GVAR(OldInventoryDisplayIsOpen)) then { + // Raise ACE event locally + GVAR(OldInventoryDisplayIsOpen) = _data; + ["inventoryDisplayChanged", [ACE_player, _data]] call FUNC(localEvent); + }; + + // "zeusDisplayChanged" event + _data = !(isNull findDisplay 312); + if !(_data isEqualTo GVAR(OldZeusDisplayIsOpen)) then { + // Raise ACE event locally + GVAR(OldZeusDisplayIsOpen) = _data; + ["zeusDisplayChanged", [ACE_player, _data]] call FUNC(localEvent); + }; + + // "activeCameraChanged" event + _data = call FUNC(isfeatureCameraActive); + if !(_data isEqualTo GVAR(OldIsCamera)) then { + // Raise ACE event locally + GVAR(OldIsCamera) = _data; + ["activeCameraChanged", [ACE_player, _data]] call FUNC(localEvent); + }; + END_COUNTER(stateChecker); - }, 0, []] call CBA_fnc_addPerFrameHandler; -GVAR(OldIsCamera) = false; +////////////////////////////////////////////////// +// Eventhandlers for player controlled machines +////////////////////////////////////////////////// -[{ +// @todo still needed? +[QGVAR(StateArrested), false, true, QUOTE(ADDON)] call FUNC(defineVariable); - // "activeCameraChanged" event - private ["_isCamera"]; - _isCamera = call FUNC(isfeatureCameraActive); - if !(_isCamera isEqualTo GVAR(OldIsCamera)) then { - // Raise ACE event locally - GVAR(OldIsCamera) = _isCamera; - ["activeCameraChanged", [ACE_player, _isCamera]] call FUNC(localEvent); +["displayTextStructured", {_this call FUNC(displayTextStructured)}] call FUNC(addEventhandler); +["displayTextPicture", {_this call FUNC(displayTextPicture)}] call FUNC(addEventhandler); + +["medical_onUnconscious", { + params ["_unit", "_isUnconscious"]; + + if (local _unit && {!_isUnconscious}) then { + [_unit, false, QFUNC(loadPerson), west /* dummy side */] call FUNC(switchToGroupSide); }; - -}, 1, []] call CBA_fnc_addPerFrameHandler; // feel free to decrease the sleep ACE_time if you need it. +}] call FUNC(addEventhandler); -[QGVAR(StateArrested),false,true,QUOTE(ADDON)] call FUNC(defineVariable); - -["displayTextStructured", FUNC(displayTextStructured)] call FUNC(addEventhandler); -["displayTextPicture", FUNC(displayTextPicture)] call FUNC(addEventhandler); -["medical_onUnconscious", {if (local (_this select 0) && {!(_this select 1)}) then {[ _this select 0, false, QUOTE(FUNC(loadPerson)), west /* dummy side */] call FUNC(switchToGroupSide);};}] call FUNC(addEventhandler); +////////////////////////////////////////////////// +// Add various canInteractWith conditions +////////////////////////////////////////////////// ["notOnMap", {!visibleMap}] call FUNC(addCanInteractWithCondition); + ["isNotInside", { + params ["_unit", "_target"]; + // Players can always interact with himself if not boarded - vehicle (_this select 0) == (_this select 0) || + vehicle _unit == _unit || // Players can always interact with his vehicle - {vehicle (_this select 0) == (_this select 1)} || + {vehicle _unit == _target} || // Players can always interact with passengers of the same vehicle - {!((_this select 0) isEqualTo (_this select 1)) && {vehicle (_this select 0) == vehicle (_this select 1)}} + {_unit != _target && {vehicle _unit == vehicle _target}} }] call FUNC(addCanInteractWithCondition); + +////////////////////////////////////////////////// +// Set up PlayerJIP eventhandler +////////////////////////////////////////////////// + // Lastly, do JIP events // JIP Detection and event trigger. Run this at the very end, just in case anything uses it +// Note: usage of player is most likely on purpose if (didJip) then { // We are jipping! Get ready and wait, and throw the event [{ - if((!(isNull player)) && GVAR(settingsInitFinished)) then { - ["PlayerJip", [player] ] call FUNC(localEvent); - [(_this select 1)] call cba_fnc_removePerFrameHandler; + if(!isNull player && GVAR(settingsInitFinished)) then { + ["PlayerJip", [player]] call FUNC(localEvent); + [_this select 1] call CBA_fnc_removePerFrameHandler; }; }, 0, []] call CBA_fnc_addPerFrameHandler; }; + +////////////////////////////////////////////////// +// CBA key input handling +////////////////////////////////////////////////// + //Device Handler: GVAR(deviceKeyHandlingArray) = []; GVAR(deviceKeyCurrentIndex) = -1; // Register localizations for the Keybinding categories -["ACE3 Equipment", localize LSTRING(ACEKeybindCategoryEquipment)] call cba_fnc_registerKeybindModPrettyName; -["ACE3 Common", localize LSTRING(ACEKeybindCategoryCommon)] call cba_fnc_registerKeybindModPrettyName; -["ACE3 Weapons", localize LSTRING(ACEKeybindCategoryWeapons)] call cba_fnc_registerKeybindModPrettyName; -["ACE3 Movement", localize LSTRING(ACEKeybindCategoryMovement)] call cba_fnc_registerKeybindModPrettyName; -["ACE3 Scope Adjustment", localize LSTRING(ACEKeybindCategoryScopeAdjustment)] call cba_fnc_registerKeybindModPrettyName; -["ACE3 Vehicles", localize LSTRING(ACEKeybindCategoryVehicles)] call cba_fnc_registerKeybindModPrettyName; +["ACE3 Equipment", localize LSTRING(ACEKeybindCategoryEquipment)] call CBA_fnc_registerKeybindModPrettyName; +["ACE3 Common", localize LSTRING(ACEKeybindCategoryCommon)] call CBA_fnc_registerKeybindModPrettyName; +["ACE3 Weapons", localize LSTRING(ACEKeybindCategoryWeapons)] call CBA_fnc_registerKeybindModPrettyName; +["ACE3 Movement", localize LSTRING(ACEKeybindCategoryMovement)] call CBA_fnc_registerKeybindModPrettyName; +["ACE3 Scope Adjustment", localize LSTRING(ACEKeybindCategoryScopeAdjustment)] call CBA_fnc_registerKeybindModPrettyName; +["ACE3 Vehicles", localize LSTRING(ACEKeybindCategoryVehicles)] call CBA_fnc_registerKeybindModPrettyName; -["ACE3 Equipment", QGVAR(openDevice), (localize "STR_ACE_Common_toggleHandheldDevice"), -{ +["ACE3 Equipment", QGVAR(openDevice), (localize "STR_ACE_Common_toggleHandheldDevice"), { [] call FUNC(deviceKeyFindValidIndex); if (GVAR(deviceKeyCurrentIndex) == -1) exitWith {false}; [] call ((GVAR(deviceKeyHandlingArray) select GVAR(deviceKeyCurrentIndex)) select 3); true }, {false}, -[0xC7, [false, false, false]], false] call cba_fnc_addKeybind; //Home Key +[0xC7, [false, false, false]], false] call CBA_fnc_addKeybind; //Home Key -["ACE3 Equipment", QGVAR(closeDevice), (localize "STR_ACE_Common_closeHandheldDevice"), -{ +["ACE3 Equipment", QGVAR(closeDevice), (localize "STR_ACE_Common_closeHandheldDevice"), { [] call FUNC(deviceKeyFindValidIndex); if (GVAR(deviceKeyCurrentIndex) == -1) exitWith {false}; [] call ((GVAR(deviceKeyHandlingArray) select GVAR(deviceKeyCurrentIndex)) select 4); true }, {false}, -[0xC7, [false, true, false]], false] call cba_fnc_addKeybind; //CTRL + Home Key +[0xC7, [false, true, false]], false] call CBA_fnc_addKeybind; //CTRL + Home Key -["ACE3 Equipment", QGVAR(cycleDevice), (localize "STR_ACE_Common_cycleHandheldDevices"), -{ +["ACE3 Equipment", QGVAR(cycleDevice), (localize "STR_ACE_Common_cycleHandheldDevices"), { [1] call FUNC(deviceKeyFindValidIndex); if (GVAR(deviceKeyCurrentIndex) == -1) exitWith {false}; _displayName = ((GVAR(deviceKeyHandlingArray) select GVAR(deviceKeyCurrentIndex)) select 0); @@ -384,6 +503,6 @@ GVAR(deviceKeyCurrentIndex) = -1; true }, {false}, -[0xC7, [true, false, false]], false] call cba_fnc_addKeybind; //SHIFT + Home Key +[0xC7, [true, false, false]], false] call CBA_fnc_addKeybind; //SHIFT + Home Key GVAR(commonPostInited) = true; diff --git a/addons/common/XEH_preInit.sqf b/addons/common/XEH_preInit.sqf index 56e3062cd2..ff06c1c3e3 100644 --- a/addons/common/XEH_preInit.sqf +++ b/addons/common/XEH_preInit.sqf @@ -1,16 +1,13 @@ // by commy2 #include "script_component.hpp" -//IGNORE_PRIVATE_WARNING("_handleNetEvent", "_handleRequestAllSyncedEvents", "_handleRequestSyncedEvent", "_handleSyncedEvent"); - ADDON = false; -// ACE Common Function - PREP(addCanInteractWithCondition); PREP(addLineToDebugDraw); PREP(addSetting); PREP(addToInventory); +PREP(assignedItemFix); PREP(assignObjectsInList); PREP(ambientBrightness); PREP(applyForceWalkStatus); @@ -19,17 +16,14 @@ PREP(binarizeNumber); PREP(blurScreen); PREP(cachedCall); PREP(canGetInPosition); -PREP(canInteract); PREP(canInteractWith); PREP(canUseWeapon); PREP(changeProjectileDirection); PREP(checkFiles); PREP(checkPBOs); PREP(claim); -PREP(closeDialogIfTargetMoves); PREP(codeToLetter); PREP(codeToString); -PREP(convertKeyCode); PREP(createOrthonormalReference); PREP(currentChannel); PREP(debug); @@ -85,14 +79,6 @@ PREP(getTargetAzimuthAndInclination); PREP(getTargetDistance); PREP(getTargetObject); PREP(getTurnedOnLights); -PREP(getTurretCommander); -PREP(getTurretConfigPath); -PREP(getTurretCopilot); -PREP(getTurretGunner); -PREP(getTurretIndex); -PREP(getTurrets); -PREP(getTurretsFFV); -PREP(getTurretsOther); PREP(getTurretDirection); PREP(getUavControlPosition); PREP(getVehicleCargo); @@ -105,6 +91,11 @@ PREP(getWindDirection); PREP(getZoom); PREP(goKneeling); PREP(hadamardProduct); +PREP(handleModifierKey); +PREP(handleModifierKeyUp); +PREP(handleModifierKeyInit); +PREP(handleScrollWheel); +PREP(handleScrollWheelInit); PREP(hasItem); PREP(hasMagazine); PREP(headBugFix); @@ -115,7 +106,6 @@ PREP(interpolateFromArray); PREP(inTransitionAnim); PREP(inWater); PREP(isAlive); -PREP(isArrested); PREP(isAutoWind); PREP(isAwake); PREP(isEngineer); @@ -135,7 +125,6 @@ PREP(loadSettingsLocalizedText); PREP(map); PREP(moduleCheckPBOs); PREP(moduleLSDVehicles); -PREP(moveToTempGroup); PREP(muteUnit); PREP(muteUnitHandleInitPost); PREP(muteUnitHandleRespawn); @@ -148,7 +137,6 @@ PREP(player); PREP(playerSide); PREP(positionToASL); PREP(progressBar); -PREP(queueAnimation); PREP(readSettingFromModule); PREP(receiveRequest); PREP(removeCanInteractWithCondition); @@ -156,13 +144,12 @@ PREP(removeSpecificMagazine); PREP(requestCallback); PREP(resetAllDefaults); PREP(restoreVariablesJIP); -PREP(revertKeyCodeLocalized); PREP(runAfterSettingsInit); PREP(sanitizeString); +PREP(selectWeaponMode); PREP(sendRequest); PREP(serverLog); -PREP(setArrestState); -PREP(setCanInteract); +PREP(setAllGear); PREP(setCaptivityStatus); PREP(setDefinedVariable); PREP(setDisableUserInputStatus); @@ -188,6 +175,7 @@ PREP(toBitmask); PREP(toHex); PREP(toNumber); PREP(unhideUnit); +PREP(uniqueElements); PREP(uniqueElementsOnly); PREP(unloadPerson); PREP(unloadPersonLocal); @@ -195,6 +183,7 @@ PREP(unmuteUnit); PREP(useItem); PREP(useMagazine); PREP(waitAndExecute); +PREP(waitUntilAndExecute); PREP(waveHeightAt); PREP(translateToWeaponSpace); @@ -216,10 +205,12 @@ PREP(getConfigGunner); PREP(getConfigCommander); PREP(getHitPoints); PREP(getHitPointsWithSelections); +PREP(getSelectionsWithoutHitPoints); PREP(getReflectorsWithSelections); PREP(getLightProperties); PREP(getLightPropertiesWeapon); PREP(getVehicleCrew); +PREP(getVehicleUAVCrew); // turrets PREP(getTurrets); @@ -232,14 +223,14 @@ PREP(getDoorTurrets); PREP(getTurretsFFV); PREP(getTurretsOther); +// missing inventory commands +PREP(binocularMagazine); +PREP(removeBinocularMagazine); + // ACE_Debug PREP(exportConfig); PREP(getChildren); PREP(getDisplayConfigName); -PREP(log); -PREP(logControls); -PREP(logDisplays); -PREP(logModEntries); PREP(monitor); PREP(showUser); @@ -262,6 +253,17 @@ PREP(localEvent); PREP(removeEventHandler); PREP(removeAlLEventHandlers); +// Synchronized Events +PREP(syncedEventPFH); +PREP(addSyncedEventHandler); +PREP(removeSyncedEventHandler); +PREP(requestSyncedEvent); +PREP(syncedEvent); + +PREP(_handleSyncedEvent); +PREP(_handleRequestSyncedEvent); +PREP(_handleRequestAllSyncedEvents); + // other eventhandlers PREP(addActionEventHandler); PREP(addActionMenuEventHandler); @@ -285,29 +287,19 @@ PREP(hashListSelect); PREP(hashListSet); PREP(hashListPush); -// Synchronized Events -PREP(syncedEventPFH); -PREP(addSyncedEventHandler); -PREP(removeSyncedEventHandler); -PREP(requestSyncedEvent); -PREP(syncedEvent); - -PREP(_handleSyncedEvent); -PREP(_handleRequestSyncedEvent); -PREP(_handleRequestAllSyncedEvents); - GVAR(syncedEvents) = HASH_CREATE; -//GVARS for execNextFrame and waitAndExec +//GVARS for execNextFrame and waitAndExec and waitUntilAndExecute GVAR(waitAndExecArray) = []; GVAR(nextFrameNo) = diag_frameno; GVAR(nextFrameBufferA) = []; GVAR(nextFrameBufferB) = []; +GVAR(waitUntilAndExecArray) = []; GVAR(settingsInitFinished) = false; GVAR(runAtSettingsInitialized) = []; -// @TODO: Generic local-managed global-synced objects (createVehicleLocal) +// @todo: Generic local-managed global-synced objects (createVehicleLocal) //Debug ACE_COUNTERS = []; @@ -317,11 +309,18 @@ if (isServer) then { call FUNC(loadSettingsOnServer); }; -ACE_player = player; +////////////////////////////////////////////////// +// Set up PlayerChanged eventhandler for pre init +////////////////////////////////////////////////// + +ACE_player = objNull; +uiNamespace setVariable ["ACE_player", objNull]; + +// @todo check if this can be removed if (hasInterface) then { // PFH to update the ACE_player variable - [{ + GVAR(PreInit_playerChanged_PFHID) = [{ if !(ACE_player isEqualTo (call FUNC(player))) then { private ["_oldPlayer"]; _oldPlayer = ACE_player; @@ -335,7 +334,11 @@ if (hasInterface) then { }, 0, []] call CBA_fnc_addPerFrameHandler; }; + +////////////////////////////////////////////////// // Time handling +////////////////////////////////////////////////// + ACE_time = diag_tickTime; ACE_realTime = diag_tickTime; ACE_virtualTime = diag_tickTime; @@ -350,6 +353,8 @@ PREP(timePFH); // Init toHex [0] call FUNC(toHex); -ADDON = true; +isHC = !hasInterface && !isDedicated; // deprecated because no tag +missionNamespace setVariable ["ACE_isHC", ACE_isHC]; +uiNamespace setVariable ["ACE_isHC", ACE_isHC]; -isHC = !(hasInterface || isDedicated); +ADDON = true; diff --git a/addons/common/functions/fnc_ASLToPosition.sqf b/addons/common/functions/fnc_ASLToPosition.sqf index 4ff880c019..a5afb1db75 100644 --- a/addons/common/functions/fnc_ASLToPosition.sqf +++ b/addons/common/functions/fnc_ASLToPosition.sqf @@ -3,9 +3,9 @@ * Converts ASL to Arma "Position" * * Arguments: - * 0: position x - * 1: position y - * 2: position z + * 0: position x + * 1: position y + * 2: position z * * Return Value: * None diff --git a/addons/common/functions/fnc__handleNetEvent.sqf b/addons/common/functions/fnc__handleNetEvent.sqf index 7ee1f9c502..e409afe6a3 100644 --- a/addons/common/functions/fnc__handleNetEvent.sqf +++ b/addons/common/functions/fnc__handleNetEvent.sqf @@ -1,32 +1,41 @@ -//fnc__handleNetEvent.sqf -// internal handler for net events +/* + * Author: jaynus + * Internal net event handler. + * + * Arguments: + * None + * + * Return Value: + * None + * + * Public: No + */ #include "script_component.hpp" -private ["_eventName", "_eventArgs", "_eventNames", "_eventIndex", "_eventTargets", "_sentEvents", "_owner", "_serverFlagged", "_events"]; -//IGNORE_PRIVATE_WARNING("_handleNetEvent"); - - -PARAMS_2(_eventType,_event); +params ["_eventType", "_event"]; if (_eventType == "ACEg") then { - _eventName = _event select 0; - _eventArgs = _event select 1; - + _event params ["_eventName", "_eventArgs"]; + + private ["_eventNames", "_eventIndex"]; + _eventNames = GVAR(events) select 0; _eventIndex = _eventNames find _eventName; + if (_eventIndex != -1) then { + private "_events"; _events = (GVAR(events) select 1) select _eventIndex; - + #ifdef DEBUG_EVENTS - diag_log text format[ARR_2("* Net Event %1",_eventName)]; - diag_log text format[ARR_2(" args=%1",_eventArgs)]; + ACE_LOGINFO_1("* Net Event %1",_eventName); + ACE_LOGINFO_1(" args=%1",_eventArgs); #endif - + { if (!isNil "_x") then { - _eventArgs call CALLSTACK_NAMED(_x, format[ARR_3("Net Event %1 ID: %2",_eventName,_forEachIndex)]); + _eventArgs call CALLSTACK_NAMED(_x, FORMAT_2("Net Event %1 ID: %2",_eventName,_forEachIndex)); #ifdef DEBUG_EVENTS_CALLSTACK - diag_log text format[ARR_2(" ID: %1",_forEachIndex)]; + ACE_LOGINFO_1(" ID: %1",_forEachIndex); #endif }; } forEach _events; @@ -35,30 +44,31 @@ if (_eventType == "ACEg") then { if (_eventType == "ACEc") then { if (isServer) then { - _eventName = _event select 0; - _eventTargets = _event select 1; - _eventArgs = _event select 2; - + _event params ["_eventName", "_eventTargets", "_eventArgs"]; + + private ["_sentEvents", "_owner", "_serverFlagged"]; + _sentEvents = []; if (!IS_ARRAY(_eventTargets)) then { _eventTargets = [_eventTargets]; }; //If not multiplayer, and there are targets, then just run localy - if ((!isMultiplayer) && {(count _eventTargets) > 0}) exitWith { - ACEg = [_eventName, _eventArgs]; - ["ACEg", ACEg] call FUNC(_handleNetEvent); + if (!isMultiplayer && {count _eventTargets > 0}) exitWith { + ACEg = [_eventName, _eventArgs]; + ["ACEg", ACEg] call FUNC(_handleNetEvent); }; _serverFlagged = false; { _owner = _x; if (IS_OBJECT(_x)) then { - _owner = owner _x; + _owner = owner _x; }; - if (!(_owner in _sentEvents)) then { - PUSH(_sentEvents, _owner); + if !(_owner in _sentEvents) then { + _sentEvents pushBack _owner; ACEg = [_eventName, _eventArgs]; + if (isDedicated || {_x != ACE_player}) then { if (isDedicated && {local _x} && {!_serverFlagged}) then { _serverFlagged = true; @@ -70,6 +80,7 @@ if (_eventType == "ACEc") then { ["ACEg", ACEg] call FUNC(_handleNetEvent); }; }; - } forEach _eventTargets; + false + } count _eventTargets; }; -}; \ No newline at end of file +}; diff --git a/addons/common/functions/fnc__handleRequestAllSyncedEvents.sqf b/addons/common/functions/fnc__handleRequestAllSyncedEvents.sqf index 7c566ce4d1..4e755562b5 100644 --- a/addons/common/functions/fnc__handleRequestAllSyncedEvents.sqf +++ b/addons/common/functions/fnc__handleRequestAllSyncedEvents.sqf @@ -1,25 +1,27 @@ /* * Author: jaynus - * * Handles a server-side request for synchronization ALL events on JIP to a client. * - * Argument: - * 0: client (object) - * - * Return value: - * Boolean of success + * Arguments: + * 0: client + * + * Return Value: + * Event is successed + * + * Public: No */ -//#define DEBUG_MODE_FULL #include "script_component.hpp" -PARAMS_1(_client); + +params ["_client"]; { - private["_eventName", "_eventEntry", "_eventLog"]; - _eventName = _x; - _eventEntry = HASH_GET(GVAR(syncedEvents),_eventName); + private ["_eventEntry", "_eventLog"]; + + _eventEntry = HASH_GET(GVAR(syncedEvents),_x); _eventLog = _eventEntry select 1; - ["SEH_s", _client, [_eventName, _eventLog] ] call FUNC(targetEvent); -} forEach (GVAR(syncedEvents) select 0); + ["SEH_s", _client, [_x, _eventLog]] call FUNC(targetEvent); + false +} count (GVAR(syncedEvents) select 0); -true \ No newline at end of file +true diff --git a/addons/common/functions/fnc__handleRequestSyncedEvent.sqf b/addons/common/functions/fnc__handleRequestSyncedEvent.sqf index fe05bc498b..d4d9b2cf76 100644 --- a/addons/common/functions/fnc__handleRequestSyncedEvent.sqf +++ b/addons/common/functions/fnc__handleRequestSyncedEvent.sqf @@ -1,48 +1,50 @@ /* * Author: jaynus - * * Receives either requests for synchronization from clients, or the synchronization data from the server. * * Arguments [Client] : - * 0: eventName (String) - * 1: eventLog (Array) - * + * 0: eventName + * 1: eventLog + * * Arguments [Server] : - * 0: eventName (String) - * 1: client (Object) - * - * Return value: - * Boolean of success + * 0: eventName + * 1: client + * + * Return Value: + * Event is successed + * + * Public: No */ -//#define DEBUG_MODE_FULL #include "script_component.hpp" -//IGNORE_PRIVATE_WARNING("_handleSyncedEvent"); - //SEH_s -if(isServer) then { +if (isServer) then { // Find the event name, and shovel out the events to the client - PARAMS_2(_eventName,_client); - private["_eventEntry", "_eventLog"]; - - if(!HASH_HASKEY(GVAR(syncedEvents),_eventName)) exitWith { - diag_log text format["[ACE] Error, request for synced event - key not found."]; + params ["_eventName", "_client"]; + + if (!HASH_HASKEY(GVAR(syncedEvents),_eventName)) exitWith { + ACE_LOGERROR("Request for synced event - key not found."); false }; + + private ["_eventEntry", "_eventLog"]; + _eventEntry = HASH_GET(GVAR(syncedEvents),_eventName); _eventLog = _eventEntry select 1; - - ["SEH_s", _client, [_eventName, _eventLog] ] call FUNC(targetEvent); + + ["SEH_s", _client, [_eventName, _eventLog]] call FUNC(targetEvent); } else { - PARAMS_2(_eventName,_eventLog); - private ["_eventArgs"]; + params ["_eventName", "_eventLog"]; + // This is the client handling the response from the server // Start running the events { - _eventArgs = _x select 1; - [_eventName, _eventArgs, (_x select 2)] call FUNC(_handleSyncedEvent); - } forEach _eventLog; - diag_log text format["[ACE] + [%1] synchronized", _eventName]; + _x params ["", "_eventArgs","_ttl"]; + [_eventName, _eventArgs, _ttl] call FUNC(_handleSyncedEvent); + false + } count _eventLog; + + ACE_LOGINFO_1("[%1] synchronized",_eventName); }; -true \ No newline at end of file +true diff --git a/addons/common/functions/fnc__handleSyncedEvent.sqf b/addons/common/functions/fnc__handleSyncedEvent.sqf index 053ecb60b7..3ea516513f 100644 --- a/addons/common/functions/fnc__handleSyncedEvent.sqf +++ b/addons/common/functions/fnc__handleSyncedEvent.sqf @@ -1,36 +1,40 @@ /* * Author: jaynus - * * Handles synced events being received. Server will log them, and server/client will execute them. * * Arguments [Client] : - * 0: eventName (String) - * 1: arguments (Array) - * 2: ttl (Scalar) - * - * Return value: - * Boolean of success + * 0: eventName + * 1: arguments + * 2: ttl + * + * Return Value: + * Boolean of success + * + * Public: No */ -//#define DEBUG_MODE_FULL #include "script_component.hpp" -PARAMS_3(_name,_args,_ttl); -private["_internalData", "_eventLog", "_eventCode"]; -if(!HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith { - diag_log text format["[ACE] Error, synced event key not found."]; +params ["_name", "_args", "_ttl"]; + +if (!HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith { + ACE_LOGERROR("Synced event key not found."); false }; +private ["_internalData", "_eventCode"]; + _internalData = HASH_GET(GVAR(syncedEvents),_name); -if(isServer) then { +if (isServer) then { // Server needs to internally log it for synchronization - if(_ttl > -1) then { + if (_ttl > -1) then { _internalData = HASH_GET(GVAR(syncedEvents),_name); + + private "_eventLog"; _eventLog = _internalData select 1; _eventLog pushback [ACE_diagTime, _args, _ttl]; }; }; _eventCode = _internalData select 0; -_args call _eventCode; \ No newline at end of file +_args call _eventCode; diff --git a/addons/common/functions/fnc_addActionEventHandler.sqf b/addons/common/functions/fnc_addActionEventHandler.sqf index 29b058487b..4d7d96bd44 100644 --- a/addons/common/functions/fnc_addActionEventHandler.sqf +++ b/addons/common/functions/fnc_addActionEventHandler.sqf @@ -1,73 +1,66 @@ /* * Author: commy2 - * * Add an addAction event to a unit. Used to handle multiple addAction events. Global arguments, local effects. Does only work for player controlled units. * - * Argument: - * 0: Unit the action should be assigned to (Object) - * 1: Name of the action, e.g. "DefaultAction" (String) - * 2: Condition (Code or String) - * 3: Code to execute (Code or String) + * Arguments: + * 0: Unit the action should be assigned to + * 1: Name of the action, e.g. "DefaultAction" + * 2: Condition + * 3: Code to execute * - * Return value: - * ID of the action (used to remove it later). + * Return Value: + * ID of the action (used to remove it later) + * + * Public: No */ #include "script_component.hpp" -private ["_unit", "_action", "_condition", "_statement", "_name", "_actionsVar", "_actionID", "_actions", "_id", "_actionIDs"]; -//IGNORE_PRIVATE_WARNING("_count", "_index", "_return", "_target"); - -_unit = _this select 0; -_action = _this select 1; -_condition = _this select 2; -_statement = _this select 3; +params ["_unit", "_action", "_condition", "_statement"]; if (typeName _condition == "STRING") then { - _condition = compile _condition; + _condition = compile _condition; }; if (typeName _statement == "STRING") then { - _statement = compile _statement; + _statement = compile _statement; }; -_name = format ["ACE_Action_%1", _action]; +private ["_name", "_actionsVar"]; +_name = format ["ACE_Action_%1", _action]; _actionsVar = _unit getVariable [_name, [-1, [-1, [], []], objNull]]; if (_unit != _actionsVar select 2) then { // check if the unit is still valid, fixes respawn issues - _actionsVar = [-1, [-1, [], []], objNull]; + _actionsVar = [-1, [-1, [], []], objNull]; }; -_actionID = _actionsVar select 0; -_actions = _actionsVar select 1; +_actionsVar params ["_actionID", "_actionsArray"]; +_actionsArray params ["_id", "_actionIDs", "_actions"]; -_id = (_actions select 0) + 1; -_actionIDs = _actions select 1; -_actions = _actions select 2; +_id = _id + 1; _actionIDs pushBack _id; _actions pushBack [_condition, _statement]; // first action to add, unit needs addAction command if (_actionID == -1) then { - private "_addAction"; + private "_addAction"; + _addAction = call compile format [ + "[ + '', + {if (inputAction '%1' == 0) exitWith {}; {if (_this call (_x select 0)) then {_this call (_x select 1)}} forEach (((_this select 0) getVariable '%2') select 1 select 2)}, + nil, + -1, + false, + true, + '%1', + ""if (_this != ACE_player || {vehicle _this != _target}) exitWith {false}; _actions = (_this getVariable '%2') select 1 select 2; _count = count _actions; _index = 0; _return = false; while {_index < _count && {!_return}} do {_return = [_target, _this] call ((_actions select _index) select 0); _index = _index + 1}; _return"" + ]", + _action, + _name + ]; - _addAction = call compile format [ - "[ - '', - {if (inputAction '%1' == 0) exitWith {}; {if (_this call (_x select 0)) then {_this call (_x select 1)}} forEach (((_this select 0) getVariable '%2') select 1 select 2)}, - nil, - -1, - false, - true, - '%1', - ""if (_this != ACE_player || {vehicle _this != _target}) exitWith {false}; _actions = (_this getVariable '%2') select 1 select 2; _count = count _actions; _index = 0; _return = false; while {_index < _count && {!_return}} do {_return = [_target, _this] call ((_actions select _index) select 0); _index = _index + 1}; _return"" - ]", - _action, - _name - ]; - - _actionID = _unit addAction _addAction; + _actionID = _unit addAction _addAction; }; _unit setVariable [_name, [_actionID, [_id, _actionIDs, _actions], _unit], false]; diff --git a/addons/common/functions/fnc_addActionMenuEventHandler.sqf b/addons/common/functions/fnc_addActionMenuEventHandler.sqf index 268cc18d5a..279842ae5c 100644 --- a/addons/common/functions/fnc_addActionMenuEventHandler.sqf +++ b/addons/common/functions/fnc_addActionMenuEventHandler.sqf @@ -1,29 +1,25 @@ /* * Author: commy2 - * * Add an addAction event to a unit. Used to handle multiple addAction events and add a action to the mouse wheel menu. Global arguments, local effects. Does only work for player controlled units. * - * Argument: - * 0: Unit the action should be assigned to (Object) - * 1: Menu title of the action (String) - * 2: Name of the action, e.g. "DefaultAction" (String) - * 3: Condition (Code or String) - * 4: Code to execute by the action (Code or String) - * 5: Condition for the menu action (Code or String) - * 6: Code to execute from the menu (Code or String) - * 7: Priority of the action (Number, optional default: 0) + * Arguments: + * 0: Unit the action should be assigned to + * 1: Menu title of the action + * 2: Name of the action, e.g. "DefaultAction" + * 3: Condition + * 4: Code to execute by the action + * 5: Condition for the menu action + * 6: Code to execute from the menu + * 7: Priority of the action (default: 0) * - * Return value: - * ID of the action (used to remove it later). + * Return Value: + * ID of the action (used to remove it later) + * + * Public: No */ #include "script_component.hpp" -private ["_name", "_actionsVar", "_id", "_actionIDs", "_actions", "_nameVar", "_addAction", "_actionID"]; -//IGNORE_PRIVATE_WARNING("_target"); - -PARAMS_8(_unit,_displayName,_action,_condition,_statement,_condition2,_statement2,_priority); - -if (isNil "_priority") then {_priority = 0}; +params ["_unit", "_displayName", "_action", "_condition", "_statement", "_condition2", "_statement2", ["_priority", 0]]; if (typeName _condition == "STRING") then { _condition = compile _condition; @@ -41,13 +37,16 @@ if (typeName _statement2 == "STRING") then { _statement2 = compile _statement2; }; -_name = format ["ACE_ActionMenu_%1", _action]; +private ["_name", "_actionsVar"]; +_name = format ["ACE_ActionMenu_%1", _action]; _actionsVar = _unit getVariable [_name, [-1, [], []]]; -_id = (_actionsVar select 0) + 1; -_actionIDs = _actionsVar select 1; -_actions = _actionsVar select 2; +_actionsVar params ["_id", "_actionIDs", "_actions"]; + +_id = _id + 1; + +private ["_nameVar", "_addAction", "_actionID"]; _nameVar = format ["%1_ID%2", _name, _id]; missionNamespace setVariable [_nameVar, [_condition, _statement, _condition2, _statement2]]; @@ -56,14 +55,14 @@ _actionIDs pushBack _id; _addAction = call compile format [ "[ - '%2', - {if (inputAction '%1' == 0) then {if (_this call (%3 select 2)) then {_this call (%3 select 3)}} else {_this call (%3 select 1)}}, - nil, - %4, - false, - true, - '%1', - ""if (_this != ACE_player || {vehicle _this != _target}) exitWith {false}; [_target, _this] call (%3 select 0)"" + '%2', + {if (inputAction '%1' == 0) then {if (_this call (%3 select 2)) then {_this call (%3 select 3)}} else {_this call (%3 select 1)}}, + nil, + %4, + false, + true, + '%1', + ""if (_this != ACE_player || {vehicle _this != _target}) exitWith {false}; [_target, _this] call (%3 select 0)"" ]", _action, _displayName, diff --git a/addons/common/functions/fnc_addCanInteractWithCondition.sqf b/addons/common/functions/fnc_addCanInteractWithCondition.sqf index 10ea084858..740fa9bb9f 100644 --- a/addons/common/functions/fnc_addCanInteractWithCondition.sqf +++ b/addons/common/functions/fnc_addCanInteractWithCondition.sqf @@ -1,33 +1,27 @@ /* * Author: commy2 - * * Add a condition that gets checked by ace_common_fnc_canInteractWith. * * Arguments: - * 0: The conditions id. Used to remove later or as exception name. An already existing name overwrites. (String) - * 1: The condition to check. format of "_this" is "[_player, _target]". (Code) + * 0: The conditions id. Used to remove later or as exception name. An already existing name overwrites. + * 1: The condition to check. format of "_this" is "[_player, _target]". * * Return Value: - * Unit can interact? + * None * + * Public: No */ #include "script_component.hpp" -private ["_conditionName", "_conditionFunc"]; -//IGNORE_PRIVATE_WARNING("_player", "_target"); +params ["_conditionName", "_conditionFunc"]; +_conditionName = toLower _conditionName; -_conditionName = toLower (_this select 0); -_conditionFunc = _this select 1; - -private ["_conditions", "_conditionNames", "_conditionFuncs"]; +private ["_conditions", "_index"]; _conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]]; +_conditions params ["_conditionNames", "_conditionFuncs"]; -_conditionNames = _conditions select 0; -_conditionFuncs = _conditions select 1; - -private "_index"; _index = _conditionNames find _conditionName; if (_index == -1) then { @@ -37,4 +31,4 @@ if (_index == -1) then { _conditionNames set [_index, _conditionName]; _conditionFuncs set [_index, _conditionFunc]; -GVAR(InteractionConditions) = [_conditionNames, _conditionFuncs]; +GVAR(InteractionConditions) = _conditions; diff --git a/addons/common/functions/fnc_addCuratorUnloadEventhandler.sqf b/addons/common/functions/fnc_addCuratorUnloadEventhandler.sqf index 4623bb4ddb..95cce02e41 100644 --- a/addons/common/functions/fnc_addCuratorUnloadEventhandler.sqf +++ b/addons/common/functions/fnc_addCuratorUnloadEventhandler.sqf @@ -1,9 +1,19 @@ -// by commy2 +/* + * Author: commy2 + * + * Arguments: + * Display where the Unload event was added + * + * Return Value: + * None + * + * Public: No + */ #include "script_component.hpp" -private "_dlg"; - disableSerialization; + +private "_dlg"; _dlg = ctrlParent _this; _dlg displayAddEventHandler ["unload", { diff --git a/addons/common/functions/fnc_addEventHandler.sqf b/addons/common/functions/fnc_addEventHandler.sqf index 86e034a0d9..599e937918 100644 --- a/addons/common/functions/fnc_addEventHandler.sqf +++ b/addons/common/functions/fnc_addEventHandler.sqf @@ -1,33 +1,34 @@ /* * Author: Nou + * Add an event handler. * - * Add a event handler. + * Arguments: + * 0: Event name + * 1: Event code * - * Argument: - * 0: Event name (string) - * 1: Event code (code) + * Return Value: + * Event handler ID number (for use with fnc_removeEventHandler) * - * Return value: - * Event handler ID number (for use with fnc_removeEventHandler) + * Public: Yes */ #include "script_component.hpp" -private ["_eventNames", "_eventFunctions", "_eventNameCount", "_eventIndex", "_eventFunctionCount"]; +params ["_eventName", "_eventCode"]; -PARAMS_2(_eventName,_eventCode); +private ["_eventNames", "_eventFunctions", "_eventIndex"]; _eventNames = GVAR(events) select 0; _eventFunctions = []; _eventIndex = _eventNames find _eventName; + if (_eventIndex != -1) then { _eventFunctions = (GVAR(events) select 1) select _eventIndex; } else { + private "_eventNameCount"; _eventNameCount = count _eventNames; - _eventNames set[_eventNameCount, _eventName]; - (GVAR(events) select 1) set[_eventNameCount, _eventFunctions]; + + _eventNames set [_eventNameCount, _eventName]; + (GVAR(events) select 1) set [_eventNameCount, _eventFunctions]; }; -_eventFunctionCount = count _eventFunctions; -_eventFunctions set [_eventFunctionCount, _eventCode]; - -_eventFunctionCount; \ No newline at end of file +_eventFunctions pushBack _eventCode // Return event function count diff --git a/addons/common/functions/fnc_addLineToDebugDraw.sqf b/addons/common/functions/fnc_addLineToDebugDraw.sqf index 4b8b235811..f0a643e922 100644 --- a/addons/common/functions/fnc_addLineToDebugDraw.sqf +++ b/addons/common/functions/fnc_addLineToDebugDraw.sqf @@ -1,15 +1,15 @@ /* * Author: esteldunedain - * * Add line to draw on debug * - * Argument: - * 0: Start point ASL (Array) - * 1: End point ASL (Array) - * 2: Color (Array) + * Arguments: + * 0: Start point ASL + * 1: End point ASL + * 2: Color * - * Return value: + * None * + * Public: No */ #include "script_component.hpp" @@ -45,4 +45,4 @@ if (isNil QGVAR(debugDrawHandler)) then { drawLine3D [_p0, _p1, _x select 2]; } forEach GVAR(debugLines); }]; -}; \ No newline at end of file +}; diff --git a/addons/common/functions/fnc_addMapMarkerCreatedEventHandler.sqf b/addons/common/functions/fnc_addMapMarkerCreatedEventHandler.sqf index c3975be496..1e060f056a 100644 --- a/addons/common/functions/fnc_addMapMarkerCreatedEventHandler.sqf +++ b/addons/common/functions/fnc_addMapMarkerCreatedEventHandler.sqf @@ -1,29 +1,29 @@ /* * Author: commy2 - * * Add a map marker creation event handler. * - * Argument: - * 0: Code to execute (Code or String) + * Arguments: + * 0: Code to execute * - * Return value: - * ID of the event script (used to remove it later). + * Return Value: + * ID of the event script (used to remove it later). + * + * Public: Yes */ #include "script_component.hpp" -private ["_actionsVar", "_id", "_actionIDs", "_actions"]; - -PARAMS_1(_statement); +params ["_statement"]; if (typeName _statement == "STRING") then { _statement = compile _statement; }; +private "_actionsVar"; _actionsVar = missionNamespace getVariable ["ACE_EventHandler_MapMarker", [-1, [], []]]; -_id = (_actionsVar select 0) + 1; -_actionIDs = _actionsVar select 1; -_actions = _actionsVar select 2; +_actionsVar params ["_id", "_actionIDs", "_actions"]; + +_id = _id + 1; if (_id == 0) then { uiNamespace setVariable ["ACE_EventHandler_MapMarker", count allMapMarkers]; diff --git a/addons/common/functions/fnc_addScrollWheelEventHandler.sqf b/addons/common/functions/fnc_addScrollWheelEventHandler.sqf index d079b4b17e..ef60270695 100644 --- a/addons/common/functions/fnc_addScrollWheelEventHandler.sqf +++ b/addons/common/functions/fnc_addScrollWheelEventHandler.sqf @@ -1,29 +1,30 @@ /* * Author: commy2 + * Add an event handler that executes every ACE_time the scroll wheel is used. This is needed, because adding a MouseZ display event handler to display 46 will break in save games. + * _this will be [Interval] where 'Interval' is a number. * - * Add an event handler that executes every ACE_time the scroll wheel is used. This is needed, because adding a MouseZ display event handler to display 46 will break in save games. Argument will be [Interval] where 'Interval' is a number. + * Arguments: + * 0: Code to execute * - * Argument: - * 0: Code to execute (Code or String) + * Return Value: + * ID of the event script (used to remove it later). * - * Return value: - * ID of the event script (used to remove it later). + * Public: Yes */ #include "script_component.hpp" -private ["_actionsVar", "_id", "_actionIDs", "_actions"]; - -PARAMS_1(_statement); +params ["_statement"]; if (typeName _statement == "STRING") then { - _statement = compile _statement; + _statement = compile _statement; }; +private "_actionsVar"; _actionsVar = missionNamespace getVariable ["ACE_EventHandler_ScrollWheel", [-1, [], []]]; -_id = (_actionsVar select 0) + 1; -_actionIDs = _actionsVar select 1; -_actions = _actionsVar select 2; +_actionsVar params ["_id", "_actionIDs", "_actions"]; + +_id = _id + 1; _actionIDs pushBack _id; _actions pushBack _statement; diff --git a/addons/common/functions/fnc_addSetting.sqf b/addons/common/functions/fnc_addSetting.sqf index 42299e6458..06162de6b1 100644 --- a/addons/common/functions/fnc_addSetting.sqf +++ b/addons/common/functions/fnc_addSetting.sqf @@ -11,7 +11,7 @@ * 4: localizedDescription * 5: possibleValues * 6: isForced - * 7: defaultValue (Any) + * 7: defaultValue * * Return Value: * None @@ -20,10 +20,9 @@ */ #include "script_component.hpp" -PARAMS_8(_name,_typeName,_isClientSetable,_localizedName,_localizedDescription,_possibleValues,_isForced,_value); - -private ["_settingData"]; +params ["_name", "", "", "", "", "", "", "_value"]; //["_name", "_typeName", "_isClientSetable", "_localizedName", "_localizedDescription", "_possibleValues", "_isForced", "_value"]; +private "_settingData"; _settingData = [_name] call FUNC(getSettingData); // Exit if the setting already exists diff --git a/addons/common/functions/fnc_addSyncedEventHandler.sqf b/addons/common/functions/fnc_addSyncedEventHandler.sqf index 60c90672ef..801a915dc5 100644 --- a/addons/common/functions/fnc_addSyncedEventHandler.sqf +++ b/addons/common/functions/fnc_addSyncedEventHandler.sqf @@ -1,34 +1,29 @@ /* * Author: jaynus - * * Register an event handler for an ACE synced event * - * Argument: - * 0: Name (String) - * 1: Handler (Code) - * 2: TTL (Number or Code) [Optional] - * - * Return value: - * Boolean of success + * Arguments: + * 0: Name + * 1: Handler + * 2: TTL (optional: 0) + * + * Return Value: + * Boolean of success + * + * Public: Yes */ -//#define DEBUG_MODE_FULL #include "script_component.hpp" -//IGNORE_PRIVATE_WARNING("_handleSyncedEvent"); -PARAMS_2(_name,_handler); +params ["_name", "_handler", ["_ttl", 0]]; -private["_ttl", "_eventId", "_data"]; -if( (count _this) > 2) then { - _ttl = _this select 2; -} else { - _ttl = 0; -}; - -if(HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith { - diag_log text format["[ACE] Error, duplicate synced event creation."]; +if (HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith { + ACE_LOGERROR("Duplicate synced event creation."); false }; +private ["_eventId", "_data"]; + _eventId = [_name, FUNC(_handleSyncedEvent)] call FUNC(addEventHandler); -_data = [_handler,[],_ttl,_eventId]; -HASH_SET(GVAR(syncedEvents),_name,_data); \ No newline at end of file +_data = [_handler, [], _ttl, _eventId]; + +HASH_SET(GVAR(syncedEvents),_name,_data); diff --git a/addons/common/functions/fnc_addToInventory.sqf b/addons/common/functions/fnc_addToInventory.sqf index ba76831ba4..4019de93ac 100644 --- a/addons/common/functions/fnc_addToInventory.sqf +++ b/addons/common/functions/fnc_addToInventory.sqf @@ -1,93 +1,141 @@ /* * Author: Garth 'L-H' de Wet - * Adds an item,weapon,magazine to the unit's inventory - * or places it in a weaponHolder if no space. + * Adds an item, weapon, or magazine to the unit's inventory or places it in a weaponHolder if no space. * * Arguments: * 0: Unit * 1: Classname - * 2: Container (uniform, vest, backpack) - * 3: Magazine Ammo Count + * 2: Container (uniform, vest, backpack) (default: "") + * 3: Magazine Ammo Count (default: -1) * * Return Value: - * Array: - * 0: Added to player (Bool) - * 1: weaponholder (OBJECT) + * 0: Added to player + * 1: weaponholder * * Public: Yes */ -//#define DEBUG_MODE_FULL #include "script_component.hpp" -PARAMS_2(_unit,_classname); -DEFAULT_PARAM(2,_container,""); -DEFAULT_PARAM(3,_ammoCount,-1); +params ["_unit", "_classname", ["_container", ""], ["_ammoCount", -1]]; -private ["_addedToPlayer", "_canAdd", "_type", "_pos"]; +private ["_type", "_canAdd", "_addedToUnit"]; -_canAdd = false; -_addedToPlayer = true; - -_type = [_classname] call EFUNC(common,getItemType); +_type = [_classname] call FUNC(getItemType); switch (_container) do { - case "vest": { _canAdd = _unit canAddItemToVest _classname; }; - case "backpack": { _canAdd = _unit canAddItemToBackpack _classname; }; - case "uniform": { _canAdd = _unit canAddItemToUniform _classname; }; - default {_canAdd = _unit canAdd _classname;}; + case "vest": { + _canAdd = _unit canAddItemToVest _classname; + }; + case "backpack": { + _canAdd = _unit canAddItemToBackpack _classname; + }; + case "uniform": { + _canAdd = _unit canAddItemToUniform _classname; + }; + default { + _canAdd = _unit canAdd _classname; + }; }; -switch ((_type select 0)) do { +switch (_type select 0) do { case "weapon": { if (_canAdd) then { + _addedToUnit = true; + switch (_container) do { - case "vest": { (vestContainer _unit) addWeaponCargoGlobal [_classname, 1]; }; - case "backpack": { (backpackContainer _unit) addWeaponCargoGlobal [_classname, 1]; }; - case "uniform": { (uniformContainer _unit) addWeaponCargoGlobal [_classname, 1]; }; - default { _unit addWeaponGlobal _classname; }; + case "vest": { + (vestContainer _unit) addWeaponCargoGlobal [_classname, 1]; + }; + case "backpack": { + (backpackContainer _unit) addWeaponCargoGlobal [_classname, 1]; + }; + case "uniform": { + (uniformContainer _unit) addWeaponCargoGlobal [_classname, 1]; + }; + default { + _unit addWeaponGlobal _classname; + }; }; } else { - _addedToPlayer = false; + _addedToUnit = false; + + private "_pos"; _pos = _unit modelToWorldVisual [0,1,0.05]; - _unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"]; - _unit addWeaponCargoGlobal [_classname,1]; + + _unit = createVehicle ["WeaponHolder_Single_F", _pos, [], 0, "NONE"]; + _unit addWeaponCargoGlobal [_classname, 1]; _unit setPosATL _pos; }; }; + case "magazine": { - if (_ammoCount == -1) then {_ammoCount = getNumber (configFile >> "CfgMagazines" >> _classname >> "count");}; + if (_ammoCount == -1) then { + _ammoCount = getNumber (configFile >> "CfgMagazines" >> _classname >> "count"); + }; + if (_canAdd) then { + _addedToUnit = true; + switch (_container) do { - case "vest": { (vestContainer _unit) addMagazineCargoGlobal [_classname, _ammoCount]; }; - case "backpack": { (backpackContainer _unit) addMagazineCargoGlobal [_classname, _ammoCount]; }; - case "uniform": { (uniformContainer _unit) addMagazineCargoGlobal [_classname, _ammoCount]; }; - default {_unit addMagazine [_classname, _ammoCount]; }; + case "vest": { + (vestContainer _unit) addMagazineCargoGlobal [_classname, 1/*_ammoCount*/]; //@todo Bug! This isn't really the ammo, but magazine count. No such command. + }; + case "backpack": { + (backpackContainer _unit) addMagazineCargoGlobal [_classname, 1/*_ammoCount*/]; //@todo Bug! This isn't really the ammo, but magazine count. No such command. + }; + case "uniform": { + (uniformContainer _unit) addMagazineCargoGlobal [_classname, 1/*_ammoCount*/]; //@todo Bug! This isn't really the ammo, but magazine count. No such command. + }; + default { + _unit addMagazine [_classname, _ammoCount]; + }; }; } else { - _addedToPlayer = false; + _addedToUnit = false; + + private "_pos"; _pos = _unit modelToWorldVisual [0,1,0.05]; - _unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"]; - _unit addMagazineCargoGlobal [_classname, _ammoCount]; + + _unit = createVehicle ["WeaponHolder_Single_F", _pos, [], 0, "NONE"]; + _unit addMagazineCargoGlobal [_classname, 1/*_ammoCount*/]; //@todo Bug! This isn't really the ammo, but magazine count. No such command. _unit setPosATL _pos; }; }; + case "item": { if (_canAdd) then { + _addedToUnit = true; + switch (_container) do { - case "vest": { _unit addItemToVest _classname; }; - case "backpack": { _unit addItemToBackpack _classname; }; - case "uniform": { _unit addItemToUniform _classname; }; - default { _unit addItem _classname; }; + case "vest": { + _unit addItemToVest _classname; + }; + case "backpack": { + _unit addItemToBackpack _classname; + }; + case "uniform": { + _unit addItemToUniform _classname; + }; + default { + _unit addItem _classname; + }; }; } else { - _addedToPlayer = false; + _addedToUnit = false; + + private "_pos"; _pos = _unit modelToWorldVisual [0,1,0.05]; - _unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"]; - _unit addItemCargoGlobal [_classname,1]; + + _unit = createVehicle ["WeaponHolder_Single_F", _pos, [], 0, "NONE"]; + _unit addItemCargoGlobal [_classname, 1]; _unit setPosATL _pos; }; }; - default {diag_log format ["ACE: Incorrect item type passed to %1, passed: %2",QFUNC(AddToInventory),_type];}; + + default { + _addedToUnit = false; + ACE_LOGWARNING_2("Incorrect item type passed to %1, passed: %2",QFUNC(AddToInventory),_type); + }; }; -[_addedToPlayer,_unit] +[_addedToUnit, _unit] diff --git a/addons/common/functions/fnc_ambientBrightness.sqf b/addons/common/functions/fnc_ambientBrightness.sqf index 172739247f..4ec2840e47 100644 --- a/addons/common/functions/fnc_ambientBrightness.sqf +++ b/addons/common/functions/fnc_ambientBrightness.sqf @@ -1,14 +1,15 @@ /* * Author: commy2, idea by Falke - * * Returns a brightness value depending on the sun and moon state. Ranges from 0 to 1 (dark ... bright). * - * Argument: - * None. + * Arguments: + * None * - * Return value: - * Ambient brightness (Number) + * Return Value: + * Ambient brightness + * + * Public: Yes */ #include "script_component.hpp" -(sunOrMoon * sunOrMoon * (1 - overcast * 0.25) + (moonIntensity/5) * (1 - overcast)) min 1 +(sunOrMoon * sunOrMoon * (1 - overcast * 0.25) + (moonIntensity / 5) * (1 - overcast)) min 1 diff --git a/addons/common/functions/fnc_applyForceWalkStatus.sqf b/addons/common/functions/fnc_applyForceWalkStatus.sqf index 2e1c36db4a..d3b58a25a4 100644 --- a/addons/common/functions/fnc_applyForceWalkStatus.sqf +++ b/addons/common/functions/fnc_applyForceWalkStatus.sqf @@ -1,25 +1,23 @@ /* -Name: FUNC(applyForceWalkStatus) - -Author: Pabst Mirror - -Description: - Applys the forceWalk status of an unit. Called from Extended_InitPost_EventHandlers. - -Parameters: - 0: OBJECT - Unit - -Returns: - None - -Example: - [ACE_Player] call FUNC(applyForceWalkStatus) -*/ + * Author: Pabst Mirror + * Applys the forceWalk status of an unit. Called from Extended_InitPost_EventHandlers. + * + * Arguments: + * 0: Unit + * + * Return Value: + * None + * + * Example: + * [ACE_Player] call ace_common_fnc_applyForceWalkStatus + * + * Public: No + */ #include "script_component.hpp" -private ["_forceWalkNumber"]; +params ["_unit"]; -PARAMS_1(_unit); +private "_forceWalkNumber"; _forceWalkNumber = _unit getVariable ["ACE_forceWalkStatusNumber", 0]; _unit forceWalk (_forceWalkNumber > 0); diff --git a/addons/common/functions/fnc_assignObjectsInList.sqf b/addons/common/functions/fnc_assignObjectsInList.sqf index 0d10066d01..6bbb31d2dc 100644 --- a/addons/common/functions/fnc_assignObjectsInList.sqf +++ b/addons/common/functions/fnc_assignObjectsInList.sqf @@ -14,37 +14,40 @@ * * Public: No */ - #include "script_component.hpp" -private ["_splittedList", "_nilCheckPassedList"]; params ["_list", "_variable", "_setting", "_global"]; if (typeName _list == "STRING") then { + private ["_splittedList", "_nilCheckPassedList"]; + _splittedList = [_list, ","] call BIS_fnc_splitString; _nilCheckPassedList = ""; + { _x = [_x] call FUNC(stringRemoveWhiteSpace); - if !(isnil _x) then { + if !(isNil _x) then { if (_nilCheckPassedList == "") then { _nilCheckPassedList = _x; } else { _nilCheckPassedList = _nilCheckPassedList + ","+ _x; }; }; - }foreach _splittedList; + false + } count _splittedList; _list = [] call compile format["[%1]",_nilCheckPassedList]; }; { - if (!isnil "_x") then { + if (!isNil "_x") then { if (typeName _x == typeName objNull) then { if (local _x) then { _x setvariable [_variable, _setting, _global]; }; }; }; -}foreach _list; + false +} count _list; true diff --git a/addons/common/functions/fnc_assignedItemFix.sqf b/addons/common/functions/fnc_assignedItemFix.sqf new file mode 100644 index 0000000000..9f804eaa4d --- /dev/null +++ b/addons/common/functions/fnc_assignedItemFix.sqf @@ -0,0 +1,75 @@ +/* + * Author: commy2 + * Initialized the assigned item fix. + * + * Arguments: + * None + * + * Return Value: + * None + * + * Public : No + */ +#include "script_component.hpp" + +private "_config"; + +ACE_isMapEnabled = call {_config = missionConfigFile >> "showMap"; !isNumber _config || {getNumber _config == 1}}; // default value is 1, so do isNumber check first +ACE_isCompassEnabled = call {_config = missionConfigFile >> "showCompass"; !isNumber _config || {getNumber _config == 1}}; +ACE_isWatchEnabled = call {_config = missionConfigFile >> "showWatch"; !isNumber _config || {getNumber _config == 1}}; +ACE_isRadioEnabled = call {_config = missionConfigFile >> "showRadio"; !isNumber _config || {getNumber _config == 1}}; +ACE_isGPSEnabled = call {_config = missionConfigFile >> "showGPS"; !isNumber _config || {getNumber _config == 1}}; + +GVAR(AssignedItems) = []; +GVAR(AssignedItemsInfo) = []; +GVAR(AssignedItemsShownItems) = [ + ACE_isMapEnabled, + ACE_isCompassEnabled, + ACE_isWatchEnabled, + ACE_isRadioEnabled, + ACE_isGPSEnabled +]; + +["playerInventoryChanged", { + params ["_unit", "_assignedItems"]; + + _assignedItems = _assignedItems select 17; + + GVAR(AssignedItemsShownItems) = [true, true, true, true, true]; + + { + if !(_x in GVAR(AssignedItems)) then { + GVAR(AssignedItems) pushBack _x; + GVAR(AssignedItemsInfo) pushBack toLower getText (configFile >> "CfgWeapons" >> _x >> "ACE_hideItemType"); + }; + + switch (GVAR(AssignedItemsInfo) select (GVAR(AssignedItems) find _x)) do { + case ("map"): { + GVAR(AssignedItemsShownItems) set [0, false]; + }; + case ("compass"): { + GVAR(AssignedItemsShownItems) set [1, false]; + }; + case ("watch"): { + GVAR(AssignedItemsShownItems) set [2, false]; + }; + case ("radio"): { + GVAR(AssignedItemsShownItems) set [3, false]; + }; + case ("gps"): { + GVAR(AssignedItemsShownItems) set [4, false]; + }; + }; + false + } count _assignedItems; + + //systemChat str GVAR(AssignedItemsShownItems); + + GVAR(AssignedItemsShownItems) params ["_showMap", "_showCompass", "_showWatch", "_showRadio", "_showGPS"]; + + showMap _showMap; + showCompass _showCompass; + showWatch _showWatch; + showRadio _showRadio; + showGPS (_showGPS || {cameraOn == getConnectedUAV _unit}); //If player is activly controling a UAV, showGPS controls showing the map (m key) +}] call FUNC(addEventHandler); diff --git a/addons/common/functions/fnc_binarizeNumber.sqf b/addons/common/functions/fnc_binarizeNumber.sqf index 0bf968b7ee..aff2f9dc17 100644 --- a/addons/common/functions/fnc_binarizeNumber.sqf +++ b/addons/common/functions/fnc_binarizeNumber.sqf @@ -1,23 +1,23 @@ /* * Author: commy2 - * * Get a binary equivalent of a decimal number. * - * Argument: - * 0: Decimal Number (Number) - * 1: Minimum length of the returned Array, note: returned array can be larger (Number, optional default 8) + * Arguments: + * 0: Decimal Number + * 1: Minimum length of the returned Array, note: returned array can be larger (default: 8) * - * Return value: - * Booleans (Array) + * Return Value: + * Booleans + * + * Public: Yes */ #include "script_component.hpp" -private ["_number", "_minLength", "_array", "_index", "_rest"]; +params ["_number", ["_minLength", 8]]; -_number = round (_this select 0); -_minLength = _this select 1; +_number = round _number; -if (isNil "_minLength") then {_minLength = 8}; +private ["_array", "_index", "_rest"]; _array = []; _array resize _minLength; @@ -35,4 +35,5 @@ while {_number > 0} do { _array set [_index, _rest == 1]; _index = _index + 1; }; + _array diff --git a/addons/common/functions/fnc_binocularMagazine.sqf b/addons/common/functions/fnc_binocularMagazine.sqf new file mode 100644 index 0000000000..f097b90841 --- /dev/null +++ b/addons/common/functions/fnc_binocularMagazine.sqf @@ -0,0 +1,40 @@ +/* + * Author: commy2 + * Returns the magazine of the units rangefinder. + * + * Arguments: + * 0: Unit + * + * Return Value: + * Magazine of the units binocular + * + * Example: + * [player] call ace_common_fnc_binocularMagazine + * + * Public: Yes + * + * Note: Doesn't work on dead units + */ +#include "script_component.hpp" + +params ["_unit"]; + +private ["_binocular", "_muzzle", "_mode", "_magazine"]; + +_binocular = binocular _unit; + +if (_binocular == "") exitWith {""}; + +_muzzle = currentMuzzle _unit; +_mode = currentWeaponMode _unit; + +_unit selectWeapon _binocular; + +// didn't select the binocular (unit probably dead or not local). function won't work. quit with empty string +if (currentWeapon _unit != _binocular) exitWith {""}; + +_magazine = currentMagazine _unit; + +[_unit, _muzzle, _mode] call FUNC(selectWeaponMode); + +_magazine diff --git a/addons/common/functions/fnc_blurScreen.sqf b/addons/common/functions/fnc_blurScreen.sqf index 57714b63cd..a3394a1fbf 100644 --- a/addons/common/functions/fnc_blurScreen.sqf +++ b/addons/common/functions/fnc_blurScreen.sqf @@ -1,28 +1,32 @@ -/** - * fn_gui_blurScreen.sqf - * @Descr: - * @Author: Glowbal +/* + * Author: Glowbal * - * @Arguments: [] - * @Return: - * @PublicAPI: true + * Arguments: + * 0: ID + * 1: Show? + * + * Return Value: + * None + * + * Public: Yes */ - #include "script_component.hpp" -private ["_show"]; -PARAMS_1(_id); -_show = if (count _this > 1) then {_this select 1} else {false}; +if (!hasInterface) exitWith {}; + +params ["_id", ["_show", false]]; + +if (typeName _show == "SCALAR") then { + _show = _show == 1; +}; if (isNil QGVAR(SHOW_BLUR_SCREEN_COLLECTION)) then { GVAR(SHOW_BLUR_SCREEN_COLLECTION) = []; }; -if (typeName _show == typeName 0) then { - _show = (_show == 1); -}; if (_show) then { - GVAR(SHOW_BLUR_SCREEN_COLLECTION) pushback _id; + GVAR(SHOW_BLUR_SCREEN_COLLECTION) pushBack _id; + // show blur if (isnil QGVAR(MENU_ppHandle_GUI_BLUR_SCREEN)) then { GVAR(MENU_ppHandle_GUI_BLUR_SCREEN) = ppEffectCreate ["DynamicBlur", 102]; @@ -32,9 +36,10 @@ if (_show) then { }; } else { GVAR(SHOW_BLUR_SCREEN_COLLECTION) = GVAR(SHOW_BLUR_SCREEN_COLLECTION) - [_id]; + if (GVAR(SHOW_BLUR_SCREEN_COLLECTION) isEqualTo []) then { // hide blur - if (!isnil QGVAR(MENU_ppHandle_GUI_BLUR_SCREEN)) then { + if (!isNil QGVAR(MENU_ppHandle_GUI_BLUR_SCREEN)) then { ppEffectDestroy GVAR(MENU_ppHandle_GUI_BLUR_SCREEN); GVAR(MENU_ppHandle_GUI_BLUR_SCREEN) = nil; }; diff --git a/addons/common/functions/fnc_cachedCall.sqf b/addons/common/functions/fnc_cachedCall.sqf index f9d9c74dd3..e1e0e16118 100644 --- a/addons/common/functions/fnc_cachedCall.sqf +++ b/addons/common/functions/fnc_cachedCall.sqf @@ -1,5 +1,5 @@ /* - * Author: esteldunedain and Jaynus + * Author: esteldunedain, Jaynus * Returns the result of the function and caches it up to a given ACE_time or event * * Arguments: @@ -8,7 +8,7 @@ * 2: Namespace to store the cache on * 3: Cache uid * 4: Max duration of the cache - * 5: Event that clears the cache (Optional) + * 5: Event that clears the cache (default: nil) * * Return Value: * Result of the function @@ -17,33 +17,31 @@ */ #include "script_component.hpp" -PARAMS_5(_params,_function,_namespace,_uid,_duration); +params ["_params", "_function", "_namespace", "_uid", "_duration", "_event"]; -//IGNORE_PRIVATE_WARNING("_eventName"); - -if (((_namespace getVariable [_uid, [-99999]]) select 0) < ACE_diagTime) then { +if ((_namespace getVariable [_uid, [-99999]]) select 0 < ACE_diagTime) then { _namespace setVariable [_uid, [ACE_diagTime + _duration, _params call _function]]; // Does the cache needs to be cleared on an event? - if (count _this > 5) then { - private ["_event","_varName","_cacheList"]; - _event = _this select 5; - _varName = format [QGVAR(clearCache_%1),_event]; + if (!isNil "_event") then { + private ["_varName", "_cacheList"]; + + _varName = format [QGVAR(clearCache_%1), _event]; _cacheList = missionNamespace getVariable _varName; // If there was no EH to clear these caches, add one - if (isNil {_cacheList}) then { + if (isNil "_cacheList") then { _cacheList = []; missionNamespace setVariable [_varName, _cacheList]; [_event, { - private ["_varName","_cacheList"]; + private ["_varName", "_cacheList"]; // _eventName is defined on the function that calls the event #ifdef DEBUG_MODE_FULL - diag_log text format ["ACE: Clear cached variables on event: %1", _eventName]; + ACE_LOGINFO_1("Clear cached variables on event: %1",_eventName); #endif // Get the list of caches to clear - _varName = format [QGVAR(clearCache_%1),_eventName]; + _varName = format [QGVAR(clearCache_%1), _eventName]; _cacheList = missionNamespace getVariable [_varName, []]; // Erase all the cached results { @@ -57,11 +55,13 @@ if (((_namespace getVariable [_uid, [-99999]]) select 0) < ACE_diagTime) then { // Add this cache to the list of the event _cacheList pushBack [_namespace, _uid]; }; + #ifdef DEBUG_MODE_FULL - diag_log format ["Calculated result: %1 %2", _namespace, _uid]; + ACE_LOGINFO_2("Calculated result: %1 %2",_namespace,_uid); } else { - diag_log format ["Cached result : %1 %2", _namespace, _uid]; + ACE_LOGINFO_2("Cached result: %1 %2",_namespace,_uid); #endif + }; (_namespace getVariable _uid) select 1 diff --git a/addons/common/functions/fnc_canGetInPosition.sqf b/addons/common/functions/fnc_canGetInPosition.sqf index 2c84f11b4d..45a2642655 100644 --- a/addons/common/functions/fnc_canGetInPosition.sqf +++ b/addons/common/functions/fnc_canGetInPosition.sqf @@ -1,35 +1,28 @@ /* * Author: commy2 - * * Is the unit able to enter the vehicle in the given position? * * Arguments: - * 0: Unit to enter the vehicle (Object) - * 1: The vehicle to be entered (Object) - * 2: Position. Can be "Driver", "Pilot", "Gunner", "Commander", "Copilot", "Turret", "FFV", "Codriver" or "Cargo" (String) - * 3: Check current distance to vehicles memory point? (Bool, optional default: false) + * 0: Unit to enter the vehicle + * 1: The vehicle to be entered + * 2: Position. Can be "Driver", "Pilot", "Gunner", "Commander", "Copilot", "Turret", "FFV", "Codriver" or "Cargo" + * 3: Check current distance to vehicles memory point? (default: false) * 4: Index. "Turret", "FFV", "Codriver" and "Cargo" support this optional parameter. Which position should be taken. - * Note: This index is diffrent from Armas "cargoIndex". (Number, optional default: next free index) + * Note: This index is diffrent from Armas "cargoIndex". (default: next free index) * * Return Value: - * Nothing + * None + * + * Public: No */ #include "script_component.hpp" #define CANGETINDRIVER (isNull (driver _vehicle) || {!alive driver _vehicle}) && {!lockedDriver _vehicle} && {getNumber (_config >> "isUav") != 1} #define CANGETINTURRETINDEX (isNull (_vehicle turretUnit _turret) || {!alive (_vehicle turretUnit _turret)}) && {!(_vehicle lockedTurret _turret)} && {getNumber (_config >> "isUav") != 1} -private ["_position", "_checkDistance", "_index"]; +params ["_unit", "_vehicle", "_position", ["_checkDistance", false], ["_index", -1]]; -_this resize 5; - -PARAMS_2(_unit,_vehicle); -_position = toLower (_this select 2); -_checkDistance = _this select 3; -_index = _this select 4; // optional, please don't use - -if (isNil "_checkDistance") then {_checkDistance = false}; -if (isNil "_index") then {_index = -1}; +_position = toLower _position; // general if (!alive _vehicle || {locked _vehicle > 1}) exitWith {false}; diff --git a/addons/common/functions/fnc_canInteract.sqf b/addons/common/functions/fnc_canInteract.sqf deleted file mode 100644 index 4b3e22f646..0000000000 --- a/addons/common/functions/fnc_canInteract.sqf +++ /dev/null @@ -1,14 +0,0 @@ -/** - * fn_canInteract.sqf - * @Descr: Check if unit can interact with enviroment. Unit has to be awake and not be in arrested state. - * @Author: Glowbal - * - * @Arguments: [unit OBJECT] - * @Return: BOOL True if unit can interact with enviroment. - * @PublicAPI: true - */ -#include "script_component.hpp" - -PARAMS_1(_unit); - -(((_unit getvariable [QGVAR(canInteract),0]) < 1) && ([_unit] call FUNC(isAwake)) && !([_unit] call FUNC(isArrested))) \ No newline at end of file diff --git a/addons/common/functions/fnc_canInteractWith.sqf b/addons/common/functions/fnc_canInteractWith.sqf index 1a6e766855..31ebf6b89f 100644 --- a/addons/common/functions/fnc_canInteractWith.sqf +++ b/addons/common/functions/fnc_canInteractWith.sqf @@ -5,45 +5,33 @@ * Arguments: * 0: The player. * 1: The interaction target. objNull to ignore. - * 2: Exceptions. What general conditions are to skip? (Optional) + * 2: Exceptions. What general conditions are to skip? (default: []) * * Return Value: * Unit can interact? * - * Public: No + * Public: Yes */ #include "script_component.hpp" -private ["_exceptions"]; - -PARAMS_2(_unit,_target); - -_exceptions = if (count _this > 2) then { - _this select 2; -} else { - []; -}; +params ["_unit", "_target", ["_exceptions", []]]; _exceptions = [_exceptions, {toLower _this}] call FUNC(map); -// exit if the target is not free to interact private "_owner"; _owner = _target getVariable [QGVAR(owner), objNull]; +// exit if the target is not free to interact if (!isNull _owner && {_unit != _owner}) exitWith {false}; // check general conditions - -private ["_conditions", "_conditionNames", "_conditionFuncs"]; +private ["_conditions", "_canInteract"]; _conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]]; -_conditionNames = _conditions select 0; -_conditionFuncs = _conditions select 1; +_conditions params ["_conditionNames", "_conditionFuncs"]; -private "_canInteract"; _canInteract = true; - { if (!(_x in _exceptions) && {!([_unit, _target] call (_conditionFuncs select _forEachIndex))}) exitWith { _canInteract = false; diff --git a/addons/common/functions/fnc_canUseWeapon.sqf b/addons/common/functions/fnc_canUseWeapon.sqf index ed478a4470..31aaba17a2 100644 --- a/addons/common/functions/fnc_canUseWeapon.sqf +++ b/addons/common/functions/fnc_canUseWeapon.sqf @@ -1,14 +1,23 @@ -// by commy2 +/* + * Author: commy2 + * Check if the unit can use a Weapon. + * Returns true if the unit is on foot or in a FFV position. + * + * Arguments: + * 0: The Unit + * + * Return Value: + * Can the Unit use Weapons + * + * Public: Yes + */ #include "script_component.hpp" -// returns true if the unit is on foot or in a ffv position - -private ["_config"]; - -PARAMS_1(_unit); +params ["_unit"]; if (_unit == vehicle _unit) exitWith {true}; +private "_config"; _config = configFile >> "CfgMovesMaleSdr" >> "States" >> animationState _unit; isClass _config diff --git a/addons/common/functions/fnc_changeProjectileDirection.sqf b/addons/common/functions/fnc_changeProjectileDirection.sqf index 5a65ccff41..79b8c8aeea 100644 --- a/addons/common/functions/fnc_changeProjectileDirection.sqf +++ b/addons/common/functions/fnc_changeProjectileDirection.sqf @@ -1,30 +1,23 @@ /* * Author: commy2 - * * Adjust a projectiles velocity and dir + up vector. * - * Argument: - * 0: Projectile (Object, CfgAmmo) - * 1: Adjust azimuth this much. (Number) - * 2: Adjust inclination this much. (Number) - * 3: Adjust projectile speed this much. In m/s. (Number, optional default: 0 m/s) + * Arguments: + * 0: Projectile + * 1: Adjust azimuth this much. + * 2: Adjust inclination this much. + * 3: Adjust projectile speed this much. In m/s. (optional: 0) * - * Return value: - * None. + * Return Value: + * None + * + * Public: No */ #include "script_component.hpp" -private ["_adjustSpeed", "_vdir", "_dir", "_up", "_vup", "_vel", "_vlat"]; +params ["_projectile", "_adjustDir", "_adjustUp", ["_adjustSpeed",0]]; -PARAMS_3(_projectile,_adjustDir,_adjustUp); - -_adjustSpeed = if (count _this > 3) then { - _this select 3 -} else { - 0 -}; - -["CPD", [_fnc_scriptNameParent, _adjustDir, _adjustUp, _adjustSpeed], nil, false] call FUNC(log); +private ["_vdir", "_dir", "_up", "_vlat", "_vup", "_vel"]; // get old direction vector _vdir = vectorNormalized velocity _projectile; diff --git a/addons/common/functions/fnc_checkFiles.sqf b/addons/common/functions/fnc_checkFiles.sqf index c1a0b1cb89..2c8976f042 100644 --- a/addons/common/functions/fnc_checkFiles.sqf +++ b/addons/common/functions/fnc_checkFiles.sqf @@ -1,13 +1,14 @@ /* * Author: commy2 - * * Compares version numbers of PBOs and DLLs. * - * Argument: - * None. + * Arguments: + * None * - * Return value: - * None. + * Return Value: + * None + * + * Public: No */ #include "script_component.hpp" @@ -17,7 +18,7 @@ private "_version"; _version = getText (configFile >> "CfgPatches" >> "ace_main" >> "versionStr"); -diag_log text format ["[ACE]: ACE is version %1.", _version]; +ACE_LOGINFO_1("ACE is version %1.",_version); private "_addons"; //_addons = activatedAddons; // broken with High-Command module, see #2134 @@ -30,37 +31,45 @@ _addons = [_addons, {_this find "ace_" == 0}] call FUNC(filter); private "_errorMsg"; _errorMsg = format ["File %1.pbo is outdated.", _x]; - diag_log text format ["[ACE] ERROR: %1", _errorMsg]; + ACE_LOGERROR(_errorMsg); if (hasInterface) then { ["[ACE] ERROR", _errorMsg, {findDisplay 46 closeDisplay 0}] call FUNC(errorMessage); }; }; -} forEach _addons; + false +} count _addons; /////////////// // check dlls /////////////// { - if (_x callExtension "version" == "") then { + private "_versionEx"; + _versionEx = _x callExtension "version"; + + if (_versionEx == "") then { private "_errorMsg"; _errorMsg = format ["Extension %1.dll not installed.", _x]; - diag_log text format ["[ACE] ERROR: %1", _errorMsg]; + ACE_LOGERROR(_errorMsg); if (hasInterface) then { ["[ACE] ERROR", _errorMsg, {findDisplay 46 closeDisplay 0}] call FUNC(errorMessage); }; } else { // Print the current extension version - diag_log text format ["[ACE] Extension version: %1: %2", _x, (_x callExtension "version")]; + ACE_LOGINFO_2("Extension version: %1: %2",_x,_versionEx); }; -} forEach getArray (configFile >> "ACE_Extensions" >> "extensions"); + false +} count getArray (configFile >> "ACE_Extensions" >> "extensions"); /////////////// // check server version/addons /////////////// if (isMultiplayer) then { + // don't check optional addons + _addons = [_addons, {getNumber (configFile >> "CfgPatches" >> _this >> "ACE_isOptional") != 1}] call FUNC(filter); + if (isServer) then { // send servers version of ACE to all clients GVAR(ServerVersion) = _version; @@ -72,15 +81,13 @@ if (isMultiplayer) then { [{ if (isNil QGVAR(ServerVersion) || isNil QGVAR(ServerAddons)) exitWith {}; - private ["_version","_addons"]; - _version = (_this select 0) select 0; - _addons = (_this select 0) select 1; + (_this select 0) params ["_version", "_addons"]; if (_version != GVAR(ServerVersion)) then { private "_errorMsg"; _errorMsg = format ["Client/Server Version Mismatch. Server: %1, Client: %2.", GVAR(ServerVersion), _version]; - diag_log text format ["[ACE] ERROR: %1", _errorMsg]; + ACE_LOGERROR(_errorMsg); if (hasInterface) then { ["[ACE] ERROR", _errorMsg, {findDisplay 46 closeDisplay 0}] call FUNC(errorMessage); @@ -91,7 +98,7 @@ if (isMultiplayer) then { if !(_addons isEqualTo []) then { _errorMsg = format ["Client/Server Addon Mismatch. Client has extra addons: %1.",_addons]; - diag_log text format ["[ACE] ERROR: %1", _errorMsg]; + ACE_LOGERROR(_errorMsg); if (hasInterface) then { ["[ACE] ERROR", _errorMsg, {findDisplay 46 closeDisplay 0}] call FUNC(errorMessage); diff --git a/addons/common/functions/fnc_checkPBOs.sqf b/addons/common/functions/fnc_checkPBOs.sqf index 5665ee632c..9cb5ed4d61 100644 --- a/addons/common/functions/fnc_checkPBOs.sqf +++ b/addons/common/functions/fnc_checkPBOs.sqf @@ -5,22 +5,20 @@ * * Arguments: * 0: Mode - * 0: Warn once - * 1: Warn permanently - * 2: Kick - * 1: Check all PBOs? (Optional - default: false) - * 2: Whitelist (Optinal - default: "[]") + * 0 = Warn once + * 1 = Warn permanently + * 2 = Kick + * 1: Check all PBOs? (default: false) + * 2: Whitelist (default: "[]") * - * Return value: + * Return Value: * None + * + * Public: Yes */ #include "script_component.hpp" -private ["_mode", "_checkAll", "_whitelist"]; - -_mode = _this select 0; -_checkAll = if (count _this > 1) then {_this select 1} else {false}; -_whitelist = if (count _this > 2) then {_this select 2} else {"[]"}; +params ["_mode", ["_checkAll", false], ["_whitelist", "[]"]]; _whitelist = [_whitelist, {toLower _this}] call FUNC(map); @@ -30,22 +28,17 @@ ACE_Version_Whitelist = _whitelist; if (!_checkAll) exitWith {}; //ACE is checked by FUNC(checkFiles) if (!isServer) then { - [_mode, _checkAll, _whitelist] spawn { - private ["_missingAddon", "_missingAddonServer", "_oldVersionClient", "_oldVersionServer", "_text", "_error", "_rscLayer", "_ctrlHint"]; - PARAMS_3(_mode,_checkAll,_whitelist); + [{ + if (isNil "ACE_Version_ClientErrors") exitWith {}; - waitUntil { - sleep 1; - !isNil "ACE_Version_ClientErrors" - }; + ACE_Version_ClientErrors params ["_missingAddon", "_missingAddonServer", "_oldVersionClient", "_oldVersionServer"]; - _missingAddon = ACE_Version_ClientErrors select 0; - _missingAddonServer = ACE_Version_ClientErrors select 1; - _oldVersionClient = ACE_Version_ClientErrors select 2; - _oldVersionServer = ACE_Version_ClientErrors select 3; + (_this select 0) params ["_mode", "_checkAll", "_whitelist"]; // Display error message. if (_missingAddon || {_missingAddonServer} || {_oldVersionClient} || {_oldVersionServer}) then { + private ["_text", "_error"]; + _text = "[ACE] Version mismatch:

"; _error = format ["ACE version mismatch: %1: ", profileName]; @@ -67,11 +60,13 @@ if (!isServer) then { }; //[_error, "{systemChat _this}"] call FUNC(execRemoteFnc); - diag_log text _error; + ACE_LOGERROR(_error); if (_mode < 2) then { _text = composeText [lineBreak, parseText format ["%1", _text]]; + private ["_rscLayer", "_ctrlHint"]; + _rscLayer = "ACE_RscErrorHint" call BIS_fnc_rscLayer; _rscLayer cutRsc ["ACE_RscErrorHint", "PLAIN", 0, true]; @@ -91,9 +86,11 @@ if (!isServer) then { ["[ACE] ERROR", _text, {findDisplay 46 closeDisplay 0}] call FUNC(errorMessage); }; }; - }; + + [_this select 1] call CBA_fnc_removePerFrameHandler; + }, 1, [_mode, _checkAll, _whitelist]] call CBA_fnc_addPerFrameHandler; }; if (_checkAll) then { - 0 spawn COMPILE_FILE(scripts\Version\checkVersionNumber); + 0 spawn COMPILE_FILE(scripts\checkVersionNumber); // @todo }; diff --git a/addons/common/functions/fnc_claim.sqf b/addons/common/functions/fnc_claim.sqf index f97b69e194..ac89a80172 100644 --- a/addons/common/functions/fnc_claim.sqf +++ b/addons/common/functions/fnc_claim.sqf @@ -1,28 +1,26 @@ /* * Author: commy2 - * * Unit claims the ownership over an object. This is used to prevent multiple players from draging the same ammo box or using up the same wheel when repairing etc. * * Arguments: - * 0: Unit that claims another object. ObjNull to remove claim. (Object) - * 1: The object that gets claimed. (Object) - * 2: Lock the claimed object aswell? (Bool) + * 0: Unit that claims another object. ObjNull to remove claim. + * 1: The object that gets claimed. + * 2: Lock the claimed object aswell? (optional: false) * * Return Value: - * NONE + * None * + * Public: No */ #include "script_component.hpp" - -PARAMS_3(_unit,_target,_lockTarget); -if (isNil "_lockTarget") then {_lockTarget = false}; +params ["_unit", "_target", ["_lockTarget", false]]; private "_owner"; _owner = _target getVariable [QGVAR(owner), objNull]; if (!isNull _owner && {!isNull _unit} && {_unit != _owner}) then { - diag_log text "[ACE] ERROR: Claiming already owned object."; + ACE_LOGERROR("Claiming already owned object."); }; // transfer this immediately diff --git a/addons/common/functions/fnc_closeDialogIfTargetMoves.sqf b/addons/common/functions/fnc_closeDialogIfTargetMoves.sqf deleted file mode 100644 index db60180bd1..0000000000 --- a/addons/common/functions/fnc_closeDialogIfTargetMoves.sqf +++ /dev/null @@ -1,49 +0,0 @@ -/* - * Author: commy2 - * - * Closes the current dialog if the target moves, changes vehicle etc. - * - * Arguments: - * 0: Target unit - * 1: Ignore the unit being dead? (Optional, default: No) - * - * Return Value: - * None - */ -#include "script_component.hpp" - -_this spawn { - PARAMS_2(_target,_ignoreDead); - private["_inVehicle", "_position", "_vehiclePlayer", "_vehicleTarget"]; - - if (isNil "_ignoreDead") then {_ignoreDead = false}; - - _vehicleTarget = vehicle _target; - _vehiclePlayer = vehicle ACE_player; - _inVehicle = _target != _vehicleTarget; - - _position = getPosASL _target; - - _fnc_check = { - // either unit changed vehicles - if (_vehiclePlayer != vehicle ACE_player) exitWith {True}; - if (_vehicleTarget != vehicle _target) exitWith {True}; - - // target died - if (!alive _target && {!_ignoreDead}) exitWith {True}; - - // player fell unconscious - if (ACE_player getVariable ["ACE_isUnconscious", False]) exitWith {True}; - - // target moved (outside of vehicle) - (!_inVehicle && {getPosASL _target distanceSqr _position > 1}) - }; - - waitUntil { - if (call _fnc_check) then { - closeDialog 0; - call EFUNC(interaction,hideMenu); - }; - (isNil QEGVAR(interaction,MainButton) && !dialog) || {!isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull])} //Exit loop if DisableMouse dialog open - }; -}; diff --git a/addons/common/functions/fnc_codeToLetter.sqf b/addons/common/functions/fnc_codeToLetter.sqf index 8e8a9c8a3e..80f6291d0f 100644 --- a/addons/common/functions/fnc_codeToLetter.sqf +++ b/addons/common/functions/fnc_codeToLetter.sqf @@ -1,4 +1,19 @@ -// by commy2 +/* + * Author: commy2 + * Converts some keys to an Arma Dik Code. + * + * Arguments: + * 0: Key + * + * Return Value: + * Dik Code + * + * Public: Yes + * + * Deprecated + */ #include "script_component.hpp" +ACE_DEPRECATED("ace_common_fnc_codeToLetter","3.5.0","-"); + ["", "1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"] select ([2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 30, 48, 46, 32, 18, 33, 34, 35, 23, 36, 37, 38, 50, 49, 24, 25, 16, 19, 31, 20, 22, 47, 17, 45, 44, 21] find (_this select 0)) + 1 diff --git a/addons/common/functions/fnc_codeToString.sqf b/addons/common/functions/fnc_codeToString.sqf index 1698182051..4a1b158f21 100644 --- a/addons/common/functions/fnc_codeToString.sqf +++ b/addons/common/functions/fnc_codeToString.sqf @@ -1,22 +1,23 @@ /* * Author: commy2 - * * Removes the brackets around a code and returns the code as a string. It does nothing if the code is already a string. * - * Argument: - * 0: Code (Code or String) + * Arguments: + * 0: Code * * Return value: - * Code (String) + * Code + * + * Public: Yes */ #include "script_component.hpp" -PARAMS_1(_function); +params ["_function"]; if (typeName _function == "STRING") exitWith {_function}; _function = toArray str _function; -_function set [0, -1]; -_function set [count _function - 1, -1]; -_function = toString (_function - [-1]); -_function +_function deleteAt 0; +_function deleteAt (count _function - 1); + +toString _function // return diff --git a/addons/common/functions/fnc_convertKeyCode.sqf b/addons/common/functions/fnc_convertKeyCode.sqf deleted file mode 100644 index 498a3eb706..0000000000 --- a/addons/common/functions/fnc_convertKeyCode.sqf +++ /dev/null @@ -1,27 +0,0 @@ -/* - * Author: commy2 - * - * Get a key code used in ACE key input eh. - * - * Argument: - * 0: Arma DIK code (Number) - * 1: Key state for shift left and shift right key (Bool) - * 2: Key state for ctrl left and ctrl right key (Bool) - * 3: Key state for alt and alt gr key (Bool) - * - * Return value: - * Key code (Number) - */ -#include "script_component.hpp" - -#define KEY_MODIFIERS [42, 54, 29, 157, 56, 184] - -PARAMS_1(_key); - -if (_key in KEY_MODIFIERS) exitWith {_key}; - -if (_this select 1) then {_key = _key + 0.1}; -if (_this select 2) then {_key = _key + 0.2}; -if (_this select 3) then {_key = _key + 0.4}; - -_key diff --git a/addons/common/functions/fnc_createOrthonormalReference.sqf b/addons/common/functions/fnc_createOrthonormalReference.sqf index 346127c658..4a8db8bba1 100644 --- a/addons/common/functions/fnc_createOrthonormalReference.sqf +++ b/addons/common/functions/fnc_createOrthonormalReference.sqf @@ -1,19 +1,21 @@ /* * Author: esteldunedain - * * Returns a orthonormal system of reference aligned with the supplied vector * - * Argument: - * Vector to align the coordinate system with (Array) + * Arguments: + * Vector to align the coordinate system with * - * Return value: - * 0: v1 (Array) - * 1: v2 (Array) - * 2: v3 (Array) + * Return Value: + * 0: Vector Normalized + * 1: Normalized Cross Product Vector + * 2: Vector Cross Product + * + * Public: Yes */ #include "script_component.hpp" -private ["_v1","_v2","_v3"]; +private ["_v1", "_v2", "_v3"]; + _v1 = vectorNormalized _this; _v2 = vectorNormalized (_v1 vectorCrossProduct [0,0,1]); _v3 = _v2 vectorCrossProduct _v1; diff --git a/addons/common/functions/fnc_currentChannel.sqf b/addons/common/functions/fnc_currentChannel.sqf index 127f3b7a54..82dd66b485 100644 --- a/addons/common/functions/fnc_currentChannel.sqf +++ b/addons/common/functions/fnc_currentChannel.sqf @@ -1,13 +1,14 @@ /* * Author: commy2 - * * Returns the current radio / chat / marker channel. * - * Argument: - * NONE. + * Arguments: + * None * - * Return value: - * The current channel. Can be "group", "side", "global", "command", "vehicle", "direct" or "custom_X" (String) + * Return Value: + * The current channel ("group", "side", "global", "command", "vehicle", "direct", "custom_X") + * + * Public: Yes */ #include "script_component.hpp" diff --git a/addons/common/functions/fnc_debug.sqf b/addons/common/functions/fnc_debug.sqf index fd1d3d59fa..6430a7bb11 100644 --- a/addons/common/functions/fnc_debug.sqf +++ b/addons/common/functions/fnc_debug.sqf @@ -1,58 +1,44 @@ -/** - * fn_debug.sqf - * @Descr: Print logging messages through the ACE framework. - * @Author: Glowbal +/* + * Author: Glowbal + * Print logging messages through the ACE framework. * - * @Arguments: [message ANY, level NUMBER (Optional)] - * @Return: BOOL True if message has been printed - * @PublicAPI: true + * Arguments: + * 0: Message + * 1: Level (default: 2) + * + * Return Value: + * Message is Printed + * + * Public: Yes */ #include "script_component.hpp" #define DEFAULT_LOGGING_LEVEL -1 #define DEFAULT_TEXT_DISPLAY -1 -private ["_level", "_prefix", "_defaultLoglevel","_defaultLogDisplayLevel", "_message"]; -PARAMS_1(_msg); -_level = if (count _this > 1) then {_this select 1} else { 2 }; +params ["_msg", ["_level", 2, [0]]]; -if (typeName _level != "NUMBER") then { - _level = 2; -}; +private ["_defaultLoglevel", "_defaultLogDisplayLevel"]; -_defaultLoglevel = if (isNil QGVAR(LOGLEVEL)) then { - DEFAULT_LOGGING_LEVEL; -} else { - GVAR(LOGLEVEL); -}; +_defaultLoglevel = [GVAR(LOGLEVEL), DEFAULT_LOGGING_LEVEL] select isNil QGVAR(LOGLEVEL); -if (_defaultLoglevel < 0) exitwith { - false -}; +if (_defaultLoglevel < 0) exitwith {false}; -_defaultLogDisplayLevel = if (isnil QGVAR(LOGDISPLAY_LEVEL)) then { - DEFAULT_TEXT_DISPLAY; -} else { - GVAR(LOGDISPLAY_LEVEL); -}; +_defaultLogDisplayLevel = [GVAR(LOGDISPLAY_LEVEL), DEFAULT_TEXT_DISPLAY] select isNil QGVAR(LOGDISPLAY_LEVEL); if (_level <= _defaultLoglevel) then { + private ["_prefix", "_message"]; - _prefix = switch (_level) do { - case 0: { "ACE Error" }; - case 1: { "ACE Warn" }; - case 2: { "ACE Debug" }; - case 3: { "ACE Info" }; - default { "ACE Unknown" }; - }; - _message = format["[%1] %2",_prefix,_msg]; + _prefix = ["Unknown", "Error", "Warn", "Debug", "Info"] select ([0, 1, 2, 3] find _level + 1); + + _message = format ["[ACE %1] %2", _prefix, _msg]; if (_level <= _defaultLogDisplayLevel) then { systemChat _message; }; diag_log _message; - // pass it onwards to the log function: - // [0, [], compile format["%1",_msg], true] call FUNC(log); + }; -true \ No newline at end of file + +true diff --git a/addons/common/functions/fnc_debugModule.sqf b/addons/common/functions/fnc_debugModule.sqf index 262ae9c02d..4f3da4d7cb 100644 --- a/addons/common/functions/fnc_debugModule.sqf +++ b/addons/common/functions/fnc_debugModule.sqf @@ -1,16 +1,18 @@ -/** - * fn_debugModule.sqf - * @Descr: N/A - * @Author: Glowbal +/* + * Author: Glowbal + * ? * - * @Arguments: [] - * @Return: - * @PublicAPI: false + * Arguments: + * None + * + * Return Value: + * None + * + * Public: No */ - #include "script_component.hpp" -PARAMS_1(_entity); +params ["_entity"]; GVAR(LOGDISPLAY_LEVEL) = call compile (_entity getvariable ["logDisplayLevel","4"]); GVAR(LOGLEVEL) = call compile (_entity getvariable ["logLevel","4"]); diff --git a/addons/common/functions/fnc_defineVariable.sqf b/addons/common/functions/fnc_defineVariable.sqf index 28ed5b2015..6ea15adc43 100644 --- a/addons/common/functions/fnc_defineVariable.sqf +++ b/addons/common/functions/fnc_defineVariable.sqf @@ -1,38 +1,34 @@ -/** - * fn_defineVariable.sqf - * @Descr: Define a variable for the ACE variable framework - * @Author: Glowbal +/* + * Author: Glowbal + * Define a variable for the ACE variable framework * - * @Arguments: [name STRING, defaultValue ANY, publicFlag BOOL, category STRING, type NUMBER, persistentFlag BOOL] - * @Return: - * @PublicAPI: true + * Arguments: + * 0: Name + * 1: defaultValue + * 2: publicFlag + * 3: category + * 4: type (default: 0) + * 5: persistentFlag (default: false) + * + * Return Value: + * None + * + * Public: Yes */ #include "script_component.hpp" -private ["_code","_persistent"]; +params ["_name", "_value", "_defaultGlobal", "_category", ["_code", 0], ["_persistent", false]]; -PARAMS_4(_name,_value,_defaultGlobal,_catagory); +if (isNil "_defaultGlobal") exitWith {}; -_code = 0; -_persistent = false; - -if (count _this < 3) exitwith {}; -if (count _this > 4) then { - _code = _this select 4; - if (count _this > 5) then { - _persistent = _this select 5; - }; +if (typeName _name != "STRING") exitwith { + [format ["Tried to the deinfe a variable with an invalid name: %1 Arguments: %2", _name, _this]] call FUNC(debug); }; -if (typeName _name != typeName "") exitwith { - [format["Tried to the deinfe a variable with an invalid name: %1 Arguments: %2", _name, _this]] call FUNC(debug); -}; - -if (isnil QGVAR(OBJECT_VARIABLES_STORAGE)) then { +if (isNil QGVAR(OBJECT_VARIABLES_STORAGE)) then { GVAR(OBJECT_VARIABLES_STORAGE) = []; }; -GVAR(OBJECT_VARIABLES_STORAGE) pushback [_name,_value,_defaultGlobal,_catagory,_code, _persistent]; - -missionNamespace setvariable [QGVAR(OBJECT_VARIABLES_STORAGE_) + _name, [_name,_value,_defaultGlobal,_catagory,_code, _persistent]]; +GVAR(OBJECT_VARIABLES_STORAGE) pushBack [_name, _value, _defaultGlobal, _category, _code, _persistent]; +missionNamespace setVariable [QGVAR(OBJECT_VARIABLES_STORAGE_) + _name, [_name, _value, _defaultGlobal, _category, _code, _persistent]]; diff --git a/addons/common/functions/fnc_deviceKeyFindValidIndex.sqf b/addons/common/functions/fnc_deviceKeyFindValidIndex.sqf index a8418cd4cd..681ab946e0 100644 --- a/addons/common/functions/fnc_deviceKeyFindValidIndex.sqf +++ b/addons/common/functions/fnc_deviceKeyFindValidIndex.sqf @@ -3,7 +3,7 @@ * Finds next valid index for the device array. * * Arguments: - * 0: Offset from currentIndex (use 1 to find next valid after current) or a displayName string or + * 0: Offset from currentIndex (use 1 to find next valid after current) or a displayName string (default: 0) * * Return Value: * The new index (-1 if no valid) @@ -16,23 +16,25 @@ */ #include "script_component.hpp" -DEFAULT_PARAM(0,_searchOffsetOrName,0); +params [["_searchOffsetOrName", 0]]; -private ["_validIndex", "_offsetBy", "_realIndex", "_offset"]; +private ["_validIndex", "_realIndex"]; _validIndex = -1; -if ((typeName _searchOffsetOrName) == "STRING") then { +if (typeName _searchOffsetOrName == "STRING") then { { - if ((_x select 0) == _searchOffsetOrName) exitWith { + if (_x select 0 == _searchOffsetOrName) exitWith { _validIndex = _forEachIndex; }; } forEach GVAR(deviceKeyHandlingArray); } else { - if ((count GVAR(deviceKeyHandlingArray)) > 0) then { - _baseIndex = if (GVAR(deviceKeyCurrentIndex) == -1) then {0} else {GVAR(deviceKeyCurrentIndex) + _searchOffsetOrName}; - for "_offset" from _baseIndex to ((count GVAR(deviceKeyHandlingArray)) - 1 + _baseIndex) do { + if (count GVAR(deviceKeyHandlingArray) > 0) then { + _baseIndex = [GVAR(deviceKeyCurrentIndex) + _searchOffsetOrName, 0] select (GVAR(deviceKeyCurrentIndex) == -1); + + for "_offset" from _baseIndex to (count GVAR(deviceKeyHandlingArray) - 1 + _baseIndex) do { _realIndex = _offset % (count GVAR(deviceKeyHandlingArray)); + if ([] call ((GVAR(deviceKeyHandlingArray) select _realIndex) select 2)) exitWith { _validIndex = _realIndex; }; diff --git a/addons/common/functions/fnc_deviceKeyRegisterNew.sqf b/addons/common/functions/fnc_deviceKeyRegisterNew.sqf index 88ffa84af7..416eef2c77 100644 --- a/addons/common/functions/fnc_deviceKeyRegisterNew.sqf +++ b/addons/common/functions/fnc_deviceKeyRegisterNew.sqf @@ -10,7 +10,7 @@ * 4: Close Code (on ctrl-home press) * * Return Value: - * Nothing + * None * * Example: * [(localize "STR_ACE_microdagr_itemName"), QUOTE(PATHTOF(images\microDAGR_item.paa)), _conditionCode, _toggleCode, _closeCode] call ace_common_fnc_deviceKeyRegisterNew @@ -19,7 +19,8 @@ */ #include "script_component.hpp" -PARAMS_5(_displayName,_iconImage,_conditionCode,_toggleCode,_closeCode); +params ["_displayName", "_iconImage", "_conditionCode", "_toggleCode", "_closeCode"]; + +GVAR(deviceKeyHandlingArray) pushBack [_displayName, _iconImage, _conditionCode, _toggleCode, _closeCode]; -GVAR(deviceKeyHandlingArray) pushBack [_displayName,_iconImage,_conditionCode,_toggleCode,_closeCode]; [] call FUNC(deviceKeyFindValidIndex); diff --git a/addons/common/functions/fnc_disableAI.sqf b/addons/common/functions/fnc_disableAI.sqf index 0e1985eced..1a66628ffb 100644 --- a/addons/common/functions/fnc_disableAI.sqf +++ b/addons/common/functions/fnc_disableAI.sqf @@ -10,15 +10,17 @@ * None * * Example: - * [bob, true] call ace_common_fnc_disableAI; + * [bob, true] call ace_common_fnc_disableAI * * Public: No */ #include "script_component.hpp" -PARAMS_2(_unit,_disable); +params ["_unit", "_disable"]; -if ((local _unit) && {!([_unit] call EFUNC(common,isPlayer))}) then { +if (!local _unit) exitWith {}; + +if !([_unit] call EFUNC(common,isPlayer)) then { if (_disable) then { _unit disableAI "MOVE"; _unit disableAI "TARGET"; @@ -27,7 +29,10 @@ if ((local _unit) && {!([_unit] call EFUNC(common,isPlayer))}) then { _unit disableConversation true; } else { //Sanity check to make sure we don't enable unconsious AI - if (_unit getVariable ["ace_isunconscious", false] && alive _unit) exitWith {ERROR("Enabling AI for unconsious unit");}; + if (_unit getVariable ["ace_isunconscious", false] && alive _unit) exitWith { + ERROR("Enabling AI for unconsious unit"); + }; + _unit enableAI "MOVE"; _unit enableAI "TARGET"; _unit enableAI "AUTOTARGET"; diff --git a/addons/common/functions/fnc_disableUserInput.sqf b/addons/common/functions/fnc_disableUserInput.sqf index d9485b11e7..8b00cedeac 100644 --- a/addons/common/functions/fnc_disableUserInput.sqf +++ b/addons/common/functions/fnc_disableUserInput.sqf @@ -5,23 +5,20 @@ * Arguments: * 0: True to disable key inputs, false to re-enable them * - * Return value: - * Nothing + * Return Value: + * None * - * Public: Yes + * Public: No */ - #include "script_component.hpp" -private ["_dlg"]; - -PARAMS_1(_state); +params ["_state"]; if (_state) then { disableSerialization; if (!isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull])) exitWith {}; - if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) exitWith {}; + if (!isNil QGVAR(disableInputPFH)) exitWith {}; // end TFAR and ACRE2 radio transmissions call FUNC(endRadioTransmission); @@ -34,21 +31,20 @@ if (_state) then { closeDialog 0; createDialog QGVAR(DisableMouse_Dialog); + private "_dlg"; _dlg = uiNamespace getVariable QGVAR(dlgDisableMouse); _dlg displayAddEventHandler ["KeyDown", { - private ["_key", "_dlg", "_ctrl", "_config", "_acc", "_index"]; - _key = _this select 1; + params ["", "_key"]; if (_key == 1 && {alive player}) then { createDialog (["RscDisplayInterrupt", "RscDisplayMPInterrupt"] select isMultiplayer); disableSerialization; - _dlg = finddisplay 49; - _dlg displayAddEventHandler ["KeyDown", { - _key = _this select 1; - !(_key == 1) - }]; + + private ["_dlg", "_ctrl"]; + + _dlg = findDisplay 49; for "_index" from 100 to 2000 do { (_dlg displayCtrl _index) ctrlEnable false; @@ -62,19 +58,21 @@ if (_state) then { _ctrl = _dlg displayctrl ([104, 1010] select isMultiplayer); _ctrl ctrlSetEventHandler ["buttonClick", QUOTE(closeDialog 0; player setDamage 1; [false] call DFUNC(disableUserInput);)]; - _ctrl ctrlEnable (call {_config = missionConfigFile >> "respawnButton"; !isNumber _config || {getNumber _config == 1}}); + _ctrl ctrlEnable (call {private "_config"; _config = missionConfigFile >> "respawnButton"; !isNumber _config || {getNumber _config == 1}}); _ctrl ctrlSetText "RESPAWN"; _ctrl ctrlSetTooltip "Respawn."; }; if (_key in actionKeys "TeamSwitch" && {teamSwitchEnabled}) then { (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; + + private "_acc"; _acc = accTime; teamSwitch; setAccTime _acc; }; - if (_key in actionKeys "CuratorInterface" && {getAssignedCuratorLogic player in allCurators}) then { + if (_key in actionKeys "CuratorInterface" && {getAssignedCuratorLogic player in allCurators}) then { (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; openCuratorInterface; }; @@ -95,16 +93,17 @@ if (_state) then { _dlg displayAddEventHandler ["KeyUp", {true}]; - ["ACE_DisableUserInput", "onEachFrame", { + GVAR(disableInputPFH) = [{ if (isNull (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) && {!visibleMap && isNull findDisplay 49 && isNull findDisplay 312 && isNull findDisplay 632}) then { - ["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler; + [GVAR(disableInputPFH)] call CBA_fnc_removePerFrameHandler; + GVAR(disableInputPFH) = nil; [true] call FUNC(disableUserInput); }; - }] call BIS_fnc_addStackedEventHandler; - + }, 0, []] call CBA_fnc_addPerFrameHandler; } else { - if ("ACE_DisableUserInput" in ([BIS_stackedEventHandlers_onEachFrame, {_this select 0}] call FUNC(map))) then { - ["ACE_DisableUserInput", "onEachFrame"] call BIS_fnc_removeStackedEventHandler; + if (!isNil QGVAR(disableInputPFH)) then { + [GVAR(disableInputPFH)] call CBA_fnc_removePerFrameHandler; + GVAR(disableInputPFH) = nil; }; (uiNamespace getVariable [QGVAR(dlgDisableMouse), displayNull]) closeDisplay 0; diff --git a/addons/common/functions/fnc_displayIcon.sqf b/addons/common/functions/fnc_displayIcon.sqf index 2fd5245465..8421f5be7e 100644 --- a/addons/common/functions/fnc_displayIcon.sqf +++ b/addons/common/functions/fnc_displayIcon.sqf @@ -1,24 +1,23 @@ /* -* Author: Glowbal -* -* Draw progress bar and execute given function if succesful. -* Finish/Failure/Conditional are all passed [args, elapsedTime, totalTime, errorCode] -* -* Argument: -* 0: icon ID -* 1: show -* 2: Icon Path -* 3: Icon color -* 4: timeAlive. -1 = forever -* -* Return value: -* Nothing -* -* Example: -* ["myID", true, QUOTE(PATHTOF(data\icon_group.paa)), [1,1,1,1], 0] call ace_gui_fnc_displayIcon; -*/ - - + * Author: Glowbal + * Draw progress bar and execute given function if succesful. + * Finish/Failure/Conditional are all passed [args, elapsedTime, totalTime, errorCode] + * + * Arguments: + * 0: icon ID + * 1: show + * 2: Icon Path + * 3: Icon color + * 4: timeAlive. -1 = forever (default: 6) + * + * Return Value: + * None + * + * Example: + * ["myID", true, QUOTE(PATHTOF(data\icon_group.paa)), [1,1,1,1], 0] call ace_gui_fnc_displayIcon; + * + * Public: Yes + */ #include "script_component.hpp" // positions for the icon UI @@ -42,31 +41,37 @@ // other constants #define DEFAULT_TIME 6 -private ["_allControls", "_refresh", "_timeAlive", "_list"]; - -PARAMS_4(_iconId,_show,_icon,_color); - -_timeAlive = if (count _this > 4) then {_this select 4} else {DEFAULT_TIME}; - disableSerialization; -_list = missionNamespace getvariable [QGVAR(displayIconList),[]]; + +params ["_iconId", "_show", "_icon", "_color", ["_timeAlive", DEFAULT_TIME]]; + +private ["_list", "_refresh"]; + +_list = missionNamespace getVariable [QGVAR(displayIconList), []]; _refresh = { - private ["_allControls"]; // Refreshing of all icons.. - _allControls = missionNamespace getvariable [QGVAR(displayIconListControls), []]; + private "_allControls"; + _allControls = missionNamespace getVariable [QGVAR(displayIconListControls), []]; + { ctrlDelete _x; - }foreach _allControls; + false + } count _allControls; _allControls = []; - private ["_ctrl", "_setting", "_position"]; - _setting = missionNamespace getvariable[QGVAR(settingFeedbackIcons), 0]; + private ["_setting", "_ctrl", "_position"]; + + _setting = missionNamespace getVariable [QGVAR(settingFeedbackIcons), 0]; + if (_setting > 0) then { { + _x params ["", "_xicon", "_xcolor"]; + // +19000 because we want to make certain we are using free IDCs.. - _ctrl = ((findDisplay 46) ctrlCreate ["RscPicture", _foreachIndex + 19000]); + _ctrl = (findDisplay 46) ctrlCreate ["RscPicture", _forEachIndex + 19000]; + _position = switch (_setting) do { case TOP_RIGHT_DOWN: {[X_POS_ICONS, Y_POS_ICONS + (_foreachIndex * DIFFERENCE_ICONS), ICON_WIDTH, ICON_WIDTH]}; case TOP_RIGHT_LEFT: {[X_POS_ICONS_SECOND - ((_foreachIndex+3) * DIFFERENCE_ICONS), Y_POS_ICONS_SECOND - (ICON_WIDTH / 2), ICON_WIDTH, ICON_WIDTH]}; @@ -74,46 +79,53 @@ _refresh = { case TOP_LEFT_RIGHT: {[LEFT_SIDE + (0.5 * ICON_WIDTH) - ((_foreachIndex+3) * DIFFERENCE_ICONS), Y_POS_ICONS_SECOND, ICON_WIDTH, ICON_WIDTH]}; default {[X_POS_ICONS, Y_POS_ICONS + (_foreachIndex * DIFFERENCE_ICONS), ICON_WIDTH, ICON_WIDTH]}; }; + _ctrl ctrlSetPosition _position; - _ctrl ctrlsetText (_x select 1); - _ctrl ctrlSetTextColor (_x select 2); + _ctrl ctrlSetText _xicon; + _ctrl ctrlSetTextColor _xcolor; _ctrl ctrlCommit 0; - _allControls pushback _ctrl; - }foreach (missionNamespace getvariable [QGVAR(displayIconList),[]]); + _allControls pushBack _ctrl; + false + } forEach (missionNamespace getVariable [QGVAR(displayIconList),[]]); }; - missionNamespace setvariable [QGVAR(displayIconListControls), _allControls]; + + missionNamespace setVariable [QGVAR(displayIconListControls), _allControls]; }; if (_show) then { - if ({(_x select 0 == _iconId)} count _list == 0) then { - _list pushback [_iconId, _icon, _color, ACE_time]; + if ({_x select 0 == _iconId} count _list == 0) then { + _list pushBack [_iconId, _icon, _color, ACE_time]; } else { { if (_x select 0 == _iconId) exitwith { - _list set [_foreachIndex, [_iconId, _icon, _color, ACE_time]]; + _list set [_forEachIndex, [_iconId, _icon, _color, ACE_time]]; }; } forEach _list; }; - missionNamespace setvariable [QGVAR(displayIconList), _list]; + + missionNamespace setVariable [QGVAR(displayIconList), _list]; call _refresh; if (_timeAlive >= 0) then { [{ - [_this select 0, false, "", [0,0,0], 0] call FUNC(displayIcon); - }, [_iconId], _timeAlive, _timeAlive] call EFUNC(common,waitAndExecute); + [_this select 0, false, "", [0,0,0], 0] call FUNC(displayIcon); + }, [_iconId], _timeAlive, _timeAlive] call FUNC(waitAndExecute); }; } else { - if ({(_x select 0 == _iconId)} count _list == 1) then { + + if ({_x select 0 == _iconId} count _list == 1) then { private "_newList"; _newList = []; + { if (_x select 0 != _iconId) then { - _newList pushback _x; + _newList pushBack _x; }; - } forEach _list; + false + } count _list; - missionNamespace setvariable [QGVAR(displayIconList), _newList]; + missionNamespace setVariable [QGVAR(displayIconList), _newList]; call _refresh; }; }; diff --git a/addons/common/functions/fnc_displayText.sqf b/addons/common/functions/fnc_displayText.sqf index 22349962ac..fce8fdd832 100644 --- a/addons/common/functions/fnc_displayText.sqf +++ b/addons/common/functions/fnc_displayText.sqf @@ -1,42 +1,35 @@ /* * Author: commy2 - * * Display a message. * - * Argument: - * 0: Message (String) - * 1: Play a clicking sound (Bool, optional default: false) - * 2: How long before hiding the message in seconds (Number, optional default: 2 sec) - * 3: Priority, higher priority messages will override lesser important ones (Number, optional default: 0) + * Arguments: + * 0: Message + * 1: Play a clicking sound (default: false) + * 2: How long before hiding the message in seconds (default: 2) + * 3: Priority, higher priority messages will override lesser important ones (default: 0) * - * Return value: - * Nothing + * Return Value: + * None + * + * Public: Yes */ #include "script_component.hpp" -#define DEFAULT_PLAY_SOUND false -#define DEFAULT_DELAY 2 -#define DEFAULT_PRIORITY 0 - -_this resize 4; - -private ["_lastHintTime", "_lastHintPriority", "_time"]; - -PARAMS_4(_text,_sound,_delay,_priority); +params ["_text", ["_sound", false], ["_delay", 2], ["_priority", 0]]; if (isNil QGVAR(lastHint)) then { GVAR(lastHint) = [0, 0]; }; +if !(typeName _text in ["STRING", "TEXT"]) then {_text = str _text}; + +private ["_lastHintTime", "_lastHintPriority", "_time"]; + _lastHintTime = GVAR(lastHint) select 0; _lastHintPriority = GVAR(lastHint) select 1; -if !(typeName _text in ["STRING", "TEXT"]) then {_text = str _text}; -if (isNil "_sound") then {_sound = DEFAULT_PLAY_SOUND}; -if (isNil "_delay") then {_delay = DEFAULT_DELAY}; -if (isNil "_priority") then {_priority = DEFAULT_PRIORITY}; - _time = ACE_time; + if (_time > _lastHintTime + _delay || {_priority >= _lastHintPriority}) then { hintSilent _text; if (_sound) then {playSound "ACE_Sound_Click"}; diff --git a/addons/common/functions/fnc_displayTextPicture.sqf b/addons/common/functions/fnc_displayTextPicture.sqf index 93d4d38df7..3bdf908d16 100644 --- a/addons/common/functions/fnc_displayTextPicture.sqf +++ b/addons/common/functions/fnc_displayTextPicture.sqf @@ -1,25 +1,21 @@ /* * Author: commy2, Glowbal - * * Display a structured text with image. * - * Argument: + * Arguments: * 0: Text * 1: Image - * 2: Image color - * 3: Target Unit. Will only display if target is the player controlled object + * 2: Image color (default: [0, 0, 0, 0]) + * 3: Target Unit. Will only display if target is the player controlled object (default: ACE_player) * - * Return value: - * Nothing + * Return Value: + * None + * + * Public: Yes */ - #include "script_component.hpp" -private ["_imageColor", "_target"]; -PARAMS_2(_text,_image); -_imageColor = if (count _this > 2) then {_this select 2} else {[1,1,1]}; -_imageColor resize 3; -_target = if (count _this > 3) then {_this select 3} else {ACE_player}; +params ["_text", "_image", ["_imageColor", [1,1,1]], ["_target", ACE_player]]; if (_target != ACE_player) exitWith {}; @@ -28,16 +24,21 @@ if (typeName _text != "TEXT") then { if (count _text > 0) then { { if (typeName _x == "STRING" && {isLocalized _x}) then { - _text set [_foreachIndex, localize _x]; + _text set [_forEachIndex, localize _x]; }; - }foreach _text; + } forEach _text; + _text = format _text; }; }; + if (typeName _text == "STRING" && {isLocalized _text}) then { _text = localize _text; }; + _text = parseText format ["%1", _text]; }; + _text = composeText [parseText format ["", _image, _imageColor call BIS_fnc_colorRGBtoHTML], lineBreak, _text]; + [_text, 2] call FUNC(displayTextStructured); diff --git a/addons/common/functions/fnc_displayTextStructured.sqf b/addons/common/functions/fnc_displayTextStructured.sqf index cfe2feb3cb..255a014b6f 100644 --- a/addons/common/functions/fnc_displayTextStructured.sqf +++ b/addons/common/functions/fnc_displayTextStructured.sqf @@ -1,23 +1,20 @@ /* * Author: commy2, Glowbal - * * Display a structured text. * - * Argument: + * Arguments: * 0: Text - * 1: Size of the textbox - * 2: Target Unit. Will only display if target is the player controlled object + * 1: Size of the textbox (default: 1.5) + * 2: Target Unit. Will only display if target is the player controlled object (default: ACE_player) * - * Return value: - * Nothing + * Return Value: + * None + * + * Public: Yes */ - #include "script_component.hpp" -private ["_text", "_size", "_isShown", "_ctrlHint", "_yPos", "_xPos", "_wPos", "_hPos", "_position", "_target"]; -_text = _this select 0; -_size = if (count _this > 1) then {_this select 1} else {1.5;}; -_target = if (count _this > 2) then {_this select 2} else {ACE_player}; +params ["_text", ["_size", 1.5], ["_target", ACE_player]]; if (_target != ACE_player) exitWith {}; @@ -38,6 +35,8 @@ if (typeName _text != "TEXT") then { _text = composeText [lineBreak, parseText format ["%1", _text]]; }; +private ["_isShown", "_ctrlHint", "_xPos", "_yPos", "_wPos", "_hPos", "_position"]; + _isShown = ctrlShown (uiNamespace getVariable ["ACE_ctrlHint", controlNull]); ("ACE_RscHint" call BIS_fnc_rscLayer) cutRsc ["ACE_RscHint", "PLAIN", 0, true]; @@ -60,8 +59,8 @@ _yPos = safeZoneY + 0.175 * safezoneH; _wPos = (10 *(((safezoneW / safezoneH) min 1.2) / 40)); _hPos = (2 *((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)); -//Zeus Interface Open and Display would be under the "CREATE" list -if (!isnull curatorCamera) then { +// Zeus Interface Open and Display would be under the "CREATE" list +if (!isNull curatorCamera) then { _xPos = _xPos min ((safezoneX + safezoneW - 12.5 * (((safezoneW / safezoneH) min 1.2) / 40)) - _wPos); }; diff --git a/addons/common/functions/fnc_doAnimation.sqf b/addons/common/functions/fnc_doAnimation.sqf index 07d9ec9e35..42d59f0b72 100644 --- a/addons/common/functions/fnc_doAnimation.sqf +++ b/addons/common/functions/fnc_doAnimation.sqf @@ -3,35 +3,22 @@ * * Execute an animation. This is used to not break things like the unconsciousness animation. * - * Argument: - * 0: Unit (Object) - * 1: Animation (String) - * 2: Priority of the animation. (Number, optional default: 0) - * 0: PlayMove - * 1: PlayMoveNow - * 2: SwitchMove (no transitional animation, doesn't overwrite priority 1) + * Arguments: + * 0: Unit + * 1: Animation + * 2: Priority of the animation. (default: 0) + * 0 = PlayMove + * 1 = PlayMoveNow + * 2 = SwitchMove (no transitional animation, doesn't overwrite priority 1) * - * Return value: - * Nothing + * Return Value: + * None + * + * Public: Yes */ #include "script_component.hpp" -private ["_force"]; - -PARAMS_3(_unit,_animation,_priority); -_force = False; - -// no animation given -if (isNil "_animation") exitWith { - diag_log format ["[ACE] ERROR: No animation specified in %1", _fnc_scriptNameParent]; -}; - -if (isNil "_priority") then { - _priority = 0; -}; -if (count _this > 3) then { - _force = _this select 3; -}; +params ["_unit", "_animation", ["_priority", 0], ["_force", false]]; // don't overwrite more important animations if (_unit getVariable ["ACE_isUnconscious", false] && {(_animation != "Unconscious")} && {!_force}) exitWith {}; @@ -44,8 +31,10 @@ if (_animation == "") then { _animation = [_unit] call FUNC(getDefaultAnim); }; +//if (_animation == animationState _unit) exitWith {}; + switch (_priority) do { - case 0 : { + case 0: { if (_unit == vehicle _unit) then { [_unit, format ["{_this playMove '%1'}", _animation], _unit] call FUNC(execRemoteFnc); } else { @@ -53,7 +42,7 @@ switch (_priority) do { [_unit, format ["{_this playMove '%1'}", _animation]] call FUNC(execRemoteFnc); }; }; - case 1 : { + case 1: { if (_unit == vehicle _unit) then { [_unit, format ["{_this playMoveNow '%1'}", _animation], _unit] call FUNC(execRemoteFnc); } else { @@ -61,11 +50,20 @@ switch (_priority) do { [_unit, format ["{_this playMoveNow '%1'}", _animation]] call FUNC(execRemoteFnc); }; }; - case 2 : { - // Execute on all machines. SwitchMove has local effects. - [_unit, format ["{_this switchMove '%1'}", _animation]] call FUNC(execRemoteFnc); + case 2: { + // try playMoveNow first + if (_unit == vehicle _unit) then { + [_unit, format ["{_this playMoveNow '%1'}", _animation], _unit] call FUNC(execRemoteFnc); + } else { + // Execute on all machines. PlayMove and PlayMoveNow are bugged: They have no global effects when executed on remote machines inside vehicles. + [_unit, format ["{_this playMoveNow '%1'}", _animation]] call FUNC(execRemoteFnc); + }; + + // if animation doesn't respond, do switchMove + if (animationState _unit != _animation) then { + // Execute on all machines. SwitchMove has local effects. + [_unit, format ["{_this switchMove '%1'}", _animation]] call FUNC(execRemoteFnc); + }; }; default {}; }; - -["Anim", [_priority, _animation]] call FUNC(log); diff --git a/addons/common/functions/fnc_dropBackpack.sqf b/addons/common/functions/fnc_dropBackpack.sqf index 05ee3ab750..26c902a057 100644 --- a/addons/common/functions/fnc_dropBackpack.sqf +++ b/addons/common/functions/fnc_dropBackpack.sqf @@ -1,30 +1,24 @@ /* * Author: commy2 - * * Drops a backback. Also returns the ground wepaon holder object of the dropped backpack. * - * Argument: - * 0: Unit that has a backpack (Object) + * Arguments: + * 0: Unit that has a backpack * * Return value: - * Ground wepaon holder with backpack (Object) + * Ground wepaon holder with backpack * + * Public: Yes */ #include "script_component.hpp" -PARAMS_1(_unit); +params ["_unit"]; -private ["_backpackObject","_holder"]; +private ["_backpackObject", "_holder"]; _backpackObject = backpackContainer _unit; -_unit addBackpack "Bag_Base"; + +_unit addBackpack "ACE_FakeBackpack"; removeBackpack _unit; -_holder = objNull; -{ - if (_backpackObject in everyBackpack _x) exitWith { - _holder = _x; - }; -} forEach (position _unit nearObjects ["WeaponHolder", 5]); - -_holder +objectParent _backpackObject // return diff --git a/addons/common/functions/fnc_dumpArray.sqf b/addons/common/functions/fnc_dumpArray.sqf index 8572aaf134..182c542df2 100644 --- a/addons/common/functions/fnc_dumpArray.sqf +++ b/addons/common/functions/fnc_dumpArray.sqf @@ -1,10 +1,21 @@ -//fnc_dumpArray.sqf +/* + * Author: ? + * ? + * + * Arguments: + * 0: Array to be dumped + * 1: Depth + * + * Return Value: + * None + * + * Public: No + */ #include "script_component.hpp" -private ["_pad", "_i", "_x"]; - -PARAMS_2(_var,_depth); +params ["_var", "_depth"]; +private "_pad"; _pad = ""; for "_i" from 0 to _depth do { @@ -14,15 +25,18 @@ for "_i" from 0 to _depth do { _depth = _depth + 1; if (IS_ARRAY(_var)) then { - if ((count _var) > 0) then { - diag_log text format["%1[", _pad]; + if (_var isEqualTo []) then { + diag_log text format ["%1[],", _pad]; + } else { + diag_log text format ["%1[", _pad]; + { [_x, _depth] call FUNC(dumpArray); - } forEach _var; - diag_log text format["%1],", _pad]; - } else { - diag_log text format["%1[],", _pad]; + false + } count _var; + + diag_log text format ["%1],", _pad]; }; } else { - diag_log text format["%1%2", _pad, [_var] call FUNC(formatVar)]; + diag_log text format ["%1%2", _pad, [_var] call FUNC(formatVar)]; }; diff --git a/addons/common/functions/fnc_dumpPerformanceCounters.sqf b/addons/common/functions/fnc_dumpPerformanceCounters.sqf index 0c3d6c8e78..e076831c6f 100644 --- a/addons/common/functions/fnc_dumpPerformanceCounters.sqf +++ b/addons/common/functions/fnc_dumpPerformanceCounters.sqf @@ -1,49 +1,68 @@ -//fnc_dumpPerformanceCounters.sqf -#define DEBUG_MODE_FULL +/* + * Author: ? + * Dumps performance counter statistics into Logs. + * + * Arguments: + * None + * + * Return Value: + * None + * + * Public: No + */ #include "script_component.hpp" +diag_log text format ["REGISTERED ACE PFH HANDLERS"]; +diag_log text format ["-------------------------------------------"]; -diag_log text format["REGISTERED ACE PFH HANDLERS"]; -diag_log text format["-------------------------------------------"]; if (!isNil "ACE_PFH_COUNTER") then { { - private ["_isActive"]; _x params ["_pfh", "_parameters"]; - _isActive = if (!isNil {cba_common_PFHhandles select (_pfh select 0)}) then {"ACTIVE"} else {"REMOVED"}; - diag_log text format["Registered PFH: id=%1 [%2, delay %3], %4:%5", (_pfh select 0), (_isActive), (_parameters select 1), (_pfh select 1), (_pfh select 2) ]; - } forEach ACE_PFH_COUNTER; + + private "_isActive"; + _isActive = ["ACTIVE", "REMOVED"] select isNil {CBA_common_PFHhandles select (_pfh select 0)}; + + diag_log text format ["Registered PFH: id=%1 [%2, delay %3], %4:%5", _pfh select 0, _isActive, _parameters select 1, _pfh select 1, _pfh select 2]; + false + } count ACE_PFH_COUNTER; }; -diag_log text format["ACE COUNTER RESULTS"]; -diag_log text format["-------------------------------------------"]; +diag_log text format ["ACE COUNTER RESULTS"]; +diag_log text format ["-------------------------------------------"]; + { - private ["_counterEntry", "_iter", "_total", "_count", "_delta", "_averageResult"]; + private ["_counterEntry", "_iter", "_total", "_count", "_averageResult", "_delta"]; + _counterEntry = _x; _iter = 0; _total = 0; _count = 0; _averageResult = 0; - if( (count _counterEntry) > 3) then { + + if (count _counterEntry > 3) then { // calc { - if(_iter > 2) then { + if (_iter > 2) then { _count = _count + 1; _delta = (_x select 1) - (_x select 0); _total = _total + _delta; }; + _iter = _iter + 1; - } forEach _counterEntry; - + false + } count _counterEntry; + // results _averageResult = (_total / _count) * 1000; - + // dump results - diag_log text format["%1: Average: %2s / %3 = %4ms", (_counterEntry select 0), _total, _count, _averageResult]; + diag_log text format ["%1: Average: %2s / %3 = %4ms", _counterEntry select 0, _total, _count, _averageResult]; } else { - diag_log text format["%1: No results", (_counterEntry select 0) ]; + diag_log text format ["%1: No results", _counterEntry select 0]; }; -} forEach ACE_COUNTERS; + false +} count ACE_COUNTERS; /* // Dump PFH Trackers @@ -71,4 +90,4 @@ diag_log text format["-------------------------------------------"]; // //} forEach ACRE_EXCESSIVE_FRAME_TRACKER; -*/ \ No newline at end of file +*/ diff --git a/addons/common/functions/fnc_endRadioTransmission.sqf b/addons/common/functions/fnc_endRadioTransmission.sqf index 78a50e9f2c..4597426d67 100644 --- a/addons/common/functions/fnc_endRadioTransmission.sqf +++ b/addons/common/functions/fnc_endRadioTransmission.sqf @@ -4,11 +4,12 @@ * End radio transmissions of addons TFAR and ACRE2. TFAR v0.9.7, ACRE Public Beta 2.0.3.571 * * Arguments: - * None. + * None * * Return Value: - * None. + * None * + * Public: No */ #include "script_component.hpp" diff --git a/addons/common/functions/fnc_eraseCache.sqf b/addons/common/functions/fnc_eraseCache.sqf index 9521bb3630..ae988ced28 100644 --- a/addons/common/functions/fnc_eraseCache.sqf +++ b/addons/common/functions/fnc_eraseCache.sqf @@ -13,6 +13,6 @@ */ #include "script_component.hpp" -PARAMS_2(_namespace,_uid); +params ["_namespace", "_uid"]; _namespace setVariable [_uid, nil]; diff --git a/addons/common/functions/fnc_errorMessage.sqf b/addons/common/functions/fnc_errorMessage.sqf index 3929477e76..f06aa2d30d 100644 --- a/addons/common/functions/fnc_errorMessage.sqf +++ b/addons/common/functions/fnc_errorMessage.sqf @@ -29,11 +29,7 @@ if (isNull (call BIS_fnc_displayMission)) exitWith { }, 1, _this] call CBA_fnc_addPerFrameHandler; }; -private ["_onOK", "_onCancel"]; - -PARAMS_2(_textHeader,_textMessage); -_onOK = ARR_SELECT(_this,2,{}); -_onCancel = ARR_SELECT(_this,3,{}); +params ["_textHeader", "_textMessage", ["_onOK", {}], ["_onCancel", {}]]; if (typeName _textMessage == "STRING") then { _textMessage = parseText _textMessage; diff --git a/addons/common/functions/fnc_execNextFrame.sqf b/addons/common/functions/fnc_execNextFrame.sqf index ddd36be073..7b3f034c6d 100644 --- a/addons/common/functions/fnc_execNextFrame.sqf +++ b/addons/common/functions/fnc_execNextFrame.sqf @@ -1,18 +1,19 @@ /* * Author: esteldunedain - * * Executes a code on the next frame * - * Argument: - * 0: Code to execute (Code) - * 1: Parameters to run the code with (Array) + * Arguments: + * 0: Code to execute + * 1: Parameters to run the code with * - * Return value: - * PFH handler ID + * Return Value: + * PFH handler ID + * + * Public: Yes */ #include "script_component.hpp" -PARAMS_2(_func,_params); +params ["_func", "_params"]; if (diag_frameno != GVAR(nextFrameNo)) then { GVAR(nextFrameBufferA) pushBack [_params, _func]; diff --git a/addons/common/functions/fnc_execPersistentFnc.sqf b/addons/common/functions/fnc_execPersistentFnc.sqf index dd160b8bfd..dc88a7c3c9 100644 --- a/addons/common/functions/fnc_execPersistentFnc.sqf +++ b/addons/common/functions/fnc_execPersistentFnc.sqf @@ -1,29 +1,29 @@ /* * Author: commy2 - * * Execute a function on every machine. Function will also be called upon JIP (postInit). The arguments are stored in (_this select 0), while the assigned namespace is stored in (_this select 1). * - * Argument: - * 0: Function arguments (Array) - * 1: Function to execute, has to be defined on the remote machine first (String) - * 2: Namespace to save that variable in (Object or Namespace) - * 3: Name. Will overwrite previously defined functions with that name (String) + * Arguments: + * 0: Function arguments + * 1: Function to execute, has to be defined on the remote machine first + * 2: Namespace to save that variable in + * 3: Name. Will overwrite previously defined functions with that name * - * Return value: - * Nothing. + * Return Value: + * None + * + * Public: No + * + * Deprecated */ #include "script_component.hpp" -private ["_arguments", "_function", "_unit", "_name"]; - GVAR(remoteFnc) = _this; -_arguments = _this select 0; -_function = call compile (_this select 1); -_unit = _this select 2; -_name = _this select 3; +params ["_arguments", "_function", "_unit", "_name"]; -["Remote", [_arguments, _this select 1, _name], {format ["%1 call %2 id: %3", _this select 0, _this select 1, _this select 2]}, false] call FUNC(log); +_function = call compile _function; + +//["Remote", [_arguments, _this select 1, _name], {format ["%1 call %2 id: %3", _this select 0, _this select 1, _this select 2]}, false] call FUNC(log); // execute function on every currently connected machine [[_arguments, _unit], _this select 1, 2] call FUNC(execRemoteFnc); diff --git a/addons/common/functions/fnc_execRemoteFnc.sqf b/addons/common/functions/fnc_execRemoteFnc.sqf index 1df17050e6..6b617bf92f 100644 --- a/addons/common/functions/fnc_execRemoteFnc.sqf +++ b/addons/common/functions/fnc_execRemoteFnc.sqf @@ -1,35 +1,32 @@ /* * Author: commy2 - * * Execute a function on a remote machine in mp. * - * Argument: - * 0: Function arguments (Array) - * 1: Function to execute, has to be defined on the remote machine first (String) - * 2: The function will be executed where this unit is local OR the mode were this function should be executed. (Object OR Number, optional default: 2) - * Mode 0: execute on this machine only - * Mode 1: execute on server - * Mode 2: execute on all clients + server - * Mode 3: execute on dedicated only + * Arguments: + * 0: Function arguments + * 1: Function to execute, has to be defined on the remote machine first + * 2: The function will be executed where this unit is local OR the mode were this function should be executed. (default: 2) + * 0 = execute on this machine only + * 1 = execute on server + * 2 = execute on all clients + server + * 3 = execute on dedicated only * - * Return value: - * Nothing + * Return Value: + * None + * + * Public: No + * + * Deprecated */ #include "script_component.hpp" -private ["_arguments", "_function", "_unit", "_id"]; - GVAR(remoteFnc) = _this; -_arguments = _this select 0; -_function = call compile (_this select 1); -_unit = _this select 2; +params ["_arguments", "_function", ["_unit", 2]]; -if (isNil "_unit") then { - _unit = 2; -}; +_function = call compile _function; -["Remote", [_arguments, _this select 1, _unit], {format ["%1 call %2 to: %3", _this select 0, _this select 1, _this select 2]}, false] call FUNC(log); +//["Remote", [_arguments, _this select 1, _unit], {format ["%1 call %2 to: %3", _this select 0, _this select 1, _this select 2]}, false] call FUNC(log); if (typeName _unit == "SCALAR") exitWith { switch (_unit) do { @@ -63,8 +60,7 @@ if (local _unit) then { _arguments call _function; } else { if (isServer) then { - _id = owner _unit; - _id publicVariableClient QGVAR(remoteFnc); + (owner _unit) publicVariableClient QGVAR(remoteFnc); } else { publicVariableServer QGVAR(remoteFnc); }; diff --git a/addons/common/functions/fnc_executePersistent.sqf b/addons/common/functions/fnc_executePersistent.sqf index a11fbb07aa..3763d1bb58 100644 --- a/addons/common/functions/fnc_executePersistent.sqf +++ b/addons/common/functions/fnc_executePersistent.sqf @@ -1,11 +1,22 @@ -// by commy2 +/* + * Author: commy2 + * Execute all Persistent Functions + * + * Arguments: + * ? + * + * Return Value: + * None + * + * Public: No + */ #include "script_component.hpp" -PARAMS_1(_target); +params ["_target"]; { if (isNil "_x") then { - diag_log text format ["[ACE] ERROR: No argument and function for remote function. ID: %1", _forEachIndex]; + ACE_LOGERROR_1("No arguments and function for remote function. ID: %1",_forEachIndex); } else { if (typeName _x == "ARRAY") then { [_x select 0, _target] call (_x select 1); diff --git a/addons/common/functions/fnc_exportConfig.sqf b/addons/common/functions/fnc_exportConfig.sqf index e8370c8f0f..9b28786e43 100644 --- a/addons/common/functions/fnc_exportConfig.sqf +++ b/addons/common/functions/fnc_exportConfig.sqf @@ -1,17 +1,25 @@ -// by commy2 /* - usage: - - (configFile >> "CfgAmmo") call FUNC(exportConfig); -*/ + * Author: commy2 + * Export Config Entrys to RPT logs + * + * Arguments: + * Config Path + * + * Return Value: + * None + * + * Example: + * [configFile >> "CfgAmmo"] call ace_common_fnc_exportConfig; + * + * Public: No + */ #include "script_component.hpp" private "_fnc_logEntries"; - _fnc_logEntries = { - private ["_p", "_t", "_e", "_a", "_i"]; + params ["_c", "_d"]; - PARAMS_2(_c,_d); + private ["_p", "_t", "_e", "_a", "_i"]; _p = inheritsFrom _c; diff --git a/addons/common/functions/fnc_filter.sqf b/addons/common/functions/fnc_filter.sqf index 8d4146faa5..0b30e59cf9 100644 --- a/addons/common/functions/fnc_filter.sqf +++ b/addons/common/functions/fnc_filter.sqf @@ -1,6 +1,5 @@ /* * Author: KoffeinFlummi, commy2 - * * Filters array and removes every element not fitting the condition * * Arguments: @@ -12,22 +11,21 @@ * * Usage: * [[0,1,2,3,4], {_this > 2}] call FUNC(filter) ==> [3,4] + * + * Public: Yes */ #include "script_component.hpp" -private ["_newArray", "_index"]; +params ["_array", "_code"]; -PARAMS_2(_array,_code); +private "_result"; +_result = []; -if (isNil "_array") exitWith { - diag_log text format ["[ACE] ERROR: No array for function filter in %1", _fnc_scriptNameParent]; - [] -}; - -_newArray = []; -for "_index" from 0 to (count _array - 1) do { - if ((_array select _index) call _code) then { - _newArray pushBack (_array select _index); +{ + if (_x call _code) then { + _result pushBack _x; }; -}; -_newArray + false +} count _array; + +_result diff --git a/addons/common/functions/fnc_fixCollision.sqf b/addons/common/functions/fnc_fixCollision.sqf index 6b43cec469..1d55eb1454 100644 --- a/addons/common/functions/fnc_fixCollision.sqf +++ b/addons/common/functions/fnc_fixCollision.sqf @@ -1,13 +1,14 @@ /* * Author: commy2 - * Attempt to fix physx collisions causing unreasonable impact forces and damage. + * Attempt to fix PhysX collisions causing unreasonable impact forces and damage. * * Arguments: - * 0: Object + * Object * * Return Value: - * Nothing + * None * + * Public: No */ #include "script_component.hpp" diff --git a/addons/common/functions/fnc_fixCrateContent.sqf b/addons/common/functions/fnc_fixCrateContent.sqf index ad3ed8e528..a067c29c63 100644 --- a/addons/common/functions/fnc_fixCrateContent.sqf +++ b/addons/common/functions/fnc_fixCrateContent.sqf @@ -1,9 +1,20 @@ -// by commy2 +/* + * Author: commy2 + * Fixes zeus placed crates containing buged mine detectors and ace items. + * + * Arguments: + * 0: Crate + * + * Return Value: + * None + * + * Public: No + */ #include "script_component.hpp" -private ["_weapons", "_items"]; +params ["_crate"]; -PARAMS_1(_crate); +private ["_weapons", "_items"]; // get all weapons inside the crate _weapons = weaponCargo _crate; diff --git a/addons/common/functions/fnc_fixFloating.sqf b/addons/common/functions/fnc_fixFloating.sqf index 6f08af1482..24084d2c11 100644 --- a/addons/common/functions/fnc_fixFloating.sqf +++ b/addons/common/functions/fnc_fixFloating.sqf @@ -3,30 +3,33 @@ * Attempt to fix floating physx with disabled damage after setPosXXX commands. * * Arguments: - * Physx object (Object) + * PhysX object * * Return Value: - * Nothing + * None * + * Public: No */ #include "script_component.hpp" private "_object"; - _object = _this; // setHitPointDamage requires local object if (!local _object) exitWith {}; // save and restore hitpoints, see below why -private ["_hitPoints", "_hitPointDamages"]; +private "_hitPointDamages"; +_hitPointDamages = getAllHitPointsDamage _object; -_hitPoints = [_object] call FUNC(getHitpoints); -_hitPointDamages = [_hitPoints, {_object getHitPointDamage _this}] call FUNC(map); +// get correct format for objects without hitpoints +if (_hitPointDamages isEqualTo []) then { + _hitPointDamages = [[],[],[]]; +}; // this prevents physx objects from floating when near other physx objects with allowDamage false _object setDamage damage _object; { - _object setHitPointDamage [_x, _hitPointDamages select _forEachIndex]; -} forEach _hitPoints; + _object setHitIndex [_forEachIndex, _x]; +} forEach (_hitPointDamages select 2); diff --git a/addons/common/functions/fnc_fixLoweredRifleAnimation.sqf b/addons/common/functions/fnc_fixLoweredRifleAnimation.sqf index f39f85cc94..9e230b00ad 100644 --- a/addons/common/functions/fnc_fixLoweredRifleAnimation.sqf +++ b/addons/common/functions/fnc_fixLoweredRifleAnimation.sqf @@ -15,8 +15,8 @@ */ #include "script_component.hpp" -PARAMS_1(_unit); +params ["_unit"]; -if (currentWeapon _unit != "" && {currentWeapon _unit == primaryWeapon _unit} && {weaponLowered _unit} && {stance _unit == "STAND"} && {(vehicle _unit) == _unit}) then { +if (currentWeapon _unit != "" && {currentWeapon _unit == primaryWeapon _unit} && {weaponLowered _unit} && {stance _unit == "STAND"} && {vehicle _unit == _unit}) then { [_unit, "amovpercmstpsraswrfldnon", 0] call FUNC(doAnimation); }; diff --git a/addons/common/functions/fnc_fixPosition.sqf b/addons/common/functions/fnc_fixPosition.sqf index 32cde87e52..54d0cdfbf6 100644 --- a/addons/common/functions/fnc_fixPosition.sqf +++ b/addons/common/functions/fnc_fixPosition.sqf @@ -4,10 +4,12 @@ * Fixes position of an object. E.g. moves object above ground and adjusts to terrain slope. Requires local object. * * Argument: - * Object (Object) + * Object * - * Return value: - * NONE + * Return Value: + * None + * + * Public: No */ #include "script_component.hpp" diff --git a/addons/common/functions/fnc_getAllDefinedSetVariables.sqf b/addons/common/functions/fnc_getAllDefinedSetVariables.sqf index 2163accae2..18c8a18c72 100644 --- a/addons/common/functions/fnc_getAllDefinedSetVariables.sqf +++ b/addons/common/functions/fnc_getAllDefinedSetVariables.sqf @@ -1,30 +1,40 @@ -/** - * fn_getAllSetVariables.sqf - * @Descr: Returns an 2d array of all variables that have been set on the object - * @Author: Glowbal +/* + * Author: Glowbal + * Returns an 2d array of all variables that have been set on the object * - * @Arguments: [unit OBJECT, category STRING (Optional. Only get the variables from the specified category. Default is "" == all)] - * @Return: ARRAY REturns an array with the format [ [name STRING, typeName STRING, value ANY, publicFlag BOOL, peristentFlag BOOL] ] - * @PublicAPI: true + * Arguments: + * 0: Unit + * 1: Limiting Category (default: "") + * + * Return Value: + * Variable Data + * 0: Name + * 1: typeName + * 2: value + * 3: publicFlag + * 4: peristentFlag + * + * Public: Yes */ - #include "script_component.hpp" -private ["_return", "_val", "_category"]; -PARAMS_1(_object); -_category = if (count _this > 1) then { _this select 1 } else { "" }; +params ["_object", ["_category", ""]]; -if (isnil QGVAR(OBJECT_VARIABLES_STORAGE)) exitwith { - []; -}; +if (isNil QGVAR(OBJECT_VARIABLES_STORAGE)) exitwith {[]}; + +private ["_return", "_val"]; _return = []; + { _val = _object getvariable (_x select 0); - if (!isnil "_val") then { + + if (!isNil "_val") then { if (_category == "" || _category == _x select 3) then { - _return pushback [_x select 0, typeName _val, _val, _x select 2, _x select 5]; + _return pushBack [_x select 0, typeName _val, _val, _x select 2, _x select 5]; }; }; -}foreach GVAR(OBJECT_VARIABLES_STORAGE); -_return \ No newline at end of file + false +} count GVAR(OBJECT_VARIABLES_STORAGE); + +_return diff --git a/addons/common/functions/fnc_getAllGear.sqf b/addons/common/functions/fnc_getAllGear.sqf index 33c23c98a3..715966b176 100644 --- a/addons/common/functions/fnc_getAllGear.sqf +++ b/addons/common/functions/fnc_getAllGear.sqf @@ -1,29 +1,39 @@ /* * Author: bux578, commy2 - * * Returns an array containing all items of a given unit * - * Argument: - * 0: Unit (Object) + * Arguments: + * 0: Unit * - * Return value: - * Array with all the gear, format: - * 0: headgear (String) - * 1: goggles (String) - * 2,3: uniform (String, Array) - * 4,5: vest (String, Array) - * 6,7: backpack (String, Array) - * 8-10: rifle (String, Array, Array) - * 11-13: launcher (String, Array, Array) - * 14-16: pistol (String, Array, Array) - * 17: map, compass, watch, etc. (Array) - * 18: binocluar (String) - * 19: active weapon, active muzzle, active weaponMode (Array) + * Return Value: + * 0: Headgear + * 1: Goggles + * 2: Uniform + * 3: Uniform Items + * 4: Vest + * 5: Vest Items + * 6: Backback + * 7: Backpack Items + * 8: Rifle + * 9: Rifle Items + * 10: Rifle Magazines + * 11: Launcher + * 12: Launcher Items + * 13: Launcher Magazines + * 14: Handgun + * 15: Handgun Items + * 16: Handgun Magazines + * 17: Assigned Items (map, compass, watch, etc.) + * 18: Binoculars + * 19: Binocular Magazine (E.g. Laserbatteries) * + * Public: Yes + * + * Note: Element 17 includes the Head Mounted Display (HMD) */ #include "script_component.hpp" -PARAMS_1(_unit); +params ["_unit"]; if (isNull _unit) exitWith {[ "", @@ -36,7 +46,7 @@ if (isNull _unit) exitWith {[ "", ["","","",""], [], [], "", - ["","",""] + "" ]}; [ @@ -50,5 +60,5 @@ if (isNull _unit) exitWith {[ handgunWeapon _unit, handgunItems _unit, handgunMagazine _unit, assignedItems _unit, binocular _unit, - [currentWeapon _unit, currentMuzzle _unit, currentWeaponMode _unit] + [_unit] call FUNC(binocularMagazine) ] diff --git a/addons/common/functions/fnc_getCaptivityStatus.sqf b/addons/common/functions/fnc_getCaptivityStatus.sqf index 50aeeced3a..36bf0ff183 100644 --- a/addons/common/functions/fnc_getCaptivityStatus.sqf +++ b/addons/common/functions/fnc_getCaptivityStatus.sqf @@ -1,25 +1,27 @@ /* * Author: commy2 - * * Return the captivity status of an unit. * - * Argument: - * 0: Unit (Object) + * Arguments: + * 0: Unit * - * Return value: - * Reasons, why the unit is a captive. An empty array is returned if the unit is not a captive (Array of Strings) + * Return Value: + * Captivity Reasons, empty if not captive + * + * Public: Yes */ #include "script_component.hpp" -private ["_captivityReasons", "_unitCaptivityStatus", "_unitCaptivityReasons"]; +params ["_unit"]; -PARAMS_1(_unit); +private ["_captivityReasons", "_unitCaptivityStatus", "_unitCaptivityReasons"]; _captivityReasons = missionNamespace getVariable ["ACE_captivityReasons", []]; _unitCaptivityStatus = [captiveNum _unit, count _captivityReasons] call FUNC(binarizeNumber); _unitCaptivityReasons = []; + { if (_unitCaptivityStatus select _forEachIndex) then { _unitCaptivityReasons pushBack _x; diff --git a/addons/common/functions/fnc_getChildren.sqf b/addons/common/functions/fnc_getChildren.sqf index d28ba7cb70..d5212dd9a5 100644 --- a/addons/common/functions/fnc_getChildren.sqf +++ b/addons/common/functions/fnc_getChildren.sqf @@ -1,10 +1,20 @@ -// by commy2 +/* + * Author: commy2 + * Obtain children of a config entry + * + * Arguments: + * 0: Unit + * + * Return Value: + * Parent Entry Class Children + * + * Public: Yes + */ #include "script_component.hpp" -private ["_classes"]; - -PARAMS_2(_name,_cfgClass); +params ["_name", "_cfgClass"]; +private "_classes"; _classes = format ["configName inheritsFrom _x == '%1'", _name] configClasses (configFile >> _cfgClass); -_classes = [_classes, {configName _this}] call FUNC(map); -_classes + +[_classes, {configName _this}] call FUNC(map) // return diff --git a/addons/common/functions/fnc_getConfigCommander.sqf b/addons/common/functions/fnc_getConfigCommander.sqf index 44f02cbeb1..bfa5fbc379 100644 --- a/addons/common/functions/fnc_getConfigCommander.sqf +++ b/addons/common/functions/fnc_getConfigCommander.sqf @@ -1,21 +1,22 @@ /* * Author: commy2 - * * Get the commander config of a vehicles turret. * - * Argument: - * 0: vehicle (Object) + * Arguments: + * 0: vehicle * - * Return value: - * Commander config (Config) + * Return Value: + * Commander config + * + * Public: Yes */ #include "script_component.hpp" -private ["_config", "_turret"]; +params ["_vehicle"]; -PARAMS_1(_vehicle); +private ["_config", "_turret"]; _config = configFile >> "CfgVehicles" >> typeOf _vehicle; _turret = [_vehicle] call FUNC(getTurretCommander); -[_config, _turret] call FUNC(getTurretConfigPath) +[_config, _turret] call FUNC(getTurretConfigPath) // return diff --git a/addons/common/functions/fnc_getConfigGunner.sqf b/addons/common/functions/fnc_getConfigGunner.sqf index a28491bfff..bc3131d798 100644 --- a/addons/common/functions/fnc_getConfigGunner.sqf +++ b/addons/common/functions/fnc_getConfigGunner.sqf @@ -1,21 +1,22 @@ /* * Author: commy2 - * * Get the gunner config of a vehicles turret. * - * Argument: - * 0: vehicle (Object) + * Arguments: + * 0: vehicle * - * Return value: - * Gunner config (Config) + * Return Value: + * Gunner config + * + * Public: Yes */ #include "script_component.hpp" -private ["_config", "_turret"]; +params ["_vehicle"]; -PARAMS_1(_vehicle); +private ["_config", "_turret"]; _config = configFile >> "CfgVehicles" >> typeOf _vehicle; _turret = [_vehicle] call FUNC(getTurretGunner); -[_config, _turret] call FUNC(getTurretConfigPath) +[_config, _turret] call FUNC(getTurretConfigPath) // return diff --git a/addons/common/functions/fnc_getConfigType.sqf b/addons/common/functions/fnc_getConfigType.sqf index b2d601c121..1496cfa2b9 100644 --- a/addons/common/functions/fnc_getConfigType.sqf +++ b/addons/common/functions/fnc_getConfigType.sqf @@ -1,17 +1,18 @@ /* * Author: commy2 + * Determins type of item. Can be CfgMagaines, CfgWeapons or CfgGlasses. * - * What kind of Cfg is the item. Works for CfgMagaines, CfgWeapons and CfgGlasses + * Arguments: + * 0: Item Classname * - * Argument: - * 0: A item's classname. (String) + * Return Value: + * Config category ("CfgWeapons", "CfgMagazines", "CfgGlasses", "") * - * Return value: - * CfgWhatever (String) + * Public: Yes */ #include "script_component.hpp" -PARAMS_1(_item); +params ["_item"]; if (isClass (configFile >> "CfgWeapons" >> _item)) exitWith {"CfgWeapons"}; diff --git a/addons/common/functions/fnc_getConfigTypeObject.sqf b/addons/common/functions/fnc_getConfigTypeObject.sqf index ef39ce22c7..6186ad6bff 100644 --- a/addons/common/functions/fnc_getConfigTypeObject.sqf +++ b/addons/common/functions/fnc_getConfigTypeObject.sqf @@ -1,17 +1,18 @@ /* * Author: commy2 + * Determins type of object. Can be CfgVehicles or CfgAmmo. * - * What kind of Cfg is the object. Works for CfgVehicles and CfgAmmo + * Arguments: + * 0: Object classname * - * Argument: - * 0: An object's classname. (String) + * Return Value: + * Config category ("CfgWeapons", "Cfgmagazines", "CfgGlasses", "") * - * Return value: - * CfgWhatever (String) + * Public: Yes */ #include "script_component.hpp" -PARAMS_1(_object); +params ["_object"]; if (isClass (configFile >> "CfgVehicles" >> _object)) exitWith {"CfgVehicles"}; diff --git a/addons/common/functions/fnc_getDeathAnim.sqf b/addons/common/functions/fnc_getDeathAnim.sqf index 539c8d2616..c88f89d35f 100644 --- a/addons/common/functions/fnc_getDeathAnim.sqf +++ b/addons/common/functions/fnc_getDeathAnim.sqf @@ -9,35 +9,38 @@ * animation * * Example: - * [bob] call ace_common_fnc_getDeathAnim; + * [bob] call ace_common_fnc_getDeathAnim * * Public: No */ #include "script_component.hpp" -PARAMS_1(_unit); +params ["_unit"]; -private ["_returnAnimation", "_animationState", "_unitAnimationCfg", "_unitActionsCfg", "_interpolateArray", "_indexAnimation", "_index"]; +private ["_returnAnimation", "_animationState", "_unitAnimationCfg", "_unitActionsCfg", "_interpolateArray", "_indexAnimation"]; _returnAnimation = ""; -_animationState = (animationState _unit); -_unitAnimationCfg = (configFile >> "CfgMovesMaleSdr" >> "States" >> _animationState); -//If we're already in a terminal animation just return current -if ((getNumber (_unitAnimationCfg >> "terminal")) == 1) exitWith {_animationState}; +_animationState = animationState _unit; +_unitAnimationCfg = configFile >> "CfgMovesMaleSdr" >> "States" >> _animationState; -_unitActionsCfg = (configFile >> "CfgMovesBasic" >> "Actions" >> (getText (_unitAnimationCfg >> "actions"))); +//If we're already in a terminal animation just return current +if (getNumber (_unitAnimationCfg >> "terminal") == 1) exitWith {_animationState}; + +_unitActionsCfg = configFile >> "CfgMovesBasic" >> "Actions" >> getText (_unitAnimationCfg >> "actions"); TRACE_2("Animation/Action", configName _unitAnimationCfg, configName _unitActionsCfg); -if ((vehicle _unit) != _unit) then { +if (vehicle _unit != _unit) then { _interpolateArray = getArray (_unitAnimationCfg >> "interpolateTo"); + for "_index" from 0 to (count _interpolateArray - 1) step 2 do { _indexAnimation = _interpolateArray select _index; + //No guarentee that first animation will be right so scan for the first "terminal" animation //E.G.: interpolateTo[] = {"passenger_apc_generic04still",1,"KIA_passenger_apc_generic04",1}; - if ((getNumber ((configFile >> "CfgMovesMaleSdr" >> "States" >> _indexAnimation) >> "terminal")) == 1) exitWith { + if (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> _indexAnimation >> "terminal") == 1) exitWith { _returnAnimation = _indexAnimation; }; }; diff --git a/addons/common/functions/fnc_getDefaultAnim.sqf b/addons/common/functions/fnc_getDefaultAnim.sqf index fbcca2712e..372a2424eb 100644 --- a/addons/common/functions/fnc_getDefaultAnim.sqf +++ b/addons/common/functions/fnc_getDefaultAnim.sqf @@ -1,29 +1,47 @@ -// by commy2 +/* + * Author: commy2 + * Get the Defualt animation for the unit + * + * Arguments: + * 0: unit + * + * Return Value: + * animation + * + * Example: + * [bob] call ace_common_fnc_getDefaultAnim; + * + * Public: No + */ #include "script_component.hpp" +params ["_unit"]; + private ["_anim", "_stance"]; -PARAMS_1(_unit); -_anim = toLower (animationState _unit); +_anim = toLower animationState _unit; // stance is broken for some animations. _stance = stance _unit; + if (_anim find "ppne" == 4) then { - _stance = "PRONE"; + _stance = "PRONE"; }; + if (_anim find "pknl" == 4) then { - _stance = "CROUCH"; + _stance = "CROUCH"; }; + if (_anim find "perc" == 4) then { - _stance = "STAND"; + _stance = "STAND"; }; _anim = format ["AmovP%1M%2S%3W%4D%5", - ["erc", "knl", "pne"] select (["STAND", "CROUCH", "PRONE"] find _stance) max 0, - ["stp", "run"] select (vectorMagnitude velocity _unit > 1), - [["ras", "low"] select weaponLowered _unit, "non"] select (currentWeapon _unit == ""), - ["non", "rfl", "lnr", "pst", "bin"] select (["", primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit, binocular _unit] find currentWeapon _unit) max 0, - ["non", _anim select [count _anim - 1, 1]] select (_anim select [count _anim - 2, 2] in ["df", "db", "dl", "dr"]) + ["erc", "knl", "pne"] select (["STAND", "CROUCH", "PRONE"] find _stance) max 0, + ["stp", "run"] select (vectorMagnitude velocity _unit > 1), + [["ras", "low"] select weaponLowered _unit, "non"] select (currentWeapon _unit == ""), + ["non", "rfl", "lnr", "pst", "bin"] select (["", primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit, binocular _unit] find currentWeapon _unit) max 0, + ["non", _anim select [count _anim - 1, 1]] select (_anim select [count _anim - 2, 2] in ["df", "db", "dl", "dr"]) ]; ["", _anim] select isClass (configFile >> "CfgMovesMaleSdr" >> "States" >> _anim) diff --git a/addons/common/functions/fnc_getDefinedVariable.sqf b/addons/common/functions/fnc_getDefinedVariable.sqf index 6c10c4f682..c0d7ce8d83 100644 --- a/addons/common/functions/fnc_getDefinedVariable.sqf +++ b/addons/common/functions/fnc_getDefinedVariable.sqf @@ -1,33 +1,38 @@ -/** - * fn_getVariable.sqf - * @Descr: Grabs a variable. If variable has not been set, attempts to use default defined value - * @Author: Glowbal +/* + * Author: Glowbal + * Grabs a variable. If variable has not been set, attempts to use default defined value * - * @Arguments: [unit OBJECT, variableName STRING] - * @Return: ANY - * @PublicAPI: true + * Arguments: + * 0: unit + * 1: Variable Name + * + * Return Value: + * Value of variable or default value, if the variable is undefined + * + * Public: No */ - #include "script_component.hpp" -#define UNIT (_this select 0) -#define VARIABLE (_this select 1) +params ["_unit", "_variable", "_defaultValue"]; private "_value"; +_value = _unit getvariable _variable; -_value = UNIT getvariable VARIABLE; -if (isnil "_value") then { - if (count _this >2) then { - _value = _this select 2; +if (isNil "_value") then { + if (!isNil "_defaultValue") then { + _value = _defaultValue; } else { private "_definedVariable"; - _definedVariable = ([VARIABLE] call FUNC(getDefinedVariableInfo)); + _definedVariable = [_variable] call FUNC(getDefinedVariableInfo); + if (count _definedVariable > 1) then { _value = _definedVariable select 1; }; }; - if (isnil "_value") then { + + if (isNil "_value") then { _value = 0; }; }; -_value \ No newline at end of file + +_value diff --git a/addons/common/functions/fnc_getDefinedVariableDefault.sqf b/addons/common/functions/fnc_getDefinedVariableDefault.sqf index cd4e4f08f2..4bb4b12253 100644 --- a/addons/common/functions/fnc_getDefinedVariableDefault.sqf +++ b/addons/common/functions/fnc_getDefinedVariableDefault.sqf @@ -1,19 +1,24 @@ -/** - * fn_getvariableDefault.sqf - * @Descr: Get the variable default value - * @Author: Glowbal +/* + * Author: Glowbal + * Get the variable default value * - * @Arguments: [variableName STRING] - * @Return: ANY - * @PublicAPI: true + * Arguments: + * 0: Variable Name + * + * Return Value: + * Default value of variable + * + * Public: Yes */ - #include "script_component.hpp" +params ["_varName"]; + private "_variableDefinition"; -_variableDefinition = ([_this select 0] call FUNC(getDefinedVariableInfo)); -if (count _variableDefinition > 0) exitwith { +_variableDefinition = [_varName] call FUNC(getDefinedVariableInfo); + +if !(_variableDefinition isEqualTo []) exitwith { _variableDefinition select 1; }; -nil; \ No newline at end of file +nil diff --git a/addons/common/functions/fnc_getDefinedVariableInfo.sqf b/addons/common/functions/fnc_getDefinedVariableInfo.sqf index 03b50b0649..adcb70c6ee 100644 --- a/addons/common/functions/fnc_getDefinedVariableInfo.sqf +++ b/addons/common/functions/fnc_getDefinedVariableInfo.sqf @@ -1,12 +1,17 @@ -/** - * fn_getvariableInfo.sqf - * @Descr: N/A - * @Author: Glowbal +/* + * Author: Glowbal + * Get the variable Informations * - * @Arguments: [] - * @Return: - * @PublicAPI: false + * Arguments: + * 0: Variable Name + * + * Return Value: + * Variable Metadata + * + * Public: No */ - #include "script_component.hpp" -+(missionNamespace getvariable [QGVAR(OBJECT_VARIABLES_STORAGE_) + (_this select 0),[]]) + +params ["_varName"]; + ++ (missionNamespace getVariable [format [QGVAR(OBJECT_VARIABLES_STORAGE_%1), _varName], []]) diff --git a/addons/common/functions/fnc_getDisplayConfigName.sqf b/addons/common/functions/fnc_getDisplayConfigName.sqf index 92b6700238..7a0d9ffa95 100644 --- a/addons/common/functions/fnc_getDisplayConfigName.sqf +++ b/addons/common/functions/fnc_getDisplayConfigName.sqf @@ -1,15 +1,31 @@ -// by commy2 +/* + * Author: commy2 + * Get display classnames from config with given idd. + * + * Arguments: + * 0: Display ID (idd) + * + * Return Value: + * Display Classnames + * + * Public: Yes + * + * Note: Really slow due to iteration through whole config. Meant for debugging. + */ #include "script_component.hpp" -private ["_configName", "_index", "_config"]; +params ["_idd"]; -_configName = ""; +private ["_configNames", "_config"]; + +_configNames = []; for "_index" from 0 to (count configFile - 1) do { _config = configFile select _index; - if (isClass _config && {isNumber (_config >> "idd")} && {getNumber (_config >> "idd") == _this}) exitWith { - _configName = configName _config; + + if (isClass _config && {isNumber (_config >> "idd")} && {getNumber (_config >> "idd") == _idd}) then { + _configNames pushBack configName _config; }; }; -_configName +_configNames diff --git a/addons/common/functions/fnc_getDoorTurrets.sqf b/addons/common/functions/fnc_getDoorTurrets.sqf index f304c1714c..cab259a214 100644 --- a/addons/common/functions/fnc_getDoorTurrets.sqf +++ b/addons/common/functions/fnc_getDoorTurrets.sqf @@ -1,19 +1,20 @@ /* * Author: bux578 + * Returns all turret indecies of door gunners. * - * Gets the turret index of door gunners + * Arguments: + * 0: Vehicle * - * Argument: - * 0: Vehicle (Object) + * Return Value: + * All turret indecies of the Vehicle * - * Return value: - * Turret indexes of the door gunner. Empty array means no gunner position. (Array) + * Public: Yes */ #include "script_component.hpp" -private ["_turrets", "_doorTurrets", "_config"]; +params ["_vehicle"]; -PARAMS_1(_vehicle); +private ["_turrets", "_doorTurrets", "_config"]; _turrets = allTurrets [_vehicle, true]; @@ -21,11 +22,13 @@ _doorTurrets = []; { _config = configFile >> "CfgVehicles" >> typeOf _vehicle; + _config = [_config, _x] call FUNC(getTurretConfigPath); - if ((getNumber (_config >> "isCopilot") == 0) && count (getArray (_config >> "weapons")) > 0 ) then { + if (getNumber (_config >> "isCopilot" == 0) && {count getArray (_config >> "weapons") > 0}) then { _doorTurrets pushBack _x; }; -} forEach _turrets; + false +} count _turrets; _doorTurrets diff --git a/addons/common/functions/fnc_getFirstObjectIntersection.sqf b/addons/common/functions/fnc_getFirstObjectIntersection.sqf index 3a99f244ed..1111094ed0 100644 --- a/addons/common/functions/fnc_getFirstObjectIntersection.sqf +++ b/addons/common/functions/fnc_getFirstObjectIntersection.sqf @@ -1,23 +1,31 @@ -/** - * fn_getFirstIntersection.sqf - * @Descr: Returns the the first intersection with an object between two positions - * @Author: Ruthberg +/* + * Author: Ruthberg + * Returns the the first intersection with terrain between two positions. @todo rewrite using lineIntersectsSurfaces? * - * @Arguments: [position PositionASL, position PositionASL, accuracy FLOAT] - * @Return: [intersects BOOL, intersection PositionASL] - * @PublicAPI: true + * Arguments: + * 0: PositionASL + * 1: PositionATL + * 2: Accuracy + * + * Return Value: + * 0: Intersects + * 1: Intersection Position ASL + * + * Public: Yes */ - #include "script_component.hpp" +#include "script_component.hpp" -private ["_distance", "_lower", "_upper", "_mid", "_intersections", "_result", "_dir"]; +params ["_source", "_destination", "_accuracy"]; -PARAMS_3(_source,_destination,_accuracy); +private ["_result", "_distance"]; _result = [false, [0, 0, 0]]; _distance = _source vectorDistance _destination; -if (count (lineIntersectsWith [_source, _destination]) > 0) then { +if !(lineIntersectsWith [_source, _destination] isEqualTo []) then { + private ["_lower", "_upper", "_mid", "_dir"]; + _lower = 0; _upper = 1; _mid = 0.5; @@ -27,9 +35,7 @@ if (count (lineIntersectsWith [_source, _destination]) > 0) then { while {(_upper - _lower) * _distance > _accuracy} do { _mid = _lower + (_upper - _lower) / 2; - _intersections = count (lineIntersectsWith [_source, _source vectorAdd (_dir vectorMultiply (_mid * _distance))]); - - if (_intersections > 0) then { + if !(lineIntersectsWith [_source, _source vectorAdd (_dir vectorMultiply (_mid * _distance))] isEqualTo []) then { _upper = _mid; } else { _lower = _mid; diff --git a/addons/common/functions/fnc_getFirstTerrainIntersection.sqf b/addons/common/functions/fnc_getFirstTerrainIntersection.sqf index 2fe8242c15..a5065413d9 100644 --- a/addons/common/functions/fnc_getFirstTerrainIntersection.sqf +++ b/addons/common/functions/fnc_getFirstTerrainIntersection.sqf @@ -1,23 +1,31 @@ -/** - * fn_getFirstIntersection.sqf - * @Descr: Returns the the first intersection with an object between two positions - * @Author: Ruthberg +/* + * Author: Ruthberg + * Returns the the first intersection with an object between two positions. @todo rewrite using lineIntersectsSurfaces? * - * @Arguments: [position PositionASL, position PositionASL, accuracy FLOAT] - * @Return: [intersects BOOL, intersection PositionASL] - * @PublicAPI: true + * Arguments: + * 0: PositionASL + * 1: PositionATL + * 2: Accuracy + * + * Return Value: + * 0: Intersects + * 1: Intersection Position ASL + * + * Public: Yes */ #include "script_component.hpp" -private ["_distance", "_lower", "_upper", "_mid", "_intersection", "_result", "_dir"]; +params ["_source", "_destination", "_accuracy"]; -PARAMS_3(_source,_destination,_accuracy); +private ["_result", "_distance"]; _result = [false, [0, 0, 0]]; _distance = _source vectorDistance _destination; if (terrainIntersectASL [_source, _destination]) then { + private ["_lower", "_upper", "_mid", "_dir"]; + _lower = 0; _upper = 1; _mid = 0.5; @@ -27,9 +35,7 @@ if (terrainIntersectASL [_source, _destination]) then { while {(_upper - _lower) * _distance > _accuracy} do { _mid = _lower + (_upper - _lower) / 2; - _intersection = terrainIntersectASL [_source, _source vectorAdd (_dir vectorMultiply (_mid * _distance))]; - - if (_intersection) then { + if (terrainIntersectASL [_source, _source vectorAdd (_dir vectorMultiply (_mid * _distance))]) then { _upper = _mid; } else { _lower = _mid; diff --git a/addons/common/functions/fnc_getForceWalkStatus.sqf b/addons/common/functions/fnc_getForceWalkStatus.sqf index dbab640d86..acdc2f1a05 100644 --- a/addons/common/functions/fnc_getForceWalkStatus.sqf +++ b/addons/common/functions/fnc_getForceWalkStatus.sqf @@ -1,25 +1,23 @@ /* -Name: FUNC(getForceWalkStatus) - -Author: Pabst Mirror (from captivity by commy2) - -Description: - Returns reasons why the unit is forceWalk-ing, empty if not forced. - -Parameters: - 0: OBJECT - Unit - -Returns: - ARRAY(of strings) - Reason why the unit is force walking - -Example: - [ACE_Player] call FUNC(getForceWalkStatus) -*/ + * Author: PabstMirror, commy2 + * Returns reasons why the unit is forceWalk-ing. + * + * Arguments: + * 0: unit + * + * Return Value: + * Force Walk reasons + * + * Example: + * [ACE_Player] call ace_common_fnc_getForceWalkStatus + * + * Public: Yes + */ #include "script_component.hpp" -private ["_forceWalkReasons", "_unitForceWalkNumber", "_unitForceWalkStatus", "_unitForceWalkReasons"]; +params ["_unit"]; -PARAMS_1(_unit); +private ["_forceWalkReasons", "_unitForceWalkNumber", "_unitForceWalkStatus", "_unitForceWalkReasons"]; _forceWalkReasons = missionNamespace getVariable ["ACE_forceWalkReasons", []]; @@ -28,6 +26,7 @@ _unitForceWalkNumber = _unit getVariable ["ACE_forceWalkStatusNumber", 0]; _unitForceWalkStatus = [_unitForceWalkNumber, count _forceWalkReasons] call FUNC(binarizeNumber); _unitForceWalkReasons = []; + { if (_unitForceWalkStatus select _forEachIndex) then { _unitForceWalkReasons pushBack _x; diff --git a/addons/common/functions/fnc_getGunner.sqf b/addons/common/functions/fnc_getGunner.sqf index ce73019f70..dac42ce535 100644 --- a/addons/common/functions/fnc_getGunner.sqf +++ b/addons/common/functions/fnc_getGunner.sqf @@ -1,20 +1,19 @@ /* * Author: commy2 + * Returns gunner using specified weapon type in vehicle. Only works if all turrets have different weapons. * - * Get the gunner of a vehicle who uses the given weapon type. Requires every turret to have a different weapon. + * Arguments: + * 0: Vehicle + * 1: Weapon * - * Argument: - * 0: The vehicle (Object) - * 1: weapon of the vehicle (String) + * Return Value: + * Gunner * - * Return value: - * The turret gunner with this weapon (Object) + * Public: Yes */ +#include "script_component.hpp" -private ["_vehicle", "_weapon"]; - -_vehicle = _this select 0; -_weapon = _this select 1; +params ["_vehicle", "_weapon"]; // on foot if (gunner _vehicle == _vehicle && {_weapon in weapons _vehicle || {toLower _weapon in ["throw", "put"]}}) exitWith {gunner _vehicle}; @@ -27,11 +26,12 @@ _gunner = objNull; if (_weapon in (_vehicle weaponsTurret _x)) exitWith { _gunner = _vehicle turretUnit _x; }; -} forEach allTurrets [_vehicle, true]; + false +} count allTurrets [_vehicle, true]; // ensure that at least the pilot is returned if there is no gunner if (isManualFire _vehicle && {isNull _gunner}) then { - _gunner = driver _vehicle; + _gunner = driver _vehicle; }; -_gunner \ No newline at end of file +_gunner diff --git a/addons/common/functions/fnc_getHitPoints.sqf b/addons/common/functions/fnc_getHitPoints.sqf index 06b2b8d40b..84099b659a 100644 --- a/addons/common/functions/fnc_getHitPoints.sqf +++ b/addons/common/functions/fnc_getHitPoints.sqf @@ -1,56 +1,29 @@ /* * Author: commy2 - * - * Returns all hitpoints of any vehicle. Non unique hitpoints in turrets are ignored. + * Returns all hitpoints and their selections of any vehicle. Might contain duplicates if the turrets contain non unique hitpoints with different selection names. * * Arguments: - * 0: A vehicle, not the classname (Object) + * 0: Vehicle * * Return Value: - * The hitpoints (Array) + * Hitpoints + * + * Public: Yes + * + * Deprecated */ #include "script_component.hpp" -private ["_config", "_hitpoints", "_i"]; +ACE_DEPRECATED("ace_common_fnc_getHitPoints","3.5.0","getAllHitPointsDamage"); -PARAMS_1(_vehicle); +params ["_vehicle"]; -_config = configFile >> "CfgVehicles" >> typeOf _vehicle; +private "_hitPointsWithSelections"; +_hitPointsWithSelections = getAllHitPointsDamage _vehicle; -_hitpoints = []; +// get correct format on vehicles without any hitpoints +if (_hitPointsWithSelections isEqualTo []) then { + _hitPointsWithSelections = [[],[],[]]; +}; -// get all classes that can contain hitpoints -private "_hitpointClasses"; -_hitpointClasses = [_config >> "HitPoints"]; -{ - private "_class"; - _class = ([_config, _x] call FUNC(getTurretConfigPath)) >> "HitPoints"; - - if (isClass _class) then { - _hitpointClasses pushBack _class; - }; - -} forEach allTurrets _vehicle; - -// iterate through all classes with hitpoints and their parents -{ - private "_class"; - _class = _x; - - while {isClass _class} do { - - for "_i" from 0 to (count _class - 1) do { - private "_entry"; - _entry = configName (_class select _i); - - if (!(_entry in _hitpoints) && {!isNil {_vehicle getHitPointDamage _entry}}) then { - _hitpoints pushBack _entry; - }; - }; - - _class = inheritsFrom _class; - }; - -} forEach _hitpointClasses; - -_hitpoints +(_hitPointsWithSelections select 0) - [""] diff --git a/addons/common/functions/fnc_getHitPointsWithSelections.sqf b/addons/common/functions/fnc_getHitPointsWithSelections.sqf index b66700881e..b0b9867cf7 100644 --- a/addons/common/functions/fnc_getHitPointsWithSelections.sqf +++ b/addons/common/functions/fnc_getHitPointsWithSelections.sqf @@ -1,61 +1,32 @@ /* * Author: commy2 - * - * Returns all hitpoints and their selections of any vehicle. Might contain duplicates if the turrets contain non unique hitpoints with different selection names. + * Returns all hitpoints and their respective selections of any vehicle. Might contain duplicates for non unique hitpoints in turrets. * * Arguments: - * 0: A vehicle, not the classname (Object) + * 0: Vehicle * * Return Value: - * The hitpoints with selections. Format: [hitpoints, selections]. They correspond by index. (Array) + * 0: Hitpoints + * 1: Selections + * + * Public: Yes + * + * Deprecated */ #include "script_component.hpp" -private ["_config", "_hitpoints", "_selections", "_i"]; +ACE_DEPRECATED("ace_common_fnc_getHitPointsWithSelections","3.5.0","getAllHitPointsDamage"); -PARAMS_1(_vehicle); +params ["_vehicle"]; -_config = configFile >> "CfgVehicles" >> typeOf _vehicle; +private "_hitPointsWithSelections"; +_hitPointsWithSelections = getAllHitPointsDamage _vehicle; -_hitpoints = []; -_selections = []; +// get correct format on vehicles without any hitpoints +if (_hitPointsWithSelections isEqualTo []) then { + _hitPointsWithSelections = [[],[],[]]; +}; -// get all classes that can contain hitpoints -private "_hitpointClasses"; -_hitpointClasses = [_config >> "HitPoints"]; -{ - private "_class"; - _class = ([_config, _x] call FUNC(getTurretConfigPath)) >> "HitPoints"; +_hitPointsWithSelections resize 2; - if (isClass _class) then { - _hitpointClasses pushBack _class; - }; - -} forEach allTurrets _vehicle; - -// iterate through all classes with hitpoints and their parents -{ - private "_class"; - _class = _x; - - while {isClass _class} do { - - for "_i" from 0 to (count _class - 1) do { - if (isClass (_class select _i)) then { - private ["_entry", "_selection"]; - _entry = configName (_class select _i); - _selection = getText (_class select _i >> "name"); - - if (!(_selection in _selections) && {!isNil {_vehicle getHit _selection}}) then { - _hitpoints pushBack _entry; - _selections pushBack _selection; - }; - }; - }; - - _class = inheritsFrom _class; - }; - -} forEach _hitpointClasses; - -[_hitpoints, _selections] +_hitPointsWithSelections diff --git a/addons/common/functions/fnc_getInPosition.sqf b/addons/common/functions/fnc_getInPosition.sqf index d80c387b5d..dc3ad38cde 100644 --- a/addons/common/functions/fnc_getInPosition.sqf +++ b/addons/common/functions/fnc_getInPosition.sqf @@ -1,31 +1,26 @@ /* * Author: commy2 + * Move unit into given vehicle position or switch to that position if the unit is already inside the vehicle. + * + * Arguments: + * 0: Unit + * 1: Vehicle + * 2: Position ("Driver", "Pilot", "Gunner", "Commander", "Copilot", "Turret", "FFV", "Codriver", "Cargo") + * 3: Index (only applies to "Turret", "FFV", "Codriver", "Cargo") (default: next free index) + * + * Return Value: + * None * - * Move unit into given vehicle position. Or switch to that position if the unit is already inside the vehicle. - * - * Arguments: - * 0: Unit to enter the vehicle (Object) - * 1: The vehicle to be entered (Object) - * 2: Position. Can be "Driver", "Pilot", "Gunner", "Commander", "Copilot", "Turret", "FFV", "Codriver" or "Cargo" (String) - * 3: Index. "Turret", "FFV", "Codriver" and "Cargo" support this optional parameter. Which position should be taken. - * Note: This index is diffrent from Armas "cargoIndex". (Number, optional default: next free index) - * - * Return Value: - * Nothing + * Public: Yes */ #include "script_component.hpp" #define CANGETINDRIVER (isNull (driver _vehicle) || {!alive driver _vehicle}) && {!lockedDriver _vehicle} && {getNumber (_config >> "isUav") != 1} #define CANGETINTURRETINDEX (isNull (_vehicle turretUnit _turret) || {!alive (_vehicle turretUnit _turret)}) && {!(_vehicle lockedTurret _turret)} && {getNumber (_config >> "isUav") != 1} -private ["_position", "_index"]; +params ["_unit", "_vehicle", "_position", ["_index", -1]]; -PARAMS_2(_unit,_vehicle); - -_position = toLower (_this select 2); -_index = _this select 3; // optional, please don't use - -if (isNil "_index") then {_index = -1}; +_position = toLower _position; // general if (!alive _vehicle || {locked _vehicle > 1}) exitWith {false}; @@ -39,27 +34,29 @@ _isInside = vehicle _unit == _vehicle; _script = {}; _enemiesInVehicle = false; //Possible Side Restriction + { if (side _unit getFriend side _x < 0.6) exitWith {_enemiesInVehicle = true}; -} forEach crew _vehicle; + false +} count crew _vehicle; switch (_position) do { case "driver" : { if (CANGETINDRIVER) then { - _script = [ - {_unit action [["GetInDriver", "MoveToDriver"] select _isInside, _vehicle];}, - {if (_isInside) then {moveOut _unit}; _unit moveInDriver _vehicle; call _fnc_getInEH;} - ] select _enemiesInVehicle; + _script = [ + {_unit action [["GetInDriver", "MoveToDriver"] select _isInside, _vehicle];}, + {if (_isInside) then {moveOut _unit}; _unit moveInDriver _vehicle; call _fnc_getInEH;} + ] select _enemiesInVehicle; }; }; case "pilot" : { if (CANGETINDRIVER) then { - _script = [ - {_unit action [["GetInPilot", "MoveToPilot"] select _isInside, _vehicle];}, - {if (_isInside) then {moveOut _unit}; _unit moveInDriver _vehicle; call _fnc_getInEH;} - ] select _enemiesInVehicle; - _position = "driver"; + _script = [ + {_unit action [["GetInPilot", "MoveToPilot"] select _isInside, _vehicle];}, + {if (_isInside) then {moveOut _unit}; _unit moveInDriver _vehicle; call _fnc_getInEH;} + ] select _enemiesInVehicle; + _position = "driver"; }; }; @@ -67,10 +64,10 @@ switch (_position) do { _turret = [_vehicle] call FUNC(getTurretGunner); if (CANGETINTURRETINDEX) then { - _script = [ - {_unit action [["GetInGunner", "MoveToGunner"] select _isInside, _vehicle];}, - {if (_isInside) then {moveOut _unit}; _unit moveInGunner _vehicle; call _fnc_getInEH;} - ] select _enemiesInVehicle; + _script = [ + {_unit action [["GetInGunner", "MoveToGunner"] select _isInside, _vehicle];}, + {if (_isInside) then {moveOut _unit}; _unit moveInGunner _vehicle; call _fnc_getInEH;} + ] select _enemiesInVehicle; }; }; @@ -78,10 +75,10 @@ switch (_position) do { _turret = [_vehicle] call FUNC(getTurretCommander); if (CANGETINTURRETINDEX) then { - _script = [ - {_unit action [["GetInCommander", "MoveToCommander"] select _isInside, _vehicle];}, - {if (_isInside) then {moveOut _unit}; _unit moveInCommander _vehicle; call _fnc_getInEH;} - ] select _enemiesInVehicle; + _script = [ + {_unit action [["GetInCommander", "MoveToCommander"] select _isInside, _vehicle];}, + {if (_isInside) then {moveOut _unit}; _unit moveInCommander _vehicle; call _fnc_getInEH;} + ] select _enemiesInVehicle; }; }; @@ -89,12 +86,12 @@ switch (_position) do { _turret = [_vehicle] call FUNC(getTurretCopilot); if (CANGETINTURRETINDEX) then { - _script = [ - {_unit action [["GetInTurret", "moveToTurret"] select _isInside, _vehicle, _turret];}, - {if (_isInside) then {moveOut _unit}; _unit moveInTurret [_vehicle, _turret]; call _fnc_getInEH;} - ] select _enemiesInVehicle; + _script = [ + {_unit action [["GetInTurret", "moveToTurret"] select _isInside, _vehicle, _turret];}, + {if (_isInside) then {moveOut _unit}; _unit moveInTurret [_vehicle, _turret]; call _fnc_getInEH;} + ] select _enemiesInVehicle; - _position = "gunner"; // I think. It's a turret after all and turrets supposedly return "gunner" + _position = "gunner"; // I think. It's a turret after all and turrets supposedly return "gunner" }; }; @@ -104,8 +101,8 @@ switch (_position) do { if (_index != -1 && {_turret = _turrets select _index; CANGETINTURRETINDEX}) then { _script = [ - {_unit action [["GetInTurret", "moveToTurret"] select _isInside, _vehicle, _turret];}, - {if (_isInside) then {moveOut _unit}; _unit moveInTurret [_vehicle, _turret]; call _fnc_getInEH;} + {_unit action [["GetInTurret", "moveToTurret"] select _isInside, _vehicle, _turret];}, + {if (_isInside) then {moveOut _unit}; _unit moveInTurret [_vehicle, _turret]; call _fnc_getInEH;} ] select _enemiesInVehicle; _position = "gunner"; @@ -114,13 +111,13 @@ switch (_position) do { _turret = _turrets select _index; if (CANGETINTURRETINDEX) exitWith { _script = [ - {_unit action [["GetInTurret", "moveToTurret"] select _isInside, _vehicle, _turret];}, - {if (_isInside) then {moveOut _unit}; _unit moveInTurret [_vehicle, _turret]; call _fnc_getInEH;} + {_unit action [["GetInTurret", "moveToTurret"] select _isInside, _vehicle, _turret];}, + {if (_isInside) then {moveOut _unit}; _unit moveInTurret [_vehicle, _turret]; call _fnc_getInEH;} ] select _enemiesInVehicle; _position = "gunner"; }; - }; + }; }; }; @@ -130,22 +127,22 @@ switch (_position) do { if (_index != -1 && {_turret = _turrets select _index; CANGETINTURRETINDEX}) then { _script = [ - {_unit action [["GetInTurret", "moveToTurret"] select _isInside, _vehicle, _turret];}, - {if (_isInside) then {moveOut _unit}; _unit moveInTurret [_vehicle, _turret]; call _fnc_getInEH;} + {_unit action [["GetInTurret", "moveToTurret"] select _isInside, _vehicle, _turret];}, + {if (_isInside) then {moveOut _unit}; _unit moveInTurret [_vehicle, _turret]; call _fnc_getInEH;} ] select _enemiesInVehicle; _position = "gunner"; // I think. It's a turret after all and turrets supposedly return "gunner" } else { for "_index" from 0 to (count _turrets - 1) do { - _turret = _turrets select _index; - if (CANGETINTURRETINDEX) exitWith { - _script = [ - {_unit action [["GetInTurret", "moveToTurret"] select _isInside, _vehicle, _turret];}, - {if (_isInside) then {moveOut _unit}; _unit moveInTurret [_vehicle, _turret]; call _fnc_getInEH;} - ] select _enemiesInVehicle; + _turret = _turrets select _index; + if (CANGETINTURRETINDEX) exitWith { + _script = [ + {_unit action [["GetInTurret", "moveToTurret"] select _isInside, _vehicle, _turret];}, + {if (_isInside) then {moveOut _unit}; _unit moveInTurret [_vehicle, _turret]; call _fnc_getInEH;} + ] select _enemiesInVehicle; - _position = "gunner"; // I think. It's a turret after all and turrets supposedly return "gunner" - }; + _position = "gunner"; // I think. It's a turret after all and turrets supposedly return "gunner" + }; }; }; }; @@ -160,8 +157,8 @@ switch (_position) do { if (_index != -1 && {_index in _positions}) then { _script = [ - {_unit action [["GetInCargo", "MoveToCargo"] select _isInside, _vehicle, _index];}, - {if (_isInside) then {moveOut _unit}; _unit moveInCargo [_vehicle, _index]; call _fnc_getInEH;} + {_unit action [["GetInCargo", "MoveToCargo"] select _isInside, _vehicle, _index];}, + {if (_isInside) then {moveOut _unit}; _unit moveInCargo [_vehicle, _index]; call _fnc_getInEH;} ] select _enemiesInVehicle; _position = "cargo"; @@ -169,8 +166,8 @@ switch (_position) do { _index = _positions select 0; if (!isNil "_index") then { _script = [ - {_unit action [["GetInCargo", "MoveToCargo"] select _isInside, _vehicle, _index];}, - {if (_isInside) then {moveOut _unit}; _unit moveInCargo [_vehicle, _index]; call _fnc_getInEH;} + {_unit action [["GetInCargo", "MoveToCargo"] select _isInside, _vehicle, _index];}, + {if (_isInside) then {moveOut _unit}; _unit moveInCargo [_vehicle, _index]; call _fnc_getInEH;} ] select _enemiesInVehicle; _position = "cargo"; @@ -188,8 +185,8 @@ switch (_position) do { if (_index != -1 && {_index in _positions}) then { _script = [ - {_unit action [["GetInCargo", "MoveToCargo"] select _isInside, _vehicle, _index];}, - {if (_isInside) then {moveOut _unit}; _unit moveInCargo [_vehicle, _index]; call _fnc_getInEH;} + {_unit action [["GetInCargo", "MoveToCargo"] select _isInside, _vehicle, _index];}, + {if (_isInside) then {moveOut _unit}; _unit moveInCargo [_vehicle, _index]; call _fnc_getInEH;} ] select _enemiesInVehicle; _position = "cargo"; @@ -197,8 +194,8 @@ switch (_position) do { _index = _positions select 0; if (!isNil "_index") then { _script = [ - {_unit action [["GetInCargo", "MoveToCargo"] select _isInside, _vehicle, _index];}, - {if (_isInside) then {moveOut _unit}; _unit moveInCargo [_vehicle, _index]; call _fnc_getInEH;} + {_unit action [["GetInCargo", "MoveToCargo"] select _isInside, _vehicle, _index];}, + {if (_isInside) then {moveOut _unit}; _unit moveInCargo [_vehicle, _index]; call _fnc_getInEH;} ] select _enemiesInVehicle; _position = "cargo"; diff --git a/addons/common/functions/fnc_getItemType.sqf b/addons/common/functions/fnc_getItemType.sqf index 4de2bfa862..ec20b46f74 100644 --- a/addons/common/functions/fnc_getItemType.sqf +++ b/addons/common/functions/fnc_getItemType.sqf @@ -1,83 +1,88 @@ /* * Author: commy2 + * Returns item type of given classname. * - * What kind of item is given classname + * Arguments: + * 0: Item * - * Argument: - * 0: Classname of a item. (String) - * - * Return value: - * Item type. (Array) - * 0: "weapon", "item", "magazine" or "" (String) - * 1: A description of the item (e.g. "primary" for a weapon or "vest" for a vest item) + * Return Value: + * 0: Type ("weapon", "item", "magazine", "") + * 1: Item Description * + * Public: Yes */ #include "script_component.hpp" -PARAMS_1(_item); +params ["_item"]; -private ["_cfgType"]; +private ["_cfgType", "_config", "_type", "_simulation", "_default"]; _cfgType = [_item] call FUNC(getConfigType); -if (_cfgType == "") exitWith {["",""]}; +if (_cfgType == "") exitWith {["", ""]}; -if (_cfgType == "CfgGlasses") exitWith {["item","glasses"]}; - -private ["_config", "_type"]; +if (_cfgType == "CfgGlasses") exitWith {["item", "glasses"]}; _config = configFile >> _cfgType >> _item; - _type = getNumber (_config >> "type"); +_simulation = getText (_config >> "simulation"); if (isNumber (_config >> "ItemInfo" >> "type")) then { _type = getNumber (_config >> "ItemInfo" >> "type"); }; -private "_default"; _default = ["item", "magazine"] select (_cfgType == "CfgMagazines"); switch (true) do { - case (_type == 0): {[_default,"unknown"]}; - case (_type == 2^0): {["weapon","primary"]}; - case (_type == 2^1): {["weapon","handgun"]}; - case (_type == 2^2): {["weapon","secondary"]}; - case (_type < 2^4): {["weapon","unknown"]}; - case (_type == 2^4): {["magazine","handgun"]}; // handgun - case (_type == 2^8): {["magazine","primary"]}; // rifle - case (_type == 2^9): {["magazine","secondary"]}; // rpg, mg, mines - //case (_type < 2^11): {["magazine","unknown"]}; + case (_type == 0): {[_default, "unknown"]}; + case (_type == 2^0): {["weapon", "primary"]}; + case (_type == 2^1): {["weapon", "handgun"]}; + case (_type == 2^2): {["weapon", "secondary"]}; + case (_type < 2^4): {["weapon", "unknown"]}; + case (_type == 2^4): {["magazine", "handgun"]}; // handgun + case (_type == 2^8): {["magazine", "primary"]}; // rifle + case (_type == 2^9): {["magazine", "secondary"]}; // rpg, mg, mines + //case (_type < 2^11): {["magazine", "unknown"]}; - case (_type == 101): {["item","muzzle"]}; - case (_type == 201): {["item","optics"]}; - case (_type == 301): {["item","flashlight"]}; - case (_type == 302): {["item","under"]}; // czech for bipod item - case (_type == 401): {["item","first_aid_kit"]}; - case (_type == 501): {["item","fins"]}; // not implemented - case (_type == 601): {["item","breathing_bomb"]}; // not implemented - case (_type == 603): {["item","goggles"]}; - case (_type == 604): {["item","scuba"]}; // not implemented - case (_type == 605): {["item","headgear"]}; - case (_type == 611): {["item","radio"]}; - case (_type == 616): {["item","hmd"]}; - case (_type == 617): {["item","binocular"]}; - case (_type == 619): {["item","medikit"]}; - case (_type == 620): {["item","toolkit"]}; - case (_type == 621): {["item","uav_terminal"]}; - case (_type == 701): {["item","vest"]}; - case (_type == 801): {["item","uniform"]}; + case (_type == 101): {["item", "muzzle"]}; + case (_type == 201): {["item", "optics"]}; + case (_type == 301): {["item", "flashlight"]}; + case (_type == 302): {["item", "under"]}; // czech for bipod item + case (_type == 401): {["item", "first_aid_kit"]}; + case (_type == 501): {["item", "fins"]}; // not implemented + case (_type == 601): {["item", "breathing_bomb"]}; // not implemented + case (_type == 603): {["item", "goggles"]}; + case (_type == 604): {["item", "scuba"]}; // not implemented + case (_type == 605): {["item", "headgear"]}; + case (_type == 611): {["item", "radio"]}; + case (_type == 616): {["item", "hmd"]}; + case (_type == 617): {["item", "binocular"]}; + case (_type == 619): {["item", "medikit"]}; + case (_type == 620): {["item", "toolkit"]}; + case (_type == 621): {["item", "uav_terminal"]}; + case (_type == 701): {["item", "vest"]}; + case (_type == 801): {["item", "uniform"]}; case (_type == 2^12): { - switch (toLower getText (_config >> "simulation")) do { - case ("weapon"): {["weapon","binocular"]}; - case ("binocular"): {["weapon","binocular"]}; - case ("nvgoggles"): {["item","nvgoggles"]}; - case ("itemminedetector"): {["item","minedetector"]}; - default {[_default,"unknown"]}; + switch (toLower _simulation) do { + case ("weapon"): {["weapon", "binocular"]}; + case ("binocular"): {["weapon", "binocular"]}; + case ("nvgoggles"): {["item", "nvgoggles"]}; + case ("itemminedetector"): {["item", "minedetector"]}; + default {[_default, "unknown"]}; }; }; - case (_type == 2^16): {["weapon","vehicle"]}; - case (_type == 2^17): {[_default,"unknown"]}; // ??? - default {[_default,"unknown"]}; + case (_type == 2^16): {["weapon", "vehicle"]}; + case (_type == 2^17): { + switch (toLower _simulation) do { + case ("itemmap"): {["item", "map"]}; + case ("itemgps"): {["item", "gps"]}; + case ("itemradio"): {["item", "radio"]}; + case ("itemcompass"): {["item", "compass"]}; + case ("itemwatch"): {["item", "watch"]}; + default {[_default, "unknown"]}; + }; + }; + default {[_default, "unknown"]}; }; diff --git a/addons/common/functions/fnc_getLightProperties.sqf b/addons/common/functions/fnc_getLightProperties.sqf index 456084c3f9..bbaf955a8b 100644 --- a/addons/common/functions/fnc_getLightProperties.sqf +++ b/addons/common/functions/fnc_getLightProperties.sqf @@ -3,22 +3,26 @@ * Read properties of given vehicles light. * * Arguments: - * 0: Object with lights (Object) - * 1: Light classname (String) + * 0: Object with lights + * 1: Light classname * * Return Value: - * Stuff from config (Array) + * 0: Light intensity + * 1: Light position + * 2: Light direction + * 3: Light inner angle + * 4: Light outer angle * + * Public: Yes */ #include "script_component.hpp" -PARAMS_2(_vehicle,_light); +params ["_vehicle", "_light"]; + +private ["_config", "_intensity", "_position", "_direction", "_innerAngle", "_outerAngle"]; -private "_config"; _config = configFile >> "CfgVehicles" >> typeOf _vehicle >> "Reflectors" >> _light; -private ["_intensity", "_position", "_direction", "_innerAngle", "_outerAngle"]; - _intensity = getNumber (_config >> "intensity"); _position = getText (_config >> "position"); _direction = getText (_config >> "direction"); @@ -26,35 +30,3 @@ _innerAngle = getNumber (_config >> "innerAngle"); _outerAngle = getNumber (_config >> "outerAngle"); [_intensity, _position, _direction, _innerAngle, _outerAngle] - -/* -class Reflectors -{ - class Light_1 - { - color[] = {1000,1000,1100}; - ambient[] = {10,10,11}; - intensity = 5; - size = 1; - innerAngle = 90; - outerAngle = 130; - coneFadeCoef = 2; - position = "Light_1_pos"; - direction = "Light_1_dir"; - hitpoint = "Light_1_hitpoint"; - selection = "Light_1_hide"; - useFlare = 1; - flareSize = 0.9; - flareMaxDistance = 85; - class Attenuation - { - start = 0; - constant = 0; - linear = 0; - quadratic = 0.9; - hardLimitStart = 40; - hardLimitEnd = 60; - }; - }; -}; -*/ diff --git a/addons/common/functions/fnc_getLightPropertiesWeapon.sqf b/addons/common/functions/fnc_getLightPropertiesWeapon.sqf index 03c6753a76..01567fee58 100644 --- a/addons/common/functions/fnc_getLightPropertiesWeapon.sqf +++ b/addons/common/functions/fnc_getLightPropertiesWeapon.sqf @@ -1,23 +1,29 @@ /* * Author: commy2 - * Read properties of given flashlight. @todo, Can weapons themselves still have flashlights (no attachment)? + * Read properties of given flashlight. * * Arguments: - * 0: A flashlight (String) + * 0: Flashlight * * Return Value: - * Stuff from config (Array) + * 0: Light intensity + * 1: Light position + * 2: Light direction + * 3: Light inner angle + * 4: Light outer angle * + * Public: Yes */ #include "script_component.hpp" -PARAMS_1(_weapon); +params ["_weapon"]; + +// @todo: Can weapons themselves still have flashlights (no attachment)? + +private ["_config", "_intensity", "_position", "_direction", "_innerAngle", "_outerAngle"]; -private "_config"; _config = configFile >> "CfgWeapons" >> _weapon >> "ItemInfo" >> "FlashLight"; -private ["_intensity", "_position", "_direction", "_innerAngle", "_outerAngle"]; - _intensity = getNumber (_config >> "intensity"); _position = getText (_config >> "position"); _direction = getText (_config >> "direction"); @@ -25,32 +31,3 @@ _innerAngle = getNumber (_config >> "innerAngle"); _outerAngle = getNumber (_config >> "outerAngle"); [_intensity, _position, _direction, _innerAngle, _outerAngle] - -/* -class FlashLight -{ - color[] = {180,156,120}; - ambient[] = {0.9,0.78,0.6}; - intensity = 20; - size = 1; - innerAngle = 20; - outerAngle = 80; - coneFadeCoef = 5; - position = "flash dir"; - direction = "flash"; - useFlare = 1; - flareSize = 1.4; - flareMaxDistance = "100.0f"; - dayLight = 0; - class Attenuation - { - start = 0.5; - constant = 0; - linear = 0; - quadratic = 1.1; - hardLimitStart = 20; - hardLimitEnd = 30; - }; - scale[] = {0}; -}; -*/ diff --git a/addons/common/functions/fnc_getMGRSdata.sqf b/addons/common/functions/fnc_getMGRSdata.sqf index 775f439174..b4f10db8a4 100644 --- a/addons/common/functions/fnc_getMGRSdata.sqf +++ b/addons/common/functions/fnc_getMGRSdata.sqf @@ -1,28 +1,28 @@ /* * Author: VKing * Gets the current map's MGRS grid zone designator and 100km square. - * Also gets longitude, latitude and altitude offset for the map + * Also gets longitude, latitude and altitude offset for the map. + * Writes return values to GVAR(MGRS_data) if run on the current map. * * Argument: - * 0: Optional: Map name, if undefined the current map is used (String) + * 0: Map name (default: worldName) * - * Return value: - * 0: Grid zone designator (String) - * 1: 100km square (String) - * 2: GZD + 100km sq. as a single string (String) - * Writes return values to GVAR(MGRS_data) if run on the current map + * Return Value: + * 0: Grid zone designator + * 1: 100km square + * 2: GZD + 100km sq. as a single string + * + * Public: No */ - -// #define DEBUG_MODE_FULL #include "script_component.hpp" -private ["_zone","_band","_GZD","_long","_lat","_UTM","_easting","_northing", "_altitude"]; +params [["_map", worldName]]; -DEFAULT_PARAM(0,_map,worldName); +private ["_long", "_lat", "_altitude", "_UTM", "_easting", "_northing", "_zone", "_band", "_GZD"]; -_long = getNumber (ConfigFile >> "CfgWorlds" >> _map >> "longitude"); -_lat = getNumber (ConfigFile >> "CfgWorlds" >> _map >> "latitude"); -_altitude = getNumber (ConfigFile >> "CfgWorlds" >> _map >> "elevationOffset"); +_long = getNumber (configFile >> "CfgWorlds" >> _map >> "longitude"); +_lat = getNumber (configFile >> "CfgWorlds" >> _map >> "latitude"); +_altitude = getNumber (configFile >> "CfgWorlds" >> _map >> "elevationOffset"); if (_map in ["Chernarus", "Bootcamp_ACR", "Woodland_ACR", "utes"]) then { _lat = 50; _altitude = 0; }; if (_map in ["Altis", "Stratis"]) then { _lat = 40; _altitude = 0; }; @@ -46,11 +46,10 @@ if (_map in ["lingor"]) then { _lat = -4; _altitude = 0; }; if (_map in ["Panthera3"]) then { _lat = 46; _altitude = 0; }; if (_map in ["Kunduz"]) then { _lat = 37; _altitude = 400; }; - _UTM = [_long,_lat] call BIS_fnc_posDegToUTM; _easting = _UTM select 0; _northing = _UTM select 1; -// _zone = _UTM select 2; +//_zone = _UTM select 2; TRACE_4("",_UTM,_easting,_northing,_zone); /* @@ -76,9 +75,11 @@ _band = switch (true) do { case (_lat>8): {"P"}; case (_lat>=0): {"N"}; }; - */ +*/ + _zone = 1 + (floor ((_long + 180) / 6)); _band = "Z"; + if (_lat <= -80) then { _band = "A"; } else { @@ -86,13 +87,13 @@ if (_lat <= -80) then { _band = "CDEFGHJKLMNPQRSTUVWXX" select [(floor ((_lat / 8) + 10)), 1]; }; }; + if (_map == "VR") then {_zone = 0; _band = "RV";}; _GZD = format ["%1%2",_zone,_band]; TRACE_3("",_zone,_band,_GZD); - -private ["_set1","_set2","_set3","_set4","_set5","_set6","_metaE","_metaN","_letterE","_letterN","_grid100km"]; +private ["_set1", "_set2", "_set3", "_set4", "_set5", "_set6", "_metaE", "_metaN", "_letterE", "_letterN", "_grid100km"]; _set1 = [1,7,13,19,25,31,37,43,49,55]; _set2 = [2,8,14,20,26,32,38,44,50,56]; @@ -102,25 +103,25 @@ _set5 = [5,11,17,23,29,35,41,47,53,59]; _set6 = [6,12,18,24,30,36,42,48,54,60]; switch (true) do { -case (_zone in _set1): {_metaE = 1; _metaN = 1;}; -case (_zone in _set2): {_metaE = 2; _metaN = 2;}; -case (_zone in _set3): {_metaE = 3; _metaN = 1;}; -case (_zone in _set4): {_metaE = 1; _metaN = 2;}; -case (_zone in _set5): {_metaE = 2; _metaN = 1;}; -case (_zone in _set6): {_metaE = 3; _metaN = 2;}; + case (_zone in _set1): {_metaE = 1; _metaN = 1;}; + case (_zone in _set2): {_metaE = 2; _metaN = 2;}; + case (_zone in _set3): {_metaE = 3; _metaN = 1;}; + case (_zone in _set4): {_metaE = 1; _metaN = 2;}; + case (_zone in _set5): {_metaE = 2; _metaN = 1;}; + case (_zone in _set6): {_metaE = 3; _metaN = 2;}; }; TRACE_2("",_metaE,_metaN); switch (true) do { -case (_zone == 0): {_letterE = "E"}; -case (_easting > 800000): {LOG("E8"); switch (_metaE) do {case 1: {_letterE="H"}; case 2: {_letterE="R"}; case 3: {_letterE="Z"}; }; }; -case (_easting > 700000): {LOG("E7"); switch (_metaE) do {case 1: {_letterE="G"}; case 2: {_letterE="Q"}; case 3: {_letterE="Y"}; }; }; -case (_easting > 600000): {LOG("E6"); switch (_metaE) do {case 1: {_letterE="F"}; case 2: {_letterE="P"}; case 3: {_letterE="X"}; }; }; -case (_easting > 500000): {LOG("E5"); switch (_metaE) do {case 1: {_letterE="E"}; case 2: {_letterE="N"}; case 3: {_letterE="W"}; }; }; -case (_easting > 400000): {LOG("E4"); switch (_metaE) do {case 1: {_letterE="D"}; case 2: {_letterE="M"}; case 3: {_letterE="V"}; }; }; -case (_easting > 300000): {LOG("E3"); switch (_metaE) do {case 1: {_letterE="C"}; case 2: {_letterE="L"}; case 3: {_letterE="U"}; }; }; -case (_easting > 200000): {LOG("E2"); switch (_metaE) do {case 1: {_letterE="B"}; case 2: {_letterE="K"}; case 3: {_letterE="T"}; }; }; -case (_easting > 100000): {LOG("E1"); switch (_metaE) do {case 1: {_letterE="A"}; case 2: {_letterE="J"}; case 3: {_letterE="S"}; }; }; + case (_zone == 0): {_letterE = "E"}; + case (_easting > 800000): {LOG("E8"); switch (_metaE) do {case 1: {_letterE="H"}; case 2: {_letterE="R"}; case 3: {_letterE="Z"}; }; }; + case (_easting > 700000): {LOG("E7"); switch (_metaE) do {case 1: {_letterE="G"}; case 2: {_letterE="Q"}; case 3: {_letterE="Y"}; }; }; + case (_easting > 600000): {LOG("E6"); switch (_metaE) do {case 1: {_letterE="F"}; case 2: {_letterE="P"}; case 3: {_letterE="X"}; }; }; + case (_easting > 500000): {LOG("E5"); switch (_metaE) do {case 1: {_letterE="E"}; case 2: {_letterE="N"}; case 3: {_letterE="W"}; }; }; + case (_easting > 400000): {LOG("E4"); switch (_metaE) do {case 1: {_letterE="D"}; case 2: {_letterE="M"}; case 3: {_letterE="V"}; }; }; + case (_easting > 300000): {LOG("E3"); switch (_metaE) do {case 1: {_letterE="C"}; case 2: {_letterE="L"}; case 3: {_letterE="U"}; }; }; + case (_easting > 200000): {LOG("E2"); switch (_metaE) do {case 1: {_letterE="B"}; case 2: {_letterE="K"}; case 3: {_letterE="T"}; }; }; + case (_easting > 100000): {LOG("E1"); switch (_metaE) do {case 1: {_letterE="A"}; case 2: {_letterE="J"}; case 3: {_letterE="S"}; }; }; default {_letterE="@"}; }; TRACE_1("",_letterE); @@ -129,37 +130,38 @@ _northing = _northing mod 2000000; TRACE_1("",_northing); switch (true) do { -case (_zone == 0): {_letterN = "N"}; -case (_northing > 1900000): {LOG("N19"); switch (_metaN) do {case 1: {_letterN = "V"}; case 2: {_letterN = "E"}; }; }; -case (_northing > 1800000): {LOG("N18"); switch (_metaN) do {case 1: {_letterN = "U"}; case 2: {_letterN = "D"}; }; }; -case (_northing > 1700000): {LOG("N17"); switch (_metaN) do {case 1: {_letterN = "T"}; case 2: {_letterN = "C"}; }; }; -case (_northing > 1600000): {LOG("N16"); switch (_metaN) do {case 1: {_letterN = "S"}; case 2: {_letterN = "B"}; }; }; -case (_northing > 1500000): {LOG("N15"); switch (_metaN) do {case 1: {_letterN = "R"}; case 2: {_letterN = "A"}; }; }; -case (_northing > 1400000): {LOG("N14"); switch (_metaN) do {case 1: {_letterN = "Q"}; case 2: {_letterN = "V"}; }; }; -case (_northing > 1300000): {LOG("N13"); switch (_metaN) do {case 1: {_letterN = "P"}; case 2: {_letterN = "U"}; }; }; -case (_northing > 1200000): {LOG("N12"); switch (_metaN) do {case 1: {_letterN = "N"}; case 2: {_letterN = "T"}; }; }; -case (_northing > 1100000): {LOG("N11"); switch (_metaN) do {case 1: {_letterN = "M"}; case 2: {_letterN = "S"}; }; }; -case (_northing > 1000000): {LOG("N10"); switch (_metaN) do {case 1: {_letterN = "L"}; case 2: {_letterN = "R"}; }; }; -case (_northing > 900000): {LOG("N09"); switch (_metaN) do {case 1: {_letterN = "K"}; case 2: {_letterN = "Q"}; }; }; -case (_northing > 800000): {LOG("N08"); switch (_metaN) do {case 1: {_letterN = "J"}; case 2: {_letterN = "P"}; }; }; -case (_northing > 700000): {LOG("N07"); switch (_metaN) do {case 1: {_letterN = "H"}; case 2: {_letterN = "N"}; }; }; -case (_northing > 600000): {LOG("N06"); switch (_metaN) do {case 1: {_letterN = "G"}; case 2: {_letterN = "M"}; }; }; -case (_northing > 500000): {LOG("N05"); switch (_metaN) do {case 1: {_letterN = "F"}; case 2: {_letterN = "L"}; }; }; -case (_northing > 400000): {LOG("N04"); switch (_metaN) do {case 1: {_letterN = "E"}; case 2: {_letterN = "K"}; }; }; -case (_northing > 300000): {LOG("N03"); switch (_metaN) do {case 1: {_letterN = "D"}; case 2: {_letterN = "J"}; }; }; -case (_northing > 200000): {LOG("N02"); switch (_metaN) do {case 1: {_letterN = "C"}; case 2: {_letterN = "H"}; }; }; -case (_northing > 100000): {LOG("N01"); switch (_metaN) do {case 1: {_letterN = "B"}; case 2: {_letterN = "G"}; }; }; -case (_northing > 0): {LOG("N00"); switch (_metaN) do {case 1: {_letterN = "A"}; case 2: {_letterN = "F"}; }; }; + case (_zone == 0): {_letterN = "N"}; + case (_northing > 1900000): {LOG("N19"); switch (_metaN) do {case 1: {_letterN = "V"}; case 2: {_letterN = "E"}; }; }; + case (_northing > 1800000): {LOG("N18"); switch (_metaN) do {case 1: {_letterN = "U"}; case 2: {_letterN = "D"}; }; }; + case (_northing > 1700000): {LOG("N17"); switch (_metaN) do {case 1: {_letterN = "T"}; case 2: {_letterN = "C"}; }; }; + case (_northing > 1600000): {LOG("N16"); switch (_metaN) do {case 1: {_letterN = "S"}; case 2: {_letterN = "B"}; }; }; + case (_northing > 1500000): {LOG("N15"); switch (_metaN) do {case 1: {_letterN = "R"}; case 2: {_letterN = "A"}; }; }; + case (_northing > 1400000): {LOG("N14"); switch (_metaN) do {case 1: {_letterN = "Q"}; case 2: {_letterN = "V"}; }; }; + case (_northing > 1300000): {LOG("N13"); switch (_metaN) do {case 1: {_letterN = "P"}; case 2: {_letterN = "U"}; }; }; + case (_northing > 1200000): {LOG("N12"); switch (_metaN) do {case 1: {_letterN = "N"}; case 2: {_letterN = "T"}; }; }; + case (_northing > 1100000): {LOG("N11"); switch (_metaN) do {case 1: {_letterN = "M"}; case 2: {_letterN = "S"}; }; }; + case (_northing > 1000000): {LOG("N10"); switch (_metaN) do {case 1: {_letterN = "L"}; case 2: {_letterN = "R"}; }; }; + case (_northing > 900000): {LOG("N09"); switch (_metaN) do {case 1: {_letterN = "K"}; case 2: {_letterN = "Q"}; }; }; + case (_northing > 800000): {LOG("N08"); switch (_metaN) do {case 1: {_letterN = "J"}; case 2: {_letterN = "P"}; }; }; + case (_northing > 700000): {LOG("N07"); switch (_metaN) do {case 1: {_letterN = "H"}; case 2: {_letterN = "N"}; }; }; + case (_northing > 600000): {LOG("N06"); switch (_metaN) do {case 1: {_letterN = "G"}; case 2: {_letterN = "M"}; }; }; + case (_northing > 500000): {LOG("N05"); switch (_metaN) do {case 1: {_letterN = "F"}; case 2: {_letterN = "L"}; }; }; + case (_northing > 400000): {LOG("N04"); switch (_metaN) do {case 1: {_letterN = "E"}; case 2: {_letterN = "K"}; }; }; + case (_northing > 300000): {LOG("N03"); switch (_metaN) do {case 1: {_letterN = "D"}; case 2: {_letterN = "J"}; }; }; + case (_northing > 200000): {LOG("N02"); switch (_metaN) do {case 1: {_letterN = "C"}; case 2: {_letterN = "H"}; }; }; + case (_northing > 100000): {LOG("N01"); switch (_metaN) do {case 1: {_letterN = "B"}; case 2: {_letterN = "G"}; }; }; + case (_northing > 0): {LOG("N00"); switch (_metaN) do {case 1: {_letterN = "A"}; case 2: {_letterN = "F"}; }; }; }; TRACE_1("",_letterN); -_grid100km = _letterE+_letterN; +_grid100km = _letterE + _letterN; TRACE_1("",_grid100km); if (_map == worldName) then { - GVAR(MGRS_data) = [_GZD,_grid100km,_GZD+_grid100km]; + GVAR(MGRS_data) = [_GZD, _grid100km, _GZD + _grid100km]; GVAR(mapAltitude) = _altitude; GVAR(mapLatitude) = _lat; GVAR(mapLongitude) = _long; }; -[_GZD,_grid100km,_GZD+_grid100km] \ No newline at end of file + +[_GZD, _grid100km, _GZD + _grid100km] diff --git a/addons/common/functions/fnc_getMapGridData.sqf b/addons/common/functions/fnc_getMapGridData.sqf index 308772bfff..c74f378d75 100644 --- a/addons/common/functions/fnc_getMapGridData.sqf +++ b/addons/common/functions/fnc_getMapGridData.sqf @@ -1,12 +1,13 @@ /* - * Author: PabstMirror (ideas from Nou's mapGridToPos and BIS_fnc_gridToPos) + * Author: PabstMirror * Finds real x/y offset and map step for a 10 digit grid * Save time by preparing data one time at startup + * Ideas from Nou's mapGridToPos and BIS_fnc_gridToPos * - * Argument: + * Arguments: * None * - * Return values: + * Return Value: * None * * Example: @@ -16,10 +17,10 @@ */ #include "script_component.hpp" -private["_cfgGrid", "_formatX", "_formatY", "_heightOffset", "_offsetX", "_offsetY", "_originGrid", "_realOffsetY", "_startGrid", "_stepX", "_stepY", "_zoom", "_zoomMax", "_letterGrid"]; - GVAR(mapGridData) = []; +private ["_cfgGrid", "_offsetX", "_offsetY", "_zoomMax", "_formatX", "_formatY", "_stepX", "_stepY", "_zoom", "_letterGrid", "_heightOffset", "_startGrid", "_originGrid", "_realOffsetY"]; + //--- Extract grid values from world config (Borrowed from BIS_fnc_gridToPos) _cfgGrid = configFile >> "CfgWorlds" >> worldName >> "Grid"; _offsetX = getNumber (_cfgGrid >> "offsetX"); @@ -29,6 +30,7 @@ _formatX = ""; _formatY = ""; _stepX = 1e10; _stepY = 1e10; + { _zoom = getnumber (_x >> "zoomMax"); if (_zoom < _zoomMax) then { @@ -38,39 +40,45 @@ _stepY = 1e10; _stepX = getNumber (_x >> "stepX"); _stepY = getNumber (_x >> "stepY"); }; -} foreach configProperties [_cfgGrid, "isClass _x", false]; + false +} count configProperties [_cfgGrid, "isClass _x", false]; _letterGrid = false; -if (((toLower _formatX) find "a") != -1) then {_letterGrid = true}; -if (((toLower _formatY) find "a") != -1) then {_letterGrid = true}; + +if (toLower _formatX find "a" != -1) then {_letterGrid = true}; +if (toLower _formatY find "a" != -1) then {_letterGrid = true}; + if (_letterGrid) exitWith { - diag_log text format ["[ACE] Map Grid Warning (%1) - Map uses letter grids [%2,%3]", worldName, _formatX, _formatY]; + ACE_LOGWARNING_3("Map Grid Warning (%1) - Map uses letter grids [%2, %3]",worldName,_formatX,_formatY); }; //Start at [0, 500] and move north until we get a change in grid _heightOffset = 500; _startGrid = mapGridPosition [0, _heightOffset]; _originGrid = _startGrid; + while {_startGrid == _originGrid} do { _heightOffset = _heightOffset + 1; _originGrid = mapGridPosition [0, _heightOffset]; }; //Calculate the real y offset -_realOffsetY = parseNumber (_originGrid select [(count _formatX), (count _formatY)]) * _stepY + _heightOffset - 1; +_realOffsetY = (parseNumber (_originGrid select [count _formatX, count _formatY])) * _stepY + _heightOffset - 1; //Calculate MGRS 10digit step - they should both be 1 meter: _stepXat5 = _stepX * 10 ^ ((count _formatX) - 5); _stepYat5 = -1 * _stepY * 10 ^ ((count _formatY) - 5); if (_stepYat5 < 0) then { - diag_log text format ["[ACE] Map Grid Warning (%1) - Northing is reversed", worldName]; + ACE_LOGWARNING_1("Map Grid Warning (%1) - Northing is reversed.",worldName); }; + if (_stepXat5 != 1) then { - diag_log text format ["[ACE] Map Grid Warning (%1) - MGRS 10 digit grid does not equal 1 meter: (%2) for x", worldName, _stepXat5]; + ACE_LOGWARNING_2("Map Grid Warning (%1) - MGRS 10 digit grid does not equal 1 meter: (%2) for x.",worldName,_stepXat5); }; -if ((_stepYat5 != 1) && {_stepYat5 != -1}) then { - diag_log text format ["[ACE] Map Grid Warning (%1) - MGRS 10 digit grid does not equal 1 meter: (%2) for y", worldName, _stepXat5]; + +if (_stepYat5 != 1 && {_stepYat5 != -1}) then { + ACE_LOGWARNING_2("Map Grid Warning (%1) - MGRS 10 digit grid does not equal 1 meter: (%2) for y.",worldName,_stepXat5); }; GVAR(mapGridData) = [_offsetX, _realOffsetY, _stepXat5, _stepYat5]; diff --git a/addons/common/functions/fnc_getMapGridFromPos.sqf b/addons/common/functions/fnc_getMapGridFromPos.sqf index 983b78ffff..1f946a6e80 100644 --- a/addons/common/functions/fnc_getMapGridFromPos.sqf +++ b/addons/common/functions/fnc_getMapGridFromPos.sqf @@ -2,57 +2,58 @@ * Author: VKing, PabstMirror * Gets a 10-digit map grid for the given world position * - * Argument: + * Arguments: * 0: Position (2D Position) - * 1: Return type; false for array of easting and northing, true for single string + * 1: Return type; false for array of easting and northing, true for single string (default: false) * - * Return values: + * Return Value: * 0: Easting * 1: Northing * * Example: - * [(getPos player)] call ace_common_fnc_getMapGridFromPos; + * [getPos player] call ace_common_fnc_getMapGridFromPos * * Public: Yes */ -// #define DEBUG_MODE_FULL #include "script_component.hpp" -PARAMS_1(_pos); -DEFAULT_PARAM(1,_returnSingleString,false); +params ["_pos", ["_returnSingleString", false]]; -private["_count", "_easting", "_nativeGrid", "_northing"]; +private ["_nativeGrid", "_count", "_easting", "_northing"]; //Fallback, when map data is weird (letters) -if ((count GVAR(mapGridData)) == 0) exitWith { +if (GVAR(mapGridData) isEqualTo []) exitWith { _nativeGrid = mapGridPosition _pos; + if (_returnSingleString) then { _nativeGrid } else { _count = floor ((count _nativeGrid) / 2); - [(_nativeGrid select [0, _count]), (_nativeGrid select [_count, _count])] + [_nativeGrid select [0, _count], _nativeGrid select [_count, _count]] }; }; -EXPLODE_4_PVT(GVAR(mapGridData),_offsetX,_realOffsetY,_stepXat5,_stepYat5); +GVAR(mapGridData) params ["_offsetX", "_realOffsetY", "_stepXat5", "_stepYat5"]; + _easting = floor (((_pos select 0) - _offsetX) / _stepXat5); _northing = floor (((_pos select 1) - _realOffsetY) / _stepYat5); //Attempt to handle negative east/north (e.g.: moving west of map bounds) if (_easting > 0) then { _easting = str _easting; - while {count _easting < 5} do {_easting = "0" + _easting;}; + while {count _easting < 5} do {_easting = "0" + _easting}; } else { _easting = str abs _easting; - while {count _easting < 4} do {_easting = "0" + _easting;}; + while {count _easting < 4} do {_easting = "0" + _easting}; _easting = "-" + _easting; }; + if (_northing > 0) then { _northing = str _northing; - while {count _northing < 5} do {_northing = "0" + _northing;}; + while {count _northing < 5} do {_northing = "0" + _northing}; } else { _northing = str abs _northing; - while {count _northing < 4} do {_northing = "0" + _northing;}; + while {count _northing < 4} do {_northing = "0" + _northing}; _northing = "-" + _northing; }; @@ -60,4 +61,4 @@ if (_returnSingleString) then { _easting + _northing } else { [_easting, _northing] -}; +}; // return diff --git a/addons/common/functions/fnc_getMapPosFromGrid.sqf b/addons/common/functions/fnc_getMapPosFromGrid.sqf index 20194df88a..5ba67a40bf 100644 --- a/addons/common/functions/fnc_getMapPosFromGrid.sqf +++ b/addons/common/functions/fnc_getMapPosFromGrid.sqf @@ -2,9 +2,9 @@ * Author: PabstMirror * Gets position from grid cords * - * Argument: + * Arguments: * 0: Grid Cords - * 1: Get Center or bottom right + * 1: Grid center (true), Grid Bottom Right (false) (default: true) * * Return values: * Position @@ -16,24 +16,23 @@ */ #include "script_component.hpp" -PARAMS_1(_inputString); -DEFAULT_PARAM(1,_getCenterOfGrid,true); +params ["_inputString", ["_getCenterOfGrid", true]]; -private["_countInput", "_countInputHalf", "_xPart", "_xPos", "_yPart", "_yPos"]; - -if ((count GVAR(mapGridData)) == 0) exitWith { +if (count GVAR(mapGridData) == 0) exitWith { ERROR("Map has bad data, falling back to BIS_fnc_gridToPos"); (_this call BIS_fnc_gridToPos) select 0 }; -EXPLODE_4_PVT(GVAR(mapGridData),_offsetX,_realOffsetY,_stepXat5,_stepYat5); +GVAR(mapGridData) params ["_offsetX", "_realOffsetY", "_stepXat5", "_stepYat5"]; + +private ["_countInput", "_countInputHalf", "_xPart", "_yPart", "_xPos", "_yPos"]; _countInput = count _inputString; _countInputHalf = floor (_countInput / 2); //Split string, ignoring middle _xPart = _inputString select [0, _countInputHalf]; -_yPart = _inputString select [(ceil (_countInput / 2)), _countInputHalf]; +_yPart = _inputString select [ceil (_countInput / 2), _countInputHalf]; _xPos = ((parseNumber _xPart) * _stepXat5 * 10 ^ (5 - _countInputHalf)) + _offsetX; _yPos = ((parseNumber _yPart) * _stepYat5 * 10 ^ (5 - _countInputHalf)) + _realOffsetY; @@ -43,4 +42,4 @@ if (_getCenterOfGrid) then { _yPos = _yPos + 0.5 * _stepYat5 * 10 ^ (5 - _countInputHalf); }; -[_xPos, _yPos, 0]; +[_xPos, _yPos, 0] diff --git a/addons/common/functions/fnc_getMarkerType.sqf b/addons/common/functions/fnc_getMarkerType.sqf index bba8c15199..7c99302d8f 100644 --- a/addons/common/functions/fnc_getMarkerType.sqf +++ b/addons/common/functions/fnc_getMarkerType.sqf @@ -1,19 +1,20 @@ /* * Author: KoffeinFlummi - * * Get the apropriate marker for a group. * * Arguments: * 0: Group * * Return Value: - * Marker Type (string) + * Marker Type + * + * Public: No */ #include "script_component.hpp" -private ["_leader","_vehicle","_side"]; +params ["_group"]; -PARAMS_1(_group); +private ["_leader", "_vehicle", "_side"]; _leader = leader _group; _vehicle = vehicle _leader; @@ -21,56 +22,61 @@ _side = side _leader; if (_vehicle == _leader) exitWith { if ( - (getNumber (configFile >> "CfgVehicles" >> (typeOf _leader) >> "detectSkill") > 20) or - (getNumber (configFile >> "CfgVehicles" >> (typeOf _leader) >> "camouflage") < 1) or - (getText (configFile >> "CfgVehicles" >> (typeOf _leader) >> "textsingular") == "diver") - ) then { - ["n_recon", "b_recon", "o_recon"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0) + getNumber (configFile >> "CfgVehicles" >> typeOf _leader >> "detectSkill") > 20 || + getNumber (configFile >> "CfgVehicles" >> typeOf _leader >> "camouflage") < 1 || + getText (configFile >> "CfgVehicles" >> typeOf _leader >> "textsingular") == "diver" + ) then { + ["n_recon", "b_recon", "o_recon"] select ((["GUER", "WEST", "EAST"] find str _side) max 0) } else { - ["n_inf", "b_inf", "o_inf"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0) + ["n_inf", "b_inf", "o_inf"] select ((["GUER", "WEST", "EAST"] find str _side) max 0) }; }; -if (getNumber (configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "attendant") == 1) exitWith { - ["n_med", "b_med", "o_med"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0) +if (getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> "attendant") == 1) exitWith { + ["n_med", "b_med", "o_med"] select ((["GUER", "WEST", "EAST"] find str _side) max 0) }; + if ( - (getNumber (configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "transportRepair") > 0) or - (getNumber (configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "transportFuel") > 0) or - (getNumber (configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "transportAmmo") > 0) or - (getNumber (configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "ACE_canRepair") > 0) or - (getNumber (configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "ACE_fuelCapacityCargo") > 0) - ) exitWith { - ["n_maint", "b_maint", "o_maint"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0) + getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> "transportRepair") > 0 || + getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> "transportFuel") > 0 || + getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> "transportAmmo") > 0 || + getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> "ACE_canRepair") > 0 || + getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> "ACE_fuelCapacityCargo") > 0 +) exitWith { + ["n_maint", "b_maint", "o_maint"] select ((["GUER", "WEST", "EAST"] find str _side) max 0) }; if (_vehicle isKindOf "Plane") exitWith { - ["n_plane", "b_plane", "o_plane"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0) + ["n_plane", "b_plane", "o_plane"] select ((["GUER", "WEST", "EAST"] find str _side) max 0) }; + if (_vehicle isKindOf "Air") exitWith { - ["n_air", "b_air", "o_air"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0) + ["n_air", "b_air", "o_air"] select ((["GUER", "WEST", "EAST"] find str _side) max 0) }; if (_vehicle isKindOf "StaticMortar") exitWith { - ["n_mortar", "b_mortar", "o_mortar"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0) + ["n_mortar", "b_mortar", "o_mortar"] select ((["GUER", "WEST", "EAST"] find str _side) max 0) }; -if (getNumber (configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "artilleryScanner") == 1) exitWith { - ["n_art", "b_art", "o_art"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0) + +if (getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> "artilleryScanner") == 1) exitWith { + ["n_art", "b_art", "o_art"] select ((["GUER", "WEST", "EAST"] find str _side) max 0) }; if (_vehicle isKindOf "Car") exitWith { - ["n_motor_inf", "b_motor_inf", "o_motor_inf"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0) -}; -if ((_vehicle isKindOf "Tank") and (getNumber (configFile >> "CfgVehicles" >> (typeOf _vehicle) >> "transportSoldier") > 0)) exitWith { - ["n_mech_inf", "b_mech_inf", "o_mech_inf"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0) + ["n_motor_inf", "b_motor_inf", "o_motor_inf"] select ((["GUER", "WEST", "EAST"] find str _side) max 0) }; + if (_vehicle isKindOf "Tank") exitWith { - ["n_armor", "b_armor", "o_armor"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0) + if (getNumber (configFile >> "CfgVehicles" >> typeOf _vehicle >> "transportSoldier") > 0) then { + ["n_mech_inf", "b_mech_inf", "o_mech_inf"] select ((["GUER", "WEST", "EAST"] find str _side) max 0) + } else { + ["n_armor", "b_armor", "o_armor"] select ((["GUER", "WEST", "EAST"] find str _side) max 0) + }; }; if (_vehicle isKindOf "Ship") exitWith { - ["n_naval", "b_naval", "o_naval"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0) + ["n_naval", "b_naval", "o_naval"] select ((["GUER", "WEST", "EAST"] find str _side) max 0) }; // generic marker -["n_unknown", "b_unknown", "o_unknown"] select ((["GUER", "WEST", "EAST"] find (str _side)) max 0) +["n_unknown", "b_unknown", "o_unknown"] select ((["GUER", "WEST", "EAST"] find str _side) max 0) diff --git a/addons/common/functions/fnc_getName.sqf b/addons/common/functions/fnc_getName.sqf index 1da59534f0..a7facd2c6d 100644 --- a/addons/common/functions/fnc_getName.sqf +++ b/addons/common/functions/fnc_getName.sqf @@ -1,25 +1,21 @@ /* * Author: commy2 - * * Returns the name of the object. Used to prevent issues with the name command. * - * Argument: - * 0: Object (Object) - * 1: Show effective commander name? (Bool, optinal default: false) + * Arguments: + * 0: Object + * 1: Use effective commander name when used on vehicles (default: false) * - * Return value: - * The name. + * Return Value: + * Object Name + * + * Public: Yes */ #include "script_component.hpp" -private ["_name"]; - -PARAMS_2(_unit,_showEffective); - -if (isNil "_showEffective") then { - _showEffective = false; -}; +params ["_unit", ["_showEffective", false]]; +private "_name"; _name = ""; if (_unit isKindOf "CAManBase") then { diff --git a/addons/common/functions/fnc_getNumberFromMissionSQM.sqf b/addons/common/functions/fnc_getNumberFromMissionSQM.sqf index 1c9fbda77d..6c381d4f54 100644 --- a/addons/common/functions/fnc_getNumberFromMissionSQM.sqf +++ b/addons/common/functions/fnc_getNumberFromMissionSQM.sqf @@ -1,18 +1,16 @@ /* * Author: commy2 - * * Get a number from the mission.sqm file. Mission has to be saved in the Editor. + * On non-existing entries, it might return 0 or the value of an entry with the same name of another calss. * - * Argument: - * 0: Path of the entry in the mission.sqm (Array) + * Arguments: + * 0: Path of the entry in the mission.sqm * - * Return value: - * Value of the entry. Note: If the entry does not exist, it might return 0 or an entry with the same name of another class! (Number) + * Return Value: + * Entry value + * + * Public: No */ #include "script_component.hpp" -private "_number"; - -_number = _this call FUNC(getStringFromMissionSQM); - -parseNumber _number; +parseNumber (_this call FUNC(getStringFromMissionSQM)) // return diff --git a/addons/common/functions/fnc_getNumberMagazinesIn.sqf b/addons/common/functions/fnc_getNumberMagazinesIn.sqf index 91921abd77..df1f7ed64b 100644 --- a/addons/common/functions/fnc_getNumberMagazinesIn.sqf +++ b/addons/common/functions/fnc_getNumberMagazinesIn.sqf @@ -1,26 +1,30 @@ -/** - * fn_getNumberMagazinesIn.sqf - * @Descr: - * @Author: Glowbal +/* + * Author: Glowbal + * Count magazines of unit. * - * @Arguments: [] - * @Return: - * @PublicAPI: true + * Arguments: + * 0: Unit + * 1: Magazine + * + * Return Value: + * Magazine amount + * + * Public: No */ - #include "script_component.hpp" -PARAMS_2(_unit,_magazine); - -private ["_return"]; +params ["_unit", "_magazine"]; +private "_return"; _return = 0; + if (_unit isKindOf "CAManBase") then { _return = {_x == _magazine} count magazines _unit; } else { { _return = _return + {_x == _magazine} count magazines _x; - } forEach (crew _unit); + false + } count crew _unit; _return = _return + ({_x == _magazine} count getMagazineCargo _unit); }; diff --git a/addons/common/functions/fnc_getPitchBankYaw.sqf b/addons/common/functions/fnc_getPitchBankYaw.sqf index 2a9b0bacd1..89fab8d92b 100644 --- a/addons/common/functions/fnc_getPitchBankYaw.sqf +++ b/addons/common/functions/fnc_getPitchBankYaw.sqf @@ -1,14 +1,19 @@ /* * Author: KoffeinFlummi - * - * Returns [pitch, bank, yaw] for given vehicle in degrees. + * Returns pitch, bank, yaw for given vehicle in degrees. * * Arguments: - * 0: Unit/Vehicle + * 0: Unit/Vehicle * * Return Value: - * [pitch, bank, yaw] + * 0: pitch + * 1: bank + * 2: yaw + * + * Public: Yes */ #include "script_component.hpp" -((_this select 0) call BIS_fnc_getPitchBank) + [getDir (_this select 0)] +params ["_vehicle"]; + +(_vehicle call BIS_fnc_getPitchBank) + [getDir _vehicle] diff --git a/addons/common/functions/fnc_getReflectorsWithSelections.sqf b/addons/common/functions/fnc_getReflectorsWithSelections.sqf index d50269ade8..ef2b908bde 100644 --- a/addons/common/functions/fnc_getReflectorsWithSelections.sqf +++ b/addons/common/functions/fnc_getReflectorsWithSelections.sqf @@ -6,16 +6,19 @@ * They behave like having an armor value of 0. * * Arguments: - * 0: A vehicle, not the classname (Object) + * 0: Vehicle * * Return Value: - * The light names and selections (Array) + * 0: Light Hitpoints + * 1: Selections + * + * Public: Yes */ #include "script_component.hpp" -private ["_config", "_hitpoints", "_selections", "_i"]; +params ["_vehicle"]; -PARAMS_1(_vehicle); +private ["_config", "_hitpoints", "_selections"]; _config = configFile >> "CfgVehicles" >> typeOf _vehicle; diff --git a/addons/common/functions/fnc_getSelectionsWithoutHitPoints.sqf b/addons/common/functions/fnc_getSelectionsWithoutHitPoints.sqf new file mode 100644 index 0000000000..277155108a --- /dev/null +++ b/addons/common/functions/fnc_getSelectionsWithoutHitPoints.sqf @@ -0,0 +1,28 @@ +/* + * Author: commy2 + * + * Returns all damageable selections without hitpoints of any vehicle. + * + * Arguments: + * 0: A vehicle, not the classname (Object) + * + * Return Value: + * The selections without hitpoints, i.e. reflectors. (Array) + */ +#include "script_component.hpp" + +params ["_vehicle"]; + +private ["_hitPointsFull", "_allSelectionsWithoutHitpoints"]; + +_hitPointsFull = getAllHitPointsDamage _vehicle; + +_allSelectionsWithoutHitpoints = []; + +{ + if (_x == "") then { + _allSelectionsWithoutHitpoints pushBack (_hitPointsFull select 1 select _forEachIndex); + }; +} forEach (_hitPointsFull select 0); + +_allSelectionsWithoutHitpoints diff --git a/addons/common/functions/fnc_getSettingData.sqf b/addons/common/functions/fnc_getSettingData.sqf index 40ed962a7a..de9ef40447 100644 --- a/addons/common/functions/fnc_getSettingData.sqf +++ b/addons/common/functions/fnc_getSettingData.sqf @@ -3,29 +3,32 @@ * Returns the metadata of a setting if it exists * * Arguments: - * 0: Name of the setting (String) + * 0: Setting Name * * Return Value: * Setting Data (Array) - * 0: _name - * 1: _typeName - * 2: _isClientSetable - * 3: _localizedName - * 4: _localizedDescription - * 5: _possibleValues - * 6: _isForced - * 7: _defaultValue + * 0: Name + * 1: Type Name + * 2: Is Client Settable + * 3: Localized Name + * 4: Localized Description + * 5: Possible Values + * 6: Is Forced + * 7: Default Value + * 8: Localized Category * * Public: No */ #include "script_component.hpp" -PARAMS_1(_name); +params ["_name"]; -private ["_value"]; +private "_value"; _value = []; + { - if ((_x select 0) == _name) exitWith {_value = _x}; -} forEach GVAR(settings); + if (_x select 0 == _name) exitWith {_value = _x}; + false +} count GVAR(settings); _value diff --git a/addons/common/functions/fnc_getStringFromMissionSQM.sqf b/addons/common/functions/fnc_getStringFromMissionSQM.sqf index cfb7495467..6b6a34cfb7 100644 --- a/addons/common/functions/fnc_getStringFromMissionSQM.sqf +++ b/addons/common/functions/fnc_getStringFromMissionSQM.sqf @@ -1,28 +1,34 @@ /* * Author: commy2 + * Get a string from the mission.sqm file. Mission has to be saved in the Editor. + * The string cannot contain the ; character. + * If the entry does not exist, it might return an empty string or an entry with the same name of another class! * - * Get a string from the mission.sqm file. Mission has to be saved in the Editor. The string cannot contain the ; character. + * Arguments: + * 0: Path of the entry in the mission.sqm * - * Argument: - * 0: Path of the entry in the mission.sqm (Array) + * Return Value: + * Value of the entry. * - * Return value: - * Value of the entry. Note: If the entry does not exist, it might return an empty string or an entry with the same name of another class! (String) + * Public: No */ #include "script_component.hpp" -private ["_path", "_mission", "_a", "_class", "_index", "_array", "_b", "_entry"]; +private ["_path", "_mission", "_class", "_index", "_array", "_entry"]; _path = _this; if (missionName == "") exitWith {""}; + _mission = toArray toLower loadFile "mission.sqm"; _mission resize 65536; + { if (_x < 33) then { _mission set [_forEachIndex, -1]; } } forEach _mission; + _mission = toString (_mission - [-1]); {_path set [_forEachIndex, toLower _x]} forEach _path; @@ -33,9 +39,11 @@ for "_a" from 0 to (count _path - 2) do { _index = _mission find _class; _array = toArray _mission; + for "_b" from 0 to (_index + count toArray _class - 1) do { _array set [_b, -1]; }; + _array = _array - [-1]; _mission = toString _array; @@ -43,16 +51,20 @@ for "_a" from 0 to (count _path - 2) do { _entry = format ["%1=", _path select (count _path - 1)]; _index = _mission find _entry; + if (_index == -1) exitWith {""}; _array = toArray _mission; + for "_b" from 0 to (_index + count toArray _entry - 1) do { _array set [_b, -1]; }; + _mission = toString (_array - [-1]); _index = _mission find ";"; _mission = toArray _mission; _mission resize _index; -format ["%1", toString _mission]; + +format ["%1", toString _mission] // return diff --git a/addons/common/functions/fnc_getTargetAzimuthAndInclination.sqf b/addons/common/functions/fnc_getTargetAzimuthAndInclination.sqf index 396a3ec85e..da23e600aa 100644 --- a/addons/common/functions/fnc_getTargetAzimuthAndInclination.sqf +++ b/addons/common/functions/fnc_getTargetAzimuthAndInclination.sqf @@ -1,14 +1,15 @@ /* * Author: commy2 + * Get players viewing direction and slope. * - * Get players viewing direction and slope + * Arguments: + * None * - * Argument: - * None. + * Return Value: + * 0: Azimuth + * 1: Inclination * - * Return value: - * 0: Azimuth (Number) - * 1: Inclination or 'slope' (Number) + * Public: Yes */ #include "script_component.hpp" diff --git a/addons/common/functions/fnc_getTargetDistance.sqf b/addons/common/functions/fnc_getTargetDistance.sqf index ac3c444a73..fe75268cea 100644 --- a/addons/common/functions/fnc_getTargetDistance.sqf +++ b/addons/common/functions/fnc_getTargetDistance.sqf @@ -1,21 +1,22 @@ /* * Author: commy2 - * * Get the distance to the next object the player is looking at. Used for laser distance measurements. * - * Argument: - * 0: How accurate will the measurement be? In meters. (Number) - * 1: Maximal distance to measure. (Number) - * 2: Minimal distance to measure. (optional, Number) + * Arguments: + * 0: Messurement Accuracy + * 1: Maximal messure distance + * 2: Minimal messure distance (default: nil) * - * Return value: - * Measured distance in meters. Can return maximal or minimal distance (Number) + * Return Value: + * Distance in meters + * + * Public: Yes */ #include "script_component.hpp" -private ["_position", "_laser", "_line", "_distance", "_iteration"]; +params ["_interval", "_maxDistance", "_minDistance"]; -PARAMS_3(_interval,_maxDistance,_minDistance); +private ["_position", "_laser", "_line", "_distance", "_iteration"]; _position = ATLToASL positionCameraToWorld [0, 0, 0]; _position set [2, (_position select 2) - (getTerrainHeightASL _position min 0)]; @@ -42,6 +43,6 @@ _distance = _interval * round (_distance / _interval); _distance = _distance min _maxDistance; -if !(isNil "_minDistance") then {_distance = _distance max _minDistance}; +if (!isNil "_minDistance") then {_distance = _distance max _minDistance}; _distance diff --git a/addons/common/functions/fnc_getTargetObject.sqf b/addons/common/functions/fnc_getTargetObject.sqf index 6e3db94763..adaaa3e344 100644 --- a/addons/common/functions/fnc_getTargetObject.sqf +++ b/addons/common/functions/fnc_getTargetObject.sqf @@ -1,19 +1,20 @@ /* * Author: commy2 - * * Get the nearest object the player is looking at. Used for laser designator instead of cursorTarget. * - * Argument: - * 0: Maximal distance to search. (Number) + * Arguments: + * 0: Maximum search distance * - * Return value: - * Nearest object directly in line of sight, if none objNull (Object) + * Return Value: + * Nearest object in line of sight, objNull if none are found + * + * Public: Yes */ #include "script_component.hpp" -private ["_position", "_laser", "_intersects"]; +params ["_maxDistance"]; -PARAMS_1(_maxDistance); +private ["_position", "_laser", "_intersects"]; _position = ATLToASL positionCameraToWorld [0, 0, 0]; _position set [2, (_position select 2) - (getTerrainHeightASL _position min 0)]; @@ -23,4 +24,6 @@ _laser set [2, (_laser select 2) - (getTerrainHeightASL _laser min 0)]; _intersects = lineIntersectsObjs [_position, _laser, objNull, objNull, true, 2]; -if (count _intersects == 0) then {objNull} else {_intersects select 0} +if (_intersects isEqualTo []) exitWith {objNull}; + +_intersects select 0 // return diff --git a/addons/common/functions/fnc_getTurnedOnLights.sqf b/addons/common/functions/fnc_getTurnedOnLights.sqf index b0eb201bca..0d71a3362e 100644 --- a/addons/common/functions/fnc_getTurnedOnLights.sqf +++ b/addons/common/functions/fnc_getTurnedOnLights.sqf @@ -1,21 +1,22 @@ /* * Author: commy2 - * * Returns all turned on lights of any vehicle or streetlamp. * * Arguments: - * 0: A vehicle, not the classname (Object) + * 0: Vehicle * * Return Value: - * All burning lights (Array) + * All burning lights + * + * Public: Yes */ #include "script_component.hpp" -PARAMS_1(_vehicle); +params ["_vehicle"]; if (!isLightOn _vehicle) exitWith {[]}; -private ["_reflectorsWithSelections", "_lights", "_hitpoints"]; +private ["_reflectorsWithSelections", "_lights", "_hitpoints", "_turnedOnLights"]; _reflectorsWithSelections = [[_vehicle], FUNC(getReflectorsWithSelections), uiNamespace, format [QEGVAR(cache,%1_%2), QUOTE(DFUNC(getReflectorsWithSelections)), typeOf _vehicle], 1E11] call FUNC(cachedCall); //_reflectorsWithSelections = [_vehicle] call FUNC(getReflectorsWithSelections); @@ -23,13 +24,12 @@ _reflectorsWithSelections = [[_vehicle], FUNC(getReflectorsWithSelections), uiNa _lights = _reflectorsWithSelections select 0; _hitpoints = _reflectorsWithSelections select 1; -private "_turnedOnLights"; _turnedOnLights = []; + { if (_vehicle getHit _x <= 0.9) then { _turnedOnLights pushBack (_lights select _forEachIndex); }; - } forEach _hitpoints; _turnedOnLights diff --git a/addons/common/functions/fnc_getTurretCommander.sqf b/addons/common/functions/fnc_getTurretCommander.sqf index 99665d03e3..e045c2d46f 100644 --- a/addons/common/functions/fnc_getTurretCommander.sqf +++ b/addons/common/functions/fnc_getTurretCommander.sqf @@ -1,30 +1,34 @@ /* * Author: commy2 - * * Get the turret index of a vehicles commander. * - * Argument: - * 0: Vehicle (Object) + * Arguments: + * 0: Vehicle * - * Return value: - * Turret index of the vehicles commander. Empty array means no observer position. (Array) + * Return Value: + * Vehicle commander turrent indecies + * + * Public: Yes */ #include "script_component.hpp" -private ["_turrets", "_turret", "_config"]; +params ["_vehicle"]; -PARAMS_1(_vehicle); +private ["_turrets", "_turret", "_config"]; _turrets = allTurrets [_vehicle, true]; _turret = []; + { - _config = configFile >> "CfgVehicles" >> typeOf _vehicle; + _config = configFile >> "CfgVehicles" >> typeOf _vehicle; - _config = [_config, _x] call FUNC(getTurretConfigPath); + _config = [_config, _x] call FUNC(getTurretConfigPath); + + if (getNumber (_config >> "primaryObserver") == 1) exitWith { + _turret = _x; + }; + false +} count _turrets; - if (getNumber (_config >> "primaryObserver") == 1) exitWith { - _turret = _x; - }; -} forEach _turrets; _turret diff --git a/addons/common/functions/fnc_getTurretConfigPath.sqf b/addons/common/functions/fnc_getTurretConfigPath.sqf index 1fca65eaac..07d7ac4e0c 100644 --- a/addons/common/functions/fnc_getTurretConfigPath.sqf +++ b/addons/common/functions/fnc_getTurretConfigPath.sqf @@ -1,28 +1,29 @@ /* * Author: commy2 - * * Get the config path of a vehicles turret. * - * Argument: - * 0: vehicles config (Config) - * 1: Turret index (Array) + * Arguments: + * 0: Vehicle Config + * 1: Turret indecies * - * Return value: - * Turret config (Config) + * Return Value: + * Turret config + * + * Public: Yes */ #include "script_component.hpp" -private ["_index", "_offset", "_config2", "_foundClasses", "_a"]; +params ["_config", "_turretIndex"]; -PARAMS_2(_config,_turretIndex); +private ["_offset", "_config2", "_foundClasses"]; for "_index" from 0 to (count _turretIndex - 1) do { _config = _config >> "Turrets"; _offset = 0; _config2 = _config select 0; - _foundClasses = 0; + for "_a" from 0 to (count _config - 1) do { if (isClass _config2) then { _foundClasses = _foundClasses + 1; @@ -33,6 +34,8 @@ for "_index" from 0 to (count _turretIndex - 1) do { if (_foundClasses == _turretIndex select _index) exitWith {}; }; + _config = _config2; }; + _config diff --git a/addons/common/functions/fnc_getTurretCopilot.sqf b/addons/common/functions/fnc_getTurretCopilot.sqf index d496051558..94a30b7697 100644 --- a/addons/common/functions/fnc_getTurretCopilot.sqf +++ b/addons/common/functions/fnc_getTurretCopilot.sqf @@ -1,23 +1,25 @@ /* * Author: commy2 - * * Get the turret index of a vehicles copilot. * - * Argument: - * 0: Vehicle (Object) + * Arguments: + * 0: Vehicle * - * Return value: - * Turret index of the vehicles gunner. Empty array means no copilot position. (Array) + * Return Value: + * Vehicle Copilot Turret indecies + * + * Public: Yes */ #include "script_component.hpp" -private ["_turrets", "_turret", "_config"]; +params ["_vehicle"]; -PARAMS_1(_vehicle); +private ["_turrets", "_turret", "_config"]; _turrets = allTurrets [_vehicle, true]; _turret = []; + { _config = configFile >> "CfgVehicles" >> typeOf _vehicle; @@ -26,6 +28,7 @@ _turret = []; if (getNumber (_config >> "isCopilot") == 1 && {getNumber (_config >> "primaryGunner") != 1} && {getNumber (_config >> "primaryObserver") != 1}) exitWith { _turret = _x; }; -} forEach _turrets; + false +} count _turrets; _turret diff --git a/addons/common/functions/fnc_getTurretDirection.sqf b/addons/common/functions/fnc_getTurretDirection.sqf index 31b68ccabc..ced29a9a85 100644 --- a/addons/common/functions/fnc_getTurretDirection.sqf +++ b/addons/common/functions/fnc_getTurretDirection.sqf @@ -1,37 +1,47 @@ /* * Author: jaynus - * * Get the absolute turret direction for FOV/PIP turret. * - * Argument: - * 0: Vehicle (Object) - * 1: Turret Position + * Arguments: + * 0: Vehicle + * 1: Turret Position * - * Return value: - * [position, direction] + * Return Value: + * 0: Position ASL + * 1: Direction + * + * Public: Yes */ #include "script_component.hpp" -PARAMS_2(_vehicle,_position); -private ["_turret", "_povPos", "_povDir", "_gunBeginPos", "_gunEndPos", "_pov", "_gunBeg", "_gunEnd", "_pipDir"]; +params ["_vehicle", "_position"]; + +private ["_turret", "_pov", "_gunBeg", "_gunEnd", "_povPos", "_povDir"]; _turret = [_vehicle, _position] call CBA_fnc_getTurret; + _pov = getText (_turret >> "memoryPointGunnerOptics"); _gunBeg = getText (_turret >> "gunBeg"); -_gunEnd = getText (_turret >> "gunEnd"); +_gunEnd = getText (_turret >> "gunEnd"); + TRACE_3("", _pov, _gunBeg, _gunEnd); // Pull the PIP pov or barrel direction, depending on how the model is set up -_povPos = ATLtoASL ( _vehicle modelToWorldVisual (_vehicle selectionPosition _pov ) ); +_povPos = ATLtoASL (_vehicle modelToWorldVisual (_vehicle selectionPosition _pov)); //@todo AGLToASL ? _povDir = [0,0,0]; if (_pov == "pip0_pos") then { - _pipDir = ATLtoASL ( _vehicle modelToWorldVisual (_vehicle selectionPosition "pip0_dir" ) ); + private "_pipDir"; + _pipDir = ATLtoASL (_vehicle modelToWorldVisual (_vehicle selectionPosition "pip0_dir")); + _povDir = _pipDir vectorDiff _povPos; } else { - _gunBeginPos = ATLtoASL ( _vehicle modelToWorldVisual (_vehicle selectionPosition _gunBeg ) ); - _gunEndPos = ATLtoASL ( _vehicle modelToWorldVisual (_vehicle selectionPosition _gunEnd ) ); + private ["_gunBeginPos", "_gunEndPos"]; + + _gunBeginPos = ATLtoASL (_vehicle modelToWorldVisual (_vehicle selectionPosition _gunBeg)); + _gunEndPos = ATLtoASL (_vehicle modelToWorldVisual (_vehicle selectionPosition _gunEnd)); + _povDir = _gunBeginPos vectorDiff _gunEndPos; }; -[_povPos, _povDir] \ No newline at end of file +[_povPos, _povDir] diff --git a/addons/common/functions/fnc_getTurretGunner.sqf b/addons/common/functions/fnc_getTurretGunner.sqf index a4bcca54dd..9a71d292bd 100644 --- a/addons/common/functions/fnc_getTurretGunner.sqf +++ b/addons/common/functions/fnc_getTurretGunner.sqf @@ -1,23 +1,25 @@ /* * Author: commy2 - * * Get the turret index of a vehicles gunner. * - * Argument: - * 0: Vehicle (Object) + * Arguments: + * 0: Vehicle * - * Return value: - * Turret index of the vehicles gunner. Empty array means no gunner position. (Array) + * Return Value: + * Vehicle Gunner Turret indecies + * + * Public: Yes */ #include "script_component.hpp" -private ["_turrets", "_turret", "_config"]; +params ["_vehicle"]; -PARAMS_1(_vehicle); +private ["_turrets", "_turret", "_config"]; _turrets = allTurrets [_vehicle, true]; _turret = []; + { _config = configFile >> "CfgVehicles" >> typeOf _vehicle; @@ -26,6 +28,7 @@ _turret = []; if (getNumber (_config >> "primaryGunner") == 1) exitWith { _turret = _x; }; -} forEach _turrets; + false +} count _turrets; _turret diff --git a/addons/common/functions/fnc_getTurretIndex.sqf b/addons/common/functions/fnc_getTurretIndex.sqf index bfb96b4665..b2f28c5f90 100644 --- a/addons/common/functions/fnc_getTurretIndex.sqf +++ b/addons/common/functions/fnc_getTurretIndex.sqf @@ -1,19 +1,21 @@ /* * Author: commy2 - * * Get the turret index of a units current turret. * - * Argument: - * 0: Unit, not the vehicle (as in not a car but the player) (Object) + * Arguments: + * 0: Unit * - * Return value: - * Turret index array or config path. E.g: [0] for gunner or [0,0] for commander. Returns empty array if unit is not in a turret. (Array) + * Return Value: + * Turret Index + * + * Public: Yes */ #include "script_component.hpp" +params ["_unit"]; + private ["_vehicle", "_turrets", "_units", "_index"]; -PARAMS_1(_unit); _vehicle = vehicle _unit; if (_unit == _vehicle) exitWith {[]}; @@ -21,9 +23,11 @@ if (_unit == _vehicle) exitWith {[]}; _turrets = allTurrets [_vehicle, true]; _units = []; + { - _units pushBack (_vehicle turretUnit _x); -} forEach _turrets; + _units pushBack (_vehicle turretUnit _x); + false +} count _turrets; _index = _units find _unit; diff --git a/addons/common/functions/fnc_getTurrets.sqf b/addons/common/functions/fnc_getTurrets.sqf index ea656941e4..9a1a48e2bd 100644 --- a/addons/common/functions/fnc_getTurrets.sqf +++ b/addons/common/functions/fnc_getTurrets.sqf @@ -1,37 +1,45 @@ /* * Author: commy2 + * Get all turret indicies of a vehicle type. * - * Get all turret indicies of a vehicle. + * Arguments: + * 0: Vehicle type * - * Argument: - * 0: Vehicle type (String) + * Return Value: + * Turret Indecies * - * Return value: - * All turret index arrays of the vehicle. E.g: [[0], [0,0]] (Array) + * Public: Yes + * + * Note: It's advised to use allTurrets [_vehicle, true] instead whenever possible */ #include "script_component.hpp" -private ["_config", "_turrets", "_fnc_addTurret", "_varName"]; +params ["_type"]; -PARAMS_1(_type); +private ["_varName", "_turrets"]; -_varName = format ["ACE_CachedTurrets_%1", _type]; +_varName = format [QGVAR(CachedTurrets_%1), _type]; _turrets = + (uiNamespace getVariable _varName); if (!isNil "_turrets") exitWith {_turrets}; +private ["_config", "_fnc_addTurret"]; + _config = configFile >> "CfgVehicles" >> _type; _turrets = []; -_fnc_addTurret = { - private ["_count", "_offset", "_index", "_path2", "_config2"]; - PARAMS_2(_config,_path); +_fnc_addTurret = { + params ["_config", "_path"]; _config = _config >> "Turrets"; + + private ["_count", "_offset", "_path2", "_config2"]; + _count = count _config; _offset = 0; + for "_index" from 0 to (_count - 1) do { _path2 = _path + [_index - _offset]; _config2 = _config select _index; diff --git a/addons/common/functions/fnc_getTurretsFFV.sqf b/addons/common/functions/fnc_getTurretsFFV.sqf index 2eaa8807b0..ff7726d1be 100644 --- a/addons/common/functions/fnc_getTurretsFFV.sqf +++ b/addons/common/functions/fnc_getTurretsFFV.sqf @@ -1,23 +1,25 @@ /* * Author: commy2 - * * Get the turret indices of ffv turrets. * - * Argument: - * 0: Vehicle (Object) + * Arguments: + * 0: Vehicle * - * Return value: - * Turret index of the vehicles gunner. Empty array means no ffv turrets. (Array) + * Return Value: + * Vehicle FFV Turret indecies + * + * Public: Yes */ #include "script_component.hpp" -private ["_turrets", "_turret", "_config"]; +params ["_vehicle"]; -PARAMS_1(_vehicle); +private ["_turrets", "_turret", "_config"]; _turrets = allTurrets [_vehicle, true]; _turret = []; + { _config = configFile >> "CfgVehicles" >> typeOf _vehicle; @@ -26,5 +28,7 @@ _turret = []; if (getNumber (_config >> "isPersonTurret") == 1) then { _turret pushBack _x; }; -} forEach _turrets; + false +} count _turrets; + _turret diff --git a/addons/common/functions/fnc_getTurretsOther.sqf b/addons/common/functions/fnc_getTurretsOther.sqf index 5f373f7c9c..93ab3f2321 100644 --- a/addons/common/functions/fnc_getTurretsOther.sqf +++ b/addons/common/functions/fnc_getTurretsOther.sqf @@ -1,23 +1,25 @@ /* * Author: commy2 - * * Get the turret indices of other turrets (not gunner, commander, copilot or ffv). * - * Argument: - * 0: Vehicle (Object) + * Arguments: + * 0: Vehicle * - * Return value: - * Turret index of the vehicles gunner. Empty array means no other turrets. (Array) + * Return Value: + * Vehicle Other Turret indecies + * + * Public: Yes */ #include "script_component.hpp" -private ["_turrets", "_turret", "_config"]; +params ["_vehicle"]; -PARAMS_1(_vehicle); +private ["_turrets", "_turret", "_config"]; _turrets = allTurrets [_vehicle, true]; _turret = []; + { _config = configFile >> "CfgVehicles" >> typeOf _vehicle; @@ -30,5 +32,7 @@ _turret = []; ) then { _turret pushBack _x; }; -} forEach _turrets; + false +} count _turrets; + _turret diff --git a/addons/common/functions/fnc_getUavControlPosition.sqf b/addons/common/functions/fnc_getUavControlPosition.sqf index ad2487c9c1..a9b5340eb2 100644 --- a/addons/common/functions/fnc_getUavControlPosition.sqf +++ b/addons/common/functions/fnc_getUavControlPosition.sqf @@ -1,32 +1,34 @@ /* -Name: FUNC(getUavControlPosition) - -Author: Pabst Mirror - -Description: - Gets the seat position of a UAV that the unit is activly controlling. - "" - not connected to anything or not activly controling - "DRIVER" - "GUNNER" - -Parameters: - 0: OBJECT - Unit - -Returns: - STRING - Position in the UAV that is currently being controled by the unit. - -Example: - [ACE_Player] call FUNC(getUavControlPosition) -*/ + * Author: PabstMirror + * Returns the seat position of a UAV that the unit is activly controling. + * + * Arguments: + * 0: Unit + * + * Return Value: + * Position + * "" = not connected to anything or activly controling + * "DRIVER" + * "GUNNER" + * + * Example: + * [ACE_Player] call ace_common_fnc_getUavControlPosition + * + * Public: Yes + */ #include "script_component.hpp" +params ["_unit"]; + private ["_uav", "_positionArray", "_playerIndex"]; -PARAMS_1(_unit); _uav = getConnectedUAV _unit; + if (isNull _uav) exitWith {""}; + _positionArray = UAVControl _uav; _playerIndex = _positionArray find _unit; + if (_playerIndex == -1) exitWith {""}; _positionArray select (_playerIndex + 1) diff --git a/addons/common/functions/fnc_getVehicleCargo.sqf b/addons/common/functions/fnc_getVehicleCargo.sqf index 4b8ca63f5c..5be213aa68 100644 --- a/addons/common/functions/fnc_getVehicleCargo.sqf +++ b/addons/common/functions/fnc_getVehicleCargo.sqf @@ -1,19 +1,20 @@ /* * Author: commy2 - * * Get the vehicle cargo positions. Codrivers and ffv positions are not listed. * - * Argument: - * 0: Vehicle type (String) + * Arguments: + * 0: Vehicle type * - * Return value: - * Vehicle cargo positions. (Array) + * Return Value: + * Vehicle cargo positions + * + * Public: Yes */ #include "script_component.hpp" -private ["_config", "_cargo", "_codrivers", "_index"]; +params ["_vehicle"]; -PARAMS_1(_vehicle); +private ["_config", "_cargo", "_codrivers"]; _config = configFile >> "CfgVehicles" >> _vehicle; @@ -25,4 +26,5 @@ for "_index" from 0 to (getNumber (_config >> "transportSoldier") - 1) do { _cargo pushBack _index; }; }; + _cargo diff --git a/addons/common/functions/fnc_getVehicleCodriver.sqf b/addons/common/functions/fnc_getVehicleCodriver.sqf index 019c7b9971..e23cfcd0d4 100644 --- a/addons/common/functions/fnc_getVehicleCodriver.sqf +++ b/addons/common/functions/fnc_getVehicleCodriver.sqf @@ -1,19 +1,20 @@ /* * Author: commy2 - * * Get the vehicle codriver positions. * - * Argument: - * 0: Vehicle type (String) + * Arguments: + * 0: Vehicle type * - * Return value: - * Vehicle codriver positions. (Array) + * Return Value: + * Vehicle codriver positions + * + * Public: Yes */ #include "script_component.hpp" -private ["_config", "_cargo", "_codrivers", "_index"]; +params ["_vehicle"]; -PARAMS_1(_vehicle); +private ["_config", "_cargo", "_codrivers"]; _config = configFile >> "CfgVehicles" >> _vehicle; @@ -25,4 +26,5 @@ for "_index" from 0 to (getNumber (_config >> "transportSoldier") - 1) do { _cargo pushBack _index; }; }; + _cargo diff --git a/addons/common/functions/fnc_getVehicleCrew.sqf b/addons/common/functions/fnc_getVehicleCrew.sqf index 23957c31fd..58d0067b85 100644 --- a/addons/common/functions/fnc_getVehicleCrew.sqf +++ b/addons/common/functions/fnc_getVehicleCrew.sqf @@ -1,36 +1,37 @@ /* * Author: commy2 - * * Returns array of crew member objects. * - * Argument: - * 0: Vehicle (Object) - * 1: Slot types. Can contain "driver", "commander", "gunner", "turret", "cargo" and "ffv". Case sensitive (Array) + * Arguments: + * 0: Vehicle + * 1: Slot types filter (default: ["driver", "commander", "gunner", "turret", "cargo", "ffv"]) * - * Return value: - * Crew (Array) + * Return Value: + * Crew + * + * Public: Yes */ #include "script_component.hpp" -private ["_crew"]; - -PARAMS_2(_vehicle,_types); +params ["_vehicle", ["_types", ["driver", "commander", "gunner", "turret", "cargo", "ffv"]]]; +private "_crew"; _crew = []; // iterate through all crew members { - // this unit is in a ffv position. check if we search for ffv. - if (_x select 4) then { - if ("ffv" in _types) then { - _crew pushBack (_x select 0); + // this unit is in a ffv position. check if we search for ffv. + if (_x select 4) then { + if ("ffv" in _types) then { + _crew pushBack (_x select 0); + }; + } else { + // otherwise check if we search for that type. toLower, because fullCrew returns "driver" vs. "Turret". + if (toLower (_x select 1) in _types) then { + _crew pushBack (_x select 0); + }; }; - } else { - // otherwise check if we search for that type. toLower, because fullCrew returns "driver" vs. "Turret". - if (toLower (_x select 1) in _types) then { - _crew pushBack (_x select 0); - }; - }; -} forEach fullCrew _vehicle; + false +} count fullCrew _vehicle; _crew diff --git a/addons/common/functions/fnc_getVehicleUAVCrew.sqf b/addons/common/functions/fnc_getVehicleUAVCrew.sqf new file mode 100644 index 0000000000..8d9156810a --- /dev/null +++ b/addons/common/functions/fnc_getVehicleUAVCrew.sqf @@ -0,0 +1,17 @@ +/* + * Author: commy2 + * Returns array of uav dummy ais. + * + * Arguments: + * 0: Vehicle + * + * Return Value: + * UAV Dummy Crew + * + * Public: Yes + */ +#include "script_component.hpp" + +params ["_vehicle"]; + +[crew _vehicle, {getText (configFile >> "CfgVehicles" >> typeOf _this >> "simulation") == "UAVPilot"}] call FUNC(filter) // return diff --git a/addons/common/functions/fnc_getVersion.sqf b/addons/common/functions/fnc_getVersion.sqf index e1bd95cdab..24773240b7 100644 --- a/addons/common/functions/fnc_getVersion.sqf +++ b/addons/common/functions/fnc_getVersion.sqf @@ -1,11 +1,15 @@ -/** - * fn_getVersion.sqf - * @Descr: Get the version number of the current ACE Build - * @Author: Glowbal +/* + * Author: Glowbal + * Get the version number of the current ACE build. * - * @Arguments: [] - * @Return: STRING String containing the version - * @PublicAPI: true + * Arguments: + * None + * + * Return Value: + * ACE Version + * + * Public: Yes */ #include "script_component.hpp" -getText (configFile >> "cfgPatches" >> "ACE_main" >> "version"); \ No newline at end of file + +getText (configFile >> "CfgPatches" >> "ACE_main" >> "version") // return diff --git a/addons/common/functions/fnc_getWeaponAzimuthAndInclination.sqf b/addons/common/functions/fnc_getWeaponAzimuthAndInclination.sqf index 03b7b1c707..09968d8e39 100644 --- a/addons/common/functions/fnc_getWeaponAzimuthAndInclination.sqf +++ b/addons/common/functions/fnc_getWeaponAzimuthAndInclination.sqf @@ -1,20 +1,21 @@ /* * Author: commy2 + * Get local players weapon direction and slope. * - * Get players weapon direction and slope + * Arguments: + * 0: Weapon name * - * Argument: - * 0: Weapon name (String) + * Return Value: + * 0: Azimuth + * 1: Inclination * - * Return value: - * 0: Azimuth (Number) - * 1: Inclination or 'slope' (Number) + * Public: Yes */ #include "script_component.hpp" -private ["_direction", "_azimuth", "_inclination"]; +params ["_weapon"]; -PARAMS_1(_weapon); +private ["_direction", "_azimuth", "_inclination"]; _direction = ACE_player weaponDirection _weapon; diff --git a/addons/common/functions/fnc_getWeaponIndex.sqf b/addons/common/functions/fnc_getWeaponIndex.sqf index b11054a5e7..0e24f190a5 100644 --- a/addons/common/functions/fnc_getWeaponIndex.sqf +++ b/addons/common/functions/fnc_getWeaponIndex.sqf @@ -1,20 +1,23 @@ /* * Author: commy2 * Get the index of the weapon. - * 0 = primary, 1 = secondary, 2 = handgun, -1 = other * - * Argument: + * Arguments: * 0: Unit * 1: Weapon * - * Return value: + * Return Value: * Weapon index + * 0 = primary + * 1 = secondary + * 2 = handgun + * -1 = other * - * Public: No + * Public: Yes */ #include "script_component.hpp" -PARAMS_2(_unit,_weapon); +params ["_unit", "_weapon"]; if (_weapon == "") exitWith {-1}; @@ -22,4 +25,4 @@ if (_weapon == "") exitWith {-1}; primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit -] find _weapon +] find _weapon // return diff --git a/addons/common/functions/fnc_getWeaponModes.sqf b/addons/common/functions/fnc_getWeaponModes.sqf index 83e7b7559f..a2bb9c3205 100644 --- a/addons/common/functions/fnc_getWeaponModes.sqf +++ b/addons/common/functions/fnc_getWeaponModes.sqf @@ -1,30 +1,34 @@ /* * Author: commy2 + * Get the available firing modes of a weapon. Will ignore the AI helper modes. * - * Get the available firing modes of a weapon. Will ignore the ai helper modes. + * Arguments: + * 0: Weapon * - * Argument: - * 0: A weapon in cfgWeapons (String) + * Return Value: + * Firing Modes * - * Return value: - * All firing modes (Array) + * Public: Yes */ #include "script_component.hpp" -private ["_modes"]; +params ["_weapon"]; -PARAMS_1(_weapon); +private ["_config", "_modes"]; + +_config = configFile >> "CfgWeapons" >> _weapon; _modes = []; + { - if (getNumber (configFile >> "CfgWeapons" >> _weapon >> _x >> "showToPlayer") == 1) then { + if (getNumber (_config >> _x >> "showToPlayer") == 1) then { _modes pushBack _x; }; if (_x == "this") then { _modes pushBack _weapon; }; - -} forEach getArray (configfile >> "CfgWeapons" >> _weapon >> "modes"); + false +} count getArray (_config >> "modes"); _modes diff --git a/addons/common/functions/fnc_getWeaponMuzzles.sqf b/addons/common/functions/fnc_getWeaponMuzzles.sqf index b0b7173d2f..cdfd58f238 100644 --- a/addons/common/functions/fnc_getWeaponMuzzles.sqf +++ b/addons/common/functions/fnc_getWeaponMuzzles.sqf @@ -1,20 +1,20 @@ /* * Author: commy2 - * * Get the muzzles of a weapon. * - * Argument: - * 0: A weapon in cfgWeapons (String) + * Arguments: + * 0: Weapon * - * Return value: - * All weapon muzzles (Array) + * Return Value: + * All weapon muzzles + * + * Public: Yes */ #include "script_component.hpp" -private ["_muzzles"]; - -PARAMS_1(_weapon); +params ["_weapon"]; +private "_muzzles"; _muzzles = getArray (configFile >> "CfgWeapons" >> _weapon >> "muzzles"); if ("this" in _muzzles) then { diff --git a/addons/common/functions/fnc_getWeaponState.sqf b/addons/common/functions/fnc_getWeaponState.sqf index 543f356b7e..8ee1610f4e 100644 --- a/addons/common/functions/fnc_getWeaponState.sqf +++ b/addons/common/functions/fnc_getWeaponState.sqf @@ -1,46 +1,28 @@ /* * Author: commy2 - * * Return current state of the weapon. Attachments and magazines with ammo. * - * Argument: - * 0: A unit (Object) - * 1: A weapon (String) + * Arguments: + * 0: unit + * 1: weapon * - * Return value: - * Weapon info, format: [attachments, muzzles, magazines, ammo] (Array) + * Return Value: + * 0: Attachements + * 1: Muzzles + * 2: Magazines + * 3: Ammo + * + * Public: Yes */ - #include "script_component.hpp" +#include "script_component.hpp" -PARAMS_2(_unit,_weapon); +params ["_unit", "_weapon"]; + +private ["_muzzles", "_weaponInfo"]; -private "_muzzles"; _muzzles = [_weapon] call FUNC(getWeaponMuzzles); -private "_weaponInfo"; -_weaponInfo = []; - -switch (_weapon) do { - case (primaryWeapon _unit): { - _weaponInfo pushBack primaryWeaponItems _unit; - - }; - - case (secondaryWeapon _unit): { - _weaponInfo pushBack secondaryWeaponItems _unit; - - }; - - case (handgunWeapon _unit): { - _weaponInfo pushBack handgunItems _unit; - - }; - - default { - _weaponInfo pushBack ["","","",""]; - - }; -}; +_weaponInfo = [["","","",""], primaryWeaponItems _unit, secondaryWeaponItems _unit, handgunItems _unit] select ((["", primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit] find _weapon) max 0); // get loaded magazines and ammo private ["_magazines", "_ammo"]; @@ -51,7 +33,8 @@ _ammo = []; { _magazines pushBack ""; _ammo pushBack 0; -} forEach _muzzles; + false +} count _muzzles; { if (_x select 2) then { @@ -63,7 +46,8 @@ _ammo = []; _ammo set [_index, _x select 1]; }; }; -} forEach magazinesAmmoFull _unit; + false +} count magazinesAmmoFull _unit; _weaponInfo append [_muzzles, _magazines, _ammo]; diff --git a/addons/common/functions/fnc_getWeaponType.sqf b/addons/common/functions/fnc_getWeaponType.sqf index c153bb2b3c..f8ee7f9fe4 100644 --- a/addons/common/functions/fnc_getWeaponType.sqf +++ b/addons/common/functions/fnc_getWeaponType.sqf @@ -1,19 +1,24 @@ /* * Author: commy2 + * Check what kind of weapon the given class name is. * - * Check what kind of weapon the given class name is. (primary, secondary or handgun) + * Arguments: + * 0: Weapons * - * Argument: - * 0: Class name of the weapon (String) + * Return Value: + * Slot index + * 1 = primary + * 2 = secondary + * 3 = handgun + * -1 = other * - * Return value: - * Slot index of the given class name, 1: primary, 2: secondary, 3: handgun, else: -1 (Number) + * Public: Yes */ #include "script_component.hpp" -private ["_type", "_index"]; +params ["_weapon"]; -PARAMS_1(_weapon); +private ["_type", "_index"]; _type = [getNumber (configFile >> "CfgWeapons" >> _weapon >> "type")] call FUNC(binarizeNumber); @@ -23,9 +28,4 @@ while {!(_type select _index) && {_index < 16}} do { _index = _index + 1; }; -switch (_index) do { - case 0 : {1}; - case 1 : {3}; - case 2 : {2}; - default {-1}; -} +[-1, 1, 3, 2] select (([0, 1, 2] find _index) + 1) // return diff --git a/addons/common/functions/fnc_getWindDirection.sqf b/addons/common/functions/fnc_getWindDirection.sqf index d93023bfe4..7341ea9c1d 100644 --- a/addons/common/functions/fnc_getWindDirection.sqf +++ b/addons/common/functions/fnc_getWindDirection.sqf @@ -1,31 +1,33 @@ /* * Author: commy2 - * * Get the compass direction the wind is blowing from. * - * Argument: - * None. + * Arguments: + * None * - * Return value: - * Wind direction. (String) + * Return Value: + * Wind cardinal direction + * + * Public: Yes */ #include "script_component.hpp" -switch (round (windDir / 360 * 16)) do { - case 1 : {localize QUOTE(DOUBLES(STR,GVAR(SSW)))}; - case 2 : {localize QUOTE(DOUBLES(STR,GVAR(SW)))}; - case 3 : {localize QUOTE(DOUBLES(STR,GVAR(WSW)))}; - case 4 : {localize QUOTE(DOUBLES(STR,GVAR(W)))}; - case 5 : {localize QUOTE(DOUBLES(STR,GVAR(WNW)))}; - case 6 : {localize QUOTE(DOUBLES(STR,GVAR(NW)))}; - case 7 : {localize QUOTE(DOUBLES(STR,GVAR(NNW)))}; - case 8 : {localize QUOTE(DOUBLES(STR,GVAR(N)))}; - case 9 : {localize QUOTE(DOUBLES(STR,GVAR(NNE)))}; - case 10 : {localize QUOTE(DOUBLES(STR,GVAR(NE)))}; - case 11 : {localize QUOTE(DOUBLES(STR,GVAR(ENE)))}; - case 12 : {localize QUOTE(DOUBLES(STR,GVAR(E)))}; - case 13 : {localize QUOTE(DOUBLES(STR,GVAR(ESE)))}; - case 14 : {localize QUOTE(DOUBLES(STR,GVAR(SE)))}; - case 15 : {localize QUOTE(DOUBLES(STR,GVAR(SSE)))}; - default {localize QUOTE(DOUBLES(STR,GVAR(S)))}; -}; +localize ([ + LSTRING(S), + LSTRING(SSW), + LSTRING(SW), + LSTRING(WSW), + LSTRING(W), + LSTRING(WNW), + LSTRING(NW), + LSTRING(NNW), + LSTRING(N), + LSTRING(NNE), + LSTRING(NE), + LSTRING(ENE), + LSTRING(E), + LSTRING(ESE), + LSTRING(SE), + LSTRING(SSE), + LSTRING(S) +] select (round (windDir / 360 * 16))) // return diff --git a/addons/common/functions/fnc_getZoom.sqf b/addons/common/functions/fnc_getZoom.sqf index 1f319ac768..f4113198a7 100644 --- a/addons/common/functions/fnc_getZoom.sqf +++ b/addons/common/functions/fnc_getZoom.sqf @@ -1,14 +1,17 @@ /* * Author: commy2 - * * Returns a value depending on current zoom level. * - * Argument: - * None. + * Arguments: + * None * - * Return value: - * Zoom. (Number) + * Return Value: + * Zoom + * + * Public: Yes */ #include "script_component.hpp" -(0.5 - ((worldToScreen positionCameraToWorld [0,1,1]) select 1)) * (getResolution select 5) +if (!hasInterface) exitWith {0}; + +(0.5 - ((worldToScreen positionCameraToWorld [0, 1, 1]) select 1)) * (getResolution select 5) diff --git a/addons/common/functions/fnc_globalEvent.sqf b/addons/common/functions/fnc_globalEvent.sqf index b605a406b1..126419b553 100644 --- a/addons/common/functions/fnc_globalEvent.sqf +++ b/addons/common/functions/fnc_globalEvent.sqf @@ -1,20 +1,21 @@ /* * Author: Nou - * * Execute a global event on all clients, including self. * - * Argument: - * 0: Event name (string) - * 1: Event args (any) + * Arguments: + * 0: Event name + * 1: Event args * - * Return value: - * Nothing + * Return Value: + * None + * + * Public: Yes */ #include "script_component.hpp" -//IGNORE_PRIVATE_WARNING("_handleNetEvent"); -PARAMS_2(_eventName,_eventArgs); +params ["_eventName", "_eventArgs"]; ACEg = [_eventName, _eventArgs]; publicVariable "ACEg"; -["ACEg", ACEg] call FUNC(_handleNetEvent); \ No newline at end of file + +["ACEg", ACEg] call FUNC(_handleNetEvent); diff --git a/addons/common/functions/fnc_goKneeling.sqf b/addons/common/functions/fnc_goKneeling.sqf index 0ff25b460f..4ee502f929 100644 --- a/addons/common/functions/fnc_goKneeling.sqf +++ b/addons/common/functions/fnc_goKneeling.sqf @@ -1,32 +1,22 @@ /* * Author: commy2 + * Move unit to kneeling position. * - * Abhocken! Unit goes kneeling if not prone already and lowers weapon. Try, throw, catch because I'm bored. + * Arguments: + * 0: Unit * - * Argument: - * 0: Unit (Object) + * Return Value: + * None * - * Return value: - * None. + * Public: No */ #include "script_component.hpp" -PARAMS_1(_unit); +params ["_unit"]; -//IGNORE_PRIVATE_WARNING("_exception"); +if (stance _unit == "PRONE") exitWith {}; -try { - if (_unit == vehicle _unit) then { - switch (currentWeapon _unit) do { - case "" : {throw "AmovPknlMstpSnonWnonDnon"}; - case (primaryWeapon _unit) : {throw "AmovPknlMstpSlowWrflDnon"}; - case (secondaryWeapon _unit) : {throw "AmovPknlMstpSrasWlnrDnon"}; - case (handgunWeapon _unit) : {throw "AmovPknlMstpSlowWpstDnon"}; - case (binocular _unit) : {throw "AmovPknlMstpSoptWbinDnon"}; - }; - }; -} catch { - if (stance _unit != "PRONE") then { - [_unit, _exception] call FUNC(doAnimation); - }; -}; +[ + _unit, + ["AmovPknlMstpSnonWnonDnon", "AmovPknlMstpSlowWrflDnon", "AmovPknlMstpSrasWlnrDnon", "AmovPknlMstpSlowWpstDnon", "AmovPknlMstpSoptWbinDnon"] select ((["", primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit, binocular _unit] find currentWeapon _unit) max 0) +] call FUNC(doAnimation); diff --git a/addons/common/functions/fnc_hadamardProduct.sqf b/addons/common/functions/fnc_hadamardProduct.sqf index b063b35313..b4ed7f9be1 100644 --- a/addons/common/functions/fnc_hadamardProduct.sqf +++ b/addons/common/functions/fnc_hadamardProduct.sqf @@ -1,25 +1,25 @@ /* * Author: KoffeinFlummi - * * Returns the Hadamard Product of two vectors. * (x hadamard y) = [x1*y1, x2*y2, x3*y3] * * Arguments: - * 0: Vector 1 - * 1: Vector 2 + * 0: Vector 1 + * 1: Vector 2 * * Return Value: - * Hadamard Product + * Hadamard Product + * + * Public: Yes */ #include "script_component.hpp" -PARAMS_2(_vector1,_vector2); - -private ["_newVector", "_i"]; +params ["_vector1", "_vector2"]; +private "_newVector"; _newVector = []; -for "_i" from 0 to (((count _vector1) min (count _vector2)) - 1) do { +for "_i" from 0 to ((count _vector1 min count _vector2) - 1) do { _newVector pushBack ((_vector1 select _i) * (_vector2 select _i)); }; diff --git a/addons/common/functions/fnc_handleModifierKey.sqf b/addons/common/functions/fnc_handleModifierKey.sqf new file mode 100644 index 0000000000..bfb7e84931 --- /dev/null +++ b/addons/common/functions/fnc_handleModifierKey.sqf @@ -0,0 +1,17 @@ +/* + * Author: commy2 + * Handles key down event for modifier key. + * + * Arguments: + * None + * + * Return Value: + * None + * + * Public : No + */ +#include "script_component.hpp" + +if (_this select 3) then {ACE_modifier = 1}; + +false diff --git a/addons/common/functions/fnc_handleModifierKeyInit.sqf b/addons/common/functions/fnc_handleModifierKeyInit.sqf new file mode 100644 index 0000000000..a945f5eba1 --- /dev/null +++ b/addons/common/functions/fnc_handleModifierKeyInit.sqf @@ -0,0 +1,16 @@ +/* + * Author: commy2 + * Initializes the modifier key handler. + * + * Arguments: + * None + * + * Return Value: + * None + * + * Public : No + */ +#include "script_component.hpp" + +(findDisplay 46) displayAddEventHandler ["KeyDown", FUNC(handleModifierKey)]; +(findDisplay 46) displayAddEventHandler ["KeyUp", FUNC(handleModifierKeyUp)]; diff --git a/addons/common/functions/fnc_handleModifierKeyUp.sqf b/addons/common/functions/fnc_handleModifierKeyUp.sqf new file mode 100644 index 0000000000..ffa5855115 --- /dev/null +++ b/addons/common/functions/fnc_handleModifierKeyUp.sqf @@ -0,0 +1,17 @@ +/* + * Author: commy2 + * Handles key up event for modifier key. + * + * Arguments: + * None + * + * Return Value: + * None + * + * Public : No + */ +#include "script_component.hpp" + +ACE_modifier = 0; + +false diff --git a/addons/common/functions/fnc_handleScrollWheel.sqf b/addons/common/functions/fnc_handleScrollWheel.sqf new file mode 100644 index 0000000000..c0b88f9ed7 --- /dev/null +++ b/addons/common/functions/fnc_handleScrollWheel.sqf @@ -0,0 +1,25 @@ +/* + * Author: commy2 + * Handles MouseZChanged event. + * + * Arguments: + * None + * + * Return Value: + * None + * + * Public : No + */ +#include "script_component.hpp" + +// prevents a bug that causes the MouseZChanged to trigger N-times, where N is the number of times you consecutively pressed "Restart" instead of "Preview" in the editor +if (GVAR(ScrollWheelFrame) == diag_frameno) exitWith {}; + +GVAR(ScrollWheelFrame) = diag_frameno; + +{ + [_this select 1] call _x; + false +} count ((missionNamespace getVariable ["ACE_EventHandler_ScrollWheel", [-1, [], []]]) select 2); + +nil diff --git a/addons/common/functions/fnc_handleScrollWheelInit.sqf b/addons/common/functions/fnc_handleScrollWheelInit.sqf new file mode 100644 index 0000000000..12f8b5f337 --- /dev/null +++ b/addons/common/functions/fnc_handleScrollWheelInit.sqf @@ -0,0 +1,15 @@ +/* + * Author: commy2 + * Initializes the MouseZChanged eventhandler. + * + * Arguments: + * None + * + * Return Value: + * None + * + * Public : No + */ +#include "script_component.hpp" + +(findDisplay 46) displayAddEventHandler ["MouseZChanged", QUOTE(_this call FUNC(handleScrollWheel))]; diff --git a/addons/common/functions/fnc_hasItem.sqf b/addons/common/functions/fnc_hasItem.sqf index 00c5ed5846..526f5a46f2 100644 --- a/addons/common/functions/fnc_hasItem.sqf +++ b/addons/common/functions/fnc_hasItem.sqf @@ -1,13 +1,18 @@ -/** - * fn_hasItem.sqf - * @Descr: Check if unit has item - * @Author: Glowbal +/* + * Author: Glowbal + * Check if unit has item * - * @Arguments: [unit OBJECT, item STRING (Classname of item)] - * @Return: BOOL - * @PublicAPI: true + * Arguments: + * 0: Unit + * 1: Item Classname + * + * Return Value: + * has Item + * + * Public: yes */ - #include "script_component.hpp" +#include "script_component.hpp" -// item classname in items unit -((_this select 1) in items (_this select 0)); \ No newline at end of file +params ["_unit", "_item"]; + +_item in items _unit // return diff --git a/addons/common/functions/fnc_hasMagazine.sqf b/addons/common/functions/fnc_hasMagazine.sqf index 52a5ed4cd5..27150ea5d5 100644 --- a/addons/common/functions/fnc_hasMagazine.sqf +++ b/addons/common/functions/fnc_hasMagazine.sqf @@ -1,22 +1,18 @@ -/** - * fn_hasMagazine.sqf - * @Descr: Check if given unit has a magazine of given classname - * @Author: Glowbal +/* + * Author: Glowbal + * Check if given unit has a magazine of given classname * - * @Arguments: [unit OBJECT, magazine STRING] - * @Return: BOOL True if unith as given magazine - * @PublicAPI: true + * Arguments: + * 0: Unit + * 1: Magazine Classname + * + * Return Value: + * has Magazine + * + * Public: yes */ - #include "script_component.hpp" -private ["_return"]; -PARAMS_2(_unit,_magazine); +params ["_unit", "_magazine"]; -if (_magazine != "") then { - _return = (_magazine in magazines _unit); -} else { - _return = false; -}; - -_return \ No newline at end of file +_magazine in magazines _unit // return diff --git a/addons/common/functions/fnc_hashCreate.sqf b/addons/common/functions/fnc_hashCreate.sqf index 56d9b69922..532b2804fe 100644 --- a/addons/common/functions/fnc_hashCreate.sqf +++ b/addons/common/functions/fnc_hashCreate.sqf @@ -1,5 +1,15 @@ -//fnc_hashCreate.sqf +/* + * Author: ? + * Returns an empty hash structure + * + * Arguments: + * None + * + * Return Value: + * Empty Hash Structure + * + * Public: No + */ #include "script_component.hpp" -// diag_log text format["%1 HASH CREATE"]; [[],[]] diff --git a/addons/common/functions/fnc_hashGet.sqf b/addons/common/functions/fnc_hashGet.sqf index 6b47b98ad9..df5d294beb 100644 --- a/addons/common/functions/fnc_hashGet.sqf +++ b/addons/common/functions/fnc_hashGet.sqf @@ -1,10 +1,21 @@ -//fnc_hashGet.sqf +/* + * Author: ? + * Returns value attached to key in given hash. + * + * Arguments: + * 0: Hash + * 1: Key + * + * Return Value: + * Value + * + * Public: No + */ #include "script_component.hpp" private ["_val", "_index"]; -// diag_log text format["%1 HASH GET: %2", ACE_diagTime, _this]; -PARAMS_2(_hash,_key); +params ["_hash", "_key"]; ERRORDATA(2); _val = nil; @@ -25,4 +36,5 @@ try { }; if (isNil "_val") exitWith { nil }; -_val; + +_val diff --git a/addons/common/functions/fnc_hashHasKey.sqf b/addons/common/functions/fnc_hashHasKey.sqf index 8d31a6fcb4..5c6293fc85 100644 --- a/addons/common/functions/fnc_hashHasKey.sqf +++ b/addons/common/functions/fnc_hashHasKey.sqf @@ -1,10 +1,21 @@ -//fnc_hashHasKey.sqf +/* + * Author: ? + * ? + * + * Arguments: + * ? + * + * Return Value: + * ? + * + * Public: ? + */ #include "script_component.hpp" private ["_val", "_index"]; // diag_log text format["%1 HASH HAS KEY: %2", ACE_diagTime, _this]; -PARAMS_2(_hash,_key); +params ["_hash", "_key"]; ERRORDATA(2); _val = false; diff --git a/addons/common/functions/fnc_hashListCreateHash.sqf b/addons/common/functions/fnc_hashListCreateHash.sqf index c7a6085fea..d6a94445eb 100644 --- a/addons/common/functions/fnc_hashListCreateHash.sqf +++ b/addons/common/functions/fnc_hashListCreateHash.sqf @@ -1,9 +1,20 @@ -//fnc_hashListCreateHash.sqf +/* + * Author: ? + * ? + * + * Arguments: + * ? + * + * Return Value: + * ? + * + * Public: ? + */ #include "script_component.hpp" private ["_hashKeys"]; -PARAMS_1(_hashList); +params ["_hashList"]; ERRORDATA(1); _hashKeys = []; diff --git a/addons/common/functions/fnc_hashListCreateList.sqf b/addons/common/functions/fnc_hashListCreateList.sqf index d24b22e7c3..3d02b0cb0b 100644 --- a/addons/common/functions/fnc_hashListCreateList.sqf +++ b/addons/common/functions/fnc_hashListCreateList.sqf @@ -1,6 +1,17 @@ -//fnc_hashListCreateList.sqf +/* + * Author: ? + * ? + * + * Arguments: + * ? + * + * Return Value: + * ? + * + * Public: ? + */ #include "script_component.hpp" -PARAMS_1(_keys); +params ["_keys"]; [_keys,[]]; diff --git a/addons/common/functions/fnc_hashListPush.sqf b/addons/common/functions/fnc_hashListPush.sqf index d8908dbe33..21651c2ed0 100644 --- a/addons/common/functions/fnc_hashListPush.sqf +++ b/addons/common/functions/fnc_hashListPush.sqf @@ -1,7 +1,18 @@ -//fnc_hashListPush.sqf +/* + * Author: ? + * ? + * + * Arguments: + * ? + * + * Return Value: + * ? + * + * Public: ? + */ #include "script_component.hpp" -PARAMS_2(_hashList,_value); +params ["_hashList", "_value"]; ERRORDATA(2); try { diff --git a/addons/common/functions/fnc_hashListSelect.sqf b/addons/common/functions/fnc_hashListSelect.sqf index 9f6f6489d0..df072d55bd 100644 --- a/addons/common/functions/fnc_hashListSelect.sqf +++ b/addons/common/functions/fnc_hashListSelect.sqf @@ -1,9 +1,21 @@ -//fnc_hashListSelect.sqf +/* + * Author: ? + * ? + * + * Arguments: + * ? + * + * Return Value: + * ? + * + * Public: ? + */ #include "script_component.hpp" private ["_hash", "_keys", "_hashes", "_values"]; -PARAMS_2(_hashList,_index); +params ["_hashList", "_index"]; + ERRORDATA(2); _hash = nil; try { diff --git a/addons/common/functions/fnc_hashListSet.sqf b/addons/common/functions/fnc_hashListSet.sqf index fdb19350df..5fea048327 100644 --- a/addons/common/functions/fnc_hashListSet.sqf +++ b/addons/common/functions/fnc_hashListSet.sqf @@ -1,9 +1,21 @@ -//fnc_hashListSet.sqf +/* + * Author: ? + * ? + * + * Arguments: + * ? + * + * Return Value: + * ? + * + * Public: ? + */ #include "script_component.hpp" private ["_vals"]; -PARAMS_3(_hashList,_index,_value); +params ["_hashList", "_index", "_value"]; + ERRORDATA(3); try { if(VALIDHASH(_hashList)) then { diff --git a/addons/common/functions/fnc_hashRem.sqf b/addons/common/functions/fnc_hashRem.sqf index 7f7bb17cc4..4346a509cf 100644 --- a/addons/common/functions/fnc_hashRem.sqf +++ b/addons/common/functions/fnc_hashRem.sqf @@ -1,9 +1,21 @@ -//fnc_hashRem.sqf +/* + * Author: ? + * ? + * + * Arguments: + * ? + * + * Return Value: + * ? + * + * Public: ? + */ #include "script_component.hpp" private ["_val", "_index"]; -PARAMS_2(_hash,_key); +params ["_hash", "_key"]; + ERRORDATA(2); _val = nil; try { diff --git a/addons/common/functions/fnc_hashSet.sqf b/addons/common/functions/fnc_hashSet.sqf index 1b3bded6e9..af7a361dd6 100644 --- a/addons/common/functions/fnc_hashSet.sqf +++ b/addons/common/functions/fnc_hashSet.sqf @@ -1,10 +1,21 @@ -//fnc_hashSet.sqf +/* + * Author: ? + * ? + * + * Arguments: + * ? + * + * Return Value: + * ? + * + * Public: ? + */ #include "script_component.hpp" private ["_index"]; // diag_log text format["%1 HASH SET: %2", ACE_diagTime, _this]; -PARAMS_3(_hash,_key,_val); +params ["_hash", "_key", "_val"]; ERRORDATA(3); try { diff --git a/addons/common/functions/fnc_headBugFix.sqf b/addons/common/functions/fnc_headBugFix.sqf index fe9354f632..78b1a602df 100644 --- a/addons/common/functions/fnc_headBugFix.sqf +++ b/addons/common/functions/fnc_headBugFix.sqf @@ -1,42 +1,49 @@ -/** - * fnc_headbugfix.sqf - * @Descr: Fixes animation issues that may get you stuck - * @Author: rocko +/* + * Author: rocko + * Fixes animation issues that may get you stuck * - * @Arguments: - * @Return: nil - * @PublicAPI: true + * Arguments: + * None + * + * Return Value: + * None + * + * Public: Yes + * + * Note: Has to be spawned not called */ - #include "script_component.hpp" -private ["_pos","_dir","_anim"]; -_anim = animationState ACE_player; +private ["_unit", "_anim", "_pos", "_dir", "_dummy"]; + +_unit = ACE_player; +_anim = animationState _unit; + ["HeadbugFixUsed", [profileName, _anim]] call FUNC(serverEvent); ["HeadbugFixUsed", [profileName, _anim]] call FUNC(localEvent); -if (ACE_player != vehicle ACE_player || { !([ACE_player, objNull, ["isNotSitting"]] call FUNC(canInteractWith)) } ) exitWith {false}; +if (_unit != vehicle _unit || {!([_unit, objNull, ["isNotSitting"]] call FUNC(canInteractWith))}) exitWith {false}; -_pos = getposATL ACE_player; -_dir = getDir ACE_player; +_pos = getPosATL _unit; +_dir = getDir _unit; titleCut ["", "BLACK"]; -[ACE_Player, "headBugFix"] call FUNC(hideUnit); +[_unit, "headBugFix"] call FUNC(hideUnit); // create invisible headbug fix vehicle -_ACE_HeadbugFix = "ACE_Headbug_Fix" createVehicleLocal _pos; -_ACE_HeadbugFix setDir _dir; -ACE_player moveInAny _ACE_HeadbugFix; -sleep 0.1; +_dummy = createVehicle ["ACE_Headbug_Fix", _pos, [], 0, "NONE"]; +_dummy setDir _dir; +_unit moveInAny _dummy; +sleep 0.1; // @todo -unassignVehicle ACE_player; -ACE_player action ["Eject", vehicle ACE_player]; -ACE_player setDir _dir; -ACE_player setposATL _pos; +unassignVehicle _unit; +_unit action ["Eject", vehicle _unit]; +_unit setDir _dir; +_unit setPosATL _pos; sleep 1.0; -deleteVehicle _ACE_HeadbugFix; +deleteVehicle _dummy; -[ACE_Player, "headBugFix"] call FUNC(unhideUnit); +[_unit, "headBugFix"] call FUNC(unhideUnit); titleCut ["", "PLAIN"]; true diff --git a/addons/common/functions/fnc_hideUnit.sqf b/addons/common/functions/fnc_hideUnit.sqf index 94857335f4..7fdd901848 100644 --- a/addons/common/functions/fnc_hideUnit.sqf +++ b/addons/common/functions/fnc_hideUnit.sqf @@ -14,10 +14,9 @@ * * Public: No */ - #include "script_component.hpp" -PARAMS_2(_unit,_reason); +params ["_unit", "_reason"]; if (isNull _unit) exitWith {}; @@ -29,6 +28,6 @@ if !(_reason in _setHiddenReasons) then { _unit setVariable [QGVAR(setHiddenReasons), _setHiddenReasons, true]; }; -//if !(isObjectHidden _unit) then { (Uncomment when isObjectHidden hits stable branch) - ["hideObjectGlobal",[_unit,true]] call FUNC(serverEvent); -//}; +if !(isObjectHidden _unit) then { + ["hideObjectGlobal", [_unit, true]] call FUNC(serverEvent); +}; diff --git a/addons/common/functions/fnc_inTransitionAnim.sqf b/addons/common/functions/fnc_inTransitionAnim.sqf index 4ce16aebf9..fd90291d73 100644 --- a/addons/common/functions/fnc_inTransitionAnim.sqf +++ b/addons/common/functions/fnc_inTransitionAnim.sqf @@ -1,4 +1,15 @@ -// by commy2 +/* + * Author: commy2 + * Check if given unit is in a transitional animation + * + * Arguments: + * 0: A soldier + * + * Return Value: + * + * + * Public: Yes + */ #include "script_component.hpp" -getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> animationState (_this select 0) >> "looped") == 0 +getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> animationState (_this select 0) >> "looped") == 0 // return diff --git a/addons/common/functions/fnc_inWater.sqf b/addons/common/functions/fnc_inWater.sqf index f6f491535f..7c8e2eee21 100644 --- a/addons/common/functions/fnc_inWater.sqf +++ b/addons/common/functions/fnc_inWater.sqf @@ -1,25 +1,29 @@ -/** - * fn_inWater_f.sqf - * @Descr: Check if unit is underwater - * @Author: Glowbal +/* + * Author: Glowbal + * Check if unit is underwater * - * @Arguments: [unit OBJECT] - * @Return: BOOL True if unit is in the water - * @PublicAPI: true + * Arguments: + * 0: Unit + * + * Return Value: + * if unit is in the water (BOOLEAN) + * + * Public: Yes */ - #include "script_component.hpp" -private ["_return","_aslPos"]; +params ["_unit"]; -PARAMS_1(_unit); +private "_return"; _return = false; -if ((surfaceIsWater getPos _unit)) then { - _aslPos = _unit modelToWorldVisual (_unit selectionPosition "head"); - if ((_aslPos select 2) <= 0) then { +if (surfaceIsWater getPosASL _unit) then { + private "_pos"; + _pos = _unit modelToWorldVisual (_unit selectionPosition "head"); + + if (_pos select 2 < 0) then { _return = true; }; }; -_return; +_return diff --git a/addons/common/functions/fnc_inheritsFrom.sqf b/addons/common/functions/fnc_inheritsFrom.sqf index 27d84b9d12..7f881ff746 100644 --- a/addons/common/functions/fnc_inheritsFrom.sqf +++ b/addons/common/functions/fnc_inheritsFrom.sqf @@ -1,25 +1,38 @@ -/** - * fn_inheritsFrom.sqf - * @Descr: Checks whether a given configuration name appears in the inheritance tree of a specific configuration entry. - * @Author: Ruthberg +/* + * Author: Ruthberg + * Checks whether a given configuration name appears in the inheritance tree of a specific configuration entry. * - * @Arguments: [configEntry CONFIG, configname STRING] - * @Return: BOOL - * @PublicAPI: true + * Arguments: + * 0: configEntry (CONFIG) + * 1: configname (STING) + * + * Return Value: + * BOOLEAN + * + * Public: Yes + * + * Note: Not to be confused with the inheritsFrom scripting command. + * + * Deprecated */ - #include "script_component.hpp" - private ["_match"]; -PARAMS_2(_configEntry,_configMatch); +ACE_DEPRECATED("ace_common_fnc_inheritsFrom","3.5.0","inheritsFrom ARRAY"); -if (configName _configEntry == _configMatch) exitWith { true }; -if (configName _configEntry == ",") exitWith { false }; +params ["_configEntry", "_configMatch"]; +if (configName _configEntry == _configMatch) exitWith {true}; +if (configName _configEntry == ",") exitWith {false}; + +private "_match"; _match = false; + while {configName _configEntry != ""} do { - if (configName _configEntry == _configMatch) exitWith { _match = true }; - _configEntry = inheritsFrom(_configEntry); + if (configName _configEntry == _configMatch) exitWith { + _match = true; + }; + + _configEntry = inheritsFrom _configEntry; }; -_match \ No newline at end of file +_match diff --git a/addons/common/functions/fnc_insertionSort.sqf b/addons/common/functions/fnc_insertionSort.sqf index bdafa70592..9f8c95e095 100644 --- a/addons/common/functions/fnc_insertionSort.sqf +++ b/addons/common/functions/fnc_insertionSort.sqf @@ -1,34 +1,38 @@ -/** - * fn_insertionSort.sqf - * @Descr: Sorts an array of numbers - * @Author: Ruthberg +/* + * Author: Ruthberg + * Sorts an array of numbers * - * @Arguments: [array ARRAY, (optional) ascending BOOL] - * @Return: sortedArray ARRAY - * @PublicAPI: true + * Arguments: + * 0: array + * 1: ascending (optional) + * + * Return Value: + * sortedArray (ARRAY) + * + * Public: Yes */ - #include "script_component.hpp" -private ["_list", "_ascending", "_tmp", "_i", "_j"]; -_list = +(_this select 0); -_ascending = true; -if (count _this > 1) then { - _ascending = _this select 1; -}; +params ["_list", ["_ascending", true]]; -for "_i" from 1 to (count _list) - 1 do { +_list = + _list; // copy array to not alter the original one + +private "_tmp"; + +for "_i" from 1 to (count _list - 1) do { _tmp = _list select _i; _j = _i; + while {_j >= 1 && {_tmp < _list select (_j - 1)}} do { _list set [_j, _list select (_j - 1)]; _j = _j - 1; }; - _list set[_j, _tmp]; + + _list set [_j, _tmp]; }; if (!_ascending) then { reverse _list; }; -_list \ No newline at end of file +_list diff --git a/addons/common/functions/fnc_interpolateFromArray.sqf b/addons/common/functions/fnc_interpolateFromArray.sqf index 2427fa47b5..5ce59bde62 100644 --- a/addons/common/functions/fnc_interpolateFromArray.sqf +++ b/addons/common/functions/fnc_interpolateFromArray.sqf @@ -1,11 +1,23 @@ -// by commy2 +/* + * Author: commy2 + * Interpolates between two set points in a curve. + * + * Arguments: + * 0: List of numbers to interpolate from + * 1: Value / index + * + * Return Value: + * Interpolation result + * + * Public: Yes + */ #include "script_component.hpp" -private ["_min", "_max"]; +params ["_array", "_value"]; -PARAMS_2(_array,_value); +private ["_min", "_max"]; _min = _array select floor _value; _max = _array select ceil _value; -_min + (_max - _min) * (_value % 1) +_min + (_max - _min) * (_value % 1) // return diff --git a/addons/common/functions/fnc_isAlive.sqf b/addons/common/functions/fnc_isAlive.sqf index 1d5a99ac6b..b9d94eed5d 100644 --- a/addons/common/functions/fnc_isAlive.sqf +++ b/addons/common/functions/fnc_isAlive.sqf @@ -1,14 +1,21 @@ /* * Author: commy2 - * * Check if the object still exists and is alive. This function exists because 'alive objNull' actually returns true. * * Argument: - * 0: Any object (Object) + * 0: Any object * * Return value: - * The object exists and is alive (Bool). + * The object exists and is alive . + * + * Public: Yes + * + * Deprecated */ #include "script_component.hpp" -!isNull (_this select 0) && {alive (_this select 0)} +ACE_DEPRECATED("ace_common_fnc_isAlive","3.5.0","alive"); + +params ["_unit"]; + +!isNull _unit && {alive _unit} // return diff --git a/addons/common/functions/fnc_isArrested.sqf b/addons/common/functions/fnc_isArrested.sqf deleted file mode 100644 index 36fb44bd1a..0000000000 --- a/addons/common/functions/fnc_isArrested.sqf +++ /dev/null @@ -1,13 +0,0 @@ -/** - * fn_isArrested.sqf - * @Descr: Check if unit is in arrested state - * @Author: Glowbal - * - * @Arguments: [unit OBJECT] - * @Return: BOOL Returns true if unit or object is in arrest state - * @PublicAPI: true - */ - -#include "script_component.hpp" - -((_this select 0) getvariable [QGVAR(StateArrested),false]) \ No newline at end of file diff --git a/addons/common/functions/fnc_isAutoWind.sqf b/addons/common/functions/fnc_isAutoWind.sqf index 50933e40a2..04bb22a785 100644 --- a/addons/common/functions/fnc_isAutoWind.sqf +++ b/addons/common/functions/fnc_isAutoWind.sqf @@ -1,14 +1,15 @@ /* * Author: commy2 - * * Check if wind is set on auto. * - * Argument: - * None. + * Arguments + * None * - * Return value: - * This mission has automatic wind? (Bool) + * Return Value: + * This mission has automatic wind? + * + * Public: Yes */ #include "script_component.hpp" -["Mission", "Intel", "windForced"] call FUNC(getNumberFromMissionSQM) != 1 +["Mission", "Intel", "windForced"] call FUNC(getNumberFromMissionSQM) != 1 // return diff --git a/addons/common/functions/fnc_isAwake.sqf b/addons/common/functions/fnc_isAwake.sqf index c0dd59288e..8a123cfec9 100644 --- a/addons/common/functions/fnc_isAwake.sqf +++ b/addons/common/functions/fnc_isAwake.sqf @@ -1,15 +1,17 @@ -/** - * fn_isAwake.sqf - * @Descr: Check if unit is awake. Will be false when death or unit is unconscious. - * @Author: Glowbal +/* + * Author: Glowbal + * Check if unit is awake. Will be false when death or unit is unconscious. * - * @Arguments: [unit OBJECT] - * @Return: BOOL True if unit is awake - * @PublicAPI: true + * Arguments: + * 0: Unit + * + * Return Value: + * if unit is awake + * + * Public: Yes */ - #include "script_component.hpp" -PARAMS_1(_unit); +params ["_unit"]; -(!(_unit getvariable ["ACE_isUnconscious",false]) && alive _unit && !(_unit getvariable ["ACE_isDead",false])); +!(_unit getvariable ["ACE_isUnconscious", false]) && alive _unit && !(_unit getvariable ["ACE_isDead", false]) // return diff --git a/addons/common/functions/fnc_isEOD.sqf b/addons/common/functions/fnc_isEOD.sqf index 92c5dc6dc4..ee82cf2068 100644 --- a/addons/common/functions/fnc_isEOD.sqf +++ b/addons/common/functions/fnc_isEOD.sqf @@ -1,25 +1,23 @@ /* - Name: FUNC(isEOD) - - Author: Garth de Wet (LH) - - Description: - Checks whether the passed unit is an explosive specialist. - Either through config entry: "canDeactivateMines" - or - unit setVariable ["ACE_isEOD", true] - - Parameters: - 0: OBJECT - Unit to check if is a specialist - - Returns: - BOOLEAN - - Example: - isSpecialist = [player] call FUNC(isEOD); -*/ + * Author: Garth de Wet (LH) + * Checks whether the passed unit is an explosive specialist. + * Either through config entry: "canDeactivateMines" + * or + * unit setVariable ["ACE_isEOD", true] + * + * Arguments: + * 0: Unit to check if is a specialist + * + * Return Value: + * is the unit an EOD + * + * Example: + * isSpecialist = [player] call FUNC(isEOD); + * + * Public: Yes + */ #include "script_component.hpp" -PARAMS_1(_unit); +params ["_unit"]; -_unit getVariable ["ACE_isEOD", getNumber (configFile >> "CfgVehicles" >> typeOf _unit >> "canDeactivateMines") == 1] +_unit getVariable ["ACE_isEOD", getNumber (configFile >> "CfgVehicles" >> typeOf _unit >> "canDeactivateMines") == 1] // return diff --git a/addons/common/functions/fnc_isEngineer.sqf b/addons/common/functions/fnc_isEngineer.sqf index 4cc5f42bc9..9018149c27 100644 --- a/addons/common/functions/fnc_isEngineer.sqf +++ b/addons/common/functions/fnc_isEngineer.sqf @@ -1,16 +1,17 @@ /* * Author: marc_book, edited by commy2 - * * Checks if a unit is an engineer. * * Arguments: - * 0: unit to be checked (object) + * 0: unit to be checked * * Return Value: - * Bool: is the unit an engineer? + * is the unit an engineer + * + * Public: Yes */ #include "script_component.hpp" -PARAMS_1(_unit); +params ["_unit"]; -_unit getVariable ["ACE_IsEngineer", getNumber (configFile >> "CfgVehicles" >> typeOf _unit >> "engineer") == 1] +_unit getVariable ["ACE_isEngineer", getNumber (configFile >> "CfgVehicles" >> typeOf _unit >> "engineer") == 1] // return diff --git a/addons/common/functions/fnc_isFeatureCameraActive.sqf b/addons/common/functions/fnc_isFeatureCameraActive.sqf index 0b91b19e55..7d282109b2 100644 --- a/addons/common/functions/fnc_isFeatureCameraActive.sqf +++ b/addons/common/functions/fnc_isFeatureCameraActive.sqf @@ -19,9 +19,8 @@ * Example: * [] call ace_common_fnc_isFeatureCameraActive * - * Public: No + * Public: Yes */ - #include "script_component.hpp" !( @@ -32,4 +31,4 @@ {isNull (GETMVAR(BIS_fnc_camera_cam, objNull))} && // Splendid camera {isNull (GETUVAR(BIS_fnc_animViewer_cam, objNull))} && // Animation viewer camera {isNull (GETMVAR(BIS_DEBUG_CAM, objNull))} // Classic camera -) +) // return diff --git a/addons/common/functions/fnc_isInBuilding.sqf b/addons/common/functions/fnc_isInBuilding.sqf index adecf5ac0c..577b865aee 100644 --- a/addons/common/functions/fnc_isInBuilding.sqf +++ b/addons/common/functions/fnc_isInBuilding.sqf @@ -1,45 +1,44 @@ /* * Author: commy2 - * * Check if the unit is in a building. Will return true if the unit is sitting in a bush. * - * Argument: - * 0: Unit (Object) + * Arguments: + * 0: Unit * * Return value: - * Is the unit in a building? (Bool) + * Is the unit in a building? + * + * Public: Yes */ #include "script_component.hpp" -#define DISTANCE 10 +#define CHECK_DISTANCE 10 -private ["_position", "_positionX", "_positionY", "_positionZ", "_intersections"]; +params ["_unit"]; -PARAMS_1(_unit); +private ["_position", "_intersections"]; _position = eyePos _unit; -_positionX = _position select 0; -_positionY = _position select 1; -_positionZ = _position select 2; + _intersections = 0; -if (lineIntersects [_position, [_positionX, _positionY, _positionZ + DISTANCE]]) then { +if (lineIntersects [_position, _position vectorAdd [0, 0, +CHECK_DISTANCE]]) then { _intersections = _intersections + 1; }; -if (lineIntersects [_position, [_positionX + DISTANCE, _positionY, _positionZ]]) then { +if (lineIntersects [_position, _position vectorAdd [+CHECK_DISTANCE, 0, 0]]) then { _intersections = _intersections + 1; }; -if (lineIntersects [_position, [_positionX - DISTANCE, _positionY, _positionZ]]) then { +if (lineIntersects [_position, _position vectorAdd [-CHECK_DISTANCE, 0, 0]]) then { _intersections = _intersections + 1; }; -if (lineIntersects [_position, [_positionX, _positionY + DISTANCE, _positionZ]]) then { +if (lineIntersects [_position, _position vectorAdd [0, +CHECK_DISTANCE, 0]]) then { _intersections = _intersections + 1; }; -if (lineIntersects [_position, [_positionX, _positionY - DISTANCE, _positionZ]]) then { +if (lineIntersects [_position, _position vectorAdd [0, -CHECK_DISTANCE, 0]]) then { _intersections = _intersections + 1; }; diff --git a/addons/common/functions/fnc_isModLoaded.sqf b/addons/common/functions/fnc_isModLoaded.sqf index 622c27a94b..e5f94b202d 100644 --- a/addons/common/functions/fnc_isModLoaded.sqf +++ b/addons/common/functions/fnc_isModLoaded.sqf @@ -1,13 +1,17 @@ -/** - * fn_isModLoaded_f.sqf - * Descr: Check in cfgPatches if modification is loaded +/* * Author: Glowbal + * Check in cfgPatches if modification is loaded * - * Arguments: [modName STRING (Classname of the mod in cfgPatches)] - * Return: BOOL true if modification is loaded - * PublicAPI: true + * Arguments: + * 0: Mod Name or Classname of the mod in cfgPatches + * + * Return Value: + * if modification is loaded + * + * Public: Yes */ - #include "script_component.hpp" -(isClass (configFile >> "cfgPatches" >> (_this select 0))) \ No newline at end of file +params ["_modName"]; + +isClass (configFile >> "cfgPatches" >> _modName) // return diff --git a/addons/common/functions/fnc_isPlayer.sqf b/addons/common/functions/fnc_isPlayer.sqf index 91e54a51c1..8bea7e9771 100644 --- a/addons/common/functions/fnc_isPlayer.sqf +++ b/addons/common/functions/fnc_isPlayer.sqf @@ -1,21 +1,19 @@ /* * Author: bux578, commy2, akalegman - * * Checks if a unit is a player / curator controlled unit. * Currently returns false for non-local remote controlled zeus units. (Remotes from another zeus machine) * * Arguments: - * 0: unit to be checked (object) - * 1: exclude remote controlled units (boolean) + * 0: unit to be checked + * 1: exclude remote controlled units * * Return Value: - * Bool: is unit a player? + * Is unit a player? + * + * Public: Yes */ #include "script_component.hpp" -private ["_unit", "_excludeRemoteControlled"]; +params ["_unit", ["_excludeRemoteControlled", false]]; -_unit = _this select 0; -_excludeRemoteControlled = if (count _this > 1) then {_this select 1} else {false}; - -isPlayer _unit || (!_excludeRemoteControlled && {_unit == call FUNC(player)}) +isPlayer _unit || (!_excludeRemoteControlled && {_unit == call FUNC(player)}) // return diff --git a/addons/common/functions/fnc_isTurnedOut.sqf b/addons/common/functions/fnc_isTurnedOut.sqf index 35270ccfc4..39eb460cc4 100644 --- a/addons/common/functions/fnc_isTurnedOut.sqf +++ b/addons/common/functions/fnc_isTurnedOut.sqf @@ -1,39 +1,21 @@ /* * Author: commy2 - * * Check if the unit is in a vehicle and turned out. * - * Argument: - * 0: Unit, not the vehicle (Object) + * Arguments: + * 0: Unit, not the vehicle * - * Return value: - * Is the unit turned out or not? Will return false if there is no option to turn out in the first place. (Bool) + * Return Value: + * Is the unit turned out or not? Will return false if there is no option to turn out in the first place. + * + * Public: Yes + * + * Deprecated */ #include "script_component.hpp" -private ["_vehicle", "_config", "_animation", "_action", "_inAction", "_turretIndex"]; +ACE_DEPRECATED("ace_common_fnc_isTurnedOut","3.5.0","isTurnedOut"); -PARAMS_1(_unit); -_vehicle = vehicle _unit; -_config = configFile >> "CfgVehicles" >> typeOf _vehicle; -_animation = animationState _unit; +params ["_unit"]; -if (_unit == driver _vehicle) then { - _action = getText (_config >> "driverAction"); - _inAction = getText (_config >> "driverInAction"); -} else { - _turretIndex = [_unit] call FUNC(getTurretIndex); - - _config = [_config, _turretIndex] call FUNC(getTurretConfigPath); - - _action = getText (_config >> "gunnerAction"); - _inAction = getText (_config >> "gunnerInAction"); -}; - -if (_action == "" || {_inAction == ""} || {_action == _inAction}) exitWith {false}; - -_animation = toArray _animation; -_animation resize (count toArray _action); -_animation = toString _animation; - -_animation == _action +isTurnedOut _unit // return diff --git a/addons/common/functions/fnc_letterToCode.sqf b/addons/common/functions/fnc_letterToCode.sqf index 59243915f5..7bbbcf4f3d 100644 --- a/addons/common/functions/fnc_letterToCode.sqf +++ b/addons/common/functions/fnc_letterToCode.sqf @@ -1,4 +1,19 @@ -// by commy2 +/* + * Author: commy2 + * Converts some Arma Dik Codes to a key. + * + * Arguments: + * 0: Dik Code + * + * Return Value: + * Key + * + * Public: Yes + * + * Deprecated + */ #include "script_component.hpp" +ACE_DEPRECATED("ace_common_fnc_letterToCode","3.5.0","-"); + [-1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 30, 48, 46, 32, 18, 33, 34, 35, 23, 36, 37, 38, 50, 49, 24, 25, 16, 19, 31, 20, 22, 47, 17, 45, 44, 21] select (["1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z"] find toUpper (_this select 0)) + 1 diff --git a/addons/common/functions/fnc_lightIntensityFromObject.sqf b/addons/common/functions/fnc_lightIntensityFromObject.sqf index 6722c3a554..df88671405 100644 --- a/addons/common/functions/fnc_lightIntensityFromObject.sqf +++ b/addons/common/functions/fnc_lightIntensityFromObject.sqf @@ -3,18 +3,19 @@ * Calculate light intensity object 1 recieves from object 2 * * Arguments: - * 0: Object that recieves light (Object) - * 1: Object that emits light (Object) + * 0: Object that recieves light + * 1: Object that emits light * * Return Value: * Brightest light level * + * Public: Yes */ #include "script_component.hpp" -private ["_unitPos","_lightLevel"]; +params ["_unit", "_lightSource"]; -PARAMS_2(_unit,_lightSource); +private ["_unitPos", "_lightLevel"]; _unitPos = _unit modelToWorld (_unit selectionPosition "spine3"); _lightLevel = 0; @@ -42,6 +43,8 @@ if (_lightSource isKindOf "CAManBase") then { default {""}; }; + if (getNumber (configFile >> "CfgWeapons" >> _flashlight >> "ACE_laserpointer") == 1) exitWith {_lightLevel = 0}; + _properties = [[_flashlight], FUNC(getLightPropertiesWeapon), uiNamespace, format [QEGVAR(cache,%1_%2), QUOTE(DFUNC(getLightPropertiesWeapon)), _flashlight], 1E11] call FUNC(cachedCall); //_properties = [_flashlight] call FUNC(getLightPropertiesWeapon); @@ -88,7 +91,7 @@ if (_lightSource isKindOf "CAManBase") then { _lightLevel = _lightLevel max ((linearConversion [0, 30, _distance, 1, 0, true]) * (linearConversion [_innerAngle, _outerAngle, _angle, 1, 0, true])); - //systemChat format ["%1 %2", (linearConversion [0, 30, _distance, 1, 0, true]), (linearConversion [_innerAngle, _outerAngle, _angle, 1, 0, true])]; + //systemChat format ["%1 %2", (linearConversion [0, 30, _distance, 1, 0, true]), (linearConversion [_innerAngle, _outerAngle, _angle, 1, 0, true])]; } forEach _lights; diff --git a/addons/common/functions/fnc_loadPerson.sqf b/addons/common/functions/fnc_loadPerson.sqf index 30bb6a7e38..377412bd4c 100644 --- a/addons/common/functions/fnc_loadPerson.sqf +++ b/addons/common/functions/fnc_loadPerson.sqf @@ -1,45 +1,55 @@ -/** - * fn_loadPerson_f.sqf - * @Descr: Loads a specified unit into any nearby vehicle - * @Author: Glowbal +/* + * Author: Glowbal + * Loads a specified unit into any nearby vehicle * - * @Arguments: [caller OBJECT, unitToBeLoaded OBJECT] - * @Return: OBJECT Returns the vehicle that the unitToBeloaded has been loaded in. Returns ObjNull if function failed - * @PublicAPI: true + * Arguments: + * 0: Unit that will load + * 1: Unit to be loaded + * + * Return Value: + * the vehicle that the unitToBeloaded has been loaded in. Returns ObjNull if function failed + * + * Public: Yes */ - #include "script_component.hpp" -#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson)) +#define GROUP_SWITCH_ID QFUNC(loadPerson) -private ["_caller", "_unit","_vehicle", "_loadcar", "_loadhelicopter", "_loadtank","_loadboat"]; -_caller = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param; -_unit = [_this, 1, ObjNull,[ObjNull]] call BIS_fnc_Param; -_vehicle = ObjNull; +params ["_caller", "_unit"]; + +private ["_vehicle", "_loadcar", "_loadair", "_loadtank", "_loadboat"]; + +_vehicle = objNull; if (!([_caller] call FUNC(canInteract)) || {_caller == _unit}) exitwith {_vehicle}; -_loadcar = nearestObject [_unit, "car"]; +_loadcar = nearestObject [_unit, "Car"]; + if (_unit distance _loadcar <= 10) then { _vehicle = _loadcar; } else { - _loadhelicopter = nearestObject [_unit, "air"]; - if (_unit distance _loadhelicopter <= 10) then { - _vehicle = _loadhelicopter; + _loadair = nearestObject [_unit, "Air"]; + + if (_unit distance _loadair <= 10) then { + _vehicle = _loadair; } else { - _loadtank = nearestObject [_unit, "tank"]; + _loadtank = nearestObject [_unit, "Tank"]; + if (_unit distance _loadtank <= 10) then { _vehicle = _loadtank; } else { - _loadboat = nearestObject [_unit, "ship"]; + _loadboat = nearestObject [_unit, "Ship_F"]; + if (_unit distance _loadboat <= 10) then { _vehicle = _loadboat; }; }; }; }; + if (!isNull _vehicle) then { [_unit, true, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide); - [[_unit, _vehicle,_caller], QUOTE(FUNC(loadPersonLocal)), _unit, false] call EFUNC(common,execRemoteFnc); + [[_unit, _vehicle, _caller], QFUNC(loadPersonLocal), _unit, false] call FUNC(execRemoteFnc); }; -_vehicle \ No newline at end of file + +_vehicle diff --git a/addons/common/functions/fnc_loadPersonLocal.sqf b/addons/common/functions/fnc_loadPersonLocal.sqf index 8718be1e75..5b52b38b05 100644 --- a/addons/common/functions/fnc_loadPersonLocal.sqf +++ b/addons/common/functions/fnc_loadPersonLocal.sqf @@ -1,25 +1,28 @@ -/** - * fn_loadPersonLocal_f.sqf - * @Descr: Load a person, local - * @Author: Glowbal +/* + * Author: Glowbal + * Load a person, local * - * @Arguments: [unit OBJECT, vehicle OBJECT, caller OBJECT] - * @Return: void - * @PublicAPI: false + * Arguments: + * 0: unit to be loaded + * 1: vehicle that will beloaded + * 2: caller that will load + * + * Return Value: + * None + * + * Public: Yes */ - #include "script_component.hpp" -private ["_unit","_vehicle","_caller","_handle","_loaded","_slotsOpen"]; -_unit = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param; -_vehicle = [_this, 1, ObjNull,[ObjNull]] call BIS_fnc_Param; -_caller = [_this, 2, ObjNull,[ObjNull]] call BIS_fnc_Param; -_slotsOpen = false; +params ["_unit", "_vehicle", "_caller"]; if (!alive _unit) then { - _unit = [_unit,_caller] call FUNC(makeCopyOfBody); + // _unit = [_unit, _caller] call FUNC(makeCopyOfBody); //func does not exist }; +private "_slotsOpen"; + +_slotsOpen = false; if (_vehicle emptyPositions "cargo" > 0) then { _unit moveInCargo _vehicle; @@ -32,26 +35,29 @@ if (_vehicle emptyPositions "cargo" > 0) then { }; if (_slotsOpen) then { - _loaded = _vehicle getvariable [QGVAR(loaded_persons),[]]; - _loaded pushback _unit; - _vehicle setvariable [QGVAR(loaded_persons),_loaded,true]; - if (!([_unit] call FUNC(isAwake))) then { - _handle = [_unit,_vehicle] spawn { - private ["_unit","_vehicle"]; - _unit = _this select 0; - _vehicle = _this select 1; - waituntil {vehicle _unit == _vehicle}; - sleep 0.5; + private "_loaded"; + _loaded = _vehicle getVariable [QGVAR(loaded_persons),[]]; + _loaded pushBack _unit; - //Save the "awake" animation before applying the death animation - if (vehicle _unit == _vehicle) then { - _unit setVariable [QEGVAR(medical,vehicleAwakeAnim), [_vehicle, (animationState _unit)]]; + _vehicle setVariable [QGVAR(loaded_persons), _loaded, true]; + + if !([_unit] call FUNC(isAwake)) then { + [{ + (_this select 0) params ["_unit", "_vehicle"]; + + // wait until the unit is in the vehicle + if (vehicle _unit != _vehicle) exitWith { + // kill this pfh if either one is deleted + if (isNull _unit || isNull _vehicle) then { + [_this select 1] call CBA_fnc_removePerFrameHandler; + }; }; - [_unit,([_unit] call FUNC(getDeathAnim)), 1, true] call FUNC(doAnimation); - }; - } else { - if ([_unit] call FUNC(isArrested)) then { - }; + _unit setVariable [QEGVAR(medical,vehicleAwakeAnim), [_vehicle, animationState _unit]]; + + [_unit, [_unit] call FUNC(getDeathAnim), 1, true] call FUNC(doAnimation); + + [_this select 1] call CBA_fnc_removePerFrameHandler; + }, 0.5, [_unit, _vehicle]] call CBA_fnc_addPerFrameHandler; }; -}; \ No newline at end of file +}; diff --git a/addons/common/functions/fnc_loadSettingsFromProfile.sqf b/addons/common/functions/fnc_loadSettingsFromProfile.sqf index 7cb99e3400..d4806d0c54 100644 --- a/addons/common/functions/fnc_loadSettingsFromProfile.sqf +++ b/addons/common/functions/fnc_loadSettingsFromProfile.sqf @@ -13,28 +13,26 @@ */ #include "script_component.hpp" -private ["_name", "_isClientSetable", "_isForced", "_profileValue"]; - // Iterate through settings { - _name = _x select 0; - _isClientSetable = _x select 2; - _isForced = _x select 6; + _x params ["_name", "", "_isClientSetable", "", "", "", "_isForced"]; // If setting is user setable if (_isClientSetable) then { // If setting is not forced if !(_isForced) then { - _profileValue = profileNamespace getvariable _name; + private "_profileValue"; + _profileValue = profileNamespace getVariable _name; + // If the setting is stored on the profile if !(isNil "_profileValue") then { // If the profile variable has the correct type - if (typeName _profileValue == typeName (missionNamespace getvariable _name)) then { + if (typeName _profileValue == typeName (missionNamespace getVariable _name)) then { // Load the setting from the profile - missionNamespace setvariable [_name, _profileValue]; + missionNamespace setVariable [_name, _profileValue]; }; }; }; }; - -} forEach GVAR(settings); + false +} count GVAR(settings); diff --git a/addons/common/functions/fnc_loadSettingsLocalizedText.sqf b/addons/common/functions/fnc_loadSettingsLocalizedText.sqf index 4479ba04fa..1e43359379 100644 --- a/addons/common/functions/fnc_loadSettingsLocalizedText.sqf +++ b/addons/common/functions/fnc_loadSettingsLocalizedText.sqf @@ -12,39 +12,42 @@ */ #include "script_component.hpp" -private ["_parseConfigForDisplayNames", "_name"]; +private "_fnc_parseConfigForDisplayNames"; +_fnc_parseConfigForDisplayNames = { + params ["_optionEntry"]; -_parseConfigForDisplayNames = { - private ["_optionEntry", "_values", "_text"]; - _optionEntry = _this select 0; if !(isClass _optionEntry) exitwith {false}; + + private "_values"; _values = getArray (_optionEntry >> "values"); + _x set [3, getText (_optionEntry >> "displayName")]; _x set [4, getText (_optionEntry >> "description")]; _x set [5, _values]; _x set [8, getText (_optionEntry >> "category")]; { + private "_text"; _text = _x; - if (((typeName _text) == "STRING") && {(count _text) > 1} && {(_text select [0,1]) == "$"}) then { - _text = localize (_text select [1, ((count _text) - 1)]); //chop off the leading $ + + if (typeName _text == "STRING" && {count _text > 1} && {_text select [0, 1] == "$"}) then { + _text = localize (_text select [1]); //chop off the leading $ _values set [_forEachIndex, _text]; }; } forEach _values; - true; + true }; - // Iterate through settings { - _name = _x select 0; + _x params ["_name"]; - if !([configFile >> "ACE_Settings" >> _name] call _parseConfigForDisplayNames) then { - if !([configFile >> "ACE_ServerSettings" >> _name] call _parseConfigForDisplayNames) then { - if !([missionConfigFile >> "ACE_Settings" >> _name] call _parseConfigForDisplayNames) then { - diag_log text format ["[ACE] - Setting found, but couldn't localize [%1] (server has but we don't?)", _name]; + if !([configFile >> "ACE_Settings" >> _name] call _fnc_parseConfigForDisplayNames) then { + if !([configFile >> "ACE_ServerSettings" >> _name] call _fnc_parseConfigForDisplayNames) then { + if !([missionConfigFile >> "ACE_Settings" >> _name] call _fnc_parseConfigForDisplayNames) then { + ACE_LOGWARNING_1("Setting found, but couldn't localize [%1] (server has but we don't?)",_name); }; }; }; - -} forEach GVAR(settings); + false +} count GVAR(settings); diff --git a/addons/common/functions/fnc_loadSettingsOnServer.sqf b/addons/common/functions/fnc_loadSettingsOnServer.sqf index 61431ff220..ea8257ec23 100644 --- a/addons/common/functions/fnc_loadSettingsOnServer.sqf +++ b/addons/common/functions/fnc_loadSettingsOnServer.sqf @@ -13,24 +13,26 @@ */ #include "script_component.hpp" -private ["_parseConfigForSettings"]; - GVAR(settings) = []; -_parseConfigForSettings = { - private ["_config", "_countOptions", "_optionEntry", "_index"]; +private "_fnc_parseConfigForSettings"; +_fnc_parseConfigForSettings = { + private ["_config", "_countOptions", "_optionEntry"]; _config = _this select 0; _countOptions = count _config; + for "_index" from 0 to (_countOptions - 1) do { _optionEntry = _config select _index; [_optionEntry] call FUNC(setSettingFromConfig); }; + // Check if all settings should be forced if (GVAR(forceAllSettings)) then { { _x set [6, true]; - } forEach GVAR(settings); + false + } count GVAR(settings); }; }; @@ -41,17 +43,18 @@ _parseConfigForSettings = { // This ensures that all settings are of their correct type, in case an outdated or corrupt server config is used , as well as have their correct localized display name and description // Regular config -[configFile >> "ACE_Settings"] call _parseConfigForSettings; +[configFile >> "ACE_Settings"] call _fnc_parseConfigForSettings; // Server config -[configFile >> "ACE_ServerSettings"] call _parseConfigForSettings; +[configFile >> "ACE_ServerSettings"] call _fnc_parseConfigForSettings; // mission side settings -[missionConfigFile >> "ACE_Settings"] call _parseConfigForSettings; +[missionConfigFile >> "ACE_Settings"] call _fnc_parseConfigForSettings; // Publish all settings data publicVariable QGVAR(settings); // Publish all setting values { publicVariable (_x select 0); -} forEach GVAR(settings); + false +} count GVAR(settings); diff --git a/addons/common/functions/fnc_localEvent.sqf b/addons/common/functions/fnc_localEvent.sqf index 256282f97f..f5a121c088 100644 --- a/addons/common/functions/fnc_localEvent.sqf +++ b/addons/common/functions/fnc_localEvent.sqf @@ -1,36 +1,41 @@ /* * Author: Nou - * * Execute a local event on this client only. * - * Argument: + * Arguments: * 0: Event name (string) * 1: Event args (any) * - * Return value: - * Nothing + * Return Value: + * None + * + * Public: No */ #include "script_component.hpp" -PARAMS_2(_eventName,_eventArgs); +params ["_eventName", "_eventArgs"]; -private["_eventIndex", "_eventNames", "_events"]; +GVAR(events) params ["_eventNames", "_eventArray"]; -_eventNames = GVAR(events) select 0; +private "_eventIndex"; _eventIndex = _eventNames find _eventName; -if(_eventIndex != -1) then { - _events = (GVAR(events) select 1) select _eventIndex; + +if (_eventIndex != -1) then { + private "_events"; + _events = _eventArray select _eventIndex; + #ifdef DEBUG_EVENTS - diag_log text format[ARR_2("* Local Event: %1",_eventName)]; - diag_log text format[ARR_2(" args=%1",_eventArgs)]; + ACE_LOGINFO_1("* Local Event: %1",_eventName); + ACE_LOGINFO_1(" args=%1",_eventArgs); #endif - + { - if(!isNil "_x") then { - _eventArgs call CALLSTACK_NAMED(_x, format[ARR_3("Local Event %1 ID: %2",_eventName,_forEachIndex)]); + if (!isNil "_x") then { + _eventArgs call CALLSTACK_NAMED(_x,FORMAT_2("Local Event %1 ID: %2",_eventName,_forEachIndex)); + #ifdef DEBUG_EVENTS_CALLSTACK - diag_log text format[ARR_2(" ID: %1",_forEachIndex)]; + ACE_LOGINFO_1(" ID: %1",_forEachIndex); #endif }; } forEach _events; -}; \ No newline at end of file +}; diff --git a/addons/common/functions/fnc_log.sqf b/addons/common/functions/fnc_log.sqf deleted file mode 100644 index 21ae4cfbf8..0000000000 --- a/addons/common/functions/fnc_log.sqf +++ /dev/null @@ -1,25 +0,0 @@ -// by commy2 -#include "script_component.hpp" - -if ((_this select 0) in (missionNamespace getVariable ["ACE_Debug", []])) then { - _this resize 4; - - PARAMS_4(_type,_argument,_function,_showInGame); - - if (isNil "_function") then { - _function = {_this}; - }; - - if (isNil "_showInGame") then { - _showInGame = true; - }; - - private "_result"; - _result = _argument call _function; - - if (_showInGame) then { - systemChat format ["%1", _result]; - }; - - diag_log text format ["[ACE] Debug: %1 : %2 - %3 : %4", _type, diag_frameno, _fnc_scriptNameParent, _result]; -}; diff --git a/addons/common/functions/fnc_logControls.sqf b/addons/common/functions/fnc_logControls.sqf deleted file mode 100644 index 5bcaea779b..0000000000 --- a/addons/common/functions/fnc_logControls.sqf +++ /dev/null @@ -1,4 +0,0 @@ -// by commy2 -#include "script_component.hpp" - -[allControls findDisplay _this, {ctrlIDC _this}] call FUNC(map) diff --git a/addons/common/functions/fnc_logDisplays.sqf b/addons/common/functions/fnc_logDisplays.sqf deleted file mode 100644 index 0ab4fbe5bc..0000000000 --- a/addons/common/functions/fnc_logDisplays.sqf +++ /dev/null @@ -1,4 +0,0 @@ -// by commy2 -#include "script_component.hpp" - -[allDisplays, {ctrlIDD _this}] call FUNC(map) diff --git a/addons/common/functions/fnc_logModEntries.sqf b/addons/common/functions/fnc_logModEntries.sqf deleted file mode 100644 index ec8c94b190..0000000000 --- a/addons/common/functions/fnc_logModEntries.sqf +++ /dev/null @@ -1,18 +0,0 @@ -// by commy2 -#include "script_component.hpp" - -private ["_configs", "_entries", "_name"]; - -_configs = "true" configClasses (configFile >> _this); - -_entries = []; - -{ - { - _name = toLower configName _x; - if !(_name in _entries) then { - diag_log text _name; - _entries pushBack _name; - }; - } forEach configProperties [_x, "toLower configName _x find 'ace' == 0", false]; -} forEach _configs; diff --git a/addons/common/functions/fnc_map.sqf b/addons/common/functions/fnc_map.sqf index 16ed168218..a727de08bf 100644 --- a/addons/common/functions/fnc_map.sqf +++ b/addons/common/functions/fnc_map.sqf @@ -1,6 +1,5 @@ /* * Author: KoffeinFlummi, commy2 - * * Applies given code to every element in an array, LIKE SOMETHING SQF SHOULD HAVE BY DEFAULT. * * Arguments: @@ -12,20 +11,18 @@ * * Usage: * [["2", "gobblecock", "25"], {parseNumber _this}] call FUNC(map) ==> [2, 0, 25] + * + * Public: Yes */ #include "script_component.hpp" -private ["_array", "_code"]; +params ["_array", "_code"]; -_array = + _this select 0; -_code = _this select 1; - -if (isNil "_array") exitWith { - diag_log text format ["[ACE] ERROR: No array for function map in %1", _fnc_scriptNameParent]; - [] -}; +// copy array to not alter the original one +_array = + _array; { _array set [_forEachIndex, _x call _code]; } forEach _array; + _array diff --git a/addons/common/functions/fnc_moduleCheckPBOs.sqf b/addons/common/functions/fnc_moduleCheckPBOs.sqf index c75324c9a3..4585682496 100644 --- a/addons/common/functions/fnc_moduleCheckPBOs.sqf +++ b/addons/common/functions/fnc_moduleCheckPBOs.sqf @@ -9,12 +9,14 @@ * * Return Value: * None + * + * Public: No */ #include "script_component.hpp" if !(isServer) exitWith {}; -PARAMS_3(_logic,_units,_activated); +params ["_logic", "_units", "_activated"]; if !(_activated) exitWith {}; @@ -22,4 +24,4 @@ if !(_activated) exitWith {}; [_logic, QGVAR(checkPBOsCheckAll), "CheckAll" ] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(checkPBOsWhitelist), "Whitelist" ] call EFUNC(common,readSettingFromModule); -diag_log text format ["[ACE]: Check-PBOs Module Initialized. Mode: %1.", GVAR(checkPBOsAction)]; +ACE_LOGINFO_1("Check-PBOs Module Initialized. Mode: %1.",GVAR(checkPBOsAction)); diff --git a/addons/common/functions/fnc_moduleLSDVehicles.sqf b/addons/common/functions/fnc_moduleLSDVehicles.sqf index 59744016ce..8a6cb90eca 100644 --- a/addons/common/functions/fnc_moduleLSDVehicles.sqf +++ b/addons/common/functions/fnc_moduleLSDVehicles.sqf @@ -1,6 +1,5 @@ /* - * Author: KoffeinFlummi - * + * Author: KoffeinFlummi, joko // Jonas * Nothing to see here, move along. * * Arguments: @@ -8,40 +7,53 @@ * * Return Value: * None + * + * Public: No */ #include "script_component.hpp" -PARAMS_3(_logic,_units,_activated); - -private["_colors", "_hSCount", "_hiddenSelections", "_i", "_index", "_vehicle"]; +params ["", "_units", "_activated"]; if !(_activated) exitWith {}; +if (isNil QGVAR(LSD_Vehicles)) then { + GVAR(LSD_Vehicles) = []; +}; + { - _hiddenSelections = count (getArray (configFile >> "CfgVehicles" >> (typeOf _x) >> "hiddenSelections")); - if (_hiddenSelections > 0) then { - nul = [_x, _hiddenSelections] spawn { - _vehicle = _this select 0; - _hSCount = _this select 1; - _colors = [ - "#(argb,8,8,3)color(1,0,0,1,co)", - "#(argb,8,8,3)color(1,0.5,0,1,co)", - "#(argb,8,8,3)color(1,1,0,1,co)", - "#(argb,8,8,3)color(0,1,0,1,co)", - "#(argb,8,8,3)color(0,0,1,1,co)", - "#(argb,8,8,3)color(0.2,0,0.5,1,co)", - "#(argb,8,8,3)color(0.5,0,1,1,co)" - ]; - _index = 0; - while {True} do { - for "_i" from 0 to (_hSCount - 1) do { - _vehicle setObjectTexture [_i, (_colors select _index)]; - }; - _index = (_index + 1) % 7; - sleep 0.02; - }; - }; + _hSCount = count (getArray (configFile >> "CfgVehicles" >> typeOf _x >> "hiddenSelections")); + if (_hSCount > 0) then { + GVAR(LSD_Vehicles) pushBack [_x, _hSCount]; }; + nil } count _units; -diag_log text "[ACE]: WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE."; +if (isNil QGVAR(LSD_Colors)) then { + GVAR(LSD_Colors) = [ + "#(argb,8,8,3)color(1,0,0,1,co)", + "#(argb,8,8,3)color(1,0.5,0,1,co)", + "#(argb,8,8,3)color(1,1,0,1,co)", + "#(argb,8,8,3)color(0,1,0,1,co)", + "#(argb,8,8,3)color(0,0,1,1,co)", + "#(argb,8,8,3)color(0.2,0,0.5,1,co)", + "#(argb,8,8,3)color(0.5,0,1,1,co)" + ]; +}; + +if (isNil QGVAR(LSD_PFH)) then { + GVAR(LSD_PFH) = [{ + (_this select 0) params ["_index"]; + { + _x params ["_vehicle", "_hSCount"]; + for "_i" from 0 to (_hSCount - 1) do { + _vehicle setObjectTexture [_i, GVAR(LSD_Colors) select _index]; + }; + nil + } count GVAR(LSD_Vehicles); + + _index = ((_index + 1) % 7) mod count GVAR(LSD_Colors); + (_this select 0) set [0, _index]; + + }, 0.02, [0]] call CBA_fnc_addPerFrameHandler; +}; +ACE_LOGINFO("WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED."); diff --git a/addons/common/functions/fnc_monitor.sqf b/addons/common/functions/fnc_monitor.sqf index f77aa2dd7c..4672d6eec0 100644 --- a/addons/common/functions/fnc_monitor.sqf +++ b/addons/common/functions/fnc_monitor.sqf @@ -1,11 +1,21 @@ -// by commy2 +/* + * Author: commy2 + * hint retun value of given function every frame + * + * Argument: + * + * + * Return Value: + * None + * + * Public: Yes + */ #include "script_component.hpp" -terminate (missionNamespace getVariable [QGVAR(MonitorFnc), scriptNull]); - -GVAR(MonitorFnc) = _this spawn { - waitUntil { - hintSilent str (call _this); - false - }; +if (!isNil QGVAR(MonitorFnc)) then { + [GVAR(MonitorFnc)] call CBA_fnc_removePerFrameHandler; }; + +GVAR(MonitorFnc) = [{ + hintSilent str (call (_this select 0)); +}, 0, _this] call CBA_fnc_addPerFrameHandler; diff --git a/addons/common/functions/fnc_moveToTempGroup.sqf b/addons/common/functions/fnc_moveToTempGroup.sqf deleted file mode 100644 index be7335c705..0000000000 --- a/addons/common/functions/fnc_moveToTempGroup.sqf +++ /dev/null @@ -1,32 +0,0 @@ -/** - * fn_moveToTempGroup_f.sqf - * Moves a unit into a temporarly group and stores its original group to allow rejoining. - * @Author: Glowbal - * - * @Arguments: [unit OBJECT, moveToTempGroup BOOL] - * @Return: void - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_unit","_moveTo","_previousGroup","_newGroup", "_currentGroup"]; -_unit = [_this, 0,ObjNull,[ObjNull]] call BIS_fnc_Param; -_moveTo = [_this, 1,false,[false]] call BIS_fnc_Param; - -if (_moveTo) then { - _previousGroup = group _unit; - _newGroup = createGroup (side _previousGroup); - [_unit] joinSilent _newGroup; - _unit setvariable [QGVAR(previousGroup),_previousGroup]; -} else { - _previousGroup = _unit getvariable QGVAR(previousGroup); - if (!isnil "_previousGroup") then { - _currentGroup = group _unit; - _unit setvariable [QGVAR(previousGroup),nil]; - [_unit] joinSilent _previousGroup; - if (count units _currentGroup == 0) then { - deleteGroup _currentGroup; - }; - }; -}; \ No newline at end of file diff --git a/addons/common/functions/fnc_muteUnit.sqf b/addons/common/functions/fnc_muteUnit.sqf index 1eceff744c..84d56f92bd 100644 --- a/addons/common/functions/fnc_muteUnit.sqf +++ b/addons/common/functions/fnc_muteUnit.sqf @@ -1,23 +1,25 @@ /* * Author: commy2 - * * Mutes the unit. It won't trigger auto generated chat messages either. * - * Argument: - * 0: Unit (Object) - * 1: Reason to mute the unit (String) + * Arguments: + * 0: Unit + * 1: Reason to mute the unit * - * Return value: - * Nothing + * Return Value: + * None + * + * Public: Yes */ #include "script_component.hpp" -PARAMS_2(_unit,_reason); +params ["_unit", "_reason"]; if (isNull _unit) exitWith {}; +private ["_muteUnitReasons", "_speaker"]; + // add reason to mute to the unit -private "_muteUnitReasons"; _muteUnitReasons = _unit getVariable [QGVAR(muteUnitReasons), []]; if !(_reason in _muteUnitReasons) then { @@ -25,7 +27,6 @@ if !(_reason in _muteUnitReasons) then { _unit setVariable [QGVAR(muteUnitReasons), _muteUnitReasons, true]; }; -private "_speaker"; _speaker = speaker _unit; if (_speaker == "ACE_NoVoice") exitWith {}; diff --git a/addons/common/functions/fnc_muteUnitHandleInitPost.sqf b/addons/common/functions/fnc_muteUnitHandleInitPost.sqf index a257a22ea0..8c5967b0d3 100644 --- a/addons/common/functions/fnc_muteUnitHandleInitPost.sqf +++ b/addons/common/functions/fnc_muteUnitHandleInitPost.sqf @@ -1,7 +1,18 @@ -// by commy2 +/* + * Author: commy2 + * Applies speaker changes on init post. Used because setSpeaker is broken on init. + * + * Arguments: + * 0: unit + * + * Return Value: + * None + * + * Public: No + */ #include "script_component.hpp" -PARAMS_1(_unit); +params ["_unit"]; // setSpeaker gets overwritten after init on remote units; if unit is muted, setSpeaker again if (count (_unit getVariable [QGVAR(muteUnitReasons), []]) > 0) then { diff --git a/addons/common/functions/fnc_muteUnitHandleRespawn.sqf b/addons/common/functions/fnc_muteUnitHandleRespawn.sqf index 5cef18a0b3..a1a64eada3 100644 --- a/addons/common/functions/fnc_muteUnitHandleRespawn.sqf +++ b/addons/common/functions/fnc_muteUnitHandleRespawn.sqf @@ -1,7 +1,18 @@ -// by commy2 +/* + * Author: commy2 + * Applies speaker changes on respawn. Used because speaker is respawning breaks the speaker on non-local clients. Also resets the public object variable (broken for JIP clients, that join after respawn) + * + * Arguments: + * 0: unit + * + * Return Value: + * None + * + * Public: No + */ #include "script_component.hpp" -PARAMS_1(_unit); +params ["_unit"]; // setVariable is broken on JIP after respawn _unit setVariable [QGVAR(muteUnitReasons), _unit getVariable [QGVAR(muteUnitReasons), []], true]; diff --git a/addons/common/functions/fnc_numberToDigits.sqf b/addons/common/functions/fnc_numberToDigits.sqf index 3545b53257..c5e1b6d7b6 100644 --- a/addons/common/functions/fnc_numberToDigits.sqf +++ b/addons/common/functions/fnc_numberToDigits.sqf @@ -1,25 +1,24 @@ /* * Author: commy2 - * * Transforms a number to an array of the correspondending digits. * - * Argument: - * 0: Number to 'digitize' (Number) - * 1: Set the minimal length of the returned array. Useful for getting left hand zeroes. (Number, optional) + * Arguments: + * 0: Number to 'digitize' + * 1: Set the minimal length of the returned array. Useful for getting left hand zeroes. , optional * - * Return value: - * Digits. The maximum count is six digits. (Array) + * Return Value: + * Digits. The maximum count is six digits. + * + * Public: Yes */ #include "script_component.hpp" -private ["_length", "_digits"]; - -PARAMS_2(_number,_minLength); +params ["_number", "_minLength"]; _number = _number min 999999; - _number = str _number; +private "_length"; _length = count _number; if (isNil "_minLength") then {_minLength = _length}; @@ -31,7 +30,9 @@ while {_length < _minLength} do { _length = _length + 1; }; +private "_digits"; _digits = []; + for "_x" from 0 to (_length - 1) do { _digits pushBack parseNumber (_number select [_x, 1]); }; diff --git a/addons/common/functions/fnc_numberToDigitsString.sqf b/addons/common/functions/fnc_numberToDigitsString.sqf index e42f246460..f8f192e0e3 100644 --- a/addons/common/functions/fnc_numberToDigitsString.sqf +++ b/addons/common/functions/fnc_numberToDigitsString.sqf @@ -1,25 +1,24 @@ /* * Author: commy2 - * * Transforms a number to an string of the correspondending digits. * - * Argument: - * 0: Number to 'digitize' (Number) + * Arguments: + * 0: Number to 'digitize' * 1: Set the minimal length of the returned string. Useful for getting left hand zeroes. (Number, optional) * - * Return value: - * Digits. The maximum length is six digits. (String) + * Return Value: + * Digits. The maximum length is six digits. + * + * Public: Yes */ #include "script_component.hpp" -private ["_length"]; - -PARAMS_2(_number,_minLength); +params ["_number", "_minLength"]; _number = _number min 999999; - _number = str _number; +private "_length"; _length = count _number; if (isNil "_minLength") then {_minLength = _length}; diff --git a/addons/common/functions/fnc_numberToString.sqf b/addons/common/functions/fnc_numberToString.sqf index 30efcd8955..4dd810607c 100644 --- a/addons/common/functions/fnc_numberToString.sqf +++ b/addons/common/functions/fnc_numberToString.sqf @@ -1,25 +1,25 @@ /* * Author: commy2 - * * Converts a number to a string without losing as much precission as str or format. * - * Argument: - * 0: A number (Number) + * Arguments: + * 0: A number * - * Return value: - * The number as string (String) + * Return Value: + * The number as string + * + * Public: Yes */ #include "script_component.hpp" -private ["_decimals"]; +params ["_number"]; -PARAMS_1(_number); - -_decimals = str (abs(_number) mod 1); +private "_decimals"; +_decimals = str (abs _number mod 1); _decimals = toArray _decimals; _decimals deleteAt 0; if (_number < 0) exitWith { - format ["-%1%2", floor abs(_number), toString _decimals]; + format ["-%1%2", floor abs _number, toString _decimals]; }; format ["%1%2", floor _number, toString _decimals]; diff --git a/addons/common/functions/fnc_onAnswerRequest.sqf b/addons/common/functions/fnc_onAnswerRequest.sqf index a8dd2ce351..b1639eb970 100644 --- a/addons/common/functions/fnc_onAnswerRequest.sqf +++ b/addons/common/functions/fnc_onAnswerRequest.sqf @@ -1,19 +1,23 @@ -/** - * fn_onAnswerRequest.sqf - * @Descr: N/A - * @Author: Glowbal +/* + * Author: Glowbal + * N/A * - * @Arguments: [] - * @Return: - * @PublicAPI: false + * Arguments: + * ? + * + * Return Value: + * ? + * + * Public: No */ #include "script_component.hpp" +params ["_unit", "_id", "_accepted"]; + private ["_requestID", "_info", "_callBack", "_caller", "_replyParams", "_requestMessage", "_target"]; -PARAMS_3(_unit,_id,_accepted); - _info = _unit getvariable _id; + if (!isnil "_info") then { _caller = _info select 0; _target = _info select 1; @@ -21,7 +25,7 @@ if (!isnil "_info") then { _requestMessage = _info select 3; _callBack = _info select 4; _replyParams = [_info, _accepted]; - [_replyParams, QUOTE(FUNC(requestCallback)), _caller, false] call FUNC(execRemoteFnc); + [_replyParams, QFUNC(requestCallback), _caller, false] call FUNC(execRemoteFnc); _unit setvariable [_id, nil]; }; diff --git a/addons/common/functions/fnc_owned.sqf b/addons/common/functions/fnc_owned.sqf index b76edb31c1..e352795c5e 100644 --- a/addons/common/functions/fnc_owned.sqf +++ b/addons/common/functions/fnc_owned.sqf @@ -1,17 +1,17 @@ /* * Author: commy2 - * * Counterpart of ace_common_fnc_claim. Check if the given object is claimed by another unit. * * Arguments: - * 0: Any object. (Object) + * 0: Any object. * * Return Value: * Is this object claimed by someone? * + * Public: No */ #include "script_component.hpp" -PARAMS_1(_target); +params ["_target"]; !isNull (_target getVariable [QGVAR(owner), objNull]) diff --git a/addons/common/functions/fnc_player.sqf b/addons/common/functions/fnc_player.sqf index 3e5990f84b..1a268515a7 100644 --- a/addons/common/functions/fnc_player.sqf +++ b/addons/common/functions/fnc_player.sqf @@ -1,6 +1,5 @@ /* * Author: bux578, commy2 - * * Returns the player or curator controlled unit. * Use this in INIT and RESPAWN eh scripts, because ACE_player isn't reset yet. * @@ -8,7 +7,9 @@ * NONE. * * Return Value: - * Player controlled unit (object) + * Player controlled unit + * + * Public: Yes */ #include "script_component.hpp" diff --git a/addons/common/functions/fnc_playerSide.sqf b/addons/common/functions/fnc_playerSide.sqf index 632cf11abf..3a7ce5bba9 100644 --- a/addons/common/functions/fnc_playerSide.sqf +++ b/addons/common/functions/fnc_playerSide.sqf @@ -1,4 +1,15 @@ -// by commy2 +/* + * Author: commy2 + * Return the current side of the player + * + * Arguments: + * None + * + * Return Value: + * current local side + * + * Public: Yes + */ #include "script_component.hpp" side group ACE_player diff --git a/addons/common/functions/fnc_positionToASL.sqf b/addons/common/functions/fnc_positionToASL.sqf index d933e67125..267bbf2353 100644 --- a/addons/common/functions/fnc_positionToASL.sqf +++ b/addons/common/functions/fnc_positionToASL.sqf @@ -10,7 +10,7 @@ * Return Value: * None * - * Public: No + * Public: Yes */ #include "script_component.hpp" diff --git a/addons/common/functions/fnc_progressBar.sqf b/addons/common/functions/fnc_progressBar.sqf index adc1b8d4c3..29db1cd0c6 100644 --- a/addons/common/functions/fnc_progressBar.sqf +++ b/addons/common/functions/fnc_progressBar.sqf @@ -1,10 +1,9 @@ /* * Author: commy2, Glowbal, PabstMirror - * * Draw progress bar and execute given function if succesful. * Finish/Failure/Conditional are all passed [_args, _elapsedTime, _totalTime, _errorCode] * - * Argument: + * Arguments: * 0: NUMBER - Total Time (in game "ACE_time" seconds) * 1: ARRAY - Arguments, passed to condition, fail and finish * 2: CODE or STRING - On Finish: Code called or STRING raised as event. @@ -13,26 +12,26 @@ * 5: CODE - (Optional) Code to check each frame * 6: ARRAY - (Optional) Exceptions for checking EFUNC(common,canInteractWith) * - * Return value: + * Return Value: * Nothing * * Example: * [5, [], {Hint "Finished!"}, {hint "Failure!"}, "My Title"] call ace_common_fnc_progressBar + * + * Public: Yes */ - #include "script_component.hpp" -PARAMS_4(_totalTime,_args,_onFinish,_onFail); -DEFAULT_PARAM(4,_localizedTitle,""); -DEFAULT_PARAM(5,_condition,{true}); -DEFAULT_PARAM(6,_exceptions,[]); -private ["_player", "_perFrameFunction", "_ctrlPos"]; +params ["_totalTime", "_args", "_onFinish", "_onFail", ["_localizedTitle", ""], ["_condition", {true}], ["_exceptions", []]]; + +private ["_player", "_ctrlPos", "_fnc_perFrameFunction"]; _player = ACE_player; //Open Dialog and set the title closeDialog 0; createDialog QGVAR(ProgressBar_Dialog); + (uiNamespace getVariable QGVAR(ctrlProgressBarTitle)) ctrlSetText _localizedTitle; //Adjust position based on user setting: @@ -46,11 +45,9 @@ _ctrlPos set [1, ((0 + 29 * GVAR(SettingProgressBarLocation)) * ((((safezoneW / (uiNamespace getVariable QGVAR(ctrlProgressBarTitle)) ctrlSetPosition _ctrlPos; (uiNamespace getVariable QGVAR(ctrlProgressBarTitle)) ctrlCommit 0; +_fnc_perFrameFunction = { + (_this select 0) params ["_args", "_onFinish", "_onFail", "_condition", "_player", "_startTime", "_totalTime", "_exceptions"]; - -_perFrameFunction = { - PARAMS_2(_parameters,_pfhID); - EXPLODE_8_PVT(_parameters,_args,_onFinish,_onFail,_condition,_player,_startTime,_totalTime,_exceptions); private ["_elapsedTime", "_errorCode"]; _elapsedTime = ACE_time - _startTime; @@ -63,10 +60,10 @@ _perFrameFunction = { if (ACE_player != _player || !alive _player) then { _errorCode = 2; } else { - if (!([_args, _elapsedTime, _totalTime, _errorCode] call _condition)) then { + if !([_args, _elapsedTime, _totalTime, _errorCode] call _condition) then { _errorCode = 3; } else { - if (!([_player, objNull, _exceptions] call EFUNC(common,canInteractWith))) then { + if !([_player, objNull, _exceptions] call EFUNC(common,canInteractWith)) then { _errorCode = 4; } else { if (_elapsedTime >= _totalTime) then { @@ -84,16 +81,17 @@ _perFrameFunction = { if (!isNull (uiNamespace getVariable [QGVAR(ctrlProgressBar), controlNull])) then { closeDialog 0; }; - [_pfhID] call CBA_fnc_removePerFrameHandler; + + [_this select 1] call CBA_fnc_removePerFrameHandler; if (_errorCode == 0) then { - if ((typeName _onFinish) == (typeName "")) then { + if (typeName _onFinish == "STRING") then { [_onFinish, [_args, _elapsedTime, _totalTime, _errorCode]] call FUNC(localEvent); } else { [_args, _elapsedTime, _totalTime, _errorCode] call _onFinish; }; } else { - if ((typeName _onFail) == (typeName "")) then { + if (typeName _onFail == "STRING") then { [_onFail, [_args, _elapsedTime, _totalTime, _errorCode]] call FUNC(localEvent); } else { [_args, _elapsedTime, _totalTime, _errorCode] call _onFail; @@ -105,4 +103,4 @@ _perFrameFunction = { }; }; -[_perFrameFunction, 0, [_args, _onFinish, _onFail, _condition, _player, ACE_time, _totalTime, _exceptions]] call CBA_fnc_addPerFrameHandler; +[_fnc_perFrameFunction, 0, [_args, _onFinish, _onFail, _condition, _player, ACE_time, _totalTime, _exceptions]] call CBA_fnc_addPerFrameHandler; diff --git a/addons/common/functions/fnc_queueAnimation.sqf b/addons/common/functions/fnc_queueAnimation.sqf deleted file mode 100644 index 73f3dca109..0000000000 --- a/addons/common/functions/fnc_queueAnimation.sqf +++ /dev/null @@ -1,10 +0,0 @@ -// by commy2 -#include "script_component.hpp" - -terminate (missionNamespace getVariable [QGVAR(waitForAnimationHandle), scriptNull]); - -GVAR(waitForAnimationHandle) = _this spawn { - waitUntil {!([_this select 0] call FUNC(inTransitionAnim))}; - - _this call FUNC(doAnimation); -}; diff --git a/addons/common/functions/fnc_readSettingFromModule.sqf b/addons/common/functions/fnc_readSettingFromModule.sqf index 0bf2693eba..f7cb361c1b 100644 --- a/addons/common/functions/fnc_readSettingFromModule.sqf +++ b/addons/common/functions/fnc_readSettingFromModule.sqf @@ -1,26 +1,27 @@ /* * Author: esteldunedain - * * Reads a setting value from a module, set it and force it. Logs if the setting is missing from the module. * Must be called on the server, effect is global. * * Arguments: - * 0: Module (Object) - * 1: ACE_Parameter name (string) - * 2: Module parameter name (string) + * 0: Module + * 1: ACE_Parameter name + * 2: Module parameter name * * Return Value: * None + * + * Public: No */ #include "script_component.hpp" if !(isServer) exitWith {}; -PARAMS_3(_logic,_settingName,_moduleVariable); +params ["_logic", "_settingName", "_moduleVariable"]; // Check if the parameter is defined in the module if (isNil {_logic getVariable _moduleVariable}) exitWith { - diag_log text format["[ACE]: Warning in %1 module: %2 setting is missing. Probably an obsolete version of the module is used in the mission.", typeOf _logic, _moduleVariable]; + ACE_LOGWARNING_2("Warning in %1 module: %2 setting is missing. Probably an obsolete version of the module is used in the mission.",typeOf _logic,_moduleVariable); }; // Set the setting globally and force it diff --git a/addons/common/functions/fnc_receiveRequest.sqf b/addons/common/functions/fnc_receiveRequest.sqf index dc028724f6..1377f4ec35 100644 --- a/addons/common/functions/fnc_receiveRequest.sqf +++ b/addons/common/functions/fnc_receiveRequest.sqf @@ -1,37 +1,41 @@ -/** - * fn_recieveRequest.sqf - * @Descr: N/A - * @Author: Glowbal +/* + * Author: Glowbal + * N/A * - * @Arguments: [] - * @Return: - * @PublicAPI: false + * Arguments: + * ? + * + * Return Value: + * None + * + * Public: No */ - #include "script_component.hpp" -PARAMS_5(_caller,_target,_requestID,_requestMessage,_callBack); +params ["_caller", "_target", "_requestID", "_requestMessage", "_callBack"]; _requestID = ("ace_recieveRequest_f_id_"+_requestID); -_target setvariable [_requestID, _this]; +_target setVariable [_requestID, _this]; if (isLocalized _requestMessage) then { - _requestMessage = format[localize _requestMessage,[_caller] call FUNC(getName)]; + _requestMessage = format [localize _requestMessage, [_caller] call FUNC(getName)]; } else { - _requestMessage = format[_requestMessage,[_caller] call FUNC(getName)]; + _requestMessage = format [_requestMessage, [_caller] call FUNC(getName)]; }; -hint format["%1",_requestMessage]; -if !(isnil QGVAR(RECIEVE_REQUEST_TIME_OUT_SCRIPT)) then { +hint format ["%1", _requestMessage]; // @todo ? + +if !(isNil QGVAR(RECIEVE_REQUEST_TIME_OUT_SCRIPT)) then { terminate GVAR(RECIEVE_REQUEST_TIME_OUT_SCRIPT); }; -if (!isnil QGVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT)) then { +if (!isNil QGVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT)) then { _target removeAction GVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT); GVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT) = nil; }; -if (!isnil QGVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE)) then { + +if (!isNil QGVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE)) then { _target removeAction GVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE); GVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE) = nil; }; @@ -41,24 +45,31 @@ GVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE) = _target addAction ["Decline", compile GVAR(RECIEVE_REQUEST_ID_KEY_BINDING) = _requestID; -GVAR(RECIEVE_REQUEST_TIME_OUT_SCRIPT) = [ACE_time, _target, _requestID] spawn { - private["_id", "_t", "_requestID", "_target"]; - _t = (_this select 0) + 40; - _target = _this select 1; - _requestID = _this select 2; - _id = _target getvariable _requestID; - waituntil { - _id = _target getvariable _requestID; +GVAR(RECIEVE_REQUEST_TIME_OUT_SCRIPT) = [ACE_time, _target, _requestID] spawn { // @todo + params ["_time", "_target", "_requestID"]; + + _time = _time + 40; + + private "_id"; + _id = _target getVariable _requestID; + + waituntil { + _id = _target getVariable _requestID; + + (ACE_time > _time || isNil "_id") + }; + + _target setVariable [_requestID, nil]; - (ACE_time > _t || isnil "_id")}; - _target setvariable [_requestID, nil]; GVAR(RECIEVE_REQUEST_ID_KEY_BINDING) = nil; - if (!isnil QGVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT)) then { + + if (!isNil QGVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT)) then { _target removeAction GVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT); GVAR(RECIEVE_REQUEST_ADD_ACTION_ACCEPT) = nil; }; - if (!isnil QGVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE)) then { + + if (!isNil QGVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE)) then { _target removeAction GVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE); GVAR(RECIEVE_REQUEST_ADD_ACTION_DECLINE) = nil; }; -}; \ No newline at end of file +}; diff --git a/addons/common/functions/fnc_removeActionEventHandler.sqf b/addons/common/functions/fnc_removeActionEventHandler.sqf index 805a0bdde9..b22ed0f152 100644 --- a/addons/common/functions/fnc_removeActionEventHandler.sqf +++ b/addons/common/functions/fnc_removeActionEventHandler.sqf @@ -1,34 +1,30 @@ /* * Author: commy2 - * * Remove an addAction event from a unit. * - * Argument: - * 0: Unit the action is assigned to (Object) - * 1: Name of the action, e.g. "DefaultAction" (String) - * 2: ID of the action (Number) + * Arguments: + * 0: Unit the action is assigned to + * 1: Name of the action, e.g. "DefaultAction" + * 2: ID of the action * - * Return value: - * None. + * Return Value: + * None + * + * Public: No */ #include "script_component.hpp" -private ["_name", "_actionsVar", "_actionID", "_actions", "_currentID", "_actionIDs"]; - -PARAMS_3(_unit,_action,_id); +params ["_unit", "_action", "_id"]; if (_id == -1) exitWith {}; -_name = format ["ACE_Action_%1", _action]; +private ["_name", "_actionsVar"]; +_name = format ["ACE_Action_%1", _action]; _actionsVar = _unit getVariable [_name, [-1, [-1, [], []], objNull]]; -_actionID = _actionsVar select 0; -_actions = _actionsVar select 1; - -_currentID = _actions select 0; -_actionIDs = _actions select 1; -_actions = _actions select 2; +_actionsVar params ["_actionID", "_actionsArray"]; +_actionsArray params ["_currentID", "_actionIDs", "_actions"]; if (_unit != _actionsVar select 2) exitWith {}; diff --git a/addons/common/functions/fnc_removeActionMenuEventHandler.sqf b/addons/common/functions/fnc_removeActionMenuEventHandler.sqf index b45476a3da..e5adbe0c01 100644 --- a/addons/common/functions/fnc_removeActionMenuEventHandler.sqf +++ b/addons/common/functions/fnc_removeActionMenuEventHandler.sqf @@ -1,39 +1,37 @@ /* * Author: commy2 + * Remove an addAction menu event from a unit. * - * Remove an addAction event from a unit. + * Arguments: + * 0: Unit the action is assigned to + * 1: Name of the action, e.g. "DefaultAction" + * 2: ID of the action * - * Argument: - * 0: Unit the action is assigned to (Object) - * 1: Name of the action, e.g. "DefaultAction" (String) - * 2: ID of the action (Number) + * Return Value: + * None * - * Return value: - * None. + * Public: No */ #include "script_component.hpp" -private ["_name", "_actionsVar", "_currentID", "_actionIDs", "_actions", "_actionID", "_nameVar"]; - -PARAMS_3(_unit,_action,_id); +params ["_unit", "_action", "_id"]; if (_id == -1) exitWith {}; -_name = format ["ACE_ActionMenu_%1", _action]; +private ["_name", "_actionsVar"]; +_name = format ["ACE_ActionMenu_%1", _action]; _actionsVar = _unit getVariable [_name, [-1, [-1, [], []]]]; -_currentID = _actionsVar select 0; -_actionIDs = _actionsVar select 1; -_actions = _actionsVar select 2; +_actionsVar params ["_currentID", "_actionIDs", "_actions"]; _id = _actionIDs find _id; if (_id == -1) exitWith {}; _action = _actions select _id; -_actionID = _action select 0; -_nameVar = _action select 1; + +_action params ["_actionID", "_nameVar"]; missionNamespace setVariable [_nameVar, nil]; diff --git a/addons/common/functions/fnc_removeAllEventHandlers.sqf b/addons/common/functions/fnc_removeAllEventHandlers.sqf index 6bf4dc742a..1a1a6e255f 100644 --- a/addons/common/functions/fnc_removeAllEventHandlers.sqf +++ b/addons/common/functions/fnc_removeAllEventHandlers.sqf @@ -1,21 +1,26 @@ /* * Author: Nou - * * Remove all events of a certain event type. * * Argument: - * 0: Event name (string) + * 0: Event name * - * Return value: - * Nothing + * Return Value: + * None + * + * Public: Yes */ #include "script_component.hpp" -private ["_eventNames", "_eventFunctions", "_eventIndex"]; -PARAMS_1(_eventName); -_eventNames = GVAR(events) select 0; +params ["_eventName"]; + +GVAR(events) params ["_eventNames", "_events"]; + +private ["_eventFunctions", "_eventIndex"]; + _eventFunctions = []; _eventIndex = _eventNames find _eventName; + if (_eventIndex != -1) then { - (GVAR(events) select 1) set [_eventIndex, []]; -}; \ No newline at end of file + _events set [_eventIndex, []]; +}; diff --git a/addons/common/functions/fnc_removeBinocularMagazine.sqf b/addons/common/functions/fnc_removeBinocularMagazine.sqf new file mode 100644 index 0000000000..3d2252390a --- /dev/null +++ b/addons/common/functions/fnc_removeBinocularMagazine.sqf @@ -0,0 +1,30 @@ +/* + * Author: commy2 + * Removes the magazine of the units rangefinder. + * + * Arguments: + * 0: Unit + * + * Return Value: + * None + * + * Example: + * [player] call ace_common_fnc_removeBinocularMagazine + * + * Public: Yes + */ +#include "script_component.hpp" + +params ["_unit"]; + +private ["_binocular", "_selectBinocular"]; + +_binocular = binocular _unit; + +_selectBinocular = currentWeapon _unit == _binocular; + +_unit addWeapon _binocular; + +if (_selectBinocular) then { + _unit selectWeapon _binocular; +}; diff --git a/addons/common/functions/fnc_removeCanInteractWithCondition.sqf b/addons/common/functions/fnc_removeCanInteractWithCondition.sqf index 6cfd751c4c..6c3fa8354b 100644 --- a/addons/common/functions/fnc_removeCanInteractWithCondition.sqf +++ b/addons/common/functions/fnc_removeCanInteractWithCondition.sqf @@ -1,27 +1,25 @@ /* * Author: commy2 - * * Remove a condition that gets checked by ace_common_fnc_canInteractWith. * * Arguments: - * 0: The conditions id. (String) + * 0: The conditions id. * * Return Value: - * Unit can interact? + * None * + * Public: No */ #include "script_component.hpp" -private "_conditionName"; +params ["_conditionName"]; -_conditionName = toLower (_this select 0); - -private ["_conditions", "_conditionNames", "_conditionFuncs"]; +_conditionName = toLower _conditionName; +private "_conditions"; _conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]]; -_conditionNames = _conditions select 0; -_conditionFuncs = _conditions select 1; +_conditions params ["_conditionNames", "_conditionFuncs"]; private "_index"; _index = _conditionNames find _conditionName; @@ -31,4 +29,4 @@ if (_index == -1) exitWith {}; _conditionNames deleteAt _index; _conditionFuncs deleteAt _index; -GVAR(InteractionConditions) = [_conditionNames, _conditionFuncs]; +GVAR(InteractionConditions) = _conditions; diff --git a/addons/common/functions/fnc_removeEventHandler.sqf b/addons/common/functions/fnc_removeEventHandler.sqf index 16954d5523..0c70046706 100644 --- a/addons/common/functions/fnc_removeEventHandler.sqf +++ b/addons/common/functions/fnc_removeEventHandler.sqf @@ -1,25 +1,28 @@ /* * Author: Nou - * * Remove an event handler. * * Argument: - * 0: Event name (string) - * 1: Event code (number) + * 0: Event name + * 1: Event code * - * Return value: - * Nothing + * Return Value: + * None + * + * Public: Yes */ #include "script_component.hpp" -private ["_eventNames", "_eventFunctions", "_eventIndex"]; -PARAMS_2(_eventName,_eventCodeIndex); +params ["_eventName", "_eventCodeIndex"]; + +GVAR(events) params ["_eventNames", "_events"]; + +private ["_eventFunctions", "_eventIndex"]; -_eventNames = GVAR(events) select 0; _eventFunctions = []; _eventIndex = _eventNames find _eventName; if (_eventIndex != -1) then { - _eventFunctions = (GVAR(events) select 1) select _eventIndex; - _eventFunctions set[_eventCodeIndex, nil]; -}; \ No newline at end of file + _eventFunctions = _events select _eventIndex; + _eventFunctions set [_eventCodeIndex, nil]; +}; diff --git a/addons/common/functions/fnc_removeMapMarkerCreatedEventHandler.sqf b/addons/common/functions/fnc_removeMapMarkerCreatedEventHandler.sqf index 39225bf9dd..d156359ebf 100644 --- a/addons/common/functions/fnc_removeMapMarkerCreatedEventHandler.sqf +++ b/addons/common/functions/fnc_removeMapMarkerCreatedEventHandler.sqf @@ -1,25 +1,23 @@ /* * Author: commy2 - * * Remove a map marker creation event handler. * - * Argument: - * 0: ID of the event handler (Number) + * Arguments: + * 0: ID of the event handler * - * Return value: - * None. + * Return Value: + * None + * + * Public: Yes */ #include "script_component.hpp" -private ["_actionsVar", "_currentId", "_actionIDs", "_actions"]; - -PARAMS_1(_id); +params ["_id"]; +private "_actionsVar"; _actionsVar = missionNamespace getVariable ["ACE_EventHandler_MapMarker", [-1, [], []]]; -_currentId = _actionsVar select 0; -_actionIDs = _actionsVar select 1; -_actions = _actionsVar select 2; +_actionsVar params ["_currentId", "_actionIDs", "_actions"]; _id = _actionIDs find _id; diff --git a/addons/common/functions/fnc_removeScrollWheelEventHandler.sqf b/addons/common/functions/fnc_removeScrollWheelEventHandler.sqf index ff7c0c281e..b277467cce 100644 --- a/addons/common/functions/fnc_removeScrollWheelEventHandler.sqf +++ b/addons/common/functions/fnc_removeScrollWheelEventHandler.sqf @@ -1,25 +1,23 @@ /* * Author: commy2 - * * Remove a scroll wheel event handler. * - * Argument: - * 0: ID of the event handler (Number) + * Arguments: + * 0: ID of the event handler * - * Return value: - * None. + * Return Value: + * None + * + * Public: Yes */ #include "script_component.hpp" -private ["_actionsVar", "_currentId", "_actionIDs", "_actions"]; - -PARAMS_1(_id); +params ["_id"]; +private "_actionsVar"; _actionsVar = missionNamespace getVariable ["ACE_EventHandler_ScrollWheel", [-1, [], []]]; -_currentId = _actionsVar select 0; -_actionIDs = _actionsVar select 1; -_actions = _actionsVar select 2; +_actionsVar params ["_currentId", "_actionIDs", "_actions"]; _id = _actionIDs find _id; diff --git a/addons/common/functions/fnc_removeSpecificMagazine.sqf b/addons/common/functions/fnc_removeSpecificMagazine.sqf index ec24dbf618..46950cc1d8 100644 --- a/addons/common/functions/fnc_removeSpecificMagazine.sqf +++ b/addons/common/functions/fnc_removeSpecificMagazine.sqf @@ -2,68 +2,77 @@ * Author: esteldunedain * Removes a magazine from the unit that has an specific ammo count * - * Argument: - * 0: Player + * Arguments: + * 0: Unit * 1: Magazine * 2: Ammo count * - * Return value: + * Return Value: * None + * + * Public: No */ #include "script_component.hpp" -EXPLODE_3_PVT(_this,_player,_magazineType,_ammoCount); +params ["_unit", "_magazineType", "_ammoCount"]; + +private ["_isRemoved", "_magazines", "_index"]; -private ["_magazines","_index","_isRemoved"]; _isRemoved = false; // Check uniform -_magazines = [magazinesAmmoCargo uniformContainer _player, {_this select 0 == _magazineType}] call FUNC(filter); -_index = _magazines find [_magazineType,_ammoCount]; +_magazines = [magazinesAmmoCargo uniformContainer _unit, {_this select 0 == _magazineType}] call FUNC(filter); +_index = _magazines find [_magazineType, _ammoCount]; if (_index > -1) exitWith { { - _player removeItemFromUniform (_x select 0); - } forEach _magazines; + _unit removeItemFromUniform (_x select 0); + false + } count _magazines; { if (!_isRemoved && (_x isEqualTo [_magazineType,_ammoCount])) then { _isRemoved = true; } else { - (uniformContainer _player) addMagazineAmmoCargo [_x select 0, 1, _x select 1]; + (uniformContainer _unit) addMagazineAmmoCargo [_x select 0, 1, _x select 1]; }; - } forEach _magazines; + false + } count _magazines; }; // Check vest -_magazines = [magazinesAmmoCargo vestContainer _player, {_this select 0 == _magazineType}] call FUNC(filter); +_magazines = [magazinesAmmoCargo vestContainer _unit, {_this select 0 == _magazineType}] call FUNC(filter); _index = _magazines find [_magazineType,_ammoCount]; if (_index > -1) exitWith { { - _player removeItemFromVest (_x select 0); - } forEach _magazines; + _unit removeItemFromVest (_x select 0); + false + } count _magazines; { if (!_isRemoved && (_x isEqualTo [_magazineType,_ammoCount])) then { _isRemoved = true; } else { - (vestContainer _player) addMagazineAmmoCargo [_x select 0, 1, _x select 1]; + (vestContainer _unit) addMagazineAmmoCargo [_x select 0, 1, _x select 1]; }; - } forEach _magazines; + false + } count _magazines; }; // Check backpack -_magazines = [magazinesAmmoCargo backpackContainer _player, {_this select 0 == _magazineType}] call FUNC(filter); +_magazines = [magazinesAmmoCargo backpackContainer _unit, {_this select 0 == _magazineType}] call FUNC(filter); _index = _magazines find [_magazineType,_ammoCount]; if (_index > -1) exitWith { { - _player removeItemFromBackpack (_x select 0); - } forEach _magazines; + _unit removeItemFromBackpack (_x select 0); + false + } count _magazines; { if (!_isRemoved && (_x isEqualTo [_magazineType,_ammoCount])) then { _isRemoved = true; } else { - (backpackContainer _player) addMagazineAmmoCargo [_x select 0, 1, _x select 1]; + (backpackContainer _unit) addMagazineAmmoCargo [_x select 0, 1, _x select 1]; }; - } forEach _magazines; + false + } count _magazines; }; diff --git a/addons/common/functions/fnc_removeSyncedEventHandler.sqf b/addons/common/functions/fnc_removeSyncedEventHandler.sqf index 84aa98c0ea..ffc4a364f3 100644 --- a/addons/common/functions/fnc_removeSyncedEventHandler.sqf +++ b/addons/common/functions/fnc_removeSyncedEventHandler.sqf @@ -1,27 +1,28 @@ /* * Author: jaynus - * * Remove a synced event handler * - * Argument: - * 0: Name (String) - * - * Return value: + * Arguments: + * 0: Name + * + * Return Value: * Boolean of success + * + * Public: No */ #include "script_component.hpp" -PARAMS_1(_name); - -private ["_data", "_eventId"]; +params ["_name"]; if (!HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith { - diag_log text format["[ACE] Error, synced event key not found."]; + ACE_LOGERROR("Synced event key not found."); false }; +private ["_data", "_eventId"]; + _data = HASH_GET(GVAR(syncedEvents),_name); _eventId = _data select 3; -[_eventId] call ace_common_fnc_removeEventHandler; -HASH_REM(GVAR(syncedEvents),_name); \ No newline at end of file +[_eventId] call FUNC(removeEventHandler); +HASH_REM(GVAR(syncedEvents),_name); diff --git a/addons/common/functions/fnc_requestCallback.sqf b/addons/common/functions/fnc_requestCallback.sqf index 827519b99c..399f50466d 100644 --- a/addons/common/functions/fnc_requestCallback.sqf +++ b/addons/common/functions/fnc_requestCallback.sqf @@ -1,22 +1,19 @@ -/** - * fn_requestCallback.sqf - * @Descr: N/A - * @Author: Glowbal +/* + * Author: Glowbal + * N/A * - * @Arguments: [] - * @Return: - * @PublicAPI: false + * Arguments: + * ? + * + * Return Value: + * ? + * + * Public: No */ - #include "script_component.hpp" -private ["_caller", "_target", "_requestID", "_requestMessage", "_callBack"]; -PARAMS_2(_info,_accepted); +params ["_info", "_accepted"]; -_caller = _info select 0; -_target = _info select 1; -_requestID = _info select 2; -_requestMessage = _info select 3; -_callBack = _info select 4; +_info params ["_caller", "_target", "_requestID", "_requestMessage", "_callBack"]; -[_caller, _target, _accepted] call compile _callBack; \ No newline at end of file +[_caller, _target, _accepted] call compile _callBack; diff --git a/addons/common/functions/fnc_requestSyncedEvent.sqf b/addons/common/functions/fnc_requestSyncedEvent.sqf index dea0c7adef..7cbc8f6c8d 100644 --- a/addons/common/functions/fnc_requestSyncedEvent.sqf +++ b/addons/common/functions/fnc_requestSyncedEvent.sqf @@ -1,19 +1,20 @@ /* * Author: jaynus - * * Send a request to synchronize an event name from the client->server. Execute on client only. * - * Argument: - * 0: eventName (String) + * Arguments: + * 0: eventName * - * Return value: + * Return Value: * Boolean of success + * + * Public: No */ -//#define DEBUG_MODE_FULL #include "script_component.hpp" -PARAMS_1(_eventName); + +params ["_eventName"]; // Only JIP machines on initialization send this off, requesting sync on events with the serverCommand -if(isServer) exitWith { false }; +if (isServer) exitWith {false}; -["SEH_s", [_eventName, ACE_player] ] call ace_common_fnc_serverEvent; \ No newline at end of file +["SEH_s", [_eventName, ACE_player] ] call FUNC(serverEvent); diff --git a/addons/common/functions/fnc_resetAllDefaults.sqf b/addons/common/functions/fnc_resetAllDefaults.sqf index 3040334ad0..c2ba1bee18 100644 --- a/addons/common/functions/fnc_resetAllDefaults.sqf +++ b/addons/common/functions/fnc_resetAllDefaults.sqf @@ -1,39 +1,44 @@ -/** - * fn_resetAllDefaults_f.sqf - * @Descr: reset all variables that have been defined - * @Author: Glowbal +/* + * Author: Glowbal + * reset all variables that have been defined * - * @Arguments: [] - * @Return: - * @PublicAPI: false + * Arguments: + * ? + * + * Return Value: + * ? + * + * Public: No */ - #include "script_component.hpp" -PARAMS_1(_unit); +params ["_unit"]; -_unit setvariable ["ACE_isDead",nil,true]; +_unit setvariable ["ACE_isDead", nil, true]; _unit setvariable ["ACE_isUnconscious", nil, true]; if (isPlayer _unit) then { [true] call FUNC(setVolume); - [false] call FUNC(disableKeyInput); - if (["ace_medical"] call FUNC(isModLoader)) then { - [false] call EFUNC(medical,effectBlackOut); + // [false] call FUNC(disableKeyInput); //func does not exist + + if (["ace_medical"] call FUNC(isModLoaded)) then { + // [false] call EFUNC(medical,effectBlackOut); //func does not exist }; - if !(isnil QGVAR(DISABLE_USER_INPUT_COLLECTION)) then { + if !(isNil QGVAR(DISABLE_USER_INPUT_COLLECTION)) then { // clear all disable user input { [_x, false] call FUNC(setDisableUserInputStatus); - }foreach GVAR(DISABLE_USER_INPUT_COLLECTION); + false + } count GVAR(DISABLE_USER_INPUT_COLLECTION); }; }; { - if (!(_x select 4)) then { - _unit setvariable [(_x select 0),nil,_x select 3]; + if !(_x select 4) then { + _unit setvariable [_x select 0, nil, _x select 3]; }; -} forEach ([_unit] call FUNC(getAllDefinedSetVariables)); + false +} count ([_unit] call FUNC(getAllDefinedSetVariables)); _unit setVariable ["ACE_forceWalkStatusNumber", 0, true]; diff --git a/addons/common/functions/fnc_restoreVariablesJIP.sqf b/addons/common/functions/fnc_restoreVariablesJIP.sqf index 9ca911d79c..491ce89bb4 100644 --- a/addons/common/functions/fnc_restoreVariablesJIP.sqf +++ b/addons/common/functions/fnc_restoreVariablesJIP.sqf @@ -1,20 +1,20 @@ /* * Author: commy2 - * * Called from respawn eventhandler. Resets all public object namespace variables that are added via FUNC(setVariableJIP). * - * Argument: - * 0: Object (Object) + * Arguments: + * 0: Object * - * Return value: - * Nothing. + * Return Value: + * None + * + * Public: No */ #include "script_component.hpp" +params ["_unit"]; + private "_respawnVariables"; - -PARAMS_1(_unit); - _respawnVariables = _unit getVariable ["ACE_respawnVariables", []]; // yes those @@ -22,4 +22,6 @@ _respawnVariables pushBack "ACE_PersistentFunctions"; { _unit setVariable [_x, _unit getVariable _x, true]; -} forEach _respawnVariables; + false +} count _respawnVariables; +nil diff --git a/addons/common/functions/fnc_revertKeyCodeLocalized.sqf b/addons/common/functions/fnc_revertKeyCodeLocalized.sqf deleted file mode 100644 index 75168d4e84..0000000000 --- a/addons/common/functions/fnc_revertKeyCodeLocalized.sqf +++ /dev/null @@ -1,39 +0,0 @@ -/* - * Author: commy2 - * - * Revert a key code to a readible text. - * - * Argument: - * 0: Key code (Number) - * - * Return value: - * What input will result in the given key code? (String) - */ -#include "script_component.hpp" - -private ["_key", "_alt", "_ctrl", "_shift"]; - -PARAMS_1(_keyCode); - -_key = toString ((toArray keyName floor _keyCode) - [34]); - -_keyCode = round ((_keyCode % 1) * 10); - -switch (_keyCode) do { - case 8 : {format [localize QUOTE(DOUBLES(STR,GVAR(DoubleTapKey))), _key]}; - case 9 : {format [localize QUOTE(DOUBLES(STR,GVAR(HoldKey))), _key]}; - default { - _keyCode = toArray ([_keyCode, 3] call FUNC(toBin)); - - _alt = "1" == toString [_keyCode select 0]; - _ctrl = "1" == toString [_keyCode select 1]; - _shift = "1" == toString [_keyCode select 2]; - - format ["%1%2%3%4", - ["", format ["%1 + ", localize QUOTE(DOUBLES(STR,GVAR(Alt)))]] select _alt, - ["", format ["%1 + ", localize QUOTE(DOUBLES(STR,GVAR(Ctrl)))]] select _ctrl, - ["", format ["%1 + ", localize QUOTE(DOUBLES(STR,GVAR(Shift)))]] select _shift, - _key - ] - }; -}; diff --git a/addons/common/functions/fnc_sanitizeString.sqf b/addons/common/functions/fnc_sanitizeString.sqf index 2bc170872d..fff3288db6 100644 --- a/addons/common/functions/fnc_sanitizeString.sqf +++ b/addons/common/functions/fnc_sanitizeString.sqf @@ -1,42 +1,51 @@ /* * Author: esteldunedain, based on Killzone-Kid code - * * Removes quotation marks to avoid exploits and optionally html tags from text to avoid conflicts with structured text. * * Arguments: - * 0: Source string (String) - * 1: Remove html tags (Bool, optional) + * 0: Source string + * 1: Remove html tags (default: false) * * Return Value: * Sanitized string + * + * Public: Yes */ #include "script_component.hpp" -private ["_array", "_arrayNew"]; +params ["_string", ["_removeTags", false]]; -PARAMS_2(_string,_removeTags); +private "_array"; +_array = []; -if (isNil "_removeTags") then {_removeTags = false}; - -_array = toArray _string; - -_arrayNew = []; { switch _x do { case 60 : { - _arrayNew = if (_removeTags) then {_arrayNew + toArray "<";} else {_arrayNew + [_x];}; + if (_removeTags) then { + _array append toArray "<"; + } else { + _array pushBack _x; + }; }; case 62 : { - _arrayNew = if (_removeTags) then {_arrayNew + toArray ">";} else {_arrayNew + [_x];}; + if (_removeTags) then { + _array append toArray ">"; + } else { + _array pushBack _x; + }; }; + case 34 : { }; + case 39 : { }; + default { - _arrayNew = _arrayNew + [_x]; + _array pushBack _x; }; }; -} forEach _array; + false +} count toArray _string; -toString _arrayNew +toString _array // return diff --git a/addons/common/functions/fnc_selectWeaponMode.sqf b/addons/common/functions/fnc_selectWeaponMode.sqf new file mode 100644 index 0000000000..f255c63e98 --- /dev/null +++ b/addons/common/functions/fnc_selectWeaponMode.sqf @@ -0,0 +1,31 @@ +/* + * Author: commy2 + * Unit selects given muzzle and weapon mode. + * + * Arguments: + * 0: unit + * 1: weapon or Muzzle + * 2: weapon Mode + * + * Return Value: + * Successful? + * + * Example: + * [player, primaryWeapon player, "FullAuto"] call ace_common_fnc_selectWeaponMode + * + * Public: Yes + */ +#include "script_component.hpp" + +params ["_unit", "_muzzle", "_mode"]; + +local _index = 0; + +while { + _index < 100 && {currentMuzzle _unit != _muzzle || {currentWeaponMode _unit != _mode}} +} do { + _unit action ["SwitchWeapon", _unit, _unit, _index]; + _index = _index + 1; +}; + +_index < 100 // return diff --git a/addons/common/functions/fnc_sendDisplayInformationTo.sqf b/addons/common/functions/fnc_sendDisplayInformationTo.sqf index 1ff209dac6..aa3dba2365 100644 --- a/addons/common/functions/fnc_sendDisplayInformationTo.sqf +++ b/addons/common/functions/fnc_sendDisplayInformationTo.sqf @@ -1,47 +1,53 @@ -/** - * fn_sendDisplayInformationTo.sqf - * @Descr: Sends a display information hint to a receiver - * @Author: Glowbal +/* + * Author: Glowbal + * Sends a display information hint to a receiver * - * @Arguments: [receiver OBJECT, title STRING, content ARRAY (An array with strings), type NUMBER (Optional)] - * @Return: void - * @PublicAPI: true + * Arguments: + * 0: receiver + * 1: title + * 2: content + * 3: type (optional) + * + * Return Value: + * None + * + * Public: Yes */ - #include "script_component.hpp" -private ["_reciever","_title","_content","_type", "_parameters", "_localizationArray"]; -_reciever = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param; -_title = [_this, 1, "",[""]] call BIS_fnc_Param; -_content = [_this, 2, [""],[[""]]] call BIS_fnc_Param; -_type = [_this, 3, 0,[0]] call BIS_fnc_Param; -_parameters = [_this, 4, [], [[]]] call BIS_fnc_Param; +params [["_reciever", objNull], ["_title", ""], ["_content", ""], ["_type", 0], ["_parameters", []]]; if (isPlayer _reciever) then { if (!local _reciever) then { - [_this, QUOTE(FUNC(sendDisplayInformationTo)), _reciever, false] call EFUNC(common,execRemoteFnc); + [_this, QFUNC(sendDisplayInformationTo), _reciever, false] call FUNC(execRemoteFnc); } else { if (isLocalized _title) then { _title = localize _title; }; + + private "_localizationArray"; _localizationArray = [_title]; + { _localizationArray pushback _x; - } forEach _parameters; + false + } count _parameters; + _title = format _localizationArray; { if (isLocalized _x) then { _localizationArray = [localize _x]; + { - _localizationArray pushback _x; - } forEach _parameters; + _localizationArray pushBack _x; + false + } count _parameters; - _content set [_foreachIndex, format _localizationArray]; + _content set [_forEachIndex, format _localizationArray]; }; + } forEach _content; - }foreach _content; - - [_title,_content,_type] call EFUNC(common,displayInformation); + [_title, _content, _type] call FUNC(displayInformation); }; -}; \ No newline at end of file +}; diff --git a/addons/common/functions/fnc_sendDisplayMessageTo.sqf b/addons/common/functions/fnc_sendDisplayMessageTo.sqf index e042f69939..6f16ec8006 100644 --- a/addons/common/functions/fnc_sendDisplayMessageTo.sqf +++ b/addons/common/functions/fnc_sendDisplayMessageTo.sqf @@ -1,46 +1,53 @@ -/** - * fn_sendDisplayMessageTo.sqf - * @Descr: Displays a message on locality of receiver - * @Author: Glowbal +/* + * Author: Glowbal + * Displays a message on locality of receiver * - * @Arguments: [receiver OBJECT, title STRING, content STRING, type NUMBER (Optional)] - * @Return: void - * @PublicAPI: true + * Arguments: + * 0: receiver + * 1: title + * 2: content + * 3: type (optional) + * + * Return Value: + * None + * + * Public: Yes */ - #include "script_component.hpp" -private ["_reciever","_title","_content","_type", "_parameters", "_localizationArray"]; -_reciever = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param; -_title = [_this, 1, "",[""]] call BIS_fnc_Param; -_content = [_this, 2, "",[""]] call BIS_fnc_Param; -_type = [_this, 3, 0,[0]] call BIS_fnc_Param; -_parameters = [_this, 4, [], [[]]] call BIS_fnc_Param; +params [["_reciever", objNull], ["_title", ""], ["_content", ""], ["_type", 0], ["_parameters", []]]; if (isPlayer _reciever) then { if (!local _reciever) then { - [_this, QUOTE(FUNC(sendDisplayMessageTo)), _reciever, false] call EFUNC(common,execRemoteFnc); + [_this, QFUNC(sendDisplayMessageTo), _reciever, false] call FUNC(execRemoteFnc); } else { - if (isLocalized _title) then { _title = localize _title; }; + if (isLocalized _content) then { _content = localize _content; }; + private "_localizationArray"; _localizationArray = [_title]; + { - _localizationArray pushback _x; - }foreach _parameters; + _localizationArray pushBack _x; + false + } count _parameters; + _title = format _localizationArray; _localizationArray = [_content]; + { - _localizationArray pushback _x; - }foreach _parameters; + _localizationArray pushBack _x; + false + } count _parameters; + _content = format _localizationArray; - [_title,_content,_type] call EFUNC(common,displayMessage); + [_title, _content, _type] call FUNC(displayMessage); }; -}; \ No newline at end of file +}; diff --git a/addons/common/functions/fnc_sendRequest.sqf b/addons/common/functions/fnc_sendRequest.sqf index 68b42ce302..c8d2ef7e2b 100644 --- a/addons/common/functions/fnc_sendRequest.sqf +++ b/addons/common/functions/fnc_sendRequest.sqf @@ -1,20 +1,26 @@ -/** - * fn_sendRequest_f.sqf - * @Descr: Send a request to an unit and execute code based upon results. - * @Author: Glowbal +/* + * Author: Glowbal + * Send a request to an unit and execute code based upon results. * - * @Arguments: [caller OBJECT, target OBJECT, requestID STRING, requestMessage STRING (Will be localized for other target object), callback CODE (Code called upon accept or decline.)] - * @Return: void - * @PublicAPI: true + * Arguments: + * 0: caller + * 1: target + * 2: requestID (STRING) + * 3: requestMessage Will be localized for other target object. (STRING) + * 4: callback Code called upon accept or decline. (CODE) + * + * Return Value: + * None + * + * Public: Yes */ - #include "script_component.hpp" -PARAMS_5(_caller,_target,_requestID,_requestMessage,_callBack); +params ["_caller", "_target", "_requestID", "_requestMessage", "_callBack"]; if (isPlayer _target) then { // Pass request on to target locality for player accept/decline. - [[_caller, _target, _requestID, _requestMessage, _callBack], QUOTE(FUNC(receiveRequest)), _target, false] call EFUNC(common,execRemoteFnc); + [[_caller, _target, _requestID, _requestMessage, _callBack], QFUNC(receiveRequest), _target, false] call FUNC(execRemoteFnc); } else { // accept it, since it's an AI. [_caller, _target, true] call compile _callBack; diff --git a/addons/common/functions/fnc_serverEvent.sqf b/addons/common/functions/fnc_serverEvent.sqf index 9227b1a783..65ab0da2a7 100644 --- a/addons/common/functions/fnc_serverEvent.sqf +++ b/addons/common/functions/fnc_serverEvent.sqf @@ -1,26 +1,27 @@ /* * Author: Nou - * * Execute a event only on the server. * * Argument: - * 0: Event name (string) - * 1: Event args (any) + * 0: Event name + * 1: Event args * - * Return value: - * Nothing + * Return Value: + * None + * + * Public: Yes */ #include "script_component.hpp" -//IGNORE_PRIVATE_WARNING("_handleNetEvent"); -PARAMS_2(_eventName,_eventArgs); +params ["_eventName", "_eventArgs"]; - #ifdef DEBUG_EVENTS - diag_log text format[ARR_2("* Server Event: %1",_eventName)]; - diag_log text format[ARR_2(" args=%1",_eventArgs)]; - #endif +#ifdef DEBUG_EVENTS + ACE_LOGINFO_1("* Server Event: %1",_eventName); + ACE_LOGINFO_1(" args=%1",_eventArgs); +#endif ACEg = [_eventName, _eventArgs]; + if (!isServer) then { publicVariableServer "ACEg"; } else { diff --git a/addons/common/functions/fnc_serverLog.sqf b/addons/common/functions/fnc_serverLog.sqf index 76560e45a3..45ab03891c 100644 --- a/addons/common/functions/fnc_serverLog.sqf +++ b/addons/common/functions/fnc_serverLog.sqf @@ -1,8 +1,19 @@ -// by esteldunedain +/* + * Author: esteldunedain + * ? + * + * Arguments: + * ? + * + * Return Value: + * None + * + * Public: no + */ #include "script_component.hpp" if (isServer) then { diag_log _this; } else { - [_this, QUOTE(FUNC(serverLog)), 1] call FUNC(execRemoteFnc); + [_this, QFUNC(serverLog), 1] call FUNC(execRemoteFnc); }; diff --git a/addons/common/functions/fnc_setAllGear.sqf b/addons/common/functions/fnc_setAllGear.sqf new file mode 100644 index 0000000000..e25045a685 --- /dev/null +++ b/addons/common/functions/fnc_setAllGear.sqf @@ -0,0 +1,172 @@ +/* + * Author: bux578, commy2 + * Applies gear to unit. + * + * Arguments: + * 0: Unit + * 1: All Gear based on return value of ACE_common_fnc_getAllGear + * 2: Remove all attachments from weapons? (default: false) + * 3: Remove all items from prefilled backpacks? (default: false) + * + * Return Value: + * None + * + * Example: + * [player, gear_array, true, true] call ace_common_fnc_setAllGear + * + * Public: Yes + */ +#include "script_component.hpp" + +params ["_unit", "_allGear", ["_clearAttachments", false], ["_clearBackpack", false]]; + +// remove all starting gear of a player +removeAllWeapons _unit; +removeGoggles _unit; +removeHeadgear _unit; +removeVest _unit; +removeUniform _unit; +removeAllAssignedItems _unit; +removeBackpack _unit; + +_allGear params [ + "_headgear", "_goggles", + "_uniform", "_uniformitems", + "_vest", "_vestitems", + "_backpack", "_backpackitems", + "_primaryweapon", "_primaryweaponitems", "_primaryweaponmagazine", + "_secondaryweapon", "_secondaryweaponitems", "_secondaryweaponmagazine", + "_handgunweapon", "_handgunweaponitems", "_handgunweaponmagazine", + "_assigneditems", + "_binocular", + "_binocularmagazine" +]; + +// start restoring the items +if (_headgear != "") then {_unit addHeadgear _headgear}; +if (_goggles != "") then {_unit addGoggles _goggles}; + +// ensure all weapons being loaded +_unit addBackpack "ACE_FakeBackpack"; + +// primaryWeapon +if (_primaryweapon != "") then { + { + _unit addMagazine _x; + false + } count _primaryweaponmagazine; + + _unit addWeapon _primaryweapon; + + if (_clearAttachments) then { + removeAllPrimaryWeaponItems _unit; + }; + + { + if (_x != "") then { + _unit addPrimaryWeaponItem _x; + }; + false + } count _primaryweaponitems; +}; + +// secondaryWeapon +if (_secondaryweapon != "") then { + { + _unit addMagazine _x; + false + } count _secondaryweaponmagazine; + + _unit addWeapon _secondaryweapon; + + if (_clearAttachments) then { + //removeAllSecondaryWeaponItems _unit; + { + _unit removeSecondaryWeaponItem _x; + false + } count secondaryWeaponItems _unit; + }; + + { + if (_x != "") then { + _unit addSecondaryWeaponItem _x; + }; + false + } count _secondaryweaponitems; +}; + +// handgun +if (_handgunweapon != "") then { + { + _unit addMagazine _x; + false + } count _handgunweaponmagazine; + + _unit addWeapon _handgunweapon; + + if (_clearAttachments) then { + removeAllHandgunItems _unit; + }; + + { + if (_x != "") then { + _unit addHandgunItem _x; + }; + false + } count _handgunweaponitems; +}; + +// binocular +_unit addWeapon _binocular; +_unit addMagazine _binocularmagazine; + +// done with dummy backpack. now remove +removeBackpack _unit; + +// uniform +if (_uniform != "") then { + _unit forceAddUniform _uniform; +}; + +{ + _unit addItemToUniform _x; + false +} count _uniformitems; + +// vest +if (_vest != "") then { + _unit addVest _vest; +}; + +{ + _unit addItemToVest _x; + false +} count _vestitems; + +// backpack +if (_backpack != "") then { + _unit addBackpack _backpack; + + if (_clearBackpack) then { + local _backpackObject = unitBackpack _unit; + + clearMagazineCargoGlobal _backpackObject; + clearWeaponCargoGlobal _backpackObject; + clearItemCargoGlobal _backpackObject; + }; + + { + _unit addItemToBackpack _x; + false + } count _backpackitems; +}; + +// assigned items +_assignedItems deleteAt (_assignedItems find _binocular); + +{ + _unit linkItem _x; + false +} count _assignedItems; + +nil diff --git a/addons/common/functions/fnc_setArrestState.sqf b/addons/common/functions/fnc_setArrestState.sqf deleted file mode 100644 index 7b4f3cd995..0000000000 --- a/addons/common/functions/fnc_setArrestState.sqf +++ /dev/null @@ -1,44 +0,0 @@ -/** - * fn_setArrestState.sqf - * @Descr: Set a unit in arrest state - * @Author: Glowbal - * - * @Arguments: [unitToBeArrested OBJECT, setArrested BOOL] - * @Return: void - * @PublicAPI: true - */ - -#include "script_component.hpp" - -private ["_unit","_setArrest"]; -_unit = [_this, 0, objNull, [objNull]] call BIS_fnc_Param; -_setArrest = [_this, 1, false, [false]] call BIS_fnc_Param; - -if (_setArrest) then { - [_unit, QGVAR(StateArrested), true] call FUNC(setDefinedVariable); - - if ([_unit] call FUNC(isAwake)) then { - if (vehicle _unit == _unit) then { - [_unit,"UnaErcPoslechVelitele2",1] call FUNC(doAnimation); - }; - }; - if (IsPlayer _unit) then { - [["arrested", true],QUOTE(FUNC(setDisableUserInputStatus)),_unit,false] call EFUNC(common,execRemoteFnc); - }; - _unit disableAI "Move"; - _unit disableAI "ANIM"; -} else { - [_unit, QGVAR(StateArrested), false] call FUNC(setDefinedVariable); - - if ([_unit] call FUNC(isAwake)) then { - if (vehicle _unit == _unit) then { - [_unit,"",1] call FUNC(doAnimation); - }; - _unit enableAI "Move"; - _unit enableAI "ANIM"; - }; - if (IsPlayer _unit) then { - [["arrested", false],QUOTE(FUNC(setDisableUserInputStatus)),_unit,false] call EFUNC(common,execRemoteFnc); - }; -}; - diff --git a/addons/common/functions/fnc_setCanInteract.sqf b/addons/common/functions/fnc_setCanInteract.sqf deleted file mode 100644 index ae05d3cd5b..0000000000 --- a/addons/common/functions/fnc_setCanInteract.sqf +++ /dev/null @@ -1,30 +0,0 @@ -/** - * fn_setCanInteract.sqf - * @Descr: N/A - * @Author: Glowbal - * - * @Arguments: [] - * @Return: - * @PublicAPI: false - */ - -#include "script_component.hpp" - -private ["_unit","_to","_return"]; - -_unit = [_this, 0, objNull, [objNull]] call BIS_fnc_param; -_to = _this select 1; -_return = false; - -if (((typeName _to) == "SCALAR")) then { - if (_to <-1) then { - _to = -1; - } else { - if (_to > 1) then { - _to = 1; - }; - }; - _unit setvariable [QGVAR(canInteract), ([_unit] call FUNC(getCanInteract)) + _to,false]; - _return = true; -}; -_return \ No newline at end of file diff --git a/addons/common/functions/fnc_setCaptivityStatus.sqf b/addons/common/functions/fnc_setCaptivityStatus.sqf index f579b5cfbc..ecb7b3152a 100644 --- a/addons/common/functions/fnc_setCaptivityStatus.sqf +++ b/addons/common/functions/fnc_setCaptivityStatus.sqf @@ -1,21 +1,22 @@ /* * Author: commy2 - * * Set the captivity status of an unit. This allows the handling of more than one reason to set a unit captive. * - * Argument: - * 0: Unit (Object) - * 1: The reason of the captivity (String) - * 2: Is the reason still valid? True for setting this reason, false for removing it (Bool) + * Arguments: + * 0: Unit + * 1: The reason of the captivity + * 2: Is the reason still valid? True for setting this reason, false for removing it * - * Return value: - * None. + * Return Value: + * None + * + * Public: No */ #include "script_component.hpp" -private ["_captivityReasons", "_unitCaptivityReasons", "_captivityReasonsBooleans", "_bitmask"]; +params ["_unit", "_reason", "_status"]; -PARAMS_3(_unit,_reason,_status); +private ["_captivityReasons", "_unitCaptivityReasons", "_captivityReasonsBooleans", "_bitmask"]; _captivityReasons = missionNamespace getVariable ["ACE_captivityReasons", []]; diff --git a/addons/common/functions/fnc_setDefinedVariable.sqf b/addons/common/functions/fnc_setDefinedVariable.sqf index ea8a326f21..480632394c 100644 --- a/addons/common/functions/fnc_setDefinedVariable.sqf +++ b/addons/common/functions/fnc_setDefinedVariable.sqf @@ -1,31 +1,30 @@ -/** - * fn_setVariable.sqf - * @Descr: Setvariable value - * @Author: Glowbal +/* + * Author: Glowbal + * Setvariable value * - * @Arguments: [unit OBJECT, variableName STRING, value ANY] - * @Return: void - * @PublicAPI: true + * Arguments: + * 0: Unit + * 1: variableName + * 2: value + * + * Return Value: + * None + * + * Public: Yes */ - #include "script_component.hpp" -private ["_global","_definedVariable"]; +params ["_unit", "_variable", "_value", "_global"]; -PARAMS_3(_unit,_variable,_value); +if (isNil "_global") then { + private "_definedVariable"; + _definedVariable = [_variable] call FUNC(getDefinedVariableInfo); -_global = false; - -if (count _this > 3) then { - _global = _this select 3; -} else { - _definedVariable = ([_variable] call FUNC(getDefinedVariableInfo)); - if (count _definedVariable > 2) then { - _global = _definedVariable select 2; - }; + _definedVariable params ["", "", ["_global", false]]; }; if (!isNil "_value") exitwith { - _unit setvariable [_variable, _value, _global]; + _unit setVariable [_variable, _value, _global]; }; -_unit setvariable [_variable, nil, _global]; \ No newline at end of file + +_unit setVariable [_variable, nil, _global]; diff --git a/addons/common/functions/fnc_setDisableUserInputStatus.sqf b/addons/common/functions/fnc_setDisableUserInputStatus.sqf index 8836f4cd0d..ec475f744f 100644 --- a/addons/common/functions/fnc_setDisableUserInputStatus.sqf +++ b/addons/common/functions/fnc_setDisableUserInputStatus.sqf @@ -1,26 +1,30 @@ -/** - * fn_setDisableUserInputStatus.sqf - * @Descr: Disables the user input. Works stacked. - * @Author: Glowbal +/* + * Author: Glowbal + * Disables the user input. Works stacked. * - * @Arguments: [id STRING, disable BOOL] - * @Return: void - * @PublicAPI: true + * Arguments: + * 0: id + * 1: disable + * + * Return Value: + * None + * + * Public: Yes */ #include "script_component.hpp" -PARAMS_2(_id,_disable); +params ["_id", "_disable"]; -if (isnil QGVAR(DISABLE_USER_INPUT_COLLECTION)) then { +if (isNil QGVAR(DISABLE_USER_INPUT_COLLECTION)) then { GVAR(DISABLE_USER_INPUT_COLLECTION) = []; }; if (_disable) then { - GVAR(DISABLE_USER_INPUT_COLLECTION) pushback _id; + GVAR(DISABLE_USER_INPUT_COLLECTION) pushBack _id; [true] call FUNC(disableUserInput); } else { GVAR(DISABLE_USER_INPUT_COLLECTION) = GVAR(DISABLE_USER_INPUT_COLLECTION) - [_id]; if (GVAR(DISABLE_USER_INPUT_COLLECTION) isEqualTo []) then { [false] call FUNC(disableUserInput); }; -}; \ No newline at end of file +}; diff --git a/addons/common/functions/fnc_setForceWalkStatus.sqf b/addons/common/functions/fnc_setForceWalkStatus.sqf index 9935f4ad21..aaa594b9a9 100644 --- a/addons/common/functions/fnc_setForceWalkStatus.sqf +++ b/addons/common/functions/fnc_setForceWalkStatus.sqf @@ -1,36 +1,34 @@ /* -Name: FUNC(setForceWalkStatus) - -Author: Pabst Mirror (from captivity by commy2) - -Description: - Sets the forceWalk status of an unit. This allows the handling of more than one reason to set forceWalk. - Unit will force walk until all reasons are removed. - -Parameters: - 0: OBJECT - Unit - 1: STRING - Reason for forcing walking - 2: BOOL - Is the reason still valid. True to force walk, false to remove restriction. - -Returns: - None - -Example: - [ACE_Player, "BrokenLeg", true] call FUNC(setForceWalkStatus) + * Author: Pabst Mirror (from captivity by commy2) + * Sets the forceWalk status of an unit. This allows the handling of more than one reason to set forceWalk. + * Unit will force walk until all reasons are removed. + * + * Arguments: + * 0: Unit + * 1: Reason for forcing walking + * 2: Is the reason still valid. True to force walk, false to remove restriction. + * + * Returns: + * None + * + * Example: + * [ACE_Player, "BrokenLeg", true] call FUNC(setForceWalkStatus) + * + * Public: No */ #include "script_component.hpp" -private ["_forceWalkReasons", "_unitForceWalkReasons", "_forceWalkReasonsBooleans", "_bitmaskNumber"]; +params ["_unit", "_reason", "_status"]; -PARAMS_3(_unit,_reason,_status); +private ["_forceWalkReasons", "_unitForceWalkReasons", "_forceWalkReasonsBooleans", "_bitmaskNumber"]; _forceWalkReasons = missionNamespace getVariable ["ACE_forceWalkReasons", []]; // register new reason (these reasons are shared publicly, since units can change ownership, but keep their forceWalk status) if !(_reason in _forceWalkReasons) then { - _forceWalkReasons pushBack _reason; - ACE_forceWalkReasons = _forceWalkReasons; - publicVariable "ACE_forceWalkReasons"; + _forceWalkReasons pushBack _reason; + ACE_forceWalkReasons = _forceWalkReasons; + publicVariable "ACE_forceWalkReasons"; }; // get reasons why the unit is forceWalking already and update to the new status @@ -38,7 +36,7 @@ _unitForceWalkReasons = [_unit] call FUNC(getForceWalkStatus); _forceWalkReasonsBooleans = []; { - _forceWalkReasonsBooleans set [_forEachIndex, (_forceWalkReasons select _forEachIndex) in _unitForceWalkReasons]; + _forceWalkReasonsBooleans set [_forEachIndex, (_forceWalkReasons select _forEachIndex) in _unitForceWalkReasons]; } forEach _forceWalkReasons; _forceWalkReasonsBooleans set [_forceWalkReasons find _reason, _status]; @@ -48,4 +46,4 @@ _bitmaskNumber = _forceWalkReasonsBooleans call FUNC(toBitmask); _unit setVariable ["ACE_forceWalkStatusNumber", _bitmaskNumber, true]; // actually apply the forceWalk command globaly -[[_unit], QUOTE(FUNC(applyForceWalkStatus)), 2] call FUNC(execRemoteFnc); +[[_unit], QFUNC(applyForceWalkStatus), 2] call FUNC(execRemoteFnc); diff --git a/addons/common/functions/fnc_setHearingCapability.sqf b/addons/common/functions/fnc_setHearingCapability.sqf index 3e2939d29b..d24f8d0d9d 100644 --- a/addons/common/functions/fnc_setHearingCapability.sqf +++ b/addons/common/functions/fnc_setHearingCapability.sqf @@ -1,23 +1,24 @@ -/** - * fn_setHearingCapability.sqf - * @Descr: Handle set volume calls. Will use the lowest available volume setting. - * @Author: Glowbal +/* + * Author: Glowbal + * Handle set volume calls. Will use the lowest available volume setting. * - * @Arguments: [id STRING, settings NUMBER, add BOOL (Optional. True will add, false will remove. Default value is true)] - * @Return: nil - * @PublicAPI: true + * Arguments: + * 0: id + * 1: settings + * 2: add (default: true) + * + * Return Value: + * None + * + * Public: Yes + * + * Note: uses player */ - #include "script_component.hpp" -private ["_add", "_exists", "_map", "_lowestVolume"]; +params ["_id", "_settings", ["_add", true]]; -PARAMS_2(_id,_settings); - -_add = true; -if (count _this > 2) then { - _add = _this select 2; -}; +private ["_map", "_exists", "_lowestVolume"]; _map = missionNamespace getVariable [QGVAR(setHearingCapabilityMap),[]]; @@ -44,7 +45,8 @@ missionNamespace setVariable [QGVAR(setHearingCapabilityMap), _map]; _lowestVolume = 1; { _lowestVolume = (_x select 1) min _lowestVolume; -} forEach _map; + false +} count _map; // in game sounds 0 fadeSound _lowestVolume; diff --git a/addons/common/functions/fnc_setName.sqf b/addons/common/functions/fnc_setName.sqf index 980408fb12..117445b561 100644 --- a/addons/common/functions/fnc_setName.sqf +++ b/addons/common/functions/fnc_setName.sqf @@ -1,25 +1,24 @@ /* * Author: commy2 - * * Sets the name variable of the object. Used to prevent issues with the name command. * - * Argument: - * 0: Object (Object) + * Arguments: + * 0: Object * - * Return value: - * Nothing. + * Return Value: + * None + * + * Public: No */ #include "script_component.hpp" -private ["_name"]; - -PARAMS_1(_unit); +params ["_unit"]; if (isNull _unit || {!alive _unit}) exitWith {}; if (_unit isKindOf "CAManBase") then { _name = [name _unit, true] call FUNC(sanitizeString); - + //if (_name != _unit getVariable ["ACE_Name", ""]) then { _unit setVariable ["ACE_Name", _name, true]; //}; diff --git a/addons/common/functions/fnc_setParameter.sqf b/addons/common/functions/fnc_setParameter.sqf index d7a4573935..dd946f7bc5 100644 --- a/addons/common/functions/fnc_setParameter.sqf +++ b/addons/common/functions/fnc_setParameter.sqf @@ -1,22 +1,25 @@ /* * Author: esteldunedain - * * Sets the value of an ACE_Parameter and makes it public. * * Arguments: - * 0: Parameter name (string) + * 0: Parameter name * 1: Value * * Return Value: * None + * + * Public: Yes + * + * Deprecated */ #include "script_component.hpp" -PARAMS_2(_name,_value); +params ["_name", "_value"]; // Hack to keep backward compatibility for the moment -if ((typeName (missionNamespace getVariable _name)) == "BOOL") then { - if ((typeName _value) == "SCALAR") then { +if (typeName (missionNamespace getVariable _name) == "BOOL") then { + if (typeName _value == "SCALAR") then { _value = _value > 0; }; }; diff --git a/addons/common/functions/fnc_setPitchBankYaw.sqf b/addons/common/functions/fnc_setPitchBankYaw.sqf index f5d13eb6fe..ea7f27a906 100644 --- a/addons/common/functions/fnc_setPitchBankYaw.sqf +++ b/addons/common/functions/fnc_setPitchBankYaw.sqf @@ -1,26 +1,25 @@ /* - * Taken From: - * https://community.bistudio.com/wiki/BIS_fnc_setPitchBank - * Edited By: - * KoffeinFlummi + * Author: Bohemia Interactive edit by KoffeinFlummi + * Sets the value of an ACE_Parameter and makes it public. * * Arguments: - * 0: Unit/Vehicle - * 1: Pitch (degrees) - * 2: Yaw (degrees) - * 3: Bank (degrees) + * 0: Unit/Vehicle + * 1: Pitch + * 2: Yaw + * 3: Bank * * Return Value: * None + * + * Public: Yes */ #include "script_component.hpp" -private ["_object", "_aroundX", "_aroundY", "_aroundZ", "_dirX", "_dirY", "_dirZ", "_upX", "_upY", "_upZ", "_dir", "_up", "_dirXTemp", "_upXTemp"]; +params ["_object", "_aroundX", "_aroundY", "_aroundZ"]; -_object = _this select 0; -_aroundX = _this select 1; -_aroundY = _this select 2; -_aroundZ = (360 - (_this select 3)) - 360; +_aroundZ = - _aroundZ; + +private ["_dirX", "_dirY", "_dirZ", "_upX", "_upY", "_upZ", "_dir", "_up"]; _dirX = 0; _dirY = 1; @@ -28,28 +27,34 @@ _dirZ = 0; _upX = 0; _upY = 0; _upZ = 1; + if (_aroundX != 0) then { - _dirY = cos _aroundX; - _dirZ = sin _aroundX; - _upY = -sin _aroundX; - _upZ = cos _aroundX; -}; -if (_aroundY != 0) then { - _dirX = _dirZ * sin _aroundY; - _dirZ = _dirZ * cos _aroundY; - _upX = _upZ * sin _aroundY; - _upZ = _upZ * cos _aroundY; -}; -if (_aroundZ != 0) then { - _dirXTemp = _dirX; - _dirX = (_dirXTemp* cos _aroundZ) - (_dirY * sin _aroundZ); - _dirY = (_dirY * cos _aroundZ) + (_dirXTemp * sin _aroundZ); - _upXTemp = _upX; - _upX = (_upXTemp * cos _aroundZ) - (_upY * sin _aroundZ); - _upY = (_upY * cos _aroundZ) + (_upXTemp * sin _aroundZ); + _dirY = cos _aroundX; + _dirZ = sin _aroundX; + _upY = -sin _aroundX; + _upZ = cos _aroundX; }; -_dir = [_dirX,_dirY,_dirZ]; -_up = [_upX,_upY,_upZ]; +if (_aroundY != 0) then { + _dirX = _dirZ * sin _aroundY; + _dirZ = _dirZ * cos _aroundY; + _upX = _upZ * sin _aroundY; + _upZ = _upZ * cos _aroundY; +}; + +if (_aroundZ != 0) then { + private ["_dirXTemp", "_upXTemp"]; + + _dirXTemp = _dirX; + _dirX = (_dirXTemp* cos _aroundZ) - (_dirY * sin _aroundZ); + _dirY = (_dirY * cos _aroundZ) + (_dirXTemp * sin _aroundZ); + + _upXTemp = _upX; + _upX = (_upXTemp * cos _aroundZ) - (_upY * sin _aroundZ); + _upY = (_upY * cos _aroundZ) + (_upXTemp * sin _aroundZ); +}; + +_dir = [_dirX, _dirY, _dirZ]; +_up = [_upX, _upY, _upZ]; _object setVectorDirAndUp [_dir,_up]; diff --git a/addons/common/functions/fnc_setProne.sqf b/addons/common/functions/fnc_setProne.sqf index b456c5094a..75be8bac2d 100644 --- a/addons/common/functions/fnc_setProne.sqf +++ b/addons/common/functions/fnc_setProne.sqf @@ -1,28 +1,22 @@ -/** - * fn_setProne.sqf - * @Descr: Force a unit to go prone - * @Author: Glowbal +/* + * Author: Glowbal + * Force a unit to go prone * - * @Arguments: [unit OBJECT] - * @Return: void - * @PublicAPI: true + * Arguments: + * 0: Unit + * + * Return Value: + * None + * + * Public: Yes + * + * Note: Not functional, because FUNC(localAnim) does no longer exist */ - #include "script_component.hpp" -private ["_unit"]; -_unit = [_this,0, ObjNull,[ObjNull]] call BIS_fnc_Param; -switch (currentWeapon _unit) do { - case (primaryWeapon _unit): { - [_unit,"amovppnemstpsraswrfldnon"] call FUNC(localAnim); - }; - case (secondaryWeapon _unit): { - [_unit,"amovppnemstpsraswlnrdnon"] call FUNC(localAnim); - }; - case (handgunWeapon _unit): { - [_unit,"AmovPpneMstpSrasWpstDnon"] call FUNC(localAnim); - }; - default { - [_unit,"amovppnemstpsnonwnondnon"] call FUNC(localAnim); - }; -}; \ No newline at end of file +params ["_unit"]; + +[ + _unit, + ["amovppnemstpsnonwnondnon", "amovppnemstpsraswrfldnon", "amovppnemstpsraswlnrdnon", "amovppnemstpsraswpstdnon"] select (([primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit] find currentWeapon _unit) + 1) +] call FUNC(localAnim); diff --git a/addons/common/functions/fnc_setSetting.sqf b/addons/common/functions/fnc_setSetting.sqf index d50e09fb15..60b64e31d4 100644 --- a/addons/common/functions/fnc_setSetting.sqf +++ b/addons/common/functions/fnc_setSetting.sqf @@ -5,10 +5,10 @@ * If executed on server it can have global effect if the last parameter is set to true. * * Arguments: - * 0: Setting name (String) - * 1: Value (Any) - * 2: Force it? (Bool) (Optional) - * 3: Broadcast the change to all clients (Bool) (Optional) + * 0: Setting name + * 1: Value + * 2: Force it? (default: false) + * 3: Broadcast the change to all clients (default: false) * * Return Value: * None @@ -17,15 +17,9 @@ */ #include "script_component.hpp" -private ["_force", "_settingData","_failed"]; +params ["_name", "_value", ["_force", false], ["_broadcastChanges", false]]; -PARAMS_2(_name,_value); - -private ["_force"]; -_force = false; -if (count _this > 2) then { - _force = _this select 2; -}; +private ["_settingData", "_failed"]; _settingData = [_name] call FUNC(getSettingData); @@ -37,9 +31,9 @@ if (_settingData select 6) exitWith {}; // If the type is not equal, try to cast it _failed = false; -if ((typeName _value) != (_settingData select 1)) then { +if (typeName _value != _settingData select 1) then { _failed = true; - if ((_settingData select 1) == "BOOL" and (typeName _value) == "SCALAR") then { + if (_settingData select 1 == "BOOL" && typeName _value == "SCALAR") then { // If value is not 0 or 1 consider it invalid and don't set anything if (_value isEqualTo 0) then { _value = false; @@ -50,10 +44,11 @@ if ((typeName _value) != (_settingData select 1)) then { _failed = false; }; }; - if ((_settingData select 1) == "COLOR" and (typeName _value) == "ARRAY") then { + if (_settingData select 1 == "COLOR" && typeName _value == "ARRAY") then { _failed = false; }; }; + if (_failed) exitWith {}; // Force it if it was required @@ -66,7 +61,7 @@ if (_value isEqualTo (missionNamespace getVariable _name)) exitWith {}; TRACE_2("Variable Updated",_name,_value); missionNamespace setVariable [_name, _value]; -if (isServer && {count _this > 3} && {_this select 3}) then { +if (isServer && {_broadcastChanges}) then { // Publicize the new value publicVariable _name; diff --git a/addons/common/functions/fnc_setSettingFromConfig.sqf b/addons/common/functions/fnc_setSettingFromConfig.sqf index f06436884f..5dc55f51f7 100644 --- a/addons/common/functions/fnc_setSettingFromConfig.sqf +++ b/addons/common/functions/fnc_setSettingFromConfig.sqf @@ -3,7 +3,7 @@ * Load a setting from config if it was not previosuly forced. Force if neccesary. * * Arguments: - * 0: Config entry (config entry) + * 0: Config entry * * Return Value: * None @@ -12,12 +12,12 @@ */ #include "script_component.hpp" -PARAMS_1(_optionEntry); +params ["_optionEntry"]; -private ["_fnc_getValueWithType", "_value","_name", "_typeName", "_settingData", "_valueConfig", "_text"]; +private ["_fnc_getValueWithType", "_value", "_name", "_typeName", "_settingData", "_valueConfig", "_text"]; _fnc_getValueWithType = { - EXPLODE_2_PVT(_this,_optionEntry,_typeName); + params ["_optionEntry", "_typeName"]; _valueConfig = (_optionEntry >> "value"); _value = if (isNumber (_optionEntry >> "value")) then {getNumber (_optionEntry >> "value")} else {0}; @@ -103,11 +103,8 @@ if (isNil _name) then { // The setting is not forced, so update the value - // Get the type from the existing variable - _typeName = _settingData select 1; - - // Read entry and cast it to the correct type - _value = [_optionEntry, _typeName] call _fnc_getValueWithType; + // Read entry and cast it to the correct type from the existing variable + _value = [_optionEntry, _settingData select 1] call _fnc_getValueWithType; // Update the variable missionNamespace setVariable [_name, _value]; diff --git a/addons/common/functions/fnc_setVariableJIP.sqf b/addons/common/functions/fnc_setVariableJIP.sqf index 8177e97473..d1bd27ea4e 100644 --- a/addons/common/functions/fnc_setVariableJIP.sqf +++ b/addons/common/functions/fnc_setVariableJIP.sqf @@ -1,27 +1,27 @@ /* * Author: commy2 - * * Sets a public object namespace variable that gets reset with the same value after respawn, so JIP clients keep the value. * - * Argument: - * 0: Object (Object) - * 1: Variable name (String) - * 2: Any value (Anything) + * Arguments: + * 0: Object + * 1: Variable name + * 2: Any value * - * Return value: - * Nothing. + * Return Value: + * None + * + * Public: No */ #include "script_component.hpp" -private ["_respawnVariables"]; - -PARAMS_3(_unit,_varName,_value); +params ["_unit", "_varName", "_value"]; +private "_respawnVariables"; _respawnVariables = _unit getVariable ["ACE_respawnVariables", []]; if !(_varName in _respawnVariables) then { - _respawnVariables pushBack _varName; - _unit setVariable ["ACE_respawnVariables", _respawnVariables, true]; + _respawnVariables pushBack _varName; + _unit setVariable ["ACE_respawnVariables", _respawnVariables, true]; }; _unit setVariable [_varName, _value, true]; diff --git a/addons/common/functions/fnc_setVariablePublic.sqf b/addons/common/functions/fnc_setVariablePublic.sqf index f5ab1920db..b6fb58b0f4 100644 --- a/addons/common/functions/fnc_setVariablePublic.sqf +++ b/addons/common/functions/fnc_setVariablePublic.sqf @@ -1,54 +1,59 @@ /* - * Author: commy2 - * + * Author: commy2 and joko // Jonas * Sets a public variable, but wait a certain amount of ACE_time to transfer the value over the network. Changing the value by calling this function again resets the windup timer. * - * Argument: - * 0: Object the variable should be assigned to (Object) - * 1: Name of the variable (String) - * 2: Value of the variable (Any) - * 3: Windup ACE_time (Number, optional. Default: 1) + * Arguments: + * 0: Object the variable should be assigned to + * 1: Name of the variable + * 2: Value of the variable + * 3: Windup ACE_time (default: 1) * - * Return value: - * Nothing. + * Return Value: + * None + * + * Public: No */ #include "script_component.hpp" -PARAMS_4(_object,_varName,_value,_sync); - -if (isNil "_sync") then { - _sync = 1; -}; +params ["_object", "_varName", "_value", ["_sync", 1]]; // set value locally _object setVariable [_varName, _value]; -// "duh" +// Exit if in SP if (!isMultiplayer) exitWith {}; -// generate stacked eventhandler id -private "_idName"; +private ["_idName", "_syncTime"]; + _idName = format ["ACE_setVariablePublic_%1", _varName]; -// exit now if an eh for that variable already exists -private "_allIdNames"; -_allIdNames = [GETMVAR(BIS_stackedEventHandlers_onEachFrame,[]), {_this select 0}] call FUNC(map); +if (_idName in GVAR(setVariableNames)) exitWith {}; -if (_idName in _allIdNames) exitWith {}; - -// when to push the value -private "_syncTime"; _syncTime = ACE_diagTime + _sync; -// add eventhandler -[_idName, "onEachFrame", { - // wait to sync the variable - if (ACE_diagTime > _this select 2) then { - // set value public - (_this select 0) setVariable [_this select 1, (_this select 0) getVariable (_this select 1), true]; +GVAR(setVariableNames) pushBack _idName; - // remove eventhandler - [_this select 3, "onEachFrame"] call BIS_fnc_removeStackedEventHandler +GVAR(setVariablePublicArray) pushBack [_object, _varName, _syncTime, _idName]; + +if (isNil QGVAR(setVariablePublicPFH)) exitWith {}; + +GVAR(setVariablePublicPFH) = [{ + private "_delete"; + _delete = 0; + + { + _x params ["_object", "_varName", "_syncTime", "_idName"]; + if (ACE_diagTime > _syncTime) then { + // set value public + _object setVariable [_varName, _object getVariable _varName, true]; + GVAR(setVariablePublicArray) deleteAt _forEachIndex - _delete; + GVAR(setVariableNames) deleteAt _forEachIndex - _delete; + _delete = _delete + 1; + }; + } forEach GVAR(setVariablePublicArray); + + if (GVAR(setVariablePublicArray) isEqualTo []) then { + [GVAR(setVariablePublicPFH)] call CBA_fnc_removePerFrameHandler; + GVAR(setVariablePublicPFH) = nil; }; -}, [_object, _varName, _syncTime, _idName]] call BIS_fnc_addStackedEventHandler; -nil +}, 0, []] call CBA_fnc_addPerFrameHandler; diff --git a/addons/common/functions/fnc_setVolume.sqf b/addons/common/functions/fnc_setVolume.sqf index 133a09bd24..37e1f04cfa 100644 --- a/addons/common/functions/fnc_setVolume.sqf +++ b/addons/common/functions/fnc_setVolume.sqf @@ -1,21 +1,24 @@ -/** - * fn_setVolume_f.sqf - * @Descr: Sets the volume of the game, including third party radio modifications such as TFAR and ACRE. - * @Author: Glowbal +/* + * Author: Glowbal + * Sets the volume of the game, including third party radio modifications such as TFAR and ACRE. * - * @Arguments: [setVolume BOOL] - * @Return: void - * @PublicAPI: true + * Arguments: + * 0: setVolume (default: false) + * + * Return Value: + * None + * + * Public: Yes + * + * Note: Uses player */ - #include "script_component.hpp" #define MUTED_LEVEL 0.2 #define NORMAL_LEVEL 1 #define NO_SOUND 0 -private ["_setVolume"]; -_setVolume = [_this, 0, false, [false]] call BIS_fnc_Param; +params [["_setVolume", false]]; if (_setVolume) then { // Vanilla Game diff --git a/addons/common/functions/fnc_showUser.sqf b/addons/common/functions/fnc_showUser.sqf index a88d39ce0d..b783fb4ec5 100644 --- a/addons/common/functions/fnc_showUser.sqf +++ b/addons/common/functions/fnc_showUser.sqf @@ -1,8 +1,21 @@ -// by commy2 +/* + * Author: commy2 + * hint the Variable ACE_isUsedBy from the input Object every frame + * + * Argument: + * + * + * Return Value: + * None + * + * Public: No + */ #include "script_component.hpp" -GVAR(Debug_Object) = _this select 0; - -onEachFrame { - hintSilent str (GVAR(Debug_Object) getVariable ["ACE_isUsedBy", objNull]); +if (!isNil QGVAR(showUserPFH)) then { + [GVAR(showUserPFH)] call CBA_fnc_removePerFrameHandler; }; + +GVAR(showUserPFH) = [{ + hintSilent str ((_this select 0) getVariable ["ACE_isUsedBy", objNull]); +}, 0, _this] call CBA_fnc_addPerFrameHandler; diff --git a/addons/common/functions/fnc_sortAlphabeticallyBy.sqf b/addons/common/functions/fnc_sortAlphabeticallyBy.sqf index db142b01b6..287c4566d5 100644 --- a/addons/common/functions/fnc_sortAlphabeticallyBy.sqf +++ b/addons/common/functions/fnc_sortAlphabeticallyBy.sqf @@ -1,18 +1,24 @@ -/** - * fn_sortAlphabeticallyBy.sqf - * @Descr: - * @Author: Glowbal +/* + * Author: Glowbal + * ? * - * @Arguments: [] - * @Return: - * @PublicAPI: true + * Arguments: + * ? + * + * Return Value: + * ? + * + * Public: Yes + * + * Deprecated */ - #include "script_component.hpp" -private ["_elements","_indexes", "_theElement", "_tmp", "_tempIndex", "_j", "_i", "_returnArray"]; +ACE_DEPRECATED("ace_common_fnc_sortAlphabeticallyBy","3.5.0","sort"); -PARAMS_2(_array,_elementN); +params ["_array", "_elementN"]; + +private ["_elements", "_indexes", "_theElement", "_tmp", "_tempIndex", "_returnArray"]; _indexes = []; _elements = []; @@ -37,8 +43,9 @@ for "_i" from 1 to (count _elements) - 1 do { }; _returnArray = []; + { _returnArray pushback (_array select _x); } forEach _indexes; -_returnArray; \ No newline at end of file +_returnArray diff --git a/addons/common/functions/fnc_stringCompare.sqf b/addons/common/functions/fnc_stringCompare.sqf index 2162f71fd0..da65c676f8 100644 --- a/addons/common/functions/fnc_stringCompare.sqf +++ b/addons/common/functions/fnc_stringCompare.sqf @@ -1,35 +1,41 @@ -/** - * fn_stringCompare.sqf - * @Descr: Determines whether one string matches another and how many characters match. Case insensitive. - * @Author: bovine3dom +/* + * Author: bovine3dom + * Determines whether one string matches another and how many characters match. Case insensitive. * - * @Arguments: [stringA STRING, stringB STRING] - * @Return: NUMBER Number of matching characters - * @PublicAPI: true + * Arguments: + * 0: stringA + * 1: stringB + * + * Return Value: + * Number of matching characters >NUMBER> + * + * Public: Yes */ - #include "script_component.hpp" -private ["_searchTerm", "_string", "_arraySearchTerm", "_arrayString", "_sizeSearchTerm", "_sizeString", "_matchingCharacters", "_searchIterator", "_targetIterator"]; -_string = toLower (_this select 0); // removes case sensitivity -_searchTerm = toLower (_this select 1); +params ["_string", "_searchTerm"]; +_string = toLower _string; // removes case sensitivity +_searchTerm = toLower _searchTerm; + +private ["_arraySearchTerm", "_arrayString", "_sizeSearchTerm", "_sizeString", "_matchingCharacters", "_searchIterator", "_targetIterator"]; _arraySearchTerm = toArray _searchTerm; // splits string into array of unicode decimals _arrayString = toArray _string; _sizeSearchTerm = count _arraySearchTerm; // We only measure the array once _sizeString = count _arrayString; - _matchingCharacters = 0; -_targetIterator = 0; _searchIterator = 0; -while {(_searchIterator < _sizeSearchTerm) && (_targetIterator < _sizeString)} do { // Prevents us from going out of bounds - if ((_arraySearchTerm select _searchIterator) == (_arrayString select _targetIterator)) then { // If we have a match, start looking for the next character in the search term +_targetIterator = 0; + +while {_searchIterator < _sizeSearchTerm && _targetIterator < _sizeString} do { // Prevents us from going out of bounds + if (_arraySearchTerm select _searchIterator == _arrayString select _targetIterator) then { // If we have a match, start looking for the next character in the search term _matchingCharacters = _matchingCharacters + 1; _searchIterator = _searchIterator + 1 }; + _targetIterator = _targetIterator + 1; // Look at the next character in the string }; -_matchingCharacters \ No newline at end of file +_matchingCharacters diff --git a/addons/common/functions/fnc_stringRemoveWhiteSpace.sqf b/addons/common/functions/fnc_stringRemoveWhiteSpace.sqf index 19ca13de3b..2121f69ef4 100644 --- a/addons/common/functions/fnc_stringRemoveWhiteSpace.sqf +++ b/addons/common/functions/fnc_stringRemoveWhiteSpace.sqf @@ -1,21 +1,18 @@ -/** - * fn_stringTrim.sqf - * @Descr: Removes white spaces from string - * @Author: Glowbal +/* + * Author: Glowbal + * Removes white spaces from string * - * @Arguments: [string STRING] - * @Return: STRING copy of string - * @PublicAPI: true + * Arguments: + * 0: stringA + * 1: stringB + * + * Return Value: + * copy of string + * + * Public: Yes */ - #include "script_component.hpp" -#define WHITE_SPACE [20] +params ["_string"]; -private ["_string", "_charArray", "_returnString"]; -_string = [_this, 0, "",[""]] call bis_fnc_param; -_charArray = toArray _string; -_charArray = _charArray - [((toArray " ") select 0)]; -_returnString = toString _charArray; - -_returnString; \ No newline at end of file +(_string splitString " ") joinString "" diff --git a/addons/common/functions/fnc_stringToColoredText.sqf b/addons/common/functions/fnc_stringToColoredText.sqf index 4f6b1e7143..e6e19e4869 100644 --- a/addons/common/functions/fnc_stringToColoredText.sqf +++ b/addons/common/functions/fnc_stringToColoredText.sqf @@ -1,28 +1,28 @@ /* * Author: commy2 - * * Create a centered, colored text. * - * Argument: - * 0: Text (Anything) - * 2: Color (Array) + * Arguments: + * 0: Text + * 1: Color * - * Return value: - * Text + * Return Value: + * Text + * + * Public: Yes */ #include "script_component.hpp" -private ["_string", "_color"]; +params ["_string", "_color"]; -_string = format ["%1", _this select 0]; -_color = _this select 1; +_string = format ["%1", _string]; _color = ( - [255 * (_color select 0), 2] call FUNC(toHex) + [255 * (_color select 0), 2] call FUNC(toHex) ) + ( - [255 * (_color select 1), 2] call FUNC(toHex) + [255 * (_color select 1), 2] call FUNC(toHex) ) + ( - [255 * (_color select 2), 2] call FUNC(toHex) + [255 * (_color select 2), 2] call FUNC(toHex) ); -parseText format ["%1", _string, _color]; +parseText format ["%1", _string, _color] diff --git a/addons/common/functions/fnc_switchToGroupSide.sqf b/addons/common/functions/fnc_switchToGroupSide.sqf index 528d32853c..95f17a9c7b 100644 --- a/addons/common/functions/fnc_switchToGroupSide.sqf +++ b/addons/common/functions/fnc_switchToGroupSide.sqf @@ -1,45 +1,53 @@ -/** - * fn_switchToGroupSide_f.sqf - * @Descr: Stack group switches. Will always trace back to original group. - * @Author: Glowbal +/* + * Author: Glowbal + * Stack group switches. Will always trace back to original group. * - * @Arguments: [unit OBJECT, switch BOOL, id STRING, side SIDE] - * @Return: void - * @PublicAPI: true + * Arguments: + * 0: Unit + * 1: switch + * 2: id + * 3: side + * + * Return Value: + * None + * + * Public: Yes */ - #include "script_component.hpp" -private ["_unit","_side","_previousGroup","_newGroup", "_currentGroup", "_switch", "_originalSide", "_previousGroupsList", "_id"]; -_unit = [_this, 0,ObjNull,[ObjNull]] call BIS_fnc_Param; -_switch = [_this, 1, false,[false]] call BIS_fnc_Param; -_id = [_this, 2, "", [""]] call BIS_fnc_Param; -_side = [_this, 3, side _unit,[west]] call BIS_fnc_Param; +params [["_unit", objNull], ["_switch", false], ["_id", ""], ["_side", side _unit]]; + +private "_previousGroupsList"; +_previousGroupsList = _unit getvariable [QGVAR(previousGroupSwitchTo), []]; -_previousGroupsList = _unit getvariable [QGVAR(previousGroupSwitchTo),[]]; if (_switch) then { // go forward + private ["_previousGroup", "_originalSide", "_newGroup"]; + _previousGroup = group _unit; _originalSide = side group _unit; if (count units _previousGroup == 1 && _originalSide == _side) exitwith { - [format["Current group has only 1 member and is of same side as switch. Not switching unit %1", _id]] call FUNC(debug); + [format ["Current group has only 1 member and is of same side as switch. Not switching unit %1", _id]] call FUNC(debug); }; _newGroup = createGroup _side; [_unit] joinSilent _newGroup; - _previousGroupsList pushback [_previousGroup, _originalSide, _id, true]; - _unit setvariable [QGVAR(previousGroupSwitchTo), _previousGroupsList, true]; + _previousGroupsList pushBack [_previousGroup, _originalSide, _id, true]; + _unit setVariable [QGVAR(previousGroupSwitchTo), _previousGroupsList, true]; } else { // go one back + private ["_currentGroup", "_newGroup"]; + { if (_id == (_x select 2)) exitwith { _x set [ 3, false]; - _previousGroupsList set [_foreachIndex, _x]; + _previousGroupsList set [_forEachIndex, _x]; [format["found group with ID: %1", _id]] call FUNC(debug); }; - }foreach _previousGroupsList; + } forEach _previousGroupsList; + reverse _previousGroupsList; { @@ -55,10 +63,12 @@ if (_switch) then { if (count units _currentGroup == 0) then { deleteGroup _currentGroup; }; - _previousGroupsList set [_foreachIndex, ObjNull]; + _previousGroupsList set [_forEachIndex, objNull]; }; - }foreach _previousGroupsList; + } forEach _previousGroupsList; + _previousGroupsList = _previousGroupsList - [objNull]; reverse _previousGroupsList; // we have to reverse again, to ensure the list is in the right order. - _unit setvariable [QGVAR(previousGroupSwitchTo), _previousGroupsList, true]; + + _unit setVariable [QGVAR(previousGroupSwitchTo), _previousGroupsList, true]; }; diff --git a/addons/common/functions/fnc_syncedEvent.sqf b/addons/common/functions/fnc_syncedEvent.sqf index 9100e5a19a..34043fa8ae 100644 --- a/addons/common/functions/fnc_syncedEvent.sqf +++ b/addons/common/functions/fnc_syncedEvent.sqf @@ -1,33 +1,27 @@ /* * Author: jaynus - * * Call and propegate a synced event * - * Argument: - * 0: Name (String) - * 1: Arguments (Array) - * 2: TTL (Number or Code) [Optional] for this specific event call - * - * Return value: - * Boolean of success + * Arguments: + * 0: Name + * 1: Arguments + * 2: TTL [Optional] for this specific event call + * + * Return Value: + * Boolean of success + * + * Public: No */ -//#define DEBUG_MODE_FULL #include "script_component.hpp" -PARAMS_2(_name,_args); +params ["_name", "_args", ["_ttl", 0]]; -private["_ttl", "_eventData"]; - -if( (count _this) > 2) then { - _ttl = _this select 2; -} else { - _ttl = 0; -}; - -if(!HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith { - diag_log text format["[ACE] Error, synced event key not found."]; +if (!HASH_HASKEY(GVAR(syncedEvents),_name)) exitWith { + ACE_LOGERROR("Synced event key not found."); false }; -_eventData = [_name, _args,_ttl]; -["SEH", _eventData] call FUNC(globalEvent); \ No newline at end of file +private "_eventData"; +_eventData = [_name, _args, _ttl]; + +["SEH", _eventData] call FUNC(globalEvent); diff --git a/addons/common/functions/fnc_syncedEventPFH.sqf b/addons/common/functions/fnc_syncedEventPFH.sqf index a5ec809706..923e445839 100644 --- a/addons/common/functions/fnc_syncedEventPFH.sqf +++ b/addons/common/functions/fnc_syncedEventPFH.sqf @@ -1,52 +1,66 @@ -//#define DEBUG_MODE_FULL +/* + * Author: ? + * + * ? + * + * Arguments: + * ? + * + * Return Value: + * ? + * + * Public: ? + */ #include "script_component.hpp" -if(!isServer) exitWith { false }; +if (!isServer) exitWith {false}; // Walk through the local synced events and clean up anything thats already EOL // @TODO: This should be iteration limited to prevent FPS lag -private["_data"]; + { - private["_data", "_eventLog", "_newEventLog", "_name", "_globalEventTTL"]; + private ["_name", "_data", "_newEventLog"]; + _name = _x; _data = HASH_GET(GVAR(syncedEvents),_name); - _eventLog = _data select 1; - _globalEventTTL = _data select 2; + _data params ["_eventTime", "_eventLog", "_globalEventTTL"]; + _newEventLog = []; - + // @TODO: This should be iteration limited to prevent FPS lag { - private["_eventEntry", "_ttlReturn"]; + private ["_eventEntry", "_ttlReturn"]; + _eventEntry = _x; - _ttlReturn = true; - if(typeName _globalEventTTL == "CODE") then { - _ttlReturn = [(_data select 0),_eventEntry] call _globalEventTTL; + + if (typeName _globalEventTTL == "CODE") then { + _ttlReturn = [_eventTime, _eventEntry] call _globalEventTTL; } else { - _ttlReturn = call { _globalEventTTL < 1 || {ACE_diagTime < (_eventEntry select 0) + _globalEventTTL} }; + _ttlReturn = call {_globalEventTTL < 1 || {ACE_diagTime < (_eventEntry select 0) + _globalEventTTL}}; }; - if(_ttlReturn) then { + if (_ttlReturn) then { // Do event based TTL check - private["_eventTTL"]; - _eventTTL = _eventEntry select 2; - - if(typeName _eventTTL == "CODE") then { - _ttlReturn = [(_data select 0),_eventEntry] call _eventTTL; + _eventEntry params ["_time", "", "_eventTTL"]; + + if (typeName _eventTTL == "CODE") then { + _ttlReturn = [_eventTime, _eventEntry] call _eventTTL; } else { - _ttlReturn = call { _eventTTL < 1 || {ACE_diagTime < (_eventEntry select 0) + _eventTTL} }; + _ttlReturn = call {_eventTTL < 1 || {ACE_diagTime < _time + _eventTTL}}; }; }; // Finally drop it if the TTL check fails - if(_ttlReturn) then { + if (_ttlReturn) then { _newEventLog pushBack _x; }; - } forEach _eventLog; - - _data set[1, _newEventLog]; -} forEach (GVAR(syncedEvents) select 0); + false + } count _eventLog; + _data set [1, _newEventLog]; + false +} count (GVAR(syncedEvents) select 0); // @TODO: Next, detect if we had a new request from a JIP player, and we need to continue syncing events diff --git a/addons/common/functions/fnc_targetEvent.sqf b/addons/common/functions/fnc_targetEvent.sqf index 22bd7431f5..b9802f0835 100644 --- a/addons/common/functions/fnc_targetEvent.sqf +++ b/addons/common/functions/fnc_targetEvent.sqf @@ -1,33 +1,33 @@ /* * Author: Nou - * * Execute a event only on specific clients. * - * Argument: - * 0: Event name (string) - * 1: Event targets (object or array of objects) - * 2: Event args (any) + * Arguments: + * 0: Event name (STRING) + * 1: Event targets + * 2: Event args * * Note: If local executor is in list of targets, event will execute with * network delay, and not immediatly. * - * Return value: - * Nothing + * Return Value: + * None + * + * Public: Yes */ #include "script_component.hpp" -//IGNORE_PRIVATE_WARNING("_handleNetEvent"); - -PARAMS_3(_eventName,_eventTargets,_eventArgs); +params ["_eventName", "_eventTargets", "_eventArgs"]; #ifdef DEBUG_EVENTS - diag_log text format[ARR_3("* Target Event: %1 - %2",_eventName,_eventTargets)]; - diag_log text format[ARR_2(" args=%1",_eventArgs)]; + ACE_LOGINFO_2("* Target Event: %1 - %2",_eventName,_eventTargets); + ACE_LOGINFO_1(" args=%1",_eventArgs); #endif ACEc = [_eventName, _eventTargets, _eventArgs]; -if(!isServer) then { + +if (!isServer) then { publicVariableServer "ACEc"; } else { ["ACEc", ACEc] call FUNC(_handleNetEvent); -}; \ No newline at end of file +}; diff --git a/addons/common/functions/fnc_throttledPublicVariable.sqf b/addons/common/functions/fnc_throttledPublicVariable.sqf index d43841146a..cdc72f4450 100644 --- a/addons/common/functions/fnc_throttledPublicVariable.sqf +++ b/addons/common/functions/fnc_throttledPublicVariable.sqf @@ -17,21 +17,20 @@ */ #include "script_component.hpp" -PARAMS_3(_unit,_varName,_maxDelay); +params ["_unit", "_varName", "_maxDelay"]; // Create the publish scheduler PFH the first ACE_time if (isNil QGVAR(publishSchedId)) then { - GVAR(publishVarNames) = []; GVAR(publishNextTime) = 1e7; GVAR(publishSchedId) = [{ - if (ACE_diagTime > GVAR(publishNextTime)) then { { - EXPLODE_2_PVT(_x,_unit,_varName); - _unit setVariable [_varName, (_unit getVariable _varName), true]; - } forEach GVAR(publishVarNames); + _x params [_unit, _varName]; + _unit setVariable [_varName, _unit getVariable _varName, true]; + false + } count GVAR(publishVarNames); GVAR(publishVarNames) = []; GVAR(publishNextTime) = 1e7; @@ -40,10 +39,10 @@ if (isNil QGVAR(publishSchedId)) then { }; // If the variable is not on the list -if (GVAR(publishVarNames) find [_unit,_varName] == -1) exitWith { - GVAR(publishVarNames) pushBack [_unit,_varName]; +if (GVAR(publishVarNames) find [_unit, _varName] == -1) exitWith { + GVAR(publishVarNames) pushBack [_unit, _varName]; GVAR(publishNextTime) = GVAR(publishNextTime) min (ACE_diagTime + _maxDelay); }; // If the variable is on the list -GVAR(publishNextTime) = GVAR(publishNextTime) min (ACE_diagTime + _maxDelay); \ No newline at end of file +GVAR(publishNextTime) = GVAR(publishNextTime) min (ACE_diagTime + _maxDelay); diff --git a/addons/common/functions/fnc_timePFH.sqf b/addons/common/functions/fnc_timePFH.sqf index 40fef519a8..4f099ea68c 100644 --- a/addons/common/functions/fnc_timePFH.sqf +++ b/addons/common/functions/fnc_timePFH.sqf @@ -1,7 +1,18 @@ -//#define DEBUG_MODE_FULL +/* + * Author: ? + * ? + * + * Arguments: + * ? + * + * Return Value: + * ? + * + * Public: ? + */ #include "script_component.hpp" -private["_lastTickTime", "_lastGameTime", "_delta"]; +private ["_lastTickTime", "_lastGameTime", "_delta"]; _lastTickTime = ACE_diagTime; _lastGameTime = ACE_gameTime; @@ -10,7 +21,8 @@ ACE_gameTime = time; ACE_diagTime = diag_tickTime; _delta = ACE_diagTime - _lastTickTime; -if(ACE_gameTime <= _lastGameTime) then { + +if (ACE_gameTime <= _lastGameTime) then { TRACE_1("paused",_delta); ACE_paused = true; // Game is paused or not running diff --git a/addons/common/functions/fnc_toBin.sqf b/addons/common/functions/fnc_toBin.sqf index 7c666f2f73..9f3296597d 100644 --- a/addons/common/functions/fnc_toBin.sqf +++ b/addons/common/functions/fnc_toBin.sqf @@ -1,23 +1,21 @@ /* -Author: commy2 - -Description: -Converts number to binary number - -Arguments: -A number - -Return Value: -A binary number, String -*/ + * Author: commy2 + * Converts number to binary number + * + * Arguments: + * A number + * + * Return Value: + * A binary number as string + * + * Public: Yes + */ #include "script_component.hpp" +params ["_number", ["_minLength", 1]]; + private ["_sign", "_bin", "_rest"]; -PARAMS_2(_number,_minLength); - -if (isNil "_minLength") then {_minLength = 1}; - _sign = ["", "-"] select (_number < 0); _number = round abs _number; @@ -33,4 +31,4 @@ while {count toArray _bin < _minLength} do { _bin = "0" + _bin; }; -_sign + _bin +_sign + _bin // return diff --git a/addons/common/functions/fnc_toBitmask.sqf b/addons/common/functions/fnc_toBitmask.sqf index 14ddb90541..35b1e06f9f 100644 --- a/addons/common/functions/fnc_toBitmask.sqf +++ b/addons/common/functions/fnc_toBitmask.sqf @@ -1,23 +1,22 @@ /* * Author: commy2 - * * Convert an array of booleans into a number. * - * Argument: - * 0: Booleans (Array of Booleans) + * Arguments: + * N: Booleans * - * Return value: - * Bitmask (Number) + * Return Value: + * Bitmask + * + * Public: Yes */ #include "script_component.hpp" -private ["_array", "_result"]; - -_array = _this; - +private "_result"; _result = 0; + { if (_x) then {_result = _result + 2 ^ _forEachIndex}; -} forEach _array; +} forEach _this; _result diff --git a/addons/common/functions/fnc_toHex.sqf b/addons/common/functions/fnc_toHex.sqf index 2d7d7a383e..80d8757b80 100644 --- a/addons/common/functions/fnc_toHex.sqf +++ b/addons/common/functions/fnc_toHex.sqf @@ -1,25 +1,28 @@ /* -Author: commy2, esteldunedain - -Description: -Converts number to hexadecimal number - -Arguments: -A number between 0 and 255 - -Return Value: -A hexadecimal number, String -*/ + * Author: commy2, esteldunedain + * Converts number to hexadecimal number + * + * Arguments: + * A number between 0 and 255 + * + * Return Value: + * A hexadecimal number as string + * + * Public: Yes + */ #include "script_component.hpp" -private ["_number"]; -_number = ((round abs (_this select 0)) max 0) min 255; +params ["_number"]; + +_number = ((round abs _number) max 0) min 255; if (isNil QGVAR(hexArray)) then { - private ["_minLength", "_i", "_num", "_hex", "_rest"]; - GVAR(hexArray) = []; + + private ["_minLength", "_num", "_hex", "_rest"]; + _minLength = 2; + for [{_i = 0;}, {_i < 256}, {_i = _i + 1}] do { _num = _i; _hex = ["", "0"] select (_i == 0); @@ -38,11 +41,13 @@ if (isNil QGVAR(hexArray)) then { _num = floor (_num / 16); _hex = _rest + _hex; }; + while {count toArray _hex < _minLength} do { _hex = "0" + _hex; }; + GVAR(hexArray) pushBack _hex; }; }; -(GVAR(hexArray) select _number) +GVAR(hexArray) select _number // return diff --git a/addons/common/functions/fnc_toNumber.sqf b/addons/common/functions/fnc_toNumber.sqf index 55a9ba2787..6b1aacde1e 100644 --- a/addons/common/functions/fnc_toNumber.sqf +++ b/addons/common/functions/fnc_toNumber.sqf @@ -1,25 +1,22 @@ /* - Name: FUNC(toNumber) - - Author(s): - Garth de Wet (LH) - - Description: - Takes a string/number and returns the number. - - Parameters: - 0: TYPE - Value to attempt to convert to number or if number simply return number. - - Returns: - NUMBER - - Example: - number = ["102"] call FUNC(toNumber); -*/ + * Author: Garth de Wet (LH) + * Takes a string/number and returns the number. + * + * Arguments: + * 0: Value to attempt to convert to number or if number simply return number. + * + * Return Value: + * + * + * Example: + * number = ["102"] call ace_common_fnc_toNumber; + * + * Public: Yes + */ #include "script_component.hpp" -if (typeName (_this select 0) == "SCALAR") exitWith { - (_this select 0) -}; +params ["_value"]; -(parseNumber (_this select 0)) \ No newline at end of file +if (typeName _value == "SCALAR") exitWith {_value}; + +parseNumber _value // return diff --git a/addons/common/functions/fnc_translateToModelSpace.sqf b/addons/common/functions/fnc_translateToModelSpace.sqf index d2dfa38643..b05a19bed6 100644 --- a/addons/common/functions/fnc_translateToModelSpace.sqf +++ b/addons/common/functions/fnc_translateToModelSpace.sqf @@ -1,20 +1,24 @@ +/* + * Author: ? + * ? + * + * Arguments: + * ? + * + * Return Value: + * ? + * + * Public: ? + */ #include "script_component.hpp" -private["_matrix", "_object", "_offset", "_origin", "_out", "_xVec", "_y", "_yVec", "_z", "_zVec"]; +params ["_object", "_matrix", "_offset"]; -_object = _this select 0; +private "_origin"; _origin = getPosASL _object; -_matrix = _this select 1; -_xVec = _matrix select 0; -_yVec = _matrix select 1; -_zVec = _matrix select 2; -_offset = _this select 2; +_matrix params ["_xVec", "_yVec", "_zVec"]; -_x = _offset select 0; -_y = _offset select 1; -_z = _offset select 2; +_offset params ["_x", "_y", "_z"]; -_out = (((_xVec vectorMultiply _x) vectorAdd (_yVec vectorMultiply _y)) vectorAdd (_zVec vectorMultiply _z)) vectorAdd _origin; - -_out; \ No newline at end of file +(_xVec vectorMultiply _x) vectorAdd (_yVec vectorMultiply _y) vectorAdd (_zVec vectorMultiply _z) vectorAdd _origin // return diff --git a/addons/common/functions/fnc_translateToWeaponSpace.sqf b/addons/common/functions/fnc_translateToWeaponSpace.sqf index ca1544b317..db3a5eaf37 100644 --- a/addons/common/functions/fnc_translateToWeaponSpace.sqf +++ b/addons/common/functions/fnc_translateToWeaponSpace.sqf @@ -1,26 +1,30 @@ +/* + * Author: ? + * ? + * + * Arguments: + * ? + * + * Return Value: + * ? + * + * Public: ? + */ #include "script_component.hpp" -private["_matrix", "_object", "_offset", "_origin", "_out", "_xVec", "_y", "_yVec", "_z", "_zVec"]; +params ["_object", "_matrix", "_offset"]; -_object = _this select 0; +private "_origin"; _origin = getPosASL _object; -_matrix = _this select 1; -_xVec = _matrix select 0; -_yVec = _matrix select 1; -_zVec = _matrix select 2; -_offset = _this select 2; +_matrix params ["_xVec", "_yVec", "_zVec"]; _offset = _offset vectorDiff _origin; -_x = _offset select 0; -_y = _offset select 1; -_z = _offset select 2; +_offset params ["_x", "_y", "_z"]; -_out = [ - ((_xVec select 0)*_x) + ((_xVec select 1)*_y) + ((_xVec select 2)*_z), - ((_yVec select 0)*_x) + ((_yVec select 1)*_y) + ((_yVec select 2)*_z), - ((_zVec select 0)*_x) + ((_zVec select 1)*_y) + ((_zVec select 2)*_z) - ]; - -_out; \ No newline at end of file +[ + ((_xVec select 0) * _x) + ((_xVec select 1) * _y) + ((_xVec select 2) * _z), + ((_yVec select 0) * _x) + ((_yVec select 1) * _y) + ((_yVec select 2) * _z), + ((_zVec select 0) * _x) + ((_zVec select 1) * _y) + ((_zVec select 2) * _z) +] // return diff --git a/addons/common/functions/fnc_unhideUnit.sqf b/addons/common/functions/fnc_unhideUnit.sqf index 190be47664..5bcafc3509 100644 --- a/addons/common/functions/fnc_unhideUnit.sqf +++ b/addons/common/functions/fnc_unhideUnit.sqf @@ -7,17 +7,16 @@ * 1: Reason to unhide the unit * * Return Value: - * nil + * None * * Example: * [ACE_Player, "SpectatorMode"] call ace_common_fnc_unhideUnit * - * Public: No + * Public: Yes */ - #include "script_component.hpp" -PARAMS_2(_unit,_reason); +params ["_unit", "_reason"]; if (isNull _unit) exitWith {}; diff --git a/addons/common/functions/fnc_uniqueElements.sqf b/addons/common/functions/fnc_uniqueElements.sqf new file mode 100644 index 0000000000..55d8c4ef5f --- /dev/null +++ b/addons/common/functions/fnc_uniqueElements.sqf @@ -0,0 +1,17 @@ +/* + * Author: Glowbal + * Make a copy of an array with only the unique elements. + * + * Arguments: + * 0: array + * + * Return Value: + * Copy of original array + * + * Public: Yes + */ +#include "script_component.hpp" + +params ["_array"]; + +_array arrayIntersect _array // return diff --git a/addons/common/functions/fnc_uniqueElementsOnly.sqf b/addons/common/functions/fnc_uniqueElementsOnly.sqf index c81efb8308..9bdb6ff647 100644 --- a/addons/common/functions/fnc_uniqueElementsOnly.sqf +++ b/addons/common/functions/fnc_uniqueElementsOnly.sqf @@ -1,24 +1,19 @@ -/** - * fn_uniqueElementsOnly.sqf - * @Descr: Make a copy of an array with only the unique elements. - * @Author: Glowbal +/* + * Author: Glowbal + * Make a copy of an array with only the unique elements. * - * @Arguments: [array ARRAY] - * @Return: ARRAY Copy of original array - * @PublicAPI: true + * Arguments: + * 0: array + * + * Return Value: + * Copy of original array + * + * Public: Yes + * + * Deprecated */ - #include "script_component.hpp" -private ["_result", "_value"]; -PARAMS_1(_array); +ACE_DEPRECATED("ace_common_fnc_uniqueElementsOnly","3.5.0","ace_common_fnc_uniqueElements"); -_result = []; -{ - _value = _x; - if ({_x isEqualTo _value} count _result == 0) then { - _result pushback _x; - }; -} forEach _array; - -_result; \ No newline at end of file +_this call FUNC(uniqueElements) diff --git a/addons/common/functions/fnc_unloadPerson.sqf b/addons/common/functions/fnc_unloadPerson.sqf index cd421fd3e5..0ab65a5983 100644 --- a/addons/common/functions/fnc_unloadPerson.sqf +++ b/addons/common/functions/fnc_unloadPerson.sqf @@ -10,23 +10,26 @@ * * Public: No */ -//#define DEBUG_MODE_FULL #include "script_component.hpp" #define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson)) -private ["_vehicle","_emptyPos"]; -PARAMS_1(_unit); +params ["_unit"]; + +private "_vehicle"; _vehicle = vehicle _unit; -if (_vehicle == _unit) exitwith {false;}; -if !(speed _vehicle <1 && (((getpos _vehicle) select 2) < 2)) exitwith {false;}; +if (_vehicle == _unit) exitWith {false}; -_emptyPos = ((getPos _vehicle) findEmptyPosition [0, 10, typeof _unit]); -if (count _emptyPos == 0) exitwith {false}; +if (speed _vehicle > 1 || getPos _vehicle select 2 > 2) exitWith {false}; + +private "_emptyPos"; +_emptyPos = (getPos _vehicle) findEmptyPosition [0, 10, typeof _unit]; // @todo to small? + +if (count _emptyPos == 0) exitWith {false}; if (!isNull _vehicle) then { - [[_unit], QUOTE(FUNC(unloadPersonLocal)), _unit, false] call EFUNC(common,execRemoteFnc); + [[_unit], QUOTE(FUNC(unloadPersonLocal)), _unit, false] call FUNC(execRemoteFnc); }; -true; +true diff --git a/addons/common/functions/fnc_unloadPersonLocal.sqf b/addons/common/functions/fnc_unloadPersonLocal.sqf index da2d9ea77e..67d104a9e4 100644 --- a/addons/common/functions/fnc_unloadPersonLocal.sqf +++ b/addons/common/functions/fnc_unloadPersonLocal.sqf @@ -10,69 +10,94 @@ * * Public: No */ -//#define DEBUG_MODE_FULL #include "script_component.hpp" #define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson)) -private ["_loaded", "_emptyPos","_validVehiclestate"]; -PARAMS_2(_unit,_vehicle); +params ["_unit", "_vehicle"]; + +private ["_validVehiclestate", "_emptyPos", "_loaded"]; + _validVehiclestate = true; -if (_vehicle isKindOf "Ship" ) then { - if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false}; - TRACE_1("SHIP Ground Check", getPosATL _vehicle ); - _emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, typeof _unit]); // TODO: if spot is underwater pick another spot. +if (_vehicle isKindOf "Ship") then { + if (speed _vehicle > 1 || {getPos _vehicle select 2 > 2}) then { + _validVehiclestate = false; + }; + + TRACE_1("SHIP Ground Check",getPos _vehicle); + + _emptyPos = (ASLToAGL getPosASL _vehicle) findEmptyPosition [0, 13, typeof _unit]; // TODO: if spot is underwater pick another spot. } else { - if (_vehicle isKindOf "Air" ) then { - if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false}; - TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle); - _emptyPos = (getPosASL _vehicle) call EFUNC(common,ASLtoPosition); - _emptyPos = [(_emptyPos select 0) + random(5), (_emptyPos select 1) + random(5), _emptyPos select 2 ]; + if (_vehicle isKindOf "Air") then { + if (speed _vehicle > 1 || {isTouchingGround _vehicle}) then { + _validVehiclestate = false; + }; + + TRACE_1("Vehicle Ground Check",isTouchingGround _vehicle); + + _emptyPos = ASLToAGL getPosASL _vehicle; + _emptyPos = _emptyPos vectorAdd [random 10 - 5, random 10 - 5, 0]; } else { - if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false}; + if (speed _vehicle > 1 || {getPos _vehicle select 2 > 2}) then { + _validVehiclestate = false; + }; + TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle); - _emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, typeof _unit]); + + _emptyPos = (ASLToAGL getPosASL _vehicle) findEmptyPosition [0, 13, typeof _unit]; }; }; TRACE_1("getPosASL Vehicle Check", getPosASL _vehicle); -if (!_validVehiclestate) exitwith { diag_log format["Unable to unload patient because invalid (%1) vehicle state. Either moving or Not close enough on the ground. position: %2 isTouchingGround: %3 Speed: %4", _vehicle, getPos _vehicle, isTouchingGround _vehicle, speed _vehicle]; false }; -diag_log str _emptyPos; - -if (count _emptyPos == 0) exitwith {diag_log format["No safe empty spots to unload patient. %1", _emptyPos]; false}; //consider displaying text saying there are no safe places to exit the vehicle +if !(_validVehiclestate) exitwith { + ACE_LOGWARNING_4("Unable to unload patient because invalid (%1) vehicle state. Either moving or Not close enough on the ground. position: %2 isTouchingGround: %3 Speed: %4",_vehicle,getPos _vehicle,isTouchingGround _vehicle,speed _vehicle); + false +}; +if (count _emptyPos == 0) exitwith { + ACE_LOGWARNING_1("No safe empty spots to unload patient. %1",_emptyPos); + false +}; //consider displaying text saying there are no safe places to exit the vehicle unassignVehicle _unit; [_unit] orderGetIn false; + TRACE_1("Ejecting", alive _unit); + _unit action ["Eject", vehicle _unit]; -[ { - private "_anim"; - PARAMS_2(_unit,_emptyPos); - _unit setPosASL (_emptyPos call EFUNC(common,PositiontoASL)); - if (!([_unit] call FUNC(isAwake))) then { + +[{ + params ["_unit", "_emptyPos"]; + + _unit setPosASL AGLToASL _emptyPos; + + if !([_unit] call FUNC(isAwake)) then { TRACE_1("Check if isAwake", [_unit] call FUNC(isAwake)); + if (driver _unit == _unit) then { - _anim = [_unit] call EFUNC(common,getDeathAnim); - [_unit, _anim, 1, true] call EFUNC(common,doAnimation); + private "_anim"; + _anim = [_unit] call FUNC(getDeathAnim); + + [_unit, _anim, 1, true] call FUNC(doAnimation); + [{ _unit = _this select 0; _anim = _this select 1; if ((_unit getVariable "ACE_isUnconscious") and (animationState _unit != _anim)) then { - [_unit, _anim, 2, true] call EFUNC(common,doAnimation); + [_unit, _anim, 2, true] call FUNC(doAnimation); }; - }, [_unit, _anim], 0.5, 0] call EFUNC(common,waitAndExecute); + }, [_unit, _anim], 0.5, 0] call FUNC(waitAndExecute); }; }; -},[_unit,_emptyPos], 0.5, 0] call EFUNC(common,waitAndExecute); - +}, [_unit, _emptyPos], 0.5, 0] call FUNC(waitAndExecute); [_unit, false, GROUP_SWITCH_ID, side group _unit] call FUNC(switchToGroupSide); _loaded = _vehicle getvariable [QGVAR(loaded_persons),[]]; -_loaded = _loaded - [_unit]; -_vehicle setvariable [QGVAR(loaded_persons),_loaded,true]; +_loaded deleteAt (_loaded find _unit); -true \ No newline at end of file +_vehicle setvariable [QGVAR(loaded_persons), _loaded, true]; + +true diff --git a/addons/common/functions/fnc_unmuteUnit.sqf b/addons/common/functions/fnc_unmuteUnit.sqf index 24b74785de..bf02fe676f 100644 --- a/addons/common/functions/fnc_unmuteUnit.sqf +++ b/addons/common/functions/fnc_unmuteUnit.sqf @@ -1,18 +1,19 @@ /* * Author: commy2 - * * Unmutes the unit. Only unmutes if the last reason was removed. * - * Argument: - * 0: Unit (Object) - * 1: Reason to unmute the unit. (String) + * Arguments: + * 0: Unit + * 1: Reason to unmute the unit. * - * Return value: - * Nothing + * Return Value: + * None + * + * Public: Yes */ #include "script_component.hpp" -PARAMS_2(_unit,_reason); +params ["_unit", "_reason"]; if (isNull _unit) exitWith {}; diff --git a/addons/common/functions/fnc_useItem.sqf b/addons/common/functions/fnc_useItem.sqf index 03589cd56d..acf359813c 100644 --- a/addons/common/functions/fnc_useItem.sqf +++ b/addons/common/functions/fnc_useItem.sqf @@ -1,36 +1,37 @@ -/** - * fn_useItem.sqf - * @Descr: - * @Author: Glowbal +/* + * Author: Glowbal + * Use item * - * @Arguments: [] - * @Return: - * @PublicAPI: true + * Arguments: + * 0: unit + * 1: item + * + * Return Value: + * if item has been used. + * + * Public: Yes */ - #include "script_component.hpp" -PARAMS_2(_unit,_item); - -private ["_return", "_vehicleUsage"]; - -_vehicleUsage = [_this, 2, false, [false]] call BIS_fnc_Param; +params ["_unit", "_item", ["_vehicleUsage", false]]; +private "_return"; _return = false; -if (!_vehicleUsage) then { + +if !(_vehicleUsage) then { if (_item != "") then { - if (_item in (items _unit)) then { + if (_item in items _unit) then { _unit removeItem _item; _return = true; } else { - if (_item in (assignedItems _unit)) then { - _unit unassignItem _item; - _unit removeItem _item; + if (_item in assignedItems _unit) then { + _unit unlinkItem _item; _return = true; }; }; }; +//} else { + // @todo implement shared item functionality for with vehicles. }; -// TODO implement shared item functionality for with vehicles. -_return; \ No newline at end of file +_return diff --git a/addons/common/functions/fnc_useMagazine.sqf b/addons/common/functions/fnc_useMagazine.sqf index f21a04d026..1a77d0b3f3 100644 --- a/addons/common/functions/fnc_useMagazine.sqf +++ b/addons/common/functions/fnc_useMagazine.sqf @@ -1,28 +1,32 @@ -/** - * fn_useMagazine.sqf - * @Descr: Use magazine - * @Author: Glowbal +/* + * Author: Glowbal + * Use magazine * - * @Arguments: [unit OBJECt, magazine STRING] - * @Return: BOOL True if magazine has been used. - * @PublicAPI: true + * Arguments: + * 0: unit + * 1: magazine + * + * Return Value: + * if magazine has been used. + * + * Public: Yes */ - #include "script_component.hpp" -private ["_return", "_vehicleUsage"]; -PARAMS_2(_unit,_magazine); -_vehicleUsage = [_this, 2, false, [false]] call BIS_fnc_Param; +params ["_unit", "_magazine", ["_vehicleUsage", false]]; -if (!_vehicleUsage) then { +private "_return"; +_return = false; + +if !(_vehicleUsage) then { if (_magazine != "") then { _unit removeMagazine _magazine; _return = true; - } else { - _return = false; }; - [format["fnc_useMagazine: %1 | %2",_this,_return]] call FUNC(debug); + + [format ["fnc_useMagazine: %1 | %2", _this, _return]] call FUNC(debug); +//} else { + // @todo implement shared magazine functionality +}; + _return -} else { - // TODO implement shared magazine functionality -}; \ No newline at end of file diff --git a/addons/common/functions/fnc_waitAndExecute.sqf b/addons/common/functions/fnc_waitAndExecute.sqf index 977e4f146d..af59e301f7 100644 --- a/addons/common/functions/fnc_waitAndExecute.sqf +++ b/addons/common/functions/fnc_waitAndExecute.sqf @@ -1,24 +1,23 @@ /* * Author: esteldunedain - * * Executes a code once with a given game ACE_time delay, using a PFH * - * Argument: - * 0: Code to execute (Code) - * 1: Parameters to run the code with (Array) - * 2: Delay in seconds before executing the code (Number) + * Arguments: + * 0: Code to execute + * 1: Parameters to run the code with + * 2: Delay in seconds before executing the code * - * Return value: + * Return Value: * None * * Example: * [{(_this select 0) setVelocity [0,0,200];}, [player], 10] call ace_common_fnc_waitAndExecute * - * Public: No + * Public: Yes */ #include "script_component.hpp" -PARAMS_3(_func,_params,_delay); +params ["_func", "_params", "_delay"]; -GVAR(waitAndExecArray) pushBack [(ACE_time + _delay), _func, _params]; +GVAR(waitAndExecArray) pushBack [ACE_time + _delay, _func, _params]; GVAR(waitAndExecArray) sort true; diff --git a/addons/common/functions/fnc_waitUntilAndExecute.sqf b/addons/common/functions/fnc_waitUntilAndExecute.sqf new file mode 100644 index 0000000000..6a7867d707 --- /dev/null +++ b/addons/common/functions/fnc_waitUntilAndExecute.sqf @@ -0,0 +1,23 @@ +/* + * Author: joko // Jonas + * Executes a code once with after the Condition is True, using a PFH + * + * Argument: + * 0: Condition + * 1: Code to execute + * 2: Parameters to run the code with + * + * Return value: + * None + * + * Example: + * [{(_this select 0) == vehicle (_this select 0)}, {(_this select 0) setDamage 1;}, [ACE_player]] call ace_common_fnc_waitAndExecute + * + * Public: No + */ +#include "script_component.hpp" + +TRACE_1("Adding",_this); + +GVAR(waitUntilAndExecArray) pushBack _this; +nil diff --git a/addons/common/functions/fnc_waveHeightAt.sqf b/addons/common/functions/fnc_waveHeightAt.sqf index e05e4219b7..a3f2447729 100644 --- a/addons/common/functions/fnc_waveHeightAt.sqf +++ b/addons/common/functions/fnc_waveHeightAt.sqf @@ -9,12 +9,17 @@ * Return Value: * Wave height in meters * + * + * Public: No */ #include "script_component.hpp" -if(isNil QGVAR(waveHeightLogic)) then { +params ["_position"]; + +if (isNil QGVAR(waveHeightLogic)) then { GVAR(waveHeightLogic) = "Logic" createVehicleLocal [0,0,0]; }; -GVAR(waveHeightLogic) setPosASL (_this select 0); -(((getPosASLW GVAR(waveHeightLogic)) select 2) - ((getPosASL GVAR(waveHeightLogic)) select 2)) \ No newline at end of file +GVAR(waveHeightLogic) setPosASL _position; + +(getPosASLW GVAR(waveHeightLogic) select 2) - (getPosASL GVAR(waveHeightLogic) select 2) diff --git a/addons/common/functions/fnc_worldToScreenBounds.sqf b/addons/common/functions/fnc_worldToScreenBounds.sqf index b3b5ba3f1e..2de07c7bbd 100644 --- a/addons/common/functions/fnc_worldToScreenBounds.sqf +++ b/addons/common/functions/fnc_worldToScreenBounds.sqf @@ -1,53 +1,76 @@ -// (c) zGuba 2011 -// Function helper for framing objects on screen. -// Input: [_object,_margins3D,_offset3D] (object, 3 * float array, 3 * float array) -// Output: [_minX,_minY,_minY,_maxY] (4 * float) - +/* + * Author: zGuba 2011 + * + * Function helper for framing objects on screen. + * + * Arguments: + * 0: object + * 1: margins 3D + * 0: X + * 1: Y + * 2: Z + * 2: offset 3D + * 0: X + * 1: Y + * 2: Z + * + * Return Value: + * 0: Minimal X + * 1: Minimal Y + * 2: Maximal X + * 3: Maximal Y + * + * Public: No + */ #include "script_component.hpp" -private ["_minX","_minY","_maxX","_maxY", "_bounds", "_boundsCorners", "_boundsMax", "_boundsMaxX", "_boundsMaxY", "_boundsMaxZ", "_boundsMin", "_boundsMinX", "_boundsMinY", "_boundsMinZ"]; +params ["_object", "_margins", "_offsets"]; -PARAMS_3(_object,_margins,_offsets); +private ["_minX", "_minY", "_maxX", "_maxY", "_bounds", "_boundsCorners"]; _minX = 10; _minY = 10; _maxX = -10; _maxY = -10; -if (true) then { - _bounds = boundingBox _object; +_bounds = boundingBox _object; +_margins params ["_marginsX", "_marginsY", "_marginsZ"]; +_offsets params ["_offsetsX", "_offsetsY", "_offsetsZ"]; - _boundsMin = _bounds select 0; - _boundsMinX = (_boundsMin select 0) - (_margins select 0) + (_offsets select 0); - _boundsMinY = (_boundsMin select 1) - (_margins select 1) + (_offsets select 1); - _boundsMinZ = (_boundsMin select 2) - (_margins select 2) + (_offsets select 2); - _boundsMax = _bounds select 1; - _boundsMaxX = (_boundsMax select 0) + (_margins select 0) + (_offsets select 0); - _boundsMaxY = (_boundsMax select 1) + (_margins select 1) + (_offsets select 1); - _boundsMaxZ = (_boundsMax select 2) + (_margins select 2) + (_offsets select 2); +_bounds params ["_boundsMin", "_boundsMax"]; +_boundsMin params ["_boundsMinX", "_boundsMinY", "_boundsMinZ"]; +_boundsMax params ["_boundsMaxX", "_boundsMaxY", "_boundsMaxZ"]; - _boundsCorners = [ - [_boundsMinX,_boundsMinY,_boundsMinZ], - [_boundsMinX,_boundsMinY,_boundsMaxZ], - [_boundsMinX,_boundsMaxY,_boundsMinZ], - [_boundsMinX,_boundsMaxY,_boundsMaxZ], - [_boundsMaxX,_boundsMinY,_boundsMinZ], - [_boundsMaxX,_boundsMinY,_boundsMaxZ], - [_boundsMaxX,_boundsMaxY,_boundsMinZ], - [_boundsMaxX,_boundsMaxY,_boundsMaxZ] - ]; +_boundsMinX = _boundsMinX - _marginsX + _offsetsX; +_boundsMinY = _boundsMinY - _marginsY + _offsetsY; +_boundsMinZ = _boundsMinZ - _marginsZ + _offsetsZ; +_boundsMaxX = _boundsMaxX + _marginsX + _offsetsX; +_boundsMaxY = _boundsMaxY + _marginsY + _offsetsY; +_boundsMaxZ = _boundsMaxZ + _marginsZ + _offsetsZ; - { - _ppos = worldToScreen (_object modelToWorld _x); - if (count _ppos >= 2) then { - EXPLODE_2_PVT(_ppos,_pposX,_pposY); - if (_pposX < _minX) then {_minX = _pposX}; - if (_pposX > _maxX) then {_maxX = _pposX}; - if (_pposY < _minY) then {_minY = _pposY}; - if (_pposY > _maxY) then {_maxY = _pposY}; - }; //else - what to do if it is offscreen? - } forEach _boundsCorners; -}; +_boundsCorners = [ + [_boundsMinX,_boundsMinY,_boundsMinZ], + [_boundsMinX,_boundsMinY,_boundsMaxZ], + [_boundsMinX,_boundsMaxY,_boundsMinZ], + [_boundsMinX,_boundsMaxY,_boundsMaxZ], + [_boundsMaxX,_boundsMinY,_boundsMinZ], + [_boundsMaxX,_boundsMinY,_boundsMaxZ], + [_boundsMaxX,_boundsMaxY,_boundsMinZ], + [_boundsMaxX,_boundsMaxY,_boundsMaxZ] +]; + +{ + private "_ppos"; + _ppos = worldToScreen (_object modelToWorld _x); + if (count _ppos >= 2) then { + _ppos params ["_pposX", "_pposY"]; + if (_pposX < _minX) then {_minX = _pposX}; + if (_pposX > _maxX) then {_maxX = _pposX}; + if (_pposY < _minY) then {_minY = _pposY}; + if (_pposY > _maxY) then {_maxY = _pposY}; + }; //else - what to do if it is offscreen? + false +} count _boundsCorners; [_minX,_minY,_maxX,_maxY] diff --git a/addons/common/functions/script_component.hpp b/addons/common/functions/script_component.hpp index 95b7e86461..c213544655 100644 --- a/addons/common/functions/script_component.hpp +++ b/addons/common/functions/script_component.hpp @@ -10,4 +10,4 @@ if((count _this) > c) then {\ _callFrom = _this select c;\ _lineNo = _this select c+1;\ - }; \ No newline at end of file + }; diff --git a/addons/common/scripts/Version/script_component.hpp b/addons/common/scripts/Version/script_component.hpp deleted file mode 100644 index 23da62b05c..0000000000 --- a/addons/common/scripts/Version/script_component.hpp +++ /dev/null @@ -1 +0,0 @@ -#include "\z\ace\addons\common\script_component.hpp" \ No newline at end of file diff --git a/addons/common/scripts/assignedItemFix.sqf b/addons/common/scripts/assignedItemFix.sqf deleted file mode 100644 index bcf79a3ac1..0000000000 --- a/addons/common/scripts/assignedItemFix.sqf +++ /dev/null @@ -1,64 +0,0 @@ -// by commy2 -#include "script_component.hpp" - -private ["_config"]; - -ACE_isMapEnabled = call {_config = missionConfigFile >> "showMap"; !isNumber _config || {getNumber _config == 1}}; // default value is 1, so do isNumber check first -ACE_isCompassEnabled = call {_config = missionConfigFile >> "showCompass"; !isNumber _config || {getNumber _config == 1}}; -ACE_isWatchEnabled = call {_config = missionConfigFile >> "showWatch"; !isNumber _config || {getNumber _config == 1}}; -ACE_isRadioEnabled = call {_config = missionConfigFile >> "showRadio"; !isNumber _config || {getNumber _config == 1}}; -ACE_isGPSEnabled = call {_config = missionConfigFile >> "showGPS"; !isNumber _config || {getNumber _config == 1}}; - -GVAR(AssignedItems) = []; -GVAR(AssignedItemsInfo) = []; - -["playerInventoryChanged", { - private ["_unit", "_assignedItems", "_shownItems"]; - - _unit = _this select 0; - _assignedItems = _this select 1 select 17; - - _shownItems = [ - ACE_isMapEnabled, - ACE_isCompassEnabled, - ACE_isWatchEnabled, - ACE_isRadioEnabled, - ACE_isGPSEnabled - ]; - - { - if !(_x in GVAR(AssignedItems)) then { - GVAR(AssignedItems) pushBack _x; - GVAR(AssignedItemsInfo) pushBack toLower getText (configFile >> "CfgWeapons" >> _x >> "ACE_hideItemType") - }; - - private "_hideItemType"; - _hideItemType = GVAR(AssignedItemsInfo) select (GVAR(AssignedItems) find _x); - - switch (_hideItemType) do { - case ("map"): { - _shownItems set [0, false]; - }; - case ("compass"): { - _shownItems set [1, false]; - }; - case ("watch"): { - _shownItems set [2, false]; - }; - case ("radio"): { - _shownItems set [3, false]; - }; - case ("gps"): { - _shownItems set [4, false]; - }; - }; - } forEach _assignedItems; - - //systemChat str _shownItems; - - showMap (_shownItems select 0); - showCompass (_shownItems select 1); - showWatch (_shownItems select 2); - showRadio (_shownItems select 3); - showGPS (_shownItems select 4 || {cameraOn == getConnectedUAV _unit}); //If player is activly controling a UAV, showGPS controls showing the map (m key) -}] call FUNC(addEventHandler); diff --git a/addons/common/scripts/Version/checkVersionNumber.sqf b/addons/common/scripts/checkVersionNumber.sqf similarity index 100% rename from addons/common/scripts/Version/checkVersionNumber.sqf rename to addons/common/scripts/checkVersionNumber.sqf diff --git a/addons/common/scripts/initScrollWheel.sqf b/addons/common/scripts/initScrollWheel.sqf deleted file mode 100644 index 78920bb371..0000000000 --- a/addons/common/scripts/initScrollWheel.sqf +++ /dev/null @@ -1,16 +0,0 @@ -// by commy2 -#include "script_component.hpp" - -GVAR(ScrollWheelFrame) = diag_frameno; - -GVAR(onScrollWheel) = { - private ["_scroll"]; - _scroll = _this select 1; - - if (GVAR(ScrollWheelFrame) == diag_frameno) exitWith {}; - GVAR(ScrollWheelFrame) = diag_frameno; - - { - [_scroll] call _x; - } count ((missionNamespace getVariable ["ACE_EventHandler_ScrollWheel", [-1, [], []]]) select 2); -}; diff --git a/addons/common/stringtable.xml b/addons/common/stringtable.xml index e542e28ae8..8973d1d3e6 100644 --- a/addons/common/stringtable.xml +++ b/addons/common/stringtable.xml @@ -477,14 +477,19 @@ Überprüfe PBOs Zkontrolovat PBO Verificar PBOs + Vérifier les PBOs PBO-k ellenőrzése + Проверка аддонов - Sprawdzaj spójność addonów z serwerem + Check addon integrity with server and do selected action if an addon is missing. + Sprawdzaj spójność addonów z serwerem i wykonuj stosowną akcję jeżeli zostanie wykryty brak addonu. Este módulo verifica la integridad de los addons con los que iniciamos el simulador Dieses Modul überprüft ob jeder Spieler die richtigen PBO-Dateien hat. Zjistit addon který je v souladu se serverem Este módulo verifica a integridade dos addons quando iniciamos a simulação + Выполняет проверку версий аддонов ACE у подключаемых игроков + Ce module contrôle si les PBOs de chaque joueur sont corrects Action @@ -493,7 +498,9 @@ Aktion Akce Ação + Action Cselekvés + Действие What to do with people who do not have the right PBOs? @@ -502,7 +509,9 @@ Was soll mit Leuten passieren, die nicht die richtigen PBOs haben? Co udělat s lidmi, co nemají správné addony? O que fazer com pessoas que não tem os PBOs corretos? + Que faire avec les personnes n'ayant pas les bon PBOs Mi legyen azokkal a személyekkel, akiknek nincsenek meg a helyes PBO-k? + Что делать с игроками с неправильными аддонами? Warn once @@ -511,7 +520,9 @@ Einmal verwarnen Upozornit jednou Avisar uma vez + Avertir une fois Egyszeri figyelmeztetés + Предупредить один раз Warn (permanent) @@ -520,7 +531,9 @@ Immer verwarnen Upozornit (permanentně) Avisar (permanente) + Avertir (permanent) Figyelmeztetés (tartós) + Предупреждать (постоянно) Kick @@ -529,7 +542,9 @@ Kicken Vyhodit Chutar + Ejecter Kirúgás + Кикнуть Check all addons @@ -538,7 +553,9 @@ Alle Addons überprüfen Zkontrolovat všechny addony Verificar todos addons + Vérifier tous les addons Összes bővítmény ellenőrzése + Проверять все аддоны Check all addons instead of only those of ACE? @@ -547,7 +564,9 @@ Alle Addons anstatt nur ACE überprüfen? Zkontrolovat všechny addony namísto jen těch od ACE? Verificar todos addons invés de só os do ACE? + Vérifie tous les addons, même ceux qui ne sont pas liés à ACE Az összes bővítmény ellenőrzése, csak az ACE helyett? + Проверять все аддоны, а не только ACE? Whitelist @@ -556,7 +575,9 @@ Whitelist Seznam povolených Lista branca + Liste blanche Fehérlista + Вайтлист доп. аддонов What addons are allowed regardless? @@ -565,7 +586,9 @@ Welche Addons werden dennoch erlaubt? Jaké addony jsou povoleny? Quais addons são permitidos de qualquer maneira? + Quels addons sont tolérés Milyen bővítmények vannak feltétlenül engedélyezve? + Какие аддоны дополнительно разрешены? LSD Vehicles @@ -574,7 +597,9 @@ LSD-Fahrzeuge LSD vozidla Veículos LSD + LSD - Véhicules LSD járművek + Транспорт под LSD Adds LSD effect to synchronized vehicle @@ -583,7 +608,9 @@ Fügt einen LSD-Effekt zum synchronisierten Fahrzeug hinzu Přidá LSD efekt pro synchronizované vozidla Adiciona efeito LSD ao veículo sincronizado + Ajoute l'effet LSD aux véhicules synchronisés LSD-effekt hozzáadása a szinkronizált járművekhez + Добавляет эффект LSD (мигание всеми цветами радуги) синхронизированным транспортным средствам Toggle Handheld Device @@ -592,7 +619,9 @@ Ativa dispositivo de mão Przełącz urządzenie podręczne Přepnout ruční zařízení + Allumer l'ordinateur de poche Kézi eszköz kapcsolása + Включить портативное устройство Close Handheld Device @@ -601,7 +630,9 @@ Fecha dispositivo de mão Zamknij urządzenie podręczne Zavřít ruční zařízení + Fermer l'ordinateur de poche Kézi eszköz bezárása + Закрыть портативное устройство Cycle Handheld Devices @@ -610,7 +641,9 @@ Troca dispositivos de mão Następne urządzenie podręczne Procházet ruční zařízení + Changer (cycle) d'ordinateur de poche Kézi eszköz váltása + Следующее портативное устройство Disabled @@ -661,6 +694,10 @@ Vehicles only Tylko pojazdy + Somente veículos + Только в транспорте + Pouze vozidla + Solo vehículos Do Not Force @@ -669,30 +706,53 @@ Nicht erzwingen Nevynucovat Não forçar + Не обязывать ACE3 Equipment ACE3 Wyposażenie + Equipamentos ACE3 + ACE3 Снаряжение + ACE3 Vybavení + ACE3 Equipo ACE3 Common ACE3 Ogólne + Comum ACE3 + ACE3 Общие + ACE3 Común ACE3 Weapons ACE3 Broń + Armamento ACE3 + ACE3 Оружие + ACE3 Zbraně + ACE3 Armas ACE3 Movement ACE3 Ruch + Movimento ACE3 + ACE3 Перемещение + ACE3 Movimiento ACE3 Scope Adjustment ACE3 Regulacja optyki + Ajuste de luneta ACE3 + ACE3 Прицелы + ACE3 Nastavení optiky + ACE3 Ajuste de miras ACE3 Vehicles ACE3 Pojazdy + Veículos ACE3 + ACE3 Транспорт + ACE3 Vozidla + ACE3 Vehículos - \ No newline at end of file + diff --git a/addons/concertina_wire/stringtable.xml b/addons/concertina_wire/stringtable.xml index 07c2961862..26216b7c0e 100644 --- a/addons/concertina_wire/stringtable.xml +++ b/addons/concertina_wire/stringtable.xml @@ -1,13 +1,13 @@ - + Concertina Wire NATO-Draht - Проволочная спираль + Колючая проволока Koncentrina Alambre de espino - Concertina wire + Fill barbelé Ostnatý drát Concertina wire Concertina wire @@ -16,10 +16,10 @@ Concertina Wire Coil NATO-Draht Rolle - Проволочная спираль (моток) + Колючая проволока (моток) Zwój koncentriny Bobina de alambre de espino - Concertina wire coil + Bobine de fil barbelé Smyčka ostnatého drátu Concertina wire coil Concertina wire coil @@ -28,10 +28,10 @@ Dismount Concertina Wire NATO-Draht abbauen - Демонтировать проволочную спираль + Демонтировать колючую проволоку Zwiń koncentrinę Desmontar alambre de espino - Dismount Concertina wire + Descendre le fil barbelé Svinout ostnatý drát Dismount Concertina wire Dismount Concertina wire @@ -40,14 +40,14 @@ Deploy Concertina Wire NATO-Draht verlegen - Монтировать проволочную спираль + Монтировать колючую проволоку Rozwiń koncentrinę Desplegar alambre de espino - Deploy Concertina wire + Mettre en place le fil barbelé Rozvinout ostnatý drát Deploy Concertina wire Deploy Concertina wire Colocar arame farpado - + \ No newline at end of file diff --git a/addons/dagr/CfgVehicles.hpp b/addons/dagr/CfgVehicles.hpp index a9948ca8aa..7f0a7f6cff 100644 --- a/addons/dagr/CfgVehicles.hpp +++ b/addons/dagr/CfgVehicles.hpp @@ -4,7 +4,7 @@ class CfgVehicles { class ACE_SelfActions { class ACE_Equipment { class GVAR(menu) { - displayName = "Configure DAGR"; + displayName = CSTRING(ConfigureDAGR); condition = QUOTE([ARR_2(_player,'ACE_DAGR')] call EFUNC(common,hasItem)); statement = QUOTE(call FUNC(menuInit)); showDisabled = 0; @@ -12,7 +12,7 @@ class CfgVehicles { icon = QUOTE(PATHTOF(UI\DAGR_Icon.paa)); exceptions[] = {"isNotInside", "isNotSitting"}; class GVAR(toggle) { - displayName = "Toggle DAGR"; + displayName = CSTRING(ToggleDAGR); condition = QUOTE([ARR_2(_player,'ACE_DAGR')] call EFUNC(common,hasItem)); statement = QUOTE(call FUNC(toggleOverlay)); showDisabled = 0; @@ -30,7 +30,7 @@ class CfgVehicles { author[] = {"Rosuto", "Ruthberg"}; scope = 2; scopeCurator = 2; - displayName = "DAGR"; + displayName = CSTRING(Name); vehicleClass = "Items"; class TransportItems { MACRO_ADDITEM(ACE_DAGR,1); diff --git a/addons/dagr/CfgWeapons.hpp b/addons/dagr/CfgWeapons.hpp index 830e9cf115..9fcd903cdd 100644 --- a/addons/dagr/CfgWeapons.hpp +++ b/addons/dagr/CfgWeapons.hpp @@ -6,9 +6,9 @@ class CfgWeapons { class ACE_DAGR: ACE_ItemCore { author[] = {$STR_ACE_Common_ACETeam, "Ruthberg"}; scope = 2; - displayName = "DAGR"; + displayName = CSTRING(Name); model = QUOTE(PATHTOF(data\DAGR.p3d)); - descriptionShort = ""; + descriptionShort = CSTRING(Description); picture = PATHTOF(UI\DAGR_Icon.paa); icon = "iconObject_circle"; mapSize = 0.034; diff --git a/addons/dagr/stringtable.xml b/addons/dagr/stringtable.xml index 7da844d614..1abd146800 100644 --- a/addons/dagr/stringtable.xml +++ b/addons/dagr/stringtable.xml @@ -1,5 +1,29 @@  + + DAGR + DAGR + DAGR + DAGR + + + Configure DAGR + Konfiguruj DAGR + Configurar DAGR + Настроить DAGR + + + Toggle DAGR + Przełącz DAGR + Mostrar DAGR + Вкл./выкл. DAGR + + + Defense Advanced GPS Receiver + Defense Advanced GPS Receiver + Defense Advanced GPS Receiver + Военный многофункциональный GPS-приёмник + - \ No newline at end of file + diff --git a/addons/disarming/functions/fnc_eventCallerFinish.sqf b/addons/disarming/functions/fnc_eventCallerFinish.sqf index bc48a26b70..e1376f4052 100644 --- a/addons/disarming/functions/fnc_eventCallerFinish.sqf +++ b/addons/disarming/functions/fnc_eventCallerFinish.sqf @@ -23,4 +23,4 @@ params ["_caller", "_target", "_errorMsg"]; if (_caller != ACE_player) exitWith {}; systemChat format ["Debug-Caller: Disarm finished from [%1] with code [%2]", _target, _errorMsg]; -diag_log text format ["[ACE_Disarming] %1 - eventCallerFinish: %2", ACE_time, _this]; +ACE_LOGINFO_2("%1 - eventCallerFinish: %2",ACE_time,_this); diff --git a/addons/disarming/functions/fnc_eventTargetFinish.sqf b/addons/disarming/functions/fnc_eventTargetFinish.sqf index b9fb461356..b7364a8f40 100644 --- a/addons/disarming/functions/fnc_eventTargetFinish.sqf +++ b/addons/disarming/functions/fnc_eventTargetFinish.sqf @@ -22,6 +22,6 @@ params ["_caller", "_target", "_errorMsg"]; if (_errorMsg != "") then { - diag_log text format ["[ACE_Disarming] %1 - eventTargetFinish: %2", ACE_time, _this]; + ACE_LOGINFO_2("%1 - eventTargetFinish: %2",ACE_time,_this); ["DisarmDebugCallback", [_caller], [_caller, _target, _errorMsg]] call EFUNC(common,targetEvent); }; diff --git a/addons/disarming/stringtable.xml b/addons/disarming/stringtable.xml index e43624f96d..61eaf9af59 100644 --- a/addons/disarming/stringtable.xml +++ b/addons/disarming/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -14,4 +14,4 @@ Abrir inventário - \ No newline at end of file + diff --git a/addons/disposable/CfgVehicles.hpp b/addons/disposable/CfgVehicles.hpp index 13d4cedf4b..0ad3ff51c0 100644 --- a/addons/disposable/CfgVehicles.hpp +++ b/addons/disposable/CfgVehicles.hpp @@ -1,5 +1,5 @@ class CfgVehicles { -#define MACRO_NONLAW \ + #define MACRO_NONLAW \ class TransportMagazines { \ class _xx_NLAW_F { \ count = 0; \ @@ -73,56 +73,56 @@ class CfgVehicles { MACRO_NONLAW }; /*class B_APC_Tracked_01_base_F: APC_Tracked_01_base_F { - MACRO_NONLAW -}; -class B_APC_Tracked_01_rcws_F: B_APC_Tracked_01_base_F { - MACRO_NONLAW -}; -class B_APC_Tracked_01_CRV_F: B_APC_Tracked_01_base_F { - MACRO_NONLAW -}; -class B_APC_Tracked_01_AA_F: B_APC_Tracked_01_base_F { - MACRO_NONLAW -};*/ + MACRO_NONLAW + }; + class B_APC_Tracked_01_rcws_F: B_APC_Tracked_01_base_F { + MACRO_NONLAW + }; + class B_APC_Tracked_01_CRV_F: B_APC_Tracked_01_base_F { + MACRO_NONLAW + }; + class B_APC_Tracked_01_AA_F: B_APC_Tracked_01_base_F { + MACRO_NONLAW + };*/ class Car_F; class MRAP_01_base_F: Car_F { MACRO_NONLAW }; /*class MRAP_01_gmg_base_F: MRAP_01_base_F { - MACRO_NONLAW -}; -class MRAP_01_hmg_base_F: MRAP_01_gmg_base_F { - MACRO_NONLAW -}; -class B_MRAP_01_F: MRAP_01_base_F { - MACRO_NONLAW -}; -class B_MRAP_01_gmg_F: MRAP_01_gmg_base_F { - MACRO_NONLAW -}; -class B_MRAP_01_hmg_F: MRAP_01_hmg_base_F { - MACRO_NONLAW -};*/ + MACRO_NONLAW + }; + class MRAP_01_hmg_base_F: MRAP_01_gmg_base_F { + MACRO_NONLAW + }; + class B_MRAP_01_F: MRAP_01_base_F { + MACRO_NONLAW + }; + class B_MRAP_01_gmg_F: MRAP_01_gmg_base_F { + MACRO_NONLAW + }; + class B_MRAP_01_hmg_F: MRAP_01_hmg_base_F { + MACRO_NONLAW + };*/ class MRAP_03_base_F: Car_F { MACRO_NONLAW }; /*class MRAP_03_hmg_base_F: MRAP_03_base_F { - MACRO_NONLAW -}; -class MRAP_03_gmg_base_F: MRAP_03_hmg_base_F { - MACRO_NONLAW -}; -class I_MRAP_03_F: MRAP_03_base_F { - MACRO_NONLAW -}; -class I_MRAP_03_hmg_F: MRAP_03_hmg_base_F { - MACRO_NONLAW -}; -class I_MRAP_03_gmg_F: MRAP_03_gmg_base_F { - MACRO_NONLAW -};*/ + MACRO_NONLAW + }; + class MRAP_03_gmg_base_F: MRAP_03_hmg_base_F { + MACRO_NONLAW + }; + class I_MRAP_03_F: MRAP_03_base_F { + MACRO_NONLAW + }; + class I_MRAP_03_hmg_F: MRAP_03_hmg_base_F { + MACRO_NONLAW + }; + class I_MRAP_03_gmg_F: MRAP_03_gmg_base_F { + MACRO_NONLAW + };*/ class Wheeled_APC_F: Car_F {}; class APC_Wheeled_03_base_F: Wheeled_APC_F { @@ -132,15 +132,15 @@ class I_MRAP_03_gmg_F: MRAP_03_gmg_base_F { MACRO_NONLAW }; /*class B_APC_Wheeled_01_base_F: APC_Wheeled_01_base_F { - MACRO_NONLAW -}; -class B_APC_Wheeled_01_cannon_F: B_APC_Wheeled_01_base_F { - MACRO_NONLAW -}; -class I_APC_Wheeled_03_base_F: APC_Wheeled_03_base_F { - MACRO_NONLAW -}; -class I_APC_Wheeled_03_cannon_F: I_APC_Wheeled_03_base_F { - MACRO_NONLAW -};*/ + MACRO_NONLAW + }; + class B_APC_Wheeled_01_cannon_F: B_APC_Wheeled_01_base_F { + MACRO_NONLAW + }; + class I_APC_Wheeled_03_base_F: APC_Wheeled_03_base_F { + MACRO_NONLAW + }; + class I_APC_Wheeled_03_cannon_F: I_APC_Wheeled_03_base_F { + MACRO_NONLAW + };*/ }; diff --git a/addons/disposable/functions/fnc_takeLoadedATWeapon.sqf b/addons/disposable/functions/fnc_takeLoadedATWeapon.sqf index b379584b68..c371c8d5a5 100644 --- a/addons/disposable/functions/fnc_takeLoadedATWeapon.sqf +++ b/addons/disposable/functions/fnc_takeLoadedATWeapon.sqf @@ -35,7 +35,8 @@ if (isClass _config && {getText (_config >> "ACE_UsedTube") != ""} && {getNumber _unit removeMagazines _magazine; if (backpack _unit == "") then { - _unit addBackpack "Bag_Base"; + _unit addBackpack "ACE_FakeBackpack"; + _unit removeWeapon _launcher; _unit addMagazine _magazine; _didAdd = _magazine in (magazines _unit); _unit addWeapon _launcher; @@ -45,6 +46,7 @@ if (isClass _config && {getText (_config >> "ACE_UsedTube") != ""} && {getNumber }; removeBackpack _unit; } else { + _unit removeWeapon _launcher; _unit addMagazine _magazine; _didAdd = _magazine in (magazines _unit); _unit addWeapon _launcher; diff --git a/addons/disposable/stringtable.xml b/addons/disposable/stringtable.xml index 2cbd8b0012..2c6f0b0afd 100644 --- a/addons/disposable/stringtable.xml +++ b/addons/disposable/stringtable.xml @@ -1,4 +1,4 @@ - + diff --git a/addons/dragging/CfgEventHandlers.hpp b/addons/dragging/CfgEventHandlers.hpp index 2ff7d07c0d..7276bc4284 100644 --- a/addons/dragging/CfgEventHandlers.hpp +++ b/addons/dragging/CfgEventHandlers.hpp @@ -7,8 +7,7 @@ class Extended_PreInit_EventHandlers { class Extended_PostInit_EventHandlers { class ADDON { - clientInit = QUOTE(call COMPILE_FILE(XEH_clientInit)); - serverInit = QUOTE(call COMPILE_FILE(XEH_serverInit)); + init = QUOTE(call COMPILE_FILE(XEH_postInit)); }; }; diff --git a/addons/dragging/XEH_clientInit.sqf b/addons/dragging/XEH_postInit.sqf similarity index 50% rename from addons/dragging/XEH_clientInit.sqf rename to addons/dragging/XEH_postInit.sqf index e80d63cfde..5a54f8c8a2 100644 --- a/addons/dragging/XEH_clientInit.sqf +++ b/addons/dragging/XEH_postInit.sqf @@ -1,7 +1,14 @@ // by PabstMirror, commy2 #include "script_component.hpp" -[DFUNC(handleScrollWheel)] call EFUNC(common,addScrollWheelEventHandler); +if (isServer) then { + // release object on hard disconnection. Function is identical to killed + addMissionEventHandler ["HandleDisconnect", {_this call FUNC(handleKilled)}]; +}; + +if (!hasInterface) exitWith {}; + +[{_this call FUNC(handleScrollWheel)}] call EFUNC(common,addScrollWheelEventHandler); if (isNil "ACE_maxWeightDrag") then { ACE_maxWeightDrag = 800; @@ -15,11 +22,11 @@ if (isNil "ACE_maxWeightCarry") then { ["isNotCarrying", {!((_this select 0) getVariable [QGVAR(isCarrying), false])}] call EFUNC(common,addCanInteractWithCondition); // release object on player change. This does work when returning to lobby, but not when hard disconnecting. -["playerChanged", DFUNC(handlePlayerChanged)] call EFUNC(common,addEventhandler); -["playerVehicleChanged", {[ACE_player, objNull] call DFUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); -["playerWeaponChanged", DFUNC(handlePlayerWeaponChanged)] call EFUNC(common,addEventhandler); +["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); +["playerVehicleChanged", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); +["playerWeaponChanged", {_this call FUNC(handlePlayerWeaponChanged)}] call EFUNC(common,addEventhandler); // handle waking up dragged unit and falling unconscious while dragging -["medical_onUnconscious", DFUNC(handleUnconscious)] call EFUNC(common,addEventhandler); +["medical_onUnconscious", {_this call FUNC(handleUnconscious)}] call EFUNC(common,addEventhandler); //@todo Captivity? diff --git a/addons/dragging/XEH_serverInit.sqf b/addons/dragging/XEH_serverInit.sqf deleted file mode 100644 index 01d78ef4e3..0000000000 --- a/addons/dragging/XEH_serverInit.sqf +++ /dev/null @@ -1,5 +0,0 @@ -// by commy2 -#include "script_component.hpp" - -// release object on hard disconnection. Function is identical to killed -addMissionEventHandler ["HandleDisconnect", DFUNC(handleKilled)]; diff --git a/addons/dragging/functions/fnc_canCarry.sqf b/addons/dragging/functions/fnc_canCarry.sqf index a6b8fed5ab..6ee28edff3 100644 --- a/addons/dragging/functions/fnc_canCarry.sqf +++ b/addons/dragging/functions/fnc_canCarry.sqf @@ -18,7 +18,7 @@ params ["_unit", "_target"]; if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false}; -// a static weapon has to be empty for dragging -if ((typeOf _target) isKindOf "StaticWeapon" && {count crew _target > 0}) exitWith {false}; +// a static weapon has to be empty for dragging (ignore UAV AI) +if (((typeOf _target) isKindOf "StaticWeapon") && {{(getText (configFile >> "CfgVehicles" >> (typeOf _x) >> "simulation")) != "UAVPilot"} count crew _target > 0}) exitWith {false}; alive _target && {vehicle _target == _target} && {_target getVariable [QGVAR(canCarry), false]} && {animationState _target in ["", "unconscious"] || (_target getvariable ["ACE_isUnconscious", false]) || (_target isKindOf "CAManBase" && {(_target getHitPointDamage "HitLegs") > 0.4})} diff --git a/addons/dragging/functions/fnc_canDrag.sqf b/addons/dragging/functions/fnc_canDrag.sqf index 4ab3562ba2..58c4718407 100644 --- a/addons/dragging/functions/fnc_canDrag.sqf +++ b/addons/dragging/functions/fnc_canDrag.sqf @@ -21,7 +21,7 @@ _target = _this select 1; if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false}; -// a static weapon has to be empty for dragging -if ((typeOf _target) isKindOf "StaticWeapon" && {count crew _target > 0}) exitWith {false}; +// a static weapon has to be empty for dragging (ignore UAV AI) +if ((typeOf _target) isKindOf "StaticWeapon" && {{(getText (configFile >> "CfgVehicles" >> (typeOf _x) >> "simulation")) != "UAVPilot"} count crew _target > 0}) exitWith {false}; alive _target && {vehicle _target == _target} && {_target getVariable [QGVAR(canDrag), false]} && {animationState _target in ["", "unconscious"] || (_target getvariable ["ACE_isUnconscious", false]) || (_target isKindOf "CAManBase" && {(_target getHitPointDamage "HitLegs") > 0.4})}; diff --git a/addons/dragging/functions/fnc_carryObject.sqf b/addons/dragging/functions/fnc_carryObject.sqf index 7f70b2bdc5..8bea72b907 100644 --- a/addons/dragging/functions/fnc_carryObject.sqf +++ b/addons/dragging/functions/fnc_carryObject.sqf @@ -17,7 +17,7 @@ params ["_unit", "_target"]; // get attachTo offset and direction. -private ["_position", "_direction"]; +private ["_position", "_direction", "_UAVCrew"]; _position = _target getVariable [QGVAR(carryPosition), [0, 0, 0]]; _direction = _target getVariable [QGVAR(carryDirection), 0]; @@ -48,29 +48,26 @@ if (_target isKindOf "CAManBase") then { _unit setVariable [QGVAR(isCarrying), true, true]; _unit setVariable [QGVAR(carriedObject), _target, true]; -// add scrollwheel action to release object -private "_actionID"; -_actionID = _unit getVariable [QGVAR(ReleaseActionID), -1]; +// add drop action +_unit setVariable [QGVAR(ReleaseActionID), [ + _unit, "DefaultAction", + {!isNull ((_this select 0) getVariable [QGVAR(carriedObject), objNull])}, + {[_this select 0, (_this select 0) getVariable [QGVAR(carriedObject), objNull]] call FUNC(dropObject_carry)} +] call EFUNC(common,addActionEventHandler)]; -if (_actionID != -1) then { - _unit removeAction _actionID; -}; - -_actionID = _unit addAction [ - format ["%1", localize LSTRING(Drop)], - QUOTE([ARR_2(_this select 0, (_this select 0) getVariable [ARR_2(QUOTE(QGVAR(carriedObject)),objNull)])] call FUNC(dropObject_carry)), - nil, - 20, - false, - true, - "", - QUOTE(!isNull (_this getVariable [ARR_2(QUOTE(QGVAR(carriedObject)),objNull)])) -]; - -_unit setVariable [QGVAR(ReleaseActionID), _actionID]; +// show mouse hint +[localize LSTRING(Drop), "", localize LSTRING(LowerRaise)] call EFUNC(interaction,showMouseHint); // check everything [FUNC(carryObjectPFH), 0.5, [_unit, _target]] call CBA_fnc_addPerFrameHandler; // reset current dragging height. GVAR(currentHeightChange) = 0; + +// prevent UAVs from firing +_UAVCrew = _target call EFUNC(common,getVehicleUAVCrew); + +if !(_UAVCrew isEqualTo []) then { + {_target deleteVehicleCrew _x} count _UAVCrew; + _target setVariable [QGVAR(isUAV), true, true]; +}; diff --git a/addons/dragging/functions/fnc_carryObjectPFH.sqf b/addons/dragging/functions/fnc_carryObjectPFH.sqf index d0eb7fda17..b50383707a 100644 --- a/addons/dragging/functions/fnc_carryObjectPFH.sqf +++ b/addons/dragging/functions/fnc_carryObjectPFH.sqf @@ -25,7 +25,7 @@ if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith { }; // drop if the crate is destroyed OR (target moved away from carrier (weapon disasembled)) -if ((!([_target] call EFUNC(common,isAlive))) || {(_unit distance _target) > 10}) then { +if (!alive _target || {_unit distance _target > 10}) then { [_unit, _target] call FUNC(dropObject_carry); [_idPFH] call CBA_fnc_removePerFrameHandler; }; diff --git a/addons/dragging/functions/fnc_dragObject.sqf b/addons/dragging/functions/fnc_dragObject.sqf index d12a98213a..17fbc60c06 100644 --- a/addons/dragging/functions/fnc_dragObject.sqf +++ b/addons/dragging/functions/fnc_dragObject.sqf @@ -14,9 +14,10 @@ */ #include "script_component.hpp" -private ["_position", "_direction", "_offset", "_actionID"]; params ["_unit", "_target"]; +private ["_position", "_direction", "_offset", "_UAVCrew"]; + // get attachTo offset and direction. _position = _target getVariable [QGVAR(dragPosition), [0, 0, 0]]; _direction = _target getVariable [QGVAR(dragDirection), 0]; @@ -37,28 +38,26 @@ if (_target isKindOf "CAManBase") then { _unit setVariable [QGVAR(isDragging), true, true]; _unit setVariable [QGVAR(draggedObject), _target, true]; -// add scrollwheel action to release object -_actionID = _unit getVariable [QGVAR(ReleaseActionID), -1]; +// add drop action +_unit setVariable [QGVAR(ReleaseActionID), [ + _unit, "DefaultAction", + {!isNull ((_this select 0) getVariable [QGVAR(draggedObject), objNull])}, + {[_this select 0, (_this select 0) getVariable [QGVAR(draggedObject), objNull]] call FUNC(dropObject)} +] call EFUNC(common,addActionEventHandler)]; -if (_actionID != -1) then { - _unit removeAction _actionID; -}; - -_actionID = _unit addAction [ - format ["%1", localize LSTRING(Drop)], - QUOTE([ARR_2(_this select 0, (_this select 0) getVariable [ARR_2(QUOTE(QGVAR(draggedObject)),objNull)])] call FUNC(dropObject)), - nil, - 20, - false, - true, - "", - QUOTE(!isNull (_this getVariable [ARR_2(QUOTE(QGVAR(draggedObject)),objNull)])) -]; - -_unit setVariable [QGVAR(ReleaseActionID), _actionID]; +// show mouse hint +[localize LSTRING(Drop), ""] call EFUNC(interaction,showMouseHint); // check everything [FUNC(dragObjectPFH), 0.5, [_unit, _target]] call CBA_fnc_addPerFrameHandler; // reset current dragging height. GVAR(currentHeightChange) = 0; + +// prevent UAVs from firing +_UAVCrew = _target call EFUNC(common,getVehicleUAVCrew); + +if !(_UAVCrew isEqualTo []) then { + {_target deleteVehicleCrew _x} count _UAVCrew; + _target setVariable [QGVAR(isUAV), true, true]; +}; diff --git a/addons/dragging/functions/fnc_dragObjectPFH.sqf b/addons/dragging/functions/fnc_dragObjectPFH.sqf index dea8897b27..f6ff252886 100644 --- a/addons/dragging/functions/fnc_dragObjectPFH.sqf +++ b/addons/dragging/functions/fnc_dragObjectPFH.sqf @@ -25,7 +25,7 @@ if !(_unit getVariable [QGVAR(isDragging), false]) exitWith { }; // drop if the crate is destroyed OR (target moved away from carrier (weapon disasembled)) -if ((!([_target] call EFUNC(common,isAlive))) || {(_unit distance _target) > 10}) then { +if (!alive _target || {_unit distance _target > 10}) then { [_unit, _target] call FUNC(dropObject); [_idPFH] call CBA_fnc_removePerFrameHandler; }; diff --git a/addons/dragging/functions/fnc_dropObject.sqf b/addons/dragging/functions/fnc_dropObject.sqf index 2ae07be091..9da1656b8b 100644 --- a/addons/dragging/functions/fnc_dropObject.sqf +++ b/addons/dragging/functions/fnc_dropObject.sqf @@ -16,8 +16,8 @@ params ["_unit", "_target"]; -// remove scroll wheel action -_unit removeAction (_unit getVariable [QGVAR(ReleaseActionID), -1]); +// remove drop action +[_unit, "DefaultAction", _unit getVariable [QGVAR(ReleaseActionID), -1]] call EFUNC(common,removeActionEventHandler); private "_inBuilding"; _inBuilding = [_unit] call FUNC(isObjectOnObject); @@ -49,6 +49,9 @@ if (_inBuilding) then { _target setPosASL (getPosASL _target vectorAdd [0, 0, 0.05]); }; +// hide mouse hint +[] call EFUNC(interaction,hideMouseHint); + _unit setVariable [QGVAR(isDragging), false, true]; _unit setVariable [QGVAR(draggedObject), objNull, true]; @@ -63,3 +66,8 @@ if !(_target isKindOf "CAManBase") then { if (_unit getvariable ["ACE_isUnconscious", false]) then { [_unit, "unconscious", 2, true] call EFUNC(common,doAnimation); }; + +// recreate UAV crew +if (_target getVariable [QGVAR(isUAV), false]) then { + createVehicleCrew _target; +}; diff --git a/addons/dragging/functions/fnc_dropObject_carry.sqf b/addons/dragging/functions/fnc_dropObject_carry.sqf index 86009ac867..300846bc6c 100644 --- a/addons/dragging/functions/fnc_dropObject_carry.sqf +++ b/addons/dragging/functions/fnc_dropObject_carry.sqf @@ -16,8 +16,8 @@ params ["_unit", "_target"]; -// remove scroll wheel action -_unit removeAction (_unit getVariable [QGVAR(ReleaseActionID), -1]); +// remove drop action +[_unit, "DefaultAction", _unit getVariable [QGVAR(ReleaseActionID), -1]] call EFUNC(common,removeActionEventHandler); private "_inBuilding"; _inBuilding = [_unit] call FUNC(isObjectOnObject); @@ -55,6 +55,9 @@ if (_inBuilding) then { _target setPosASL (getPosASL _target vectorAdd [0, 0, 0.05]); }; +// hide mouse hint +[] call EFUNC(interaction,hideMouseHint); + _unit setVariable [QGVAR(isCarrying), false, true]; _unit setVariable [QGVAR(carriedObject), objNull, true]; @@ -65,3 +68,8 @@ if !(_target isKindOf "CAManBase") then { ["fixPosition", _target, _target] call EFUNC(common,targetEvent); ["fixFloating", _target, _target] call EFUNC(common,targetEvent); }; + +// recreate UAV crew +if (_target getVariable [QGVAR(isUAV), false]) then { + createVehicleCrew _target; +}; diff --git a/addons/dragging/functions/fnc_handleScrollWheel.sqf b/addons/dragging/functions/fnc_handleScrollWheel.sqf index cd613316ec..73c42c2810 100644 --- a/addons/dragging/functions/fnc_handleScrollWheel.sqf +++ b/addons/dragging/functions/fnc_handleScrollWheel.sqf @@ -13,20 +13,15 @@ */ #include "script_component.hpp" -private ["_unit", "_carriedItem", "_position", "_maxHeight"]; - params ["_scrollAmount"]; -// requires modifier key to be hold down -if (missionNamespace getVariable ["ACE_Modifier", 0] == 0) exitWith {false}; +private ["_unit", "_carriedItem", "_position", "_maxHeight"]; _unit = ACE_player; // EH is always assigned. Exit and don't overwrite input if not carrying if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {false}; - - // move carried item 15 cm per scroll interval _scrollAmount = _scrollAmount * 0.15; diff --git a/addons/dragging/functions/fnc_startCarryPFH.sqf b/addons/dragging/functions/fnc_startCarryPFH.sqf index ae5ad17978..eafc9b8e01 100644 --- a/addons/dragging/functions/fnc_startCarryPFH.sqf +++ b/addons/dragging/functions/fnc_startCarryPFH.sqf @@ -26,7 +26,7 @@ if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith { }; // same as dragObjectPFH, checks if object is deleted or dead OR (target moved away from carrier (weapon disasembled)) -if ((!([_target] call EFUNC(common,isAlive))) || {(_unit distance _target) > 10}) then { +if (!alive _target || {_unit distance _target > 10}) then { [_unit, _target] call FUNC(dropObject); [_idPFH] call CBA_fnc_removePerFrameHandler; }; diff --git a/addons/dragging/functions/fnc_startDragPFH.sqf b/addons/dragging/functions/fnc_startDragPFH.sqf index f527cda7d8..1edbd92a99 100644 --- a/addons/dragging/functions/fnc_startDragPFH.sqf +++ b/addons/dragging/functions/fnc_startDragPFH.sqf @@ -26,7 +26,7 @@ if !(_unit getVariable [QGVAR(isDragging), false]) exitWith { }; // same as dragObjectPFH, checks if object is deleted or dead OR (target moved away from carrier (weapon disasembled)) -if ((!([_target] call EFUNC(common,isAlive))) || {(_unit distance _target) > 10}) then { +if (!alive _target || {_unit distance _target > 10}) then { [_unit, _target] call FUNC(dropObject); [_idPFH] call CBA_fnc_removePerFrameHandler; }; diff --git a/addons/dragging/stringtable.xml b/addons/dragging/stringtable.xml index d1eb18d6b4..4535a8e62e 100644 --- a/addons/dragging/stringtable.xml +++ b/addons/dragging/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -49,5 +49,10 @@ Trasporta Нести + + Raise/Lower + Heben/Senken + Wyżej/Niżej + - \ No newline at end of file + diff --git a/addons/explosives/XEH_postInit.sqf b/addons/explosives/XEH_postInit.sqf index 5216db8215..b6dc5049d9 100644 --- a/addons/explosives/XEH_postInit.sqf +++ b/addons/explosives/XEH_postInit.sqf @@ -29,7 +29,7 @@ if (isServer) then { }] call EFUNC(common,addEventHandler); }; -if !(hasInterface) exitWith {}; +if (!hasInterface) exitWith {}; GVAR(PlacedCount) = 0; GVAR(Setup) = objNull; diff --git a/addons/explosives/functions/fnc_addExplosiveActions.sqf b/addons/explosives/functions/fnc_addExplosiveActions.sqf index 764c0cd7b8..fa00fdd207 100644 --- a/addons/explosives/functions/fnc_addExplosiveActions.sqf +++ b/addons/explosives/functions/fnc_addExplosiveActions.sqf @@ -45,7 +45,7 @@ _children = []; format ["Explosive_%1", _forEachIndex], format [_name + " (%1)", _itemCount select _forEachIndex], getText(_x >> "picture"), - {_this call FUNC(setupExplosive);}, + {[{_this call FUNC(setupExplosive)}, _this] call EFUNC(common,execNextFrame)}, {true}, {}, (configName _x) diff --git a/addons/explosives/functions/fnc_module.sqf b/addons/explosives/functions/fnc_module.sqf index c74c73e679..6764e9bea4 100644 --- a/addons/explosives/functions/fnc_module.sqf +++ b/addons/explosives/functions/fnc_module.sqf @@ -23,4 +23,4 @@ params ["_logic"]; [_logic, QGVAR(PunishNonSpecialists),"PunishNonSpecialists"] call EFUNC(Common,readSettingFromModule); [_logic, QGVAR(ExplodeOnDefuse),"ExplodeOnDefuse"] call EFUNC(Common,readSettingFromModule); -diag_log text "[ACE]: Explosive Module Initialized."; +ACE_LOGINFO("Explosive Module Initialized."); diff --git a/addons/explosives/functions/fnc_placeExplosive.sqf b/addons/explosives/functions/fnc_placeExplosive.sqf index 544566b4c6..5e4999b1f4 100644 --- a/addons/explosives/functions/fnc_placeExplosive.sqf +++ b/addons/explosives/functions/fnc_placeExplosive.sqf @@ -36,7 +36,7 @@ if (!isNull _setupPlaceholderObject) then { }; if (isNil "_triggerConfig") exitWith { - diag_log format ["ACE_Explosives: Error config not passed to PlaceExplosive: %1", _this]; + ACE_LOGERROR_1("Config not passed to PlaceExplosive: %1",_this); objNull }; @@ -44,7 +44,7 @@ _magazineTrigger = ConfigFile >> "CfgMagazines" >> _magazineClass >> "ACE_Trigge _triggerConfig = ConfigFile >> "ACE_Triggers" >> _triggerConfig; if (isNil "_triggerConfig") exitWith { - diag_log format ["ACE_Explosives: Error config not found in PlaceExplosive: %1", _this]; + ACE_LOGERROR_1("Config not found in PlaceExplosive: %1",_this); objNull }; diff --git a/addons/explosives/stringtable.xml b/addons/explosives/stringtable.xml index 4a3caf0b44..f23cb2fc00 100644 --- a/addons/explosives/stringtable.xml +++ b/addons/explosives/stringtable.xml @@ -76,6 +76,9 @@ Blocked Obstruido + Bloqueado + Заблокировано + Blokováno Zablokowany @@ -91,16 +94,16 @@ Отмена - + Modifier, rotates - + Modifikator, drehen - + Modificador, girar - + Modificateur, tourner - + Modificatore, rotazione - + Modifikátor, otočit - + Változtatás, forgatás - + Modyfikator, obrót - + Modificador, rotaciona - + Bращать + +Ctrl rotate + +Strg drehen + +Ctrl girar + +Ctrl tourner + +Ctrl rotazione + +Ctrl otočit + +Ctrl forgatás + +Ctrl obrót + +Ctrl rotaciona + +Ctrl Bращать Turn On Thor III @@ -529,7 +532,9 @@ Sprengstoffsystem Systém výbušnin Sistema de explosivos + Module explosifs Robbanóanyag-rendszer + Взрывные устройства Require specialists? @@ -538,7 +543,9 @@ Benötigt Sprengstoffexperten? Vyžadovat specialistu? Requer especialista? + Requiert un spécialiste? Specialisták igénylése? + Требуется специалист? Require explosive specialists to disable explosives? Default: No @@ -547,7 +554,9 @@ Benötige Sprengstoffexperte um Sprengladungen zu entschärfen? Standard: Nein Vyžadovat specialistu na zneškodnění výbušniny? Výchozí: Ne Requer especialista em explosivos para desativar explosivos? Padrão: Não + Le désarmoçage d'explosif requiert un spécialiste? Défaut: non Szükséges-e egy specialista a robbanóanyagok hatástalanításához? Alapértelmezett: Nem + Требуется ли специалист по минному делу для обезвреживания взрывчатки? По-умолчанию: Нет Punish non-specialists? @@ -556,7 +565,9 @@ Bestrafe Nicht-Sprengstoffexperten? Potrestat, pokud není specialista? Punir não especialistas? + Punir les non-spécialistes? Nem-specialisták büntetése? + Штраф не-специалистам? Increase the time it takes to complete actions for non-specialists? Default: Yes @@ -565,7 +576,9 @@ Entschärfungszeit für Nicht-Sprengstoffexperten erhöhen? Standard: Ja Zvýšit čas potřebný k dokončení akce pokud není specialista? Výchozí: Ano Aumentar o tempo necessário para completar ações por não especialistas? Padrão: Sim + Augmenter le temps nécessaire au désarmoçage pour les non-spécialistes? Défaut: oui Nem-specialisták esetén több ideig tartson a cselekvés befejezése? Alapértelmezett: Igen + Увеличивать время завершения действий для не-специалистов? По-умолчанию: Нет Explode on defusal? @@ -573,7 +586,9 @@ Eksplozja przy rozbrajaniu? Explodovat při zneškodňování? Explotar al desactivar? + Explosion si désamorçage? Robbanás hatástalanításkor? + Взрыв при разминир.? Enable certain explosives to explode on defusal? Default: Yes @@ -581,7 +596,9 @@ Spraw, aby niektóre ładunki wybuchowe eksplodowały przy próbie ich rozbrojenia? Domyślnie:Tak Umožnit u některých výbušnin explozi při pokusu je zneškodnit? Výchozí: Ano ¿Habilitar ciertos explosivos para estallar al desactivar? Por defecto: Sí + Permet à certains explosifs d'exploser au désamorçage? Défaut: oui Meghatározott robbanóanyagok felrobbanjanak-e hatástalanításkor? Alapértelmezett: Igen + Разрешить определенным взрывным устройствам взрываться при разминировании? По-умолчанию: Да This module adjusts the settings related to explosives. @@ -589,7 +606,10 @@ Dieses Modul erlaubt die Einstellungen für Sprengstoffe zu verändern. Tento modul umoňuje přizpůsobit nastavení týkajících se výbušnin. Este módulo permite personalizar as definições relacionadas a explosivos. + Ce module ajuste les options relative aux explosifs Ez a modul a robbanóanyagokhoz kötött beállításokat szabályozza. + Этот модуль управляет настройками, связанными со взрывными устройствами + Este módulo ajusta las configuraciones relacionadas con explosivos. - \ No newline at end of file + diff --git a/addons/fcs/CfgVehicles.hpp b/addons/fcs/CfgVehicles.hpp index 10cb868ca0..53b279ef88 100644 --- a/addons/fcs/CfgVehicles.hpp +++ b/addons/fcs/CfgVehicles.hpp @@ -505,4 +505,26 @@ class CfgVehicles { class Plane_Fighter_03_base_F: Plane_Base_F { class Turrets; }; + + // static weapons. + class StaticWeapon: LandVehicle { + class Turrets { + class MainTurret; //: NewTurret {}; + }; + }; + + class StaticMGWeapon: StaticWeapon {}; + + class HMG_01_base_F: StaticMGWeapon { + class Turrets: Turrets { + class MainTurret: MainTurret { + GVAR(Enabled) = 1; + GVAR(MinDistance) = 100; + GVAR(MaxDistance) = 1500; + GVAR(DistanceInterval) = 5; + discreteDistance[] = {}; + discreteDistanceInitIndex = 0; + }; + }; + }; }; diff --git a/addons/fcs/stringtable.xml b/addons/fcs/stringtable.xml index 77d683fc98..4970f9b10e 100644 --- a/addons/fcs/stringtable.xml +++ b/addons/fcs/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -74,4 +74,4 @@ СУО обнулен. - \ No newline at end of file + diff --git a/addons/finger/stringtable.xml b/addons/finger/stringtable.xml index 11d326a6dc..88030cc7d9 100644 --- a/addons/finger/stringtable.xml +++ b/addons/finger/stringtable.xml @@ -1,60 +1,95 @@ - + Show pointing indicator to self - Отображать пальце-индикатор для показывающего игрока + Индикатор пальца для показывающего + Afficher un indicateur de pointage pour soit même Pokaż indykator wskazywania palcem dla siebie Saját mutatási indikátor megjelenítése + Mostrar indicador para si mesmo + Mostrar el indicador de señalado a uno mismo Render the indicator for the pointing player. This option doesn't affect whether the other players would see the indicator - Отображать индикатор для показывающего игрока. Эта настройка не влияет на то, будутт ли другие игроки видеть индикатор + Отображать индикатор указания пальцем для показывающего игрока. Эта настройка не влияет на то, будут ли другие игроки видеть индикатор + Affiche l'indicateur pour le joueur qui pointe. Cette option n'affecte pas les autres joueurs Wyświetl indykator kiedy wskazujesz coś palcem. Ta opcja nie wpływa na to, czy inni gracze zobaczą ten indykator czy też nie. Az indikátor megjelenítése a mutató játékosnak. Ez a beállítás nem változtat azon, hogy más játékosok látják-e az indikátort. + Renderizar o indicador para o jogador que está apontando. Esta opção não afeta se os outros jogadores verão ou não o indicador + Muestra el indicador para el jugador que apunta. Esta opción no afecta si los otros jugadores verían el indicador Pointing indicator - Пальце-индикатор + Индикатор указания пальцем + Indicateur de pointage Indykator palca Ujj-indikátor + Indicador de apontamento + Indicador de señalado Color of the pointing indicator circle - Цвет индикатора пальце-указания + Цвет индикатора указания пальцем + Couleur de l'indicateur Kolor okręgu wyświetlanego przy wskazywaniu palcem Mutatási indikátor körének színe + Cor do círculo de indicação + Color del círculo indicador que señala Action "point a finger at" Действие "показать пальцем на" + Action 'Pointer le doigt à" Akcja "wskaż palcem" Cselekvés "ujj rámutatása" + Ação "Apontar um dedo para" + Acción "apuntar con el dedo a" Points, and shows a virtual marker of where you are looking to nearby units. Can be held down. + Montre du doigt et affiche un marqueur virtuel de la direction pointée aux uinités proches. Peut être maintenu Wskazuje a także wyświetla wirtualny marker-okrąg w miejscu, w które patrzysz, dla wszystkich pobliskich jednostek. Może być przytrzymywany. Mutat, és elhelyez egy virtuális jelölőt a nézett területhez közeli egységekhez. Lenyomva tartható. + Aponta e mostra um marcador virtual para onde você está olhando para unidades próximas. Pode ser utilizado para baixo. + Показывает пальцем и рисует виртуальный маркер в направлении взгляда ближайшим игрокам. Можно удерживать. + Señala y muestra un marcador virtual donde ustás apuntando para las unidades cercanas. Puede ser mantenido. Pointing Settings + Option "Montrer du doigt" Ustawienia wskazywania palcem Ujj beállításai + Preferências de apontamento + Настройки указания пальцем + Ajustes de señalado Pointing Enabled + Activer "Montrer du doigt" Aktywuj wskazywanie Mutatás engedélyezése + Apontamento ativado + Указание пальцем включено + Señalado habilitado Pointing Max Range + Distance maximale du pointage Maks. zasięg wskazywania Ujj maximum hatótávja + Distância máxima do apontamento + Макс. дальность + Distancia máxima de señalado Max range between players to show the pointing indicator [default: 4 meters] + Distance maximale entre joueurs pour afficher l'indicateur (défaut: 4 mètres) Określ dystans na jakim można wskazywać coś palcem innym graczom. [domyślnie: 4m] A maximális távolság, amelyben a közeli játékosoknak megjelenik az indikátor. [alapértelmezett: 4 méter] + Distância máxima entre jogadores para mostrar o apontamento [padrão: 4 metros] + Максимальная дальность между игроками для отображения индикатора указания пальцем [по-умолчанию: 4 метра] + Distancia máxima entre los jugadores para mostrar el indicador que señala [por defecto: 4 metros] diff --git a/addons/flashlights/XEH_postInitClient.sqf b/addons/flashlights/XEH_postInitClient.sqf index 09cdcdd1f2..53e7d041a8 100644 --- a/addons/flashlights/XEH_postInitClient.sqf +++ b/addons/flashlights/XEH_postInitClient.sqf @@ -1,7 +1,7 @@ #include "script_component.hpp" // Exit on Headless as well -if !(hasInterface) exitWith {}; +if (!hasInterface) exitWith {}; LOG(MSG_INIT); diff --git a/addons/flashlights/stringtable.xml b/addons/flashlights/stringtable.xml index e871360bf3..bc6908ab97 100644 --- a/addons/flashlights/stringtable.xml +++ b/addons/flashlights/stringtable.xml @@ -4,26 +4,50 @@ Fulton MX-991 Fulton MX-991 + Fulton MX-991 + Fulton MX-991 + Fulton MX-991 + Fulton MX-991 Flashlight with red filter. For use on map. Latarka z czerwonym filtrem. Używana do podświetlania mapy. + Lanterna com filtro vermelho. Para uso no mapa. + Фонарь с красным светофильтром. Для использования на карте. + Svítilna s červeným filtrem. Pro nahlédnutí do mapy. + Linterna con filtro rojo. Para su uso en el mapa. Maglite XL50 Maglite XL50 + Maglite XL50 + Maglite XL50 + Maglite XL50 + Maglite XL50 White mini flashlight. For use on map. Mini latarka. Światło białe. Używana do podświetlania mapy. + Mini lanterna branca. Para uso no mapa. + Небольшой фонарик белого света. Для использования на карте. + Bílá mini svítilna. Pro nahlédnutí do mapy. + Mini linterna blanca. Para su uso en el mapa. KSF-1 KSF-1 + KSF-1 + KSF-1 + KSF-1 + KSF-1 Flashlight with red filter. For use on map. Latarka z czerwonym filtrem. Używana do podświetlania mapy. + Lanterna com filtro vermelho. Para uso no mapa. + Фонарь с красным светофильтром. Для использования на карте. + Svítilna s červeným filtrem. Pro nahlédnutí do mapy. + Linterna con filtro rojo. Para su uso en el mapa. - \ No newline at end of file + diff --git a/addons/frag/functions/fnc_doSpall.sqf b/addons/frag/functions/fnc_doSpall.sqf index a5a5472e1b..57b5d330c7 100644 --- a/addons/frag/functions/fnc_doSpall.sqf +++ b/addons/frag/functions/fnc_doSpall.sqf @@ -1,6 +1,6 @@ //fnc_doSpall.sqf #include "script_component.hpp" -// ACE_player sideChat "WAAAAAAAAAAAAAAAAAAAAA"; +// ACE_player sideChat "WAAAAAAAAAAAAAAAAAAAAA"; private ["_hitData", "_initialData", "_hpData", "_object", "_foundObjects", "_index", "_foundObjecsts", "_roundType", "_round", "_caliber", "_explosive", "_idh", "_alive", "_exit", "_vm", "_velocity", "_oldVelocity", "_curVelocity", "_diff", "_polar", "_unitDir", "_spallPos", "_pos1", "_i", "_pos2", "_blah", "_data", "_spallPolar", "_warn", "_c", "_m", "_k", "_gC", "_fragPower", "_fragTypes", "_spread", "_spallCount", "_elev", "_dir", "_vel", "_spallFragVect", "_fragType", "_fragment", "_pos"]; @@ -86,7 +86,7 @@ if(_alive || {_caliber >= 2.5} || {(_explosive > 0 && {_idh >= 1})}) then { if(_gC == 0) then { _gC = 2440; _warn = true;}; if(_warn) then { - diag_log text format["Ammo class %1 lacks proper explosive properties definitions for frag!", _roundType]; //TODO: turn this off when we get closer to release + ACE_LOGWARNING_1("Ammo class %1 lacks proper explosive properties definitions for frag!",_roundType); //TODO: turn this off when we get closer to release }; _fragPower = (((_m/_c)+_k)^-(1/2))*_gC; diff --git a/addons/frag/functions/fnc_frago.sqf b/addons/frag/functions/fnc_frago.sqf index e8d0f0ffa6..3507a7ab6e 100644 --- a/addons/frag/functions/fnc_frago.sqf +++ b/addons/frag/functions/fnc_frago.sqf @@ -67,7 +67,7 @@ _gC = getNumber(configFile >> "CfgAmmo" >> _shellType >> "ACE_frag_GURNEY_C"); if(_gC == 0) then { _gC = 2440; _warn = true;}; if(_warn) then { - diag_log text format["Ammo class %1 lacks proper explosive properties definitions for frag!", _shellType]; //TODO: turn this off when we get closer to release + ACE_LOGWARNING_1("Ammo class %1 lacks proper explosive properties definitions for frag!",_shellType); //TODO: turn this off when we get closer to release }; _fragPower = (((_m/_c)+_k)^-(1/2))*_gC; @@ -187,9 +187,9 @@ if(_isArmed && (count _objects) > 0) then { _sectorOffset = 360 * (_i - 1) / (_randomCount max 1); _randomDir = random(_sectorSize); _vec = [cos(_sectorOffset + _randomDir), sin(_sectorOffset + _randomDir), sin(30 - (random 45))]; - + _fp = (_fragPower-(random (_fragPowerRandom))); - + _vel = _vec vectorMultiply _fp; _fragType = round (random ((count _fragTypes)-1)); @@ -197,7 +197,7 @@ if(_isArmed && (count _objects) > 0) then { _fragObj setPosASL _lastPos; _fragObj setVectorDir _vec; _fragObj setVelocity _vel; - + if(GVAR(traceFrags)) then { GVAR(TOTALFRAGS) = GVAR(TOTALFRAGS) + 1; [ACE_player, _fragObj, [1,0.5,0,1]] call FUNC(addTrack); @@ -205,7 +205,7 @@ if(_isArmed && (count _objects) > 0) then { _fragCount = _fragCount + 1; }; }; - + }; // #ifdef DEBUG_MODE_FULL // ACE_player sideChat format["total frags: %1", GVAR(TOTALFRAGS)]; diff --git a/addons/frag/stringtable.xml b/addons/frag/stringtable.xml index 205fb50c75..bba8f1dae9 100644 --- a/addons/frag/stringtable.xml +++ b/addons/frag/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -8,7 +8,9 @@ Splittersimulation Simulace fragmentace Simulação de fragmentação + Simulation de la fragmentation Repesz-szimuláció + Симуляция осколков Enable the ACE Fragmentation Simulation @@ -17,7 +19,9 @@ Aktiviere die ACE-Splittersimulation Povolit ACE simulaci fragmentace Ativa a simulação de fragmentação do ACE + Active la simulation ACE de la fragmentation Az ACE repesz-szimuláció engedélyezése + Включить симуляцию осколков ACE Spalling Simulation @@ -26,7 +30,9 @@ Explosionssimulation Simulace úlomků Simulação de estilhaços + Simulation d'éclat Pattogzás-szimuláció + Симуляция обломков Enable the ACE Spalling Simulation @@ -35,7 +41,9 @@ Aktiviere ACE-Explosionssimulation Povolit ACE simulaci úlomků Ativa a simulação de estilhaços do ACE + Active la simulation d'éclat ACE Az ACE pattogzás-szimuláció engedélyezése + Включить симуляцию обломков ACE Maximum Projectiles Tracked @@ -44,7 +52,9 @@ Maximalzahl der verfolgten Projektile Maximální počet sledovaných projektilů Máximo de projéteis rastreados + Nombre maximum de projectile suivis Maximum követett repeszek + Макс. количество отслеживаемых снарядов This setting controls the maximum amount of projectiles the fragmentation and spalling system will track at any given time. If more projectiles are fired, they will not be tracked. Lower this setting if you do not want FPS drops at high-count projectile scenarios ( >200 rounds in the air at once) @@ -53,7 +63,9 @@ Diese Einstellung steuert die maximale Anzahl an Projektilen, die das Splitter- und Explosionssystem gleichzeitig verfolgen wird. Wenn mehr Projektile abgefeuert werden, werden sie nicht verfolgt werden. Diese Einstellung zu verringern, kann FPS-Einbrüche bei Szenarien mit vielen Projektilen verhindern (>200 Objekte gleichzeitig in der Luft) Toto nastavení kontroluje maximální množství projektilů z fragmentace a úlomků, která jsou sledována v dané době. Pokud je vystřeleno více projektilů, tak nebudou sledovány. Snižte toto nastavení pokud si nepřejete propady FPS v situacích, kde je velké množství projektilů ( >200 nábojů najednou ve vzduchu) Esta definição controla a quantidade máxima de projéteis que o sistema de fragmentação e estilhaçamento irá acompanhar em qualquer momento. Se mais projéteis são disparados, eles não serão rastreados. Diminua essa configuração se você não quiser que o FPS caia em cenários com alta contagem de projéteis (> 200 projéteis no ar ao mesmo tempo) + Cette option controle le nombre maximum de projectile et d'éclat résultant de la fragmentation que le système suivra à un moment T. Si plus de projectiles sont générés, ils ne seront pas pris en compte. Baisser cette option si vous ne voulez pas de baisse de FPS en cas d'un nombre important de projectiles (>200 éclats en même temps) Ez a beállítás szabályozza a repeszeződés és pattogzás által kilőtt objektumok követett számát. Ha több ez a szám, ezek az objektumok nem lesznek követve. Csökkentsd ezt a beállítást, ha nem akarsz lassulásokat magas-törmelékmennyiségű helyzetekben (200+ repesz a levegőben egyszerre) + Эта настройка контролирует максимальное количество снарядов, которок отслеживает система осколков и обломков в каждый момент времени. Снаряды, выстреленные сверх этого числа, отслеживаться не будут. Уменьшите это значение, если вы не хотите падения FPS при большом количестве снарядов в одной перестрелке (> 200 одновременно летящих снарядов) Maximum Projectiles Per Frame @@ -62,7 +74,9 @@ Maks. liczba pocisków na klatkę Maximální počet projektilů ze jeden snímek Projéteis máximos por quadro + Nombre maximal de projectile par image Maximum repesz/képkocka + Макс. количество снарядов за кадр The number of spall track calculations to perform in any given frame. This helps spread the FPS impact of tracking spall rounds across multiple frames, limiting its impact even further. @@ -71,7 +85,9 @@ El número de cálculos de esquirlas que se hará en cualquier cuadro. Esto ayuda a dispersar el impacto en FPS del seguimiento de esquirlas de balas a través de múltiples cuadros, lo que limita aún más su impacto. Počet úlomků v daném snímku. Toto pomáhá rozšířit FPS dopad sledovaného úlomku napříč více snímky, omezuje jeho vliv ještě více. O número de cálculos por estilhaço rastreado para executar em qualquer quadro. Isso ajuda a distribuir o impacto no FPS do rastreamento de estilhaço em vários quadros, o que limita o seu impacto ainda mais. + Le nombre d'éclat à calculer dans chaque images. Ceci permet de diffuser l'impact sur les FPS dans de multiples images, le limitant d'autant plus. A lepattogzási útvonalak számításának darabjai képkockánként. Ez eloszlatja az FPS-megszakadást több képkockára, ezzel csökkentve a súlyosságát. + Число обрабатываемых осколков за кадр. Это позволяет распределить нагрузку по отслеживанию осколков между несколькими кадрами, чтобы предотвратить падение FPS. (SP Only) Frag/Spall Debug Tracing @@ -80,7 +96,9 @@ (Pouze SP) Debug sledování Frag/Úlomků (nur SP) Splitter-/Explosions-Debug-Verfolgung (Somente SP) Depuração de fragmentação e estilhaços traçantes + (SP uniquement) Fragmentation/éclat debug (Csak SP) Repesz/Pattogzás debug követés + (Только для одиночной игры) Отслеживаение/отладка осколков (SP Only) Requires a mission/editor restart. Enables visual tracing of fragmentation and spalling rounds in SP game mode only. @@ -89,7 +107,9 @@ (nur SP) Splitter-/Explosions-Debugging (Pouze SP) Vyžaduje restart mise/editoru. Aktivuje vizuální stopování fragmentace a úlomů pouze v režimu jednoho hráče. (Somente SP) Requer um reinício de missão / editor. Habilita o rastreamento visual de projéteis de fragmentação e estilhaçamento apenas no modo de jogo SP. + (SP seulement) Requiert un redémarrage de mission ou de l'éditeur. Active les traceurs visuels de fragmentation et d'éclats en mode solo seulement (Csak SP) Küldetés/Editor újraindítás szükséges. Engedélyezi a repeszek és pattogzó lövedékek vizuális nyomkövetését, csak egyjátékos módok alatt. + (Только для одиночной игры) Требует перезапуска миссии/редактора. Включает визуальные следы от осколков и обломков в режиме одиночной игры. - \ No newline at end of file + diff --git a/addons/gforces/XEH_postInit.sqf b/addons/gforces/XEH_postInit.sqf index 7a0d4a559c..a97822be8c 100644 --- a/addons/gforces/XEH_postInit.sqf +++ b/addons/gforces/XEH_postInit.sqf @@ -1,6 +1,6 @@ #include "script_component.hpp" -if !(hasInterface) exitWith {}; +if (!hasInterface) exitWith {}; // Setup ppEffect GVAR(GForces_CC) = ppEffectCreate ["ColorCorrections", 4215]; diff --git a/addons/gforces/functions/fnc_pfhUpdateGForces.sqf b/addons/gforces/functions/fnc_pfhUpdateGForces.sqf index a4cb047629..b7173f5742 100644 --- a/addons/gforces/functions/fnc_pfhUpdateGForces.sqf +++ b/addons/gforces/functions/fnc_pfhUpdateGForces.sqf @@ -14,7 +14,7 @@ #include "script_component.hpp" private ["_interval", "_player", "_newVel", "_accel", "_currentGForce", "_average", "_sum", "_classCoef", "_suitCoef", "_gBlackOut", "_gRedOut", "_g", "_gBO", "_coef", "_strength"]; - + EXPLODE_2_PVT(_this,_params,_pfhId); _interval = ACE_time - GVAR(lastUpdateTime); @@ -87,8 +87,6 @@ if (_suitCoef == 0) then {_suitCoef = 0.001}; _gBlackOut = MAXVIRTUALG / _classCoef + MAXVIRTUALG / _suitCoef - MAXVIRTUALG; _gRedOut = MINVIRTUALG / _classCoef; -["GForces", [], {format ["_g _gBO _coef: %1, %2, %3", _average, _gBlackOut, 2 * ((1.0 - ((_average - 0.30 * _gBlackOut) / (0.70 * _gBlackOut)) ^ 2) max 0) ]}] call EFUNC(common,log); - // @todo: Sort the interaction with medical if ((_average > _gBlackOut) and {isClass (configFile >> "CfgPatches" >> "ACE_Medical") and {!(ACE_player getVariable ["ACE_isUnconscious", false])}}) then { [ACE_player, true, (10 + floor(random 5))] call EFUNC(medical,setUnconscious); diff --git a/addons/goggles/ACE_Settings.hpp b/addons/goggles/ACE_Settings.hpp index 6b3faa1823..a78c2866e0 100644 --- a/addons/goggles/ACE_Settings.hpp +++ b/addons/goggles/ACE_Settings.hpp @@ -1,4 +1,11 @@ + class ACE_Settings { + /*class GVAR(enable) { // @todo + value = 0; + typeName = "BOOL"; + isClientSettable = 1; + displayName = CSTRING(enable); + };*/ class GVAR(showInThirdPerson) { value = 0; typeName = "BOOL"; diff --git a/addons/goggles/CfgEventHandlers.hpp b/addons/goggles/CfgEventHandlers.hpp index 8c7edda20f..67f17fda18 100644 --- a/addons/goggles/CfgEventHandlers.hpp +++ b/addons/goggles/CfgEventHandlers.hpp @@ -1,10 +1,36 @@ + class Extended_PreInit_EventHandlers { class ADDON { init = QUOTE(call COMPILE_FILE(XEH_preInit)); }; }; + class Extended_PostInit_EventHandlers { - class ADDON { - init = QUOTE(call COMPILE_FILE(XEH_postInit)); - }; + class ADDON { + init = QUOTE(call COMPILE_FILE(XEH_postInit)); + }; +}; + +class Extended_Killed_EventHandlers { + class CAManBase { + class ADDON { + killed = QUOTE(_this call FUNC(handleKilled)); + }; + }; +}; + +class Extended_Fired_EventHandlers { + class CAManBase { + class ADDON { + fired = QUOTE(if (local (_this select 0)) then {_this call FUNC(handleFired)}); + }; + }; +}; + +class Extended_Explosion_EventHandlers { + class CAManBase { + class ADDON { + explosion = QUOTE(if (local (_this select 0)) then {_this call FUNC(handleExplosion)}); + }; + }; }; diff --git a/addons/goggles/XEH_postInit.sqf b/addons/goggles/XEH_postInit.sqf index 088ccc477a..4958c8e02b 100644 --- a/addons/goggles/XEH_postInit.sqf +++ b/addons/goggles/XEH_postInit.sqf @@ -1,24 +1,8 @@ -/* - * Author: Garth 'L-H' de Wet - * Sets up the glasses mod for usage. Initialises variables and event handlers. - * Shouldn't be called by a user/modder ever. Done by the engine. - * - * Arguments: - * None - * - * Return Value: - * None - * - * Example: - * None - * - * Public: No - */ #include "script_component.hpp" + if (!hasInterface) exitWith {}; -["ACE3 Common", QGVAR(wipeGlasses), localize LSTRING(WipeGlasses), -{ +["ACE3 Common", QGVAR(wipeGlasses), localize LSTRING(WipeGlasses), { if (!(GETVAR(ace_player,ACE_isUnconscious,false))) exitWith { call FUNC(clearGlasses); true @@ -26,22 +10,29 @@ if (!hasInterface) exitWith {}; false }, {false}, -[20, [true, true, false]], false] call cba_fnc_addKeybind; +[20, [true, true, false]], false] call CBA_fnc_addKeybind; -if isNil(QGVAR(UsePP)) then { +// make sure to stack effect layers in correct order +GVAR(GogglesEffectsLayer) = QGVAR(GogglesEffectsLayer) call BIS_fnc_RSCLayer; +GVAR(GogglesLayer) = QGVAR(GogglesLayer) call BIS_fnc_RSCLayer; + +if (isNil QGVAR(UsePP)) then { GVAR(UsePP) = true; }; -GVAR(PostProcess) = ppEffectCreate ["ColorCorrections", 1995]; +// init pp effects +GVAR(PostProcess) = ppEffectCreate ["ColorCorrections", 1995]; GVAR(PostProcessEyes) = ppEffectCreate ["ColorCorrections", 1992]; -GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [0,0,0,1],[1,1,1,0]]; +GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [1, 1, 1, 0]]; GVAR(PostProcessEyes) ppEffectCommit 0; GVAR(PostProcessEyes) ppEffectEnable false; + GVAR(EffectsActive) = false; + SETGLASSES(ace_player,GLASSESDEFAULT); -GVAR(Current) = "None"; + GVAR(EyesDamageScript) = -1; -GVAR(FrameEvent) = [false, [false,20]]; +GVAR(FrameEvent) = [false, [false, 20]]; GVAR(PostProcessEyes_Enabled) = false; GVAR(DustHandler) = -1; GVAR(RainDrops) = objNull; @@ -50,82 +41,89 @@ GVAR(RainLastLevel) = 0; GVAR(surfaceCache) = ""; GVAR(surfaceCacheIsDust) = false; -FUNC(CheckGlasses) = { - if (GVAR(Current) != (goggles ace_player)) then { - GVAR(Current) = (goggles ace_player); - ["GlassesChanged",[GVAR(Current)]] call EFUNC(common,localEvent); - }; -}; +// init GlassesChanged eventhandler +GVAR(OldGlasses) = "#NULLSTRING"; -player addEventHandler ["Explosion", { - private "_effects"; - if (alive ace_player) then { - call FUNC(ApplyDirtEffect); - if (GETBROKEN) exitWith {}; - if (((_this select 1) call FUNC(GetExplosionIndex)) < getNumber(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_Resistance")) exitWith {}; - if !([ace_player] call FUNC(isGogglesVisible)) exitWith {["GlassesCracked",[ace_player]] call EFUNC(common,localEvent);}; - _effects = GETGLASSES(ace_player); - _effects set [BROKEN, true]; - SETGLASSES(ace_player,_effects); - if (getText(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_OverlayCracked") != "" && {cameraOn == ace_player}) then { - if (call FUNC(ExternalCamera)) exitWith {}; - if (isNull(GLASSDISPLAY)) then { - 150 cutRsc["RscACE_Goggles", "PLAIN",1, false]; - }; - (GLASSDISPLAY displayCtrl 10650) ctrlSetText getText(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_OverlayCracked"); - }; - ["GlassesCracked",[ace_player]] call EFUNC(common,localEvent); - }; -}]; -player addEventHandler ["Killed",{ - GVAR(PostProcessEyes) ppEffectEnable false; - SETGLASSES(ace_player,GLASSESDEFAULT); - call FUNC(removeGlassesEffect); - GVAR(EffectsActive)=false; - ace_player setVariable ["ACE_EyesDamaged", false]; - if (GVAR(EyesDamageScript) != -1) then { - [GVAR(EyesDamageScript)] call CALLSTACK(cba_fnc_removePreFrameHandler); - }; - if (GVAR(DustHandler) != -1) then { - [GVAR(DustHandler)] call CALLSTACK(cba_fnc_removePerFrameHandler); - GVAR(DustHandler) = -1; - }; -}]; -player addEventHandler ["Fired",{[_this select 0, _this select 1] call FUNC(dustHandler);}]; -player AddEventHandler ["Take",{call FUNC(checkGlasses);}]; -player AddEventHandler ["Put", {call FUNC(checkGlasses);}]; +["playerInventoryChanged", { + (_this select 1) params ["", "_currentGlasses"]; -["GlassesChanged",{ - SETGLASSES(ace_player,GLASSESDEFAULT); + if (GVAR(OldGlasses) != _currentGlasses) then { + ["GlassesChanged", [ACE_player, _currentGlasses]] call EFUNC(common,localEvent); + GVAR(OldGlasses) = _currentGlasses; + }; +}] call EFUNC(common,addEventHandler); + +// add glasses eventhandlers +["GlassesChanged", { + params ["_unit", "_glasses"]; + + SETGLASSES(_unit,GLASSESDEFAULT); if (call FUNC(ExternalCamera)) exitWith {call FUNC(RemoveGlassesEffect)}; - if ([ace_player] call FUNC(isGogglesVisible)) then { - [_this select 0] call FUNC(applyGlassesEffect); + if ([_unit] call FUNC(isGogglesVisible)) then { + _glasses call FUNC(applyGlassesEffect); } else { call FUNC(removeGlassesEffect); }; }] call EFUNC(common,addEventHandler); -["GlassesCracked",{ - if (_this select 0 != ace_player) exitWith {}; - ace_player setVariable ["ACE_EyesDamaged", true]; - if (GVAR(EyesDamageScript) != -1) then { - [GVAR(EyesDamageScript)] call CALLSTACK(cba_fnc_removePreFrameHandler); - }; - GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [0.5,0.5,0.5,0.5],[1,1,1,0]]; + +["GlassesCracked", { + params ["_unit"]; + + _unit setVariable ["ACE_EyesDamaged", true]; + + GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0.5, 0.5, 0.5, 0.5], [1, 1, 1, 0]]; GVAR(PostProcessEyes) ppEffectCommit 0; GVAR(PostProcessEyes) ppEffectEnable true; - GVAR(EyesDamageScript) = [{ - GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [1,1,1,1],[1,1,1,0]]; + + [{ + GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [1, 1, 1, 1], [1, 1, 1, 0]]; GVAR(PostProcessEyes) ppEffectCommit 5; + GVAR(EyesDamageScript) = [{ + params ["_unit"]; + GVAR(PostProcessEyes) ppEffectEnable false; - ace_player setVariable ["ACE_EyesDamaged", false]; - GVAR(EyesDamageScript) = -1; - }, [], 5, 1] call EFUNC(common,waitAndExecute); - }, [], 25, 5] call EFUNC(common,waitAndExecute); + + _unit setVariable ["ACE_EyesDamaged", false]; + + }, _this, 5] call EFUNC(common,waitAndExecute); + + }, _unit, 25] call EFUNC(common,waitAndExecute); + }] call EFUNC(common,addEventHandler); -call FUNC(checkGlasses); -[FUNC(CheckGoggles), 1, []] call CBA_fnc_addPerFrameHandler; -[FUNC(rainEffect), 0.5, []] call CBA_fnc_addPerFrameHandler; -[FUNC(onEachFrame), 0, []] call CBA_fnc_addPerFrameHandler; + +// check goggles +local _fnc_checkGoggles = { + params ["_unit"]; + + if (GVAR(EffectsActive)) then { + if (call FUNC(externalCamera) || {!([_unit] call FUNC(isGogglesVisible))}) then { + call FUNC(removeGlassesEffect); + }; + } else { + if (!(call FUNC(externalCamera)) && {[_unit] call FUNC(isGogglesVisible)}) then { + [goggles _unit] call FUNC(applyGlassesEffect); + }; + }; +}; + +["cameraViewChanged", _fnc_checkGoggles] call EFUNC(common,addEventHandler); +["activeCameraChanged", _fnc_checkGoggles] call EFUNC(common,addEventHandler); + +// goggles effects main PFH +[{ + // rain + call FUNC(applyRainEffect); + + // auto remove effects under water + if (GVAR(EffectsActive) && {[goggles ACE_player] call FUNC(isDivingGoggles) && {underwater ACE_player}}) then { + call FUNC(removeRainEffect); + call FUNC(removeDirtEffect); + call FUNC(removeDustEffect); + }; + + // rotor wash effect + call FUNC(applyRotorWashEffect) +}, 0.5, _fnc_checkGoggles] call CBA_fnc_addPerFrameHandler; diff --git a/addons/goggles/XEH_preInit.sqf b/addons/goggles/XEH_preInit.sqf index 4eb7df91d1..ba5fa2373e 100644 --- a/addons/goggles/XEH_preInit.sqf +++ b/addons/goggles/XEH_preInit.sqf @@ -1,42 +1,31 @@ -/* - * Author: Garth 'L-H' de Wet - * Initialises Goggles. - * - * Arguments: - * None - * - * Return Value: - * None - * - * Example: - * None - * - * Public: No - */ #include "script_component.hpp" ADDON = false; +// effects PREP(applyDirtEffect); -PREP(applyDust); +PREP(applyDustEffect); PREP(applyGlassesEffect); - -PREP(checkGoggles); -PREP(clearGlasses); -PREP(dustHandler); -PREP(externalCamera); -PREP(getExplosionIndex); - -PREP(isDivingGoggles); -PREP(isGogglesVisible); -PREP(isInRotorWash); - -PREP(onEachFrame); -PREP(rainEffect); - +PREP(applyRainEffect); +PREP(applyRotorWashEffect); PREP(removeDirtEffect); PREP(removeDustEffect); PREP(removeGlassesEffect); PREP(removeRainEffect); +// public +PREP(externalCamera); +PREP(isDivingGoggles); +PREP(isGogglesVisible); +PREP(isInRotorWash); + +// general +PREP(clearGlasses); +PREP(getExplosionIndex); + +// eventhandlers +PREP(handleExplosion); +PREP(handleFired); +PREP(handleKilled); + ADDON = true; diff --git a/addons/goggles/anim/model.cfg b/addons/goggles/anim/model.cfg index 00ce647aa7..da614e05db 100644 --- a/addons/goggles/anim/model.cfg +++ b/addons/goggles/anim/model.cfg @@ -1,128 +1,133 @@ -class CfgSkeletons -{ - class Default - { - isDiscrete = 1; - skeletonInherit = ""; - skeletonBones[] = {}; - }; - class OFP2_ManSkeleton - { - isDiscrete = 0; - skeletonInherit = ""; - skeletonBones[] = - { - "Pelvis","", - "Spine","Pelvis", - "Spine1","Spine", - "Spine2","Spine1", - "Spine3","Spine2", - "Camera","Pelvis", - "weapon","Spine1", - "launcher","Spine1", - //Head skeleton in hierarchy - "neck","Spine3", - "neck1","neck", - "head","neck1", - //New facial features - "Face_Hub","head", - "Face_Jawbone","Face_Hub", - "Face_Jowl","Face_Jawbone", - "Face_chopRight","Face_Jawbone", - "Face_chopLeft","Face_Jawbone", - "Face_LipLowerMiddle","Face_Jawbone", - "Face_LipLowerLeft","Face_Jawbone", - "Face_LipLowerRight","Face_Jawbone", - "Face_Chin","Face_Jawbone", - "Face_Tongue","Face_Jawbone", - "Face_CornerRight","Face_Hub", - "Face_CheekSideRight","Face_CornerRight", - "Face_CornerLeft","Face_Hub", - "Face_CheekSideLeft","Face_CornerLeft", - "Face_CheekFrontRight","Face_Hub", - "Face_CheekFrontLeft","Face_Hub", - "Face_CheekUpperRight","Face_Hub", - "Face_CheekUpperLeft","Face_Hub", - "Face_LipUpperMiddle","Face_Hub", - "Face_LipUpperRight","Face_Hub", - "Face_LipUpperLeft","Face_Hub", - "Face_NostrilRight","Face_Hub", - "Face_NostrilLeft","Face_Hub", - "Face_Forehead","Face_Hub", - "Face_BrowFrontRight","Face_Forehead", - "Face_BrowFrontLeft","Face_Forehead", - "Face_BrowMiddle","Face_Forehead", - "Face_BrowSideRight","Face_Forehead", - "Face_BrowSideLeft","Face_Forehead", - "Face_Eyelids","Face_Hub", - "Face_EyelidUpperRight","Face_Hub", - "Face_EyelidUpperLeft","Face_Hub", - "Face_EyelidLowerRight","Face_Hub", - "Face_EyelidLowerLeft","Face_Hub", - "EyeLeft","Face_Hub", - "EyeRight","Face_Hub", - //Left upper side - "LeftShoulder","Spine3", - "LeftArm","LeftShoulder", - "LeftArmRoll","LeftArm", - "LeftForeArm","LeftArmRoll", - "LeftForeArmRoll","LeftForeArm", - "LeftHand","LeftForeArmRoll", - "LeftHandRing","LeftHand", - "LeftHandRing1","LeftHandRing", - "LeftHandRing2","LeftHandRing1", - "LeftHandRing3","LeftHandRing2", - "LeftHandPinky1","LeftHandRing", - "LeftHandPinky2","LeftHandPinky1", - "LeftHandPinky3","LeftHandPinky2", - "LeftHandMiddle1","LeftHand", - "LeftHandMiddle2","LeftHandMiddle1", - "LeftHandMiddle3","LeftHandMiddle2", - "LeftHandIndex1","LeftHand", - "LeftHandIndex2","LeftHandIndex1", - "LeftHandIndex3","LeftHandIndex2", - "LeftHandThumb1","LeftHand", - "LeftHandThumb2","LeftHandThumb1", - "LeftHandThumb3","LeftHandThumb2", - //Right upper side - "RightShoulder","Spine3", - "RightArm","RightShoulder", - "RightArmRoll","RightArm", - "RightForeArm","RightArmRoll", - "RightForeArmRoll","RightForeArm", - "RightHand","RightForeArmRoll", - "RightHandRing","RightHand", - "RightHandRing1","RightHandRing", - "RightHandRing2","RightHandRing1", - "RightHandRing3","RightHandRing2", - "RightHandPinky1","RightHandRing", - "RightHandPinky2","RightHandPinky1", - "RightHandPinky3","RightHandPinky2", - "RightHandMiddle1","RightHand", - "RightHandMiddle2","RightHandMiddle1", - "RightHandMiddle3","RightHandMiddle2", - "RightHandIndex1","RightHand", - "RightHandIndex2","RightHandIndex1", - "RightHandIndex3","RightHandIndex2", - "RightHandThumb1","RightHand", - "RightHandThumb2","RightHandThumb1", - "RightHandThumb3","RightHandThumb2", - //Left lower side - "LeftUpLeg","Pelvis", - "LeftUpLegRoll","LeftUpLeg", - "LeftLeg","LeftUpLegRoll", - "LeftLegRoll","LeftLeg", - "LeftFoot","LeftLegRoll", - "LeftToeBase","LeftFoot", - //Right lower side - "RightUpLeg","Pelvis", - "RightUpLegRoll","RightUpLeg", - "RightLeg","RightUpLegRoll", - "RightLegRoll","RightLeg", - "RightFoot","RightLegRoll", - "RightToeBase","RightFoot" - }; - // location of pivot points (local axes) for hierarchical animation - pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; - }; -}; \ No newline at end of file + +class CfgSkeletons { + class Default { + isDiscrete = 1; + skeletonInherit = ""; + skeletonBones[] = {}; + }; + + class OFP2_ManSkeleton { + isDiscrete = 0; + skeletonInherit = ""; + skeletonBones[] = { + "Pelvis","", + "Spine","Pelvis", + "Spine1","Spine", + "Spine2","Spine1", + "Spine3","Spine2", + "Camera","Pelvis", + "weapon","Spine1", + "launcher","Spine1", + + //Head skeleton in hierarchy + "neck","Spine3", + "neck1","neck", + "head","neck1", + + //New facial features + "Face_Hub","head", + "Face_Jawbone","Face_Hub", + "Face_Jowl","Face_Jawbone", + "Face_chopRight","Face_Jawbone", + "Face_chopLeft","Face_Jawbone", + "Face_LipLowerMiddle","Face_Jawbone", + "Face_LipLowerLeft","Face_Jawbone", + "Face_LipLowerRight","Face_Jawbone", + "Face_Chin","Face_Jawbone", + "Face_Tongue","Face_Jawbone", + "Face_CornerRight","Face_Hub", + "Face_CheekSideRight","Face_CornerRight", + "Face_CornerLeft","Face_Hub", + "Face_CheekSideLeft","Face_CornerLeft", + "Face_CheekFrontRight","Face_Hub", + "Face_CheekFrontLeft","Face_Hub", + "Face_CheekUpperRight","Face_Hub", + "Face_CheekUpperLeft","Face_Hub", + "Face_LipUpperMiddle","Face_Hub", + "Face_LipUpperRight","Face_Hub", + "Face_LipUpperLeft","Face_Hub", + "Face_NostrilRight","Face_Hub", + "Face_NostrilLeft","Face_Hub", + "Face_Forehead","Face_Hub", + "Face_BrowFrontRight","Face_Forehead", + "Face_BrowFrontLeft","Face_Forehead", + "Face_BrowMiddle","Face_Forehead", + "Face_BrowSideRight","Face_Forehead", + "Face_BrowSideLeft","Face_Forehead", + "Face_Eyelids","Face_Hub", + "Face_EyelidUpperRight","Face_Hub", + "Face_EyelidUpperLeft","Face_Hub", + "Face_EyelidLowerRight","Face_Hub", + "Face_EyelidLowerLeft","Face_Hub", + "EyeLeft","Face_Hub", + "EyeRight","Face_Hub", + + //Left upper side + "LeftShoulder","Spine3", + "LeftArm","LeftShoulder", + "LeftArmRoll","LeftArm", + "LeftForeArm","LeftArmRoll", + "LeftForeArmRoll","LeftForeArm", + "LeftHand","LeftForeArmRoll", + "LeftHandRing","LeftHand", + "LeftHandRing1","LeftHandRing", + "LeftHandRing2","LeftHandRing1", + "LeftHandRing3","LeftHandRing2", + "LeftHandPinky1","LeftHandRing", + "LeftHandPinky2","LeftHandPinky1", + "LeftHandPinky3","LeftHandPinky2", + "LeftHandMiddle1","LeftHand", + "LeftHandMiddle2","LeftHandMiddle1", + "LeftHandMiddle3","LeftHandMiddle2", + "LeftHandIndex1","LeftHand", + "LeftHandIndex2","LeftHandIndex1", + "LeftHandIndex3","LeftHandIndex2", + "LeftHandThumb1","LeftHand", + "LeftHandThumb2","LeftHandThumb1", + "LeftHandThumb3","LeftHandThumb2", + + //Right upper side + "RightShoulder","Spine3", + "RightArm","RightShoulder", + "RightArmRoll","RightArm", + "RightForeArm","RightArmRoll", + "RightForeArmRoll","RightForeArm", + "RightHand","RightForeArmRoll", + "RightHandRing","RightHand", + "RightHandRing1","RightHandRing", + "RightHandRing2","RightHandRing1", + "RightHandRing3","RightHandRing2", + "RightHandPinky1","RightHandRing", + "RightHandPinky2","RightHandPinky1", + "RightHandPinky3","RightHandPinky2", + "RightHandMiddle1","RightHand", + "RightHandMiddle2","RightHandMiddle1", + "RightHandMiddle3","RightHandMiddle2", + "RightHandIndex1","RightHand", + "RightHandIndex2","RightHandIndex1", + "RightHandIndex3","RightHandIndex2", + "RightHandThumb1","RightHand", + "RightHandThumb2","RightHandThumb1", + "RightHandThumb3","RightHandThumb2", + + //Left lower side + "LeftUpLeg","Pelvis", + "LeftUpLegRoll","LeftUpLeg", + "LeftLeg","LeftUpLegRoll", + "LeftLegRoll","LeftLeg", + "LeftFoot","LeftLegRoll", + "LeftToeBase","LeftFoot", + + //Right lower side + "RightUpLeg","Pelvis", + "RightUpLegRoll","RightUpLeg", + "RightLeg","RightUpLegRoll", + "RightLegRoll","RightLeg", + "RightFoot","RightLegRoll", + "RightToeBase","RightFoot" + }; + + // location of pivot points (local axes) for hierarchical animation + pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d"; + }; +}; diff --git a/addons/goggles/functions/fnc_applyDirtEffect.sqf b/addons/goggles/functions/fnc_applyDirtEffect.sqf index 068f7639d2..b10ebc9668 100644 --- a/addons/goggles/functions/fnc_applyDirtEffect.sqf +++ b/addons/goggles/functions/fnc_applyDirtEffect.sqf @@ -9,23 +9,29 @@ * Succeeded * * Example: - * _applied = call ace_goggles_fnc_ApplyDirtEffect; + * _applied = call ace_goggles_fnc_applyDirtEffect * * Public: Yes */ #include "script_component.hpp" -if (cameraOn != ace_player || {call FUNC(externalCamera)}) exitWith{false}; -private ["_dirtImage", "_applied", "_effects"]; -_effects = GETGLASSES(ace_player); +if (GVAR(showInThirdPerson)) exitWith {false}; +if (call FUNC(externalCamera)) exitWith {false}; + +private ["_unit", "_effects"]; + +_unit = ACE_player; + +_effects = GETGLASSES(_unit); _effects set [DIRT, true]; -SETGLASSES(ace_player,_effects); -if ([ace_player] call FUNC(isGogglesVisible)) then{ - _dirtImage = getText(ConfigFile >> "CfgGlasses" >> (goggles ace_player) >> "ACE_OverlayDirt"); +SETGLASSES(_unit,_effects); + +if ([_unit] call FUNC(isGogglesVisible)) then { + local _dirtImage = getText (configFile >> "CfgGlasses" >> goggles _unit >> "ACE_OverlayDirt"); + if (_dirtImage != "") then { - 100 cutRsc["RscACE_GogglesEffects", "PLAIN",0.1, false]; - + GVAR(GogglesEffectsLayer) cutRsc ["RscACE_GogglesEffects", "PLAIN", 0.1, false]; (GETUVAR(GVAR(DisplayEffects),displayNull) displayCtrl 10660) ctrlSetText _dirtImage; }; }; diff --git a/addons/goggles/functions/fnc_applyDust.sqf b/addons/goggles/functions/fnc_applyDust.sqf deleted file mode 100644 index 35677657a7..0000000000 --- a/addons/goggles/functions/fnc_applyDust.sqf +++ /dev/null @@ -1,59 +0,0 @@ -/* - * Author: Garth 'L-H' de Wet - * Applies dust to screen. - * - * Arguments: - * None - * - * Return Value: - * None - * - * Example: - * call ace_goggles_fnc_ApplyDust; - * - * Public: Yes - */ -#include "script_component.hpp" -if (call FUNC(ExternalCamera)) exitWith {}; -if ([ace_player] call FUNC(isGogglesVisible)) exitWith { - 100 cutRsc["RscACE_GogglesEffects", "PLAIN",2,false]; - (uiNamespace getVariable ["ACE_Goggles_DisplayEffects", displayNull] displayCtrl 10662) ctrlSetText format[getText(ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_DustPath"), GETDUSTT(DAMOUNT)+1]; - SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)+1,0,1)); - SETDUST(DBULLETS,0); -}; - -if (GETVAR(ace_player,ACE_EyesDamaged,false)) exitWith {SETDUST(DACTIVE,false);SETDUST(DBULLETS,0);SETDUST(DAMOUNT,0);}; -SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)+1,0,2)); - -private "_amount"; -_amount = 1 - (GETDUSTT(DAMOUNT) * 0.125); - -GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [_amount,_amount,_amount,_amount],[1,1,1,0]]; -GVAR(PostProcessEyes) ppEffectCommit 1; -GVAR(PostProcessEyes) ppEffectEnable true; -SETDUST(DBULLETS,0); - -if (GVAR(DustHandler) != -1) then { // should be fixed in dev CBA - [GVAR(DustHandler)] call CALLSTACK(cba_fnc_removePerFrameHandler); - GVAR(DustHandler) = -1; -}; -GVAR(DustHandler) = [{ - if (ACE_diagTime >= GETDUSTT(DTIME) + 3) then { - SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2)); - private "_amount"; - _amount = 1 - (GETDUSTT(DAMOUNT) * 0.125); - if !(ace_player getVariable ["ACE_EyesDamaged", false]) then { - GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [_amount,_amount,_amount,_amount],[1,1,1,0]]; - GVAR(PostProcessEyes) ppEffectCommit 0.5; - }; - if (GETDUSTT(DAMOUNT) <= 0) then { - GVAR(PostProcessEyes) ppEffectAdjust[1, 1, 0, [0,0,0,0], [1,1,1,1],[1,1,1,0]]; - GVAR(PostProcessEyes) ppEffectCommit 2; - [{GVAR(PostProcessEyes) ppEffectEnable false;}, [], 2, 0.5] call EFUNC(common,waitAndExecute); - SETDUST(DACTIVE,false); - SETDUST(DBULLETS,0); - [GVAR(DustHandler)] call CALLSTACK(cba_fnc_removePerFrameHandler); - GVAR(DustHandler) = -1; - }; - }; -},0,[]] call CALLSTACK(CBA_fnc_addPerFrameHandler); diff --git a/addons/goggles/functions/fnc_applyDustEffect.sqf b/addons/goggles/functions/fnc_applyDustEffect.sqf new file mode 100644 index 0000000000..b052f3eae7 --- /dev/null +++ b/addons/goggles/functions/fnc_applyDustEffect.sqf @@ -0,0 +1,81 @@ +/* + * Author: Garth 'L-H' de Wet + * Applies dust to screen. + * + * Arguments: + * None + * + * Return Value: + * None + * + * Example: + * call ace_goggles_fnc_applyDustEffect + * + * Public: Yes + */ +#include "script_component.hpp" + +if (GVAR(showInThirdPerson)) exitWith {}; +if (call FUNC(ExternalCamera)) exitWith {}; + +private ["_unit", "_amount"]; + +_unit = ACE_player; + +if ([_unit] call FUNC(isGogglesVisible)) exitWith { + GVAR(GogglesEffectsLayer) cutRsc ["RscACE_GogglesEffects", "PLAIN", 2, false]; + + ((GETUVAR(GVAR(DisplayEffects),displayNull)) displayCtrl 10662) ctrlSetText format [getText (configFile >> "CfgGlasses" >> goggles _unit >> "ACE_DustPath"), GETDUSTT(DAMOUNT) + 1]; + + SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT) + 1,0,1)); + SETDUST(DBULLETS,0); +}; + +if (GETVAR(_unit,ACE_EyesDamaged,false)) exitWith { + SETDUST(DACTIVE,false); + SETDUST(DBULLETS,0); + SETDUST(DAMOUNT,0); +}; + +SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT) + 1,0,2)); + +_amount = 1 - (GETDUSTT(DAMOUNT) * 0.125); + +GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [_amount, _amount, _amount, _amount], [1, 1, 1, 0]]; +GVAR(PostProcessEyes) ppEffectCommit 1; +GVAR(PostProcessEyes) ppEffectEnable true; + +SETDUST(DBULLETS,0); + +[GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler; +GVAR(DustHandler) = -1; + +GVAR(DustHandler) = [{ + if (ACE_diagTime >= GETDUSTT(DTIME) + 3) then { + SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2)); + + local _amount = 1 - (GETDUSTT(DAMOUNT) * 0.125); + + if !(_unit getVariable ["ACE_EyesDamaged", false]) then { + GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [_amount, _amount, _amount, _amount], [1, 1, 1, 0]]; + GVAR(PostProcessEyes) ppEffectCommit 0.5; + }; + + if (GETDUSTT(DAMOUNT) <= 0) then { + SETDUST(DACTIVE,false); + SETDUST(DBULLETS,0); + + GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [1, 1, 1, 1], [1, 1, 1, 0]]; + GVAR(PostProcessEyes) ppEffectCommit 2; + + [{ + if (GVAR(DustHandler) == -1) then { + GVAR(PostProcessEyes) ppEffectEnable false + }; + }, [], 2] call EFUNC(common,waitAndExecute); + + [GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler; + GVAR(DustHandler) = -1; + }; + }; +}, 0, []] call CBA_fnc_addPerFrameHandler; diff --git a/addons/goggles/functions/fnc_applyGlassesEffect.sqf b/addons/goggles/functions/fnc_applyGlassesEffect.sqf index 8c2edb531e..7be010ef9c 100644 --- a/addons/goggles/functions/fnc_applyGlassesEffect.sqf +++ b/addons/goggles/functions/fnc_applyGlassesEffect.sqf @@ -11,19 +11,23 @@ * None * * Example: - * [goggles ace_player] call ace_goggles_fnc_ApplyGlassesEffect; + * [goggles ace_player] call ace_goggles_fnc_applyGlassesEffect * * Public: No */ #include "script_component.hpp" -private["_postProcessColour", "_postProcessTintAmount", "_glassesClassname", "_glassImagePath"]; -_glassesClassname = _this select 0; -_postProcessColour = getArray(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_Color"); -_postProcessTintAmount = getNumber(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_TintAmount"); +params ["_glasses"]; +// remove old effect call FUNC(removeGlassesEffect); -GVAR(EffectsActive) = true; + +private ["_config", "_postProcessColour", "_postProcessTintAmount", "_imagePath"]; + +_config = configFile >> "CfgGlasses" >> _glasses; + +_postProcessColour = getArray (_config >> "ACE_Color"); +_postProcessTintAmount = getNumber (_config >> "ACE_TintAmount"); if (_postProcessTintAmount != 0 && {GVAR(UsePP)}) then { _postProcessColour set [3, _postProcessTintAmount/100]; @@ -35,20 +39,20 @@ if (_postProcessTintAmount != 0 && {GVAR(UsePP)}) then { GVAR(PostProcess) ppEffectCommit 30; }; -_glassImagePath = getText(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_Overlay"); -if GETBROKEN then { - _glassImagePath = getText(configFile >> "CfgGlasses" >> _glassesClassname >> "ACE_OverlayCracked"); -}; -if (_glassImagePath != "") then { - 150 cutRsc["RscACE_Goggles", "PLAIN",1, false]; - (GLASSDISPLAY displayCtrl 10650) ctrlSetText _glassImagePath; +_imagePath = getText (_config >> ["ACE_Overlay", "ACE_OverlayCracked"] select GETBROKEN); + +if (_imagePath != "") then { + GVAR(GogglesLayer) cutRsc ["RscACE_Goggles", "PLAIN", 1, false]; + (GLASSDISPLAY displayCtrl 10650) ctrlSetText _imagePath; }; -if GETDIRT then { +if (GETDIRT) then { call FUNC(applyDirtEffect); }; -if GETDUSTT(DACTIVE) then { +if (GETDUSTT(DACTIVE)) then { SETDUST(DAMOUNT,CLAMP(GETDUSTT(DAMOUNT)-1,0,2)); - call FUNC(applyDust); + call FUNC(applyDustEffect); }; + +GVAR(EffectsActive) = true; diff --git a/addons/goggles/functions/fnc_applyRainEffect.sqf b/addons/goggles/functions/fnc_applyRainEffect.sqf new file mode 100644 index 0000000000..7e1260a453 --- /dev/null +++ b/addons/goggles/functions/fnc_applyRainEffect.sqf @@ -0,0 +1,68 @@ +/* + * Author: Garth 'L-H' de Wet + * Handles rain effects being created on glasses. + * + * Arguments: + * None + * + * Return Value: + * None + * + * Example: + * call ace_goggles_fnc_applyRainEffect; + * + * Public: No + */ +#include "script_component.hpp" + +private ["_unit", "_fnc_underCover"]; + +_unit = ACE_player; + +if (!alive _unit) exitWith {}; + +_fnc_underCover = { + params ["_unit"]; + + if (vehicle _unit != _unit && {!isTurnedOut _unit}) exitWith {true}; + + // looking up and no roof over head + local _position = eyePos _unit; + positionCameraToWorld [0, 0, 1] select 2 < (positionCameraToWorld [0, 0, 0] select 2) - 0.4 || {(lineIntersects [_position, _position vectorAdd [0, 0, 15], _unit])} // return +}; + +if (!isNull findDisplay 312) exitWith { + if (GVAR(RainActive)) then { + call FUNC(removeRainEffect); + }; +}; + +// Ignore if unit is under water +if !(GVAR(EffectsActive) || {underwater _unit}) exitWith { + call FUNC(RemoveRainEffect); +}; + +if (GVAR(RainLastLevel) != rain) then { + call FUNC(RemoveRainEffect); + + GVAR(RainLastLevel) = rain; + + // Rain is happening + if (GVAR(RainLastLevel) > 0.05 && {!([_unit] call _fnc_underCover)}) then { + GVAR(RainActive) = true; + GVAR(RainDrops) = "#particlesource" createVehicleLocal position _unit; + GVAR(RainDrops) setParticleClass "ACERainEffect"; + GVAR(RainDrops) setDropInterval (0.07 * (1.1 - GVAR(RainLastLevel))); + GVAR(RainDrops) attachTo [vehicle _unit, [0,0,0]]; + }; +} else { + if (GVAR(RainLastLevel) > 0.05) then { + if (GVAR(RainActive) && {[_unit] call _fnc_underCover}) exitWith { + call FUNC(RemoveRainEffect); + }; + + if !(GVAR(RainActive)) then { + GVAR(RainLastLevel) = -1; + }; + }; +}; diff --git a/addons/goggles/functions/fnc_applyRotorWashEffect.sqf b/addons/goggles/functions/fnc_applyRotorWashEffect.sqf new file mode 100644 index 0000000000..7dc088bc4e --- /dev/null +++ b/addons/goggles/functions/fnc_applyRotorWashEffect.sqf @@ -0,0 +1,108 @@ +/* + * Author: Garth 'L-H' de Wet, commy2 + * Handles the rotor wash effects. + * + * Arguments: + * None + * + * Return Value: + * None + * + * Example: + * call ace_goggles_fnc_applyRotorWashEffect; + * + * Public: No + */ +#include "script_component.hpp" + +private ["_unit", "_fnc_underCover"]; + +_unit = ACE_player; + +if (!alive _unit) exitWith {}; + +// idk. chaching magic? ends with isInRotorWash check. +GVAR(FrameEvent) set [0, !(GVAR(FrameEvent) select 0)]; + +if (GVAR(FrameEvent) select 0) exitWith { + if (vehicle _unit != _unit && {!isTurnedOut _unit}) exitWith { + (GVAR(FrameEvent) select 1) set [0, false]; + }; + + GVAR(FrameEvent) set [1, ([_unit] call FUNC(isInRotorWash))]; +}; + +// check if the unit is affected by rotor wash +private ["_rotorWash", "_safe"]; + +_rotorWash = GVAR(FrameEvent) select 1; +_safe = false; + +// no rotor wash? remove effects. +if !(_rotorWash select 0) exitWith { + if (GVAR(PostProcessEyes_Enabled)) then { + GVAR(PostProcessEyes_Enabled) = false; + + GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [0, 0, 0, 1], [1, 1, 1, 0]]; + GVAR(PostProcessEyes) ppEffectCommit 2; + + [{ + if (GVAR(DustHandler) == -1) then { + GVAR(PostProcessEyes) ppEffectEnable false; + } + }, [], 2] call EFUNC(common,waitAndExecute); + + [GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler; + GVAR(DustHandler) = -1; + }; +}; + +// check protection of helmet +if (headgear _unit != "") then { + _safe = getNumber (configFile >> "CfgWeapons" >> headgear _unit >> "ACE_Protection") == 1; +}; + +// check protection of goggles +if !(_safe) then { + if !([_unit] call FUNC(isGogglesVisible)) exitWith {}; + + if (GETDUSTT(DAMOUNT) < 2) then { + if !(GETDUSTT(DACTIVE)) then { + SETDUST(DACTIVE,true); + + call FUNC(applyDustEffect); + } else { + if (_rotorWash select 1 > 0.5) then { + call FUNC(applyDustEffect); + }; + }; + }; + + _safe = getNumber (ConfigFile >> "CfgGlasses" >> goggles _unit >> "ACE_Protection") == 1; +}; + +// quit if protected by goggles or helmet +if (_safe) exitWith {}; + +// apply rotor wash effect +if (_rotorWash select 1 > 0) then { + local _scale = 0.7; + + if (_rotorWash select 1 > 0) then { + _scale = CLAMP(0.3 * (_rotorWash select 1),0.1,0.3); + } else { + _scale = 0.1; + }; + + _scale = 1 - _scale; + + [GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler; + GVAR(DustHandler) = -1; + + if !(_unit getVariable ["ACE_EyesDamaged", false]) then { + GVAR(PostProcessEyes_Enabled) = true; + GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0, 0, 0, 0], [_scale, _scale, _scale, _scale], [1, 1, 1, 0]]; + GVAR(PostProcessEyes) ppEffectCommit 0.5; + GVAR(PostProcessEyes) ppEffectEnable true; + }; +}; diff --git a/addons/goggles/functions/fnc_checkGoggles.sqf b/addons/goggles/functions/fnc_checkGoggles.sqf deleted file mode 100644 index 84b86c3da4..0000000000 --- a/addons/goggles/functions/fnc_checkGoggles.sqf +++ /dev/null @@ -1,46 +0,0 @@ -/* - * Author: Garth 'L-H' de Wet - * Performs rain checks and checks to see whether glasses effects have been applied or not. - * Checks for external camera and removes effects. - * - * Arguments: - * None - * - * Return Value: - * None - * - * Example: - * None - * - * Public: No - */ -#include "script_component.hpp" -if (!alive ace_player) exitWith {}; -if (true) then { - // Detect if curator interface is open and disable effects - if !(isNull curatorCamera) exitWith { - if (GVAR(EffectsActive)) then { - call FUNC(removeGlassesEffect); - }; - }; - call FUNC(checkGlasses); - if !([ace_player] call FUNC(isGogglesVisible)) exitWith { - if (GVAR(EffectsActive)) then { - call FUNC(removeGlassesEffect); - }; - }; - if (call FUNC(externalCamera)) exitWith { - if (GVAR(EffectsActive)) then { - call FUNC(removeGlassesEffect); - }; - }; - if !(GVAR(EffectsActive)) then { - [goggles ace_player] call FUNC(applyGlassesEffect); - } else { - if ([goggles ace_player] call FUNC(isDivingGoggles) && {underwater ace_player}) then { - call FUNC(removeRainEffect); - call FUNC(removeDirtEffect); - call FUNC(removeDustEffect); - }; - }; -}; diff --git a/addons/goggles/functions/fnc_clearGlasses.sqf b/addons/goggles/functions/fnc_clearGlasses.sqf index 7fcb05a511..d0b14e4f90 100644 --- a/addons/goggles/functions/fnc_clearGlasses.sqf +++ b/addons/goggles/functions/fnc_clearGlasses.sqf @@ -10,27 +10,31 @@ * None * * Example: - * call ace_goggles_fnc_ClearGlasses; + * call ace_goggles_fnc_clearGlasses * * Public: Yes */ #include "script_component.hpp" -private ["_broken", "_effects"]; +private ["_unit", "_broken", "_effects"]; + +_unit = ACE_player; _broken = GETBROKEN; _effects = GLASSESDEFAULT; _effects set [BROKEN, _broken]; -SETGLASSES(ace_player,_effects); -if ((stance ace_player) != "PRONE") then { - ace_player playActionNow "gestureWipeFace"; +SETGLASSES(_unit,_effects); + +if (stance _unit != "PRONE") then { + _unit playActionNow "gestureWipeFace"; }; + [{ if (cameraView == "INTERNAL") then { addCamShake [5, 1.75, 2]; }; -}, [], 0.3, 0] call EFUNC(common,waitAndExecute); +}, [], 0.3] call EFUNC(common,waitAndExecute); call FUNC(removeDirtEffect); call FUNC(removeRainEffect); diff --git a/addons/goggles/functions/fnc_dustHandler.sqf b/addons/goggles/functions/fnc_dustHandler.sqf deleted file mode 100644 index 44475d1acc..0000000000 --- a/addons/goggles/functions/fnc_dustHandler.sqf +++ /dev/null @@ -1,73 +0,0 @@ -/* - * Author: Garth 'L-H' de Wet - * Determines whether to place dust on the goggles, based on calibre of weapon fired and other requirements. - * - * Arguments: - * 0: Unit - * 1: Weapon - * - * Return Value: - * None - * - * Example: - *ace_player addEventHandler ["Fired", {[_this select 0, _this select 1] call ace_goggles_fnc_dustHandler;}]; - * - * Public: No - */ -#include "script_component.hpp" -private ["_bullets", "_position", "_surface", "_weapon", "_cloudType", "_unit"]; -EXPLODE_2_PVT(_this,_unit,_weapon); -if (_unit != ace_player) exitWith {true}; -_cloudType = ""; - -if (rain > 0.1) exitWith {true}; -if ((stance _unit) != "PRONE") exitWith {true}; - -if (isClass(configFile >> "CfgWeapons" >> _weapon >> "GunParticles" >> "FirstEffect")) then { - _cloudType = getText(configFile >> "CfgWeapons" >> _weapon >> "GunParticles" >> "FirstEffect" >> "effectName"); -} else { - if (isClass(configFile >> "CfgWeapons" >> _weapon >> "GunParticles" >> "effect1")) then { - _cloudType = getText(configFile >> "CfgWeapons" >> _weapon >> "GunParticles" >> "effect1" >> "effectName"); - }; -}; - -if (_cloudType == "") exitWith {true}; - -_position = getPosATL _unit; - -if (surfaceIsWater _position) exitWith {}; -if ((_position select 2) > 0.2) exitWith {}; - -_surface = surfaceType _position; - -if (_surface != GVAR(surfaceCache)) then { - GVAR(surfaceCache) = _surface; - _surface = ([_surface, "#"] call CBA_fnc_split) select 1; - GVAR(surfaceCacheIsDust) = getNumber (ConfigFile >> "CfgSurfaces" >> _surface >> "dust") >= 0.1; -}; - -if (!GVAR(surfaceCacheIsDust)) exitWith {}; - -_bullets = GETDUSTT(DBULLETS); - -if ((ACE_diagTime - GETDUSTT(DTIME)) > 1) then { - _bullets = 0; -}; - -_bullets = _bullets + 1; -SETDUST(DBULLETS,_bullets); -SETDUST(DTIME,ACE_diagTime); - -if (GETDUSTT(DAMOUNT) < 2) then { - private "_bulletsRequired"; - _bulletsRequired = 100; - if (isNumber (ConfigFile >> _cloudType >> "ACE_Goggles_BulletCount")) then { - _bulletsRequired = getNumber (ConfigFile >> _cloudType >> "ACE_Goggles_BulletCount"); - }; - - if (_bulletsRequired <= _bullets) then { - SETDUST(DACTIVE,true); - call FUNC(applyDust); - }; -}; -true diff --git a/addons/goggles/functions/fnc_externalCamera.sqf b/addons/goggles/functions/fnc_externalCamera.sqf index ddc05e6b87..1af09827ab 100644 --- a/addons/goggles/functions/fnc_externalCamera.sqf +++ b/addons/goggles/functions/fnc_externalCamera.sqf @@ -6,15 +6,13 @@ * None * * Return Value: - * Whether the camera is in external view or not. If the "showInThirdPerson" option is checked, this will always return false. + * Whether the camera is in external view or not. * * Example: - * call ace_goggles_fnc_removeRainEffect; + * call ace_goggles_fnc_externalCamera; * * Public: Yes */ #include "script_component.hpp" -if (GVAR(showInThirdPerson)) exitWith { false }; - -(cameraView in ["EXTERNAL", "GROUP"] || {call EFUNC(common,isFeatureCameraActive)}) +cameraView in ["EXTERNAL", "GROUP"] || EFUNC(common,isFeatureCameraActive) // return diff --git a/addons/goggles/functions/fnc_getExplosionIndex.sqf b/addons/goggles/functions/fnc_getExplosionIndex.sqf index 6e16085b2c..9d7c4004c7 100644 --- a/addons/goggles/functions/fnc_getExplosionIndex.sqf +++ b/addons/goggles/functions/fnc_getExplosionIndex.sqf @@ -1,5 +1,5 @@ /* - * Author: Garth 'L-H' de Wet + * Author: Garth 'L-H' de Wet, commy2 * Turns 0-1 damage of explosion Event into a rating system of 0-3 * * Arguments: @@ -13,13 +13,12 @@ * * Public: No */ -private ["_effectIndex"]; +#include "script_component.hpp" -_effectIndex = switch true do { - case (_this <= 0.04): {0}; - case (_this <= 0.06): {1}; - case (_this <= 0.09): {2}; - default {3}; -}; +params ["_damage"]; -_effectIndex +if (_damage <= 0.04) exitWith {0}; +if (_damage <= 0.06) exitWith {1}; +if (_damage <= 0.09) exitWith {2}; + +3 diff --git a/addons/goggles/functions/fnc_handleExplosion.sqf b/addons/goggles/functions/fnc_handleExplosion.sqf new file mode 100644 index 0000000000..795cdd78b1 --- /dev/null +++ b/addons/goggles/functions/fnc_handleExplosion.sqf @@ -0,0 +1,51 @@ +/* + * Author: Garth 'L-H' de Wet, commy2 + * Handles explosions. + * + * Arguments: + * 0: Unit + * + * Return Value: + * Function is handled? + * + * Public: No + */ +#include "script_component.hpp" + +params ["_unit"]; + +if (_unit != ACE_player) exitWith {true}; + +call FUNC(applyDirtEffect); + +if (GETBROKEN) exitWith {true}; + +private ["_config", "_effects"]; + +_config = configFile >> "CfgGlasses" >> goggles _unit; + +if ((_this select 1) call FUNC(GetExplosionIndex) < getNumber (_config >> "ACE_Resistance")) exitWith {true}; + +if !([_unit] call FUNC(isGogglesVisible)) exitWith { + ["GlassesCracked", [_unit]] call EFUNC(common,localEvent); + true +}; + +_effects = GETGLASSES(_unit); +_effects set [BROKEN, true]; + +SETGLASSES(_unit,_effects); + +if (getText (_config >> "ACE_OverlayCracked") != "") then { + if (GVAR(showInThirdPerson)) exitWith {}; + if (call FUNC(ExternalCamera)) exitWith {}; + + if (isNull (GLASSDISPLAY)) then { + GVAR(GogglesLayer) cutRsc ["RscACE_Goggles", "PLAIN", 1, false]; + }; + + (GLASSDISPLAY displayCtrl 10650) ctrlSetText getText (_config >> "ACE_OverlayCracked"); +}; + +["GlassesCracked", [_unit]] call EFUNC(common,localEvent); +true diff --git a/addons/goggles/functions/fnc_handleFired.sqf b/addons/goggles/functions/fnc_handleFired.sqf new file mode 100644 index 0000000000..90260d07b3 --- /dev/null +++ b/addons/goggles/functions/fnc_handleFired.sqf @@ -0,0 +1,88 @@ +/* + * Author: Garth 'L-H' de Wet, commy2 + * Determines whether to place dust on the goggles, based on calibre of weapon fired and other requirements. + * + * Arguments: + * 0: Unit + * 1: Weapon + * + * Return Value: + * Function is handled? + * + * Public: No + */ +#include "script_component.hpp" + +params ["_unit", "_weapon"]; + +if (_unit != ACE_player) exitWith {true}; + +// no dust in rain +if (rain > 0.1) exitWith {true}; + +// effect only aplies when lying on the ground +if (stance _unit != "PRONE") exitWith {true}; + +private ["_position", "_particleConfig", "_cloudType", "_surface", "_bullets"]; + +// check if the unit really is on the ground and not in a building +_position = getPosATL _unit; + +if (_position select 2 > 0.2) exitWith {true}; + +// get weapon dust effect +_particleConfig = configFile >> "CfgWeapons" >> _weapon >> "GunParticles"; + +_cloudType = ""; + +if (isClass (_particleConfig >> "FirstEffect")) then { // @todo read this with custom / non-standard config classnames + _cloudType = getText (_particleConfig >> "FirstEffect" >> "effectName"); +} else { + if (isClass (_particleConfig >> "effect1")) then { + _cloudType = getText (_particleConfig >> "effect1" >> "effectName"); + }; +}; + +// quit if the weapon causes no dust effect +if (_cloudType == "") exitWith {true}; + +// get if the surface is dusty +if (surfaceIsWater _position) exitWith {true}; + +_surface = surfaceType _position select [1]; // cuts of the leading # + +if (_surface != GVAR(surfaceCache)) then { + GVAR(surfaceCache) = _surface; + GVAR(surfaceCacheIsDust) = getNumber (configFile >> "CfgSurfaces" >> _surface >> "dust") >= 0.1; +}; + +// quit if surface isn't dusty +if (!GVAR(surfaceCacheIsDust)) exitWith {true}; + +// increment dust value with type bullet +_bullets = GETDUSTT(DBULLETS); + +if (ACE_diagTime - GETDUSTT(DTIME) > 1) then { + _bullets = 0; +}; + +_bullets = _bullets + 1; + +SETDUST(DBULLETS,_bullets); +SETDUST(DTIME,ACE_diagTime); + +// apply dust effect if the amount of fired bullets is over the threshold +if (GETDUSTT(DAMOUNT) < 2) then { + local _bulletsRequired = 100; + + if (isNumber (configFile >> _cloudType >> QGVAR(BulletCount))) then { + _bulletsRequired = getNumber (configFile >> _cloudType >> QGVAR(BulletCount)); + }; + + if (_bullets > _bulletsRequired) then { + SETDUST(DACTIVE,true); + call FUNC(applyDustEffect); + }; +}; + +true diff --git a/addons/goggles/functions/fnc_handleKilled.sqf b/addons/goggles/functions/fnc_handleKilled.sqf new file mode 100644 index 0000000000..d156fb684c --- /dev/null +++ b/addons/goggles/functions/fnc_handleKilled.sqf @@ -0,0 +1,32 @@ +/* + * Author: Garth 'L-H' de Wet, commy2 + * Handles the player dying. + * + * Arguments: + * 0: Unit + * + * Return Value: + * Function is handled? + * + * Public: No + */ +#include "script_component.hpp" + +params ["_unit"]; + +if (_unit != ACE_player) exitWith {true}; + +GVAR(PostProcessEyes) ppEffectEnable false; + +SETGLASSES(_unit,GLASSESDEFAULT); + +call FUNC(removeGlassesEffect); + +GVAR(EffectsActive) = false; + +_unit setVariable ["ACE_EyesDamaged", false]; + +[GVAR(DustHandler)] call CBA_fnc_removePerFrameHandler; +GVAR(DustHandler) = -1; + +true diff --git a/addons/goggles/functions/fnc_isDivingGoggles.sqf b/addons/goggles/functions/fnc_isDivingGoggles.sqf index bcc6b0db5e..ab5bb74269 100644 --- a/addons/goggles/functions/fnc_isDivingGoggles.sqf +++ b/addons/goggles/functions/fnc_isDivingGoggles.sqf @@ -1,22 +1,24 @@ /* - * Author: Garth 'L-H' de Wet + * Author: commy2 * Determines whether passed goggles is diving goggles or a variant of them. * * Arguments: * 0: Glasses classname * * Return Value: - * Whether diving goggles are worn + * Check if these goggles are diving goggles * * Example: - * [(goggles ace_player)] call ace_goggles_fnc_isDivingGoggles; + * [goggles ace_player] call ace_goggles_fnc_isDivingGoggles; * * Public: Yes */ #include "script_component.hpp" -private ["_result", "_glasses"]; -_glasses = _this select 0; -_result = _glasses == "G_Diving"; -if (_result) exitWith {true}; -_result = [configFile >> "CfgGlasses" >> _glasses, configFile >> "CfgGlasses" >> "G_Diving"] call CBA_fnc_inheritsFrom; -_result + +params ["_glasses"]; + +local _config = configFile >> "CfgGlasses" >> _glasses; + +if (!isClass _config) exitWith {false}; + +getNumber (_config >> "mode") == 1 // return diff --git a/addons/goggles/functions/fnc_isGogglesVisible.sqf b/addons/goggles/functions/fnc_isGogglesVisible.sqf index 80f9de4830..dfa2b97087 100644 --- a/addons/goggles/functions/fnc_isGogglesVisible.sqf +++ b/addons/goggles/functions/fnc_isGogglesVisible.sqf @@ -1,6 +1,6 @@ /* * Author: Garth 'L-H' de Wet - * Determines if goggles are visible on passed unit (Also checks if unit is in vehicle and cameraView is set to GUNNER) + * Determines if goggles are visible on passed unit. * * Arguments: * 0: Unit @@ -16,20 +16,17 @@ #include "script_component.hpp" params ["_unit"]; -private ["_currentGlasses", "_result", "_position", "_visible"]; + +private ["_currentGlasses", "_position"]; _currentGlasses = goggles _unit; -_result = false; -if (_currentGlasses != "") then { - _position = getPosASLW _unit; - if (surfaceIsWater _position && {((_position select 2) < 0.25)}) exitWith { - _result = ([_currentGlasses] call FUNC(isDivingGoggles)); - }; - if (getNumber (ConfigFile >> "CfgGlasses" >> _currentGlasses >> "ACE_Resistance") == 0) exitWith { - _result = false; - }; - _result = !([_currentGlasses] call FUNC(isDivingGoggles)); -}; +if (_currentGlasses == "") exitWith {false}; -_result +// requires ACE_Resistance config entry. Returns false for balaclavas and bandanas. +if (getNumber (configFile >> "CfgGlasses" >> _currentGlasses >> "ACE_Resistance") == 0) exitWith {false}; + +// check if in water and has diving goggles or on land and not diving goggles +_position = getPosASLW _unit; + +(surfaceIsWater _position && {_position select 2 < 0.25}) isEqualTo (_currentGlasses call FUNC(isDivingGoggles)) // return diff --git a/addons/goggles/functions/fnc_isInRotorWash.sqf b/addons/goggles/functions/fnc_isInRotorWash.sqf index ef6391fdc6..5ddc59192a 100644 --- a/addons/goggles/functions/fnc_isInRotorWash.sqf +++ b/addons/goggles/functions/fnc_isInRotorWash.sqf @@ -1,10 +1,10 @@ /* - * Author: Garth 'L-H' de Wet + * Author: Garth 'L-H' de Wet, commy2 * Checks for nearby running helicopters (within 15m) * * Arguments: * 0: Unit - * 1: Radius to check for helicopter Default: 15 (optional) + * 1: Radius to check for helicopter (default: 15) * * Return Value: * : @@ -12,35 +12,31 @@ * 1: Amount of rotor wash. * * Example: - * if (([ace_player, 10] call ace_goggles_fnc_isInRotorWash) select 0) then { hint "Rotor wash"; }; - * if (([ace_player] call ace_goggles_fnc_isInRotorWash) select 0) then { hint "Rotor wash"; }; + * if ([ace_player, 10] call ace_goggles_fnc_isInRotorWash select 0) then { hint "Rotor wash"; }; + * if ([ace_player] call ace_goggles_fnc_isInRotorWash select 0) then { hint "Rotor wash"; }; * * Public: Yes */ #include "script_component.hpp" -private ["_heli", "_unit", "_result", "_radius"]; -_unit = _this select 0; -_radius = 15; -if (count _this > 1) then { - _radius = _this select 1; -}; -_result = [false, _radius + 2]; -_heli = (getPosATL _unit) nearEntities [["Helicopter"], _radius]; +params ["_unit", ["_radius", 15]]; + +local _rotorWash = [false, 0]; + { - if !(_x isKindOf "ParachuteBase") then { - if (isEngineOn _x) then { - private "_distance"; - _distance = (_radius - (_unit distance _x)); - if (_distance != 0) then { - _distance = _distance / _radius; - }; - if (_distance < (_result select 1)) then { - _result = [true, _distance]; - }; + if (isEngineOn _x) then { + local _distance = _unit distance _x; + + // convert distance to 0...1 range, where 0 is the maximum radius + _distance = 1 - _distance / _radius; + + // use highest amount of rotor wash as return value in case of multiple helicopters + if (_distance > _rotorWash select 1) then { + _rotorWash set [0, true]; + _rotorWash set [1, _distance]; }; }; false -} count _heli; +} count (position _unit nearEntities [["Helicopter"], _radius]); -_result +_rotorWash diff --git a/addons/goggles/functions/fnc_onEachFrame.sqf b/addons/goggles/functions/fnc_onEachFrame.sqf deleted file mode 100644 index 863046da7f..0000000000 --- a/addons/goggles/functions/fnc_onEachFrame.sqf +++ /dev/null @@ -1,78 +0,0 @@ -/* - * Author: Garth 'L-H' de Wet - * Checks whether the player is in the downwash of a helicopter and handles applying effects of that. - * - * Arguments: - * None - * - * Return Value: - * None - * - * Example: - * ["ACE_Goggles_RotorWash", "OnEachFrame", "call ace_goggles_fnc_OnEachFrame;"] call BIS_fnc_addStackedEventHandler; - * - * Public: No - */ -#include "script_component.hpp" -if (isNull(ace_player)) exitWith {}; -GVAR(FrameEvent) set [0, !(GVAR(FrameEvent) select 0)]; -if (GVAR(FrameEvent) select 0) exitWith { - if (vehicle ace_player != ace_player && {!([ace_player] call EFUNC(common,isTurnedOut))}) exitWith {(GVAR(FrameEvent) select 1) set [0, false]; }; - GVAR(FrameEvent) set [1, ([ace_player] call FUNC(isInRotorWash))]; -}; -private ["_rotorWash","_safe"]; -_rotorWash = GVAR(FrameEvent) select 1; -_safe = false; -if !(_rotorWash select 0) exitWith { - if (GVAR(PostProcessEyes_Enabled)) then { - GVAR(PostProcessEyes_Enabled) = false; - if (GVAR(DustHandler) != -1) then { // should be fixed in dev CBA - [GVAR(DustHandler)] call CALLSTACK(cba_fnc_removePerFrameHandler); - GVAR(DustHandler) = -1; - }; - GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0,0,0,0], [0,0,0,1],[1,1,1,0]]; - GVAR(PostProcessEyes) ppEffectCommit 2; - GVAR(DustHandler) = [{ - GVAR(PostProcessEyes) ppEffectEnable false; - GVAR(DustHandler) = -1; - }, [], 2, 0.5] call EFUNC(common,waitAndExecute); - }; -}; -if ((headgear ace_player) != "") then { - _safe = (getNumber (ConfigFile >> "CfgWeapons" >> (headgear ace_player) >> "ACE_Protection") == 1); -}; -if !(_safe) then { - if !([ace_player] call FUNC(isGogglesVisible)) exitWith{}; - if (GETDUSTT(DAMOUNT) < 2) then { - if (!GETDUSTT(DACTIVE)) then { - SETDUST(DACTIVE,true); - call FUNC(ApplyDust); - } else { - if ((_rotorWash select 1) > 0.5) then { - call FUNC(ApplyDust); - }; - }; - }; - _safe = (getNumber (ConfigFile >> "CfgGlasses" >> GVAR(Current) >> "ACE_Protection") == 1); -}; -if (_safe) exitWith {}; -if ((_rotorWash select 1) <= 15) then { - private "_scale"; - _scale = 0.7; - if ((_rotorWash select 1) != 0) then { - _scale = CLAMP(0.3*(_rotorWash select 1),0.1,0.3); - } else { - _scale = 0.1; - }; - _scale = 1 - _scale; - if (GVAR(DustHandler) != -1) then { // should be fixed in dev CBA - [GVAR(DustHandler)] call CALLSTACK(cba_fnc_removePerFrameHandler); - GVAR(DustHandler) = -1; - }; - if !(ace_player getVariable ["ACE_EyesDamaged", false]) then { - GVAR(PostProcessEyes_Enabled) = true; - GVAR(PostProcessEyes) ppEffectAdjust [1, 1, 0, [0,0,0,0], [_scale,_scale,_scale,_scale],[1,1,1,0]]; - GVAR(PostProcessEyes) ppEffectCommit 0.5; - GVAR(PostProcessEyes) ppEffectEnable true; - }; -}; diff --git a/addons/goggles/functions/fnc_rainEffect.sqf b/addons/goggles/functions/fnc_rainEffect.sqf deleted file mode 100644 index b5badef6f2..0000000000 --- a/addons/goggles/functions/fnc_rainEffect.sqf +++ /dev/null @@ -1,53 +0,0 @@ -/* - * Author: Garth 'L-H' de Wet - * Handles rain effects being created on glasses. - * - * Arguments: - * None - * - * Return Value: - * None - * - * Example: - * call ace_goggles_fnc_rainEffect; - * - * Public: No - */ -#include "script_component.hpp" -private ["_fnc_underCover"]; -if (isNull(ace_player) || {!(alive ace_player)}) exitWith {}; -_fnc_underCover = { - private ["_pos", "_unit"]; - _unit = (_this select 0); - if (vehicle _unit != _unit && {!([_unit] call EFUNC(common,isTurnedOut))}) exitWith {true}; - _pos = eyePos _unit; - ((positionCameraToWorld [0,0,1] select 2) < ((positionCameraToWorld [0,0,0] select 2) - 0.4)) || {(lineIntersects [_pos, _pos vectorAdd [0,0,15], _unit])} -}; -if (!isNull(findDisplay 312)) exitWith { - if (GVAR(RainActive)) then { - call FUNC(RemoveRainEffect); - }; -}; -// Ignore if ace_player is under water -if (!GVAR(EffectsActive) || {underwater ace_player}) exitWith{call FUNC(RemoveRainEffect);}; -if (GVAR(RainLastLevel) != rain) then { - call FUNC(RemoveRainEffect); - GVAR(RainLastLevel) = rain; - // Rain is happening - if (GVAR(RainLastLevel) > 0.05 && {!([ace_player] call _fnc_underCover)}) then { - GVAR(RainActive) = true; - GVAR(RainDrops) = "#particlesource" createVehicleLocal GetPos ace_player; - GVAR(RainDrops) setParticleClass "ACERainEffect"; - GVAR(RainDrops) setDropInterval (0.07 * (1.1 - GVAR(RainLastLevel))); - GVAR(RainDrops) attachTo [vehicle ace_player,[0,0,0]]; - }; -}else{ - if (GVAR(RainLastLevel) > 0.05) then { - if (GVAR(RainActive) && {[ace_player] call _fnc_underCover}) exitWith { - call FUNC(RemoveRainEffect); - }; - if (!GVAR(RainActive)) then { - GVAR(RainLastLevel) = -1; - }; - }; -}; diff --git a/addons/goggles/functions/fnc_removeDirtEffect.sqf b/addons/goggles/functions/fnc_removeDirtEffect.sqf index f7efd39af3..a6d5a232cc 100644 --- a/addons/goggles/functions/fnc_removeDirtEffect.sqf +++ b/addons/goggles/functions/fnc_removeDirtEffect.sqf @@ -9,11 +9,12 @@ * None * * Example: - * call ace_goggles_fnc_removeDirtEffect; + * call ace_goggles_fnc_removeDirtEffect * * Public: Yes */ #include "script_component.hpp" -if (!isNull(GETUVAR(GVAR(DisplayEffects),displayNull))) then { + +if (!isNull (GETUVAR(GVAR(DisplayEffects),displayNull))) then { (GETUVAR(GVAR(DisplayEffects),displayNull) displayCtrl 10660) ctrlSetText ""; }; diff --git a/addons/goggles/functions/fnc_removeDustEffect.sqf b/addons/goggles/functions/fnc_removeDustEffect.sqf index 1e179ed6b4..a04121e8ba 100644 --- a/addons/goggles/functions/fnc_removeDustEffect.sqf +++ b/addons/goggles/functions/fnc_removeDustEffect.sqf @@ -9,11 +9,12 @@ * None * * Example: - * call ace_goggles_fnc_removeDustEffect; + * call ace_goggles_fnc_removeDustEffect * * Public: Yes */ #include "script_component.hpp" -if (!isNull(GETUVAR(GVAR(DisplayEffects),displayNull))) then { + +if (!isNull (GETUVAR(GVAR(DisplayEffects),displayNull))) then { (GETUVAR(GVAR(DisplayEffects),displayNull) displayCtrl 10662) ctrlSetText ""; }; diff --git a/addons/goggles/functions/fnc_removeGlassesEffect.sqf b/addons/goggles/functions/fnc_removeGlassesEffect.sqf index c7965fefbc..658daf1d32 100644 --- a/addons/goggles/functions/fnc_removeGlassesEffect.sqf +++ b/addons/goggles/functions/fnc_removeGlassesEffect.sqf @@ -1,7 +1,6 @@ /* * Author: Garth 'L-H' de Wet - * Removes the glasses effect from the screen, removes dirt effect, removes rain effect, - * removes dust effect. Does not reset array (glasses will still be broken, dirty, ect.) + * Removes the glasses effect from the screen, removes dirt effect, removes rain effect, removes dust effect. Does not reset array (glasses will still be broken, dirty, ect.) * * Arguments: * None @@ -10,15 +9,16 @@ * None * * Example: - * call ace_goggles_fnc_removeGlassesEffect; + * call ace_goggles_fnc_removeGlassesEffect * * Public: Yes */ #include "script_component.hpp" + GVAR(EffectsActive) = false; GVAR(PostProcess) ppEffectEnable false; -if (!isNull(GLASSDISPLAY)) then { +if (!isNull (GLASSDISPLAY)) then { GLASSDISPLAY closeDisplay 0; }; diff --git a/addons/goggles/functions/fnc_removeRainEffect.sqf b/addons/goggles/functions/fnc_removeRainEffect.sqf index 0d322e12da..fb7f3e5e2e 100644 --- a/addons/goggles/functions/fnc_removeRainEffect.sqf +++ b/addons/goggles/functions/fnc_removeRainEffect.sqf @@ -9,13 +9,15 @@ * None * * Example: - * call ace_goggles_fnc_removeRainEffect; + * call ace_goggles_fnc_removeRainEffect * * Public: Yes */ #include "script_component.hpp" -if (!isNull (GVAR(RainDrops))) then { - deleteVehicle (GVAR(RainDrops)); + +if (!isNull GVAR(RainDrops)) then { + deleteVehicle GVAR(RainDrops); }; + GVAR(RainActive) = false; GVAR(RainLastLevel) = 0; diff --git a/addons/grenades/CfgAmmo.hpp b/addons/grenades/CfgAmmo.hpp index 6cb16b0328..5aa33284c8 100644 --- a/addons/grenades/CfgAmmo.hpp +++ b/addons/grenades/CfgAmmo.hpp @@ -1,3 +1,4 @@ + class CfgAmmo { class FlareCore; class FlareBase: FlareCore { diff --git a/addons/grenades/CfgEventHandlers.hpp b/addons/grenades/CfgEventHandlers.hpp index 2587bdf86f..d93f8469bc 100644 --- a/addons/grenades/CfgEventHandlers.hpp +++ b/addons/grenades/CfgEventHandlers.hpp @@ -1,19 +1,20 @@ + class Extended_PreInit_EventHandlers { class ADDON { - init = QUOTE( call COMPILE_FILE(XEH_preInit) ); + init = QUOTE(call COMPILE_FILE(XEH_preInit)); }; }; class Extended_PostInit_EventHandlers { class ADDON { - init = QUOTE( call COMPILE_FILE(XEH_postInit) ); + init = QUOTE(call COMPILE_FILE(XEH_postInit)); }; }; class Extended_FiredBIS_EventHandlers { class CAManBase { class ADDON { - clientFiredBIS = QUOTE( _this call FUNC(throwGrenade) ); + firedBIS = QUOTE(_this call FUNC(throwGrenade)); }; }; }; diff --git a/addons/grenades/CfgVehicles.hpp b/addons/grenades/CfgVehicles.hpp index 7cf2085193..94c60e10d7 100644 --- a/addons/grenades/CfgVehicles.hpp +++ b/addons/grenades/CfgVehicles.hpp @@ -1,9 +1,6 @@ + class CfgVehicles { class NATO_Box_Base; - class EAST_Box_Base; - class IND_Box_Base; - class Box_NATO_Support_F; - class Box_NATO_Grenades_F: NATO_Box_Base { class TransportItems { MACRO_ADDITEM(ACE_HandFlare_White,12); @@ -12,6 +9,7 @@ class CfgVehicles { }; }; + class EAST_Box_Base; class Box_East_Grenades_F: EAST_Box_Base { class TransportItems { MACRO_ADDITEM(ACE_HandFlare_Yellow,12); @@ -20,6 +18,7 @@ class CfgVehicles { }; }; + class IND_Box_Base; class Box_IND_Grenades_F: IND_Box_Base { class TransportItems { MACRO_ADDITEM(ACE_HandFlare_Yellow,12); @@ -28,6 +27,7 @@ class CfgVehicles { }; }; + class Box_NATO_Support_F; class ACE_Box_Misc: Box_NATO_Support_F { class TransportItems { MACRO_ADDITEM(ACE_HandFlare_White,12); diff --git a/addons/grenades/CfgWeapons.hpp b/addons/grenades/CfgWeapons.hpp index 4edc6e6d12..f84c00713a 100644 --- a/addons/grenades/CfgWeapons.hpp +++ b/addons/grenades/CfgWeapons.hpp @@ -1,21 +1,26 @@ + class CfgWeapons { class GrenadeLauncher; - class Throw: GrenadeLauncher { - muzzles[] += {"ACE_HandFlare_WhiteMuzzle", "ACE_HandFlare_RedMuzzle", "ACE_HandFlare_GreenMuzzle", "ACE_HandFlare_YellowMuzzle", "ACE_M84Muzzle"}; + muzzles[] += {"ACE_HandFlare_WhiteMuzzle","ACE_HandFlare_RedMuzzle","ACE_HandFlare_GreenMuzzle","ACE_HandFlare_YellowMuzzle","ACE_M84Muzzle"}; + class ThrowMuzzle; class ACE_HandFlare_WhiteMuzzle: ThrowMuzzle { magazines[] = {"ACE_HandFlare_White"}; }; + class ACE_HandFlare_RedMuzzle: ThrowMuzzle { magazines[] = {"ACE_HandFlare_Red"}; }; + class ACE_HandFlare_GreenMuzzle: ThrowMuzzle { magazines[] = {"ACE_HandFlare_Green"}; }; + class ACE_HandFlare_YellowMuzzle: ThrowMuzzle { magazines[] = {"ACE_HandFlare_Yellow"}; }; + class ACE_M84Muzzle: ThrowMuzzle { magazines[] = {"ACE_M84"}; }; diff --git a/addons/grenades/XEH_postInit.sqf b/addons/grenades/XEH_postInit.sqf index e78f1d52de..54c2b06e8b 100644 --- a/addons/grenades/XEH_postInit.sqf +++ b/addons/grenades/XEH_postInit.sqf @@ -2,9 +2,9 @@ #include "script_component.hpp" -["flashbangExplosion", DFUNC(flashbangExplosionEH)] call EFUNC(common,addEventHandler); +["flashbangExplosion", {_this call FUNC(flashbangExplosionEH)}] call EFUNC(common,addEventHandler); -if !(hasInterface) exitWith {}; +if (!hasInterface) exitWith {}; GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265]; GVAR(flashbangPPEffectCC) ppEffectForceInNVG true; @@ -21,4 +21,4 @@ GVAR(flashbangPPEffectCC) ppEffectForceInNVG true; [] call FUNC(nextMode); }, {false}, -[9, [false, false, false]], false] call cba_fnc_addKeybind; //8 Key +[9, [false, false, false]], false] call CBA_fnc_addKeybind; //8 Key diff --git a/addons/grenades/functions/fnc_flashbangExplosionEH.sqf b/addons/grenades/functions/fnc_flashbangExplosionEH.sqf index cd85c3fe36..b45dc099fc 100644 --- a/addons/grenades/functions/fnc_flashbangExplosionEH.sqf +++ b/addons/grenades/functions/fnc_flashbangExplosionEH.sqf @@ -15,13 +15,14 @@ */ #include "script_component.hpp" -private ["_affected", "_strength", "_posGrenade", "_angleDiff", "_light", "_losCount", "_dirToUnitVector", "_eyeDir", "_eyePos"]; params ["_grenade"]; +private ["_affected", "_strength", "_posGrenade", "_eyePos", "_losCount", "_eyeDir", "_dirToUnitVector", "_angleDiff", "_light"]; + _affected = _grenade nearEntities ["CAManBase", 20]; { - if ((local _x) && {alive _x}) then { + if (local _x && {alive _x}) then { _strength = 1 - ((_x distance _grenade) min 15) / 15; @@ -30,16 +31,19 @@ _affected = _grenade nearEntities ["CAManBase", 20]; if (_x != ACE_player) then { //must be AI [_x, true] call EFUNC(common,disableAI); - _x setSkill ((skill _x) / 50); + + _x setSkill (skill _x / 50); [{ params ["_unit"]; + //Make sure we don't enable AI for unconscious units - if (!(_unit getVariable ["ace_isunconscious", false])) then { + if !(_unit getVariable ["ace_isUnconscious", false]) then { [_unit, false] call EFUNC(common,disableAI); }; + _unit setSkill (skill _unit * 50); - }, [_x], (7 * _strength)] call EFUNC(common,waitAndExecute); + }, [_x], 7 * _strength] call EFUNC(common,waitAndExecute); } else { //Do effects for player // is there line of sight to the grenade? @@ -49,7 +53,7 @@ _affected = _grenade nearEntities ["CAManBase", 20]; //Check for line of sight (check 4 points in case grenade is stuck in an object or underground) _losCount = { - (!lineIntersects [(_posGrenade vectorAdd _x), _eyePos, _grenade, ACE_player]) + !lineIntersects [_posGrenade vectorAdd _x, _eyePos, _grenade, ACE_player] } count [[0,0,0], [0,0,0.2], [0.1, 0.1, 0.1], [-0.1, -0.1, 0.1]]; TRACE_1("Line of sight count (out of 4)",_losCount); @@ -57,9 +61,9 @@ _affected = _grenade nearEntities ["CAManBase", 20]; _strength = _strength / 10; }; - //Add ace_hearing ear ringing sound effect - if ((isClass (configFile >> "CfgPatches" >> "ACE_Hearing")) && {_strength > 0}) then { - [_x, (20 * _strength)] call EFUNC(hearing,earRinging); + // add ace_hearing ear ringing sound effect + if (isClass (configFile >> "CfgPatches" >> "ACE_Hearing") && {_strength > 0}) then { + [_x, 20 * _strength] call EFUNC(hearing,earRinging); }; // account for people looking away by slightly @@ -68,16 +72,16 @@ _affected = _grenade nearEntities ["CAManBase", 20]; _dirToUnitVector = _eyePos vectorFromTo _posGrenade; _angleDiff = acos (_eyeDir vectorDotProduct _dirToUnitVector); - //From 0-45deg, full effect + // from 0-45deg, full effect if (_angleDiff > 45) then { _strength = _strength - _strength * ((_angleDiff - 45) / 120); }; TRACE_1("Final strength for player",_strength); - //Add ace_medical pain effect: - if ((isClass (configFile >> "CfgPatches" >> "ACE_Medical")) && {_strength > 0.1}) then { - [ACE_player, (_strength / 2)] call EFUNC(medical,adjustPainLevel); + // add ace_medical pain effect: + if (isClass (configFile >> "CfgPatches" >> "ACE_Medical") && {_strength > 0.1}) then { + [ACE_player, _strength / 2] call EFUNC(medical,adjustPainLevel); }; // create flash to illuminate environment @@ -87,14 +91,14 @@ _affected = _grenade nearEntities ["CAManBase", 20]; _light setLightColor [1,1,1]; _light setLightDayLight true; - //Delete the light after 0.1 seconds + // delete the light after 0.1 seconds [{ params ["_light"]; deleteVehicle _light; }, [_light], 0.1] call EFUNC(common,waitAndExecute); // blind player - if (_strength > 0.1) then { + if (hasInterface && {_strength > 0.1}) then { GVAR(flashbangPPEffectCC) ppEffectEnable true; GVAR(flashbangPPEffectCC) ppEffectAdjust [1,1,(0.8 + _strength) min 1,[1,1,1,0],[0,0,0,1],[0,0,0,0]]; GVAR(flashbangPPEffectCC) ppEffectCommit 0.01; @@ -102,14 +106,15 @@ _affected = _grenade nearEntities ["CAManBase", 20]; //PARTIALRECOVERY - start decreasing effect over ACE_time [{ params ["_strength"]; + GVAR(flashbangPPEffectCC) ppEffectAdjust [1,1,0,[1,1,1,0],[0,0,0,1],[0,0,0,0]]; GVAR(flashbangPPEffectCC) ppEffectCommit (10 * _strength); - }, [_strength], (7 * _strength), 0] call EFUNC(common,waitAndExecute); + }, [_strength], 7 * _strength] call EFUNC(common,waitAndExecute); //FULLRECOVERY - end effect [{ GVAR(flashbangPPEffectCC) ppEffectEnable false; - }, [], (17 * _strength)] call EFUNC(common,waitAndExecute); + }, [], 17 * _strength] call EFUNC(common,waitAndExecute); }; }; }; diff --git a/addons/grenades/functions/fnc_flashbangThrownFuze.sqf b/addons/grenades/functions/fnc_flashbangThrownFuze.sqf index f0e2406b53..21d132464a 100644 --- a/addons/grenades/functions/fnc_flashbangThrownFuze.sqf +++ b/addons/grenades/functions/fnc_flashbangThrownFuze.sqf @@ -14,6 +14,7 @@ * Public: No */ #include "script_component.hpp" + params ["_projectile"]; if (alive _projectile) then { @@ -21,5 +22,6 @@ if (alive _projectile) then { private "_affected"; _affected = _projectile nearEntities ["CAManBase", 50]; + ["flashbangExplosion", _affected, [_projectile]] call EFUNC(common,targetEvent); }; diff --git a/addons/grenades/stringtable.xml b/addons/grenades/stringtable.xml index 522c370777..31282500e8 100644 --- a/addons/grenades/stringtable.xml +++ b/addons/grenades/stringtable.xml @@ -1,4 +1,4 @@ - + diff --git a/addons/hearing/functions/fnc_moduleHearing.sqf b/addons/hearing/functions/fnc_moduleHearing.sqf index 2b4daecc72..0aa8843485 100644 --- a/addons/hearing/functions/fnc_moduleHearing.sqf +++ b/addons/hearing/functions/fnc_moduleHearing.sqf @@ -20,5 +20,4 @@ if ((_logic getVariable "DisableEarRinging") != -1) then { }; [_logic, QGVAR(enabledForZeusUnits), "enabledForZeusUnits"] call EFUNC(common,readSettingFromModule); - -diag_log text "[ACE]: Hearing Module Initialized."; +ACE_LOGINFO("Hearing Module Initialized."); diff --git a/addons/hearing/stringtable.xml b/addons/hearing/stringtable.xml index 3a1b2fdddc..05dde3a1bf 100644 --- a/addons/hearing/stringtable.xml +++ b/addons/hearing/stringtable.xml @@ -101,7 +101,7 @@ Disable ear ringing Désactiver le bourdonnement Desactivar zumbido de oídos - Отключить эффект баротравмы + Отключить звон в ушах Knalltrauma deaktivieren Vypnout pískání v uších Wyłącz dzwonienie w uszach @@ -116,7 +116,9 @@ Gehör Sluch Audição + Audition Hallás + Слух Combat Deafness @@ -125,7 +127,9 @@ Aktiviere Taubheit im Gefecht? Povolit ztrátu sluchu? Ativar surdez em combate? + Activer la surdité au combat? Harci süketség engedélyezése? + Оглушение Reduces the hearing ability as the player takes hearing damage @@ -134,22 +138,32 @@ Aktiviere Taubheit im Gefecht? Povolit ztrátu sluchu? Ativar surdez em combate? - Harci süketség engedélyezése? + Уменьшает возможность игрока слышать звуки при повреждении органов слуха Controls combat deafness and ear ringing. When activated, players can be deafened when a gun is fired in their vicinity or an explosion takes place without hearing protection + Harci süketség engedélyezése? + Уменьшает способность игроков слышать при повреждении слуха Głuchota bojowa pojawia się w momentach, kiedy stoimy w pobliżu broni wielkokalibrowej bez ochrony słuchu, lub np. podczas ostrzału artyleryjskiego. Moduł ten pozwala na włączenie lub wyłączenie tego efektu. Dieses Modul aktiviert/deaktiviert die Taubheit im Gefecht. Wenn aktiviert, können Spieler ohne Gehörschutz taub werden, wenn eine Waffe in ihrer Nähe abgefeuert wird oder eine Explosion stattfindet. Ztráta sluchu je možná ve chvíly, kdy se v bezprostřední blízkosti střílí z velkorážní zbraně nebo při bombardování a osoba je bez ochrany sluchu (např. špunty). Tento modul umožňuje tuto věc povolit nebo zakázat. Este módulo ativa / desativa surdez em combate. Quando ativado, os jogadores podem ficar surdos quando uma arma é disparada ao seu redor ou uma explosão ocorre sem proteção auditiva. + Ce module active / désactivé la surdité au combat. Si active, des joueurs peuvent devenir sourds sans protection d'oreille, si une arme est utilisée ou une explosion a lieu à proximité + Controles de sordera de combate y zumbido en los oídos. Al activarlo, los jugadores pueden ser ensordecidos cuando un arma se dispara cerca o una explosión tiene lugar sin protección auditiva Effect Zeus RC Wpływ na Zeus RC + Влияет на юнита Зевса + Afeta Zeus CR + Efecto Zeus RC Allow zeus remote controlled units to be able to take hearing damage. Aktywuj efekty utraty słuchu dla jednostek kontrolowanych zdalnie przez Zeusa. + Контролирует оглушение в бою и звон в ушах. При активации играки могут быть оглушены близкими выстрелами и взрывами при отсутствии защиты для ушей. + Permite que unidades remotamente controladas pelo Zeus sejam atingidas por danos auditivos. + Permitir a las unidades por control remoto de zeus que puedan tener daños auditivos. \ No newline at end of file diff --git a/addons/hitreactions/ACE_Settings.hpp b/addons/hitreactions/ACE_Settings.hpp index adbbdacaf2..4fa45e8ebc 100644 --- a/addons/hitreactions/ACE_Settings.hpp +++ b/addons/hitreactions/ACE_Settings.hpp @@ -1,3 +1,4 @@ + class ACE_Settings { class GVAR(minDamageToTrigger) { //Minimum mamage needed to trigger falling down while moving. Set to -1 to disable completely. diff --git a/addons/hitreactions/functions/fnc_fallDown.sqf b/addons/hitreactions/functions/fnc_fallDown.sqf index 7fa6453fe2..d93b99bd6b 100644 --- a/addons/hitreactions/functions/fnc_fallDown.sqf +++ b/addons/hitreactions/functions/fnc_fallDown.sqf @@ -1,39 +1,52 @@ -// by commy2 +/* + * Author: commy2 + * Adds reactions to a unit that was hit. EH only runs where to unit is local. Adds screams, falling down, falling from ladders, ejecting from static weapons and camshake for players + * + * Arguments: + * 0: unit + * 1: firer + * 2: damage taken + * + * Return Value: + * None + * + * Public: No + */ #include "script_component.hpp" params ["_unit", "_firer", "_damage"]; +// exit if system is disabled +if (GVAR(minDamageToTrigger) == -1) exitWith {}; + +// don't fall after minor damage +if (_damage < GVAR(minDamageToTrigger)) exitWith {}; + // don't fall on collision damage if (_unit == _firer) exitWith {}; -//Exit if system disabled: -if (GVAR(minDamageToTrigger) == -1) exitWith {}; - -// cam shake for player +// camshake for player if (_unit == ACE_player) then { addCamShake [3, 5, _damage + random 10]; }; +// play scream sound +if (!isNil QUOTE(EFUNC(medical,playInjuredSound))) then { + [_unit] call EFUNC(medical,playInjuredSound); +}; + private "_vehicle"; _vehicle = vehicle _unit; // handle static weapons -if (_vehicle isKindOf "StaticWeapon") exitwith { +if (_vehicle isKindOf "StaticWeapon") exitWith { if (!alive _unit) then { _unit action ["Eject", _vehicle]; unassignVehicle _unit; }; }; -// don't fall after minor damage -if (_damage < GVAR(minDamageToTrigger)) exitWith {}; - -// play sound -if (!isNil QUOTE(EFUNC(medical,playInjuredSound))) then { - [_unit] call EFUNC(medical,playInjuredSound); -}; - -//Don't do animations if in a vehicle (looks weird and animations never reset): +// don't do animations if in a vehicle (looks weird and animations never reset): if (_vehicle != _unit) exitWith {}; // this checks most things, so it doesn't mess with being inside vehicles or while dragging etc. @@ -54,40 +67,52 @@ _velocity = vectorMagnitude velocity _unit; if (_velocity < 2) exitWith {}; // get correct animation by weapon -private ["_isPlayer", "_isRunning", "_anim"]; +private "_anim"; -_isPlayer = [_unit] call EFUNC(common,isPlayer); -_isRunning = _velocity > 4; +call { + private "_weapon"; + _weapon = currentWeapon _unit; -_anim = switch (currentWeapon _unit) do { - case (""): {"AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon"}; - case (primaryWeapon _unit): { - if !(_isPlayer) exitWith {"AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"}; - - [ - ["AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon_2", "AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"] select _isRunning, - ["AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon_2", "AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"] select _isRunning, - "AmovPercMstpSrasWrflDnon_AadjPpneMstpSrasWrflDleft", - "AmovPercMstpSrasWrflDnon_AadjPpneMstpSrasWrflDright" - ] select floor random 4; + if (_weapon == "") exitWith { + _anim = "AmovPercMsprSnonWnonDf_AmovPpneMstpSnonWnonDnon" }; - case (handgunWeapon _unit): { - if !(_isPlayer) exitWith {"AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon"}; - [ - "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", - "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", - "AmovPercMstpSrasWpstDnon_AadjPpneMstpSrasWpstDleft", - "AmovPercMstpSrasWpstDnon_AadjPpneMstpSrasWpstDright" - ] select floor random 4; + if (_weapon == primaryWeapon _unit) exitWith { + if ([_unit] call EFUNC(common,isPlayer)) then { + private "_isRunning"; + _isRunning = _velocity > 4; + + _anim = [ + ["AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon_2", "AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"] select _isRunning, + ["AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon_2", "AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"] select _isRunning, + "AmovPercMstpSrasWrflDnon_AadjPpneMstpSrasWrflDleft", + "AmovPercMstpSrasWrflDnon_AadjPpneMstpSrasWrflDright" + ] select floor random 4; + } else { + _anim = "AmovPercMsprSlowWrfldf_AmovPpneMstpSrasWrflDnon"; + }; }; - default {""}; + + if (_weapon == handgunWeapon _unit) exitWith { + if ([_unit] call EFUNC(common,isPlayer)) then { + _anim = [ + "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", + "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon", + "AmovPercMstpSrasWpstDnon_AadjPpneMstpSrasWpstDleft", + "AmovPercMstpSrasWpstDnon_AadjPpneMstpSrasWpstDright" + ] select floor random 4; + } else { + _anim = "AmovPercMsprSlowWpstDf_AmovPpneMstpSrasWpstDnon"; + }; + }; + + _anim = ""; }; -// exit if no animation for this weapon exists, i.E. binocular or rocket launcher +// exit if no animation for this weapon exists, i.e. binocular or rocket launcher if (_anim == "") exitWith {}; // don't mess with transitions. don't fall then. -if ([_unit] call EFUNC(common,inTransitionAnim)) exitWith {}; - -[_unit, _anim, 2] call EFUNC(common,doAnimation); +if !([_unit] call EFUNC(common,inTransitionAnim)) then { + [_unit, _anim, 2] call EFUNC(common,doAnimation); +}; diff --git a/addons/huntir/functions/fnc_cam.sqf b/addons/huntir/functions/fnc_cam.sqf index 9eb22b9fb5..9426de13fd 100644 --- a/addons/huntir/functions/fnc_cam.sqf +++ b/addons/huntir/functions/fnc_cam.sqf @@ -13,6 +13,7 @@ */ #include "script_component.hpp" +if (!hasInterface) exitWith {}; params ["_huntIR"]; GVAR(huntIR) = _huntIR; diff --git a/addons/huntir/stringtable.xml b/addons/huntir/stringtable.xml index 7e7767f349..3af7f8157b 100644 --- a/addons/huntir/stringtable.xml +++ b/addons/huntir/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -194,4 +194,4 @@ Esc - Sai do Ajuda - \ No newline at end of file + diff --git a/addons/interact_menu/XEH_clientInit.sqf b/addons/interact_menu/XEH_clientInit.sqf index 31dedfbe22..59fb01a353 100644 --- a/addons/interact_menu/XEH_clientInit.sqf +++ b/addons/interact_menu/XEH_clientInit.sqf @@ -8,17 +8,19 @@ GVAR(cachedBuildingActionPairs) = []; GVAR(ParsedTextCached) = []; -//Setup text/shadow/size/color settings matrix -[] call FUNC(setupTextColors); ["SettingChanged", { - PARAMS_1(_name); - if (_name in [QGVAR(colorTextMax), QGVAR(colorTextMin), QGVAR(colorShadowMax), QGVAR(colorShadowMin), QGVAR(textSize), QGVAR(shadowSetting)]) then { + params ["_name"]; + if (({_x == _name} count [QGVAR(colorTextMax), QGVAR(colorTextMin), QGVAR(colorShadowMax), QGVAR(colorShadowMin), QGVAR(textSize), QGVAR(shadowSetting)]) == 1) then { [] call FUNC(setupTextColors); }; }] call EFUNC(common,addEventhandler); -// Install the render EH on the main display -addMissionEventHandler ["Draw3D", DFUNC(render)]; +["SettingsInitialized", { + //Setup text/shadow/size/color settings matrix + [] call FUNC(setupTextColors); + // Install the render EH on the main display + addMissionEventHandler ["Draw3D", DFUNC(render)]; +}] call EFUNC(common,addEventHandler); //Add Actions to Houses: ["interactMenuOpened", {_this call FUNC(userActions_addHouseActions)}] call EFUNC(common,addEventHandler); @@ -54,7 +56,7 @@ addMissionEventHandler ["Draw3D", DFUNC(render)]; // If no menu is open just quit if (GVAR(openedMenuType) < 0) exitWith {}; - EXPLODE_2_PVT(_this,_unit,_isUnconscious); + params ["_unit", "_isUnconscious"]; if (_unit != ACE_player || !_isUnconscious) exitWith {}; @@ -104,3 +106,30 @@ addMissionEventHandler ["Draw3D", DFUNC(render)]; }]; }; }] call EFUNC(common,addEventHandler); + + +//Debug to help end users identify mods that break CBA's XEH +[{ + private ["_badClassnames"]; + _badClassnames = []; + { + //Only check Land objects (WeaponHolderSimulated show up in `vehicles` for some reason) + if ((_x isKindOf "Land") && {(isNil (format [QGVAR(Act_%1), typeOf _x])) || {isNil (format [QGVAR(SelfAct_%1), typeOf _x])}}) then { + if (!((typeOf _x) in _badClassnames)) then { + _badClassnames pushBack (typeOf _x); + ACE_LOGERROR_3("Compile checks bad for (classname: %1)(addon: %2) %3", (typeOf _x), (unitAddons (typeOf _x)), _x); + }; + }; + } forEach (allUnits + allDeadMen + vehicles); + if ((count _badClassnames) == 0) then { + ACE_LOGINFO("All compile checks passed"); + } else { + ACE_LOGERROR_1("%1 Classnames failed compile check!!! (bad XEH / missing cba_enable_auto_xeh.pbo)", (count _badClassnames)); + + //Only show visual error if they are actually missing the pbo: + #define SUPMON configFile>>"CfgSettings">>"CBA">>"XEH">>"supportMonitor" + if ((!isNumber(SUPMON)) || {getNumber(SUPMON) != 1}) then { + ["ACE Interaction failed to compile for some units (try adding cba_enable_auto_xeh.pbo)"] call BIS_fnc_error; + }; + }; +}, [], 5] call EFUNC(common,waitAndExecute); //ensure CBASupMon has time to run first diff --git a/addons/interact_menu/functions/fnc_addActionToClass.sqf b/addons/interact_menu/functions/fnc_addActionToClass.sqf index 4d300d35a2..f720903a6d 100644 --- a/addons/interact_menu/functions/fnc_addActionToClass.sqf +++ b/addons/interact_menu/functions/fnc_addActionToClass.sqf @@ -44,7 +44,7 @@ if (_parentPath isEqualTo ["ACE_MainActions"]) then { _parentNode = [_actionTrees, _parentPath] call FUNC(findActionNode); if (isNil {_parentNode}) exitWith { ERROR("Failed to add action"); - diag_log text format ["action (%1) to parent %2 on object %3 [%4]", (_action select 0), _parentPath, _objectType, _typeNum]; + ACE_LOGERROR_4("action (%1) to parent %2 on object %3 [%4]",(_action select 0),_parentPath,_objectType,_typeNum); }; // Add action node as children of the correct node of action tree diff --git a/addons/interact_menu/functions/fnc_render.sqf b/addons/interact_menu/functions/fnc_render.sqf index 55ca280c43..54f197a2a3 100644 --- a/addons/interact_menu/functions/fnc_render.sqf +++ b/addons/interact_menu/functions/fnc_render.sqf @@ -14,13 +14,14 @@ BEGIN_COUNTER(fnc_render); -private ["_cursorPos1", "_cursorPos2", "_p1", "_p2", "_forEachIndex", "_x", "_cursorScreenPos", "_closestDistance", "_closestSelection", "_sPos", "_disSq", "_closest", "_cTime", "_delta", "_foundTarget", "_misMatch", "_hoverPath", "_i", "_actionData", "_player", "_target"]; -_foundTarget = false; -_cursorPos1 = positionCameraToWorld [0, 0, 0]; -_cursorPos2 = positionCameraToWorld [0, 0, 2]; +private ["_cursorPos2", "_p1", "_p2", "_forEachIndex", "_x", "_cursorScreenPos", "_closestDistance", "_closestSelection", "_sPos", "_disSq", "_closest", "_cTime", "_delta", "_foundTarget", "_misMatch", "_hoverPath", "_i", "_actionData", "_player", "_target"]; +_foundTarget = false; if (GVAR(openedMenuType) >= 0) then { + // _cursorPos1 = positionCameraToWorld [0, 0, 2]; + _cursorPos2 = positionCameraToWorld [0, 0, 2]; + // Render all available nearby interactions call FUNC(renderActionPoints); diff --git a/addons/interact_menu/stringtable.xml b/addons/interact_menu/stringtable.xml index 990d7f90bf..42966c43c1 100644 --- a/addons/interact_menu/stringtable.xml +++ b/addons/interact_menu/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -90,8 +90,10 @@ Akcje Zeusa Akce Zeuse Acciones Zeus + Actions Zeus Zeus cselekvések Ações do Zeus + Действия Зевса Interaction - Text Max @@ -232,16 +234,20 @@ Pozadí menu interakce Interaktionsmenü-Hintergrund Fundo do menu de interação + Arrière plan du menu d'interaction Cselekvő menü háttere + Фон меню взаимодействия Blur the background while the interaction menu is open. Rozmywa lub przyciemnia tło na czas otwarcia menu interakcji Desenfocar el fondo mientras el menú de interacción está abierto. - Rozmazat obraz pokud je interakční menu otevřené. + Rozmazat obraz při otevřeném interakčním menu. Den Hintergrund verschwimmen lassen, während das Interaktionsmenü geöffnet ist. Desfocar o fundo enquanto o menu de interação está aberto. + Flouter l'arrière plan durant l'ouverture du menu d'interaction A háttér elmosása a cselekvő menü használata alatt. + Размыть фон, пока открыто меню взаимодействия. Blur screen @@ -250,36 +256,48 @@ Rozmazaný obraz Verschwommenes Bild Desfoque de tela + Flouter l'écran Kép elmosása + Размытый Black Przyciemnienie ekranu Negro - Černý obraz + Tmavý Preto Schwarz + Noir Fekete + Черный Show actions for buildings Pokazuj akcje dla budynków Zobrazit akci pro budovy Mostrar acciones para edificios + Affiche les actions pour les batiments Cselekvések mutatása épületeknél Mostrar ações para edifícios + Показывать действия для зданий Adds interaction actions for opening doors and mounting ladders on buildings. (Note: There is a performance cost when opening interaction menu, especially in towns) Dodaje opcje interakcji dla otwierania drzwi oraz wchodzenia po drabinach do budynków. Uwaga: Użycie tej opcji może spowodować spadek wydajności menu interakcji, szczególnie w dużych miastach. Přidá možnost interakce pro otevření dvěří a umistňovat žebříky na budovy. (Poznámka: Použití této možnosti snižuje výkon při otevírání pomocí interakčního menu, zejména ve velkých městech.) Añade las acciones de interacción para la apertura de puertas y montaje de escaleras en los edificios. (Nota: Hay un coste de rendimiento al abrir el menú de interacción, especialmente en las ciudades) + Ajoute des interactions pour ouvrir les portes et les échelles des batiments. (Note: l'ouverture du menu en ville dégrade les performances) Cselekvéseket engedélyez ajtók kinyitására és létrák mászására. (Figyelem: ez teljesítményvesztéssel járhat a menü megnyitásakor, főleg városokban) Adiciona ações de interações para abrir portas e montar escadas em edifícios. (Nota: Existe um custo de performance quando aberto o menu de interação, especialmente em cidades) + Добавляет действия открывания дверей и залезания на лестницы для зданий. (Примечание: возможно падение производительности при открытии меню взаимодействия, особенно в городах) Interaction Menu Menu interakcji + Menu de interação + Меню взаимодействия + Menu interakce + Menú de interacción diff --git a/addons/interaction/ACE_Settings.hpp b/addons/interaction/ACE_Settings.hpp index 6c97109a37..075c1f056d 100644 --- a/addons/interaction/ACE_Settings.hpp +++ b/addons/interaction/ACE_Settings.hpp @@ -1,3 +1,4 @@ + class ACE_Settings { class GVAR(EnableTeamManagement) { value = 1; diff --git a/addons/interaction/ACE_ZeusActions.hpp b/addons/interaction/ACE_ZeusActions.hpp index 50f203a092..5a7ea9d631 100644 --- a/addons/interaction/ACE_ZeusActions.hpp +++ b/addons/interaction/ACE_ZeusActions.hpp @@ -1,6 +1,5 @@ + class ACE_ZeusActions { - // _target = curatorLogic - // curatorSelected = [objects,groups,waypoints,markers] class ZeusUnits { displayName = "$STR_A3_RscDisplayCurator_ModeUnits_tooltip"; icon = "\A3\UI_F_Curator\Data\Displays\RscDisplayCurator\modeUnits_ca.paa"; @@ -29,12 +28,14 @@ class ACE_ZeusActions { statement = "{_x setUnitPos 'AUTO';} forEach (curatorSelected select 0);"; }; }; + class remoteControl { displayName = "$STR_A3_CfgVehicles_ModuleRemoteControl_F"; icon = "\A3\Modules_F_Curator\Data\portraitRemoteControl_ca.paa"; statement = "_unit = objNull; { if ((side _x in [east,west,resistance,civilian]) && !(isPlayer _x)) exitWith { _unit = _x; }; } forEach (curatorSelected select 0); bis_fnc_curatorObjectPlaced_mouseOver = ['OBJECT',_unit]; (group _target) createUnit ['ModuleRemoteControl_F',[0,0,0],[],0,''];"; }; }; + class ZeusGroups { displayName = "$STR_A3_RscDisplayCurator_ModeGroups_tooltip"; icon = "\A3\UI_F_Curator\Data\Displays\RscDisplayCurator\modeGroups_ca.paa"; @@ -67,6 +68,7 @@ class ACE_ZeusActions { statement = "{ _x setBehaviour 'STEALTH'; } forEach (curatorSelected select 1);"; }; }; + class speed { displayName = "$STR_HC_Menu_Speed"; @@ -86,6 +88,7 @@ class ACE_ZeusActions { statement = "{_x setSpeedMode 'FULL';} forEach (curatorSelected select 1);"; }; }; + class formation { displayName = "$STR_Formation"; @@ -136,6 +139,7 @@ class ACE_ZeusActions { }; }; }; + class ZeusWaypoints { displayName = "Waypoints"; icon = "\A3\UI_F_Curator\Data\Displays\RscDisplayCurator\modeRecent_ca.paa"; @@ -168,6 +172,7 @@ class ACE_ZeusActions { statement = "{ _x setWaypointBehaviour 'STEALTH'; } forEach (curatorSelected select 2);"; }; }; + class speed { displayName = "$STR_HC_Menu_Speed"; @@ -187,6 +192,7 @@ class ACE_ZeusActions { statement = "{ _x setWaypointSpeed 'FULL'; } forEach (curatorSelected select 2);"; }; }; + class formation { displayName = "$STR_Formation"; @@ -237,6 +243,7 @@ class ACE_ZeusActions { }; }; }; + class ZeusMarkers { displayName = "$STR_A3_RscDisplayCurator_ModeMarkers_tooltip"; icon = "\A3\UI_F_Curator\Data\Displays\RscDisplayCurator\modeMarkers_ca.paa"; diff --git a/addons/interaction/CfgEventHandlers.hpp b/addons/interaction/CfgEventHandlers.hpp index 7b003bbe8c..60a8fdfcf6 100644 --- a/addons/interaction/CfgEventHandlers.hpp +++ b/addons/interaction/CfgEventHandlers.hpp @@ -1,6 +1,7 @@ + class Extended_PreInit_EventHandlers { class ADDON { - init = QUOTE( call COMPILE_FILE(XEH_preInit) ); + init = QUOTE(call COMPILE_FILE(XEH_preInit)); }; }; @@ -9,3 +10,11 @@ class Extended_PostInit_EventHandlers { init = QUOTE(call COMPILE_FILE(XEH_postInit)); }; }; + +class Extended_Respawn_EventHandlers { + class CAManBase { + class ADDON { + respawn = QUOTE((_this select 0) setVariable [ARR_3(QUOTE(QGVAR(assignedFireTeam)),(_this select 0) getVariable [ARR_2(QUOTE(QGVAR(assignedFireTeam)),'MAIN')],true)]); + }; + }; +}; diff --git a/addons/interaction/CfgVehicles.hpp b/addons/interaction/CfgVehicles.hpp index eff8a32f3d..a434d12934 100644 --- a/addons/interaction/CfgVehicles.hpp +++ b/addons/interaction/CfgVehicles.hpp @@ -1,25 +1,28 @@ + class CfgVehicles { - class ACE_Module; - class ACE_ModuleInteraction: ACE_Module { - author = ECSTRING(common,ACETeam); - category = "ACE"; - displayName = CSTRING(Module_DisplayName); - function = "ACE_Interaction_fnc_moduleInteraction"; - scope = 2; - isGlobal = 1; - icon = PATHTOF(UI\Icon_Module_Interaction_ca.paa); - class Arguments { - class EnableTeamManagement { - displayName = CSTRING(EnableTeamManagement_DisplayName); - description = CSTRING(EnableTeamManagement_Description); - typeName = "BOOL"; - defaultValue = 1; - }; + class ACE_Module; + class ACE_ModuleInteraction: ACE_Module { + author = ECSTRING(common,ACETeam); + category = "ACE"; + displayName = CSTRING(Module_DisplayName); + function = "ACE_Interaction_fnc_moduleInteraction"; + scope = 2; + isGlobal = 1; + icon = PATHTOF(UI\Icon_Module_Interaction_ca.paa); + + class Arguments { + class EnableTeamManagement { + displayName = CSTRING(EnableTeamManagement_DisplayName); + description = CSTRING(EnableTeamManagement_Description); + typeName = "BOOL"; + defaultValue = 1; + }; + }; + + class ModuleDescription { + description = CSTRING(Module_Description); + }; }; - class ModuleDescription { - description = CSTRING(Module_Description); - }; - }; class Man; class CAManBase: Man { @@ -103,7 +106,6 @@ class CfgVehicles { priority = 2.1; hotkey = "Y"; }; - class ACE_UnassignTeam { displayName = CSTRING(LeaveTeam); condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canJoinTeam) && {assignedTeam _target != 'MAIN'}); @@ -124,29 +126,29 @@ class CfgVehicles { icon = PATHTOF(UI\team\team_management_ca.paa); hotkey = "J"; }; - class ACE_GetDown { displayName = CSTRING(GetDown); - condition = QUOTE([_target] call DFUNC(canInteractWithCivilian)); - statement = QUOTE([_target] call DFUNC(getDown)); + condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canInteractWithCivilian)); + statement = QUOTE([ARR_2(_player,_target)] call DFUNC(getDown)); showDisabled = 0; priority = 2.2; }; class ACE_SendAway { displayName = CSTRING(SendAway); - condition = QUOTE([_target] call DFUNC(canInteractWithCivilian)); - statement = QUOTE([_target] call DFUNC(sendAway)); + condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canInteractWithCivilian)); + statement = QUOTE([ARR_2(_player,_target)] call DFUNC(sendAway)); showDisabled = 0; priority = 2.0; }; class ACE_Pardon { displayName = CSTRING(Pardon); - condition = QUOTE(rating _target < -2000 && {alive _target} && {side group _player == side group _target}); - statement = QUOTE([ARR_3(_target,'{_this addRating -rating _this}',_target)] call DEFUNC(common,execRemoteFnc)); + condition = QUOTE([ARR_2(_player,_target)] call DFUNC(canPardon)); + statement = QUOTE([ARR_2(_player,_target)] call DFUNC(pardon)); showDisabled = 0; priority = 2.5; }; }; + class ACE_Torso { displayName = CSTRING(Torso); selection = "spine3"; @@ -191,12 +193,11 @@ class CfgVehicles { }; class ACE_Weapon { displayName = CSTRING(Weapon); - position = QUOTE(call FUNC(getWeaponPos)); + position = QUOTE(call DFUNC(getWeaponPos)); distance = 1.50; condition = ""; statement = ""; }; - class ACE_TapShoulderRight { displayName = CSTRING(TapShoulder); selection = "rightshoulder"; @@ -264,7 +265,6 @@ class CfgVehicles { icon = PATHTOF(UI\team\team_yellow_ca.paa); hotkey = "Y"; }; - class ACE_LeaveTeam { displayName = CSTRING(LeaveTeam); condition = QUOTE(assignedTeam _player != 'MAIN'); @@ -431,6 +431,7 @@ class CfgVehicles { }; }; }; + class ACE_SelfActions { class ACE_Passengers { displayName = CSTRING(Passengers); @@ -440,6 +441,7 @@ class CfgVehicles { }; }; }; + class Tank: LandVehicle { class ACE_Actions { class ACE_MainActions { @@ -455,6 +457,7 @@ class CfgVehicles { }; }; }; + class ACE_SelfActions { class ACE_Passengers { displayName = CSTRING(Passengers); @@ -481,6 +484,7 @@ class CfgVehicles { }; }; }; + class ACE_SelfActions { class ACE_Passengers { displayName = CSTRING(Passengers); @@ -490,6 +494,7 @@ class CfgVehicles { }; }; }; + class Plane: Air { class ACE_Actions { class ACE_MainActions { @@ -505,6 +510,7 @@ class CfgVehicles { }; }; }; + class ACE_SelfActions { class ACE_Passengers { displayName = CSTRING(Passengers); @@ -527,7 +533,7 @@ class CfgVehicles { class ACE_Push { displayName = CSTRING(Push); distance = 6; - condition = QUOTE(((getMass _target) <= 2600) && {alive _target} && {(vectorMagnitude (velocity _target)) < 3}); + condition = QUOTE(getMass _target <= 2600 && {alive _target} && {vectorMagnitude velocity _target < 3}); statement = QUOTE(_this call FUNC(push)); showDisabled = 0; priority = -1; @@ -540,6 +546,7 @@ class CfgVehicles { }; }; }; + class ACE_SelfActions { class ACE_Passengers { displayName = CSTRING(Passengers); @@ -565,6 +572,7 @@ class CfgVehicles { }; }; }; + class ACE_SelfActions { class ACE_Passengers { displayName = CSTRING(Passengers); @@ -577,26 +585,29 @@ class CfgVehicles { class StaticMGWeapon: StaticWeapon {}; class HMG_01_base_F: StaticMGWeapon {}; + class HMG_01_high_base_F: HMG_01_base_F { - class ACE_Actions: ACE_Actions { - class ACE_MainActions: ACE_MainActions { - position = "[-0.172852,0.164063,-0.476091]"; - }; - }; + class ACE_Actions: ACE_Actions { + class ACE_MainActions: ACE_MainActions { + position = "[-0.172852,0.164063,-0.476091]"; + }; + }; }; + class AA_01_base_F: StaticMGWeapon { - class ACE_Actions: ACE_Actions { - class ACE_MainActions: ACE_MainActions { - position = "[0,0.515869,-0.200671]"; - }; - }; + class ACE_Actions: ACE_Actions { + class ACE_MainActions: ACE_MainActions { + position = "[0,0.515869,-0.200671]"; + }; + }; }; + class AT_01_base_F: StaticMGWeapon { - class ACE_Actions: ACE_Actions { - class ACE_MainActions: ACE_MainActions { - position = "[0,0.515869,-0.200671]"; - }; - }; + class ACE_Actions: ACE_Actions { + class ACE_MainActions: ACE_MainActions { + position = "[0,0.515869,-0.200671]"; + }; + }; }; class thingX; @@ -607,6 +618,7 @@ class CfgVehicles { selection = ""; distance = 2; condition = "true"; + class ACE_OpenBox { displayName = CSTRING(OpenBox); condition = QUOTE(alive _target); @@ -616,6 +628,7 @@ class CfgVehicles { }; }; }; + class ACE_SelfActions {}; }; @@ -628,6 +641,7 @@ class CfgVehicles { condition = "true"; }; }; + class ACE_SelfActions {}; }; }; diff --git a/addons/interaction/Menu_Config.hpp b/addons/interaction/RscTitles.hpp similarity index 98% rename from addons/interaction/Menu_Config.hpp rename to addons/interaction/RscTitles.hpp index 8359ee560a..f75da59cce 100644 --- a/addons/interaction/Menu_Config.hpp +++ b/addons/interaction/RscTitles.hpp @@ -1,3 +1,4 @@ + #define HSPACE 0.5-2.0/16/2 #define VSPACE 0.5-0.3/9/2 @@ -44,13 +45,15 @@ class ACE_Interaction_Button_Base { class RscListbox; class IGUIBack; class RscText; + #define X_OFFSET 0.2 class RscACE_SelectAnItem { idd = 8854; movingEnable = 0; + class controls { - class back:IGUIBack { + class back: IGUIBack { x = X_OFFSET; y = 0; w = 0.6; @@ -66,7 +69,7 @@ class RscACE_SelectAnItem { style = 0x02; text = ""; }; - class itemList:RscListBox { + class itemList: RscListBox { onMouseButtonDblClick = "_this call ACE_Interaction_fnc_onSelectMenuDblClick"; idc = 8866; x = X_OFFSET + 0.005; @@ -139,18 +142,21 @@ class RscInteractionIcon: RscPicture { w = 2*GUI_GRID_H; h = 2*GUI_GRID_H; }; + class RscInteractionHelperIcon: RscInteractionIcon { x = 20 * GUI_GRID_W; y = 16 * GUI_GRID_H; w = GUI_GRID_H; h = GUI_GRID_H; }; + class RscInteractionText: RscText{ x = 21 * GUI_GRID_W; y = 16 * GUI_GRID_H; - w = 8 * GUI_GRID_W; + w = 24 * GUI_GRID_W; h = 1.5 * GUI_GRID_H; }; + class RscTitles { class GVAR(InteractionHelper) { idd = 9930; diff --git a/addons/interaction/XEH_postInit.sqf b/addons/interaction/XEH_postInit.sqf index 8d97803b1d..ae3ebff5c3 100644 --- a/addons/interaction/XEH_postInit.sqf +++ b/addons/interaction/XEH_postInit.sqf @@ -1,37 +1,52 @@ // by commy2 and esteldunedain - #include "script_component.hpp" ACE_Modifier = 0; -//SelectLeader Event Handler for BecomeLeader action: -[QGVAR(selectLeader), { - PARAMS_2(_group,_leader); - _group selectLeader _leader; +["pardon", {(_this select 0) addRating -rating (_this select 0)}] call EFUNC(common,addEventHandler); + +["getDown", { + params ["_target"]; + + _target setUnitPos "DOWN"; }] call EFUNC(common,addEventHandler); -//Pushing boats from FUNC(push) -[QGVAR(pushBoat), { - params ["_boat", "_newVelocity"]; - _boat setVelocity _newVelocity; -}] call EFUNC(common,addEventHandler); +["sendAway", { + params ["_unit", "_position"]; + _unit setUnitPos "AUTO"; + _unit doMove _position; +}] call EFUNC(common,addEventHandler); if (!hasInterface) exitWith {}; GVAR(isOpeningDoor) = false; +[{_this call FUNC(handleScrollWheel)}] call EFUNC(common,addScrollWheelEventHandler); + +["tapShoulder", { + params ["_unit", "_shoulderNum"]; + + if (_unit == ACE_player) then { + addCamShake [4, 0.5, 5]; + }; + + private "_message"; + _message = parseText format ([["%1 >", localize LSTRING(YouWereTappedRight)], ["< %1", localize LSTRING(YouWereTappedLeft)]] select (_shoulderNum == 0)); + + ["displayTextStructured", _message] call EFUNC(common,targetEvent); +}] call EFUNC(common,addEventHandler); + // restore global fire teams for JIP -private ["_team"]; +private "_team"; { _team = _x getVariable [QGVAR(assignedFireTeam), ""]; if (_team != "") then {_x assignTeam _team}; -} forEach allUnits; + false +} count allUnits; - -// Add keybinds -["ACE3 Common", QGVAR(openDoor), localize LSTRING(OpenDoor), -{ +// add keybinds +["ACE3 Common", QGVAR(openDoor), localize LSTRING(OpenDoor), { // Conditions: canInteract if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific @@ -40,18 +55,16 @@ private ["_team"]; // Statement call EFUNC(interaction,openDoor); true -}, -{ +}, { //Probably don't want any condidtions here, so variable never gets locked down // Statement GVAR(isOpeningDoor) = false; true }, -[57, [false, true, false]], false] call cba_fnc_addKeybind; //Key CTRL+Space +[57, [false, true, false]], false] call CBA_fnc_addKeybind; //Key CTRL+Space -["ACE3 Common", QGVAR(tapShoulder), localize LSTRING(TapShoulder), -{ +["ACE3 Common", QGVAR(tapShoulder), localize LSTRING(TapShoulder), { // Conditions: canInteract if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific @@ -62,24 +75,7 @@ private ["_team"]; true }, {false}, -[20, [true, false, false]], false] call cba_fnc_addKeybind; - -["ACE3 Common", QGVAR(modifierKey), localize LSTRING(ModifierKey), -{ - // Conditions: canInteract - //if !([ACE_player, objNull, ["isNotDragging"]] call EFUNC(common,canInteractWith)) exitWith {false}; // not needed - - // Statement - ACE_Modifier = 1; - // Return false so it doesn't block other actions - false -}, -{ - //Probably don't want any condidtions here, so variable never gets locked down - ACE_Modifier = 0; - false; -}, -[29, [false, false, false]], false] call cba_fnc_addKeybind; +[20, [true, false, false]], false] call CBA_fnc_addKeybind; ["isNotSwimming", {!underwater (_this select 0)}] call EFUNC(common,addCanInteractWithCondition); ["isNotOnLadder", {getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> animationState (_this select 0) >> "ACE_isLadder") != 1}] call EFUNC(common,addCanInteractWithCondition); diff --git a/addons/interaction/XEH_preInit.sqf b/addons/interaction/XEH_preInit.sqf index 7c64e7df75..258567482d 100644 --- a/addons/interaction/XEH_preInit.sqf +++ b/addons/interaction/XEH_preInit.sqf @@ -2,39 +2,40 @@ ADDON = false; +// interaction menu PREP(addPassengerActions); PREP(addPassengersActions); -PREP(addSelectableItem); -PREP(applyButtons); -PREP(canBecomeLeader); +PREP(getWeaponPos); +PREP(moduleInteraction); +PREP(removeTag); + +// scroll wheel hint +PREP(showMouseHint); +PREP(hideMouseHint); + +// interaction with units PREP(canInteractWithCivilian); +PREP(getDown); +PREP(sendAway); PREP(canJoinGroup); PREP(canJoinTeam); +PREP(joinTeam); PREP(canPassMagazine); -PREP(canTapShoulder); +PREP(passMagazine); +PREP(canBecomeLeader); PREP(doBecomeLeader); +PREP(canTapShoulder); +PREP(tapShoulder); +PREP(canPardon); +PREP(pardon); + +// interaction with doors PREP(getDoor); PREP(getDoorAnimations); -PREP(getDown); -PREP(getSelectedButton); -PREP(getWeaponPos); -PREP(hideMenu); -PREP(hideMouseHint); -PREP(isInRange); -PREP(joinTeam); -PREP(moduleInteraction); -PREP(moveDown); -PREP(onSelectMenuDblClick); +PREP(handleScrollWheel); PREP(openDoor); -PREP(openMenuSelectUI); -PREP(openSelectMenu); -PREP(passMagazine); -PREP(prepareSelectMenu); + +// interaction with boats PREP(push); -PREP(removeTag); -PREP(sendAway); -PREP(showMouseHint); -PREP(sortOptionsByPriority); -PREP(tapShoulder); ADDON = true; diff --git a/addons/interaction/config.cpp b/addons/interaction/config.cpp index 0afb2fc0fe..9659565c3c 100644 --- a/addons/interaction/config.cpp +++ b/addons/interaction/config.cpp @@ -14,6 +14,6 @@ class CfgPatches { #include "CfgEventHandlers.hpp" #include "CfgVehicles.hpp" -#include "Menu_Config.hpp" +#include "RscTitles.hpp" #include "ACE_Settings.hpp" #include "ACE_ZeusActions.hpp" diff --git a/addons/interaction/functions/fnc_addPassengerActions.sqf b/addons/interaction/functions/fnc_addPassengerActions.sqf index d7e21d4a7b..20de00e315 100644 --- a/addons/interaction/functions/fnc_addPassengerActions.sqf +++ b/addons/interaction/functions/fnc_addPassengerActions.sqf @@ -1,13 +1,13 @@ /* * Author: esteldunedain - * Mount unit actions inside passenger submenu + * Mount unit actions inside passenger submenu. * * Arguments: * 0: Vehicle * 1: Player * 3: Parameters * - * Return value: + * Return Value: * Children actions * * Example: @@ -17,8 +17,8 @@ */ #include "script_component.hpp" -EXPLODE_3_PVT(_this,_vehicle,_player,_parameters); -EXPLODE_1_PVT(_parameters,_unit); +params ["", "", "_parameters"]; +_parameters params ["_unit"]; private ["_varName", "_actionTrees", "_actions"]; @@ -26,11 +26,13 @@ _varName = format [QEGVAR(interact_menu,Act_%1), typeOf _unit]; _actionTrees = missionNamespace getVariable [_varName, []]; _actions = []; -// Mount unit MainActions menu +// Mount unit MainActions menu { - EXPLODE_2_PVT(_x,_actionData,_children); - _actions pushBack [_actionData, _children, _unit]; -} forEach ((_actionTrees select 0) select 1); + _x params ["_actionData", "_children"]; + + _actions pushBack [_actionData, _children, _unit]; + false +} count (_actionTrees select 0 select 1); _actions diff --git a/addons/interaction/functions/fnc_addPassengersActions.sqf b/addons/interaction/functions/fnc_addPassengersActions.sqf index fe557e7ada..7296b34fa2 100644 --- a/addons/interaction/functions/fnc_addPassengersActions.sqf +++ b/addons/interaction/functions/fnc_addPassengersActions.sqf @@ -1,13 +1,13 @@ /* * Author: esteldunedain - * Create one action per passenger + * Create one action per passenger. * * Arguments: * 0: Vehicle * 1: Player * 3: Parameters * - * Return value: + * Return Value: * Children actions * * Example: @@ -17,39 +17,43 @@ */ #include "script_component.hpp" -EXPLODE_3_PVT(_this,_vehicle,_player,_parameters); +params ["_vehicle", "_player"]; -private ["_actions"]; +private "_actions"; _actions = []; { private ["_unit", "_icon"]; + _unit = _x; - if ((_unit != _player) && {(getText (configFile >> "CfgVehicles" >> (typeOf _x) >> "simulation")) != "UAVPilot"}) then { - _icon = switch _unit do { - case (driver _vehicle): { QUOTE(A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_driver_ca.paa) }; - case (gunner _vehicle): { QUOTE(A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_gunner_ca.paa) }; - case (commander _vehicle): { QUOTE(A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_commander_ca.paa) }; - default { "" }; - }; + + if (_unit != _player && {getText (configFile >> "CfgVehicles" >> typeOf _unit >> "simulation") != "UAVPilot"}) then { + _icon = [ + "", + "A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_driver_ca.paa", + "A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_gunner_ca.paa", + "A3\ui_f\data\IGUI\RscIngameUI\RscUnitInfo\role_commander_ca.paa" + ] select (([driver _vehicle, gunner _vehicle, commander _vehicle] find _unit) + 1); + if (_unit getVariable [QEGVAR(captives,isHandcuffed), false]) then { _icon = QUOTE(PATHTOEF(captives,UI\handcuff_ca.paa)); }; - _actions pushBack + + _actions pushBack [ [ - [ - str(_unit), - [_unit, true] call EFUNC(common,getName), - _icon, - {}, - {true}, - {_this call FUNC(addPassengerActions);}, - [_unit] - ] call EFUNC(interact_menu,createAction), - [], - _unit - ]; + format ["%1", _unit], + [_unit, true] call EFUNC(common,getName), + _icon, + {}, + {true}, + {_this call FUNC(addPassengerActions)}, + [_unit] + ] call EFUNC(interact_menu,createAction), + [], + _unit + ]; }; -} forEach crew _vehicle; + false +} count crew _vehicle; _actions diff --git a/addons/interaction/functions/fnc_addSelectableItem.sqf b/addons/interaction/functions/fnc_addSelectableItem.sqf deleted file mode 100644 index 74a0e9caea..0000000000 --- a/addons/interaction/functions/fnc_addSelectableItem.sqf +++ /dev/null @@ -1,32 +0,0 @@ -/* - * Author: Garth de Wet (LH) - * Adds an item to the select menu - * - * Arguments: - * 0: List container - * 1: Display name - * 2: Picture - * 3: Data - * - * Return value: - * Container - * - * Example: - * [actions, "Banana", "UI\dot_ca.paa", "bananaContents"] call ace_interaction_fnc_addSelectableItem - * - * Public: No - */ -#include "script_component.hpp" - -PARAMS_4(_container,_displayName,_picture,_data); - -if (_picture == "" || _picture == "PictureThing") then { - _picture = QUOTE(PATHTOF(UI\dot_ca.paa)); -}; - -private ["_index"]; -_index = lbAdd [_container, _displayName]; -lbSetData [_container, _index, str _data]; -lbSetPicture [_container, _index, _picture]; - -_container diff --git a/addons/interaction/functions/fnc_applyButtons.sqf b/addons/interaction/functions/fnc_applyButtons.sqf deleted file mode 100644 index 8aa57d5923..0000000000 --- a/addons/interaction/functions/fnc_applyButtons.sqf +++ /dev/null @@ -1,66 +0,0 @@ -/* - * Author: commy2 - * Applies buttons - * - * Arguments: - * None - * - * Return value: - * None - * - * Example: - * call ace_interaction_fnc_applyButtons - * - * Public: No - */ -#include "script_component.hpp" - -private ["_object", "_actions", "_dlgInteractionDialog", "_ctrlInteractionDialog", "_index", "_ctrlInteractionDialogIcon", "_a", "_action", "_count"]; - -_object = GVAR(Target); -_actions = GVAR(Buttons); - - -disableSerialization; -_dlgInteractionDialog = uiNamespace getVariable QGVAR(Dialog); - -/* -for "_a" from 0 to (_count - 1) do { - _action = GVAR(Buttons) select _a; - - _ctrlInteractionDialog = _dlgInteractionDialog displayCtrl (10 + _a); - _ctrlInteractionDialog ctrlShow true; - _ctrlInteractionDialog ctrlSetText (_action select 0); - _ctrlInteractionDialog ctrlEnable (call (_action select 2)); -}; -*/ - -_ctrlInteractionDialog = _dlgInteractionDialog displayCtrl 3; - -GVAR(MainButton) = "(findDisplay 1713999) closeDisplay 1;"; - -if (_object isKindOf "Man") then { - _ctrlInteractionDialog ctrlSetText (if (alive _object) then {name _object} else {_object getVariable ["ACE_Name", "Unknown"]}); -} else { - _ctrlInteractionDialog ctrlSetText (getText (configFile >> "CfgVehicles" >> typeOf _object >> "displayName")); -}; - -for "_index" from 0 to 9 do { - _ctrlInteractionDialog = _dlgInteractionDialog displayCtrl (10 + _index); - _ctrlInteractionDialog ctrlShow true; - - _ctrlInteractionDialogIcon = _dlgInteractionDialog displayCtrl (20 + _index); - - if (_index < _count) then { - _action = GVAR(Buttons) select _index; - _ctrlInteractionDialog ctrlSetText (_action select 0); - _ctrlInteractionDialog ctrlEnable (call (_action select 2)); - - _ctrlInteractionDialogIcon ctrlSetText (_action select 5); - } else { - _ctrlInteractionDialog ctrlSetText ""; - _ctrlInteractionDialog ctrlEnable false; - - _ctrlInteractionDialogIcon ctrlSetText ""; - }; -}; diff --git a/addons/interaction/functions/fnc_canBecomeLeader.sqf b/addons/interaction/functions/fnc_canBecomeLeader.sqf index 1821e41506..3978306fec 100644 --- a/addons/interaction/functions/fnc_canBecomeLeader.sqf +++ b/addons/interaction/functions/fnc_canBecomeLeader.sqf @@ -1,21 +1,20 @@ /* * Author: PabstMirror - * Test if can Become Leader of group + * Test if can Become Leader of group. * * Arguments: - * 0: Target - * 1: Player + * 1: Unit * * Return Value: * Able to become leader of group * * Example: - * [player, player] call ace_interaction_fnc_canBecomeLeader + * [player] call ace_interaction_fnc_canBecomeLeader * * Public: No */ #include "script_component.hpp" -PARAMS_2(_target,_player); +params ["_unit"]; -(count (units group _player) > 1) && {leader group _player != _player} +count units group _unit > 1 && {leader group _unit != _unit} diff --git a/addons/interaction/functions/fnc_canInteractWithCivilian.sqf b/addons/interaction/functions/fnc_canInteractWithCivilian.sqf index c20ac61f94..eb8374191b 100644 --- a/addons/interaction/functions/fnc_canInteractWithCivilian.sqf +++ b/addons/interaction/functions/fnc_canInteractWithCivilian.sqf @@ -1,11 +1,13 @@ /* * Author: commy2 - * Checks if the player can interact with civilian + * Checks if the unit can interact with civilian * * Arguments: - * 0: Target + * 0: Unit + * 1: Target + * 2: Target has to be on the civilian side (default: true) * - * Return value: + * Return Value: * Able to interact with civilian * * Example: @@ -15,10 +17,6 @@ */ #include "script_component.hpp" -EXPLODE_2_PVT(_this,_unit,_isCivilian); +params ["_unit", "_target", ["_isCivilian", true]]; -if (isNil "_isCivilian") then {_isCivilian = true}; - -alive _unit -&& [side _unit != side ACE_player, side group _unit == civilian] select _isCivilian -//&& {count (weapons _unit) == 0} +alive _target && [side _target != side _unit, side group _target == civilian] select _isCivilian // return diff --git a/addons/interaction/functions/fnc_canJoinGroup.sqf b/addons/interaction/functions/fnc_canJoinGroup.sqf index 315da658db..6a3220181d 100644 --- a/addons/interaction/functions/fnc_canJoinGroup.sqf +++ b/addons/interaction/functions/fnc_canJoinGroup.sqf @@ -1,12 +1,12 @@ /* * Author: commy2 - * Checks if the player can join a group + * Checks if the unit can join a group * * Arguments: - * 0: Player + * 0: Unit * 1: Target * - * Return value: + * Return Value: * Able to join a group * * Example: @@ -16,9 +16,9 @@ */ #include "script_component.hpp" -PARAMS_2(_unit,_target); +params ["_unit", "_target"]; alive _target && {!(_target getVariable ["ACE_isUnconscious", false])} && {side group _unit == side group _target} -&& {group _unit != group _target} +&& {group _unit != group _target} // return diff --git a/addons/interaction/functions/fnc_canPardon.sqf b/addons/interaction/functions/fnc_canPardon.sqf new file mode 100644 index 0000000000..a377533018 --- /dev/null +++ b/addons/interaction/functions/fnc_canPardon.sqf @@ -0,0 +1,20 @@ +/* + * Author: commy2 + * Checks if the unit can pardon the target. + * + * Arguments: + * 0: Unit + * 1: Target + * + * Return Value: + * Unit can pardon target + * + * Public: No + */ +#include "script_component.hpp" + +params ["_unit", "_target"]; + +alive _target +&& {rating _target < -2000} +&& {side group _unit == side group _target} diff --git a/addons/interaction/functions/fnc_canTapShoulder.sqf b/addons/interaction/functions/fnc_canTapShoulder.sqf index bbeee51b4a..514ac0301b 100644 --- a/addons/interaction/functions/fnc_canTapShoulder.sqf +++ b/addons/interaction/functions/fnc_canTapShoulder.sqf @@ -1,12 +1,12 @@ /* * Author: commy2 - * Checks if the player can tap a shoulder + * Checks if the player can tap a shoulder. * * Arguments: * 0: Player * 1: Target * - * Return value: + * Return Value: * Able to tap a shoulder * * Example: @@ -16,9 +16,9 @@ */ #include "script_component.hpp" -PARAMS_2(_unit,_target); +params ["_unit", "_target"]; _target isKindOf "CAManBase" && {alive _target} && {_unit distance _target < 4} && -{!(_target getVariable ["ACE_isUnconscious", false])} +{!(_target getVariable ["ACE_isUnconscious", false])} // return diff --git a/addons/interaction/functions/fnc_doBecomeLeader.sqf b/addons/interaction/functions/fnc_doBecomeLeader.sqf index 0fd81cbc96..b2a423e0c0 100644 --- a/addons/interaction/functions/fnc_doBecomeLeader.sqf +++ b/addons/interaction/functions/fnc_doBecomeLeader.sqf @@ -1,21 +1,20 @@ /* * Author: PabstMirror - * Become Leader of group + * Become Leader of group. * * Arguments: - * 0: Target - * 1: Player + * 0: Unit * * Return Value: * None * * Example: - * [player, player] call ace_interaction_fnc_doBecomeLeader + * [player] call ace_interaction_fnc_doBecomeLeader * * Public: No */ #include "script_component.hpp" -PARAMS_2(_target,_player); +params ["_unit"]; -[QGVAR(selectLeader), (units group _player), [(group _player), _player]] call EFUNC(common,targetEvent); +["selectLeader", units group _unit, [group _unit, _unit]] call EFUNC(common,targetEvent); diff --git a/addons/interaction/functions/fnc_getDoor.sqf b/addons/interaction/functions/fnc_getDoor.sqf index a085c9a3b8..8261aa44f0 100644 --- a/addons/interaction/functions/fnc_getDoor.sqf +++ b/addons/interaction/functions/fnc_getDoor.sqf @@ -1,11 +1,11 @@ /* * Author: commy2 - * Get door + * Find door. * * Arguments: * 0: Distance * - * Return value: + * Return Value: * House objects and door * 0: House * 1: Door Name @@ -17,19 +17,18 @@ */ #include "script_component.hpp" -PARAMS_1(_distance); +params ["_distance"]; -private ["_position0", "_position1", "_intersections", "_count", "_house", "_door"]; +private ["_position0", "_position1", "_intersections", "_house", "_door"]; _position0 = positionCameraToWorld [0, 0, 0]; _position1 = positionCameraToWorld [0, 0, _distance]; -_intersections = lineIntersectsWith [ATLToASL _position0, ATLToASL _position1, objNull, objNull, true]; +_intersections = lineIntersectsSurfaces [AGLToASL _position0, AGLToASL _position1, cameraOn, objNull, true, 1, "GEOM"]; -_count = count _intersections; -if (_count == 0) exitWith {[objNull, ""]}; +if (_intersections isEqualTo []) exitWith {[objNull, ""]}; -_house = _intersections select (_count - 1); +_house = _intersections select 0 select 2; // shithouse is bugged if (typeOf _house == "") exitWith {[objNull, ""]}; @@ -37,6 +36,7 @@ if (typeOf _house == "") exitWith {[objNull, ""]}; _intersections = [_house, "GEOM"] intersect [_position0, _position1]; _door = _intersections select 0 select 0; + if (isNil "_door") exitWith {[_house, ""]}; [_house, _door] diff --git a/addons/interaction/functions/fnc_getDoorAnimations.sqf b/addons/interaction/functions/fnc_getDoorAnimations.sqf index 0de74e61ed..fac29c74a8 100644 --- a/addons/interaction/functions/fnc_getDoorAnimations.sqf +++ b/addons/interaction/functions/fnc_getDoorAnimations.sqf @@ -1,12 +1,12 @@ /* * Author: commy2 - * Get door animations + * Get door animations. @todo rewrite for better custom building support * * Arguments: * 0: House * 1: Door * - * Return value: + * Return Value: * Animation and Locked variable * 0: Animation * 1: Locked variable @@ -18,7 +18,7 @@ */ #include "script_component.hpp" -PARAMS_2(_house,_door); +params ["_house", "_door"]; private ["_index", "_animations", "_lockedVariable"]; diff --git a/addons/interaction/functions/fnc_getDown.sqf b/addons/interaction/functions/fnc_getDown.sqf index 09d651eadf..2dc9711e2c 100644 --- a/addons/interaction/functions/fnc_getDown.sqf +++ b/addons/interaction/functions/fnc_getDown.sqf @@ -1,38 +1,33 @@ /* - * Author: KoffeinFlummi - * Forces a civilian to the ground (with a chance of failure) + * Author: KoffeinFlummi, commy2 + * Forces a civilian to the ground with a chance of failure. * * Arguments: * 0: Unit + * 1: Target * - * Return value: + * Return Value: * None * * Example: - * [target] call ace_interaction_fnc_getDown + * [civillian] call ace_interaction_fnc_getDown * * Public: No */ #include "script_component.hpp" -#define RADIUS 10 +#define SEND_RADIUS 10 -PARAMS_1(_unit); +params ["_unit", "_target"]; -private ["_chance", "_x"]; +_unit playActionNow "GestureGo"; -ACE_player playActionNow "GestureGo"; // put something else here. - -if (count (weapons ACE_player) > 0) then { - _chance = 0.8; -} else { - _chance = 0.5; -}; +private "_chance"; +_chance = [0.5, 0.8] select (count weapons _unit > 0); { - if (count (weapons _unit) == 0 and random 1 < _chance) then { - [-2, { - _this setUnitPos "DOWN"; - }, _x] call CBA_fnc_globalExecute; - }; -} forEach (_unit nearEntities ["Civilian", RADIUS]); + if (count weapons _x == 0 && {random 1 < _chance}) then { + ["getDown", [_x], [_x]] call EFUNC(common,targetEvent); + }; + false +} count (_target nearEntities ["Civilian", SEND_RADIUS]); diff --git a/addons/interaction/functions/fnc_getSelectedButton.sqf b/addons/interaction/functions/fnc_getSelectedButton.sqf deleted file mode 100644 index 92768b67f7..0000000000 --- a/addons/interaction/functions/fnc_getSelectedButton.sqf +++ /dev/null @@ -1,38 +0,0 @@ -/* - * Author: commy2 - * Get selected button - * - * Arguments: - * None - * - * Return value: - * Angle - * - * Example: - * call ace_interaction_fnc_getSelectedButton - * - * Public: No - */ -#include "script_component.hpp" - -#define MIN_DISTANCE 0.0065 - -private ["_position", "_distance", "_angle"]; - -_position = uiNamespace getVariable [QGVAR(CursorPosition), [0.5, 0.5, 0]]; - -_position = [((_position select 1) - 0.5) / safezoneH, ((_position select 2) - 0.5) / safezoneW, 0]; - -_distance = [0, 0, 0] vectorDistanceSqr _position; - -// is in center -if (_distance < MIN_DISTANCE) exitWith {-1}; - -_angle = (_position select 0) atan2 (_position select 1); - -// rotate circle -_angle = 180 - _angle + 360 / 10 / 2; -if (_angle < 0) then {_angle = _angle + 360}; - -_angle = floor (_angle / 360 * 10); -if (_angle == 10) then {0} else {_angle} diff --git a/addons/interaction/functions/fnc_handleScrollWheel.sqf b/addons/interaction/functions/fnc_handleScrollWheel.sqf new file mode 100644 index 0000000000..793e78c1b3 --- /dev/null +++ b/addons/interaction/functions/fnc_handleScrollWheel.sqf @@ -0,0 +1,23 @@ +/* + * Author: commy2 + * Handles incremental door opening + * + * Arguments: + * 0: scroll amount + * + * Return Value: + * handled + * + * Public: No + */ +#include "script_component.hpp" + +params ["_scroll"]; + +if !(GVAR(isOpeningDoor)) exitWith {false}; + +GVAR(doorTargetPhase) = ((GVAR(doorTargetPhase) + (_scroll / (1.2 * 12))) max 0) min 1; + +GVAR(usedScrollWheel) = true; + +true diff --git a/addons/interaction/functions/fnc_hideMenu.sqf b/addons/interaction/functions/fnc_hideMenu.sqf deleted file mode 100644 index 89dc49be40..0000000000 --- a/addons/interaction/functions/fnc_hideMenu.sqf +++ /dev/null @@ -1,22 +0,0 @@ -/* - * Author: Garth de Wet (LH) - * Closes the Interaction menu - * - * Arguments: - * None - * - * Return value: - * None - * - * Example: - * call ace_interaction_fnc_hideMenu - * - * Public: No - */ -#include "script_component.hpp" - -closeDialog 0; -(findDisplay 1713999) closeDisplay 1; -(uiNameSpace getVariable QGVAR(Flow_Display)) closeDisplay 0; -GVAR(MainButton) = nil; -call FUNC(hideMouseHint); diff --git a/addons/interaction/functions/fnc_hideMouseHint.sqf b/addons/interaction/functions/fnc_hideMouseHint.sqf index 69acba25a2..39f43e7fa3 100644 --- a/addons/interaction/functions/fnc_hideMouseHint.sqf +++ b/addons/interaction/functions/fnc_hideMouseHint.sqf @@ -15,7 +15,8 @@ */ #include "script_component.hpp" -if (isNull (uiNamespace getVariable ["ACE_Helper_Display", objNull])) exitWith{}; +if (isNull (uiNamespace getVariable ["ACE_Helper_Display", objNull])) exitWith {}; (QGVAR(InteractionHelper) call BIS_fnc_rscLayer) cutText ["", "PLAIN"]; + showHUD true; diff --git a/addons/interaction/functions/fnc_isInRange.sqf b/addons/interaction/functions/fnc_isInRange.sqf deleted file mode 100644 index 49ac391871..0000000000 --- a/addons/interaction/functions/fnc_isInRange.sqf +++ /dev/null @@ -1,53 +0,0 @@ -/* - * Author: commy2 - * Check if the vehicle is in range of the player. - * - * Arguments: - * 0: Vehicle - * 1: Distance in meters - * - * Return value: - * Vehicle in range of player - * - * Example: - * [target, 5] call ace_interaction_fnc_isInRange - * - * Public: No - */ -#include "script_component.hpp" - -PARAMS_2(_vehicle,_distance); - -private ["_player", "_position0", "_position1"]; - -_player = ACE_player; - -if (_vehicle isKindOf "Man") exitWith {_player distance _vehicle < _distance}; - -private ["_position0", "_position1"];//, "_direction"]; - -_position0 = getPosASL _player; -_position1 = getPosASL _vehicle; - -/* -_direction = _position1 vectorDiff _position0; -_direction = _direction vectorMultiply (_distance / (vectorMagnitude _direction)); - -_position0 = eyePos _player; -_position1 = _position0 vectorAdd _direction; - -_vehicle in lineIntersectsWith [_position0, _position1] || {_player distance _vehicle < _distance} -*/ - -_position0 = ATLToASL positionCameraToWorld [0, 0, 0]; -_position0 set [2, (_position0 select 2) - (getTerrainHeightASL _position0 min 0)]; - -_position1 = ATLToASL positionCameraToWorld [0, 0, _distance]; -_position1 set [2, (_position1 select 2) - (getTerrainHeightASL _position1 min 0)]; - -if (_vehicle in lineIntersectsWith [_position0, _position1] || {_player distance _vehicle < _distance}) then { - true -} else { - ["Not in Range"] call FUNC(addToTooltip); - false -} diff --git a/addons/interaction/functions/fnc_joinTeam.sqf b/addons/interaction/functions/fnc_joinTeam.sqf index c2a542d4af..9283e7b474 100644 --- a/addons/interaction/functions/fnc_joinTeam.sqf +++ b/addons/interaction/functions/fnc_joinTeam.sqf @@ -1,35 +1,39 @@ /* * Author: commy2 - * Assigns a unit to the team + * Unit joins a fire team. * * Arguments: * 0: Unit * 1: Team * - * Return value: + * Return Value: * None * * Example: - * [target, "YELLOW"] call ace_interaction_fnc_joinTeam + * [player, "YELLOW"] call ace_interaction_fnc_joinTeam * * Public: No */ #include "script_component.hpp" -PARAMS_2(_unit,_team); - -private ["_message"]; +params ["_unit", "_team"]; +// make sure correct team is set on JIP _unit setVariable [QGVAR(assignedFireTeam), _team, true]; -[_unit, format ["{_this assignTeam '%1'}", _team]] call EFUNC(common,execRemoteFnc); +// join fire team on every machine in that group +["assignTeam", units group _unit, [_unit, _team]] call EFUNC(common,targetEvent); + +// display message if (_unit == ACE_player) then { - _message = if (_team == "MAIN") then { - localize LSTRING(LeftTeam); + private "_message"; + + if (_team == "MAIN") then { + _message = localize LSTRING(LeftTeam); } else { _team = localize format [LSTRING(Team%1), _team]; - format [localize LSTRING(JoinedTeam), _team]; + _message = format [localize LSTRING(JoinedTeam), _team]; }; - [_message] call EFUNC(common,displayTextStructured); + ["displayTextStructured", _message] call EFUNC(common,localEvent); }; diff --git a/addons/interaction/functions/fnc_moduleInteraction.sqf b/addons/interaction/functions/fnc_moduleInteraction.sqf index bd02093aa0..425ee9d6e4 100644 --- a/addons/interaction/functions/fnc_moduleInteraction.sqf +++ b/addons/interaction/functions/fnc_moduleInteraction.sqf @@ -1,13 +1,13 @@ /* * Author: bux578 - * Initializes the Interaction module + * Initializes the Interaction module. * * Arguments: * 0: Logic - * 1: ??? + * 1: Units * 2: Activation State * - * Return value: + * Return Value: * None * * Example: @@ -17,13 +17,10 @@ */ #include "script_component.hpp" -private ["_logic", "_activated"]; - -_logic = _this select 0; -_activated = _this select 2; +params ["_logic", "", "_activated"]; if !(_activated) exitWith {}; [_logic, QGVAR(EnableTeamManagement), "EnableTeamManagement"] call EFUNC(common,readSettingFromModule); -diag_log text "[ACE]: Interaction Module Initialized."; +ACE_LOGINFO("Interaction Module Initialized."); diff --git a/addons/interaction/functions/fnc_moveDown.sqf b/addons/interaction/functions/fnc_moveDown.sqf deleted file mode 100644 index 235f12fb1f..0000000000 --- a/addons/interaction/functions/fnc_moveDown.sqf +++ /dev/null @@ -1,67 +0,0 @@ -/* - * Author: Garth de Wet (LH) - * Scrolls through the list down or up - * - * Arguments: - * 0: Amount - * - * Return value: - * None - * - * Example: - * [2] call ace_interaction_fnc_moveDown - * - * Public: No - */ -#include "script_component.hpp" - -private ["_count", "_player", "_vehicle", "_dlgInteractionDialog", "_top", "_i", "", "_ctrl", "_index", "_action", "_color", "_current", "_infoText", "_target"]; - -#define CLAMP(x,low,high) (if(x > high)then{high}else{if(x < low)then{low}else{x}}) -if (isNil QGVAR(MainButton)) exitWith{}; -if (isNil QGVAR(Buttons)) exitWith{}; -_count = (count GVAR(Buttons))- 1; -GVAR(SelectedButton) = CLAMP(GVAR(SelectedButton) + _this, 0, _count); - -_target = GVAR(Target); -_player = ACE_player; -_vehicle = vehicle _player; - -disableSerialization; -_dlgInteractionDialog = uiNamespace getVariable QGVAR(Flow_Display); -_top = GVAR(SelectedButton) - 2; -_i = 0; -while {_i <= 4} do { - _index =_i + _top; - _ctrl = _dlgInteractionDialog displayCtrl (1200 + _i); - if (_index >= 0 && {_index <= _count}) then { - _action = GVAR(Buttons) select _index; - _ctrl ctrlShow true; - _ctrl ctrlSetText (_action select 5); - _color = [1,1,1,1]; - if !([_target, _player] call (_action select 2)) then { - _color = [0.3,0.3,0.3,0.8]; - }; - if (_i == 0 || _i == 4) then { - _color set [3, 0.5]; - }; - if (_i == 1 || _i == 3) then { - _color set [3, 0.75]; - }; - _ctrl ctrlSetTextColor _color; - }else{ - _ctrl ctrlShow false; - }; - _i = _i + 1; -}; - -_ctrl = _dlgInteractionDialog displayCtrl 1000; -_ctrl ctrlSetText ((GVAR(Buttons) select GVAR(SelectedButton)) select 0); -_ctrl = _dlgInteractionDialog displayCtrl 1100; -_current = (GVAR(Buttons) select GVAR(SelectedButton)); -_infoText = ""; -if !([_target, _player] call (_current select 2)) then { - _infoText = "Unavailable"; -}; -_ctrl ctrlSetText _infoText; -_ctrl ctrlShow (_infoText != ""); diff --git a/addons/interaction/functions/fnc_onButtonUp.sqf b/addons/interaction/functions/fnc_onButtonUp.sqf deleted file mode 100644 index da1b55b613..0000000000 --- a/addons/interaction/functions/fnc_onButtonUp.sqf +++ /dev/null @@ -1,44 +0,0 @@ -/* - * Author: commy2 - * On button up - * - * Arguments: - * None - * - * Return value: - * None - * - * Example: - * call ace_interaction_fnc_onButtonUp - * - * Public: No - */ -#include "script_component.hpp" - -private ["_player", "_vehicle", "_target", "_count", "_index", "_action", "_statement", "_condition", "_conditionShow", "_distance"]; - -_player = ACE_player; -_vehicle = vehicle _player; -_target = [GVAR(Target), _player] select (GVAR(MenuType) % 2 == 1); - -_count = count GVAR(Buttons); -_index = call FUNC(getSelectedButton); - -_action = if (_index != -1 && {_index < _count}) then { - GVAR(Buttons) select _index -} else { - ["", {}, {false}, 0, [], "", "", {false}, [], 0] -}; - -(findDisplay 1713999) closeDisplay 1; -closeDialog 0; - - -_statement = _action select 1; -_condition = _action select 2; -_conditionShow = _action select 7; -_distance = _action select 9; - -if ((_distance == 0 || {[GVAR(Target), _distance] call FUNC(isInRange)}) && {[_target, _player] call _condition} && {[_target, _player] call _conditionShow}) then { - [_target, _player] call _statement; -}; diff --git a/addons/interaction/functions/fnc_onClick.sqf b/addons/interaction/functions/fnc_onClick.sqf deleted file mode 100644 index a240823710..0000000000 --- a/addons/interaction/functions/fnc_onClick.sqf +++ /dev/null @@ -1,57 +0,0 @@ -/* - * Author: commy2 - * On click - * - * Arguments: - * Index - * - * Return value: - * None - * - * Example: - * 5 call ace_interaction_fnc_onClick - * - * Public: No - */ -#include "script_component.hpp" -private ["_player", "_vehicle", "_target", "_count", "_index", "_action", "_subMenu", "_statement", "_condition", "_conditionShow", "_distance"]; - -_player = ACE_player; -_vehicle = vehicle _player; -_target = [GVAR(Target), _player] select (GVAR(MenuType) % 2 == 1); - -_count = count GVAR(Buttons); -_index = _this; - -_action = if (_index != -1 && {_index < _count}) then { - GVAR(Buttons) select _index -} else { - ["", {}, {false}, 0, [], "", "", {false}, [], 0] -}; - -_subMenu = _action select 4; - -// back -if (_index == -1) exitWith { - call GVAR(MainButton); -}; - -if (count _subMenu < 2) then { - (findDisplay 1713999) closeDisplay 1; - closeDialog 0; - - _statement = _action select 1; - _condition = _action select 2; - _conditionShow = _action select 7; - _distance = _action select 9; - - if ((_distance == 0 || {[GVAR(Target), _distance] call FUNC(isInRange)}) && {[_target, _player] call _condition} && {[_target, _player] call _conditionShow}) then { - [_target, _player] call _statement; - }; -} else { - if (_subMenu select 1 < 1) then { - [_subMenu select 0] call FUNC(openSubMenu); - } else { - [_subMenu select 0] call FUNC(openSubMenuSelf); - }; -}; diff --git a/addons/interaction/functions/fnc_onSelectMenuDblClick.sqf b/addons/interaction/functions/fnc_onSelectMenuDblClick.sqf deleted file mode 100644 index 18b69ba40d..0000000000 --- a/addons/interaction/functions/fnc_onSelectMenuDblClick.sqf +++ /dev/null @@ -1,18 +0,0 @@ -/* - * Author: CorruptedHeart, commy2 - * On select menu double click - * - * Arguments: - * None - * - * Return value: - * None - * - * Example: - * call ace_interaction_fnc_onSelectMenuDblClick - * - * Public: No - */ -#include "script_component.hpp" - -call compile (lbData [8866, lbCurSel 8866]) call GVAR(SelectAccept); diff --git a/addons/interaction/functions/fnc_openDoor.sqf b/addons/interaction/functions/fnc_openDoor.sqf index 9555502a93..b2249d1589 100644 --- a/addons/interaction/functions/fnc_openDoor.sqf +++ b/addons/interaction/functions/fnc_openDoor.sqf @@ -1,12 +1,12 @@ /* * Author: commy2 - * Opens door + * Open door. * * Arguments: * 0: House * 1: Door * - * Return value: + * Return Value: * None * * Example: @@ -16,56 +16,56 @@ */ #include "script_component.hpp" -private ["_info", "_phase", "_position", "_time", "_usedMouseWheel", "_getDoorAnimations"]; - +private "_info"; _info = [MACRO_DOOR_REACH_DISTANCE] call FUNC(getDoor); -EXPLODE_2_PVT(_info,_house,_door); +_info params ["_house", "_door"]; if (isNull _house) exitWith {}; +private "_getDoorAnimations"; _getDoorAnimations = [_house, _door] call FUNC(getDoorAnimations); -EXPLODE_2_PVT(_getDoorAnimations,_animations,_lockedVariable); +_getDoorAnimations params ["_animations", "_lockedVariable"]; -if (count _animations == 0) exitWith {}; +if (_animations isEqualTo []) exitWith {}; if (_house animationPhase (_animations select 0) <= 0 && {_house getVariable [_lockedVariable select 0, 0] == 1}) exitWith { _lockedVariable set [0, _house]; - _lockedVariable spawn compile preprocessFileLineNumbers "\A3\Structures_F\scripts\LockedDoor_open.sqf"; + _lockedVariable call BIS_fnc_LockedDoorOpen; }; +playSound "ACE_Sound_Click"; // @todo replace with smth. more fitting + +GVAR(doorTargetPhase) = _house animationPhase (_animations select 0); GVAR(isOpeningDoor) = true; -playSound "ACE_Sound_Click"; //@todo replace with smth. more fitting +GVAR(usedScrollWheel) = false; -[_house, _animations] spawn { - private ["_house", "_animations", "_phase", "_position", "_time", "_usedMouseWheel"]; - _house = _this select 0; - _animations = _this select 1; +[{ + (_this select 0) params ["_house", "_animations", "_position", "_time", "_frame"]; - _phase = _house animationPhase (_animations select 0); - _position = getPosASL ACE_player; + if !(GVAR(isOpeningDoor)) exitWith { + [_this select 1] call CBA_fnc_removePerFrameHandler; - _time = ACE_time + 0.2; - _usedMouseWheel = false; - waitUntil { - if (inputAction "PrevAction" > 0 || {inputAction "NextAction" > 0}) then { - _usedMouseWheel = true; + // didn't use incremental opening. Just do animation normally. + if !(GVAR(usedScrollWheel)) then { + private "_phase"; + _phase = [0, 1] select (_house animationPhase (_animations select 0) < 0.5); + + {_house animate [_x, _phase]; false} count _animations; }; - - _phase = _phase + (inputAction "PrevAction" / 12) min 1; - _phase = _phase - (inputAction "NextAction" / 12) max 0; - - {_house animate [_x, _phase]} forEach _animations; - - !GVAR(isOpeningDoor) || {getPosASL ACE_player distance _position > 1} }; - if (!_usedMouseWheel && {ACE_time < _time} && {[ACE_player, objNull, []] call EFUNC(common,canInteractWith)}) then { - _phase = [0, 1] select (_house animationPhase (_animations select 0) < 0.5); - - {_house animate [_x, _phase]} forEach _animations; + // check if player moved too far away + if (getPosASL ACE_player distance _position > 1) exitWith { + GVAR(isOpeningDoor) = false; }; - GVAR(isOpeningDoor) = false; -}; + // this allows for holding the door in it's current state. + if (ACE_time > _time && {diag_frameno > _frame}) then { + GVAR(usedScrollWheel) = true; + }; + + // do incremental door opening + {_house animate [_x, GVAR(doorTargetPhase)]; false} count _animations; +}, 0.1, [_house, _animations, getPosASL ACE_player, ACE_time + 0.2, diag_frameno + 2]] call CBA_fnc_addPerFrameHandler; diff --git a/addons/interaction/functions/fnc_openMenuSelectUI.sqf b/addons/interaction/functions/fnc_openMenuSelectUI.sqf deleted file mode 100644 index 6141e839b8..0000000000 --- a/addons/interaction/functions/fnc_openMenuSelectUI.sqf +++ /dev/null @@ -1,57 +0,0 @@ -/* - * Author: commy2 - * Opens menu select UI - * - * Arguments: - * 0: Unit - * 1: Vehicle - * - * Return value: - * None - * - * Example: - * [unit, vehicle] call ace_interaction_fnc_openMenuSelectUI - * - * Public: No - */ -#include "script_component.hpp" - -PARAMS_2(_unit,_vehicle); - -private ["_cargo", "_actions"]; - -// Allow interaction with all cargo slots and all FFV slots -_cargo = [_vehicle, ["cargo", "ffv"], true] call EFUNC(common,getVehicleCrew); - -// You can only interact if you are in cargo or FFV yourself. exit otherwise -if !(_unit in _cargo) exitWith {}; - -GVAR(InteractionMenu_Crew) = _cargo; - -// Prepare: add header and "OK" button to select menu -_actions = [localize LSTRING(InteractionMenu), localize LSTRING(Interact)] call FUNC(prepareSelectMenu); - -// Prepare: add all cargo units as options to select menu -{ - if (_x != _unit) then { - _actions = [ - _actions, - [_x] call EFUNC(common,getName), - QUOTE(PATHTOF(UI\dot_ca.paa)), - _forEachIndex - ] call FUNC(addSelectableItem); - }; -} forEach _cargo; - -// Open select menu -[ - _actions, - { - call FUNC(hideMenu); - [0, GVAR(InteractionMenu_Crew) select _this, ""] spawn FUNC(showMenu); - GVAR(InteractionMenu_Crew) = nil; - }, - { - call FUNC(hideMenu); - } -] call FUNC(openSelectMenu); diff --git a/addons/interaction/functions/fnc_openSelectMenu.sqf b/addons/interaction/functions/fnc_openSelectMenu.sqf deleted file mode 100644 index 6e42d3af47..0000000000 --- a/addons/interaction/functions/fnc_openSelectMenu.sqf +++ /dev/null @@ -1,49 +0,0 @@ -/* - * Author: Garth de Wet (LH) - * Opens the select menu UI and sets up the UI - * - * Arguments: - * 0: Items - * 0: Text - * 1: Statement to execute - * 2: Condition before execute - * 3: showDisabled - * 4: Priority - * 5: Icon - * 6: Extra variables passed to the code - * 1: Select Action - * 2: Cancel Action - * - * Return value: - * None - * - * Example: - * [["text", {statement}, {condition}, showDisabled, priority, "icon", [variables]], {selectAction}, {cancelAction}] call ace_interaction_fnc_openSelectMenu - * - * Public: No - */ -#include "script_component.hpp" - -private["_action", "_count", "_customActions", "_i"]; - -if (!(profileNamespace getVariable [QGVAR(FlowMenu), false])) then { - GVAR(SelectAccept) = _this select 1; - GVAR(SelectCancel) = _this select 2; - buttonSetAction [8855, QUOTE( call GVAR(SelectCancel); )]; // Cancel - buttonSetAction [8860, QUOTE( (call compile (lbData [ARR_2(8866, lbCurSel 8866)])) call GVAR(SelectAccept); )]; // Accept - lbSetCurSel [8866, 0]; -}else{ - PARAMS_1(_customActions); - - private ["_count", "_action"]; - - _count = count _customActions; - if (_count == 0) exitWith {}; - _customActions call FUNC(sortOptionsByPriority); - for "_i" from 0 to _count -1 do { - _action = _customActions select _i; - _action set [1, (_this select 1)]; - }; - GVAR(Buttons) = _customActions; - [(_this select 2), true, true, false, ACE_player] call FUNC(initialiseInteraction); -}; diff --git a/addons/interaction/functions/fnc_pardon.sqf b/addons/interaction/functions/fnc_pardon.sqf new file mode 100644 index 0000000000..00fe2f6d17 --- /dev/null +++ b/addons/interaction/functions/fnc_pardon.sqf @@ -0,0 +1,18 @@ +/* + * Author: commy2 + * Unit pardons target unit. + * + * Arguments: + * 0: Unit + * 1: Target + * + * Return Value: + * None + * + * Public: No + */ +#include "script_component.hpp" + +params ["", "_target"]; + +["pardon", [_target], [_target]] call EFUNC(common,targetEvent); diff --git a/addons/interaction/functions/fnc_prepareSelectMenu.sqf b/addons/interaction/functions/fnc_prepareSelectMenu.sqf deleted file mode 100644 index f42d95b75b..0000000000 --- a/addons/interaction/functions/fnc_prepareSelectMenu.sqf +++ /dev/null @@ -1,33 +0,0 @@ -/* - * Author: Garth de Wet (LH) - * Prepares the select menu for use - * - * Arguments: - * 0: Header Text - * 1: Approve Button Text - * - * Return value: - * Container object - * - * Example: - * array = ["Select Explosive", "Place"] call ace_interaction_fnc_prepareSelectMenu - * - * Public: No - */ -#include "script_component.hpp" - -PARAMS_2(_header,_buttonText); - -closeDialog 0; - -if (isNil "_buttonText" or {_buttonText == ""}) then { - _buttonText = localize LSTRING(MakeSelection); -}; - -createDialog "RscACE_SelectAnItem"; -ctrlSetText [8860, _buttonText]; -ctrlSetText [8870, _header]; - -lbClear 8866; - -8866 diff --git a/addons/interaction/functions/fnc_push.sqf b/addons/interaction/functions/fnc_push.sqf index 86ad673d9c..9a6c86a18e 100644 --- a/addons/interaction/functions/fnc_push.sqf +++ b/addons/interaction/functions/fnc_push.sqf @@ -4,7 +4,7 @@ * * Arguments: * 0: Boat - * 1: Player + * 1: Unit * * Return Value: * None @@ -14,13 +14,13 @@ * * Public: No */ - #include "script_component.hpp" -params ["_boat", "_player"]; +params ["_boat", "_unit"]; -private ["_newVelocity"]; +private "_newVelocity"; +_newVelocity = vectorDir _unit; +_newVelocity set [2, 0.25]; +_newVelocity = _newVelocity vectorMultiply 2; -_newVelocity = [2 * (vectorDir _player select 0), 2 * (vectorDir _player select 1), 0.5]; - -[QGVAR(pushBoat), [_boat], [_boat, _newVelocity]] call EFUNC(common,targetEvent); +["setVelocity", [_boat], [_boat, _newVelocity]] call EFUNC(common,targetEvent); diff --git a/addons/interaction/functions/fnc_sendAway.sqf b/addons/interaction/functions/fnc_sendAway.sqf index 0dd106de08..546ab9ba3f 100644 --- a/addons/interaction/functions/fnc_sendAway.sqf +++ b/addons/interaction/functions/fnc_sendAway.sqf @@ -1,40 +1,37 @@ /* - * Author: KoffeinFlummi - * Sends a civilian crowd away with a chance of failure + * Author: KoffeinFlummi, commy2 + * Sends a near civilian crowd away with a chance of failure. * * Arguments: * 0: Unit * - * Return value: + * Return Value: * None * * Example: - * [target] call ace_interaction_fnc_sendAway + * [civillian] call ace_interaction_fnc_sendAway * * Public: No */ #include "script_component.hpp" -#define DISTANCE 50 -#define RADIUS 10 +#define SEND_DISTANCE 50 +#define SEND_RADIUS 10 -PARAMS_1(_unit); +params ["_unit"]; -private ["_chance", "_x"]; +_unit playActionNow "GestureGo"; -ACE_player playActionNow "GestureGo"; - -if (count weapons ACE_player > 0) then { - _chance = 0.8; -} else { - _chance = 0.5; -}; +private "_chance"; +_chance = [0.5, 0.8] select (count weapons _unit > 0); { - if (count (weapons _unit) == 0 and random 1 < _chance) then { - [-2, { - (_this select 0) setUnitPos "AUTO"; - (_this select 0) doMove [(getPos (_this select 0) select 0) + DISTANCE * (eyeDirection (_this select 1) select 0), (getPos (_this select 0) select 1) + DISTANCE * (eyeDirection (_this select 1) select 1), 0]; - }, [_x, ACE_player]] call CBA_fnc_globalExecute; + if (count weapons _x == 0 && {random 1 < _chance}) then { + private "_position"; + _position = getPosASL _unit vectorAdd (eyeDirection _unit vectorMultiply SEND_DISTANCE); + _position set [2, 0]; + + ["sendAway", [_x], [_x, _position]] call EFUNC(common,targetEvent); }; -} forEach (_unit nearEntities ["Civilian", RADIUS]); + false +} count (_unit nearEntities ["Civilian", SEND_RADIUS]); diff --git a/addons/interaction/functions/fnc_showMouseHint.sqf b/addons/interaction/functions/fnc_showMouseHint.sqf index e3a9b45f94..e8f279cc0c 100644 --- a/addons/interaction/functions/fnc_showMouseHint.sqf +++ b/addons/interaction/functions/fnc_showMouseHint.sqf @@ -20,18 +20,16 @@ #define GUI_GRID_W (0.025) #define GUI_GRID_H (0.04) -private ["_scroll", "_display"]; +params ["_leftClick", "_rightClick", ["_scroll", ""]]; -PARAMS_2(_leftClick,_rightClick); -_scroll = ""; -if (count _this > 2) then { - _scroll = _this select 2; -}; +(QGVAR(InteractionHelper) call BIS_fnc_rscLayer) cutRsc [QGVAR(InteractionHelper), "PLAIN", 0.5, false]; -(QGVAR(InteractionHelper) call BIS_fnc_rscLayer) cutRsc [QGVAR(InteractionHelper), "PLAIN",0.5, false]; disableSerialization; + +private "_display"; _display = uiNamespace getVariable ["ACE_Helper_Display", objNull]; -if (isNull _display) exitWith{}; + +if (isNull _display) exitWith {}; (_display displayCtrl 1000) ctrlSetText _leftClick; (_display displayCtrl 1001) ctrlSetText _rightClick; @@ -44,10 +42,12 @@ if (isNull _display) exitWith{}; if (_scroll == "") exitWith { (_display displayCtrl 1002) ctrlShow false; (_display displayCtrl 1202) ctrlShow false; - (_display displayCtrl 1001) ctrlSetPosition [21 * GUI_GRID_W, 18 * GUI_GRID_H, 8 * GUI_GRID_W, 1.5 * GUI_GRID_H]; - (_display displayCtrl 1201) ctrlSetPosition [20 * GUI_GRID_W, 18.5 * GUI_GRID_H, 1 * GUI_GRID_W, 1 * GUI_GRID_H]; + (_display displayCtrl 1001) ctrlSetPosition [21 * GUI_GRID_W, 18 * GUI_GRID_H, 24 * GUI_GRID_W, 1.5 * GUI_GRID_H]; + (_display displayCtrl 1201) ctrlSetPosition [20 * GUI_GRID_W, 18.5 * GUI_GRID_H, 1.5 * GUI_GRID_W, 1 * GUI_GRID_H]; (_display displayCtrl 1001) ctrlCommit 0; (_display displayCtrl 1201) ctrlCommit 0; }; + (_display displayCtrl 1002) ctrlSetText _scroll; + showHUD false; diff --git a/addons/interaction/functions/fnc_sortOptionsByPriority.sqf b/addons/interaction/functions/fnc_sortOptionsByPriority.sqf deleted file mode 100644 index 05a4f3bad4..0000000000 --- a/addons/interaction/functions/fnc_sortOptionsByPriority.sqf +++ /dev/null @@ -1,35 +0,0 @@ -/* - * Author: commy2 - * Sort options by priority - * - * Arguments: - * Actions - * - * Return value: - * None - * - * Example: - * customActions call ace_interaction_fnc_sortOptionsByPriority - * - * Public: No - */ -#include "script_component.hpp" - -private ["_actions", "_count", "_index", "_actionN", "_actionM"]; - -_actions = _this; -_count = count _actions; -_index = 0; - -while {_index < _count - 1} do { - _actionN = + _actions select _index; - _actionM = + _actions select (_index + 1); - - if (_actionN select 3 < _actionM select 3) then { - _actions set [_index, _actionM]; - _actions set [_index + 1, _actionN]; - _index = 0; - } else { - _index = _index + 1; - }; -}; diff --git a/addons/interaction/functions/fnc_tapShoulder.sqf b/addons/interaction/functions/fnc_tapShoulder.sqf index b8bb591c6d..2061f1806f 100644 --- a/addons/interaction/functions/fnc_tapShoulder.sqf +++ b/addons/interaction/functions/fnc_tapShoulder.sqf @@ -3,38 +3,26 @@ * Taps a shoulder * * Arguments: - * 0: Player + * 0: Unit * 1: Target - * 2: Shoulder which was tapped + * 2: Shoulder which was tapped [0: left, 1: right] * - * Return value: + * Return Value: * None * * Example: - * [player, target] call ace_interaction_fnc_tapShoulder + * [player, target, 0] call ace_interaction_fnc_tapShoulder * * Public: No */ #include "script_component.hpp" -PARAMS_3(_tapper,_target,_shoulderNum); +params ["_unit", "_target", "_shoulderNum"]; -if (_target != ACE_player) exitWith { +if (_unit == ACE_player) then { addCamShake [4, 0.5, 5]; - ACE_player playActionNow "PutDown"; - if !(local _target) then { - [[_tapper, _target, _shoulderNum], QUOTE(DFUNC(tapShoulder)), _target] call EFUNC(common,execRemoteFnc); - }; }; -addCamShake [4, 0.5, 5]; +_unit playActionNow "PutDown"; -private ["_message"]; -//localize is converting the escaped <> symbols, so just add them here instead of in the stringtable -if (_shoulderNum == 0) then { - _message = format ["%1 >", (localize LSTRING(YouWereTappedRight))]; -} else { - _message = format ["< %1", (localize LSTRING(YouWereTappedLeft))]; -}; - -[parseText _message] call EFUNC(common,displayTextStructured); +["tapShoulder", [_target], [_target, _shoulderNum]] call EFUNC(common,targetEvent); diff --git a/addons/interaction/functions/fnc_updateTooltipPosition.sqf b/addons/interaction/functions/fnc_updateTooltipPosition.sqf deleted file mode 100644 index 93acd6d203..0000000000 --- a/addons/interaction/functions/fnc_updateTooltipPosition.sqf +++ /dev/null @@ -1,33 +0,0 @@ -/* - * Author: commy2 - * Updates tooltip's position - * - * Arguments: - * 0: Tooltip Display - * 1: X Coordinate - * 2: Y Coordinate - * - * Return value: - * None - * - * Example: - * [player, 0.5, 0.5] call ace_interaction_fnc_updateTooltipPosition - * - * Public: No - */ -#include "script_component.hpp" - -PARAMS_3(_tooltip,_coordinateX,_coordinateY); - -private["_ctrl"]; - -disableSerialization; -_ctrl = ctrlParent _tooltip displayCtrl 40; - -_ctrl ctrlSetPosition [ - _coordinateX + 0.01 * safezoneW, - _coordinateY + 0.01 * safezoneH, - 2.0 / 16 * safezoneW, - 0.3 / 9 * safezoneH -]; -_ctrl ctrlCommit 0; diff --git a/addons/interaction/stringtable.xml b/addons/interaction/stringtable.xml index 068d5ff751..73be7f5c73 100644 --- a/addons/interaction/stringtable.xml +++ b/addons/interaction/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -486,7 +486,7 @@ Gruppenverwaltung Gestión de equipo Gestion d'équipe - Zarządzanie oddziałem + Drużyna Správa týmu Управление группой Gerenciamento de Equipe @@ -774,8 +774,10 @@ Otwórz Otevřít Abrir + Ouvrir Nyitás Abrir + Открыть Interaction System @@ -783,7 +785,8 @@ Sistema de interacción Interaktionssystem Systém interakce - Sistema de interação + Взаимодействие + Système d'interaction Interakciós rendszer Sistema de interação @@ -793,7 +796,8 @@ Habilitar gestión de equipos Aktiviere Gruppenverwaltung Povolit správu týmu - Habilitar gestão de equipes + Управление группами + Active la gestion d'équipe Csapatkezelés engedélyezése Habilitar gestão de equipes @@ -803,7 +807,8 @@ ¿Deben tener permitido los jugadores el uso del menu de gestión de equipos? Por defecto: Si Sollen Spieler das Gruppenverwaltungsmenü verwenden dürfen? Standard: Ja Mohou hráči použít menu správy týmu? Výchozí: Ano - Devem os jogadores ter permissão de usar o menu de gestão de equipes? Padrão: Sim + Разрешить ли игрокам использовать меню управления группами? По-умолчани: Да + Permettre aux joueurs d'utiliser la gestion de groupe? Défaut: oui A játékosoknak engedélyezve legyen a csapatkezelő menü? Alapértelmezett: Igen Devem os jogadores ter permissão de usar o menu de gestão de equipes? Padrão: Sim @@ -813,8 +818,10 @@ Die Gruppenverwaltung erlaubt die Zuweisung von Farben für Einheiten, die Kommandierung und das Beitreten/Verlassen einer Gruppe. Správa týmu se skládá z: přidělení barev pro členy týmu, převzetí velení, připojení/odpojení. La gestión del equipo permite la asignación de colores para los miembros del equipo, tomando el mando del equipo y uniendo/dejando equipos. + La gestion d'équipe permet l'allocation de couleur aux membres d'équipe, de prendre le commandement, de rejoindre ou quitter une équipe. A csapatkezelés engedélyezi a tagok színének meghatározását, a vezetés átvételét, és csapatoknál be-és kilépést. O módulo de gestão de equipe é composto por: a atribuição de cores para os membros da equipe, comando das equipes, juntando-se / deixando equipes. + Управление группами позволяет назначать цвета членам групп, брать командование, вступать в группы или покидать их. Pass magazine diff --git a/addons/inventory/stringtable.xml b/addons/inventory/stringtable.xml index 8272594df5..04cac46b87 100644 --- a/addons/inventory/stringtable.xml +++ b/addons/inventory/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -26,4 +26,4 @@ Normalmente o tamanho da tela do inventário é ditada pelo tamanho da UI. Isso permite aumentar o tamanho da tela de inventário, mas não aumenta o tamanho da fonte, permitindo que mais linhas sejam visualizadas. - \ No newline at end of file + diff --git a/addons/javelin/stringtable.xml b/addons/javelin/stringtable.xml index e826263100..385abf586e 100644 --- a/addons/javelin/stringtable.xml +++ b/addons/javelin/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -26,4 +26,4 @@ Alterar Modo de Disparo - \ No newline at end of file + diff --git a/addons/laser/functions/fnc_drawVisibleLaserTargets.sqf b/addons/laser/functions/fnc_drawVisibleLaserTargets.sqf index 10d5f1e1b6..8cdb497267 100644 --- a/addons/laser/functions/fnc_drawVisibleLaserTargets.sqf +++ b/addons/laser/functions/fnc_drawVisibleLaserTargets.sqf @@ -1,9 +1,9 @@ // This is a debug function for displaying visible lasers for ourselves #include "script_component.hpp" -diag_log text format["[ACE]: Laser Emitter Dump"]; +ACE_LOGINFO("Laser Emitter Dump"); -{ - diag_log text format[" %1", _x]; - diag_log text format[" %2", HASH_GET(GVAR(laserEmitters), _x)]; -} forEach GVAR(laserEmitters) select 0; \ No newline at end of file +{ + ACE_LOGINFO_1(" %1", _x); + ACE_LOGINFO_1(" %1",HASH_GET(GVAR(laserEmitters),_x)); +} forEach GVAR(laserEmitters) select 0; diff --git a/addons/laserpointer/XEH_postInit.sqf b/addons/laserpointer/XEH_postInit.sqf index 6e9d402529..c478fe33fd 100644 --- a/addons/laserpointer/XEH_postInit.sqf +++ b/addons/laserpointer/XEH_postInit.sqf @@ -4,7 +4,7 @@ // fixes laser when being captured. Needed, because the selectionPosition of the right hand is used ["SetHandcuffed", {if (_this select 1) then {(_this select 0) action ["GunLightOff", _this select 0]};}] call EFUNC(common,addEventHandler); -if !(hasInterface) exitWith {}; +if (!hasInterface) exitWith {}; GVAR(nearUnits) = []; diff --git a/addons/laserpointer/functions/fnc_switchLaserLightMode.sqf b/addons/laserpointer/functions/fnc_switchLaserLightMode.sqf index 99549ec18f..3332631c49 100644 --- a/addons/laserpointer/functions/fnc_switchLaserLightMode.sqf +++ b/addons/laserpointer/functions/fnc_switchLaserLightMode.sqf @@ -84,6 +84,6 @@ switch (_currentWeaponType) do { if (!_error) then { [_description, _picture] call EFUNC(common,displayTextPicture); } else { - diag_log text format ["Failed to add %1 to %2 - reverting to %3", _nextPointer, _weapon, _pointer]; + ACE_LOGERROR_3("Failed to add %1 to %2 - reverting to %3",_nextPointer,_weapon,_pointer); }; playSound "ACE_Sound_Click"; diff --git a/addons/main/script_macros.hpp b/addons/main/script_macros.hpp index 41514e4aaf..c2ecab058b 100644 --- a/addons/main/script_macros.hpp +++ b/addons/main/script_macros.hpp @@ -97,6 +97,13 @@ // Time functions for accuracy per frame #define ACE_tickTime (ACE_time + (diag_tickTime - ACE_diagTime)) +#define ACE_isHC (!hasInterface && !isDedicated) + +//By default CBA's TRACE/LOG/WARNING spawn a buffer, which can cause messages to be logged out of order: +#ifdef CBA_DEBUG_SYNCHRONOUS + #define CBA_fnc_log { params ["_file","_lineNum","_message"]; diag_log [diag_frameNo, diag_tickTime, time, _file + ":"+str(_lineNum + 1), _message]; } +#endif + #define ACE_LOG(module,level,message) diag_log text ACE_LOGFORMAT(module,level,message) #define ACE_LOGFORMAT(module,level,message) FORMAT_2(QUOTE([ACE] (module) %1: %2),level,message) @@ -180,4 +187,6 @@ #define ACE_DEBUGFORMAT_7(message,arg1,arg2,arg3,arg4,arg5,arg6,arg7) ACE_DEBUGFORMAT(FORMAT_7(message,arg1,arg2,arg3,arg4,arg5,arg6,arg7)) #define ACE_DEBUGFORMAT_8(message,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8) ACE_DEBUGFORMAT(FORMAT_8(message,arg1,arg2,arg3,arg4,arg5,arg6,arg7,arg8)) +#define ACE_DEPRECATED(arg1,arg2,arg3) ACE_LOGWARNING_3("%1 is deprecated. Support will be dropped in version %2. Replaced by: %3",arg1,arg2,arg3) + #include "script_debug.hpp" diff --git a/addons/main/script_mod.hpp b/addons/main/script_mod.hpp index 9f5de69921..c87a23aba2 100644 --- a/addons/main/script_mod.hpp +++ b/addons/main/script_mod.hpp @@ -4,8 +4,8 @@ #define PREFIX ace #define MAJOR 3 -#define MINOR 2 -#define PATCHLVL 3 +#define MINOR 3 +#define PATCHLVL 2 #define BUILD 0 #define VERSION MAJOR.MINOR.PATCHLVL.BUILD diff --git a/addons/main/stringtable.xml b/addons/main/stringtable.xml index 266e21bf40..511da9875a 100644 --- a/addons/main/stringtable.xml +++ b/addons/main/stringtable.xml @@ -4,6 +4,10 @@ ACE Logistics ACE Logistyka + Logísticas ACE + ACE: логистика + ACE Logistika + ACE Logística - \ No newline at end of file + diff --git a/addons/map/CfgVehicles.hpp b/addons/map/CfgVehicles.hpp index 3b203c1f62..560453b416 100644 --- a/addons/map/CfgVehicles.hpp +++ b/addons/map/CfgVehicles.hpp @@ -67,7 +67,7 @@ class CfgVehicles { displayName = CSTRING(BFT_Module_DisplayName); function = QFUNC(blueForceTrackingModule); scope = 2; - isGlobal = 1; + isGlobal = 0; icon = PATHTOF(UI\Icon_Module_BFTracking_ca.paa); class Arguments { class Enabled { diff --git a/addons/map/functions/fnc_blueForceTrackingModule.sqf b/addons/map/functions/fnc_blueForceTrackingModule.sqf index bab776c9ab..77275ffd4c 100644 --- a/addons/map/functions/fnc_blueForceTrackingModule.sqf +++ b/addons/map/functions/fnc_blueForceTrackingModule.sqf @@ -1,6 +1,5 @@ /* * Author: KoffeinFlummi -* * Initializes the blue force tracking module. * * Arguments: @@ -12,15 +11,12 @@ #include "script_component.hpp" -if !(hasInterface) exitWith {}; +if (!isServer) exitWith {}; -PARAMS_3(_logic,_units,_activated); - -if !(_activated) exitWith {}; +params ["_logic"]; [_logic, QGVAR(BFT_Enabled), "Enabled"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(BFT_Interval), "Interval"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(BFT_HideAiGroups), "HideAiGroups"] call EFUNC(common,readSettingFromModule); -diag_log text "[ACE]: Blue Force Tracking Module initialized."; -TRACE_2("[ACE]: Blue Force Tracking Module initialized.", GVAR(BFT_Interval), GVAR(BFT_HideAiGroups)); +ACE_LOGINFO_3("Blue Force Tracking Module Initialized:", GVAR(BFT_Enabled), GVAR(BFT_Interval), GVAR(BFT_HideAiGroups)); diff --git a/addons/map/functions/fnc_moduleMap.sqf b/addons/map/functions/fnc_moduleMap.sqf index b763db7eea..b7db6996d6 100644 --- a/addons/map/functions/fnc_moduleMap.sqf +++ b/addons/map/functions/fnc_moduleMap.sqf @@ -23,4 +23,4 @@ if !(_activated) exitWith {}; [_logic, QGVAR(mapLimitZoom), "MapLimitZoom" ] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(mapShowCursorCoordinates), "MapShowCursorCoordinates"] call EFUNC(common,readSettingFromModule); -diag_log text "[ACE]: Map Module Initialized."; +ACE_LOGINFO("Map Module Initialized."); diff --git a/addons/map/stringtable.xml b/addons/map/stringtable.xml index 8e2bd588b5..8f693ef37a 100644 --- a/addons/map/stringtable.xml +++ b/addons/map/stringtable.xml @@ -8,7 +8,9 @@ Karte Mapa Mapa + Carte Térkép + Карта Map illumination? @@ -17,19 +19,31 @@ Kartenausleuchtung Osvětlení mapy Iluminação do mapa? + Luminosité Térkép megvilágítása? + Освещение карты? Simulate map lighting based on ambient lighting and player's items? Symuluj oświetlenie mapy bazujące na oświetleniu otoczenia oraz przedmiotach gracza? + Calcul la luminosité de la carte en fonction des conditions de lumière + Симулировать освещение карты на основе окружающего света и приборов игрока? + Simular a luz do mapa baseado em luz ambiente e itens do jogador? + Simular iluminación de mapa basada en la iluminación ambiente y los elementos de los jugadores? Map flashlight glow? Poświata latarki + Свет фонаря на карте? + Brilho de lanterna no mapa? + Resplandor de linterna en el mapa? Add external glow to players who use flashlight on map? Pokaż poświatę światła latarki na graczu, który używa latarki na widoku mapy? + Добавить свет при использовании фонаря на карте? + Adicionar brilho externo para jogadores que usam lanterna no mapa? + Añadir resplandor externo a los jugadores que utilizan la linterna en el mapa? Map shake? @@ -38,7 +52,9 @@ Kamerawackeln Třesení mapy? Tremor de mapa? + Tremblement de la carte? Térkép-rázkódás? + Тряска карты? Make map shake when walking? @@ -47,7 +63,9 @@ Kamerawackeln beim Gehen? Umožnit třesení mapy za pochodu? Tremer o mapa enquanto caminha? + La carte tremble lors d'un déplacement? Rázkódjon-e a térkép mozgáskor? + Заставлять карту трястись при ходьбе? Limit map zoom? @@ -56,7 +74,9 @@ Kartenzoom einschränken Omezit přiblížení mapy? Limitar zoom do mapa? + Limiter le zoom de la carte? Térkép-nagyítás korlátozása? + Ограничить приближение карты? Limit the amount of zoom available for the map? @@ -65,7 +85,9 @@ Zoomstufe der Karte einschränken? Omezit stupeň přiblížení pro mapu? Limitar a quantidade de zoom disponível para o mapa? + Limite le zoom maximum pour la carte? Korlátozva legyen-e a nagyítás mennyisége a térképnél? + Ограничить максимальное приближение, доступное на карте? Show cursor coordinates? @@ -74,7 +96,9 @@ Zeige Cursor-Koordinaten? Zobrazit souřadnice u kurzoru? Mostrar coordenadas no cursor? + Afficher les coordonnées sur le curseur? Kurzor-koordináták mutatása? + Показывать координаты курсора? Show the grid coordinates on the mouse pointer? @@ -83,7 +107,9 @@ Gitter-Koordinaten auf dem Mauszeiger anzeigen? Zobrazit souřadnice u kurzoru v mapě? Mostrar as coordenadas de grade no ponteiro do mouse? + Affiche les coordonnées à coté du curseur? Mutatva legyen-e a kurzornál található rész rácskoordinátája? + Показывать координаты около курсора мыши? This module allows you to customize the map screen. @@ -91,7 +117,10 @@ Dieses Modul erweitert die Kartenfunktionen. Tento modul umožňuje přizpůsobit mapu s obrazem. Este módulo permite que você personalize a tela de mapa. + Ce module permet de personnaliser l'écran de la carte Ez a modul lehetővé teszi a térképnézet testreszabását. + Этот модуль позволяет настроить отображение карты. + Este módulo permite personalizar la pantalla del mapa. Blue Force Tracking @@ -100,7 +129,9 @@ Blue Force Tracking Blue Force Tracking Rastreio de forças azuis + Blue Force Tracking Blue Force követés + Система слежения Blue Force Tracking BFT Enable @@ -108,7 +139,9 @@ Aktywuj BFT Povolit BFT Activar BFT + Activer le Suivi des Forces Alliées BFT engedélyezése + Включить BFT Enable Blue Force Tracking. Default: No @@ -116,7 +149,9 @@ Aktywuj Blue Force Tracking. Domyślnie: Nie Povolit Blue Force Tracking. Výchozí: Ne Activar Blue Force Tracking. Por defecto: No + Activer le SFA. Défaut: non Blue Force követés engedélyezése. Alapértelmezett: Nem + Включает систему служения BFT. По-умолчанию: Нет Interval @@ -125,7 +160,9 @@ Intervall Interval Intervalo + Intervalle Intervallum + Интервал How often the markers should be refreshed (in seconds) @@ -134,7 +171,9 @@ Wie oft sollen die Markierungen aktualisiert werden (in Sekunden) Jak často budou značky aktualizovány (v sekundách) Frequência em que os marcadores devem ser atualizados (em segundos) + Tout les combien de temps les marqueurs doivent être rafraichit? Milyen gyakran frissüljenek a jelölők (másodpercben) + Как часто должны обновляться маркеры (в секундах) Hide AI groups? @@ -143,7 +182,9 @@ KI-Gruppen verstecken? Skrýt AI skupiny? Esconder grupos de IA? + Cacher les groupes IA? AI csoportok elrejtése? + Скрыть группы ботов? Hide markers for 'AI only' groups? @@ -152,7 +193,9 @@ Verstecke Marker für "nur KI"-Gruppen? Skrýt značky pouze pro AI skupiny? Esconder marcadores que pertencem ao grupo de IA? + Cacher les marqueurs pour les groupes d'IA seulement? Jelölők elrejtése "csak AI" csoportoknál? + Скрыть маркеры групп, которые состоят полностью из ботов? This module allows the tracking of allied units with BFT map markers. @@ -160,31 +203,58 @@ Dieses Modul ermöglicht es verbündete Einheiten mit dem BFT auf der Karte zu verfolgen. Umožňuje sledovat přátelské jednokty na mapě v rámci BFT. Permite que você acompanhe as posições no mapa das unidades aliadas com marcadores RFA. + Ce module permet de suivre les unités alliées avec des marqueurs sur la carte. Ez a modul lehetővé teszi a szövetséges egységek követését BFT térképjelzőjkkel. + Этот модуль позволяет отслеживать перемещение союзных войск по карте при помощи маркеров BFT. + Este módulo permite el seguimiento de las unidades aliadas con marcadores de mapa BFT. Flashlights Latarki + Lanternas + Фонари + Svítilny + Linternas NVG Noktowizja + Óculos de Visão Noturna + ПНВ + NVG + NVG On Włącz + Ligado + Вкл. + Zapnout + Encendido Off Wyłącz + Desligado + Выкл. + Vypnout + Apagado Increase Brightness Zwiększ czułość + Aumentar brilho + Увеличить яркость + Zvýšit jas + Aumentar brillo Decrease Brightness Zmniejsz czułość + Diminuir brilho + Уменьшить яркость + Snížit jas + Reducir brillo \ No newline at end of file diff --git a/addons/maptools/functions/fnc_handleMouseButton.sqf b/addons/maptools/functions/fnc_handleMouseButton.sqf index 442ec4d50e..19869ee3ce 100644 --- a/addons/maptools/functions/fnc_handleMouseButton.sqf +++ b/addons/maptools/functions/fnc_handleMouseButton.sqf @@ -91,6 +91,4 @@ if (_dir != 1) then { _handled }; -diag_log text format ["HJa %1", _handled]; - _handled diff --git a/addons/maptools/functions/fnc_handleMouseZChanged.sqf b/addons/maptools/functions/fnc_handleMouseZChanged.sqf index 35626238e5..0af86a81c5 100644 --- a/addons/maptools/functions/fnc_handleMouseZChanged.sqf +++ b/addons/maptools/functions/fnc_handleMouseZChanged.sqf @@ -17,8 +17,6 @@ private ["_dir", "_params", "_control", "_button", "_screenPos", "_shiftKey", "_ _control = _this select 0; _dir = _this select 1; -diag_log "Scroll"; -diag_log _this; _handled = false; _handled = true; diff --git a/addons/medical/ACE_Medical_Actions.hpp b/addons/medical/ACE_Medical_Actions.hpp index ecb9afdfe4..2912c87011 100644 --- a/addons/medical/ACE_Medical_Actions.hpp +++ b/addons/medical/ACE_Medical_Actions.hpp @@ -122,6 +122,17 @@ class ACE_Torso { enableInside = 1; icon = PATHTOF(UI\icons\triageCard.paa); }; + class Diagnose { + displayName = CSTRING(Actions_Diagnose); + distance = 5.0; + condition = QUOTE([ARR_4(_player, _target, 'body', 'Diagnose')] call DFUNC(canTreatCached)); + statement = QUOTE([ARR_4(_player, _target, 'body', 'Diagnose')] call DFUNC(treatment)); + EXCEPTIONS + showDisabled = 0; + priority = 2; + hotkey = ""; + icon = ""; + }; // Advanced medical class FieldDressing { diff --git a/addons/medical/CfgVehicles.hpp b/addons/medical/CfgVehicles.hpp index 4e73e77ee1..3a675e9258 100644 --- a/addons/medical/CfgVehicles.hpp +++ b/addons/medical/CfgVehicles.hpp @@ -695,6 +695,7 @@ class CfgVehicles { class ACE_bodyBagObject: MapBoard_altis_F { XEH_ENABLED; scope = 1; + scopeCurator = 2; side = -1; model = QUOTE(PATHTOEF(apl,bodybag.p3d)); icon = ""; @@ -720,6 +721,7 @@ class CfgVehicles { class Thing; class ACE_MedicalLitterBase: Thing { scope = 1; + scopeCurator = 0; displayName = " "; destrType = "DestructNo"; model = QUOTE(PATHTOF(data\littergeneric.p3d)); @@ -900,6 +902,7 @@ class CfgVehicles { class NATO_Box_Base; class ACE_medicalSupplyCrate: NATO_Box_Base { scope = 2; + scopeCurator = 2; accuracy = 1000; displayName = CSTRING(medicalSupplyCrate); model = PATHTOF(data\ace_medcrate.p3d); diff --git a/addons/medical/XEH_postInit.sqf b/addons/medical/XEH_postInit.sqf index e6f7837e24..064f78682f 100644 --- a/addons/medical/XEH_postInit.sqf +++ b/addons/medical/XEH_postInit.sqf @@ -33,6 +33,8 @@ GVAR(heartBeatSounds_Slow) = ["ACE_heartbeat_slow_1", "ACE_heartbeat_slow_2"]; // Initialize all effects +if (hasInterface) then { + _fnc_createEffect = { private "_effect"; params ["_type", "_layer", "_default"]; @@ -159,7 +161,7 @@ GVAR(lastHeartBeatSound) = ACE_time; _heartRate = 60 + 40 * _pain; }; if (_heartRate <= 0) exitwith {}; - _interval = 60 / (_heartRate min 50); + _interval = 60 / (_heartRate min 40); if ((ACE_player getVariable ["ACE_isUnconscious", false])) then { if (GVAR(painEffectType) == 1) then { @@ -173,7 +175,7 @@ GVAR(lastHeartBeatSound) = ACE_time; // Pain effect, no pain effect in zeus camera if (isNull curatorCamera) then { - _strength = (_pain - (ACE_player getvariable [QGVAR(painSuppress), 0])) max 0; + _strength = ((_pain - (ACE_player getvariable [QGVAR(painSuppress), 0])) max 0) min 1; _strength = _strength * (ACE_player getVariable [QGVAR(painCoefficient), GVAR(painCoefficient)]); if (GVAR(painEffectType) == 1) then { GVAR(effectPainCC) ppEffectEnable false; @@ -241,7 +243,7 @@ GVAR(lastHeartBeatSound) = ACE_time; }; }, 0, []] call CBA_fnc_addPerFrameHandler; - +}; ["SettingsInitialized", { if (GVAR(level) == 2) exitwith { @@ -279,7 +281,7 @@ GVAR(lastHeartBeatSound) = ACE_time; if (hasInterface) then { ["PlayerJip", { - diag_log format["[ACE] JIP Medical init for player"]; + ACE_LOGINFO("JIP Medical init for player."); [player] call FUNC(init); }] call EFUNC(common,addEventHandler); }; diff --git a/addons/medical/data/bandage.p3d b/addons/medical/data/bandage.p3d index 28c727e842..23540f10d9 100644 Binary files a/addons/medical/data/bandage.p3d and b/addons/medical/data/bandage.p3d differ diff --git a/addons/medical/data/littergeneric.p3d b/addons/medical/data/littergeneric.p3d index 4170dd5a41..801a6f5a4f 100644 Binary files a/addons/medical/data/littergeneric.p3d and b/addons/medical/data/littergeneric.p3d differ diff --git a/addons/medical/data/littergeneric_clean.p3d b/addons/medical/data/littergeneric_clean.p3d index 7fa6fb3e91..0ebddf30ca 100644 Binary files a/addons/medical/data/littergeneric_clean.p3d and b/addons/medical/data/littergeneric_clean.p3d differ diff --git a/addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf b/addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf index 9d061460fe..24b5bf4c6e 100644 --- a/addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf +++ b/addons/medical/functions/fnc_actionCheckBloodPressureLocal.sqf @@ -22,7 +22,7 @@ _bloodPressure = if (!alive _target) then { } else { [_target] call FUNC(getBloodPressure) }; -_bloodPressure params ["_bloodPressureHigh", "_bloodPressureLow"]; +_bloodPressure params [ "_bloodPressureLow", "_bloodPressureHigh"]; _output = ""; _logOutPut = ""; if ([_caller] call FUNC(isMedic)) then { diff --git a/addons/medical/functions/fnc_actionDiagnose.sqf b/addons/medical/functions/fnc_actionDiagnose.sqf index 5cc0d307da..072b9b1a7e 100644 --- a/addons/medical/functions/fnc_actionDiagnose.sqf +++ b/addons/medical/functions/fnc_actionDiagnose.sqf @@ -35,10 +35,12 @@ if (_target getvariable[QGVAR(hasLostBlood), 0] > 0) then { _genericMessages pushback LSTRING(noBloodloss); }; -if (_target getvariable[QGVAR(hasPain), false]) then { - _genericMessages pushback LSTRING(inPain); -} else { - _genericMessages pushback LSTRING(noPain); +if (alive _target) then { + if (_target getvariable[QGVAR(hasPain), false]) then { + _genericMessages pushback LSTRING(inPain); + } else { + _genericMessages pushback LSTRING(noPain); + }; }; ["displayTextStructured", [_caller], [_genericMessages, 3.0, _caller]] call EFUNC(common,targetEvent); diff --git a/addons/medical/functions/fnc_addToLog.sqf b/addons/medical/functions/fnc_addToLog.sqf index 3b071948f3..0e341792c9 100644 --- a/addons/medical/functions/fnc_addToLog.sqf +++ b/addons/medical/functions/fnc_addToLog.sqf @@ -23,7 +23,7 @@ if (!local _unit) exitwith { [_this, QFUNC(addToLog), _unit] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ }; -date params ["", "", "", "_minute", "_hour"]; +date params ["", "", "", "_hour", "_minute"]; _moment = format [ (["%1:%2", "%1:0%2"] select (_minute < 10)), _hour, _minute]; diff --git a/addons/medical/functions/fnc_addToTriageCard.sqf b/addons/medical/functions/fnc_addToTriageCard.sqf index 56b2042bc9..b1df46f751 100644 --- a/addons/medical/functions/fnc_addToTriageCard.sqf +++ b/addons/medical/functions/fnc_addToTriageCard.sqf @@ -18,7 +18,7 @@ private ["_log", "_inList", "_amount"]; params ["_unit", "_newItem"]; if (!local _unit) exitwith { - [_this, QUOTE(DFUNC(addToTriageList)), _unit] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ + [_this, QUOTE(DFUNC(addToTriageCard)), _unit] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */ }; _log = _unit getvariable [QGVAR(triageCard), []]; @@ -29,7 +29,7 @@ _amount = 1; private "_info"; _info = _log select _foreachIndex; _info set [1,(_info select 1) + 1]; - _info set [2, ACE_time]; + _info set [2, ACE_gameTime]; _log set [_foreachIndex, _info]; _amount = (_info select 1); @@ -38,7 +38,7 @@ _amount = 1; } foreach _log; if (!_inList) then { - _log pushback [_newItem, 1, ACE_time]; + _log pushback [_newItem, 1, ACE_gameTime]; }; _unit setvariable [QGVAR(triageCard), _log, true]; ["Medical_onItemAddedToTriageCard", [_unit, _newItem, _amount]] call EFUNC(common,localEvent); diff --git a/addons/medical/functions/fnc_determineIfFatal.sqf b/addons/medical/functions/fnc_determineIfFatal.sqf index 10a64d79a6..7fc4823202 100644 --- a/addons/medical/functions/fnc_determineIfFatal.sqf +++ b/addons/medical/functions/fnc_determineIfFatal.sqf @@ -14,7 +14,15 @@ */ #include "script_component.hpp" -private ["_damageThreshold", "_damageBodyPart"]; +#define INCREASE_CHANCE_HEAD 0.05 +#define INCREASE_CHANCE_TORSO 0.03 +#define INCREASE_CHANGE_LIMB 0.01 + +#define CHANGE_FATAL_HEAD 0.7 +#define CHANGE_FATAL_TORSO 0.6 +#define CHANGE_FATAL_LIMB 0.1 + +private ["_damageThreshold", "_damageBodyPart", "_chanceFatal"]; params ["_unit", "_part", ["_withDamage", 0]]; if (!alive _unit) exitwith {true}; @@ -28,17 +36,22 @@ if ([_unit] call EFUNC(common,IsPlayer)) then { } else { _damageThreshold =_unit getvariable[QGVAR(unitDamageThreshold), [GVAR(AIDamageThreshold), GVAR(AIDamageThreshold), GVAR(AIDamageThreshold) * 1.7]]; }; +_damageThreshold params ["_thresholdHead", "_thresholdTorso", "_thresholdLimbs"]; _damageBodyPart = ((_unit getvariable [QGVAR(bodyPartStatus),[0, 0, 0, 0, 0, 0]]) select _part) + _withDamage; // Check if damage to body part is higher as damage head if (_part == 0) exitwith { - (_damageBodyPart >= (_damageThreshold select 0) && {(random(1) > 0.2)}); + _chanceFatal = CHANGE_FATAL_HEAD + ((INCREASE_CHANCE_HEAD * (_damageBodyPart - _thresholdHead)) * 10); + (_damageBodyPart >= _thresholdHead && {(_chanceFatal >= random(1))}); }; // Check if damage to body part is higher as damage torso if (_part == 1) exitwith { - (_damageBodyPart >= (_damageThreshold select 1) && {(random(1) > 0.35)}); + _chanceFatal = CHANGE_FATAL_TORSO + ((INCREASE_CHANCE_TORSO * (_damageBodyPart - _thresholdTorso)) * 10); + (_damageBodyPart >= _thresholdTorso && {(_chanceFatal >= random(1))}); }; // Check if damage to body part is higher as damage limbs -(_damageBodyPart >= (_damageThreshold select 2) && {(random(1) > 0.95)}); +// We use a slightly lower decrease for limbs, as we want any injuries done to those to be less likely to be fatal compared to head shots or torso. +_chanceFatal = CHANGE_FATAL_LIMB + ((INCREASE_CHANGE_LIMB * (_damageBodyPart - _thresholdLimbs)) * 10); +(_damageBodyPart >= _thresholdLimbs && {(_chanceFatal >= random(1))}); diff --git a/addons/medical/functions/fnc_handleDamage.sqf b/addons/medical/functions/fnc_handleDamage.sqf index 1a58e2ed01..afcf6e12e5 100644 --- a/addons/medical/functions/fnc_handleDamage.sqf +++ b/addons/medical/functions/fnc_handleDamage.sqf @@ -109,7 +109,7 @@ if (_unit getVariable [QGVAR(preventInstaDeath), GVAR(preventInstaDeath)]) exitW if (_delayedUnconsicous) then { [{ [_this select 0, true] call FUNC(setUnconscious); - }, [_unit], 0.7, 0] call EFUNC(common,waitAndExec); + }, [_unit], 0.7, 0] call EFUNC(common,waitAndExecute); } else { [{ [_this select 0, true] call FUNC(setUnconscious); diff --git a/addons/medical/functions/fnc_handleDamage_advanced.sqf b/addons/medical/functions/fnc_handleDamage_advanced.sqf index 214d291e86..5035fbe282 100644 --- a/addons/medical/functions/fnc_handleDamage_advanced.sqf +++ b/addons/medical/functions/fnc_handleDamage_advanced.sqf @@ -20,7 +20,7 @@ #include "script_component.hpp" private ["_typeOfProjectile", "_part", "_damageBodyParts", "_hitPoints"]; -params ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfProjectile", "_newDamage"]; +params ["_unit", "_selectionName", "_amountOfDamage", "_sourceOfDamage", "_typeOfProjectile", "_hitPointNumber", "_newDamage"]; _part = [_selectionName] call FUNC(selectionNameToNumber); if (_part < 0) exitwith {}; diff --git a/addons/medical/functions/fnc_handleDamage_basic.sqf b/addons/medical/functions/fnc_handleDamage_basic.sqf index 43b0852e1b..92fc97c717 100644 --- a/addons/medical/functions/fnc_handleDamage_basic.sqf +++ b/addons/medical/functions/fnc_handleDamage_basic.sqf @@ -36,7 +36,7 @@ TRACE_4("ACE_DEBUG: HandleDamage BASIC",_unit, _damageBodyParts,_cache_params,_c if (alive _unit && {!(_unit getvariable ["ACE_isUnconscious", false])}) then { // If it reaches this, we can assume that the hit did not kill this unit, as this function is called 3 frames after the damage has been passed. if ([_unit, _part, if (_part > 1) then {_newDamage * 1.3} else {_newDamage * 2}] call FUNC(determineIfFatal)) then { - [_unit, true, 0.5+random(3)] call FUNC(setUnconscious); + [_unit, true, 0.5+random(10)] call FUNC(setUnconscious); }; }; _pain = _unit getVariable [QGVAR(pain), 0]; diff --git a/addons/medical/functions/fnc_handleDamage_caching.sqf b/addons/medical/functions/fnc_handleDamage_caching.sqf index 41f93b954b..910221a850 100644 --- a/addons/medical/functions/fnc_handleDamage_caching.sqf +++ b/addons/medical/functions/fnc_handleDamage_caching.sqf @@ -76,7 +76,7 @@ if (diag_frameno > (_unit getVariable [QGVAR(frameNo_damageCaching), -3]) + 2) t private ["_args", "_params"]; params ["_args", "_idPFH"]; _args params ["_unit", "_frameno"]; - if (diag_frameno > _frameno + 2) then { + if (diag_frameno >= _frameno + 2) then { _unit setDamage 0; if (GVAR(level) < 2 || {!([_unit] call FUNC(hasMedicalEnabled))}) then { diff --git a/addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf b/addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf index 9744ce5f7b..8481aaf293 100644 --- a/addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf +++ b/addons/medical/functions/fnc_moduleAssignMedicalVehicle.sqf @@ -12,11 +12,9 @@ * * Public: No */ - - #include "script_component.hpp" -private ["_setting", "_objects", "_list", "_splittedList", "_nilCheckPassedList", "_parsedList"]; +private ["_setting", "_objects", "_list", "_splittedList", "_nilCheckPassedList", "_parsedList", "_xVehicle"]; params [["_logic", objNull, [objNull]]]; if (!isNull _logic) then { @@ -42,9 +40,11 @@ if (!isNull _logic) then { if (!(_objects isEqualTo []) && _parsedList isEqualTo []) then { { if (!isnil "_x") then { - if (typeName _x == typeName objNull) then { + if (typeName _x == typeName objNull) then { if (local _x) then { - _x setvariable [QGVAR(medicClass), _setting, true]; + _xVehicle = vehicle _x; + TRACE_3("setting medical vehicle", _x, _xVehicle, (typeOf _xVehicle)); + _xVehicle setvariable [QGVAR(medicClass), _setting, true]; }; }; }; @@ -52,11 +52,12 @@ if (!isNull _logic) then { }; { if (!isnil "_x") then { - if (typeName _x == typeName objNull) then { + if (typeName _x == typeName objNull) then { if (local _x) then { + TRACE_2("setting medical vehicle", _x, (typeOf _x)); _x setvariable [QGVAR(medicClass), _setting, true]; }; }; }; } foreach _parsedList; - }; +}; diff --git a/addons/medical/functions/fnc_setUnconscious.sqf b/addons/medical/functions/fnc_setUnconscious.sqf index 3de62db974..cb9fff0693 100644 --- a/addons/medical/functions/fnc_setUnconscious.sqf +++ b/addons/medical/functions/fnc_setUnconscious.sqf @@ -21,6 +21,11 @@ #define DEFAULT_DELAY (round(random(10)+5)) +// only run this after the settings are initialized +if !(EGVAR(common,settingsInitFinished)) exitWith { + EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(setUnconscious), _this]; +}; + private ["_animState", "_originalPos", "_startingTime", "_isDead"]; params ["_unit", ["_set", true], ["_minWaitingTime", DEFAULT_DELAY], ["_force", false]]; diff --git a/addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf b/addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf index 818640ca07..9024489a3b 100644 --- a/addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf +++ b/addons/medical/functions/fnc_treatmentAdvanced_CPRLocal.sqf @@ -15,7 +15,7 @@ #include "script_component.hpp" private "_reviveStartTime"; -param ["_caller","_target"]; +params ["_caller","_target"]; if (_target getvariable [QGVAR(inReviveState), false]) then { _reviveStartTime = _target getvariable [QGVAR(reviveStartTime),0]; diff --git a/addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf b/addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf index abf09385b2..2ef1174e63 100644 --- a/addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf +++ b/addons/medical/functions/fnc_treatmentAdvanced_bandageLocal.sqf @@ -94,12 +94,79 @@ if (_impact > 0 && {GVAR(enableAdvancedWounds)}) then { [_target, _impact, _part, _mostEffectiveSpot, _mostEffectiveInjury, _bandage] call FUNC(handleBandageOpening); }; -// If all wounds have been bandaged, we will reset all damage to 0, so the unit is not showing any blood on the model anymore. -if (GVAR(healHitPointAfterAdvBandage) && {{(_x select 2) == _part && {((_x select 4) * (_x select 3)) > 0}}count _openWounds == 0}) then { - _hitSelections = ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"]; - _hitPoints = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"]; - _point = _hitPoints select (_hitSelections find _selectionName); - _target setHitPointDamage [_point, 0]; +// If all wounds to a body part have been bandaged, reset damage to that body part to zero +// so that the body part functions normally and blood is removed from the uniform. +// Arma combines left and right arms into a single body part (HitHands), same with left and right legs (HitLegs). +// Arms are actually hands. +if (GVAR(healHitPointAfterAdvBandage)) then { + private["_currentWounds", "_headWounds", "_bodyWounds", "_legsWounds", "_armWounds"]; + + // Get the list of the wounds the target is currently suffering from. + _currentWounds = _target getVariable [QGVAR(openWounds), []]; + + // Tally of unbandaged wounds to each body part. + _headWounds = 0; + _bodyWounds = 0; + _legsWounds = 0; + _armWounds = 0; + + // Loop through all current wounds and add up the number of unbandaged wounds on each body part. + { + _x params ["", "", "_bodyPart", "_numOpenWounds", "_bloodLoss"]; + + // Use switch/case for early termination if wounded limb is found before all six are checked. + // Number of wounds multiplied by blood loss will return zero for a fully + // bandaged body part, not incrementing the wound counter; or it will return + // some other number which will increment the wound counter. + switch (_bodyPart) do { + // Head + case 0: { + _headWounds = _headWounds + (_numOpenWounds * _bloodLoss); + }; + + // Body + case 1: { + _bodyWounds = _bodyWounds + (_numOpenWounds * _bloodLoss); + }; + + // Left Arm + case 2: { + _armWounds = _armWounds + (_numOpenWounds * _bloodLoss); + }; + + // Right Arm + case 3: { + _armWounds = _armWounds + (_numOpenWounds * _bloodLoss); + }; + + // Left Leg + case 4: { + _legsWounds = _legsWounds + (_numOpenWounds * _bloodLoss); + }; + + // Right Leg + case 5: { + _legsWounds = _legsWounds + (_numOpenWounds * _bloodLoss); + }; + }; + } forEach _currentWounds; + + // Any body part that has no wounds is healed to full health + if (_headWounds == 0) then { + _target setHitPointDamage ["hitHead", 0.0]; + }; + + if (_bodyWounds == 0) then { + _target setHitPointDamage ["hitBody", 0.0]; + }; + + if (_armWounds == 0) then { + _target setHitPointDamage ["hitHands", 0.0]; + }; + + if (_legsWounds == 0) then { + _target setHitPointDamage ["hitLegs", 0.0]; + }; }; true; diff --git a/addons/medical/functions/fnc_treatmentBasic_bandageLocal.sqf b/addons/medical/functions/fnc_treatmentBasic_bandageLocal.sqf index 37c9f3ef15..ee04decfbd 100644 --- a/addons/medical/functions/fnc_treatmentBasic_bandageLocal.sqf +++ b/addons/medical/functions/fnc_treatmentBasic_bandageLocal.sqf @@ -25,7 +25,14 @@ _part = [_selectionName] call FUNC(selectionNameToNumber); if (_part < 0) exitwith {false}; if ((_damageBodyParts select _part) > 0) then { - _damageBodyParts set [_part, ((_damageBodyParts select _part) - BANDAGEHEAL) max 0]; + _damageOnPart = (_damageBodyParts select _part); + // Temp quick fix to change in behaviour of basic medical bandaging + if (_damageOnPart - BANDAGEHEAL > 0) then { + _damageOnPart = _damageOnPart - (_damageOnPart * BANDAGEHEAL); + } else { + _damageOnPart = _damageOnPart - BANDAGEHEAL; + }; + _damageBodyParts set [_part, _damageOnPart max 0]; _target setvariable [QGVAR(bodyPartStatus), _damageBodyParts, true]; TRACE_2("ACE_DEBUG: Treatment BASIC Bandage Broadcast value here",_unit, _target getvariable QGVAR(bodyPartStatus)); }; diff --git a/addons/medical/functions/fnc_treatmentTourniquet.sqf b/addons/medical/functions/fnc_treatmentTourniquet.sqf index 2a169a50d0..5d3ba6e1d4 100644 --- a/addons/medical/functions/fnc_treatmentTourniquet.sqf +++ b/addons/medical/functions/fnc_treatmentTourniquet.sqf @@ -28,7 +28,7 @@ if (count _items == 0) exitwith {false}; _part = [_selectionName] call FUNC(selectionNameToNumber); if (_part == 0 || _part == 1) exitwith { - // [_caller,"You cannot apply a CAT on this body part!"] call EFUNC(common,sendHintTo); + // ["displayTextStructured", [_caller], ["You cannot apply a CAT on this body part!"]] call EFUNC(common,targetEvent); false; }; diff --git a/addons/medical/functions/fnc_treatment_failure.sqf b/addons/medical/functions/fnc_treatment_failure.sqf index e943485e0e..4aac0eda6a 100644 --- a/addons/medical/functions/fnc_treatment_failure.sqf +++ b/addons/medical/functions/fnc_treatment_failure.sqf @@ -35,6 +35,7 @@ if (vehicle _caller == _caller) then { case "ainvppnemstpslaywpstdnon_medic": {_lastAnim = "AinvPpneMstpSlayWpstDnon"}; case "ainvpknlmstpslaywpstdnon_medic": {_lastAnim = "AmovPknlMstpSrasWpstDnon"}; }; + [_caller, _lastAnim, 2] call EFUNC(common,doAnimation); }; _caller setvariable [QGVAR(treatmentPrevAnimCaller), nil]; diff --git a/addons/medical/functions/fnc_treatment_success.sqf b/addons/medical/functions/fnc_treatment_success.sqf index bf183e24db..c2347c59ee 100644 --- a/addons/medical/functions/fnc_treatment_success.sqf +++ b/addons/medical/functions/fnc_treatment_success.sqf @@ -19,7 +19,7 @@ private ["_config", "_callback", "_weaponSelect", "_lastAnim"]; params ["_args"]; -_args params ["_caller", "_target","_selectionName","_className", "_items", "_usersOfItems"]; +_args params ["_caller", "_target", "_selectionName", "_className", "_items", "_usersOfItems"]; if (primaryWeapon _caller == "ACE_FakePrimaryWeapon") then { _caller removeWeapon "ACE_FakePrimaryWeapon"; @@ -28,13 +28,14 @@ if (vehicle _caller == _caller) then { _lastAnim = _caller getvariable [QGVAR(treatmentPrevAnimCaller), ""]; //Don't play another medic animation (when player is rapidily treating) TRACE_2("Reseting to old animation", animationState player, _lastAnim); - switch (tolower _lastAnim) do { + switch (toLower _lastAnim) do { case "ainvpknlmstpslaywrfldnon_medic": {_lastAnim = "AmovPknlMstpSrasWrflDnon"}; case "ainvppnemstpslaywrfldnon_medic": {_lastAnim = "AmovPpneMstpSrasWrflDnon"}; case "ainvpknlmstpslaywnondnon_medic": {_lastAnim = "AmovPknlMstpSnonWnonDnon"}; case "ainvppnemstpslaywpstdnon_medic": {_lastAnim = "AinvPpneMstpSlayWpstDnon"}; case "ainvpknlmstpslaywpstdnon_medic": {_lastAnim = "AmovPknlMstpSrasWpstDnon"}; }; + [_caller, _lastAnim, 2] call EFUNC(common,doAnimation); }; _caller setvariable [QGVAR(treatmentPrevAnimCaller), nil]; diff --git a/addons/medical/script_component.hpp b/addons/medical/script_component.hpp index 54aea5beb9..939a811a41 100644 --- a/addons/medical/script_component.hpp +++ b/addons/medical/script_component.hpp @@ -1,9 +1,6 @@ #define COMPONENT medical #include "\z\ace\addons\main\script_mod.hpp" -#define DEBUG_ENABLED_MEDICAL true -#define DEBUG_SETTINGS_MEDICAL true - #ifdef DEBUG_ENABLED_MEDICAL #define DEBUG_MODE_FULL #endif diff --git a/addons/medical/stringtable.xml b/addons/medical/stringtable.xml index 99111e3404..13e2e32e38 100644 --- a/addons/medical/stringtable.xml +++ b/addons/medical/stringtable.xml @@ -1593,6 +1593,7 @@ Keine Žádný Nada + Aucun Nincs @@ -2102,6 +2103,12 @@ %1 performed CPR %1 wykonał cykl RKO + %1 провел сердечно-легочную реанимацию + %1 realicó RCP + + + %1 used Personal Aid Kit + %1 użył apteczki Heavily wounded @@ -2212,13 +2219,10 @@ Perna Direita - Bandaging removes bloodstains - Bandagieren entfernt Blutflecken - Bandażowanie usuwa ślady krwi - Obvázání odstraňuje skvrny od krve - El vendaje elimina las manchas de sangre - Bandagem remove manchas de sangue - A kötözés eltávolítja a vérfoltokat + Heal fully bandaged hitpoints + Lecz w pełni zabandażowane hitpointy + Curar miembros totalmente vendados + Исцелять полностью перебинтованные части тела Pain is only temporarily suppressed @@ -2227,7 +2231,9 @@ Bolest je potlačena pouze dočasně El dolor se suprime solo temporalmente Dor é suprimida somente temporáriamente + La douleur est seulement supprimée temporairement A fájdalom csak ideiglenesen csökken + Боль приглушается только временно Pain Effect Type @@ -2741,6 +2747,7 @@ ACE-Medicsystem ACE Zdravotnické ACE Médico + ACE Médical ACE Orvosi Rendszer @@ -2751,6 +2758,7 @@ Medizinische Einstellungen [ACE] Lékařské nastavení [ACE] Ajustes médicos [ACE] + Option médicale [ACE] Orvosi beállítások [ACE] @@ -2761,6 +2769,7 @@ Medizinisches Level Úroveň medického Nível médico + Niveau de simulation médicale Orvosi szint @@ -2771,6 +2780,7 @@ Wie hoch soll das medizinische Simulationslevel sein? Jaká je úroveň lékařské simulace? Qual o nível de simulação médica? + Quel niveau de simulation médicale choisissez vous? Milyen komplex legyen az orvosi szimuláció? @@ -2781,6 +2791,7 @@ Standard Základní Básica + Basique Alap @@ -2791,6 +2802,7 @@ Erweitert Pokročilé Avançada + Avancée Fejlett @@ -2801,6 +2813,7 @@ Medizinische Einstellungen Úroveň zdravotníků Configuração médica + Paramètre des infirmiers Orvosok beállítása @@ -2810,6 +2823,7 @@ ¿Cuál es el nivel de detalle preferido para los médicos? Jaká úroveň detailů je preferována pro zdravotníky? Qual o nível de detalhe preferido para os médicos? + Quel niveau de détail voullez vous pour les infirmier? Mi a javasolt részletesség orvosok számára? @@ -2820,6 +2834,7 @@ Sanitäter deaktivieren Zakázat zdravotníky Desativar médicos + Désactiver les infirmiers Orvosok letiltása @@ -2830,6 +2845,7 @@ Abfälle aktivieren Povolit odpadky Ativar lixo médico + Activer les détritus Szemét engedélyezése @@ -2840,6 +2856,7 @@ Aktiviere Abfälle, wenn eine Behandlung durchgeführt wurde Vytváří odpad zdravotnického materiálu pří léčení Ativar lixo ser criado após tratamento + Activer la création de détrimus au début des traitements Engedélyezi a szemét keletkezését ellátáskor @@ -2850,6 +2867,7 @@ Dauer des angezeigten Abfalls Životnost pro odpadky Tempo de vida dos objetos do lixo + Durée d'affichage des détritus Szemétobjektumok élettartama @@ -2860,6 +2878,7 @@ Wie lange sollen Abfälle am Boden liegen (in Sekunden)? -1 ist für immer. Za jak dlouho začnou odpadky mizet? V sekundách. -1 navždy. Quanto tempo os objetos do lixo devem ficar? Em segundos. -1 é para sempre. + Combien de temps doivent rester affiché les détritus? En secondes. -1 pour tout le temps Milyen sokáig legyenek jelen a szemétobjektumok (másodpercben)? A -1 végtelen időt jelent. @@ -2870,6 +2889,7 @@ Schreie aktivieren Povolit křik Ativar gritos + Activer les hurlements Kiáltások engedélyezése @@ -2880,6 +2900,7 @@ Aktiviere Schreie bei verletzten Einheiten Povolit křičení zraněných jednotek Ativa gritos para unidades feridas + Active les hurlements d'unités blessées Engedélyezi a sérült egységek kiáltásait @@ -2890,6 +2911,7 @@ Spielerschaden Poškození hráče Dano do jogador + Dégats des joueurs Játékos sérülés @@ -2900,6 +2922,7 @@ Wie viel Schaden kann ein Spieler erleiden, bevor er getötet wird? Jaké poškození může hráč dostat než bude zabit? Qal é o dano que um jogador pode sofrer antes de morrer? + Quels dégats peut subir un joueur avant d'être tué Mennyi sérülést szenvedhet el egy játékos, mielőtt meghal? @@ -2910,6 +2933,7 @@ KI-Schaden Poškození AI Dano da IA + Dégats des IA AI sérülés @@ -2920,6 +2944,7 @@ Wie viel Schaden kann eine KI erleiden, bis sie getötet wird? Jaké poškození může AI dostat než bude zabito? Qual é o dano que uma IA pode sofrer antes de morrer? + Quels dégats peut subir une IA avant d'être tuée Mennyi sérülést szenvedhet el egy AI, mielőtt meghal? @@ -2930,6 +2955,7 @@ KI-Bewusstlosigkeit Bezvědomí AI Inconsciência da IA + Inconscience des IA AI eszméletlenség @@ -2940,6 +2966,7 @@ KI kann bewusstlos werden Umožňuje AI upadnout do bezvědomí Permite IA ficar inconsciente + Autoriser les IA à tomber inconsciente Engedélyezi az AI eszméletének elvesztését @@ -2948,7 +2975,9 @@ IA controlada remotamente Zdalnie sterowane AI Vzdáleně ovládané AI + Contrôle à distance des IA Távvezérelt AI + Зевса считать ботом Treat remote controlled units as AI not players? @@ -2956,16 +2985,19 @@ Tratar unidades remotamente controladas como IA? Traktuj jednostki zdalnie sterowane (przez Zeusa) jako AI, nie jako graczy? Ošetřit vzdáleně ovládané jednotky jako AI, ne jako hráče? + Soigner les unitées controlées à distance comme des IA et non comme des joueurs? Távvezérelt egységek AI-ként, nem játékosként való kezelése? + Обрабатывать дистанционно управляемых юнитов как ботов, а не как игроков? Prevent instant death - Отключить мгновенную смерть + Откл. мгновенную смерть Wył. natychmiast. śmierć Prevenir muerte instantánea Verhindere direkten Tod Zabránit okamžité smrti Previnir morte instantânea + Empêcher la morte instantanée Azonnali halál kiiktatása @@ -2976,26 +3008,29 @@ Lässt eine Einheit bewusstlos werden anstatt zu sterben Jednotka upadne do bezvědomí namísto smrti Fazer a unidade ficar inconsciente invés de morrer + Forcer l'inconscience au lieu de la mort instantanée Egy egység kerüljön eszméletlen állapotba a halott helyett Bleeding coefficient - Коэффициент потери крови + Коэффициент кровопотери Mnożnik krwawienia Coeficiente de sangrado Verblutungsmultiplikator Koeficient krvácení Coeficiente de sangramento + Coefficient de saignement Vérzési koefficiens Coefficient to modify the bleeding speed - Коэффициент, изменяющий скорость кровопотери + Коэффициент, изменяющий скорость потери крови Mnożnik modyfikujący prędkość wykrwawiania się Coeficiente para modificar la velocidad de sangrado Multiplikator um die Verblutungsgeschwindigkeit zu verändern Koeficient rychlosti krvácení Coeficiente para modificar a velocidade do sangramento + Coefficient modifiant la vitesse de saignement Egy szorzó a vérzés sebességének szabályozására @@ -3006,6 +3041,7 @@ Schmerzmultiplikator Koeficient bolesti Coeficiente de dor + Coefficient de douleur Fájdalmi koefficiens @@ -3016,6 +3052,7 @@ Multiplikator um den Schmerzintensität zu verändern Koeficient intenzity bolesti Coeficiente para modificar a instensidade de dor + Coefficient modifiant l'intensité de la douleur Egy szorzó a fájdalom erősségének szabályozására @@ -3026,6 +3063,7 @@ Status synchronisieren Synchronizovat status Sincronizar estado + Status de la synchronisation Szinkronizációs állapot @@ -3036,6 +3074,7 @@ Status der Einheit synchron halten. Sollte aktiviert bleiben. Udržuje status jednotky synchronizovaný. Doporučeno zapnout. Mater o estado da unidade sincronizado. Recomendado ativado. + Garder l'unité synchronisée, Recommandé sur oui. Egységállapotok szinkronizálása. Javasolt a bekapcsolása. @@ -3046,6 +3085,7 @@ Aktiviert ein medizinisches System für Spieler und KI. Poskytuje zdravotní systém pro hráče a AI. Proporciona o sistema médico para os jogadores e a IA. + Fourni un système médical pour les joueurs tout comme pour les IA. Egy orvosi rendszert ad játékosok és AI-k számára. @@ -3056,6 +3096,7 @@ Erweiterte medizinische Einstellungen [ACE] Pokročilé zdravotnické nastavení [ACE] Ajustes médicos avançados [ACE] + Paramètres des soins avancés Fejlett orvosi beállítások [ACE] @@ -3066,6 +3107,7 @@ Aktiviert für Povoleno pro Habilitado para + Activer pour Engedélyezve... @@ -3076,6 +3118,7 @@ Wähle aus welche Einheiten das erweiterte medizinische System haben Vyberte, pro jaké jednotky bude pokročilý zdravotní systém povolen Selecione quais unidades o sistema médico avançado será habilitado + Sélectionne pour quelle unité le système de soin avancé est activé Kiválasztható, mely egységek számára legyen engedélyezve a fejlett orvosi rendszer @@ -3086,6 +3129,7 @@ Nur Spieler Pouze hráči Somente jogadores + Joueur uniquement Csak játékosok @@ -3096,16 +3140,18 @@ Spieler und KI Hráči a AI Jogadores e IA + Joueur et IA Játékosok és AI Enable Advanced wounds - Включить усложненные ранения + Усложненные раны Akt. zaawansowane rany Activa heridas avanzadas Aktiviere erweiterte Wunden Povolit pokročilé zranění Ativar ferimentos avançados + Activer les blessures avancées Komplex sebek engedélyezése @@ -3116,6 +3162,7 @@ Erlaube das Öffnen von bandagierten Wunden? Umožnit znovuotevření zavázané rány? Permitr reabertura de ferimentos enfaixados? + Permettre la réouverture des bandages Visszanyílhatnak a bekötözött sebek? @@ -3126,6 +3173,7 @@ Fahrzeugunfälle Poškození z kolize Batidas de veículos + Accident en véhicule Járműbalesetek @@ -3136,6 +3184,7 @@ Bekommen Einheiten von Fahrzeugunfällen Schaden? Dostane jednotka poškození při autonehodě? As unidades recebem dano de uma batida de veículo? + Les unités subissent des dégats lors d'accident Sérülnek-e az egységek autós ütközés során? @@ -3146,6 +3195,7 @@ Erlaube Erste-Hilfe-Set Povolit osobní lékárničky Permitir Kit de Primeiros Socorros + Permettre le kit de premier secours Elsősegélycsomag engedélyezése @@ -3156,6 +3206,7 @@ Wer kann das Erste-Hilfe-Set für eine Endheilung verwenden? Kdo může použít osobní lékárničku pro plné vyléčení? Quem pode usar o KPS para cura completa? + Qui peut utilier les kit de premier secours pour soigner Ki használhatja az elsősegélycsomagot teljes gyógyításra? @@ -3166,6 +3217,7 @@ Jeder Kdokoliv Qualquer um + Tout le monde Akárki @@ -3176,6 +3228,7 @@ Nur Sanitäter Pouze zdravotník Somente médicos + Infirmier uniquement Csak orvosok @@ -3186,6 +3239,7 @@ Nur Ärzte Pouze doktor Somente doutores + Médecin uniquement Csak doktorok @@ -3196,6 +3250,7 @@ Entferne Erste-Hilfe-Set bei Verwendung Odebrat osobní lékárničku po použití Remover o KPS depois do uso + Enlever le KPS à l'utilisation Elsősegélycsomag eltávolítása használatkor @@ -3206,6 +3261,7 @@ Sollen Erste-Hilfe-Sets bei Verwendung entfernt werden? Má se osobní lékárnička odstranit po použití? Deve o KPS ser removido depois do uso? + Le Kit de Premier Secours doit il être enlevé à l'utilisation? Eltávolítódjon az elsősegélycsomag használatkor? @@ -3216,6 +3272,7 @@ Orte für Erste-Hilfe-Set Lokace osobní lékárničky Localizações do KPS + Lieu d'utilisation du KPS Elsősegélycsomag helyek @@ -3226,23 +3283,28 @@ Wo kann das Erste-Hilfe-Set verwendet werden? Kde může být použita osobní lékárnička? Onde o kit de primeiros socorros pode ser utilizado? + Où le Kit de Premier Secour peut être utilisé Hol lehet az elsősegélycsomagot használni? Condition PAK Podmínka osobní lékárničky Condición EPA + Condition d'utilisation du KPS Warunek apteczek Elsősegélycsomag állapot Condição do KPS + Условие использования аптечки When can the Personal Aid Kit be used? Kde může být použita osobní lékárnička? ¿Cuando se puede utilizar el Equipo de primeros auxilios? + Quand peut être utilisé le Kit de Premier Secours Po spełnieniu jakich warunków apteczka osobista może zostać zastosowana na pacjencie? Mikor lehet az elsősegélycsomagot használni? Onde o kit de primeiros socorros pode ser utilizado? + Когда может использоваться аптечка? Anywhere @@ -3252,6 +3314,7 @@ Überall Kdekoliv Qualquer lugar + PArtout Akárhol @@ -3262,6 +3325,7 @@ Medizinische Fahrzeuge Zdravotnická vozidla Veículos médcos + Dans les véhicules médicals Orvosi járművek @@ -3272,6 +3336,7 @@ Medizinische Einrichtungen Zdravotnické zařízení Instalação médica + Dans les installations médicales Orvosi létesítmény @@ -3282,16 +3347,18 @@ Fahrzeuge & Einrichtungen Vozidla a zařízení Veículos e instalações + Dans les véhicules et les installations médicals Járművek & létesítmény Allow Surgical kit (Adv) - Разрешить хирургический набор (усл.) + Хирургический набор может использоваться (усл.) Ust. zestawu chirurg. Permitir equipo quirúrgico (Avanzado) Erlaube Operationskasten Povolit chirurgickou soupravu (Pokr.) Permite kit cirúrgico (avançado) + Permettre les kit de chirurgie (Avancé) Sebészkészlet (Fejlett) engedélyezése @@ -3302,6 +3369,7 @@ Wer kann den Operationskasten verwenden? Kdo může použít chirurgickou soupravu? Quem pode usar o kit cirúrgico? + Qui peut utiliser les kit de chirurgie Ki használhatja a sebészkészletet? @@ -3312,6 +3380,7 @@ Enrtferne Operationskasten (erweitert) Odebrat chirurgickou soupravu (Pokr.) Remover kit cirúrgico (avançado) + Supprimer les kit de chirurgie (Avancé) Sebészkészlet (Fejlett) eltávolítása @@ -3322,6 +3391,7 @@ Entferne Operationskästen bei Verwendung? Odebrat chirurgickou soupravu po použití? Deve o kit cirúrgico ser removido após o uso? + Le kit de chirurgie doit il être supprimé à l'utilisation Eltávolítódjon a sebészkészlet használatkor? @@ -3332,6 +3402,7 @@ Orte für Operationskästen (erweitert) Lokace chirurgické soupravy (Pokr.) Localizações do kit cirúrgico (avançado) + Lieu d'utilisation du kit de chirurgie Sebészkészlet (Fejlett) helyei @@ -3342,41 +3413,40 @@ Wo kann der Operationskasten verwendet werden? Kde může být použita chirurgická souprava? Onde o kit cirúrgico pode ser utilizado? + Où peut être utilisé les kit de chirurgie Hol lehet a sebészkészletet használni? Condition Surgical kit (Adv) Podmínka chirurgické soupravy (Pokr.) Condición de equipo quirúrgico (Av) + Conditions d'utilisation du kit de chirurgie Warunek zestawu chir. Sebészkészlet állapot Condição do Kit Cirúrgico (Avançado) + Условие использования хирургического набора (усл.) When can the Surgical kit be used? Kde může být použita chirurgická souprava? ¿Cuando se puede utilizar el equipo quirúrgico? + Quand peut être utilisé les kit de chirurgie Po spełnieniu jakich warunków zestaw chirurgiczny może zostać zastosowany na pacjencie? Mikor lehet a sebészkészletet használni? Onde o kit cirúrgico pode ser utilizado? + Когда может использоваться хирургический набор? - Bloodstains - Blutflecken - Plamy krwi - Skvrny od krve - Manchas de sangre - Manchas de sangue - Vérfoltok + Heal hitpoints + Lecz hitpointy + Curar puntos de vida + Исцелять части тела - Bandaging removes bloodstains - Bandagieren entfernt Blutflecken - Bandażowanie usuwa ślady krwi - Obvázání odstraňuje skvrny od krve - El vendaje elimina las manchas de sangre - Bandagem remove manchas de sangue - Kötözés eltávolítja a vérfoltokat + Heal fully bandaged hitpoints + Po bandażowaniu ulecz hitpointy, usuwając z nich ślady krwi i przywracając im pełną sprawność. + Curar miembros totalmente vendados + Исцелять полностью перебинтованные части тела Pain suppression @@ -3385,7 +3455,9 @@ Potlačení bolesti Supresión del dolor Supressão de dor + Suppression de la douleur Fájdalomcsillapítás + Приглушение боли Pain is only temporarily suppressed, not removed @@ -3394,7 +3466,9 @@ Bolest je potlačena, ale jen dočastně El dolor se suprime solo temporalmente, no se elimina. Dor é somente temporáriamente suprimida, não removida + La douleur est temporairement supprimée, pas enlevée A fájdalom csak ideiglenesen csökken, nem távolítódik el + Боль приглушается только временно Configure the treatment settings from ACE Medical @@ -3404,6 +3478,7 @@ Behandlungseinstellungen vom ACE-Medical konfigurieren Konfigurace nastavení léčby ze zdravotnické systému ACE Configure as opções de tratamento do ACE Médico + Configure les paramètres de traitement du système de soin ACE Kezelési lehetőségek konfigurálása az ACE Orvosi rendszerből @@ -3414,6 +3489,7 @@ Wiederbelebungseinstellungen [ACE] Nastavení oživení [ACE] Sistema de reavivamento [ACE] + Paramètre du revive [ACE] Újraélesztés beállításai [ACE] @@ -3424,6 +3500,7 @@ Erlaube Wiederbelebung Povolit oživení Habilitar reavivamento + Activer le revive Újraélesztés engedélyezése @@ -3434,6 +3511,7 @@ Aktiviere Standard-Wiederbelebungssystem Povolit základní systém oživení Habilitar um sistema básico de reavivamento + Active un sytème de revive basique Egy alap újraélesztési rendszer engedélyezése @@ -3444,6 +3522,7 @@ Maximale Wiederbelebungszeit Maximální čas pro oživení Tempo máximo de reavivamento + Temps maximum pour le revive Maximum újraélesztési idő @@ -3454,6 +3533,7 @@ Maximale Zeitspanne in Sekunden die eine Einheit im Wiederbelebungszustand verbringen kann Maximální doba v agónii v sekundách Quantidade máxima de segundos que uma unidade pode gastar em um estado de reavivamento + Nombre de seconde maximum qu'une unité peut être en attente d'un revive Maximum másodperc, amit egy egység újraélesztési állapotban tölthet @@ -3464,6 +3544,7 @@ Maximale Leben bei Wiederbelebung Maximální počet oživení Vidas máximas do reavivado + Nombre maximum de revive Maximum újraélesztési lehetőségek @@ -3474,6 +3555,7 @@ Maximale Anzahl von Leben einer Einheit. 0 or -1 bedeutet deaktiviert. Maximální počet životu pro jednotku. 0 nebo -1 je zakázáno. Quantidade máxima de vidas por unidade. 0 ou -1 é desativado. + Nombre de vie maximale d'une unité. 0 ou -1 désactive Egy egység maximum "életei". 0 vagy -1 letiltja. @@ -3484,6 +3566,7 @@ Aktiviert das Medicsystem für Spieler und KI. Poskytuje zdravotní systém pro hráče a AI. Proporciona um sistema médico para jogadores e IA. + Fourni un sytème médical pour les joueurs et les IAs Egy orvosi rendszert ad játékosok és AI-k számára. @@ -3494,6 +3577,7 @@ Setze Sanitäterklassen [ACE] Určit třídu medika [ACE] Definir classe médica [ACE] + Définir comme unité médicale [ACE] Orvos beállítása [ACE] @@ -3504,6 +3588,7 @@ Liste Seznam Lista + Liste Lista @@ -3514,6 +3599,7 @@ Liste von Namen, die als Sanitäter verwendet werden. Wird durch Kommas getrennt. Seznam osob které budou klasifikovány jako zdravotník, oddělené čárkami. Lista dos nomes das unidades que se classificam como médicos, separados por vírgulas. + Liste d'unité qui seront listées comme infirmier, séparation par virgule Azon egységek nevei, melyek orvosként vannak meghatározva, vesszővel elválasztva. @@ -3524,6 +3610,7 @@ Ist Sanitäter Je zdravotník É médico + Est infirmier Orvos-e @@ -3532,7 +3619,10 @@ Dieses Modul legt fest welche Einheit ein Sanitäter ist. Tento modul určuje, která jednotka je zdravotník. Este módulo determina qual unidade é um paramédico. + Ce module permet d'assigner la classe médicale à une unité sélectionnée Ez a modul engedélyezi az orvosi jelző hozzárendelését kiválasztott egységekhez. + Этот модуль позволяет назначить класс медика выбранным юнитам. + Este módulo permite asignar la clase médico a las unidades seleccionadas. None @@ -3542,6 +3632,7 @@ Keine Žádný Nada + Aucun Nincs @@ -3552,6 +3643,7 @@ Normaler Sanitäter Řadový zdravotník Médico regular + Infirmier standard Hagyományos orvos @@ -3562,6 +3654,7 @@ Arzt (nur erweiterte Sanitäter) Doktor (Pouze pokročilý zdravotníci) Doutor (Somente médicos avançados) + Médecin (traitements avancés uniquement) Doktor (csak fejlett orvosok) @@ -3572,6 +3665,7 @@ Weise die ACE-Sanitäterklasse einer Einheit zu Přiřadí ACE třídu zdravotníka do jednotky Atribui a classe médica do ACE a uma unidade + Assigner la classe médicale à une unité Az ACE orvosi jelző hozzárendelése egy egységhez @@ -3582,6 +3676,7 @@ Setze medizinisches Fahrzeug [ACE] Určit zdravotnické vozidlo [ACE] Definir veículo médico [ACE] + Définir comme véhicule médical [ACE] Orvosi jármű beállítása [ACE] @@ -3592,6 +3687,7 @@ Liste Seznam Lista + Liste Lista @@ -3602,16 +3698,18 @@ Liste von Fahrzeugen, die als medizinische Fahrzeuge verwendet werden. Wird durch Kommas getrennt. Seznam vozidel které budou klasifikovány jako zdravotnická vozidla, oddělené čárkami. Lista de veículos que serão classificados como veículos médicos, separados por vírgulas. + Liste de véhicule classé comme véhicule médical, séparation par virgule. Orvosi járműveknek tekintett járművek listája, vesszővel elválasztva. Is Medical Vehicle - Является мед. транспортом + Является медицинским транспортом Jest pojazdem med. Es vehículo médico Ist medizinisches Fahrzeug Je zdravotnické vozidlo É um veículo médico + Véhicule médical Orvosi jármű-e @@ -3622,6 +3720,7 @@ Leg fest ob das Objekt in der Liste ein medizinisches Fahrzeug ist. Ať už jsou nebo nejsou objekty v seznamu budou zdravotnická vozidla. Se serão ou não os objetos dessa lista veículos médicos. + Quoi qu'il arrive les objets de la liste seront des véhicules médical A listában lévő objektumok orvosi járművek-e, vagy sem. @@ -3632,6 +3731,7 @@ Weist die ACE-Sanitäterklasse einer Einheit zu Přiřadí ACE třídu zdravotníka do jednotky Atribui a classe médica ACE a uma unidade + Assigne la classe médicale à une unité Hozzárendeli az ACE orvosi jelzőt egy egységhez @@ -3642,6 +3742,7 @@ Setze medizinische Einrichtung [ACE] Určit zdravotnické zařízení [ACE] Definir instalação médica [ACE] + Définir comme équipement médical [ACE] Orvosi létesítmény beállítása [ACE] @@ -3652,6 +3753,7 @@ Ist eine medizinische Einrichtung Je zdravotnické zařízení É uma instalação médica + Est un équipement médical Orvosi létesítmény-e @@ -3662,6 +3764,7 @@ Definiert ein Objekt als medizinische Einrichtung Registruje objekt jako zdravotnické zařízení Registra um objeto como instalacão médica + Enregistrer un objet comme un équipement médical Egy objektum orvosi létesítményként való regisztrálása @@ -3672,6 +3775,7 @@ Definiert ein Objekt als medizinische Einrichtung. Das ermöglicht weitere Behandlungen. Kann bei Gebäuden und Fahrzeugen verwendet werden. Definuje objekt jako zdravotnické zařízení. To umožňuje více pokročilé léčení. Může být použito na budovy nebo na vozidla. Define um objeto como instalação médica. Isso permite tratamentos mais avançados. Pode ser utilizado em edifícios e veículos. + Définir un objet comme équipement médical. Cela permet les traitements avancés. Peut être utilisé sur les batiments et les véhicules Egy objektumot orvosi létesítményként határoz meg. Ez fejlett ellátási lehetőségeket engedélyez. Használható járműveken és épületeken. @@ -3682,6 +3786,7 @@ [ACE] Medizinische Kiste (standard) [ACE] Zdravotnické zásoby (základní) [ACE] Caixa com suprimentos médicos + [ACE] Caisse médicale (basique) [ACE] Orvosi láda (Alap) @@ -3692,23 +3797,28 @@ [ACE] Medizinische Kiste (erweitert) [ACE] Zdravotnické zásoby (pokročilé) [ACE] Caixa com suprimentos médicos (Avançados) + [ACE] Caisse médicale (avancée) [ACE] Orvosi láda (Fejlett) Anytime Kdykoli Siempre + Tout le temps Zawsze Akármikor Sempre + В любое время Stable Stabilní Estable + Stable Po stabilizacji Stabil Estável + После стабилизации Medical @@ -3725,14 +3835,21 @@ Distance to %1 has become to far for treatment %1 odszedł zbyt daleko, nie można kontynuować leczenia + Расстояние до %1 стало слишком большим для лечения + A distância de %1 está muito longe para tratamento + La distancia hasta %1 se ha agrandado demasiado para el tratamiento This person (%1) is awake and cannot be loaded Ta osoba (%1) jest przytomna i nie może zostać załadowana + Esta persona (%1) está despierto y no puede ser cargado + Боец (%1) в сознании и не может быть погружен There is no tourniquet on this body part! Na tej części ciała nie ma stazy! + No hay torniquete en esta parte del cuerpo! + Нет жгута на этой части тела! - \ No newline at end of file + diff --git a/addons/medical_menu/ACE_Settings.hpp b/addons/medical_menu/ACE_Settings.hpp index 1f2b9cc3ea..42bd80044f 100644 --- a/addons/medical_menu/ACE_Settings.hpp +++ b/addons/medical_menu/ACE_Settings.hpp @@ -1,4 +1,3 @@ - class ACE_Settings { class GVAR(allow) { displayName = CSTRING(allow); @@ -6,6 +5,7 @@ class ACE_Settings { value = 1; typeName = "SCALAR"; values[] = {ECSTRING(common,Disabled), ECSTRING(common,Enabled), ECSTRING(common,VehiclesOnly)}; + category = ECSTRING(medical,Category_Medical); }; class GVAR(useMenu) { displayName = CSTRING(useMenu); @@ -14,6 +14,7 @@ class ACE_Settings { typeName = "SCALAR"; values[] = {ECSTRING(common,Disabled), ECSTRING(common,Enabled), ECSTRING(common,VehiclesOnly)}; isClientSettable = 1; + category = ECSTRING(medical,Category_Medical); }; class GVAR(openAfterTreatment) { displayName = CSTRING(openAfterTreatment); @@ -21,5 +22,6 @@ class ACE_Settings { typeName = "BOOL"; value = 1; isClientSettable = 1; + category = ECSTRING(medical,Category_Medical); }; }; diff --git a/addons/medical_menu/functions/fnc_handleUI_DisplayOptions.sqf b/addons/medical_menu/functions/fnc_handleUI_DisplayOptions.sqf index c65aba5074..dafd72d54d 100644 --- a/addons/medical_menu/functions/fnc_handleUI_DisplayOptions.sqf +++ b/addons/medical_menu/functions/fnc_handleUI_DisplayOptions.sqf @@ -75,7 +75,7 @@ if (_name isEqualTo "triage") exitwith { _message = localize _message; }; }; - _triageCardTexts pushback format["%1x - %2 (%3m)", _amount, _message, round((ACE_time - _time) / 60)]; + _triageCardTexts pushback format["%1x - %2 (%3m)", _amount, _message, round((ACE_gameTime - _time) / 60)]; nil; } count _log; diff --git a/addons/medical_menu/functions/fnc_onMenuOpen.sqf b/addons/medical_menu/functions/fnc_onMenuOpen.sqf index 9f0acfbeb6..fb64865b89 100644 --- a/addons/medical_menu/functions/fnc_onMenuOpen.sqf +++ b/addons/medical_menu/functions/fnc_onMenuOpen.sqf @@ -74,7 +74,7 @@ GVAR(MenuPFHID) = [{ [GVAR(INTERACTION_TARGET)] call FUNC(updateIcons); [GVAR(LatestDisplayOptionMenu)] call FUNC(handleUI_DisplayOptions); - _status = [GVAR(INTERACTION_TARGET)] call FUNC(getTriageStatus); + _status = [GVAR(INTERACTION_TARGET)] call EFUNC(medical,getTriageStatus); (_display displayCtrl 2000) ctrlSetText (_status select 0); (_display displayCtrl 2000) ctrlSetBackgroundColor (_status select 2); diff --git a/addons/medical_menu/stringtable.xml b/addons/medical_menu/stringtable.xml index 0a4f1a5388..9e3bbc4c2b 100644 --- a/addons/medical_menu/stringtable.xml +++ b/addons/medical_menu/stringtable.xml @@ -1,45 +1,75 @@ - + Medical Menu Menu medyczne + Menu médico + Медицинское меню + Menú médico Allow Medical Menu Akt. menu medyczne + Permitir menu médico + Разрешить мед. меню + Permitir menú médico Allow clients to use the medical menu Zezwalaj graczom korzystać z menu medycznego + Permite que clientes utilizem o menu médico + Разрешает клиентам использовать медицинское меню + Permitir a los clientes utilizar el menú médico Use Medical menu Użyj menu medycznego + Usar o menu médico + Использовать медицинское меню + Utiliza el menú médico If allowed by server, enable the option to use the Medical Menu through keybinding and interaction menu Jeżeli zezwolone przez serwer, aktywuj menu medyczne poprzez skrót klawiszowy i menu interakcji. + Se permitido pelo servidor, ativa a opção de usar o menu médico por atalhos de teclas e menu de interação + Если разрешено сервером, включает опцию использования медицинского меню с помощью горячих главиш или меню взаимодействия + Si está permitido por el servidor, active la opción de utilizar el menú médico a través del menú de las teclas Re-open Medical menu Otwieraj ponownie menu medyczne + Reabrir menu médico + Переоткрывать мед. меню + Reabrir menú médico Re-open the medical menu after succesful treatment Otwórz ponownie menu medyczne po udanym zakończeniu leczenia + Reabre o menu médico depois de um tratamento bem sucedido + Переоткрывать медицинское меню после удачного лечения + Reabre el menú médico despues de un tratamiento con éxito Open Medical Menu Otwórz menu medyczne + Abrir menu médico + Открыть медицинское меню + Abrir menú médico Medical Menu Settings Ustawienia menu medycznego + Preferências do menu médico + Настройки медицинского меню + Ajustes del mení médico Configure the usage of the Medical Menu Skonfiguruj opcje menu medycznego + Configura o uso do menu médico + Настройки использования медицинского меню + Configurar el uso del menú médico EXAMINE & TREATMENT @@ -47,6 +77,8 @@ EXAMINAR & TRATAMIENTO EXAMINER & TRAITEMENTS BADANIE & LECZENIE + EXAMINAR & TRATAMENTO + VYŠETŘENÍ & LÉČBA STATUS @@ -54,6 +86,8 @@ ESTADO ÉTATS STATUS + ESTADO + STAV OVERVIEW @@ -61,6 +95,8 @@ DESCRIPCIÓN DESCRIPTION OPIS + VISÃO GERAL + PŘEHLED ACTIVITY LOG @@ -68,6 +104,8 @@ REGISTRO DE ACTIVIDAD REGISTRE DES SOINS LOGI AKTYWNOŚCI + REGISTRO DE ATIVIDADE + PROTOKOL QUICK VIEW @@ -75,6 +113,8 @@ VISTA RÁPIDA VUE RAPIDE SZYBKI PODGLĄD + VISÃO RÁPIDA + RYCHLÝ NÁHLED View triage Card @@ -82,6 +122,7 @@ Ver Triage Voir Carte de Triage Pokaż kartę segregacyjną + Ver cartão de triagem Examine Patient @@ -89,6 +130,7 @@ Examinar Paciente Examiner Patient Zbadaj pacjenta + Examinar paciente Bandage / Fractures @@ -96,6 +138,7 @@ Vendajes/Fracturas Bandages / Fractures Bandaże / Złamania + Bandagens / Fraturas Medication @@ -103,6 +146,7 @@ Medicación Médications Leki + Medicação Airway Management @@ -110,6 +154,7 @@ Vías Aéreas Gestion Des Voie REspiratoire Drogi oddechowe + Vias aéreas Advanced Treatments @@ -117,6 +162,7 @@ Tratamientos Avanzados Traitement Avancé Zaawansowane zabiegi + Tratamentos avançados Drag/Carry @@ -124,6 +170,8 @@ Arrastrar/Cargar Glisser/Porter Ciągnij/Nieś + Arrastar/Carregar + Táhnout/Nést Toggle (Self) @@ -131,6 +179,7 @@ Activer (sois) Przełącz (na siebie) Alternar + Alternar (Si mesmo) Select triage status @@ -138,7 +187,7 @@ Seleccionar estado de Triage Selectioner l'état de Triage Wybierz priorytet - + Selecionar estado de triagem Select Head @@ -146,6 +195,8 @@ Seleccionar Cabeza Selectioner Tête Wybierz głowę + Selecionar Cabeça + Vybrat Hlavu Select Torso @@ -153,6 +204,8 @@ Seleccionar Torso Selectioner Torse Wybierz tors + Selecionar Torso + Vybrat Trup Select Left Arm @@ -160,6 +213,8 @@ Seleccionar Brazo Izquierdo Selectioner Bras Gauche Wybierz lewą rękę + Selecionar Braço Esquerdo + Vybrat Levou Ruku Select Right Arm @@ -167,6 +222,8 @@ Seleccionar Brazo Derecho Selectioner Bras Droit Wybierz prawą rękę + Selecionar Braço Direito + Vybrat Pravou Ruku Select Left Leg @@ -174,6 +231,8 @@ Seleccionar Pierna Izquierda Selectioner Jambe Gauche Wybierz lewą nogę + Selecionar Perna Esquerda + Vybrat Levou Nohu Select Right Leg @@ -181,6 +240,8 @@ Seleccionar Pierna Derecha Selectioner Jambe Droite Wybierz prawą nogę + Selecionar Perna Direita + Vybrat Pravou Nohu Head @@ -188,12 +249,17 @@ Cabeza Tête Głowa + Caebça + Hlava Torso Торс Torse Tors + Torso + Trup + Torso Left Arm @@ -201,6 +267,8 @@ Brazo Izquierdo Bras Gauche Lewa ręka + Braço Esquerdo + Levá Ruka Right Arm @@ -208,6 +276,8 @@ Brazo Derecho Bras Droit Prawa ręka + Braço Direito + Pravá Ruka Left Leg @@ -215,6 +285,8 @@ Pierna Izquierda Jambe Gauche Lewa noga + Perna Esquerda + Levá Noha Right Leg @@ -222,6 +294,8 @@ Pierna Derecha Jambe Droite Prawa noga + Perna Direita + Pravá Noha Body Part: %1 @@ -229,6 +303,7 @@ Parte del cuerpo: %1 Partie du corps: %1 Część ciała: %1 + Parte do corpo: %1 Small @@ -236,6 +311,7 @@ Pequeña Petite małym + Pequeno Medium @@ -243,6 +319,7 @@ Mediana moyenne średnim + Médio Large @@ -250,6 +327,7 @@ Grande Grande dużym + Grande There are %2 %1 Open Wounds @@ -257,6 +335,7 @@ Hay %2 Heridas Abiertas %1 Il y a %2 %1 Blessure Ouverte Widzisz otwarte rany w ilości %2 o %1 rozmiarze + Existem %2 ferimentos abertos %1 There is 1 %1 Open Wound @@ -264,6 +343,7 @@ Hay 1 Herida Abierta %1 Il y a 1 blessure ouverte %1 Widzisz 1 otwartą ranę o %1 rozmiarze + Existe 1 %1 ferimento aberto There is a partial %1 Open wound @@ -271,6 +351,7 @@ Hay una herida parcial abierta %1 Il y a une Blessure Patiellement Ouverte %1 Widzisz częściowo otwartą ranę o %1 rozmiarze + Existe um ferimento parcial aberto %1 There are %2 %1 Bandaged Wounds @@ -278,6 +359,7 @@ Hay %2 Heridas %1 Vendadas Il y a %2 %1 Blessure Bandée Widzisz %2 zabandażowanych ran o %1 rozmiarze + Existem %2 ferimentos %1 tratados There is 1 %1 Bandaged Wound @@ -285,6 +367,7 @@ Hay 1 Herida Vendada %1 Il y a 1 %1 Blessure Bandée Widzisz 1 zabandażowaną ranę o %1 rozmiarze + Existe 1 ferimento %1 tratado There is a partial %1 Bandaged wound @@ -292,6 +375,7 @@ Hay una Herida parcial %1 Vendada Il y a %1 Blessure Partielment Bandée Widzisz 1 częściowo zabandażowaną ranę o %1 rozmiarze + Existe um ferimento parcial tratado %1 Normal breathing @@ -299,6 +383,7 @@ Respiración normal Respiration Normale Normalny oddech + Respiração normal No breathing @@ -306,6 +391,8 @@ No respira Apnée Brak oddechu + Sem respiração + Nedýchá Difficult breathing @@ -313,6 +400,8 @@ Dificultad para respirar Difficultée Respiratoire Trudności z oddychaniem + Dificuldade para respirar + Potíže s dýcháním Almost no breathing @@ -320,6 +409,8 @@ Casi sin respirar Respiration Faible Prawie brak oddechu + Quase sem respiração + Téměř nedýchá Bleeding @@ -327,6 +418,8 @@ Sangrando Seignement Krwawienie zewnętrzne + Sangrando + Krvácí in Pain @@ -334,6 +427,8 @@ Con Dolor A De La Douleur W bólu + Com dor + v Bolestech Lost a lot of Blood @@ -341,6 +436,8 @@ Mucha Sangre perdida A Perdu Bcp de Sang Stracił dużo krwi + Perdeu muito sangue + Ztratil hodně Krve Tourniquet [CAT] @@ -348,6 +445,7 @@ Torniquete [CAT] Garot [CAT] Opaska uciskowa [CAT] + Torniquete [CAT] Nasopharyngeal Tube [NPA] @@ -355,6 +453,7 @@ Torniquete [CAT] Canule Naseaupharyngée [NPA] Rurka nosowo-gardłowa [NPA] + Tubo nasofaríngeo [NPA] diff --git a/addons/microdagr/CfgWeapons.hpp b/addons/microdagr/CfgWeapons.hpp index 9776f1c615..6fa84b6e7b 100644 --- a/addons/microdagr/CfgWeapons.hpp +++ b/addons/microdagr/CfgWeapons.hpp @@ -7,6 +7,7 @@ class CfgWeapons { scope = 2; displayName = CSTRING(itemName); descriptionShort = CSTRING(itemDescription); + model = QUOTE(PATHTOF(data\MicroDAGR.p3d)); picture = QUOTE(PATHTOF(images\microDAGR_item.paa)); class ItemInfo: InventoryItem_Base_F { mass = 2; diff --git a/addons/microdagr/XEH_clientInit.sqf b/addons/microdagr/XEH_clientInit.sqf index c918bcf454..518a648601 100644 --- a/addons/microdagr/XEH_clientInit.sqf +++ b/addons/microdagr/XEH_clientInit.sqf @@ -3,6 +3,9 @@ if (!hasInterface) exitWith {}; +//Functions that are called for each draw of the map: +GVAR(miniMapDrawHandlers) = []; + //Add deviceKey entry: private ["_conditonCode", "_toggleCode", "_closeCode"]; _conditonCode = { diff --git a/addons/microdagr/data/MicroDAGR.p3d b/addons/microdagr/data/MicroDAGR.p3d new file mode 100644 index 0000000000..bd4ea59090 Binary files /dev/null and b/addons/microdagr/data/MicroDAGR.p3d differ diff --git a/addons/microdagr/data/MicroDAGR.rvmat b/addons/microdagr/data/MicroDAGR.rvmat new file mode 100644 index 0000000000..6f3522304c --- /dev/null +++ b/addons/microdagr/data/MicroDAGR.rvmat @@ -0,0 +1,92 @@ +ambient[] = {0.6,0.6,0.6,0.6}; +diffuse[] = {0.6,0.6,0.6,0.6}; +forcedDiffuse[] = {0.0,0.0,0.0,0.0}; +emmisive[] = {0.0,0.0,0.0,0.6}; +specular[] = {0.1,0.1,0.1,0.2}; +specularPower = 90.0; +PixelShaderID = "Super"; +VertexShaderID = "Super"; +class Stage1 +{ + texture="z\ace\addons\microdagr\data\MicroDAGR_nohq.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage2 +{ + texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)"; + uvSource="tex"; + class uvTransform + { + aside[]={0,9,0}; + up[]={4.5,0,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage3 +{ + texture="#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage4 +{ + texture="#(argb,8,8,3)color(1,1,1,1,AS)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage5 +{ + texture="z\ace\addons\microdagr\data\MicroDAGR_smdi.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; +class Stage6 +{ + texture="#(ai,16,2,2)fresnel(10.4,8.3)"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,1}; + pos[]={0,0,0}; + }; +}; +class Stage7 +{ + texture="a3\data_f\env_land_co.paa"; + uvSource="tex"; + class uvTransform + { + aside[]={1,0,0}; + up[]={0,1,0}; + dir[]={0,0,0}; + pos[]={0,0,0}; + }; +}; diff --git a/addons/microdagr/data/MicroDAGR_co.paa b/addons/microdagr/data/MicroDAGR_co.paa new file mode 100644 index 0000000000..6efd68bff5 Binary files /dev/null and b/addons/microdagr/data/MicroDAGR_co.paa differ diff --git a/addons/microdagr/data/MicroDAGR_nohq.paa b/addons/microdagr/data/MicroDAGR_nohq.paa new file mode 100644 index 0000000000..1b9c8a337c Binary files /dev/null and b/addons/microdagr/data/MicroDAGR_nohq.paa differ diff --git a/addons/microdagr/data/MicroDAGR_smdi.paa b/addons/microdagr/data/MicroDAGR_smdi.paa new file mode 100644 index 0000000000..66c69a63b3 Binary files /dev/null and b/addons/microdagr/data/MicroDAGR_smdi.paa differ diff --git a/addons/microdagr/functions/fnc_appWaypointsButtonDeleteWP.sqf b/addons/microdagr/functions/fnc_appWaypointsButtonDeleteWP.sqf index 956e24c5ba..d1fe1e8bdd 100644 --- a/addons/microdagr/functions/fnc_appWaypointsButtonDeleteWP.sqf +++ b/addons/microdagr/functions/fnc_appWaypointsButtonDeleteWP.sqf @@ -18,7 +18,7 @@ private ["_display", "_wpIndex"]; disableSerialization; -_display = uiNamespace getVariable [[QGVAR(RscTitleDisplay), QGVAR(DialogDisplay)] select GVAR(currentShowMode) == DISPLAY_MODE_DIALOG, displayNull]; +_display = uiNamespace getVariable [[QGVAR(RscTitleDisplay), QGVAR(DialogDisplay)] select (GVAR(currentShowMode) == DISPLAY_MODE_DIALOG), displayNull]; if (isNull _display) exitWith {ERROR("No Display");}; diff --git a/addons/microdagr/functions/fnc_mapOnDrawEH.sqf b/addons/microdagr/functions/fnc_mapOnDrawEH.sqf index a74255601c..25f5bc92fd 100644 --- a/addons/microdagr/functions/fnc_mapOnDrawEH.sqf +++ b/addons/microdagr/functions/fnc_mapOnDrawEH.sqf @@ -48,6 +48,9 @@ if (GVAR(currentApplicationPage) == 1) then { }; } else { //Map Mode: + //Call all added minimap draw event handlers: + {_this call _x;} forEach GVAR(miniMapDrawHandlers); + if (GVAR(mapAutoTrackPosition)) then { _theMap ctrlMapAnimAdd [0, (GVAR(mapZoom)/_mapSize), (getPosASL ACE_player)]; ctrlMapAnimCommit _theMap; diff --git a/addons/microdagr/stringtable.xml b/addons/microdagr/stringtable.xml index c7f6cc1708..7e2261107f 100644 --- a/addons/microdagr/stringtable.xml +++ b/addons/microdagr/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -308,7 +308,9 @@ MicroDAGR - Vyplnění mapy MicroDAGR-Kartenfüllung Preenchimento de mapa do MicroDAGR + MicroDAGR - Remplissage de la carte MicroDAGR térképkitöltés + Заполнение карты MicroDAGR MicroDAGR Map Fill @@ -317,7 +319,9 @@ MicroDAGR - Vyplnění mapy MicroDAGR-Kartenfüllung Preenchimento de mapa do MicroDAGR + MicroDAGR - Remplissage de la carte MicroDAGR térképkitöltés + Заполнение карты MicroDAGR How much map data is filled on MicroDAGR's @@ -326,7 +330,9 @@ Wie viel Daten auf einem MicroDAGR zu sehen sind Kolik informací je načteno do MicroDAGR? Quanta informação é preenchida no mapa do MicroDAGR + Combien d'information apparaisse sur la carte du MicroDAGR Mennyi térképadatot tartalmaz a MicroDAGR + Сколько данных должно отображаться на карте MicroDAGR Full Satellite + Buildings @@ -335,7 +341,9 @@ Satellitenbild + Gebäude Satelit + Budovy Satélite completo + Edifícios + Satellite + Batiments Teljes műholdas + épületek + Спутник + Здания Topographical + Roads @@ -344,7 +352,9 @@ Topografisch + Straßen Topografické + Cesty Topográfico + Estradas + Topographie + Routes Topográfia + utak + Топография + Дороги None (Cannot use map view) @@ -353,7 +363,9 @@ Keine (kann keine Kartenansicht verwenden) Žádný (Nelze použít zobrazení mapy) Nada (Não pode usar a tela de mapa) + Rien (La vue carte n'est pas possible) Semmi (nem használható a térképnézet) + Не показывать (запрещает использовать режим карты) Controls how much data is filled on the microDAGR items. Less data restricts the map view to show less on the minimap.<br />Source: microDAGR.pbo @@ -362,7 +374,9 @@ Steuert wie viel Daten auf dem microDAGR zu sehen ist. Weniger Daten schränken die Kartenansicht ein, um mehr auf der Minimap zu sehen.<br />Quelle: microDAGR.pbo Tento modul umožňuje kontrolovat, kolik informací je obsaženo v MicroDAGR. Menší množství dat omezené zobrazením mapy ukazují méně věcí na minimapě.<br />Zdroj: microDAGR.pbo Controla quantos dados são preenchidos nos itens microDAGR. Menos dados restringe a visualização de mapa para mostrar menos informações no minimapa<br/>Fonte: MicroDAGR.pbo + Contrôle le nombre d'information disponible sur la carte du MicroDAGR. <br/>Source: microDAGR.pbo Meghatárroza a MicroDAGR objektumok térképének tartalmát. A kevesebb adat korlátozza a térképnézeti módot az eszközön. <br />Forrás: microDAGR.pbo + Контролирует, сколько данных должно отображаться на карте устройств MicroDAGR. Ограничивает объем отображаемых данных на миникарте.<br />Источник: microDAGR.pbo - \ No newline at end of file + diff --git a/addons/missileguidance/stringtable.xml b/addons/missileguidance/stringtable.xml index 2a0544fab7..3a416007f4 100644 --- a/addons/missileguidance/stringtable.xml +++ b/addons/missileguidance/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -104,7 +104,9 @@ Aus Vypnout Desligado + Eteint Ki + Выкл. Player Only @@ -113,7 +115,9 @@ Nur Spieler Pouze hráči Somente jogador + Seulement les joueurs Csak játékosok + Только игрок Player and AI @@ -122,7 +126,9 @@ Spieler und KI Hráči a AI Jogador e IA + Joueurs et IA Játékosok és AI + Игрок и боты - \ No newline at end of file + diff --git a/addons/missionmodules/stringtable.xml b/addons/missionmodules/stringtable.xml index 6085e00b32..fe06252a61 100644 --- a/addons/missionmodules/stringtable.xml +++ b/addons/missionmodules/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -8,7 +8,9 @@ ACE-Missionsmodule ACE Moduly mise Módulo de missões ACE + ACE module de mission ACE küldetési modulok + Модули миссий ACE Ambiance Sounds [ACE] @@ -17,7 +19,9 @@ Umgebungsgeräusche [ACE] Zvuky prostředí [ACE] [ACE] Sons ambientes + Sons d'ambiance [ACE] Ambiens hangok [ACE] + Звук окружения [ACE] Sounds @@ -26,7 +30,9 @@ Sounds Zvuky Sons + Sons Hangok + Звуки Class names of the ambiance sounds to be played. Seperated by ',' @@ -35,6 +41,8 @@ Klassennamen der Umgebungsgeräusche, die abgespielt werden sollen. Getrennt durch "," Class names zvuků prostředí, které budou přehrány. Oddělené ',' Nomes de classe dos sons de ambiente para serem reproduzidos. Separados por "," + Имена классов звуков окружения, которые должны проигрываться. Разделенные ',' + ClassNames des sons d'ambiances. Séparation par "," Minimal Distance @@ -43,7 +51,9 @@ Mindestabstand Minimální vzdálenost Distância mínima + Distance minimale Minimális távolság + Минимальная дистанция Used for calculating a random position and sets the minimal distance between the players and the played sound file(s) @@ -52,7 +62,9 @@ Wird verwendet, um eine zufällige Position zu bestimmen und setzt den Mindestabstand zwischen Spielern und der/den abzuspielenden Sounddatei(en) fest Používá se pro výpočet náhodné pozice a určuje minimální vzdálenost mezi hráči a přehrávaným zvukem. Usada para calcular uma posição aleatória e definir a distância mínima entre os jogadores e os arquivos de sons que estão sendo reproduzidos. + Utilisé pour calculer une position aléatoire et pour définir la distance minimale entre le joueur les sons lus. Egy véletlenszerű pozíció számításához használt érték, amihez megadja a minimum távolságot a játékosok és a lejátszott hangfájl(ok) között + Используется для расчета случайной позиции и указывает минимальное расстояние между игроками и источниками звука Maximum Distance @@ -61,7 +73,9 @@ Maximalabstand Maximální vzdálenost Distância máxima + Distance maximale Maximális távolság + Максимальная дистанция Used for calculating a random position and sets the maximum distance between the players and the played sound file(s) @@ -70,7 +84,9 @@ Wird verwendet, um eine zufällige Position zu bestimmen und setzt den Maximalabstand zwischen Spielern und der/den abzuspielenden Sounddatei(en) fest Používá se pro výpočet náhodné pozice a určuje maximální vzdálenost mezi hráči a přehrávaným zvukem. Usado para calcular uma posição aleatória e definir uma distância máxima entre os jogadores e os arquivos de sons que estão sendo reproduzidos. + Utilisé pour calculer une position aléatoire et pour définir la distance maximale entre le joueur les sons lus. Egy véletlenszerű pozíció számításához használt érték, amihez megadja a maximum távolságot a játékosok és a lejátszott hangfájl(ok) között + Используется для расчета случайной позиции и указывает максимальное расстояние между игроками и источниками звука Minimal Delay @@ -79,7 +95,9 @@ Minimale Verzögerung Minimální prodleva Atraso mínimo + Délais minimal Minimum késleltetés + Минимальная задержка Minimal delay between sounds played @@ -88,7 +106,9 @@ Minimale Verzögerung zwischen abzuspielenden Sounds Minimální prodleva mezi přehrávanými zvuky Atraso mínimo entre os sons reproduzidos + Délais minimal entre les sons lus. Minimum késleltetés a lejátszott hangok között + Минимальная задержка между воспроизведением звуков Maximum Delay @@ -97,7 +117,9 @@ Maximale Verzögerung Maximální prodleva Atraso máximo + Délais maximal Maximum késleltetés + Максимальная задержка Maximum delay between sounds played @@ -106,7 +128,9 @@ Maximale Verzögerung zwischen abzuspielenden Sounds Maximální prodleva mezi přehrávanými zvuky Atraso máximo entre os sons reproduzidos + Délais maximal entre les sons lus. Maximum késleltetés a lejátszott hangok között + Максимальная задержка между воспроизведением звуков Follow Players @@ -115,7 +139,9 @@ Spielern folgen Následovat hráče Seguir jogadores + Suivre les joueurs Játékosok követése + Следовать за игроками Follow players. If set to false, loop will play sounds only nearby logic position. @@ -124,7 +150,9 @@ Spielern folgen. Wenn auf falsch gesetzt, werden Sounds nur in der Nähe des Logikmoduls abgespielt. Následuj hráče. Pokud je FALSE, smyčka zvuku bude přehrávána na nejbližší pozici logiki. Segue os jogadores. Se esta desabilitado (falso), o loop reproduzirá os sons somente perto de sua posição lógica. + Suivre le joueur. Si défini sur false, les sons seront joués en boucle autour la position logique Játékosok követése. Ha le van tiltva, az ismétlés csak a legközelebbi logikai ponton játszik le hangokat. + Следовать за игроками. Если установить в Ложь, звуки будут циклически проигрываться только около позиции Логики. Volume @@ -133,7 +161,9 @@ Lautstärke Hlasitost Volume + Volume Hangerő + Громкость The volume of the sounds played @@ -142,7 +172,9 @@ Lautstärke der abzuspielenden Sounds Hlasitost přehrávaného zvuku O volume em que os sons serão reproduzidos + Volume des sons lus A lejátszott hangok hangereje + Громкость воспроизводимых звуков Ambiance sounds loop (synced across MP) @@ -151,7 +183,9 @@ Umgebungsgeräusch-Schleife (im MP synchronisiert) Smyčka okkolního zvuku (synchronizováno v MP) Loop de sons ambientes (sincronizados através do MP) + Sons d'ambiance lus en boucle (Synchronisation MP) Ambiens hangok folyamatossága (MP alatt szinkronizálva) + Циклически воспроизводимые звуки окружения (синх. между игроками) - \ No newline at end of file + diff --git a/addons/mk6mortar/functions/fnc_dev_buildTable.sqf b/addons/mk6mortar/functions/fnc_dev_buildTable.sqf index 7a60e91e68..84184fcb51 100644 --- a/addons/mk6mortar/functions/fnc_dev_buildTable.sqf +++ b/addons/mk6mortar/functions/fnc_dev_buildTable.sqf @@ -36,13 +36,13 @@ while {_stillInRange} do { _stillInRange = false; } else { if (_airFriction == 0) then { - _result set [4, 0]; _result set [5, 0]; _result set [6, 0]; _result set [7, 0]; _result set [8, 0]; _result set [9, 0]; _result set [10, 0]; + _result set [11, 0]; }; if ((_result select 1) < 88) then { _outputArray pushBack [ diff --git a/addons/mk6mortar/functions/fnc_dev_simulateFindSolution.sqf b/addons/mk6mortar/functions/fnc_dev_simulateFindSolution.sqf index cfba7c0e05..32a5a314a7 100644 --- a/addons/mk6mortar/functions/fnc_dev_simulateFindSolution.sqf +++ b/addons/mk6mortar/functions/fnc_dev_simulateFindSolution.sqf @@ -13,7 +13,7 @@ * ARRAY - [NUMBER - Elevation In Degrees, NUMBER - Shot Durration] * * Example: - * [_rangeToHit, _heightToHit, _muzzleVelocity, _airFriction, TIME_STEP] call FUNC(simulateFindSolution); + * [_rangeToHit, _heightToHit, _muzzleVelocity, _airFriction, TIME_STEP] call ace_mk6mortar_fnc_dev_simulateFindSolution; * * Public: No */ diff --git a/addons/mk6mortar/functions/fnc_rangeTablePreCalculatedValues.sqf b/addons/mk6mortar/functions/fnc_rangeTablePreCalculatedValues.sqf index 6904403b55..db87cb6000 100644 --- a/addons/mk6mortar/functions/fnc_rangeTablePreCalculatedValues.sqf +++ b/addons/mk6mortar/functions/fnc_rangeTablePreCalculatedValues.sqf @@ -133,135 +133,135 @@ case ((abs(_muzzleVelocity - 200) < 0.00001) && {(abs(_airFriction - -0.0001) < }; case ((abs(_muzzleVelocity - 70) < 0.00001) && {(abs(_airFriction - 0) < 0.00001)}): { [ - ["100","1497","9","1.3","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["150","1445","14","1.3","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["200","1390","19","1.4","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["250","1333","26","1.4","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["300","1272","34","1.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["350","1204","45","1.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["400","1127","61","1.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["450","1028","91","2.1","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"] + ["100","1497","9","1.3","14.2","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["150","1445","14","1.3","14.1","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["200","1390","19","1.4","14.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["250","1333","26","1.4","13.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["300","1272","34","1.5","13.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["350","1204","45","1.6","13.2","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["400","1127","61","1.8","12.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["450","1028","91","2.1","12.1","0.0","0.0","0.0","0.0","0.0","0.0","0.0"] ] }; case ((abs(_muzzleVelocity - 140) < 0.00001) && {(abs(_airFriction - 0) < 0.00001)}): { [ - ["150","1562","1","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["200","1549","1","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["250","1536","2","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["300","1523","2","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["350","1510","2","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["400","1497","3","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["450","1484","3","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["500","1471","3","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["550","1458","4","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["600","1445","4","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["650","1431","4","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["700","1418","5","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["750","1404","5","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["800","1390","6","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["850","1376","6","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["900","1362","6","0.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["950","1348","7","0.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1000","1333","7","0.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1050","1318","8","0.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1100","1303","9","0.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1150","1288","9","0.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1200","1272","10","0.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1250","1256","11","0.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1300","1239","12","0.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1350","1222","13","0.9","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1400","1205","13","0.9","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1450","1187","15","0.9","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1500","1168","16","0.9","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1550","1148","18","1.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1600","1127","19","1.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1650","1105","21","1.1","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1700","1082","24","1.1","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1750","1057","27","1.2","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1800","1029","31","1.3","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1850","997","37","1.4","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1900","960","46","1.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1950","912","63","1.9","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"] + ["150","1562","1","0.7","28.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["200","1549","1","0.7","28.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["250","1536","2","0.7","28.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["300","1523","2","0.7","28.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["350","1510","2","0.7","28.4","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["400","1497","3","0.7","28.4","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["450","1484","3","0.7","28.4","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["500","1471","3","0.7","28.3","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["550","1458","4","0.7","28.3","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["600","1445","4","0.7","28.2","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["650","1431","4","0.7","28.2","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["700","1418","5","0.7","28.1","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["750","1404","5","0.7","28.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["800","1390","6","0.7","27.9","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["850","1376","6","0.7","27.9","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["900","1362","6","0.8","27.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["950","1348","7","0.8","27.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1000","1333","7","0.8","27.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1050","1318","8","0.8","27.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1100","1303","9","0.8","27.3","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1150","1288","9","0.8","27.2","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1200","1272","10","0.8","27.1","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1250","1256","11","0.8","26.9","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1300","1239","12","0.8","26.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1350","1222","13","0.9","26.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1400","1205","13","0.9","26.4","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1450","1187","15","0.9","26.2","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1500","1168","16","0.9","26.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1550","1148","18","1.0","25.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1600","1127","19","1.0","25.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1650","1105","21","1.1","25.2","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1700","1082","24","1.1","24.9","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1750","1057","27","1.2","24.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1800","1029","31","1.3","24.2","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1850","997","37","1.4","23.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1900","960","46","1.6","23.1","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1950","912","63","1.9","22.3","0.0","0.0","0.0","0.0","0.0","0.0","0.0"] ] }; case ((abs(_muzzleVelocity - 200) < 0.00001) && {(abs(_airFriction - 0) < 0.00001)}): { [ - ["300","1563","0","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["350","1556","1","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["400","1550","1","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["450","1544","1","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["500","1537","1","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["550","1531","1","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["600","1525","1","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["650","1519","1","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["700","1512","1","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["750","1506","1","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["800","1499","1","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["850","1493","1","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["900","1487","1","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["950","1480","1","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1000","1474","2","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1050","1467","2","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1100","1461","2","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1150","1454","2","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1200","1448","2","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1250","1441","2","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1300","1435","2","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1350","1428","2","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1400","1422","2","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1450","1415","2","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1500","1408","2","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1550","1402","3","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1600","1395","3","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1650","1388","3","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1700","1381","3","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1750","1374","3","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1800","1367","3","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1850","1360","3","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1900","1353","3","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["1950","1346","4","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["2000","1339","4","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["2050","1332","4","0.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["2100","1325","4","0.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["2150","1317","4","0.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["2200","1310","4","0.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["2250","1302","4","0.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["2300","1295","5","0.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["2350","1287","5","0.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["2400","1280","5","0.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["2450","1272","5","0.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["2500","1264","5","0.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["2550","1256","5","0.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["2600","1248","6","0.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["2650","1240","6","0.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["2700","1232","6","0.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["2750","1223","6","0.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["2800","1215","7","0.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["2850","1206","7","0.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["2900","1197","7","0.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["2950","1188","7","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["3000","1179","8","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["3050","1170","8","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["3100","1160","8","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["3150","1151","9","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["3200","1141","9","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["3250","1131","10","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["3300","1120","10","0.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["3350","1109","11","0.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["3400","1098","11","0.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["3450","1087","12","0.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["3500","1075","13","0.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["3550","1062","14","0.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["3600","1049","15","0.9","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["3650","1036","16","0.9","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["3700","1021","17","0.9","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["3750","1006","19","1.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["3800","990","21","1.1","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["3850","971","24","1.1","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["3900","952","27","1.2","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["3950","929","32","1.4","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["4000","900","40","1.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], - ["4050","861","56","2.1","0.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"] + ["300","1563","0","0.5","40.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["350","1556","1","0.5","40.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["400","1550","1","0.5","40.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["450","1544","1","0.5","40.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["500","1537","1","0.5","40.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["550","1531","1","0.5","40.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["600","1525","1","0.5","40.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["650","1519","1","0.5","40.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["700","1512","1","0.5","40.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["750","1506","1","0.5","40.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["800","1499","1","0.5","40.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["850","1493","1","0.5","40.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["900","1487","1","0.5","40.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["950","1480","1","0.5","40.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1000","1474","2","0.5","40.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1050","1467","2","0.5","40.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1100","1461","2","0.5","40.4","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1150","1454","2","0.5","40.4","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1200","1448","2","0.5","40.3","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1250","1441","2","0.5","40.3","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1300","1435","2","0.5","40.3","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1350","1428","2","0.5","40.2","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1400","1422","2","0.5","40.2","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1450","1415","2","0.5","40.1","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1500","1408","2","0.5","40.1","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1550","1402","3","0.5","40.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1600","1395","3","0.5","40.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1650","1388","3","0.5","39.9","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1700","1381","3","0.5","39.9","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1750","1374","3","0.5","39.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1800","1367","3","0.5","39.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1850","1360","3","0.5","39.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1900","1353","3","0.5","39.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["1950","1346","4","0.5","39.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["2000","1339","4","0.5","39.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["2050","1332","4","0.5","39.4","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["2100","1325","4","0.6","39.3","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["2150","1317","4","0.6","39.2","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["2200","1310","4","0.6","39.2","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["2250","1302","4","0.6","39.1","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["2300","1295","5","0.6","39.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["2350","1287","5","0.6","38.9","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["2400","1280","5","0.6","38.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["2450","1272","5","0.6","38.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["2500","1264","5","0.6","38.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["2550","1256","5","0.6","38.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["2600","1248","6","0.6","38.4","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["2650","1240","6","0.6","38.3","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["2700","1232","6","0.6","38.2","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["2750","1223","6","0.6","38.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["2800","1215","7","0.6","37.9","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["2850","1206","7","0.6","37.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["2900","1197","7","0.6","37.6","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["2950","1188","7","0.7","37.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["3000","1179","8","0.7","37.4","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["3050","1170","8","0.7","37.2","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["3100","1160","8","0.7","37.1","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["3150","1151","9","0.7","36.9","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["3200","1141","9","0.7","36.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["3250","1131","10","0.7","36.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["3300","1120","10","0.7","36.3","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["3350","1109","11","0.8","36.2","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["3400","1098","11","0.8","35.9","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["3450","1087","12","0.8","35.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["3500","1075","13","0.8","35.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["3550","1062","14","0.8","35.2","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["3600","1049","15","0.9","35.0","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["3650","1036","16","0.9","34.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["3700","1021","17","0.9","34.4","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["3750","1006","19","1.0","34.1","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["3800","990","21","1.1","33.7","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["3850","971","24","1.1","33.3","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["3900","952","27","1.2","32.8","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["3950","929","32","1.4","32.2","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["4000","900","40","1.6","31.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0"], + ["4050","861","56","2.1","30.5","0.0","0.0","0.0","0.0","0.0","0.0","0.0"] ] }; default { diff --git a/addons/mk6mortar/stringtable.xml b/addons/mk6mortar/stringtable.xml index 394154a70b..f1bbef9228 100644 --- a/addons/mk6mortar/stringtable.xml +++ b/addons/mk6mortar/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -56,7 +56,9 @@ MK6-Einstellungen MK6 - Nastavení Ajustes do MK6 + Option du MK6 MK6 beállítások + Настройки MK6 Air Resistance @@ -65,7 +67,9 @@ Luftwiderstand Odpor vzduchu Resistência do Ar + Résistance de l'air Légellenállás + Сопротивление воздуха For Player Shots, Model Air Resistance and Wind Effects @@ -74,7 +78,9 @@ Für Spielerschüsse, Luftwiderstand und Windeffekte Pro hráčovu střelbu, Model odporu vzduchu a povětrných podmínek Para disparos do jogador, modelo de resistência de ar e efeitos de vento + Pour les tirs de joueurs, modèle de résistance à l'air et d'effet du vent Játékos általi lövésekhez, legyen-e számított légellenállás és szélhatás + Для выстрелов игрока. Моделирует сопротивление воздуха и эффект ветра Allow MK6 Computer @@ -83,7 +89,9 @@ Erlaube MK6-Computer MK6 - Povolit počítač Permitir computador do MK6 + Autoriser l'ordinateur de tir pour MK6 MK6 számítógép engedélyezése + Разрешить компьютер MK6 Show the Computer and Rangefinder (these NEED to be removed if you enable air resistance) @@ -92,7 +100,9 @@ Zeige den Computer und den Entfernungsmesser an (diese MÜSSEN entfernt werden, wenn der Luftwiderstand aktiviert ist) Zobrazit počítač a dálkoměr (toto MUSÍ být odstraněno pokud je zapnut odpor vzduchu) Mostra o computador e o medidor de distância (estes DEVEM ser removidos se você habilitar resistência do ar) + Affiche l'ordinateur de tir (cette option doit être DESACTIVEE si la résisance à l'air est activée) A távmérő és számítógép megjelenítése (ezeket el KELL távolítani ha a légellenállás engedélyezve van) + Показывает компьютер и дальномер (это НУЖНО отключить, если вы включаете сопротивление воздуха) Allow MK6 Compass @@ -101,7 +111,9 @@ Erlaube MK6-Kompass MK6 - Povolit kompas Permitir bússula do MK6 + Autoriser la boussole pour MK6 MK6 iránytű engedélyezése + Разрешить компас MK6 Show the MK6 Digital Compass @@ -110,13 +122,18 @@ Zeige MK6-Digitaler-Kompass MK6 - Zobrazit digitální kompas Mostra a bússula digital do MK6 + Affiche la boussole digitale pour le MK6 Az MK6 digitális iránytű megjelenítése + Показывает цифровой компас MK6 + This module allows you to setup MK6 mortar settings. Moduł ten pozwala dostosować ustawienia moździerza MK6. Dieses Modul erlaubt das Einstellen des MK6-Mörsers. Tento modul umožňuje nastavení minometu MK6. Este módulo permite que você ajuste o morteiro MK6. + Модуль настройки миномета MK6. + Ce module permet de régler les options du mortier MK6 - \ No newline at end of file + diff --git a/addons/mx2a/stringtable.xml b/addons/mx2a/stringtable.xml index 0de9ce7ff6..f45e10bcaa 100644 --- a/addons/mx2a/stringtable.xml +++ b/addons/mx2a/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -8,7 +8,9 @@ MX-2A MX-2A MX-2A + MX-2A MX-2A + MX-2A Thermal imaging device @@ -17,7 +19,9 @@ Dispositivo de imagen térmica Termální dalekohled Dispositivo de imagem térmica + Appareil d'imagerie thermique Hőleképező készülék + Тепловизионный прибор - \ No newline at end of file + diff --git a/addons/nametags/functions/fnc_initIsSpeaking.sqf b/addons/nametags/functions/fnc_initIsSpeaking.sqf index 9299611d3b..4d4d576c52 100644 --- a/addons/nametags/functions/fnc_initIsSpeaking.sqf +++ b/addons/nametags/functions/fnc_initIsSpeaking.sqf @@ -38,14 +38,14 @@ if (!hasInterface) exitWith {}; if (isClass (configFile >> "cfgPatches" >> "acre_api")) then { - diag_log text format ["[ACE_nametags] - ACRE Detected"]; + ACE_LOGINFO("ACRE Detected."); DFUNC(isSpeaking) = { params ["_unit"]; (([_unit] call acre_api_fnc_isSpeaking) || {[ACE_player] call acre_api_fnc_isBroadcasting}) && {!(_unit getVariable ["ACE_isUnconscious", false])} }; } else { if (isClass (configFile >> "cfgPatches" >> "task_force_radio")) then { - diag_log text format ["[ACE_nametags] - TFR Detected"]; + ACE_LOGINFO("TFR Detected."); DFUNC(isSpeaking) = { params ["_unit"]; (_unit getVariable ["tf_isSpeaking", false]) && {!(_unit getVariable ["ACE_isUnconscious", false])} diff --git a/addons/nametags/functions/fnc_moduleNameTags.sqf b/addons/nametags/functions/fnc_moduleNameTags.sqf index 1b209cb32a..079e4aa704 100644 --- a/addons/nametags/functions/fnc_moduleNameTags.sqf +++ b/addons/nametags/functions/fnc_moduleNameTags.sqf @@ -33,4 +33,4 @@ if ((_logic getVariable "showVehicleCrewInfo") != -1) then { [_logic, QGVAR(showVehicleCrewInfo), "showVehicleCrewInfo" ] call EFUNC(common,readSettingFromModule); }; -diag_log text "[ACE]: NameTags Module Initialized."; +ACE_LOGINFO("Nametags Module Initialized."); diff --git a/addons/nametags/stringtable.xml b/addons/nametags/stringtable.xml index bf80457ab7..d3616d18f4 100644 --- a/addons/nametags/stringtable.xml +++ b/addons/nametags/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -116,7 +116,9 @@ Namensanzeigen Jmenovky Etiquetas de nome + NameTags Névcímkék + Имена игроков Player Names View Dist. @@ -125,7 +127,9 @@ Spielernamen-Distanz Vzdálenost zobrazení jména hráčů Distância de visão dos nomes dos jogadores + Distance de vue des noms de joueurs Játékosok nevének látótávja + Дистанция отображения имен Distance in meters at which player names are shown. Default: 5 @@ -134,7 +138,9 @@ Distanz in Metern bei der Spielernamen angezeigt werden. Standard: 5 Vzdálenost v metrech pro zobrazení jména. Výchozí: 5 Distância em metros que os nomes dos jogadores são mostrados. Padrão: 5 + Distance en mètres au delà de laquelle les noms de joueurs ne sont plus affichés. Défaut: 5 Méterben megadott érték a játékosok nevének mutatására. Alapértelmezett: 5 + Дистанция в метрах, на которой отображаются имена игроков. По-умолчанию: 5 Show name tags for AI? @@ -143,7 +149,9 @@ Zeige Namensanzeigen für KI? Zobrazit jmenovky pro AI? Mostrar nomes para IA? + Afficher les noms pour les IA? Névcímkék megjelenítése AI-nál? + Показывать имена ботов? Show the name and rank tags for friendly AI units? Default: Do not force @@ -152,7 +160,9 @@ Zeige den Namen und Rang für freundliche KI-Einheiten? Standard: nicht erwzingen Zobrazit jména a hodnosti pro spřátelené AI jednotky? Výchozí: Nevynucovat Mostra o nome e patente para unidades IA aliadas? Padrão: Não forçar + Affiche le nom et le rang pour les IA alliées? Défaut : ne pas forcer Mutassa-e a szövetséges AI egységek nevét és rangját? Alapértelmezett: Nincs felülbírálás + Показывать имена и звания дружественных ботов? По-умолчанию: Не обязывать Force Hide @@ -161,7 +171,9 @@ Verstecken erzwingen Vynuceno skrýt Ocultar forçado + Forcer la désactivation Erőltetett rejtett + Обязательно: Скрывать Force Show @@ -170,7 +182,9 @@ Anzeigen erzwingen Vynuceno zobrazit Mostrar forçado + Forcer l'affichage Erőltetett látható + Обязательно: Показывать Show crew info? @@ -179,7 +193,9 @@ Zeige Besatzungsinfo? Zobrazit informace o posádce? Mostrar informação de tripulação? + Afficher les informations de l'équipage? Legénységi adatok megjelenítése? + Показывать экипаж? Show vehicle crew info, or by default allows players to choose it on their own. Default: Do Not Force @@ -188,7 +204,9 @@ Zeige Fahrzeugbesatzungsinfo oder erlaube Spielern es auszuwählen. Standard: nicht erzwingen. Zobrazit informace o posádce, nebo nechat aby si hráč vybral sám. Výchozí: Nevynucovat Mostrar informações de tripulação ou por padrão permitir a escolha dos jogadores. Padrão: Não forçar. + Afficher les informations sur l'équipage d'un véhicule. Défaut: ne pas forcer A legénységi adatok mutatása, alapértelmezett esetben a játékos által kiválasztható. Alapértelmezett: Nincs felülbírálás + Показывать информацию об экипаже техники, или по-умолчанию, позволяет игрокам выбрать свою настройку. По-умолчанию: Не обязывать Show for Vehicles @@ -197,15 +215,19 @@ Zeige bei Fahrzeugen Zobrazit pro vozidla Mostrar para veículos + Montrer pour les véhicules Mutatás járműveknél + Показывать для техники - Show cursor NameTag for vehicle commander (only if client has name tags enabled)Default: No + Show cursor NameTag for vehicle commander (only if client has name tags enabled) Default: No Pokazuj imię dowódcy pojazdu nad pojazdem (tylko jeżeli klient ma włączone imiona graczy). Domyślnie: Nie Muestra etiquetas de nombre en el cursor para el comandante del vehiculo (solo si el cliente tiene las etiquetas de nombre activadas) Por defecto: No Zeige Maus-Namensanzeigen für Fahrzeugkommandanten (nur wenn der Client Namensanzeigen aktiviert hat). Standard: Nein Zobrazit jmenovky pro velitele vozidla (pouze pokud má klient jmenovky povolené). Výchozí: Ne Mostrar o nome no cursor para o comandante do veículo (somente se o cliente tiver etiquetas de nomes ativada). Padrão: Não + Показывать имя командира техники (только, если клиент включил отображение имен). По-умолчанию: Нет + Afficher les étiquettes de nom pour les commandants de véhicule (uniquement si l'affichage est activé pour le client). Défaut: non This module allows you to customize settings and range of Name Tags. @@ -214,7 +236,9 @@ Este módulo permite personalizar la configuración y la distancia de las Etiquetas de nombre. Tento modul umožňuje si přizpůsobit nastavení a vzdálenost jmenovky. Este módulo permite que você personalize as configurações e distâncias de etiquetas de nome. + Ce module permet le paramétrage de l'affichage des étiquettes des noms Ez a modul lehetővé teszi a névcímkék beállításainak testreszabását. + Этот модуль позволяет настроить опции и дистанцию отображения имен игроков. Only on Cursor @@ -223,7 +247,9 @@ Nur bei Maus Pouze na kurzor Somente no cursor + Seulement sous le curseur Csak kurzorra + Только под курсором Only on Keypress @@ -232,7 +258,9 @@ Nur bei Tastendruck Pouze na klávesu Somente em tecla ativada + Seulement par appui de touche Csak gombnyomásra + Только по нажатию клавиши Only on Cursor and Keypress @@ -241,7 +269,9 @@ Nur Maus und Tastendruck Pouze na kurzor a klávesu Somente em cursor ou tecla ativada + Seulement sous le curseur et par appui de touche Csak kurzorra és gombnyomásra + Под курсором или по нажатию клавиши Force Show Only on Cursor @@ -250,7 +280,9 @@ Vynuceno zobrazit pouze na kurzor Erzwinge nur mit Mauszeiger anzuzeigen Forçar mostrar somente no cursor + Forcer l'affichage sous le curseur uniquement Erőltetett látható, csak kurzorra + Обязательно: Только под курсором Force Show Only on Keypress @@ -259,7 +291,9 @@ Vynuceno zobrazit pouze na klávesu Erzwinge nur mit Tastendruck anzuzeigen Forçar somente mostrar em tecla ativada + Forcer l'affichage par appui de touche uniquement Erőltetett látható, csak gombnyomásra + Обязательно: Только по нажатию клавиши Force Show Only on Cursor and Keypress @@ -268,7 +302,9 @@ Vynuceno zobrazit pouze na kurzor a klávesu Erzwinge nur mit Mauszeiger und Tastendruck anzuzeigen Forçar mostrar somente em cursor e tecla ativada + Forcer l'affichage sous le curseur et par appui de touche uniquement Erőltetett látható, csak kurzorra és gombnyomásra + Обязательно: Под курсором или по нажатию клавиши Use Nametag settings @@ -277,7 +313,9 @@ Verwende Namenanzeigen Použít nastavení jmenovky Usar ajustes de etiquetas de nome + Utiliser les paramètre des NamesTags Névcímkék beállításának használata + Так же, как имена Always Show All @@ -286,7 +324,9 @@ Immer alle zeigen Vždy zobrazit vše Sempre mostrar tudo + Toujours montrer tout Mindig minden mutatása + Всегда показывать Show player names and set their activation. Default: Enabled @@ -295,7 +335,9 @@ Zobrazit jména hráčů a nastavit jejich aktivaci. Výchozí: Povoleno Erlaubt das Anzeigen von Spielernamen und stellt ein, ob sie standardmäßig aktiviert oder deaktiviert sind. Standard: aktiviert Mostrar os nomes dos jogadores e definir sua ativação. Padrão: Ativado + Afficher les noms des joueurs et paramètre son activation. Défaut: activé Mutassa a játékosok nevét és kezelje az aktivációjukat. Alapértelmezett: Engedélyezve + Показывать имена игроков и установить их активацию. По-умолчанию: Включено Effect of sound waves above the heads of speaking players after holding the PTT key. This option works with TFAR and ACRE2. @@ -304,7 +346,9 @@ Efekt zvukových vln nad hlavami hráčů když mluví skrz PTT klávesu. Tato volba funguje s TFAR a ACRE2. Es wird ein Schallwellensymbol über den Köpfen von sprechenden Spielern angezeigt, die ihre Push-to-Talk-Taste drücken. Diese Option funktioniert mit TFAR und ACRE2. Efeito de ondas sonoras acima das cabeças dos jogadores que falam depois mantendo pressionada a tecla PTT. Esta opção funciona com TFAR e ACRE2. + Icone au dessus de la tête du joueur qui parle après avoir utilisé la touche de PTT. Option compatible avec ACRE2 et TFAR Hanghullám-effekt a beszélő játékosok feje felett a PTT-gomb lenyomásakor. Ez a beállítás TFAR és ACRE2 alatt működik. + Эффект звуковой волны над головами говорящих игроков при удерживании кнопки push-to-talk. Эта опация работает также с рациями TFAR и ACRE2. Nametags Size @@ -313,7 +357,9 @@ Velikost jmenovky Namensschildgröße Tamanho das etiquetas de nome + Taille des noms Névcímkék mérete + Размер имен игроков Text and Icon Size Scaling @@ -322,7 +368,9 @@ Velikost textu a ikon Text- und Symbolgrößen Escala de tamanho dos ícones e textos + Taille du texte et des icones Szöveg és ikon méretének skálázása + Масштабирование размера текста и иконок diff --git a/addons/nightvision/functions/fnc_blending.sqf b/addons/nightvision/functions/fnc_blending.sqf index 96e7f404a5..42d586248d 100644 --- a/addons/nightvision/functions/fnc_blending.sqf +++ b/addons/nightvision/functions/fnc_blending.sqf @@ -21,25 +21,24 @@ */ #include "script_component.hpp" -private ["_vehicle", "_weapon", "_ammo", "_magazine", "_player"]; +if (!hasInterface) exitWith {}; -_vehicle = _this select 0; -_weapon = _this select 1; -_ammo = _this select 4; -_magazine = _this select 5; +params ["_vehicle", "_weapon", "", "", "_ammo", "_magazine"]; +private "_player"; _player = ACE_player; + //If our vehicle didn't shoot, or we're not in NVG mode, exit if ((_vehicle != (vehicle _player)) || {(currentVisionMode _player) != 1}) exitWith {}; //If we are mounted, and it wasn't our weapon system that fired, exit if (_player != _vehicle && {!(_weapon in (_vehicle weaponsTurret ([_player] call EFUNC(common,getTurretIndex))))}) exitWith {}; -private ["_silencer", "_visibleFireCoef", "_visibleFireTimeCoef", "_visibleFire", "_visibleFireTime", "_nvgBrightnessCoef", "_fnc_isTracer", "_darkness"]; +private["_darkness", "_nvgBrightnessCoef", "_silencer", "_visibleFire", "_visibleFireCoef", "_visibleFireTime", "_visibleFireTimeCoef"]; _silencer = switch (_weapon) do { -case (primaryWeapon _player) : {primaryWeaponItems _player select 0}; -case (secondaryWeapon _player) : {secondaryWeaponItems _player select 0}; -case (handgunWeapon _player) : {handgunItems _player select 0}; + case (primaryWeapon _player): {(primaryWeaponItems _player) select 0}; + case (secondaryWeapon _player): {(secondaryWeaponItems _player) select 0}; + case (handgunWeapon _player): {(handgunItems _player) select 0}; default {""}; }; @@ -81,7 +80,7 @@ _darkness = 1 - (call EFUNC(common,ambientBrightness)); _visibleFire = _darkness * _visibleFireCoef * _visibleFire * _nvgBrightnessCoef / 10 min 1; _visibleFireTime = _darkness * _visibleFireTimeCoef * _visibleFireTime * _nvgBrightnessCoef / 10 min 0.5; -// ["NightVision", [_visibleFire, _visibleFireTime], {format ["visibleFire: %1 - visibleFireTime: %2", _this select 0, _this select 1]}] call AGM_Debug_fnc_log; //todo +TRACE_2("Player Shot, Adjusting NVG Effect", _visibleFire, _visibleFireTime); GVAR(ppEffectMuzzleFlash) ppEffectAdjust [1, 1, _visibleFire, [0, 0, 0, 0], [0, 0, 0, 1], [0, 0, 0, 1]]; GVAR(ppEffectMuzzleFlash) ppEffectCommit 0; diff --git a/addons/nightvision/functions/fnc_changeNVGBrightness.sqf b/addons/nightvision/functions/fnc_changeNVGBrightness.sqf index 22f96ce9b1..116ab9b5a5 100644 --- a/addons/nightvision/functions/fnc_changeNVGBrightness.sqf +++ b/addons/nightvision/functions/fnc_changeNVGBrightness.sqf @@ -16,9 +16,12 @@ */ #include "script_component.hpp" +params ["_player", "_changeInBrightness"]; +TRACE_2("params",_player,_changeInBrightness); + private ["_brightness"]; -PARAMS_2(_player,_changeInBrightness); +if (!hasInterface) exitWith {}; _brightness = _player getVariable [QGVAR(NVGBrightness), 0]; diff --git a/addons/nightvision/functions/fnc_updatePPEffects.sqf b/addons/nightvision/functions/fnc_updatePPEffects.sqf index 9906a440fc..72cd6cbd0d 100644 --- a/addons/nightvision/functions/fnc_updatePPEffects.sqf +++ b/addons/nightvision/functions/fnc_updatePPEffects.sqf @@ -15,6 +15,8 @@ */ #include "script_component.hpp" +if (!hasInterface) exitWith {}; + private ["_currentVehicle", "_grainSetting", "_blurSetting", "_radBlurSetting", "_config", "_hmd", "_cameraView", "_turret"]; _currentVehicle = vehicle ACE_player; diff --git a/addons/nightvision/script_component.hpp b/addons/nightvision/script_component.hpp index d322ea0799..9afeeb5d8d 100644 --- a/addons/nightvision/script_component.hpp +++ b/addons/nightvision/script_component.hpp @@ -1,6 +1,8 @@ #define COMPONENT nightvision #include "\z\ace\addons\main\script_mod.hpp" +// #define DEBUG_MODE_FULL + #ifdef DEBUG_ENABLED_NIGHTVISION #define DEBUG_MODE_FULL #endif diff --git a/addons/noradio/CfgEventhandlers.hpp b/addons/noradio/CfgEventhandlers.hpp index d960e896df..386d98d241 100644 --- a/addons/noradio/CfgEventhandlers.hpp +++ b/addons/noradio/CfgEventhandlers.hpp @@ -1,6 +1,6 @@ + class Extended_PostInit_EventHandlers { - class ADDON { - clientInit = QUOTE(call COMPILE_FILE(XEH_post_initClient)); - serverInit = QUOTE(call COMPILE_FILE(XEH_post_initServer)); - }; -}; \ No newline at end of file + class ADDON { + init = QUOTE(call COMPILE_FILE(XEH_postInit)); + }; +}; diff --git a/addons/noradio/XEH_postInit.sqf b/addons/noradio/XEH_postInit.sqf new file mode 100644 index 0000000000..4aeccffd62 --- /dev/null +++ b/addons/noradio/XEH_postInit.sqf @@ -0,0 +1,24 @@ +// by commy2 +#include "script_component.hpp" + +// unmute unit if that player disconnects +if (isServer) then { + addMissionEventHandler ["HandleDisconnect", { + [_this select 0, "isPlayer"] call EFUNC(common,unmuteUnit); + }]; +}; + +if (!hasInterface) exitWith {}; + +// mutes/unmutes units when the player changes +["playerChanged", { + params ["_newPlayer", "_oldPlayer"]; + + // mute the new player + [_newPlayer, "isPlayer"] call EFUNC(common,muteUnit); + + // unmute the old player + if (alive _oldPlayer) then { + [_oldPlayer, "isPlayer"] call EFUNC(common,unmuteUnit); + }; +}] call EFUNC(common,addEventhandler); diff --git a/addons/noradio/XEH_post_initClient.sqf b/addons/noradio/XEH_post_initClient.sqf deleted file mode 100644 index ecd80a6436..0000000000 --- a/addons/noradio/XEH_post_initClient.sqf +++ /dev/null @@ -1,27 +0,0 @@ -// by commy2 -#include "script_component.hpp" - -/* -[{ - if (!isNull ACE_player) then { - [(_this select 1)] call cba_fnc_removePerFrameHandler; - - [ACE_player, "isPlayer"] call EFUNC(common,muteUnit); - }; -}, 0, []] call CBA_fnc_addPerFrameHandler; -*/ - -if (!hasInterface) exitWith {}; - -// Mutes/unmutes units when the player changes -["playerChanged", { - EXPLODE_2_PVT(_this,_newPlayer,_oldPlayer); - - // On player change mute the new player - [_newPlayer, "isPlayer"] call EFUNC(common,muteUnit); - - // Unmute the old player - if (alive _oldPlayer) then { - [_oldPlayer, "isPlayer"] call EFUNC(common,unmuteUnit); - }; -}] call EFUNC(common,addEventhandler); diff --git a/addons/noradio/XEH_post_initServer.sqf b/addons/noradio/XEH_post_initServer.sqf deleted file mode 100644 index ae2dc16ec1..0000000000 --- a/addons/noradio/XEH_post_initServer.sqf +++ /dev/null @@ -1,6 +0,0 @@ -// by commy2 -#include "script_component.hpp" - -addMissionEventHandler ["HandleDisconnect", { - [_this select 0, "isPlayer"] call EFUNC(common,unmuteUnit); -}]; diff --git a/addons/optics/XEH_postInit.sqf b/addons/optics/XEH_postInit.sqf index 64226fcf3d..6214178ac9 100644 --- a/addons/optics/XEH_postInit.sqf +++ b/addons/optics/XEH_postInit.sqf @@ -7,7 +7,7 @@ GVAR(camera) = objNull; 0 = 0 spawn { waituntil {!isNull ACE_player}; - waituntil {sleep 1; {_x != GVAR(camera)} count allMissionObjects "camera" == 0}; + waituntil {sleep 1; {_x != GVAR(camera)} count allMissionObjects "camera" == 0 && {isNull curatorCamera}}; GVAR(camera) cameraEffect ["TERMINATE", "BACK"]; camDestroy GVAR(camera); diff --git a/addons/optionsmenu/config.cpp b/addons/optionsmenu/config.cpp index 17e4887db6..4acfef321f 100644 --- a/addons/optionsmenu/config.cpp +++ b/addons/optionsmenu/config.cpp @@ -32,3 +32,10 @@ class CfgAddons { class ACE_Extensions { extensions[] += {"ace_clipboard"}; }; + + +class CfgCommands { + allowedHTMLLoadURIs[] += { + "http://ace3mod.com/version.html" + }; +}; diff --git a/addons/optionsmenu/stringtable.xml b/addons/optionsmenu/stringtable.xml index 07975fcb0a..6b4cad396b 100644 --- a/addons/optionsmenu/stringtable.xml +++ b/addons/optionsmenu/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -224,7 +224,9 @@ Erlaube Config-Export [ACE] Povolit export natavení [ACE] [ACE] Permitir exportação de configurações + Autoriser l'exportation de la configuration [ACE] Konfiguráció-exportálás engedélyezése [ACE] + Разрешить экспорт настроек [ACE] Allow @@ -233,7 +235,9 @@ Erlaube Povolit Permitir + Autoriser Engedélyezés + Разрешить Allow export of all settings to a server config formatted. @@ -242,7 +246,9 @@ Erlaube alle Einstellungen in einer Server-Config zu exportieren. Povolit exportovat všechna nastavení do formátu server configu. Permitir exportação de todas as configurações para uma configuração formatada de servidor. + Autorise l'exportation des toutes les options vers un fichier de configuration Az összes beállítás szerver-konfigurációba való exportálásának engedélyezése. + Разрешить экспорт всех настроек в формате серверного конфига. When allowed, you have access to the settings modification and export in SP. Clicking export will place the formated config on your clipboard. @@ -251,7 +257,9 @@ Wenn erlaubt, können die Einstellungsmodifikationen angezeigt und im SP exportiert werden. Wenn auf "Exportieren" geklickt wird, wird eine formatierte Config-Datei in der Zwischenablage abgespeichert. Pokud je povoleno, budete mít přístup k modifikaci nastavení a exportování v SP. Kliknutím na export umístníte formátovaný config do vaší schránky. Quando permitido, você tem acesso à modificação de definições e exportação em SP. Clicando em exportação colocará a configuração formatada em sua área de transferência. + Quand autoriser, vous pouvez accéder au modification et à l'exporation en solo. Cliquer sur exporter placera la configuration dans le presse papier Engedélyezéskor hozzáférést kapsz a beállítások módosításához és exportálásához egyjátékos módban. Exportáláskor a formázott konfiguráció a vágólapra kerül. + Когда разршен, у вас появляется доступ к модификации настроек и экспорту их в одинночном режиме. Нажатие на кнопку Экспорт поместит форматированные настройки в буфер обмена. Hide @@ -260,7 +268,9 @@ Verstecken Skrýt Ocultar + Cacher Elrejtés + Скрыть Top right, downwards @@ -269,7 +279,9 @@ Open rechts, nach unten Vpravo nahoře, dolů Superior direito, para baixo + Haut droit, vers le bas Jobb felül, lefele + Справа — сверху вниз Top right, to the left @@ -278,7 +290,9 @@ Von rechts nach links Vpravo nahoře, do leva Superior direito, à esquerda + Haut droit, vers la gauche Jobb felül, balra + Сверху — справа налево Top left, downwards @@ -287,7 +301,9 @@ Von links, nach unten Vlevo nahoře, dolů Superior esquerdo, para baixo + Haut gauche, vers le bas Bal felül, lefele + Слева - сверху вниз Top left, to the right @@ -296,7 +312,9 @@ Oben links nach rechts Vlevo nahoře, do prava Superior esquerdo, para a direita + Haut gauche, vers la droite Bal felül, jobbra + Сверху — слева направо Top @@ -305,7 +323,9 @@ Oben Nahoře Acima + Haut Fent + Сверху Bottom @@ -314,7 +334,9 @@ Unten Dole Abaixo + Bas Alul + Снизу Debug To Clipboard @@ -323,7 +345,9 @@ Debug do schránky Debug in die Zwischenablage Depuração para área de transferência + Debug vers le presse papier Debug a vágólapra + Отладка в буфер обмена Sends debug information to RPT and clipboard. @@ -332,17 +356,26 @@ Pošle debug informace do RPT a schránky. Protokolliert Debug-Informationen im RPT und speichert sie in der Zwischenablage. Envia informação de depuração para RPT e área de transferência. - Debug információt küld az RPT-be és a vágólapra. Headbug Fix Fix Headbug + HeadBug "Fejhiba" fix + Corrigir Headbug + Fix Headbug + Fix Headbug + Corregir error de cabeza (headbug) Resets your animation state. Resetuje aktualną animację. + Réinitialise l'état de l'animation Visszaállítja az animációs állapotodat. + Redefine seu estado de animação. + Исправляет баг с зациклившейся анимацией. + Resetovat aktuální animaci. + Restablece tu estado de animación. ACE News @@ -350,8 +383,10 @@ ACE-Neuigkeiten Notícias do ACE Wiadomości ACE - ACE Novinky + ACE Zprávy + Nouveautés ACE ACE hírek + Новости ACE Show News on Main Menu @@ -359,16 +394,25 @@ Zeige Neuigkeiten im Hauptmenü Mostrar notícias no menu principal Pokazuj wiadomości ACE w menu głównym - Zobrazit novinky v hlavním menu + Affiche les nouveautés sur l'écran principal Hírek mutatása a főmenüben + Показывать новости в Главном Меню All Categories Wszystkie kategorie + Todas categorias + Все категории + Všechny Kategorie + Todas las categorías Logistics Logistyka + Logística + Логистика + Logistika + Logística diff --git a/addons/overheating/XEH_postInit.sqf b/addons/overheating/XEH_postInit.sqf index 0dad0dd32c..1b64d7f0b0 100644 --- a/addons/overheating/XEH_postInit.sqf +++ b/addons/overheating/XEH_postInit.sqf @@ -1,13 +1,13 @@ // by esteldunedain #include "script_component.hpp" -if !(hasInterface) exitWith {}; +if (!hasInterface) exitWith {}; // Add keybinds ["ACE3 Weapons", QGVAR(unjamWeapon), localize LSTRING(UnjamWeapon), { // Conditions: canInteract - if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; + if !([ACE_player, objNull, ["isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon) && {currentWeapon ACE_player in (ACE_player getVariable [QGVAR(jammedWeapons), []])} diff --git a/addons/overheating/functions/fnc_cooldown.sqf b/addons/overheating/functions/fnc_cooldown.sqf index 8fb0e0127b..9e54d35b56 100644 --- a/addons/overheating/functions/fnc_cooldown.sqf +++ b/addons/overheating/functions/fnc_cooldown.sqf @@ -39,7 +39,7 @@ while {true} do { if (_temperature < 1) exitWith {0}; if (isNil "_temperature") exitWith { - diag_log text format ["[ACE] ERROR: _totalTime = %1; _time = %2; _deltaTime = %3;", _totalTime, _time, _deltaTime]; + ACE_LOGERROR_3("_totalTime = %1; _time = %2; _deltaTime = %3;",_totalTime,_time,_deltaTime); 0 }; diff --git a/addons/overheating/functions/fnc_displayTemperature.sqf b/addons/overheating/functions/fnc_displayTemperature.sqf index 521b998fa7..73c790119d 100644 --- a/addons/overheating/functions/fnc_displayTemperature.sqf +++ b/addons/overheating/functions/fnc_displayTemperature.sqf @@ -28,8 +28,6 @@ _barrelMass = 0.50 * (getNumber (configFile >> "CfgWeapons" >> _weapon >> "Weapo // Calculate cooling _temperature = [_temperature, _barrelMass, ACE_time - _time] call FUNC(cooldown); -//["Overheating", _temperature, {format ["Temperature: %1 °C", _this]}] call EFUNC(common,log); - // Store new temperature _time = ACE_time; _player setVariable [_string, [_temperature, _time], false]; diff --git a/addons/overheating/functions/fnc_overheat.sqf b/addons/overheating/functions/fnc_overheat.sqf index ee1c8f9ff5..d7f40c4d91 100644 --- a/addons/overheating/functions/fnc_overheat.sqf +++ b/addons/overheating/functions/fnc_overheat.sqf @@ -165,8 +165,6 @@ if ("Jam" in (missionNamespace getvariable ["ACE_Debug", []])) then { _jamChance = 0.5; }; -["Overheating", [_temperature, _jamChance], {format ["Temperature: %1 - JamChance: %2", _this select 0, _this select 1]}] call EFUNC(common,log); - if (random 1 < _jamChance) then { [_unit, _weapon] call FUNC(jamWeapon); }; diff --git a/addons/overpressure/CfgEventHandlers.hpp b/addons/overpressure/CfgEventHandlers.hpp index 439270861b..6f8dba89bd 100644 --- a/addons/overpressure/CfgEventHandlers.hpp +++ b/addons/overpressure/CfgEventHandlers.hpp @@ -14,38 +14,38 @@ class Extended_PostInit_EventHandlers { class Extended_FiredBIS_EventHandlers { class CAManBase { class ADDON { - firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> QUOTE(QGVAR(Damage))) > 0}) then {_this call DFUNC(fireLauncherBackblast)}); + firedBIS = QUOTE(if (local (_this select 0)) then {_this call FUNC(firedEHBB);};); }; }; class Tank { class ADDON { - firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> QUOTE(QGVAR(Damage))) > 0}) then {_this call DFUNC(fireOverpressureZone)}); + firedBIS = QUOTE(if (local (_this select 0)) then {_this call FUNC(firedEHOP);};); }; }; class Car { class ADDON { - firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> QUOTE(QGVAR(Damage))) > 0}) then {_this call DFUNC(fireOverpressureZone)}); + firedBIS = QUOTE(if (local (_this select 0)) then {_this call FUNC(firedEHOP);};); }; }; class Helicopter { class ADDON { - firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> QUOTE(QGVAR(Damage))) > 0}) then {_this call DFUNC(fireOverpressureZone)}); + firedBIS = QUOTE(if (local (_this select 0)) then {_this call FUNC(firedEHOP);};); }; }; class Plane { class ADDON { - firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> QUOTE(QGVAR(Damage))) > 0}) then {_this call DFUNC(fireOverpressureZone)}); + firedBIS = QUOTE(if (local (_this select 0)) then {_this call FUNC(firedEHOP);};); }; }; class Ship_F { class ADDON { - firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> QUOTE(QGVAR(Damage))) > 0}) then {_this call DFUNC(fireOverpressureZone)}); + firedBIS = QUOTE(if (local (_this select 0)) then {_this call FUNC(firedEHOP);};); }; }; class StaticWeapon { class ADDON { - firedBIS = QUOTE(if (local (_this select 0) && {getNumber (configfile >> 'CfgWeapons' >> _this select 1 >> QUOTE(QGVAR(Damage))) > 0}) then {_this call DFUNC(fireOverpressureZone)}); + firedBIS = QUOTE(if (local (_this select 0)) then {_this call FUNC(firedEHOP);};); }; }; }; diff --git a/addons/overpressure/CfgWeapons.hpp b/addons/overpressure/CfgWeapons.hpp index e9170a4b2e..a88fa90894 100644 --- a/addons/overpressure/CfgWeapons.hpp +++ b/addons/overpressure/CfgWeapons.hpp @@ -3,6 +3,7 @@ class CfgWeapons { class LauncherCore; class Launcher: LauncherCore { + GVAR(priority) = 1; GVAR(angle) = 60; GVAR(range) = 10; GVAR(damage) = 0.7; @@ -11,6 +12,7 @@ class CfgWeapons { class Launcher_Base_F: Launcher {}; class launch_Titan_base: Launcher_Base_F { + GVAR(priority) = 1; GVAR(angle) = 40; GVAR(range) = 8; GVAR(damage) = 0.5; @@ -18,6 +20,7 @@ class CfgWeapons { class launch_Titan_short_base: launch_Titan_base { // Titan is a soft-launch launcher + GVAR(priority) = 1; GVAR(angle) = 30; GVAR(range) = 2; GVAR(damage) = 0.5; @@ -25,12 +28,14 @@ class CfgWeapons { class launch_NLAW_F: Launcher_Base_F { // NLAW is a soft-launch launcher + GVAR(priority) = 1; GVAR(angle) = 30; GVAR(range) = 2; GVAR(damage) = 0.6; }; class launch_RPG32_F: Launcher_Base_F { + GVAR(priority) = 1; GVAR(angle) = 60; GVAR(range) = 15; GVAR(damage) = 0.7; @@ -38,12 +43,14 @@ class CfgWeapons { class CannonCore; class cannon_120mm: CannonCore { + GVAR(priority) = 1; GVAR(angle) = 90; GVAR(range) = 50; GVAR(damage) = 0.85; }; class mortar_155mm_AMOS: CannonCore { + GVAR(priority) = 1; GVAR(angle) = 90; GVAR(range) = 60; GVAR(damage) = 1; diff --git a/addons/overpressure/XEH_preInit.sqf b/addons/overpressure/XEH_preInit.sqf index 5eefc5eae4..d0ce7cbcf1 100644 --- a/addons/overpressure/XEH_preInit.sqf +++ b/addons/overpressure/XEH_preInit.sqf @@ -6,5 +6,7 @@ PREP(fireLauncherBackblast); PREP(fireOverpressureZone); PREP(getDistance); PREP(overpressureDamage); - +PREP(cacheOverPressureValues); +PREP(firedEHOP); +PREP(firedEHBB); ADDON = true; diff --git a/addons/overpressure/functions/fnc_cacheOverPressureValues.sqf b/addons/overpressure/functions/fnc_cacheOverPressureValues.sqf new file mode 100644 index 0000000000..0717065c43 --- /dev/null +++ b/addons/overpressure/functions/fnc_cacheOverPressureValues.sqf @@ -0,0 +1,76 @@ +/* + * Author: joko // Jonas + * + * Handle fire of local launchers + * + * Argument: + * 0: Weapon + * 1: Magazine + * 2: Ammo + * + * Return value: + * Array: + * 0: Angle + * 1: Range + * 2: Damage + * + */ + #include "script_component.hpp" + +params ["_weapon", "_ammo", "_magazine"]; +TRACE_3("Parameter",_weapon,_magazine,_ammo); + +private ["_array", "_type", "_return", "_config" /*, "_priority"*/]; + +// get Priority Array from Config +_array = [ + getNumber (configFile >> "CfgWeapons" >> QGVAR(priority)), + getNumber (configFile >> "CfgMagazines" >> QGVAR(priority)), + getNumber (configFile >> "CfgAmmo" >> QGVAR(priority)) +]; + +TRACE_1("Proiroity Array",_array); + +/* for CBA Upadte 2.1 +_priority = _array call CBA_fnc_findMax; +_type = if (isNil "_priority") then { + 0 +} else { + _priority select 1 +}; +*/ + +// obsolete as CBA Update 2.1 start +_array params ["_max"]; + +// set Default type +_type = 0; +// get Highest Entry out the the Priority Array +{ + if (_max < _x) then { + _max = _x; + _type = _forEachIndex; + }; +} forEach _array; +// obsolete end + +TRACE_2("Highest Value",_max,_type); +// create the Config entry Point +_config = [ + (configFile >> "CfgWeapons" >> _weapon), + (configFile >> "CfgMagazines" >> _magazine), + (configFile >> "CfgAmmo" >> _ammo) +] select _type; +TRACE_1("ConfigPath",_config); + +// get the Variables out of the Configes and create a array with then +_return = [ + (getNumber (_config >> QGVAR(angle))), + (getNumber (_config >> QGVAR(range))), + (getNumber (_config >> QGVAR(damage))) +]; +TRACE_1("Return",_return); +_varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine]; +missionNameSpace setVariable [format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine], _return]; + +_return diff --git a/addons/overpressure/functions/fnc_fireLauncherBackblast.sqf b/addons/overpressure/functions/fnc_fireLauncherBackblast.sqf index d5c28cca44..1653fce9e1 100644 --- a/addons/overpressure/functions/fnc_fireLauncherBackblast.sqf +++ b/addons/overpressure/functions/fnc_fireLauncherBackblast.sqf @@ -3,22 +3,22 @@ * * Handle fire of local launchers * - * Argument: - * 0: Unit that fired (Object) - * 1: Weapon fired (String) - * 2: Muzzle (String) - * 3: Mode (String) - * 4: Ammo (String) - * 5: Magazine (String) - * 6: Projectile (Object) + * Arguments: + * 0: Unit that fired + * 1: Weapon fired + * 2: Muzzle + * 3: Mode + * 4: Ammo + * 5: Magazine + * 6: Projectile * * Return value: * None */ -//#define DEBUG_MODE_FULL + #include "script_component.hpp" -EXPLODE_7_PVT(_this,_firer,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile); +params ["_firer", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile"]; // Prevent AI from causing backblast damage if !([_firer] call EFUNC(common,isPlayer)) exitWith {}; @@ -28,11 +28,16 @@ private ["_position", "_direction"]; _position = getPosASL _projectile; _direction = [0, 0, 0] vectorDiff (vectorDir _projectile); -private ["_backblastAngle", "_backblastRange", "_backblastDamage"]; +private ["_var","_varName","_backblastAngle", "_backblastRange", "_backblastDamage"]; +// Bake variable name and check if the variable exists, call the caching function otherwise +_varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine]; +_var = if (isNil _varName) then { + [_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues); +} else { + missionNameSpace getVariable _varName; +}; +_var params["_backblastAngle","_backblastRange","_backblastDamage"]; -_backblastAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(angle)) / 2; -_backblastRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(range)); -_backblastDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(damage)); // Damage to others private "_affected"; @@ -57,7 +62,7 @@ if (_distance < _backblastRange) then { [_damage * 100] call BIS_fnc_bloodEffect; if (isClass (configFile >> "CfgPatches" >> "ACE_Medical") && {([_firer] call EFUNC(medical,hasMedicalEnabled))}) then { - [_firer, "HitBody", [_firer, "body", ((_firer getHitPointDamage "HitBody") + _damage), _firer, "backblast"] call EFUNC(medical,handleDamage)] call EFUNC(medical,setHitPointDamage); + [_firer, "body", ((_firer getvariable [QEGVAR(medical,bodyPartStatus), [0,0,0,0,0,0]]) select 1) + _damage, _firer, "backblast", 0] call EFUNC(medical,handleDamage); } else { _firer setDamage (damage _firer + _damage); }; diff --git a/addons/overpressure/functions/fnc_fireOverpressureZone.sqf b/addons/overpressure/functions/fnc_fireOverpressureZone.sqf index 4438e4a859..3068928ba4 100644 --- a/addons/overpressure/functions/fnc_fireOverpressureZone.sqf +++ b/addons/overpressure/functions/fnc_fireOverpressureZone.sqf @@ -3,14 +3,14 @@ * * Handle fire of local vehicle weapons creating overpressure zones * - * Argument: - * 0: Unit that fired (Object) - * 1: Weapon fired (String) - * 2: Muzzle (String) - * 3: Mode (String) - * 4: Ammo (String) - * 5: Magazine (String) - * 6: Projectile (Object) + * Arguments: + * 0: Unit that fired + * 1: Weapon fired + * 2: Muzzle + * 3: Mode + * 4: Ammo + * 5: Magazine + * 6: Projectile * * Return value: * None @@ -18,8 +18,7 @@ //#define DEBUG_MODE_FULL #include "script_component.hpp" -EXPLODE_7_PVT(_this,_firer,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile); - +params ["_firer", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile"]; // Prevent AI from causing overpressure damage if !([gunner _firer] call EFUNC(common,isPlayer)) exitWith {}; //@todo non-maingun turrets? @@ -28,18 +27,23 @@ private ["_position", "_direction"]; _position = getPosASL _projectile; _direction = vectorDir _projectile; -private ["_dangerZoneAngle", "_dangerZoneRange", "_dangerZoneDamage"]; +private ["_var", "_varName", "_dangerZoneAngle", "_dangerZoneRange", "_dangerZoneDamage"]; -_dangerZoneAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(angle)) / 2; -_dangerZoneRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(range)); -_dangerZoneDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(damage)); +// Bake variable name and check if the variable exists, call the caching function otherwise +_varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine]; +_var = if (isNil _varName) then { + [_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues); +} else { + missionNameSpace getVariable _varName; +}; +_var params["_dangerZoneAngle","_dangerZoneRange","_dangerZoneDamage"]; // Damage to others private "_affected"; _affected = getPos _projectile nearEntities ["CAManBase", _dangerZoneRange]; // Let each client handle their own affected units -["overpressure", _affected, [_firer, _position, _direction, _weapon]] call EFUNC(common,targetEvent); +["overpressure", _affected, [_firer, _position, _direction, _weapon, _magazine, _ammo]] call EFUNC(common,targetEvent); // Draw debug lines #ifdef DEBUG_MODE_FULL diff --git a/addons/overpressure/functions/fnc_firedEHBB.sqf b/addons/overpressure/functions/fnc_firedEHBB.sqf new file mode 100644 index 0000000000..cf2ac31561 --- /dev/null +++ b/addons/overpressure/functions/fnc_firedEHBB.sqf @@ -0,0 +1,32 @@ +/* + * Author: joko // Jonas + * + * Handle fire of local launchers + * + * Arguments: + * 0: Unit that fired + * 1: Weapon fired + * 2: Muzzle + * 3: Mode + * 4: Ammo + * 5: Magazine + * 6: Projectile + * + * Return value: + * None + */ +#include "script_component.hpp" +private ["_damage","_varName"]; +params ["", "_weapon", "", "", "_ammo", "_magazine", ""]; + +// Bake variable name and check if the variable exists, call the caching function otherwise +_varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine]; +_damage = if (isNil _varName) then { + ([_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues)) select 2; +} else { + (missionNameSpace getVariable _varName) select 2; +}; + +if (_damage > 0) then { + _this call DFUNC(fireLauncherBackblast) +}; diff --git a/addons/overpressure/functions/fnc_firedEHOP.sqf b/addons/overpressure/functions/fnc_firedEHOP.sqf new file mode 100644 index 0000000000..6cec770deb --- /dev/null +++ b/addons/overpressure/functions/fnc_firedEHOP.sqf @@ -0,0 +1,32 @@ +/* + * Author: joko // Jonas + * + * Handle fire of Other Weapons + * + * Arguments: + * 0: Unit that fired + * 1: Weapon fired + * 2: Muzzle + * 3: Mode + * 4: Ammo + * 5: Magazine + * 6: Projectile + * + * Return value: + * None + */ +#include "script_component.hpp" +private ["_damage","_varName"]; +params ["", "_weapon", "", "", "_ammo", "_magazine", ""]; + +// Bake variable name and check if the variable exists, call the caching function otherwise +_varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine]; +_damage = if (isNil _varName) then { + ([_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues)) select 2; +} else { + (missionNameSpace getVariable _varName) select 2; +}; + +if (_damage > 0) then { + _this call DFUNC(fireOverpressureZone) +}; diff --git a/addons/overpressure/functions/fnc_getDistance.sqf b/addons/overpressure/functions/fnc_getDistance.sqf index 905ecbd180..3b3103d951 100644 --- a/addons/overpressure/functions/fnc_getDistance.sqf +++ b/addons/overpressure/functions/fnc_getDistance.sqf @@ -3,13 +3,13 @@ * * Calculate the distance to the first intersection of a line * - * Argument: - * 0: Pos ASL of origin (Array) - * 1: Direction (Array) - * 2: Max distance to search (Number) + * Arguments: + * 0: Pos ASL of origin (ARRAY> + * 1: Direction + * 2: Max distance to search * * Return value: - * Distance to intersection (+- 0.1 m) + * Distance to intersection (+- 0.1 m) */ #include "script_component.hpp" diff --git a/addons/overpressure/functions/fnc_overpressureDamage.sqf b/addons/overpressure/functions/fnc_overpressureDamage.sqf index d1280b682f..a39aec3c14 100644 --- a/addons/overpressure/functions/fnc_overpressureDamage.sqf +++ b/addons/overpressure/functions/fnc_overpressureDamage.sqf @@ -4,23 +4,29 @@ * Calculate and apply backblast damage to potentially affected local units * * Argument: - * 0: Unit that fired (Object) - * 1: Pos ASL of the projectile (Array) - * 2: Direction of the projectile (Array) - * 3: Weapon fired (String) + * 0: Unit that fired + * 1: Pos ASL of the projectile + * 2: Direction of the projectile + * 3: Weapon fired + * 4: Magazine + * 5: Ammo * * Return value: * None */ #include "script_component.hpp" -EXPLODE_4_PVT(_this,_firer,_posASL,_direction,_weapon); +private ["_var","_overpressureAngle", "_overpressureRange", "_overpressureDamage"]; +params ["_firer", "_posASL", "_direction", "_weapon", "_magazine", "_ammo"]; -private ["_overpressureAngle", "_overpressureRange", "_overpressureDamage"]; - -_overpressureAngle = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(angle)) / 2; -_overpressureRange = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(range)); -_overpressureDamage = getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(damage)); +// Bake variable name and check if the variable exists, call the caching function otherwise +_varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine]; +_var = if (isNil _varName) then { + [_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues); +} else { + missionNameSpace getVariable _varName; +}; +_var params["_overpressureAngle","_overpressureRange","_overpressureDamage"]; TRACE_4("Parameters:",_overpressureAngle,_overpressureRange,_overpressureDamage,_weapon); @@ -56,7 +62,7 @@ if (!surfaceIsWater _pos) then { if (_x == ACE_player) then {[_damage * 100] call BIS_fnc_bloodEffect}; if (isClass (configFile >> "CfgPatches" >> "ACE_Medical") && {([_x] call EFUNC(medical,hasMedicalEnabled))}) then { - [_x, "HitBody", [_x, "body", (_x getHitPointDamage "HitBody") + _damage, _firer, "backblast"] call EFUNC(medical,handleDamage)] call EFUNC(medical,setHitPointDamage); + [_x, "body", ((_x getvariable [QEGVAR(medical,bodyPartStatus), [0,0,0,0,0,0]]) select 1) + _damage, _firer, "backblast", 0] call EFUNC(medical,handleDamage); } else { _x setDamage (damage _x + _damage); }; diff --git a/addons/overpressure/script_component.hpp b/addons/overpressure/script_component.hpp index 3a44df1f9b..fbe7cd1238 100644 --- a/addons/overpressure/script_component.hpp +++ b/addons/overpressure/script_component.hpp @@ -9,4 +9,4 @@ #define DEBUG_SETTINGS DEBUG_ENABLED_OVERPRESSURE #endif -#include "\z\ace\addons\main\script_macros.hpp" \ No newline at end of file +#include "\z\ace\addons\main\script_macros.hpp" diff --git a/addons/parachute/stringtable.xml b/addons/parachute/stringtable.xml index c21c55ba9e..ebedda7405 100644 --- a/addons/parachute/stringtable.xml +++ b/addons/parachute/stringtable.xml @@ -17,7 +17,7 @@ Altimeter Watch Montre altimètre Höhenmesser - Hodinky s výškoměrem + Hodinky s Výškoměrem Zegarek z wysokościomierzem Reloj altímetro Magasságmérős karóra @@ -43,7 +43,7 @@ Paracaídas no dirigible Parachute non manœuvrable Niesterowalny spadochron - Neříditelný padák + Neříditelný Padák Irányíthatatlan ejtőernyő Неуправляемый парашют Paracadute non manovrabile @@ -52,14 +52,24 @@ Cut Parachute Fallschirm abschneiden + Couper le parachute Odetnij spadochron Ejtőernyő elvágása + Cortar para-quedas + Обрезать стропы + Odžíznout Padák + Cortar paracaídas Reserve Parachute Reserve Fallschirm + Mettre de coté le parachute (????) Spadochron awaryjny Tartalék ejtőernyő + Para-quedas de reserva + Запасной парашют + Záložní Padák + Paracaídas de reserva diff --git a/addons/rangecard/stringtable.xml b/addons/rangecard/stringtable.xml index 213c903f60..309241a565 100644 --- a/addons/rangecard/stringtable.xml +++ b/addons/rangecard/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -10,6 +10,7 @@ Tabela de distâncias Table de tir Távolsági kártya + Таблица поправок 50 METER increments -- MRAD/MRAD (reticle/turrets) @@ -18,8 +19,9 @@ Přidat 50 METRŮ -- MRAD/MRAD (síťka/věže) 50-Meter-Schritte MRAD/MRAD (Fadenkreuz/Geschützturm) Incrementos de 50 METROS - MRAD/MRAD (retícula/torres) - Intervalle 50 mètres -- millième/millième (réticule/tambours) + Incrément de 50m -- MRAD/MRAD (réticule/tourelle) 50 MÉTERES lépések - MRAD/MRAD (célzó/lövegek) + Шаг 50 МЕТРОВ - MRAD/MRAD (сетка/маховички) Open Range Card @@ -28,8 +30,9 @@ Otevřít vzdálenostní tabulku Öffne Entfernungsspinne Abrir tabela de distâncias - Afficher table de tir + Ouvrir la table de tir Távolsági kártya kinyitása + Открыть таблицу поправок Open Range Card Copy @@ -38,8 +41,9 @@ Otevřít kopii vzdálenostní tabulky Öffne Kopie der Entfernungsspinne Abrir cópia da tabela de distâncias - Afficher table de tir copiée + Ouvrir une copie de la table de tir Távolsági kártya-másolat kinyitása + Открыть копию таблицы поправок Open Range Card @@ -48,8 +52,9 @@ Otevřít vzdálenostní tabulku Öffne Entfernungsspinne Abrir tabela de distäncias - Afficher table de tir + Ouvrir la table de tir Távolsági kártya kinyitása + Открыть таблицу поправок Open Range Card Copy @@ -58,8 +63,9 @@ Otevřít kopii vzdálenostní tabulky Öffne Kopie der Entfernungsspinne Abrir cópia da tabela de distâncias - Afficher table de tir copiée + Ouvrir une copie de la table de tir Távolsági kártya-másolat kinyitása + Открыть копию таблицы поправок Copy Range Card @@ -68,8 +74,9 @@ Kopírovat vzdálenostní tabulku Kopiere Entfernungsspinne Copiar tabela de distäncias - Copier table de tir + Recopier la table de tir Távolsági kártya másolása + Скопировать таблицу поправок diff --git a/addons/realisticnames/stringtable.xml b/addons/realisticnames/stringtable.xml index 483242835f..5f84a4f16d 100644 --- a/addons/realisticnames/stringtable.xml +++ b/addons/realisticnames/stringtable.xml @@ -428,7 +428,7 @@ KamAZ transportowy KamAZ Valník KamAZ Transport - КамАЗ Траспортный + КамАЗ Транспортный KamAZ Transporte KamAZ szállítójármű KamAZ da trasporto @@ -440,7 +440,7 @@ KamAZ Transportowy (zakryty) KamAZ Valník (krytý) KamAZ Transport (bâché) - КамАЗ Траспортный (крытый) + КамАЗ Транспортный (крытый) KamAZ Transporte (coberto) KamAZ szállítójármű (ponyvás) KamAZ da trasporto (coperto) diff --git a/addons/reload/XEH_postInit.sqf b/addons/reload/XEH_postInit.sqf index 9d5110d330..e1dc9e8d51 100644 --- a/addons/reload/XEH_postInit.sqf +++ b/addons/reload/XEH_postInit.sqf @@ -1,7 +1,7 @@ // by esteldunedain #include "script_component.hpp" -if !(hasInterface) exitWith {}; +if (!hasInterface) exitWith {}; // Add keybinds ["ACE3 Weapons", QGVAR(checkAmmo), localize LSTRING(checkAmmo), @@ -27,8 +27,6 @@ if !(hasInterface) exitWith {}; // Listen for attempts to link ammo ["linkedAmmo", { EXPLODE_3_PVT(_this,_receiver,_giver,_magazine); - diag_log "linkedAmmo"; - diag_log _this; private ["_magazineCfg","_magazineType"]; _magazineType = currentMagazine _receiver; @@ -62,8 +60,6 @@ if !(hasInterface) exitWith {}; // Listen for returned magazines ["returnedAmmo", { EXPLODE_3_PVT(_this,_receiver,_giver,_magazine); - diag_log "returnedAmmo"; - diag_log _this; _receiver addMagazine _magazine; }] call EFUNC(common,addEventhandler); diff --git a/addons/repair/ACE_Repair.hpp b/addons/repair/ACE_Repair.hpp index 219945003d..a8aac18690 100644 --- a/addons/repair/ACE_Repair.hpp +++ b/addons/repair/ACE_Repair.hpp @@ -8,7 +8,7 @@ class ACE_Repair { requiredEngineer = QGVAR(engineerSetting_Wheel); repairingTime = 10; repairingTimeSelfCoef = 1; - items[] = {"ToolKit"}; + items = QGVAR(wheelRepairRequiredItems); condition = QUOTE(call FUNC(canReplaceWheel)); itemConsumed = 0; @@ -35,6 +35,7 @@ class ACE_Repair { requiredEngineer = 0; repairingTime = 15; callbackSuccess = QUOTE(call FUNC(doRepair)); + items[] = {"ToolKit"}; }; class RepairTrack: MiscRepair { displayName = CSTRING(Repairing); diff --git a/addons/repair/ACE_Settings.hpp b/addons/repair/ACE_Settings.hpp index fc3f063fb1..22e68ce3e9 100644 --- a/addons/repair/ACE_Settings.hpp +++ b/addons/repair/ACE_Settings.hpp @@ -68,4 +68,13 @@ class ACE_Settings { value = 1; category = ECSTRING(OptionsMenu,CategoryLogistics); }; + class GVAR(wheelRepairRequiredItems) { + displayName = CSTRING(wheelRepairRequiredItems_name); + description = CSTRING(wheelRepairRequiredItems_description); + category = ECSTRING(OptionsMenu,CategoryLogistics); + typeName = "SCALAR"; + value = 0; + values[] = {"None", "ToolKit"}; + _values[] = {{}, {"ToolKit"}}; + }; }; diff --git a/addons/repair/CfgEventHandlers.hpp b/addons/repair/CfgEventHandlers.hpp index 2a4386f5b0..798a10316a 100644 --- a/addons/repair/CfgEventHandlers.hpp +++ b/addons/repair/CfgEventHandlers.hpp @@ -10,34 +10,36 @@ class Extended_PostInit_EventHandlers { }; }; -class Extended_Init_EventHandlers { +//Need initPost or we have problems with setVariable with addSpareParts +class Extended_InitPost_EventHandlers { class Car { class ADDON { - init = QUOTE(_this call DFUNC(addRepairActions); _this call DFUNC(addSpareParts)); + init = QUOTE(_this call DFUNC(addRepairActions)); + serverInit = QUOTE(_this call DFUNC(addSpareParts)); }; }; - class Tank { class ADDON { - init = QUOTE(_this call DFUNC(addRepairActions); _this call DFUNC(addSpareParts)); + init = QUOTE(_this call DFUNC(addRepairActions)); + serverInit = QUOTE(_this call DFUNC(addSpareParts)); }; }; - class Helicopter { class ADDON { - init = QUOTE(_this call DFUNC(addRepairActions); _this call DFUNC(addSpareParts)); + init = QUOTE(_this call DFUNC(addRepairActions)); + serverInit = QUOTE(_this call DFUNC(addSpareParts)); }; }; - class Plane { class ADDON { - init = QUOTE(_this call DFUNC(addRepairActions); _this call DFUNC(addSpareParts)); + init = QUOTE(_this call DFUNC(addRepairActions)); + serverInit = QUOTE(_this call DFUNC(addSpareParts)); }; }; - class Ship_F { class ADDON { - init = QUOTE(_this call DFUNC(addRepairActions); _this call DFUNC(addSpareParts)); + init = QUOTE(_this call DFUNC(addRepairActions)); + serverInit = QUOTE(_this call DFUNC(addSpareParts)); }; }; }; diff --git a/addons/repair/CfgVehicles.hpp b/addons/repair/CfgVehicles.hpp index e9ca5258ba..ee31e2c873 100644 --- a/addons/repair/CfgVehicles.hpp +++ b/addons/repair/CfgVehicles.hpp @@ -97,6 +97,15 @@ class CfgVehicles { typeName = "BOOL"; defaultValue = 1; }; + class wheelRepairRequiredItems { + displayName = CSTRING(wheelRepairRequiredItems_name); + description = CSTRING(wheelRepairRequiredItems_description); + typeName = "NUMBER"; + class values { + class None { name = "None"; value = 0; default = 1;}; + class ToolKit { name = "ToolKit"; value = 1; }; + }; + }; }; class ModuleDescription { description = CSTRING(moduleDescription); @@ -118,7 +127,7 @@ class CfgVehicles { author = ECSTRING(common,ACETeam); class Arguments { class EnableList { - displayName = CSTRING(AssignEngineerRole_EnableList_DisplayName); + displayName = CSTRING(EnableList_DisplayName); description = CSTRING(AssignEngineerRole_EnableList_Description); defaultValue = ""; typeName = "STRING"; @@ -162,7 +171,7 @@ class CfgVehicles { author = ECSTRING(common,ACETeam); class Arguments { class EnableList { - displayName = CSTRING(AssignRepairVehicle_EnableList_DisplayName); + displayName = CSTRING(EnableList_DisplayName); description = CSTRING(AssignRepairVehicle_EnableList_Description); defaultValue = ""; typeName = "STRING"; @@ -194,7 +203,7 @@ class CfgVehicles { function = QFUNC(moduleAssignRepairFacility); class Arguments { class EnableList { - displayName = CSTRING(AssignRepairFacility_EnableList_DisplayName); + displayName = CSTRING(EnableList_DisplayName); description = CSTRING(AssignRepairFacility_EnableList_Description); defaultValue = ""; typeName = "STRING"; @@ -234,7 +243,7 @@ class CfgVehicles { author = ECSTRING(common,ACETeam); class Arguments { class List { - displayName = CSTRING(AddSpareParts_List_DisplayName); + displayName = CSTRING(EnableList_DisplayName); description = CSTRING(AddSpareParts_List_Description); defaultValue = ""; typeName = "STRING"; diff --git a/addons/repair/README.md b/addons/repair/README.md index 180ae38128..5cf5e8f89a 100644 --- a/addons/repair/README.md +++ b/addons/repair/README.md @@ -10,3 +10,4 @@ The people responsible for merging changes to this component or answering potent - [commy2](https://github.com/commy2) - [Glowbal](https://github.com/Glowbal) +- [Jonpas](https://github.com/jonpas) diff --git a/addons/repair/config.cpp b/addons/repair/config.cpp index c7015f4650..2e991b54a6 100644 --- a/addons/repair/config.cpp +++ b/addons/repair/config.cpp @@ -6,7 +6,7 @@ class CfgPatches { weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_interaction"}; - author[] = {"commy2", "Glowbal"}; + author[] = {"commy2", "Glowbal", "Jonpas"}; authorUrl = "https://ace3mod.com"; VERSION_CONFIG; }; diff --git a/addons/repair/functions/fnc_addRepairActions.sqf b/addons/repair/functions/fnc_addRepairActions.sqf index b76f027bb0..7ebf978088 100644 --- a/addons/repair/functions/fnc_addRepairActions.sqf +++ b/addons/repair/functions/fnc_addRepairActions.sqf @@ -18,7 +18,7 @@ params ["_vehicle"]; TRACE_1("params", _vehicle); -private ["_type", "_initializedClasses"]; +private ["_type", "_initializedClasses", "_condition", "_statement", "_action"]; _type = typeOf _vehicle; @@ -44,28 +44,25 @@ _hitPointsAddedAmount = []; if (_x in _wheelHitPoints) then { // add wheel repair action - private ["_icon", "_selection"]; + private ["_icon", "_selection", "_name", "_text"]; _icon = QUOTE(PATHTOF(ui\tire_ca.paa)); _icon = "A3\ui_f\data\igui\cfg\actions\repair_ca.paa"; // textDefault = ""; _selection = _wheelHitPointSelections select (_wheelHitPoints find _x); - private ["_name", "_text", "_condition", "_statement"]; - // remove wheel action - _name = format ["Remove_%1", _x]; + _name = format ["Remove_%1", _x]; _text = localize LSTRING(RemoveWheel); _condition = {[_this select 1, _this select 0, _this select 2 select 0, "RemoveWheel"] call DFUNC(canRepair)}; _statement = {[_this select 1, _this select 0, _this select 2 select 0, "RemoveWheel"] call DFUNC(repair)}; - private "_action"; _action = [_name, _text, _icon, _statement, _condition, {}, [_x], _selection, 2] call EFUNC(interact_menu,createAction); [_type, 0, [], _action] call EFUNC(interact_menu,addActionToClass); // replace wheel action - _name = format ["Replace_%1", _x]; + _name = format ["Replace_%1", _x]; _text = localize LSTRING(ReplaceWheel); _condition = {[_this select 1, _this select 0, _this select 2 select 0, "ReplaceWheel"] call DFUNC(canRepair)}; @@ -102,7 +99,7 @@ _hitPointsAddedAmount = []; if (isText (configFile >> "CfgVehicles" >> _type >> "HitPoints" >> _x >> "depends")) exitWith {}; // add misc repair action - private ["_name", "_icon", "_selection", "_condition", "_statement"]; + private ["_name", "_icon", "_selection", "_customSelectionsConfig"]; _name = format ["Repair_%1", _x]; @@ -131,7 +128,7 @@ _hitPointsAddedAmount = []; if (typeName _position == "STRING") exitWith { _selection = _vehicle selectionPosition _position; // Selection name }; - diag_log text format ["[ACE] ERROR: Invalid custom position %1 of hitpoint %2 in vehicle %3", _position, _hitpoint, _vehicle]; + ACE_LOGERROR_3("Invalid custom position %1 of hitpoint %2 in vehicle %3.",_position,_hitpoint,_vehicle); }; } forEach (getArray _customSelectionsConfig); }; @@ -150,11 +147,9 @@ _hitPointsAddedAmount = []; } else { _selection = [1.75, 0, -1.75]; }; - private "_action"; _action = [_name, _text, _icon, _statement, _condition, {}, [_x, "RepairTrack"], _selection, 4] call EFUNC(interact_menu,createAction); [_type, 0, [], _action] call EFUNC(interact_menu,addActionToClass); } else { - private "_action"; _action = [_name, _text, _icon, _statement, _condition, {}, [_x, "MiscRepair"], _selection, 4] call EFUNC(interact_menu,createAction); // Put inside main actions if no other position was found above if (_selection isEqualTo [0, 0, 0]) then { @@ -166,8 +161,6 @@ _hitPointsAddedAmount = []; }; } forEach _hitPoints; -private ["_action", "_condition", "_statement"]; - _condition = {[_this select 1, _this select 0, _this select 2 select 0, _this select 2 select 1] call DFUNC(canRepair)}; _statement = {[_this select 1, _this select 0, _this select 2 select 0, _this select 2 select 1] call DFUNC(repair)}; _action = [QGVAR(fullRepair), localize LSTRING(fullRepair), "A3\ui_f\data\igui\cfg\actions\repair_ca.paa", _statement, _condition, {}, ["", "fullRepair"], "", 4] call EFUNC(interact_menu,createAction); diff --git a/addons/repair/functions/fnc_canMiscRepair.sqf b/addons/repair/functions/fnc_canMiscRepair.sqf index c60e59c840..0533f9f4fc 100644 --- a/addons/repair/functions/fnc_canMiscRepair.sqf +++ b/addons/repair/functions/fnc_canMiscRepair.sqf @@ -20,6 +20,8 @@ private ["_hitpointGroupConfig", "_hitpointGroup", "_postRepairDamage", "_return"]; params ["_caller", "_target", "_hitPoint"]; +if !([_unit, _target, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith {false}; + // Get hitpoint groups if available _hitpointGroupConfig = configFile >> "CfgVehicles" >> typeOf _target >> QGVAR(hitpointGroups); _hitpointGroup = []; @@ -47,8 +49,4 @@ _return = false; }; } forEach _hitpointGroup; -if (typeOf _target == "B_MRAP_01_F") then { - diag_log format ["%1 - %2", _hitPoint, _hitpointGroup]; -}; - _return diff --git a/addons/repair/functions/fnc_canRemove.sqf b/addons/repair/functions/fnc_canRemove.sqf index 9fa657a2bb..9f06e8d148 100644 --- a/addons/repair/functions/fnc_canRemove.sqf +++ b/addons/repair/functions/fnc_canRemove.sqf @@ -20,4 +20,6 @@ params ["_unit", "_target", "_hitPoint"]; TRACE_3("params",_unit,_target,_hitPoint); +if !([_unit, _target, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith {false}; + alive _target && {_target getHitPointDamage _hitPoint < 1} diff --git a/addons/repair/functions/fnc_canRepair.sqf b/addons/repair/functions/fnc_canRepair.sqf index bb44a3dcd4..8fb2a4938e 100644 --- a/addons/repair/functions/fnc_canRepair.sqf +++ b/addons/repair/functions/fnc_canRepair.sqf @@ -21,7 +21,7 @@ params ["_caller", "_target", "_hitPoint", "_className"]; TRACE_4("params",_caller,_target,_hitPoint,_className); -private ["_config", "_engineerRequired", "_items", "_locations", "_return", "_condition", "_vehicleStateCondition"]; +private ["_config", "_engineerRequired", "_items", "_locations", "_return", "_condition", "_vehicleStateCondition", "_settingName", "_settingItemsArray"]; _config = (ConfigFile >> "ACE_Repair" >> "Actions" >> _className); if !(isClass _config) exitwith {false}; // or go for a default? @@ -38,7 +38,17 @@ _engineerRequired = if (isNumber (_config >> "requiredEngineer")) then { }; if !([_caller, _engineerRequired] call FUNC(isEngineer)) exitwith {false}; -_items = getArray (_config >> "items"); +//Items can be an array of required items or a string to a ACE_Setting array +_items = if (isArray (_config >> "items")) then { + getArray (_config >> "items"); +} else { + _settingName = getText (_config >> "items"); + _settingItemsArray = getArray (configFile >> "ACE_Settings" >> _settingName >> "_values"); + if ((isNil _settingName) || {(missionNamespace getVariable _settingName) >= (count _settingItemsArray)}) exitWith { + ERROR("bad setting"); ["BAD"] + }; + _settingItemsArray select (missionNamespace getVariable _settingName); +}; if (count _items > 0 && {!([_caller, _items] call FUNC(hasItems))}) exitwith {false}; _return = true; diff --git a/addons/repair/functions/fnc_canRepairTrack.sqf b/addons/repair/functions/fnc_canRepairTrack.sqf index 806fa14b2e..0ba01afb87 100644 --- a/addons/repair/functions/fnc_canRepairTrack.sqf +++ b/addons/repair/functions/fnc_canRepairTrack.sqf @@ -21,6 +21,8 @@ params ["_unit", "_target", "_hitPoint", ["_wheel",false]]; TRACE_4("params",_unit,_target,_hitPoint,_wheel); // TODO [_unit, _wheel] call EFUNC(common,claim); on start of action +if !([_unit, _target, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith {false}; + if (typeName _wheel == "OBJECT") then { // not near interpret as objNull if !(_wheel in nearestObjects [_unit, ["ACE_Track"], 5]) then { diff --git a/addons/repair/functions/fnc_canReplaceTrack.sqf b/addons/repair/functions/fnc_canReplaceTrack.sqf index 3f4ae77581..aec3a9f062 100644 --- a/addons/repair/functions/fnc_canReplaceTrack.sqf +++ b/addons/repair/functions/fnc_canReplaceTrack.sqf @@ -22,6 +22,8 @@ params ["_unit", "_target", "_hitPoint", ["_track", false]]; TRACE_4("params",_unit,_target,_hitPoint,_track); // TODO [_unit, _track] call EFUNC(common,claim); on start of action +if !([_unit, _target, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith {false}; + if (typeName _track == "OBJECT") then { // not near interpret as objNull if !(_track in nearestObjects [_unit, ["ACE_Track"], 5]) then { diff --git a/addons/repair/functions/fnc_canReplaceWheel.sqf b/addons/repair/functions/fnc_canReplaceWheel.sqf index e0a2fbbed2..cf7a047f19 100644 --- a/addons/repair/functions/fnc_canReplaceWheel.sqf +++ b/addons/repair/functions/fnc_canReplaceWheel.sqf @@ -23,7 +23,7 @@ TRACE_4("params",_unit,_target,_hitPoint,_wheel); // TODO [_unit, _wheel] call EFUNC(common,claim); on start of action //if !([_unit, _target, _hitpoint, "ReplaceWheel"] call FUNC(canRepair)) exitwith {false}; -//if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false}; +if !([_unit, _target, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith {false}; //if !([_unit, GVAR(engineerSetting_Wheel)] call FUNC(isEngineer)) exitWith {false}; diff --git a/addons/repair/functions/fnc_moduleRepairSettings.sqf b/addons/repair/functions/fnc_moduleRepairSettings.sqf index 2c7e406490..98ff354662 100644 --- a/addons/repair/functions/fnc_moduleRepairSettings.sqf +++ b/addons/repair/functions/fnc_moduleRepairSettings.sqf @@ -33,4 +33,6 @@ if (!isServer) exitWith {}; [_logic, QGVAR(addSpareParts), "addSpareParts"] call EFUNC(common,readSettingFromModule); -diag_log text "[ACE]: Repair Module Initialized."; +[_logic, QGVAR(wheelRepairRequiredItems), "wheelRepairRequiredItems"] call EFUNC(common,readSettingFromModule); + +ACE_LOGINFO("Repair Module Initialized."); diff --git a/addons/repair/functions/fnc_repair.sqf b/addons/repair/functions/fnc_repair.sqf index 4fa1c2d903..fd3b4f032b 100644 --- a/addons/repair/functions/fnc_repair.sqf +++ b/addons/repair/functions/fnc_repair.sqf @@ -21,7 +21,7 @@ params ["_caller", "_target", "_hitPoint", "_className"]; TRACE_4("params",_calller,_target,_hitPoint,_className); -private["_callbackProgress", "_callerAnim", "_calller", "_condition", "_config", "_consumeItems", "_displayText", "_engineerRequired", "_iconDisplayed", "_items", "_locations", "_repairTime", "_repairTimeConfig", "_return", "_usersOfItems", "_vehicleStateCondition", "_wpn"]; +private["_callbackProgress", "_callerAnim", "_calller", "_condition", "_config", "_consumeItems", "_displayText", "_engineerRequired", "_iconDisplayed", "_items", "_locations", "_repairTime", "_repairTimeConfig", "_return", "_usersOfItems", "_vehicleStateCondition", "_wpn", "_settingName", "_settingItemsArray"]; _config = (ConfigFile >> "ACE_Repair" >> "Actions" >> _className); if !(isClass _config) exitwith {false}; // or go for a default? @@ -37,7 +37,18 @@ _engineerRequired = if (isNumber (_config >> "requiredEngineer")) then { }; if !([_caller, _engineerRequired] call FUNC(isEngineer)) exitwith {false}; if (isEngineOn _target) exitwith {false}; -_items = getArray (_config >> "items"); + +//Items can be an array of required items or a string to a ACE_Setting array +_items = if (isArray (_config >> "items")) then { + getArray (_config >> "items"); +} else { + _settingName = getText (_config >> "items"); + _settingItemsArray = getArray (configFile >> "ACE_Settings" >> _settingName >> "_values"); + if ((isNil _settingName) || {(missionNamespace getVariable _settingName) >= (count _settingItemsArray)}) exitWith { + ERROR("bad setting"); ["BAD"] + }; + _settingItemsArray select (missionNamespace getVariable _settingName); +}; if (count _items > 0 && {!([_caller, _items] call FUNC(hasItems))}) exitwith {false}; _return = true; diff --git a/addons/repair/script_component.hpp b/addons/repair/script_component.hpp index 89983dd0e8..a6aa1db61f 100644 --- a/addons/repair/script_component.hpp +++ b/addons/repair/script_component.hpp @@ -1,6 +1,8 @@ #define COMPONENT repair #include "\z\ace\addons\main\script_mod.hpp" +// #define DEBUG_MODE_FULL + #ifdef DEBUG_ENABLED_REPAIR #define DEBUG_MODE_FULL #endif diff --git a/addons/repair/stringtable.xml b/addons/repair/stringtable.xml index 622ef0da6b..d4b9527f09 100644 --- a/addons/repair/stringtable.xml +++ b/addons/repair/stringtable.xml @@ -1,15 +1,14 @@ - - + Spare Track Ersatzkette - Cadena de repuesto + Oruga de repuesto Chenille de réserve Zapasowa gąsienica - Náhradní pásy - Lagarta Reserva + Esteira reserva + Náhradní Pásy Cingolo di scorta Pót lánctalp Запасная гусеница @@ -21,7 +20,7 @@ Roue de secours Zapasowe koło Náhradní Kolo - Roda Reserva + Estepe Ruota di scorta Pótkerék Запасное колесо @@ -32,8 +31,7 @@ Cambiar rueda Changer Roue Wymień koło - Vyměňit kolo - Trocar Roda + Trocar roda Sostituisci la ruota Kerék cseréje Поменять колесо @@ -42,11 +40,19 @@ Replacing Wheel ... Ersetze Reifen ... Wymienianie koła ... + Trocando roda... + Замена колеса ... + Měním Kolo ... + Cambiando rueda ... Wheel replaced Reifen ersetzt Koło zostało wymienione + Roda trocada + Колесо заменено + Kolo vyměněno + Rueda cambiada Remove Wheel @@ -55,7 +61,7 @@ Démonter Roue Zdejmij koło Odstranit Kolo - Remover Roda + Remover roda Rimuovi la ruota Kerék leszerelése Снять колесо @@ -64,67 +70,127 @@ Removing Wheel ... Entferne Reifen ... Zdejmowanie koła ... + Removendo roda... + Снятие колеса ... + Odstraňuji Kolo ... + Quitando rueda ... Wheel removed Reifen entfernt Koło zostało zdjęte + Roda removida + Колесо снято + Kolo odstraněno + Rueda quitada Change Track Wymień gąsienicę + Trocar esteira + Заменить гусеницу + Vyměnit Pás + Cambiar oruga Replacing Track ... Wymienianie gąsienicy ... + Trocando esteira... + Замена гусеницы ... + Měním Pás ... + Cambiando oruga ... Track replaced Gąsienica została wymieniona + Esteira trocada + Гусеница заменена + Pás vyměněn + Oruga cambiada Remove Track Zdejmij gąsienicę + Remover esteira + Снять гусеницу + Odstranit Pás + Quitar oruga Removing Track ... Zdejmowanie gąsienicy ... + Removendo esteira... + Снятие гусеницы ... + Odstraňuji Pás ... + Quitando oruga ... Track removed Gąsienica została zdjęta + Esteira trocada + Гусеница снята + Pás odstraněn + Oruga quitada Full Repair Pełna naprawa + Reparo completo + Полный ремонт + Kompletní Oprava + Reparación completa Repairing Vehicle ... Naprawianie pojazdu ... + Reparando veículo... + Ремонт транспорта ... + Opravuji Vozidlo ... + Reparando vehículo ... Full Repair Locations Lokaliz. pełnej naprawy + Localizações de reparo completo + Места полного ремонта + Lokace pro Kompletní Opravu + Lugares de reparación completa At what locations can a vehicle be fully repaired? W jakich miejscach pojazd może zostać w pełni naprawiony? + Em quais locais um veículo pode ser reparado por completo? + В каких местах транспорт может быть полностью отремеонтирован? + ¿En qué lugares puede un vehículo ser reparado totalmente? Allow Full Repair Zezwól na pełną naprawę + Permitir reparo completo + Полный ремонт выполняют + Povolit Kompletní Opravu + Permitir reparación completa Who can perform a full repair on a vehicle? Kto może przeprowadzić pełną naprawę pojazdu? + Кто может выполнять полный ремонт? + Quem pode reparar o veículo por completo? + ¿Quién puede realizar una reparación completa de un vehículo? Add Spare Parts Dodaj części zam. + Adicionar partes sobressalentes + Añadir repuestos + Добавлять запчасти Add spare parts to vehicles (requires Cargo component)? Czy dodać do pojazdów części zamienne? Wymaga włączonego cargo. + Adicionar partes sobressalentes aos veículos (requer o componente de carga)? + ¿Añadir repuestos para vehículos (requiere componente de carga)? + Добавлять запасные части в технику (требуется модуль Грузоперевозок)? Repair >> @@ -141,10 +207,17 @@ Display text on repair Wyświetl tekst przy naprawie + Mostrar texto quando reparar + Отображать текст при ремонте + Zobrazit text při opravě + Mostrar texto en la reparación Display a notification whenever you repair a vehicle Pokaż informację, kiedy wykonujesz czynności związane z naprawą pojazdu. + Mostra uma notificação quando você repara um veículo + Отображать оповещение каждый раз, когда вы ремонтируете транспорт + Mostrar una notificación cada vez que se reparare un vehículo Repairing ... @@ -153,7 +226,7 @@ Réparation ... Naprawianie... Opravuji ... - Reparando ... + Reparando... Sto riparando ... javítása ... Ремонтируем ... @@ -165,7 +238,7 @@ Réparation %1 ... Naprawianie %1... Opravuji %1 ... - Reparando %1 ... + Reparando %1... Sto riparando %1 ... %1 javítása ... Ремонтируем %1 ... @@ -186,21 +259,35 @@ Fully repaired part Bauteil vollständig repariert W pełni naprawiono część + Parte totalmente reparada + Полностью отремонтированная часть + Kompletně opravená část + Parte totalmente reparado Partially repaired %1 Bauteil teilweise repariert Częściowo naprawiono: %1 + %1 parcialmente reparado + Частично отремонтировано: %1 + Parcialmente reparada %1 Fully repaired %1 %1 vollständig repariert W pełni naprawiono: %1 + %1 totalmente reparado + Полностью отремонтировано: %1 + Kompletně opraveno %1 + Totalmente reparada %1 Partially repaired %1 %1 teilweise repariert Częściowo naprawiono: %1 + %1 parcialmente reparado + Частично отремонтировано: %1 + Parcialmente reparada %1 Body @@ -241,14 +328,24 @@ Left Horizontal Stabilizer Lewy statecznik poziomy + Левый горизонтальный стабилизатор + Estabilizador Horizontal Esquerdo + Estabilizador horizontal izquierdo Right Horizontal Stabilizer Prawy statecznik poziomy + Правый горизонтальный стабилизатор + Estabilizador Horizontal Direito + Estabilizador horizontal derecho Vertical Stabilizer + Vertikální Stabilizátor Statecznik pionowy + Вертикальный стабилизатор + Estabilizador Vertical + Estabilizador vertical Fuel Tank @@ -264,31 +361,56 @@ Transmission + Převodovka Skrzynia biegów + Трансмиссия + Transmissão + Transmisión Gear Podwozie + Коробка передач + Engrenagem + Rueda Starter Zapłon + Startér + Стартер + Arranque + Motor de arranque Tail Ogon + Ocas + Хвост + Tail Pitot Tube Rurka Pitota + Pilotova Trubice + Кокпит + Tubo de Pitot + Tubo del pitot Static Port Port statyczny + Статический иллюминатор + Porta Estática + Puerto estático Ammo + Munice Amunicja + Боеприпасы + Munição + Munición Turret @@ -316,16 +438,20 @@ Missiles + Mísseis + Ракеты + Rakety Rakiety + Misiles Left Track Linke Kette - Cadena izquierda + Oruga izquierda Chenille gauche Lewa gąsienica Levý Pás - Lagarta Esquerda + Esteira Esquerda Cingolo sinistro Bal lánctalp Левую гусеницу @@ -333,11 +459,11 @@ Right Track Rechte Kette - Cadena derecha + Oruga derecha Chenille droite Prawa gąsienica Pravý Pás - Lagarta Direita + Esteira Direita Cingolo destro Jobb lánctalp Правую гусеницу @@ -468,7 +594,7 @@ Rotor de cola Rotor anticouple Tylni rotor - Zadní Rotor + Ocasní Rotor Rotor de Cauda Rotore di coda Farokrotor @@ -478,6 +604,9 @@ Winch Seilwinde Wyciągarka + Guincho + Лебедка + Cabrestante Glass (right) @@ -518,194 +647,365 @@ Repair Settings Ustawienia naprawy + Preferências de reparo + Ремонт + Ajustes de reparación Provides a repair system for all types of vehicles. Dostarcza rozbudowany system naprawy dla wszystkich typów pojazdów. + Provém um sistema de reparo para todos os veículos + Предоставляет систему ремонта для всех типов транспортных средств. + Proporciona un sistema de reparación para todo tipo de vehículos. Anyone Ktokolwiek + Qualquer um + Кто угодно + Kdokoliv + Cualquiera Engineer only Tylko mechanicy + Somente engenheiro + Только инженеры + Pouze inženýr + Solo ingeniero Repair Specialist only Tylko inżynierowie + Somente especialista em reparos + Только ремонтные специалисты + Pouze specialista na opravování + Solo especialista en reparación Allow Wheel Wymiana kół + Permite rodas + Разрешить замену колес + Možnost Výměny Kol + Permitir rueda Who can remove and replace wheels? Kto może zdejmować i zmieniać koła? + Quem pode remover e trocar rodas? + Кто может снимать и заменять колеса? + Kdo může odstranit a vyměnit kola? + ¿Quién puede quitar y cambiar las ruedas? Allow Repair Możliwość naprawy + Permite reparo + Разрешить ремонт + Možnost Opravování + Permitir reparación Who can perform repair actions? Kto może wykonywać czynności związane z naprawą pojazdów? + Quem pode executar ações de reparo? + Кто может выполнять ремонт? + Kdo může provádět opravy? + ¿Quién puede realizar reparaciones? Repair Threshold Próg naprawy + Limite de reparo + Лимит ремкомплекта + Umbral de reparación What is the maximum damage that can be repaired with a toolkit? Jaki jest maksymalny poziom uszkodzeń jaki może zostać naprawiony przy pomocy narzędzi? + Qual é o dano máximo que pode ser reparado com um kit de ferramentas? + Какой максимальный урон можно починить с помощью ремкомплекта? + ¿Cuál es el daño máximo que puede ser reparado con una caja de herramientas? Repair Threshold (Engineer) Próg naprawy (mechanik) + Limite de reparo (Engenheiro) + Лимит инженера + Umbral de Reparación (Ingeniero) What is the maximum damage that can be repaired by an engineer? Jaki jest maksymalny poziom uszkodzeń jaki może zostać naprawiony przez mechanika? + Qual é o dano máximo que pode ser reparado com um engenheiro? + Какой максимальный урон может починить инженер? + ¿Cuál es el daño máximo que puede ser reparado por un ingeniero? Remove toolkit on use Usuń narzędzia po użyciu + Remover kit de ferramentas + Удалять ремкомплект после использования + Eliminar conjunto de herramientas al usarlo Should the toolkit be removed on usage? Czy zestaw naprawczy powinien zostać usunięty po jego użyciu? + O kit de ferramentas deve ser removido após uso? + Следует ли удалять ремкомплект после использования? + ¿Deben retirarse las herramientas al usarlas? Anywhere Wszędzie + Qualquer lugar + Где угодно + Kdekoliv + En cualquier sitio Repair Vehicle only Przy pojazdach naprawczych + Somente veículos de reparo + Только у ремонтного транспорта + Reparar solo en vehículo Repair Facility only Przy budynkach naprawczych + Somente instalação de reparo + Только у ремонтных сооружений + Reparar solo en instalación Repair Facility or Vehicle Przy budynkach i pojazdach naprawczych + Instalação e veículo de reparo + Только у ремонтного транспорта или ремонтных сооружений + Reparar en instalación o vehículo Assign Engineer Przydziel inżyniera + Definir engenheiro + Назначить инженером + Přiřadit Inženýra + Asignar ingeniero - + List Lista + Lista + Список + Seznam + Lista List of unit names that will be classified as engineer, separated by commas. Lista nazw jednostek, które są sklasyfikowane jako inżynierowie, oddzielone przecinkami. + Lista de nomes de unidades que serão classificadas como engenheiros, separadas por vírgulas. + Список имен юнитов, которые будут классифицированы как инженеры, разделенный запятыми. + Lista de los nombres de las unidades que serán clasificados como ingeniero, separados por comas. Is Engineer Poziom wyszkolenia + É engenheiro + Это инженер + Es un ingeniero Select the engineering skill level of the unit Wybierz biegłość w dziedzinie naprawy danej jednostki + Selecione o nível de habilidade da unidade em engenhraria + Укажите уровень инженерного мастерства для юнита + Selecciona el nivel de conocimientos de ingeniería de la unidad None Żadny + Nenhum + Нет + Nikdo + Ningún Engineer Mechanik + Engenheiro + Инженер + Inženýr + Ingeniero Specialist Inżynier + Especialista + Специалист + Specialista + Especialista Assign one or multiple units as an engineer Przydziel klasę inżyniera do jednej lub kilku jednostek + Defina um ou mais unidades como engenheiro + Назначить одного или нескольких юнитов инженерами + Asignar una o varias unidades como ingeniero Assign Repair Vehicle Przydziel pojazd naprawczy + Defina veículo de reparo + Назначить ремонтный транспорт + Asignar vehículo de reparación List Lista + Lista + Список + Seznam + Lista List of vehicles that will be classified as repair vehicle, separated by commas. Lista nazw pojazdów, które są sklasyfikowane jako pojazdy naprawcze, oddzielone przecinkami. + Lista de veículos que serão classificadas como veículo de reparo. Separado por vígulas. + Список транспортных средств, которые будут классифицированы как ремонтные, разделенный запятыми. + Lista de los vehículos que se clasifican como vehículo de reparación, separados por comas. Is Repair Vehicle Jest poj. naprawczym + É veículo de reparo + Это ремонтный транспорт + Es un vehículo de reparación Is the vehicle classified as a repair vehicle? Czy pojazd jest zklasyfikowany jako pojazd naprawczy? + O veículo é classificado como reparo? + Классифицируется ли этот транспорт как ремонтный? + ¿Está el vehículo clasificado como un vehículo de reparación? Assign one or multiple vehicles as a repair vehicle Przydziel klasę pojazdu naprawczego do jednego lub kilku pojazdów. + Definir um ou mais veículos como reparo + Назначить одно или несколько транспортных средств ремонтными + Asignar uno o varios vehículos como vehículo de reparación Assign Repair Facility Przydziel budynek naprawczy + Definir instalação de reparo + Назначить ремонтное сооружение + Asignar instalación de reparación List Lista + Lista + Список + Seznam + Lista List of objects that will be classified as repair Facility, separated by commas. Lista nazw budynków, które są sklasyfikowane jako budynki naprawcze, oddzielone przecinkami. + Lista de objetos que serão classificados como instalações de reparo. separado por vírgulas. + Список объектов, которые будут классифицированы как ремонтные, разделенный запятыми. + Lista de los objetos que se clasifican como instalaciones para la reparación, separados por comas. Is Repair Facility Jest bud. naprawczym + É uma instalação de reparo + Это ремонтное сооружение + Es una instalación de reparación Is the object classified as a repair Facility? Czy budynek jest zklasyfikowany jako budynek naprawczy? + O objeto é classificado como instalação de reparo? + Классифицируется ли этот объект как ремонтное сооружение? + ¿Está el objeto clasificado como una instalación de reparación? Assign one or multiple objects as a repair Facility Przydziel klasę budynku naprawczego do jednego lub kilku budynków. + Назначить один или несколько объектов ремонтными сооружениями + Definir um ou mais objetos como instalação de reparos + Asignar uno o varios objetos como una instalación de reparación Add Spare Parts Dodaj części zam. + Adicionar partes sobressalentes + Añadir repuestos + Добавить запчасти Add spare parts to one or multiple objects Dodaj części zamienne do jednego lub wielu obiektów. + Adicionar partes sobressalentes para um ou mais objetos + Añadir repuestos a uno o varios objetos + Добавить запасные части в одно или несколько транспортных средств List Lista + Lista + Lista + Список List of objects that will get spare parts added, separated by commas. Lista obiektów, które otrzymają części zamienne, oddzielone przecinkiem. + Lista de objetos que ganharão partes sobressalentes, dividos por vírgulas. + Lista de los objetos que tendrán repuestos añadidos, separados por comas. + Список транспортных средств, в которые будут добавляться запчасти, разделенный запятыми. Part Część + Parte + Pieza + Запчасть Spare part. Część zamienna. + Parte sobressalente + Pieza de recambio. + Запасная часть. Amount Ilość + Quantidade + Cantidad + Количество Number of selected spare parts. Ilość wybranych części zamiennych. + Número de partes sobressalentes. + Número de piezas de repuesto seleccionados. + Число выбранных запасных частей. + + + Wheel repair requirements + Wym. naprawy kół + Requisitos de reparación de ruedas + Для ремонта колес требуется + + + Items required to remove/replace wheels + Przedmioty potrzebne do wymiany kół + Elementos necesarios para quitar/cambiar ruedas + Предметы, которые требуются для снятия/замены колес - \ No newline at end of file + diff --git a/addons/respawn/ACE_Settings.hpp b/addons/respawn/ACE_Settings.hpp index 5c947b8670..f704d25412 100644 --- a/addons/respawn/ACE_Settings.hpp +++ b/addons/respawn/ACE_Settings.hpp @@ -1,3 +1,4 @@ + class ACE_Settings { class GVAR(SavePreDeathGear) { value = 0; diff --git a/addons/respawn/CfgAddons.hpp b/addons/respawn/CfgAddons.hpp index 111613615e..50ea187915 100644 --- a/addons/respawn/CfgAddons.hpp +++ b/addons/respawn/CfgAddons.hpp @@ -1,3 +1,4 @@ + class CfgAddons { class GVAR(Rallypoints) { list[] = {"ACE_Rallypoint_West", "ACE_Rallypoint_East", "ACE_Rallypoint_Independent", "ACE_Rallypoint_West_Base", "ACE_Rallypoint_East_Base", "ACE_Rallypoint_Independent_Base"}; diff --git a/addons/respawn/CfgVehicleClasses.hpp b/addons/respawn/CfgVehicleClasses.hpp index ab9c9b6c7e..817ee8150f 100644 --- a/addons/respawn/CfgVehicleClasses.hpp +++ b/addons/respawn/CfgVehicleClasses.hpp @@ -1,3 +1,4 @@ + class CfgVehicleClasses { class GVAR(Rallypoints) { displayName = CSTRING(EditorCategory); diff --git a/addons/respawn/CfgVehicles.hpp b/addons/respawn/CfgVehicles.hpp index aa99b4e942..8fdfb5f0fc 100644 --- a/addons/respawn/CfgVehicles.hpp +++ b/addons/respawn/CfgVehicles.hpp @@ -1,3 +1,4 @@ + class CfgVehicles { class ACE_Module; class ACE_ModuleRespawn: ACE_Module { @@ -6,7 +7,7 @@ class CfgVehicles { displayName = CSTRING(Module_DisplayName); function = QFUNC(module); scope = 2; - isGlobal = 1; + isGlobal = 0; icon = QUOTE(PATHTOF(UI\Icon_Module_Respawn_ca.paa)); class Arguments { @@ -24,6 +25,7 @@ class CfgVehicles { defaultValue = 1; }; }; + class ModuleDescription { description = CSTRING(Module_Description); }; diff --git a/addons/respawn/XEH_postInit.sqf b/addons/respawn/XEH_postInit.sqf index ada5765e86..22be7b86ac 100644 --- a/addons/respawn/XEH_postInit.sqf +++ b/addons/respawn/XEH_postInit.sqf @@ -2,4 +2,4 @@ #include "script_component.hpp" ["rallypointMoved", {_this call FUNC(updateRallypoint)}] call EFUNC(common,addEventhandler); -["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); // hide enemy rallypoint markers +["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); // hide enemy rallypoint markers diff --git a/addons/respawn/XEH_preInit.sqf b/addons/respawn/XEH_preInit.sqf index dd116f108c..eda5293876 100644 --- a/addons/respawn/XEH_preInit.sqf +++ b/addons/respawn/XEH_preInit.sqf @@ -13,7 +13,6 @@ PREP(moduleFriendlyFire); PREP(moduleRallypoint); PREP(moveRallypoint); PREP(removeBody); -PREP(removeDisconnectedPlayer); PREP(restoreGear); PREP(showFriendlyFireMessage); PREP(teleportToRallypoint); diff --git a/addons/respawn/functions/fnc_canMoveRallypoint.sqf b/addons/respawn/functions/fnc_canMoveRallypoint.sqf index d5f325c067..174d76c69d 100644 --- a/addons/respawn/functions/fnc_canMoveRallypoint.sqf +++ b/addons/respawn/functions/fnc_canMoveRallypoint.sqf @@ -1,33 +1,30 @@ /* - Name: ACE_Respawn_fnc_canMoveRallypoint - - Author(s): - commy2 - - Description: - checks if a unit can move a rally point - - Parameters: - 0: OBJECT - unit - 1: OBJECT - side - - Returns: - BOOLEAN -*/ - + * Author: commy2 + * Checks if a unit can move a rally point. + * + * Arguments: + * 0: Unit + * 1: Side + * + * Return Value: + * Can move + * + * Example: + * [ACE_Player, side ACE_Player] call ace_respawn_fnc_canMoveRallypoint + * + * Public: No + */ #include "script_component.hpp" -private ["_unit", "_side"]; +params ["_unit", "_side"]; -_unit = _this select 0; -_side = _this select 1; +// player has to be a rallypoint mover. group leader by default +if !(_unit getVariable ["ACE_canMoveRallypoint", false]) exitWith {false}; -// rallypoint names are defined in CfgVehicles.hpp - -_unit getVariable ["ACE_canMoveRallypoint", false] -&& {!isNull ([ +// rallypoint of that side has to exist +!isNull ([ objNull, missionNamespace getVariable ["ACE_Rallypoint_West", objNull], missionNamespace getVariable ["ACE_Rallypoint_East", objNull], missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull] -] select ([west, east, independent] find _side) + 1)} +] select ([west, east, independent] find _side) + 1) // return diff --git a/addons/respawn/functions/fnc_handleInitPostServer.sqf b/addons/respawn/functions/fnc_handleInitPostServer.sqf index 914334cc25..a1e46c1caf 100644 --- a/addons/respawn/functions/fnc_handleInitPostServer.sqf +++ b/addons/respawn/functions/fnc_handleInitPostServer.sqf @@ -1,26 +1,39 @@ -// by commy2 -// execute on server only! +/* + * Author: commy2 + * Handle XEH Init Post on Server. + * Execution on server only. + * + * Arguments: + * 0: Unit + * + * Return Value: + * None + * + * Example: + * [ACE_Player] call ace_respawn_fnc_handleInitPostServer + * + * Public: No + */ #include "script_component.hpp" -PARAMS_1(_unit); +params ["_unit"]; -private ["_group0", "_rallypoint"]; +private ["_groupUnit", "_rallypoint", "_leaderVarName"]; -_group0 = group _unit; // _group-is a reserved veriable and shouldn't be used +_groupUnit = group _unit; // _group is a reserved veriable and shouldn't be used _rallypoint = [ objNull, missionNamespace getVariable ["ACE_Rallypoint_West", objNull], missionNamespace getVariable ["ACE_Rallypoint_East", objNull], missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull] -] select ([west, east, independent] find side _group0) + 1; +] select ([west, east, independent] find side _groupUnit) + 1; // exit if no moveable rallypoint is placed for that side if (isNull _rallypoint) exitWith {}; // find leader -private "_leaderVarName"; -_leaderVarName = _group0 getVariable [QGVAR(leaderVarName), ""]; +_leaderVarName = _groupUnit getVariable [QGVAR(leaderVarName), ""]; // exit if group already has a playable slot assigned as rallypoint leader if (_leaderVarName != "") exitWith { @@ -31,7 +44,7 @@ if (_leaderVarName != "") exitWith { }; // treat group leader -_unit = leader _group0; +_unit = leader _groupUnit; _leaderVarName = vehicleVarName _unit; @@ -47,6 +60,6 @@ if (_leaderVarName == "") then { }; // prevent group from getting multiple leaders; use this to assign rallypoint moving ability on JIP -_group0 setVariable [QGVAR(leaderVarName), _leaderVarName]; +_groupUnit setVariable [QGVAR(leaderVarName), _leaderVarName]; _unit setVariable ["ACE_canMoveRallypoint", true, true]; diff --git a/addons/respawn/functions/fnc_handleKilled.sqf b/addons/respawn/functions/fnc_handleKilled.sqf index 1fea488421..cd1ad33491 100644 --- a/addons/respawn/functions/fnc_handleKilled.sqf +++ b/addons/respawn/functions/fnc_handleKilled.sqf @@ -1,30 +1,30 @@ /* - Name: ACE_Respawn_fnc_handleKilled - - Author(s): - bux578 - - Description: - Handles the XEH Killed event - - Parameters: - 0: OBJECT - Killed unit - 1: OBJECT - Attacker - - Returns: - VOID -*/ - + * Author: bux578 + * Handles the XEH killed event. + * + * Arguments: + * 0: Unit + * 1: Killer + * + * Return Value: + * None + * + * Example: + * [ACE_player, bad_dude] call ace_respawn_fnc_handleKilled + * + * Public: No + */ #include "script_component.hpp" -PARAMS_1(_killedUnit); +params ["_unit"]; // Saves the gear when the player! (and only him) is killed -if (ACE_player == _killedUnit) then { +if (ACE_player == _unit) then { GVAR(unitGear) = []; if (GVAR(SavePreDeathGear)) then { - GVAR(unitGear) = [_killedUnit] call EFUNC(common,getAllGear); + GVAR(unitGear) = [_unit] call EFUNC(common,getAllGear); + GVAR(unitGear) append [currentWeapon _unit, currentMuzzle _unit, currentWeaponMode _unit]; }; }; diff --git a/addons/respawn/functions/fnc_handlePlayerChanged.sqf b/addons/respawn/functions/fnc_handlePlayerChanged.sqf index db699066bc..7d595e6a44 100644 --- a/addons/respawn/functions/fnc_handlePlayerChanged.sqf +++ b/addons/respawn/functions/fnc_handlePlayerChanged.sqf @@ -1,44 +1,28 @@ -// by commy2 +/* + * Author: commy2 + * Handle player changed event. Updates visibility of Rallypoint markers. + * + * Arguments: + * 0: New Unit + * + * Return Value: + * None + * + * Example: + * [ACE_player] call ace_respawn_fnc_handlePlayerChanged + * + * Public: No + */ #include "script_component.hpp" -private "_newUnit"; +params ["_newUnit"]; -_newUnit = _this select 0; +private "_side"; +_side = side group _newUnit; -switch (side group _newUnit) do { - case (west): { - ((missionNamespace getVariable ["ACE_Rallypoint_West", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 1; - ((missionNamespace getVariable ["ACE_Rallypoint_East", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0; - ((missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0; - ((missionNamespace getVariable ["ACE_Rallypoint_West_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 1; - ((missionNamespace getVariable ["ACE_Rallypoint_East_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0; - ((missionNamespace getVariable ["ACE_Rallypoint_Independent_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0; - }; - - case (east): { - ((missionNamespace getVariable ["ACE_Rallypoint_West", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0; - ((missionNamespace getVariable ["ACE_Rallypoint_East", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 1; - ((missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0; - ((missionNamespace getVariable ["ACE_Rallypoint_West_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0; - ((missionNamespace getVariable ["ACE_Rallypoint_East_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 1; - ((missionNamespace getVariable ["ACE_Rallypoint_Independent_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0; - }; - - case (independent): { - ((missionNamespace getVariable ["ACE_Rallypoint_West", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0; - ((missionNamespace getVariable ["ACE_Rallypoint_East", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0; - ((missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 1; - ((missionNamespace getVariable ["ACE_Rallypoint_West_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0; - ((missionNamespace getVariable ["ACE_Rallypoint_East_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0; - ((missionNamespace getVariable ["ACE_Rallypoint_Independent_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 1; - }; - - default { - ((missionNamespace getVariable ["ACE_Rallypoint_West", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0; - ((missionNamespace getVariable ["ACE_Rallypoint_East", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0; - ((missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0; - ((missionNamespace getVariable ["ACE_Rallypoint_West_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0; - ((missionNamespace getVariable ["ACE_Rallypoint_East_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0; - ((missionNamespace getVariable ["ACE_Rallypoint_Independent_Base", objNull]) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal 0; - }; -}; +((GETMVAR(ACE_Rallypoint_West, objNull)) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal ([0, 1] select (_side == west)); +((GETMVAR(ACE_Rallypoint_West_Base, objNull)) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal ([0, 1] select (_side == west)); +((GETMVAR(ACE_Rallypoint_East, objNull)) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal ([0, 1] select (_side == east)); +((GETMVAR(ACE_Rallypoint_East_Base, objNull)) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal ([0, 1] select (_side == east)); +((GETMVAR(ACE_Rallypoint_Independent, objNull)) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal ([0, 1] select (_side == independent)); +((GETMVAR(ACE_Rallypoint_Independent_Base, objNull)) getVariable [QGVAR(marker), ""]) setMarkerAlphaLocal ([0, 1] select (_side == independent)); diff --git a/addons/respawn/functions/fnc_handleRespawn.sqf b/addons/respawn/functions/fnc_handleRespawn.sqf index 33a0ec09e5..ab5ecedbda 100644 --- a/addons/respawn/functions/fnc_handleRespawn.sqf +++ b/addons/respawn/functions/fnc_handleRespawn.sqf @@ -1,32 +1,29 @@ /* - Name: ACE_Respawn_fnc_handleRespawn - - Author(s): - bux578 - - Description: - Handles the XEH Respawn event - - Parameters: - 0: OBJECT - Respawned Unit - 1: ? - - Returns: - VOID -*/ - + * Author: bux578 + * Handles the XEH Respawn event. + * + * Arguments: + * 0: Unit + * 1: Corpse + * + * Return Value: + * None + * + * Example: + * [ACE_Player, old_body_lying_on_floor] call ace_respawn_fnc_handleRespawn + * + * Public: No + */ #include "script_component.hpp" -private ["_respawnedUnit"]; - -_respawnedUnit = _this select 0; +params ["_unit"]; // Restores the gear when the player respawns if (GVAR(SavePreDeathGear)) then { - [_respawnedUnit, GVAR(unitGear)] call FUNC(restoreGear); + [_unit, GVAR(unitGear)] call FUNC(restoreGear); }; // fix for setVariable public being lost on respawn for machines that JIP after the command was broadcasted -if (_respawnedUnit getVariable ["ACE_canMoveRallypoint", false]) then { - _respawnedUnit setVariable ["ACE_canMoveRallypoint", true, true]; +if (_unit getVariable ["ACE_canMoveRallypoint", false]) then { + _unit setVariable ["ACE_canMoveRallypoint", true, true]; }; diff --git a/addons/respawn/functions/fnc_initRallypoint.sqf b/addons/respawn/functions/fnc_initRallypoint.sqf index 2ef158a419..dba1ae5d0a 100644 --- a/addons/respawn/functions/fnc_initRallypoint.sqf +++ b/addons/respawn/functions/fnc_initRallypoint.sqf @@ -1,52 +1,51 @@ /* - Name: ACE_Respawn_fnc_initRallypoint - - Author(s): - commy2 - - Description: - init code for rally points - - Parameters: - 0: OBJECT - rally - - Returns: - VOID -*/ - + * Author: commy2 + * Init code for rallypoints. + * + * Arguments: + * 0: Rallypoint Object + * 1: Respawn Marker + * 2: Side + * + * Return Value: + * None + * + * Example: + * [respawn_object, "", west] call ace_respawn_fnc_initRallypoint + * + * Public: No + */ #include "script_component.hpp" -PARAMS_3(_rallypoint,_respawnMarker,_side); +params ["_rallypoint", "_respawnMarker", "_side"]; private "_name"; _name = typeOf _rallypoint; // init visible marker if (hasInterface) then { - // fix init having wrong position, vars etc. - [_rallypoint, _respawnMarker, _side, _name] spawn { - PARAMS_4(_rallypoint,_respawnMarker,_side,_name); - - private ["_marker", "_type"]; - + [{ + params ["_rallypoint", "_respawnMarker", "_side", "_name"]; + + private ["_marker", "_type", "_date"]; + _marker = format ["ACE_Marker_%1", _name]; - // exit if it already exist + // exit if marker already exist if (_marker in allMapMarkers) exitWith {}; _marker = createMarkerLocal [_marker, getPosASL _rallypoint]; _type = ["selector_selectedFriendly", "selector_selectedEnemy"] select (_respawnMarker == ""); _marker setMarkerTypeLocal _type; - _marker setMarkerAlphaLocal ([0,1] select (_side == playerSide)); // playerSide to guarantee init + _marker setMarkerAlphaLocal ([0,1] select (_side == playerSide)); // playerSide to guarantee init - private "_markerDate"; - _markerDate = _rallypoint getVariable [QGVAR(markerDate), ""]; + _date = _rallypoint getVariable [QGVAR(markerDate), ""]; - _marker setMarkerTextLocal _markerDate; + _marker setMarkerTextLocal _date; _rallypoint setVariable [QGVAR(marker), _marker]; - }; + }, [_rallypoint, _respawnMarker, _side, _name], 0.1] call EFUNC(common,waitAndExecute); }; if (!isServer) exitWith {}; @@ -62,8 +61,7 @@ if (isNil _name) then { }; ["rallypointMoved", [_rallypoint, _side]] call EFUNC(common,globalEvent); - } else { deleteVehicle _rallypoint; - diag_log text "[ACE] Respawn: ERROR Multiple Rallypoints of same type."; + ACE_LOGERROR("Multiple Rallypoints of same type."); }; diff --git a/addons/respawn/functions/fnc_module.sqf b/addons/respawn/functions/fnc_module.sqf index 3f1ef89a1f..ea6ba555d5 100644 --- a/addons/respawn/functions/fnc_module.sqf +++ b/addons/respawn/functions/fnc_module.sqf @@ -1,26 +1,23 @@ - /* - Name: ACE_Respawn_fnc_module - - Author(s): - KoffeinFlummi, bux578, esteldunedain, commy2 - - Description: - initializes the respawn module - - Parameters: - 0: OBJECT - logic - 1: ARRAY - synced units - 2: BOOLEAN - activated - - Returns: - VOID -*/ - +/* + * Author: KoffeinFlummi, bux578, esteldunedain, commy2 + * Initializes the respawn module. + * + * Arguments: + * 0: Logic + * 1: Synced units + * 2: Activated + * + * Return Value: + * None + * + * Example: + * [logic, [ACE_Player], true] call ace_respawn_fnc_module + * + * Public: No + */ #include "script_component.hpp" -PARAMS_3(_logic,_units,_activated); - -if !(isServer) exitWith {}; +params ["_logic", "_units", "_activated"]; if !(_activated) exitWith {}; @@ -29,20 +26,18 @@ GVAR(Module) = true; [_logic, QGVAR(SavePreDeathGear), "SavePreDeathGear"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(RemoveDeadBodiesDisconnected), "RemoveDeadBodiesDisconnected"] call EFUNC(common,readSettingFromModule); -if (isServer) then { - if (GVAR(RemoveDeadBodiesDisconnected)) then { - addMissionEventHandler ["HandleDisconnect", { - [{ - PARAMS_1(_unit); +if (isServer && {GVAR(RemoveDeadBodiesDisconnected)}) then { + addMissionEventHandler ["HandleDisconnect", { + [{ + params ["_unit"]; - if (!alive _unit) then { - deleteVehicle _unit; - }; - }, - _this, 4, 1] call EFUNC(common,waitAndExecute); - false - }]; - }; + if (!alive _unit) then { + deleteVehicle _unit; + }; + }, + _this, 4] call EFUNC(common,waitAndExecute); + false + }]; }; -diag_log text "[ACE]: Respawn Module Initialized."; +ACE_LOGINFO("Respawn Module Initialized."); diff --git a/addons/respawn/functions/fnc_moduleFriendlyFire.sqf b/addons/respawn/functions/fnc_moduleFriendlyFire.sqf index 7641db806d..f5b982f0ea 100644 --- a/addons/respawn/functions/fnc_moduleFriendlyFire.sqf +++ b/addons/respawn/functions/fnc_moduleFriendlyFire.sqf @@ -1,32 +1,33 @@ /* - Name: ACE_Respawn_fnc_moduleFriendlyFire - - Author(s): - commy2 - - Description: - initializes the Friendly Fire Messages module - - Parameters: - 0: OBJECT - logic - 1: ARRAY - synced units - 2: BOOLEAN - activated - - Returns: - VOID -*/ - + * Author: commy2 + * Initializes the friendly fire module. + * + * Arguments: + * 0: Logic + * 1: Synced units + * 2: Activated + * + * Return Value: + * None + * + * Example: + * [logic, [ACE_Player], true] call ace_respawn_fnc_moduleFriendlyFire + * + * Public: No + */ #include "script_component.hpp" -_this spawn { - PARAMS_3(_logic,_units,_activated); +params ["_logic", "_units", "_activated"]; - if !(_activated) exitWith {}; +if !(_activated) exitWith {}; - if (isServer) then { +// this is done for JIP compatibility +if (isServer) then { + [{ missionNamespace setVariable [QGVAR(showFriendlyFireMessage), true]; publicVariable QGVAR(showFriendlyFireMessage); - }; - - diag_log text "[ACE]: Friendly Fire Messages Module Initialized."; + }, + [], 0.1] call EFUNC(common,waitAndExecute); }; + +ACE_LOGINFO("Friendly Fire Messages Module Initialized."); diff --git a/addons/respawn/functions/fnc_moduleRallypoint.sqf b/addons/respawn/functions/fnc_moduleRallypoint.sqf index 15c415027d..89baed660f 100644 --- a/addons/respawn/functions/fnc_moduleRallypoint.sqf +++ b/addons/respawn/functions/fnc_moduleRallypoint.sqf @@ -1,29 +1,29 @@ /* - Name: ACE_Respawn_fnc_moduleRallypoint - - Author(s): - commy2 - - Description: - initializes the Rallypoint module - - Parameters: - 0: OBJECT - logic - 1: ARRAY - synced units - 2: BOOLEAN - activated - - Returns: - VOID -*/ - + * Author: commy2 + * Initializes the Rallypoint module. + * + * Arguments: + * 0: Logic + * 1: Synced units + * 2: Activated + * + * Return Value: + * None + * + * Example: + * [logic, [ACE_Player], true] call ace_respawn_fnc_moduleRallypoint + * + * Public: No + */ #include "script_component.hpp" -PARAMS_3(_logic,_units,_activated); +params ["_logic", "_units", "_activated"]; if !(_activated) exitWith {}; { _x setVariable ["ACE_canMoveRallypoint", true]; -} forEach _units; + false +} count _units; -diag_log text "[ACE]: Rallypoint Module Initialized."; +ACE_LOGINFO("Rallypoint Module Initialized."); diff --git a/addons/respawn/functions/fnc_moveRallypoint.sqf b/addons/respawn/functions/fnc_moveRallypoint.sqf index d512c23886..fa8aae40a5 100644 --- a/addons/respawn/functions/fnc_moveRallypoint.sqf +++ b/addons/respawn/functions/fnc_moveRallypoint.sqf @@ -1,60 +1,54 @@ /* - Name: ACE_Respawn_fnc_moveRallypoint - - Author(s): - commy2 - - Description: - Moves a rallypoint to the player's location - - Parameters: - 0: OBJECT - unit - 1: OBJECT - side - - Returns: - VOID -*/ - + * Author: commy2 + * Moves a rallypoint to the players location. + * + * Arguments: + * 0: Unit + * 1: Side + * + * Return Value: + * None + * + * Example: + * [ACE_Player, side ACE_Player] call ace_respawn_fnc_moveRallypoint + * + * Public: No + */ #include "script_component.hpp" -PARAMS_2(_unit,_side); +params ["_unit", "_side"]; private ["_rallypoint", "_position"]; -// rallypoint names are defined in CfgVehicles.hpp - _rallypoint = [ - objNull, - missionNamespace getVariable ["ACE_Rallypoint_West", objNull], - missionNamespace getVariable ["ACE_Rallypoint_East", objNull], - missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull] + objNull, + missionNamespace getVariable ["ACE_Rallypoint_West", objNull], + missionNamespace getVariable ["ACE_Rallypoint_East", objNull], + missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull] ] select ([west, east, independent] find _side) + 1; -TRACE_3("moving rally",_unit, _rallypoint, (typeOf _rallypoint)); +TRACE_3("moving rally",_unit,_rallypoint,typeOf _rallypoint); if (isNull _rallypoint) exitWith {}; _position = getPosATL _unit; _position = _position findEmptyPosition [0, 2, typeOf _rallypoint]; -if (count _position == 0) then {_position = getPosATL _unit}; + +if (_position isEqualTo []) then {_position = getPosATL _unit}; _position set [2, 0]; [localize LSTRING(Deploy)] call EFUNC(common,displayTextStructured); [{ - _rallypoint = _this select 0; - _unit = _this select 1; - _position = _this select 2; - _rallypoint = _this select 3; + params ["_rallypoint", "_unit", "_position"]; _rallypoint setPosATL _position; _unit reveal _rallypoint; - _rallypoint setVariable [QGVAR(markerDate), format ["%1:%2", date select 3, date select 4], true]; + _rallypoint setVariable [QGVAR(markerDate), [dayTime, "HH:MM"] call BIS_fnc_timeToString, true]; ["rallypointMoved", [_rallypoint, _side, _position]] call EFUNC(common,globalEvent); [localize LSTRING(Deployed)] call EFUNC(common,displayTextStructured); -}, -[_rallypoint, _unit, _position, _rallypoint], 5, 1] call EFUNC(common,waitAndExecute); +}, [_rallypoint, _unit, _position], 5] call EFUNC(common,waitAndExecute); diff --git a/addons/respawn/functions/fnc_removeBody.sqf b/addons/respawn/functions/fnc_removeBody.sqf index e00f633e6c..e9676696a1 100644 --- a/addons/respawn/functions/fnc_removeBody.sqf +++ b/addons/respawn/functions/fnc_removeBody.sqf @@ -1,36 +1,27 @@ /* - Name: ACE_Respawn_fnc_removeBody - - Author(s): - bux578 - - Description: - removes a given body - - Parameters: - 0: OBJECT - body - 1: BOOLEAN - forceRemove // not used atm - - Returns: - VOID -*/ - + * Author: bux578, commy2 + * Removes a given body. + * + * Arguments: + * 0: Body + * + * Return Value: + * None + * + * Example: + * [corpse] call ace_respawn_fnc_removeBody + * + * Public: No + */ #include "script_component.hpp" -private ["_body", "_forceRemove", "_bodyRemoveTimer"]; +params ["_body", "_forceRemove"]; -_body = _this select 0; -_forceRemove = _this select 1; - -_bodyRemoveTimer = GVAR(BodyRemoveTimer) max 0; - -// could be used for SpecOps missions. -if (_forceRemove) then { - _bodyRemoveTimer = 2; -}; +private "_bodyRemoveTimer"; +_bodyRemoveTimer = [GVAR(BodyRemoveTimer) max 0, 2] select _forceRemove; // could be used for SpecOps missions. [{ // hideBody takes ~20s till body is fully underground // a better hideBody would make this more aesthetic deleteVehicle _this; -}, _body, _bodyRemoveTimer, 1] call EFUNC(common,waitAndExecute); +}, _body, _bodyRemoveTimer] call EFUNC(common,waitAndExecute); diff --git a/addons/respawn/functions/fnc_removeDisconnectedPlayer.sqf b/addons/respawn/functions/fnc_removeDisconnectedPlayer.sqf deleted file mode 100644 index 7bd0a6707f..0000000000 --- a/addons/respawn/functions/fnc_removeDisconnectedPlayer.sqf +++ /dev/null @@ -1,31 +0,0 @@ -/* - Name: ACE_Respawn_fnc_removeDisconnectedPlayer - - Author(s): - commy2 - - Description: - handles the disconnected event - - Parameters: - 0: BOOLEAN - forceRemove // not used atm - - Returns: - VOID -*/ - -#include "script_component.hpp" - -private ["_forceRemove", "_body", "_uid"]; - -_forceRemove = _this select 0; - -{ - if (getPlayerUID _x == _uid) exitWith { - _body = _x; - }; -} forEach playableUnits; - -if (!isNil "_body" && {!alive _body}) then { - [_body, _forceRemove] call FUNC(removeBody); -}; diff --git a/addons/respawn/functions/fnc_restoreGear.sqf b/addons/respawn/functions/fnc_restoreGear.sqf index fd3f03d7aa..d01e45dd50 100644 --- a/addons/respawn/functions/fnc_restoreGear.sqf +++ b/addons/respawn/functions/fnc_restoreGear.sqf @@ -1,201 +1,44 @@ /* - Name: ACE_Respawn_fnc_restoreGear - - Author(s): - bux578 - - Description: - Restores previously saved gear - - Parameters: - 0: OBJECT - unit - 1: ARRAY - Array containing all gear (result of ACE_common_fnc_getAllGear) - - Returns: - VOID -*/ - + * Author: bux578, commy2 + * Restores previously saved gear. + * + * Arguments: + * 0: Unit + * 1: All Gear based on return value of ACE_common_fnc_getAllGear + * + * Return Value: + * None + * + * Example: + * [ACE_Player, stored_allGear, active_weapon_muzzle_and_mode] call ace_respawn_fnc_restoreGear + * + * Public: No + */ #include "script_component.hpp" -PARAMS_2(_unit,_allGear); +params ["_unit", "_allGear", "_activeWeaponAndMuzzle"]; -private ["_unit", "_allGear", "_headgear", "_goggles", -"_uniform", "_uniformitems", -"_vest", "_vestitems", -"_backpack", "_backpackitems", "_backpa", -"_primaryweapon", "_primaryweaponitems", "_primaryweaponmagazine", -"_secondaryweapon", "_secondaryweaponitems", "_secondaryweaponmagazine", -"_handgunweapon", "_handgunweaponitems", "_handgunweaponmagazine", -"_assigneditems", "_binocular", -"_activeWeaponAndMuzzle", "_activeWeapon", "_activeMuzzle", "_activeWeaponMode"]; - - -// remove all starting gear of a player -removeAllWeapons _unit; -removeGoggles _unit; -removeHeadgear _unit; -removeVest _unit; -removeUniform _unit; -removeAllAssignedItems _unit; -clearAllItemsFromBackpack _unit; -removeBackpack _unit; - -_headgear = _allGear select 0; -_goggles = _allGear select 1; -_uniform = _allGear select 2; -_uniformitems = _allGear select 3; -_vest = _allGear select 4; -_vestitems = _allGear select 5; -_backpack = _allGear select 6; -_backpackitems = _allGear select 7; -_primaryweapon = _allGear select 8; -_primaryweaponitems = _allGear select 9; -_primaryweaponmagazine = _allGear select 10; -_secondaryweapon = _allGear select 11; -_secondaryweaponitems = _allGear select 12; -_secondaryweaponmagazine = _allGear select 13; -_handgunweapon = _allGear select 14; -_handgunweaponitems = _allGear select 15; -_handgunweaponmagazine = _allGear select 16; -_assigneditems = _allGear select 17; -_binocular = _allGear select 18; -_activeWeaponAndMuzzle = _allGear select 19; - - -// start restoring the items -if (_headgear != "") then { - _unit addHeadgear _headgear; -}; -if (_uniform != "") then { - _unit forceAddUniform _uniform; -}; -if (_vest != "") then { - _unit addVest _vest; -}; -if (_goggles != "") then { - _unit addGoggles _goggles; -}; - -{ - _unit addItemToUniform _x; -} forEach _uniformitems; - -{ - _unit addItemToVest _x; -} forEach _vestitems; - -private "_flagRemoveDummyBag"; -_flagRemoveDummyBag = false; - -if (format["%1", _backpack] != "") then { - _unit addBackpack _backpack; - - _backpa = unitBackpack _unit; - clearMagazineCargoGlobal _backpa; - clearWeaponCargoGlobal _backpa; - clearItemCargoGlobal _backpa; - { - _unit addItemToBackpack _x; - } forEach _backpackitems; - -} else { - // dummy backpack to ensure mags being loaded - _unit addBackpack "B_Kitbag_Base"; - - _flagRemoveDummyBag = true; -}; - - -// primaryWeapon -if ((_primaryweapon != "") && {_primaryweapon != "ACE_FakePrimaryWeapon"}) then { - { - _unit addMagazine _x; - } forEach _primaryweaponmagazine; - - _unit addWeapon _primaryweapon; - - { - if (_x != "") then { - _unit addPrimaryWeaponItem _x; - }; - } forEach _primaryweaponitems; -}; - - -// secondaryWeapon -if (_secondaryweapon != "") then { - { - _unit addMagazine _x; - } forEach _secondaryweaponmagazine; - - _unit addWeapon _secondaryweapon; - - { - if (_x != "") then { - _unit addSecondaryWeaponItem _x; - }; - } forEach _secondaryweaponitems; -}; - - -// handgun -if (_handgunweapon != "") then { - { - _unit addMagazine _x; - } forEach _handgunweaponmagazine; - - _unit addWeapon _handgunweapon; - - { - if (_x != "") then { - _unit addHandgunItem _x; - }; - } forEach _handgunweaponitems; -}; - - -// remove dummy bagpack -if (_flagRemoveDummyBag) then { - removeBackpack _unit; -}; - - -_assignedItems = _assignedItems - [_binocular]; - -// items -{_unit linkItem _x} forEach _assignedItems; - -_unit addWeapon _binocular; - -// reload Laserdesignator -// we assume that if the unit had a Laserdesignator it probably had batteries for it -if ("Laserdesignator" in assignedItems _unit) then { - _unit selectWeapon "Laserdesignator"; - - if (currentMagazine _unit == "") then { - _unit addMagazine "Laserbatteries"; - }; -}; +// restore all gear +[_unit, _allGear, true, true] call EFUNC(common,setAllGear); // restore the last active weapon, muzzle and weaponMode -_activeWeapon = _activeWeaponAndMuzzle select 0; -_activeMuzzle = _activeWeaponAndMuzzle select 1; -_activeWeaponMode = _activeWeaponAndMuzzle select 2; - -if (!(_activeMuzzle isEqualTo "") and - !(_activeMuzzle isEqualTo _activeWeapon) and - (_activeMuzzle in getArray (configfile >> "CfgWeapons" >> _activeWeapon >> "muzzles"))) then { +_activeWeaponAndMuzzle params ["_activeWeapon", "_activeMuzzle", "_activeWeaponMode"]; +if ( + (_activeMuzzle != "") && + {_activeMuzzle != _activeWeapon} && + {_activeMuzzle in getArray (configfile >> "CfgWeapons" >> _activeWeapon >> "muzzles")} +) then { _unit selectWeapon _activeMuzzle; } else { - if (!(_activeWeapon isEqualTo "")) then { + if (_activeWeapon != "") then { _unit selectWeapon _activeWeapon; }; }; -if (!(currentWeapon _unit isEqualTo "")) then { - private ["_index"]; - _index = 0; +if (currentWeapon _unit != "") then { + local _index = 0; + while { _index < 100 && {currentWeaponMode _unit != _activeWeaponMode} } do { diff --git a/addons/respawn/functions/fnc_showFriendlyFireMessage.sqf b/addons/respawn/functions/fnc_showFriendlyFireMessage.sqf index 1fdd10da4e..1c5a7b7cc2 100644 --- a/addons/respawn/functions/fnc_showFriendlyFireMessage.sqf +++ b/addons/respawn/functions/fnc_showFriendlyFireMessage.sqf @@ -1,28 +1,24 @@ /* - Name: ACE_Respawn_fnc_showFriendlyFireMessages - - Author(s): - commy2 - - Description: - shows a message in system chat of who killed who - - Parameters: - 0: OBJECT - unit - 1: OBJECT - killer - - Returns: - VOID -*/ - + * Author: commy2 + * Shows a message in system chat of who killed whom. + * + * Arguments: + * 0: Unitn + * 1: Killer + * + * Return Value: + * None + * + * Example: + * [ACE_Player, killer] call ace_module_fnc_functionName + * + * Public: No + */ #include "script_component.hpp" -private ["_unit", "_killer"]; +params ["_unit", "_killer"]; -_unit = _this select 0; -_killer = _this select 1; - -if (_unit != _killer && side group _unit in [side group ACE_player, civilian] && {side group _killer == side group ACE_player}) then { +if (_unit != _killer && {side group _unit in [side group ACE_player, civilian]} && {side group _killer == side group ACE_player}) then { systemChat format ["%1 was killed by %2", [_unit] call EFUNC(common,getName), [_killer] call EFUNC(common,getName)]; // Raise ACE globalEvent diff --git a/addons/respawn/functions/fnc_teleportToRallypoint.sqf b/addons/respawn/functions/fnc_teleportToRallypoint.sqf index 59a9766114..88bd0d6d52 100644 --- a/addons/respawn/functions/fnc_teleportToRallypoint.sqf +++ b/addons/respawn/functions/fnc_teleportToRallypoint.sqf @@ -1,29 +1,25 @@ /* * Author: commy2 - * teleports a unit to a rallypoint + * Teleports a unit to a rallypoint * * Arguments: - * 0: unit - * 1: side? - * 2: teleport to base + * 0: Unit + * 1: Side + * 2: Rallypoint name * * Return Value: - * Nothing + * None * * Example: - * [,,] call ACE_Respawn_fnc_teleportToRallypoint; + * [ACE_player, side ACE_Player, rallypoint_name] call ace_respawn_fnc_teleportToRallypoint; * * Public: No */ #include "script_component.hpp" -PARAMS_3(_unit,_side,_rallypoint); +params ["_unit", "_side", "_rallypoint"]; -private ["_toBase"]; - -// rallypoint names are defined in CfgVehicles.hpp - -//IGNORE_PRIVATE_WARNING("_Base") +private "_toBase"; _toBase = _rallypoint find "_Base" != -1; _rallypoint = missionNamespace getVariable [_rallypoint, objNull], @@ -31,4 +27,5 @@ _rallypoint = missionNamespace getVariable [_rallypoint, objNull], if (isNull _rallypoint) exitWith {}; _unit setPosASL getPosASL _rallypoint; + [[localize LSTRING(TeleportedToRallypoint), localize LSTRING(TeleportedToBase)] select _toBase] call EFUNC(common,displayTextStructured); diff --git a/addons/respawn/functions/fnc_updateRallypoint.sqf b/addons/respawn/functions/fnc_updateRallypoint.sqf index 248955155a..8b34f87019 100644 --- a/addons/respawn/functions/fnc_updateRallypoint.sqf +++ b/addons/respawn/functions/fnc_updateRallypoint.sqf @@ -1,11 +1,23 @@ -// by commy2 +/* + * Author: commy2 + * Updates marker position and texts. + * + * Arguments: + * 0: Marker + * 1: Side + * 2: Position + * + * Return Value: + * None + * + * Example: + * [marker_name, side ACE_Player, getPos ACE_Player] call ace_respawn_fnc_updateRallypoint + * + * Public: No + */ #include "script_component.hpp" -private ["_rallypoint", "_side", "_position"]; - -_rallypoint = _this select 0; -_side = _this select 1; -_position = _this select 2; +params ["_rallypoint", "_side", "_position"]; if (!hasInterface) exitWith {}; diff --git a/addons/respawn/stringtable.xml b/addons/respawn/stringtable.xml index 99d189ca50..e44150ff10 100644 --- a/addons/respawn/stringtable.xml +++ b/addons/respawn/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -152,7 +152,9 @@ Respawn-System Systém znovuzrození Sistema de Renascimento + Système de Respawn Respawn-rendszer + Возрождение Save Gear? @@ -161,7 +163,9 @@ Ausrüstung speichern? Uložit výbavu? Salvar equipamento? + Sauver l'équipement? Felszerelés elmentése? + Сохранять снаряжение? Respawn with the gear a soldier had just before his death? @@ -170,7 +174,9 @@ Mit der Ausrüstung, die ein Soldat vor seinem Tod hatte, respawnen? Znovuubjevit s výbavou kterou měl voják před smrtí? Renascer com o equipamento que um soldado tinha antes de sua morte? + Conserve l'équipement au Respawn Az egység halála előtti felszerelésével való respawnolása? + Возрождать солдата с тем же снаряжением, которое было на нем при смерти? Remove bodies? @@ -179,7 +185,9 @@ Körper entfernen? Odstranit těla? Remover corpos? + Enlever les coprs? Holttestek eltávolítása? + Удалять трупы? Remove player bodies after disconnect? @@ -188,13 +196,18 @@ Entferne Spielerkörper nach dem Trennen einer Verbindung? Odstranit hráčova těla po odpojení? Remover corpos dos jogadores depois de desconectar? + Enlève les corps de joueurs après déconnection Játékosi testek eltávolítása távozás után? + Удалять трупы игроков после дисконнекта? + This module enables you to configure ACE functionality specific to respawns. Moduł ten pozwala dostosować ustawienia odrodzenia (respawnu). Dieses Modul erlaubt es die Respawn-Einstellungen anzupassen. Tento modul umožňuje nastavení znovuzrození (spawn). Este módulo permite que você personalize as configurações do renascimento (Spawn). + Этот модуль позволяет настроить систему возрождения. + Ce module permet de régler les options de Respawn Friendly Fire Messages @@ -203,12 +216,17 @@ Freundbeschuss-Nachrichten Upozornění na přátelskou střelbu Mensagens de fogo amigo + Message de tirs fraticides Baráti tűz üzenetek + Сообщения об огне по своим + Using this module in your mission will make it so any friendly fire kills will be displayed in form of a message in chat. Użycie tego modułu na misji spowoduje wyświetlenie wiadomości na czacie w przypadku, kiedy zostanie popełniony friendly fire - wyświetlona zostanie wtedy wiadomość kto kogo zabił. Zobrazí zprávu v chatu v případě, když budete střílet na vlastní jednotky. Ve zprávě se zobrazí kdo na koho střílel, popř. kdo koho zabil. Usando este módulo em uma missão para exibir mensagens chat, no caso de quando você faz um fogo amigo - então a mensagem será exibida mostrando quem matou quem. + Отображает сообщение в чате, в случае, когда убивают союзных игроков. В докладе указывается, кто стрелял, в кого. Кто кого убил. + Ce module permet l'affiche de message dans le chat lors d'un tir fraticide et indique qui a tué qui. Rallypoint System @@ -217,12 +235,16 @@ Rallypoint-System Systém shromáždění Sistema de ponto de encontro + Système de point de ralliement Gyülekezőpont-rendszer + Система точек сбора + This module allows you to use rally points in missions, to which you can quickly teleport from base flag. Requires placing special objects on map - base and flag. Both available in category Empty -> ACE Respawn. Moduł ten pozwala zastosować na misji "punkt zbiórki", do którego można szybko przeteleportować się z "bazy". Wymaga postawienia odpowiednich obiektów na mapie - bazy oraz flagi. Obydwa dostępne są w kategorii Puste -> ACE Odrodzenie. Tento modul umožňuje určit místo shromaždiště, kam se mohou jednokty rychle teleportovat ze "základny". Toto vyžaduje vhodné objekty v mapě - základna a vlajka. Oba dva můžete najít v kategorii Prázdné -> ACE Oživení. Este módulo permite que você aplique em uma missão "pontos de encontro", que pode rapidamente se teletransportar para a "base". Ele requer colocar objetos apropriados no mapa - base e bandeiras. Ambos estão disponíveis na categoria em branco -> ACE Revival. + Этот модуль позволяет вам указать место сбора, куда вы можете быстро телепортироваться с "базы". Требуется наличие соответствующих объектов на карте - базы и флага. Они могут быть найдены в категории Пусто -> ACE Возрождения. Move Rallypoint @@ -231,7 +253,9 @@ Bewege Rallypoint Přesun na shromaždiště Mover para ponto de encontro + Bouger le point de ralliement Gyülekezőpont mozgatása + Двигать точку сбора ACE Respawn @@ -240,7 +264,9 @@ ACE-Respawn ACE Znovuzrození ACE Respawn + ACE Respawn ACE Respawn + ACE Возрождение - \ No newline at end of file + diff --git a/addons/safemode/CfgEventHandlers.hpp b/addons/safemode/CfgEventHandlers.hpp index eefe61652b..0cd959a047 100644 --- a/addons/safemode/CfgEventHandlers.hpp +++ b/addons/safemode/CfgEventHandlers.hpp @@ -1,12 +1,12 @@ class Extended_PreInit_EventHandlers { class ADDON { - init = QUOTE(call COMPILE_FILE(XEH_preInit) ); + init = QUOTE(call COMPILE_FILE(XEH_preInit)); }; }; class Extended_PostInit_EventHandlers { class ADDON { - clientInit = QUOTE( call COMPILE_FILE(XEH_postInit) ); + init = QUOTE(call COMPILE_FILE(XEH_postInit)); }; }; diff --git a/addons/safemode/XEH_postInit.sqf b/addons/safemode/XEH_postInit.sqf index c7132dd76c..f3ab06d20e 100644 --- a/addons/safemode/XEH_postInit.sqf +++ b/addons/safemode/XEH_postInit.sqf @@ -7,8 +7,7 @@ if (!hasInterface) exitWith {}; //["Soldier", {_player = ACE_player; if (currentWeapon _player in (_player getVariable [QGVAR(safedWeapons), []])) then {[false] call FUNC(setSafeModeVisual)}] call EFUNC(common,addInfoDisplayEventHandler); //@todo addEventHandler infoDisplayChanged with select 1 == "Soldier" - -// Add keybinds +// add keybinds ["ACE3 Weapons", QGVAR(safeMode), localize LSTRING(SafeMode), { // Conditions: canInteract @@ -21,4 +20,4 @@ if (!hasInterface) exitWith {}; true }, {false}, -[41, [false, true, false]], false] call cba_fnc_addKeybind; +[41, [false, true, false]], false] call CBA_fnc_addKeybind; diff --git a/addons/safemode/functions/fnc_lockSafety.sqf b/addons/safemode/functions/fnc_lockSafety.sqf index 54fa254716..9fe429a49b 100644 --- a/addons/safemode/functions/fnc_lockSafety.sqf +++ b/addons/safemode/functions/fnc_lockSafety.sqf @@ -20,10 +20,10 @@ // don't immediately switch back if (inputAction "nextWeapon" > 0) exitWith {}; -private ["_safedWeapons", "_condition", "_statement", "_id", "_picture"]; - params ["_unit", "_weapon", "_muzzle"]; +private ["_safedWeapons", "_picture"]; + _safedWeapons = _unit getVariable [QGVAR(safedWeapons), []]; if (_weapon in _safedWeapons) exitWith { @@ -35,47 +35,39 @@ _safedWeapons pushBack _weapon; _unit setVariable [QGVAR(safedWeapons), _safedWeapons]; if (_unit getVariable [QGVAR(actionID), -1] == -1) then { - _condition = { - params ["", "_caller"]; - if ( - [_caller] call EFUNC(common,canUseWeapon) - && { - if (currentMuzzle _caller in (_caller getVariable [QGVAR(safedWeapons), []])) then { - if (inputAction "nextWeapon" > 0) exitWith { - [_this select 1, currentWeapon _caller, currentMuzzle _caller] call FUNC(unlockSafety); - false - }; - true - } else {false} - } - ) then { - // player hud - [false] call FUNC(setSafeModeVisual); - true - } else { - // player hud - [true] call FUNC(setSafeModeVisual); - false - } - }; - - _statement = { - params ["", "_caller"]; - [_caller, currentWeapon _caller, currentMuzzle _caller] call FUNC(unlockSafety); - }; - - //_id = [_unit, format ["%1", localize LSTRING(TakeOffSafety)], "DefaultAction", _condition, {}, {true}, _statement, 10] call EFUNC(common,addActionMenuEventHandler); - _id = [_unit, "DefaultAction", _condition, {}] call EFUNC(common,addActionEventHandler); - - _unit setVariable [QGVAR(actionID), _id]; + _unit setVariable [QGVAR(actionID), [ + _unit, "DefaultAction", { + if ( + [_this select 1] call EFUNC(common,canUseWeapon) + && { + if (currentMuzzle (_this select 1) in ((_this select 1) getVariable [QGVAR(safedWeapons), []])) then { + if (inputAction "nextWeapon" > 0) exitWith { + [_this select 1, currentWeapon (_this select 1), currentMuzzle (_this select 1)] call FUNC(unlockSafety); + false + }; + true + } else {false} + } + ) then { + // player hud + [false] call FUNC(setSafeModeVisual); + true + } else { + // player hud + [true] call FUNC(setSafeModeVisual); + false + }; + }, {} + ] call EFUNC(common,addActionEventHandler)]; }; -if ((typeName _muzzle) == (typeName "")) then { - _unit selectWeapon _muzzle; //_weapon +if (typeName _muzzle == "STRING") then { + _unit selectWeapon _muzzle; }; // play fire mode selector sound [_unit, _weapon, _muzzle] call FUNC(playChangeFiremodeSound); +// show info box _picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture"); [localize LSTRING(PutOnSafety), _picture] call EFUNC(common,displayTextPicture); diff --git a/addons/safemode/functions/fnc_playChangeFiremodeSound.sqf b/addons/safemode/functions/fnc_playChangeFiremodeSound.sqf index 3fa29f3d88..5da4aeb672 100644 --- a/addons/safemode/functions/fnc_playChangeFiremodeSound.sqf +++ b/addons/safemode/functions/fnc_playChangeFiremodeSound.sqf @@ -16,23 +16,28 @@ */ #include "script_component.hpp" -private ["_sound", "_position"]; - params ["_unit", "_weapon"]; +private ["_sound", "_position"]; + _sound = getArray (configFile >> "CfgWeapons" >> _weapon >> "changeFiremodeSound"); -if (count _sound == 0) exitWith { +if (_sound isEqualTo []) exitWith { playSound "ACE_Sound_Click"; }; -// add file extension -if ({(toLower (_sound select 0) find _x == (count toArray (_sound select 0) - count toArray _x) - 1)} count [".wav", ".ogg", ".wss"] == 0) then { - _sound set [0, (_sound select 0) + ".wss"]; -}; - -_position = _unit modelToWorldVisual (_unit selectionPosition "RightHand"); -_position set [2, (_position select 2) + ((getPosASLW _unit select 2) - (getPosATL _unit select 2) max 0)]; +// get position where to play the sound (position of the weapon) +_position = AGLToASL (_unit modelToWorldVisual (_unit selectionPosition "RightHand")); _sound params ["_filename", ["_volume", 1], ["_soundPitch", 1], ["_distance", 0]]; + +if (_filename == "") exitWith { + playSound "ACE_Sound_Click"; +}; + +// add file extension .wss as default +if !(toLower (_filename select [count _filename - 4]) in [".wav", ".ogg", ".wss"]) then { + _filename = format ["%1.wss", _filename]; +}; + playSound3D [_filename, objNull, false, _position, _volume, _soundPitch, _distance]; diff --git a/addons/safemode/functions/fnc_setSafeModeVisual.sqf b/addons/safemode/functions/fnc_setSafeModeVisual.sqf index 43f4bc79b6..492d5c6996 100644 --- a/addons/safemode/functions/fnc_setSafeModeVisual.sqf +++ b/addons/safemode/functions/fnc_setSafeModeVisual.sqf @@ -15,17 +15,17 @@ */ #include "script_component.hpp" -private ["_control", "_config"]; - params ["_show"]; disableSerialization; +private "_control"; _control = (uiNamespace getVariable ["ACE_dlgSoldier", displayNull]) displayCtrl 187; if (isNull _control) exitWith {}; if (_show) then { + private "_config"; _config = configFile >> "RscInGameUI" >> "RscUnitInfoSoldier" >> "WeaponInfoControlsGroupLeft" >> "controls" >> "CA_ModeTexture"; _control ctrlSetPosition [getNumber (_config >> "x"), getNumber (_config >> "y"), getNumber (_config >> "w"), getNumber (_config >> "h")]; diff --git a/addons/safemode/functions/fnc_unlockSafety.sqf b/addons/safemode/functions/fnc_unlockSafety.sqf index 35fdb0dee5..ef01766872 100644 --- a/addons/safemode/functions/fnc_unlockSafety.sqf +++ b/addons/safemode/functions/fnc_unlockSafety.sqf @@ -17,24 +17,19 @@ */ #include "script_component.hpp" -private ["_safedWeapons", "_id", "_picture"]; - params ["_unit", "_weapon", "_muzzle"]; +private ["_safedWeapons", "_picture"]; + _safedWeapons = _unit getVariable [QGVAR(safedWeapons), []]; +_safedWeapons deleteAt (_safedWeapons find _weapon); -if (_weapon in _safedWeapons) then { - _safedWeapons = _safedWeapons - [_weapon]; +_unit setVariable [QGVAR(safedWeapons), _safedWeapons]; - _unit setVariable [QGVAR(safedWeapons), _safedWeapons]; - - if (count _safedWeapons == 0) then { - _id = _unit getVariable [QGVAR(actionID), -1]; - - //[_unit, "DefaultAction", _id] call EFUNC(common,removeActionMenuEventHandler); - [_unit, "DefaultAction", _id] call EFUNC(common,removeActionEventHandler); - _unit setVariable [QGVAR(actionID), -1]; - }; +// remove action if all weapons have put their safety on +if (_safedWeapons isEqualTo []) then { + [_unit, "DefaultAction", _unit getVariable [QGVAR(actionID), -1]] call EFUNC(common,removeActionEventHandler); + _unit setVariable [QGVAR(actionID), -1]; }; _unit selectWeapon _muzzle; @@ -74,5 +69,6 @@ if (inputAction "nextWeapon" > 0) then { // player hud [true] call FUNC(setSafeModeVisual); +// show info box _picture = getText (configFile >> "CfgWeapons" >> _weapon >> "picture"); [localize LSTRING(TookOffSafety), _picture] call EFUNC(common,displayTextPicture); diff --git a/addons/sandbag/CfgEventHandlers.hpp b/addons/sandbag/CfgEventHandlers.hpp index 17911f6b1f..da53514f3b 100644 --- a/addons/sandbag/CfgEventHandlers.hpp +++ b/addons/sandbag/CfgEventHandlers.hpp @@ -1,19 +1,28 @@ + class Extended_PreInit_EventHandlers { class ADDON { - init = QUOTE( call COMPILE_FILE(XEH_preInit) ); + init = QUOTE(call COMPILE_FILE(XEH_preInit)); }; }; class Extended_PostInit_EventHandlers { class ADDON { - init = QUOTE( call COMPILE_FILE(XEH_postInit) ); + init = QUOTE(call COMPILE_FILE(XEH_postInit)); }; }; class Extended_Init_EventHandlers { class ACE_SandbagObject { class ADDON { - init = QUOTE(_this call DEFUNC(dragging,initObject)); + init = QUOTE(_this call EFUNC(dragging,initObject)); }; }; -}; \ No newline at end of file +}; + +class Extended_Killed_EventHandlers { + class CAManBase { + class ADDON { + killed = QUOTE(_this call FUNC(handleKilled)); + }; + }; +}; diff --git a/addons/sandbag/CfgVehicles.hpp b/addons/sandbag/CfgVehicles.hpp index 5a9b530062..a2b255318e 100644 --- a/addons/sandbag/CfgVehicles.hpp +++ b/addons/sandbag/CfgVehicles.hpp @@ -1,14 +1,15 @@ + class CfgVehicles { class Man; class CAManBase: Man { class ACE_SelfActions { - class ACE_Sandbags { + class GVAR(place) { displayName = CSTRING(DeploySandbag); - condition = QUOTE(call FUNC(canDeploy)); - //wait a frame to handle "Do When releasing action menu key" option: - statement = QUOTE([ARR_2({_this call FUNC(deploy)}, [])] call EFUNC(common,execNextFrame)); + condition = QUOTE(_this call FUNC(canDeploy)); + //wait a frame to handle "Do When releasing action menu key" option + statement = QUOTE([ARR_2({_this call FUNC(deploy)},_this)] call EFUNC(common,execNextFrame)); exceptions[] = {"isNotSwimming"}; - showDisabled = 1; + showDisabled = 0; priority = 4; icon = PATHTOF(UI\icon_sandbag_ca.paa); }; @@ -26,8 +27,8 @@ class CfgVehicles { MACRO_ADDITEM(ACE_Sandbag_empty,1); }; }; - /* - class ACE_Item_Sandbag: Item_Base_F { + + /*class ACE_Item_Sandbag: Item_Base_F { author = ECSTRING(common,ACETeam); scope = 2; scopeCurator = 2; @@ -39,8 +40,8 @@ class CfgVehicles { count = 1; }; }; - }; - */ + };*/ + class thingX; class ACE_SandbagObject: thingX { author = ECSTRING(common,ACETeam); @@ -55,10 +56,10 @@ class CfgVehicles { nameSound = "Bunker"; icon = PATHTOF(UI\icon_sandbag_ca.paa); accuracy = 1000; - destrType = "DestructDefault"; class DestructionEffects {}; + class Damage { tex[] = {}; mat[] = { @@ -67,28 +68,19 @@ class CfgVehicles { "z\ace\addons\sandbag\data\bag_destruct.rvmat" }; }; + class ACE_Actions { class ACE_MainActions { selection = ""; distance = 5; condition = "true"; + class ACE_PickUp { selection = ""; displayName = CSTRING(PICKUPSB); distance = 4; - condition = QUOTE(!(_player getVariable [ARR_2('ace_sandbag_usingSandbag',false)])); - statement = QUOTE([ARR_2(_target,_player)] call FUNC(pickup)); - showDisabled = 0; - exceptions[] = {}; - priority = 5; - icon = PATHTOF(UI\icon_sandbag_ca.paa); - }; - class ACE_Carry { - selection = ""; - displayName = CSTRING(CARRYSB); - distance = 4; - condition = QUOTE(!(_player getVariable [ARR_2('ace_sandbag_usingSandbag',false)])); - statement = QUOTE([ARR_2(_target,_player)] call FUNC(carry)); + condition = QUOTE(!(_player getVariable [ARR_2(QUOTE(QGVAR(isUsingSandbag)),false)])); + statement = QUOTE([ARR_2(_player,_target)] call FUNC(pickup)); showDisabled = 0; exceptions[] = {}; priority = 5; @@ -97,6 +89,7 @@ class CfgVehicles { }; }; }; + class ACE_SandbagObject_NoGeo: ACE_SandbagObject { scope = 1; model = PATHTOF(data\ace_sandbag_nogeo.p3d); diff --git a/addons/sandbag/XEH_postInit.sqf b/addons/sandbag/XEH_postInit.sqf index d1c0ad0766..c3f99c2a9b 100644 --- a/addons/sandbag/XEH_postInit.sqf +++ b/addons/sandbag/XEH_postInit.sqf @@ -1,15 +1,27 @@ #include "script_component.hpp" -GVAR(placer) = objNull; +if (isServer) then { + // Cancel deploy on hard disconnection. Function is identical to killed + addMissionEventHandler ["HandleDisconnect", {_this call FUNC(handleKilled)}]; +}; + +if (!hasInterface) exitWith {}; + GVAR(sandBag) = objNull; GVAR(deployPFH) = -1; GVAR(deployDirection) = 0; -// Cancel deploy sandbag if interact menu opened -["interactMenuOpened", { - if (GVAR(deployPFH) != -1 && {!isNull (GVAR(sandBag))}) then { - call FUNC(deployCancel); - }; -}] call EFUNC(common,addEventHandler); +[{_this call FUNC(handleScrollWheel)}] call EFUNC(common,addScrollWheelEventHandler); -[{_this call DFUNC(handleScrollWheel)}] call EFUNC(common,addScrollWheelEventHandler); +// Cancel deploy sandbag if interact menu opened +["interactMenuOpened", {[ACE_player] call FUNC(handleInteractMenuOpened)}] call EFUNC(common,addEventHandler); + +// Cancel deploy on player change. This does work when returning to lobby, but not when hard disconnecting. +["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); +["playerInventoryChanged", {_this call FUNC(handlePlayerInventoryChanged)}] call EFUNC(common,addEventhandler); +["playerVehicleChanged", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); + +// handle waking up dragged unit and falling unconscious while dragging +["medical_onUnconscious", {_this call FUNC(handleUnconscious)}] call EFUNC(common,addEventhandler); + +//@todo Captivity? diff --git a/addons/sandbag/XEH_preInit.sqf b/addons/sandbag/XEH_preInit.sqf index 1978913723..444dca7ae0 100644 --- a/addons/sandbag/XEH_preInit.sqf +++ b/addons/sandbag/XEH_preInit.sqf @@ -3,12 +3,15 @@ ADDON = false; PREP(canDeploy); -PREP(carry); PREP(deploy); PREP(deployCancel); PREP(deployConfirm); -PREP(drop); +PREP(handleInteractMenuOpened); +PREP(handleKilled); +PREP(handlePlayerChanged); +PREP(handlePlayerInventoryChanged); PREP(handleScrollWheel); +PREP(handleUnconscious); PREP(pickup); ADDON = true; diff --git a/addons/sandbag/functions/fnc_canDeploy.sqf b/addons/sandbag/functions/fnc_canDeploy.sqf index 0c5fda5b4c..d26569f4ab 100644 --- a/addons/sandbag/functions/fnc_canDeploy.sqf +++ b/addons/sandbag/functions/fnc_canDeploy.sqf @@ -1,5 +1,5 @@ /* - * Author: Ruthberg + * Author: Ruthberg, commy2 * Checks if the player can deploy a sandbag * * Arguments: @@ -9,7 +9,7 @@ * Can deploy * * Example: - * [] call ace_sandbag_fnc_canDeploy + * [ACE_player] call ace_sandbag_fnc_canDeploy * * Public: No */ @@ -17,13 +17,13 @@ #define SURFACE_BLACKLIST ["water", "concrete", "tarmac", "wood", "metal", "roof_tin", "roof_tiles", "wood_int", "concrete_int", "tiles_int", "metal_int", "stony", "rock", "int_concrete", "int_tiles", "int_wood", "tiling", "wavymetal", "int_metal"] -if !([ACE_player, "ACE_Sandbag_empty"] call EFUNC(common,hasItem)) exitWith { false }; -if (ACE_player getVariable [QGVAR(usingSandbag), false]) exitWith { false }; -if ((getPosATL ACE_player select 2) - (getPos ACE_player select 2) > 1E-5) exitWith { false }; +params ["_unit"]; + +if !("ACE_Sandbag_empty" in items _unit) exitWith {false}; private ["_surfaceClass", "_surfaceType"]; -_surfaceClass = ([surfaceType (position ACE_player), "#"] call CBA_fnc_split) select 1; +_surfaceClass = (surfaceType getPosASL _unit) select [1]; _surfaceType = getText (configfile >> "CfgSurfaces" >> _surfaceClass >> "soundEnviron"); !(_surfaceType in SURFACE_BLACKLIST) diff --git a/addons/sandbag/functions/fnc_carry.sqf b/addons/sandbag/functions/fnc_carry.sqf deleted file mode 100644 index 84ab8c1883..0000000000 --- a/addons/sandbag/functions/fnc_carry.sqf +++ /dev/null @@ -1,56 +0,0 @@ -/* - * Author: Ruthberg - * Carry sandbag - * - * Arguments: - * 0: sandbag - * 1: unit - * - * Return Value: - * None - * - * Example: - * [_sandbag, _unit] call ace_sandbag_fnc_carry - * - * Public: No - */ -#include "script_component.hpp" - -params ["_sandbag", "_unit"]; - -_unit playActionNow "PutDown"; - -_unit setVariable [QGVAR(usingSandbag), true]; -[{ - params ["_sandbag", "_unit"]; - - GVAR(carrier) = ACE_player; - - [GVAR(carrier), "ACE_Sandbag", true] call EFUNC(common,setForceWalkStatus); - - deleteVehicle _sandbag; - - GVAR(sandBag) = createVehicle ["ACE_SandbagObject_NoGeo", [0, 0, 0], [], 0, "NONE"]; - GVAR(sandBag) enableSimulationGlobal false; - - // Force physx update - { - _x setPosASL (getPosASL _x); - } count (GVAR(carrier) nearObjects ["ACE_SandbagObject", 5]); - - GVAR(carryPFH) = [{ - if (GVAR(carrier) != ACE_player) exitWith { - call FUNC(drop); - }; - GVAR(sandBag) setPosASL ((eyePos ACE_player) vectorAdd (positionCameraToWorld [0, 0, 1] vectorDiff positionCameraToWorld [0, 0, 0])); - GVAR(sandBag) setDir (GVAR(deployDirection) + getDir ACE_player); - }, 0, []] call CBA_fnc_addPerFrameHandler; - - [localize LSTRING(DropSandbag), "", ""] call EFUNC(interaction,showMouseHint); - - GVAR(carrier) setVariable [QGVAR(drop), - [GVAR(carrier), "DefaultAction", - {GVAR(carryPFH) != -1 && !isNull (GVAR(sandBag))}, - {call FUNC(drop);} - ] call EFUNC(common,AddActionEventHandler)]; -}, [_sandbag, _unit], 1, 0.5] call EFUNC(common,waitAndExecute); diff --git a/addons/sandbag/functions/fnc_deploy.sqf b/addons/sandbag/functions/fnc_deploy.sqf index 5bb162e029..de5bd9458e 100644 --- a/addons/sandbag/functions/fnc_deploy.sqf +++ b/addons/sandbag/functions/fnc_deploy.sqf @@ -1,47 +1,61 @@ /* - * Author: Garth 'L-H' de Wet, Ruthberg + * Author: Garth 'L-H' de Wet, Ruthberg, edited by commy2 for better MP and eventual AI support * Starts the deploy process for sandbags. * * Arguments: - * None + * 0: unit * * Return Value: * None * * Example: - * [] call ace_sandbag_fnc_deploy + * [ACE_player] call ace_sandbag_fnc_deploy * * Public: No */ #include "script_component.hpp" -closeDialog 0; +params ["_unit"]; -GVAR(placer) = ACE_player; +// prevent the placing unit from running +[_unit, "ACE_Sandbag", true] call EFUNC(common,setForceWalkStatus); -[GVAR(placer), "ACE_Sandbag", true] call EFUNC(common,setForceWalkStatus); +// create the sandbag +private "_sandBag"; +_sandBag = createVehicle ["ACE_SandbagObject_NoGeo", [0, 0, 0], [], 0, "NONE"]; -GVAR(sandBag) = createVehicle ["ACE_SandbagObject_NoGeo", [0, 0, 0], [], 0, "NONE"]; -GVAR(sandBag) enableSimulationGlobal false; +GVAR(sandBag) = _sandBag; +// prevent collisions with sandbag +["enableSimulationGlobal", [_sandBag, false]] call EFUNC(common,serverEvent); + +GVAR(deployDirection) = 0; + +// pfh that runs while the deployment is in progress GVAR(deployPFH) = [{ - if (GVAR(placer) != ACE_player) exitWith { - call FUNC(deployCancel); - }; - GVAR(sandBag) setPosASL ((eyePos ACE_player) vectorAdd (positionCameraToWorld [0, 0, 1] vectorDiff positionCameraToWorld [0, 0, 0])); - GVAR(sandBag) setDir (GVAR(deployDirection) + getDir ACE_player); -}, 0, []] call CBA_fnc_addPerFrameHandler; + (_this select 0) params ["_unit", "_sandBag"]; + if (isNull _sandBag) exitWith { + [_unit] call FUNC(deployCancel); + }; + + _sandBag setPosASL (eyePos _unit vectorAdd (positionCameraToWorld [0, 0, 1] vectorDiff positionCameraToWorld [0, 0, 0])); + _sandBag setDir (GVAR(deployDirection) + getDir _unit); +}, 0, [_unit, _sandBag]] call CBA_fnc_addPerFrameHandler; + +// add mouse button action and hint [localize LSTRING(ConfirmDeployment), localize LSTRING(CancelDeployment), localize LSTRING(ScrollAction)] call EFUNC(interaction,showMouseHint); -GVAR(placer) setVariable [QGVAR(Deploy), - [GVAR(placer), "DefaultAction", - {GVAR(deployPFH) != -1 && !isNull (GVAR(sandBag))}, - {call FUNC(deployConfirm);} -] call EFUNC(common,AddActionEventHandler)]; +_unit setVariable [QGVAR(Deploy), [ + _unit, "DefaultAction", + {GVAR(deployPFH) != -1}, + {[_this select 0] call FUNC(deployConfirm)} +] call EFUNC(common,addActionEventHandler)]; -GVAR(placer) setVariable [QGVAR(Cancel), - [GVAR(placer), "zoomtemp", - {GVAR(deployPFH) != -1 && !isNull (GVAR(sandBag))}, - {call FUNC(deployCancel);} -] call EFUNC(common,AddActionEventHandler)]; +_unit setVariable [QGVAR(Cancel), [ + _unit, "zoomtemp", + {GVAR(deployPFH) != -1}, + {[_this select 0] call FUNC(deployCancel)} +] call EFUNC(common,addActionEventHandler)]; + +_unit setVariable [QGVAR(isDeploying), true, true]; diff --git a/addons/sandbag/functions/fnc_deployCancel.sqf b/addons/sandbag/functions/fnc_deployCancel.sqf index bb7480a59e..9186ddbf57 100644 --- a/addons/sandbag/functions/fnc_deployCancel.sqf +++ b/addons/sandbag/functions/fnc_deployCancel.sqf @@ -1,35 +1,36 @@ /* - * Author: Garth 'L-H' de Wet, Ruthberg + * Author: Garth 'L-H' de Wet, Ruthberg, edited by commy2 for better MP and eventual AI support * Cancels sandbag deployment * * Arguments: - * None + * 0: unit * * Return Value: * None * * Example: - * [] call ace_sandbag_fnc_deployCancel + * [ACE_player] call ace_sandbag_fnc_deployCancel * * Public: No */ #include "script_component.hpp" -if (isNull GVAR(placer)) exitWith {}; +params ["_unit"]; -[GVAR(deployPFH)] call cba_fnc_removePerFrameHandler; +// enable running again +[_unit, "ACE_Sandbag", false] call EFUNC(common,setForceWalkStatus); -if (!isNull (GVAR(sandBag))) then { - deleteVehicle GVAR(sandBag); -}; +// delete placement dummy +deleteVehicle GVAR(sandBag); -[GVAR(placer), "ACE_Sandbag", false] call EFUNC(Common,setForceWalkStatus); +// remove deployment pfh +[GVAR(deployPFH)] call CBA_fnc_removePerFrameHandler; +GVAR(deployPFH) = -1; +// remove mouse button actions call EFUNC(interaction,hideMouseHint); -[GVAR(placer), "DefaultAction", GVAR(placer) getVariable [QGVAR(Deploy), -1]] call EFUNC(Common,removeActionEventHandler); -[GVAR(placer), "zoomtemp", GVAR(placer) getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler); -GVAR(placer) addItem "ACE_Sandbag_empty"; +[_unit, "DefaultAction", _unit getVariable [QGVAR(Deploy), -1]] call EFUNC(common,removeActionEventHandler); +[_unit, "zoomtemp", _unit getVariable [QGVAR(Cancel), -1]] call EFUNC(common,removeActionEventHandler); -GVAR(sandBag) = objNull; -GVAR(placer) = objNull; +_unit setVariable [QGVAR(isDeploying), false, true]; diff --git a/addons/sandbag/functions/fnc_deployConfirm.sqf b/addons/sandbag/functions/fnc_deployConfirm.sqf index 61264c15fe..62848dd0cd 100644 --- a/addons/sandbag/functions/fnc_deployConfirm.sqf +++ b/addons/sandbag/functions/fnc_deployConfirm.sqf @@ -1,51 +1,59 @@ /* - * Author: Garth 'L-H' de Wet, Ruthberg + * Author: Garth 'L-H' de Wet, Ruthberg, edited by commy2 for better MP and eventual AI support * Confirms sandbag deployment * * Arguments: - * None + * 0: unit * * Return Value: * None * * Example: - * [] call ace_sandbag_fnc_deployConfirm + * [ACE_player] call ace_sandbag_fnc_deployConfirm * * Public: No */ #include "script_component.hpp" -if (isNull GVAR(sandBag) || isNull GVAR(placer)) exitWith {}; +params ["_unit"]; -[GVAR(deployPFH)] call cba_fnc_removePerFrameHandler; +// enable running again +[_unit, "ACE_Sandbag", false] call EFUNC(common,setForceWalkStatus); -[GVAR(placer), "ACE_Sandbag", false] call EFUNC(Common,setForceWalkStatus); -[GVAR(placer), "DefaultAction", GVAR(placer) getVariable [QGVAR(Deploy), -1]] call EFUNC(Common,removeActionEventHandler); -[GVAR(placer), "zoomtemp", GVAR(placer) getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler); +// remove sandbag from inventory +_unit removeItem "ACE_Sandbag_empty"; -call EFUNC(interaction,hideMouseHint); - -GVAR(placer) playActionNow "PutDown"; - -GVAR(placer) setVariable [QGVAR(usingSandbag), true]; +// delete placement dummy and create real sandbag [{ - _this setVariable [QGVAR(usingSandbag), false]; -}, GVAR(placer), 1.5, 0.5] call EFUNC(common,waitAndExecute); + if (isNull GVAR(sandBag)) exitWith {}; + + params ["_unit"]; + + private ["_position", "_direction", "_sandBag"]; -[{ - private ["_sandBag", "_position", "_direction"]; _position = getPosASL GVAR(sandBag); _direction = getDir GVAR(sandBag); deleteVehicle GVAR(sandBag); _sandBag = createVehicle ["ACE_SandbagObject", [0, 0, 0], [], 0, "NONE"]; - _sandBag enableSimulationGlobal true; _sandBag setPosASL _position; _sandBag setDir _direction; - GVAR(placer) removeItem "ACE_Sandbag_empty"; - GVAR(sandBag) = objNull; - GVAR(placer) = objNull; -}, [], 1.0, 0.5] call EFUNC(common,waitAndExecute); +}, [_unit], 1] call EFUNC(common,waitAndExecute); + +// remove deployment pfh +[GVAR(deployPFH)] call CBA_fnc_removePerFrameHandler; +GVAR(deployPFH) = -1; + +// remove mouse button actions +call EFUNC(interaction,hideMouseHint); + +[_unit, "DefaultAction", _unit getVariable [QGVAR(Deploy), -1]] call EFUNC(common,removeActionEventHandler); +[_unit, "zoomtemp", _unit getVariable [QGVAR(Cancel), -1]] call EFUNC(common,removeActionEventHandler); + +// play animation +_unit playActionNow "PutDown"; + +_unit setVariable [QGVAR(isDeploying), false, true]; diff --git a/addons/sandbag/functions/fnc_drop.sqf b/addons/sandbag/functions/fnc_drop.sqf deleted file mode 100644 index 3ba825d423..0000000000 --- a/addons/sandbag/functions/fnc_drop.sqf +++ /dev/null @@ -1,47 +0,0 @@ -/* - * Author: Garth 'L-H' de Wet, Ruthberg - * Drop sandbag - * - * Arguments: - * None - * - * Return Value: - * None - * - * Example: - * [] call ace_sandbag_fnc_deployCancel - * - * Public: No - */ -#include "script_component.hpp" - -if (isNull GVAR(sandBag) || isNull GVAR(carrier)) exitWith {}; - -[GVAR(carryPFH)] call cba_fnc_removePerFrameHandler; - -[GVAR(carrier), "ACE_Sandbag", false] call EFUNC(Common,setForceWalkStatus); -[GVAR(carrier), "DefaultAction", GVAR(carrier) getVariable [QGVAR(drop), -1]] call EFUNC(Common,removeActionEventHandler); - -call EFUNC(interaction,hideMouseHint); - -GVAR(carrier) playActionNow "PutDown"; - -[{ - _this setVariable [QGVAR(usingSandbag), false]; -}, GVAR(carrier), 1.5, 0.5] call EFUNC(common,waitAndExecute); - -[{ - private ["_sandBag", "_position", "_direction"]; - _position = getPosASL GVAR(sandBag); - _direction = getDir GVAR(sandBag); - - deleteVehicle GVAR(sandBag); - - _sandBag = createVehicle ["ACE_SandbagObject", [0, 0, 0], [], 0, "NONE"]; - _sandBag enableSimulationGlobal true; - _sandBag setPosASL _position; - _sandBag setDir _direction; - - GVAR(sandBag) = objNull; - GVAR(carrier) = objNull; -}, [], 1.0, 0.5] call EFUNC(common,waitAndExecute); diff --git a/addons/sandbag/functions/fnc_handleInteractMenuOpened.sqf b/addons/sandbag/functions/fnc_handleInteractMenuOpened.sqf new file mode 100644 index 0000000000..f4ea5891c7 --- /dev/null +++ b/addons/sandbag/functions/fnc_handleInteractMenuOpened.sqf @@ -0,0 +1,19 @@ +/* + * Author: commy2 + * Handle opening of interaction menu. + * + * Arguments: + * 0: Unit + * + * Return Value: + * None + * + * Public: No +*/ +#include "script_component.hpp" + +params ["_unit"]; + +if (_unit getVariable [QGVAR(isDeploying), false]) then { + [_unit] call FUNC(deployCancel); +}; diff --git a/addons/sandbag/functions/fnc_handleKilled.sqf b/addons/sandbag/functions/fnc_handleKilled.sqf new file mode 100644 index 0000000000..63babd3f52 --- /dev/null +++ b/addons/sandbag/functions/fnc_handleKilled.sqf @@ -0,0 +1,19 @@ +/* + * Author: commy2 + * Handle death. + * + * Arguments: + * 0: Unit + * + * Return Value: + * None + * + * Public: No +*/ +#include "script_component.hpp" + +params ["_unit"]; + +if (_unit getVariable [QGVAR(isDeploying), false]) then { + [_unit] call FUNC(deployCancel); +}; diff --git a/addons/sandbag/functions/fnc_handlePlayerChanged.sqf b/addons/sandbag/functions/fnc_handlePlayerChanged.sqf new file mode 100644 index 0000000000..f27a295903 --- /dev/null +++ b/addons/sandbag/functions/fnc_handlePlayerChanged.sqf @@ -0,0 +1,24 @@ +/* + * Author: commy2 + * Handle player changes. + * + * Arguments: + * 0: New Player Unit + * 1: Old Player Unit + * + * Return Value: + * None + * + * Public: No +*/ +#include "script_component.hpp" + +params ["_newPlayer", "_oldPlayer"]; + +if (_newPlayer getVariable [QGVAR(isDeploying), false]) then { + [_newPlayer] call FUNC(deployCancel); +}; + +if (_oldPlayer getVariable [QGVAR(isDeploying), false]) then { + [_oldPlayer] call FUNC(deployCancel); +}; diff --git a/addons/sandbag/functions/fnc_handlePlayerInventoryChanged.sqf b/addons/sandbag/functions/fnc_handlePlayerInventoryChanged.sqf new file mode 100644 index 0000000000..9f5920edd1 --- /dev/null +++ b/addons/sandbag/functions/fnc_handlePlayerInventoryChanged.sqf @@ -0,0 +1,22 @@ +/* + * Author: commy2 + * Handle the InventoryChanged event. + * + * Arguments: + * 0: Unit + * 1: Weapon + * + * Return Value: + * None + * + * Public: No +*/ +#include "script_component.hpp" + +params ["_unit"]; + +if (_unit getVariable [QGVAR(isDeploying), false]) then { + if !("ACE_Sandbag_empty" in items _unit) then { + [_unit] call FUNC(deployCancel); + }; +}; diff --git a/addons/sandbag/functions/fnc_handleUnconscious.sqf b/addons/sandbag/functions/fnc_handleUnconscious.sqf new file mode 100644 index 0000000000..7e0e257158 --- /dev/null +++ b/addons/sandbag/functions/fnc_handleUnconscious.sqf @@ -0,0 +1,19 @@ +/* + * Author: commy2 + * Handle unconsciousness. + * + * Arguments: + * 0: Unit + * + * Return Value: + * None + * + * Public: No +*/ +#include "script_component.hpp" + +params ["_unit"]; + +if (_unit getVariable [QGVAR(isDeploying), false]) then { + [_unit] call FUNC(deployCancel); +}; diff --git a/addons/sandbag/functions/fnc_pickup.sqf b/addons/sandbag/functions/fnc_pickup.sqf index dd0b93fd59..7e04d047fd 100644 --- a/addons/sandbag/functions/fnc_pickup.sqf +++ b/addons/sandbag/functions/fnc_pickup.sqf @@ -3,27 +3,32 @@ * Pick up sandbag * * Arguments: - * 0: sandbag - * 1: unit + * 0: unit + * 1: sandbag * * Return Value: * None * * Example: - * [_sandbag, _unit] call ace_sandbag_fnc_pickup + * [_unit, _sandbag] call ace_sandbag_fnc_pickup * * Public: No */ #include "script_component.hpp" -params ["_sandbag", "_unit"]; +params ["_unit", "_sandbag"]; _unit playActionNow "PutDown"; -_unit setVariable [QGVAR(usingSandbag), true]; +_unit setVariable [QGVAR(isUsingSandbag), true]; + [{ - params ["_sandbag", "_unit"]; - _unit setVariable [QGVAR(usingSandbag), false]; + params ["_unit", "_sandbag"]; + + _unit setVariable [QGVAR(isUsingSandbag), false]; + + if (isNull _sandbag) exitWith {}; + deletevehicle _sandbag; // Force physx update @@ -32,4 +37,4 @@ _unit setVariable [QGVAR(usingSandbag), true]; } count (_unit nearObjects ["ACE_SandbagObject", 5]); [_unit, "ACE_Sandbag_empty"] call EFUNC(common,addToInventory); -}, [_sandbag, _unit], 1.5, 0.5] call EFUNC(common,waitAndExecute); +}, [_unit, _sandbag], 1.5] call EFUNC(common,waitAndExecute); diff --git a/addons/sandbag/stringtable.xml b/addons/sandbag/stringtable.xml index 5576add969..c67173466c 100644 --- a/addons/sandbag/stringtable.xml +++ b/addons/sandbag/stringtable.xml @@ -146,16 +146,16 @@ Aqui não tem areia - + Modifier, rotates - + Modifikator, drehen - + Modificador, girar - + Modificateur, tourner - + Modificatore, rotazione - + Modifikátor, otočit - + Változtatás, forgatás - + Modyfikator, obrót - + Modificador, rotaciona - + Bращать + +Ctrl rotate + +Strg drehen + +Ctrl girar + +Ctrl tourner + +Ctrl rotazione + +Ctrl otočit + +Ctrl forgatás + +Ctrl obrót + +Ctrl rotaciona + +Ctrl Bращать \ No newline at end of file diff --git a/addons/scopes/XEH_postInit.sqf b/addons/scopes/XEH_postInit.sqf index e96ac43960..bd81a0935b 100644 --- a/addons/scopes/XEH_postInit.sqf +++ b/addons/scopes/XEH_postInit.sqf @@ -7,7 +7,7 @@ */ #include "script_component.hpp" -if !(hasInterface) exitWith {}; +if (!hasInterface) exitWith {}; // Check inventory when it changes ["playerInventoryChanged", { @@ -136,30 +136,3 @@ if !(hasInterface) exitWith {}; }, {false}, [201, [true, true, false]], true] call cba_fnc_addKeybind; - -// init shortdot -GVAR(showShortdot) = false; - -["playerInventoryChanged", { - if (_this select 1 isEqualTo []) exitWith {}; //@todo fix eh - - private "_showShortdot"; - _showShortdot = _this select 1 select 9 select 2 == "ACE_optic_DMS"; - - if (GVAR(showShortdot)) then { - if (!_showShortdot) then { - // hide control and turn onDraw handler off - (uiNamespace getVariable ["ACE_ctrlShortdotReticle", controlNull]) ctrlShow false; - GVAR(showShortdot) = false; - }; - } else { - if (_showShortdot) then { - // create control and turn onDraw handler on - ([QGVAR(reticle)] call BIS_fnc_rscLayer) cutRsc ["ACE_Shortdot_Reticle", "PLAIN", 0, false]; - (uiNamespace getVariable "ACE_ctrlShortdotReticle") ctrlSetText QUOTE(PATHTOF(data\reticles\ace_shortdot_reticle_1.paa)); - GVAR(showShortdot) = true; - }; - }; -}] call EFUNC(common,addEventHandler); - -addMissionEventHandler ["Draw3D", {if (GVAR(showShortdot)) then {call FUNC(onDrawShortdot)};}]; diff --git a/addons/sitting/CfgMoves.hpp b/addons/sitting/CfgMoves.hpp index 5cef0fbc6d..f203203ed0 100644 --- a/addons/sitting/CfgMoves.hpp +++ b/addons/sitting/CfgMoves.hpp @@ -1,4 +1,4 @@ -// Enable visual head movement while free-looking +// Force free-look, prevent body rotating and leaning #define MACRO_ANIMATION \ head = "headDefault"; \ aimingBody = "aimingNo"; \ diff --git a/addons/sitting/XEH_clientInit.sqf b/addons/sitting/XEH_clientInit.sqf index 1e477cd952..9cf8278877 100644 --- a/addons/sitting/XEH_clientInit.sqf +++ b/addons/sitting/XEH_clientInit.sqf @@ -1,7 +1,7 @@ #include "script_component.hpp" // Exit on Headless -if !(hasInterface) exitWith {}; +if (!hasInterface) exitWith {}; // Add interaction menu exception ["isNotSitting", {!((_this select 0) getVariable [QGVAR(isSitting), false])}] call EFUNC(common,addCanInteractWithCondition); diff --git a/addons/sitting/XEH_preInit.sqf b/addons/sitting/XEH_preInit.sqf index 1649aaba2b..86912ada6b 100644 --- a/addons/sitting/XEH_preInit.sqf +++ b/addons/sitting/XEH_preInit.sqf @@ -6,7 +6,6 @@ PREP(canSit); PREP(canStand); PREP(getRandomAnimation); PREP(handleInterrupt); -PREP(hasChairMoved); PREP(moduleInit); PREP(sit); PREP(stand); diff --git a/addons/sitting/functions/fnc_hasChairMoved.sqf b/addons/sitting/functions/fnc_hasChairMoved.sqf deleted file mode 100644 index de3a38e0ce..0000000000 --- a/addons/sitting/functions/fnc_hasChairMoved.sqf +++ /dev/null @@ -1,30 +0,0 @@ -/* - * Author: Jonpas - * Checks if chair moved from original position. - * - * Arguments: - * 0: Seat - * 1: Seat Position - * - * Return Value: - * None - * - * Example: - * [seat, seatPos] call ace_sitting_fnc_hasChairMoved - * - * Public: No - */ -#include "script_component.hpp" - -params ["_seat", "_seatPosOrig"]; - -TRACE_2("Chair position",_seatPosOrig,getPosASL _seat); - -(getPosASL _seat) params ["_seatX", "_seatY", "_seatZ"]; -_seatPosOrig params ["_seatOrigX", "_seatOrigY", "_seatOrigZ"]; - -// Check each coordinate due to possibility of tiny movements in simulation -if (abs (_seatX - _seatOrigX) > 0.01) exitWith {true}; -if (abs (_seatY - _seatOrigY) > 0.01) exitWith {true}; -if (abs (_seatZ - _seatOrigZ) > 0.01) exitWith {true}; -false diff --git a/addons/sitting/functions/fnc_moduleInit.sqf b/addons/sitting/functions/fnc_moduleInit.sqf index ae476317db..c21d92afbb 100644 --- a/addons/sitting/functions/fnc_moduleInit.sqf +++ b/addons/sitting/functions/fnc_moduleInit.sqf @@ -22,4 +22,4 @@ if (!_activated) exitWith {}; [_logic, QGVAR(enable), "enable"] call EFUNC(common,readSettingFromModule); -diag_log text "[ACE]: Sitting Module Initialized."; +ACE_LOGINFO("Sitting Module Initialized."); diff --git a/addons/sitting/functions/fnc_sit.sqf b/addons/sitting/functions/fnc_sit.sqf index e0692af951..5e9c36947e 100644 --- a/addons/sitting/functions/fnc_sit.sqf +++ b/addons/sitting/functions/fnc_sit.sqf @@ -16,7 +16,7 @@ */ #include "script_component.hpp" -private ["_actionID", "_configFile", "_sitDirection", "_sitPosition", "_sitRotation", "_sitDirectionVisual"]; +private ["_actionID", "_configFile", "_sitDirection", "_sitPosition", "_sitRotation", "_seatPosOrig"]; params ["_seat", "_player"]; @@ -26,7 +26,7 @@ GVAR(seat) = _seat; // Overwrite weird position, because Arma decides to set it differently based on current animation/stance... _player switchMove "amovpknlmstpsraswrfldnon"; -// add scrollwheel action to release object +// Add scroll-wheel action to release object _actionID = _player getVariable [QGVAR(StandUpActionID), -1]; if (_actionID != -1) then { @@ -65,30 +65,22 @@ _player setPos (_seat modelToWorld _sitPosition); _player setVariable [QGVAR(isSitting), true]; _seat setVariable [QGVAR(seatOccupied), true, true]; // To prevent multiple people sitting on one seat -// Add rotation control PFH -_sitDirectionVisual = getDirVisual _player; // Needed for precision and issues with using above directly + +// Add automatical stand PFH in case of interruptions _seatPosOrig = getPosASL _seat; [{ params ["_args", "_pfhId"]; - _args params ["_player", "_sitDirectionVisual", "_sitRotation", "_seat", "_seatPosOrig"]; + _args params ["_player", "_seat", "_seatPosOrig"]; // Remove PFH if not sitting any more if !(_player getVariable [QGVAR(isSitting), false]) exitWith { - [_pfhId] call cba_fnc_removePerFrameHandler; + [_pfhId] call CBA_fnc_removePerFrameHandler; TRACE_1("Remove PFH",_player getVariable [ARR_2(QGVAR(isSitting), false)]); }; - // Stand up if chair moves - if ([_seat, _seatPosOrig] call FUNC(hasChairMoved)) exitWith { + // Stand up if chair gets deleted or moved + if (isNull _seat || !((getPosASL _seat) isEqualTo _seatPosOrig)) exitWith { _player call FUNC(stand); TRACE_2("Chair moved",getPosASL _seat,_seatPosOrig); }; - - // Set direction to boundary when passing it - if (getDir _player > _sitDirectionVisual + _sitRotation) exitWith { - _player setDir (_sitDirectionVisual + _sitRotation); - }; - if (getDir _player < _sitDirectionVisual - _sitRotation) exitWith { - _player setDir (_sitDirectionVisual - _sitRotation); - }; -}, 0, [_player, _sitDirectionVisual, _sitRotation, _seat, _seatPosOrig]] call CBA_fnc_addPerFrameHandler; +}, 0, [_player, _seat, _seatPosOrig]] call CBA_fnc_addPerFrameHandler; diff --git a/addons/sitting/stringtable.xml b/addons/sitting/stringtable.xml index e26c2b36f0..b8716f49e5 100644 --- a/addons/sitting/stringtable.xml +++ b/addons/sitting/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -7,7 +7,9 @@ Sentar Sednout si Sentarse + S'assoir Leülés + Сесть Stand Up @@ -15,7 +17,9 @@ Levantar Vstát Levantarse + Se lever Felállás + Встать Enable Sitting @@ -23,15 +27,19 @@ Aktywuj siadanie Povolit sezení Acivar asiento + Permettre de s'assoir Ülés engedélyezése + Разрешить сидение Sitting Sentado Siadanie - Sedící + Sezení Sentarse + S'assoir Ülés + Сидение This module allows you to disable the ability to sit on chairs and toilets. @@ -39,7 +47,9 @@ Moduł ten pozwala na włączenie lub wyłączenie możliwości siadania na krzesłach i toaletach. Tento modul dovoluje zakázat možnost sedět na židlých a toaletách. Este módulo te permite desactivar la capacidad de sentarte en sillas y aseos. + Ce module controle la capacité de s'assoir sur des chaises ou sur des toilettes Ez a modul lehetővé teszi a székekre és toalettekre való leülés letiltását. + Этот модуль позволяет вам запретить возможность садиться на стулья и туалеты. - \ No newline at end of file + diff --git a/addons/slideshow/functions/fnc_createSlideshow.sqf b/addons/slideshow/functions/fnc_createSlideshow.sqf index 369593dd16..792905db0f 100644 --- a/addons/slideshow/functions/fnc_createSlideshow.sqf +++ b/addons/slideshow/functions/fnc_createSlideshow.sqf @@ -10,7 +10,7 @@ * 4: Slide Duration (0 disables automatic transitions) * * Return Value: - * Parsed List + * None * * Example: * [[object1, object2, object3], [controller1], ["images\image1.paa", "images\image2.paa"], ["Action1", "Action2"], 5] call ace_slideshow_fnc_createSlideshow @@ -20,21 +20,24 @@ #include "script_component.hpp" private ["_currentSlideshow", "_slidesAction", "_varString"]; -params ["_objects", "_controllers", "_images", "_names", "_duration"]; +params [ + ["_objects", [], [[]] ], + ["_controllers", [], [[]] ], + ["_images", [], [[]] ], + ["_names", [], [[]] ], + ["_duration", 0, [0]] +]; // Verify data -if (count _images != count _names || {count _images == 0} || {count _names == 0}) exitWith { - diag_log "[ACE] ERROR: Slideshow Images or Names fields can NOT be empty and must have equal number of items!" +if (_objects isEqualTo []) exitWith { + ACE_LOGERROR("Slideshow Objects field must NOT be empty!"); +}; +if (count _images != count _names || {_images isEqualTo []} || {_names isEqualTo []}) exitWith { + ACE_LOGERROR("Slideshow Images or Names fields must NOT be empty and must have equal number of items!"); }; -// Objects synced to the module -{ - _objects pushBack _x; - nil -} count (synchronizedObjects _logic); - // If no controllers use objects as controllers -if (count _controllers == 0) then { +if (_controllers isEqualTo []) then { _controllers = _objects; }; @@ -54,15 +57,15 @@ _currentSlideshow = GVAR(slideshows); // Local variable in case GVAR gets change // If interaction menu module is not present, set default duration value if !(["ace_interact_menu"] call EFUNC(common,isModLoaded)) then { - _duration = 5; - diag_log text format ["[ACE]: Slideshow: Interaction Menu module not present, defaulting duration value to %1", _duration]; + _duration = NOINTERACTMENU_DURATION; + ACE_LOGINFO_1("Interaction Menu module not present, defaulting duration value to %1",_duration); }; // Add interactions if automatic transitions are disabled, else setup automatic transitions if (_duration == 0) then { { // Add Slides sub-action and populate with images - _slidesAction = [QGVAR(Slides), localize LSTRING(Interaction), "", {}, {true}, {(_this select 2) call FUNC(addSlideActions)}, [_objects,_images,_names,_x,_currentSlideshow], [0,0,0], 2] call EFUNC(interact_menu,createAction); + _slidesAction = [QGVAR(Slides), localize LSTRING(Interaction), "", {}, {true}, {(_this select 2) call FUNC(addSlideActions)}, [_objects, _images, _names, _x, _currentSlideshow], [0, 0, 0], 2] call EFUNC(interact_menu,createAction); [_x, 0, ["ACE_MainActions"], _slidesAction] call EFUNC(interact_menu,addActionToObject); nil } count _controllers; diff --git a/addons/slideshow/functions/fnc_moduleInit.sqf b/addons/slideshow/functions/fnc_moduleInit.sqf index a0b5386f97..f09dab678d 100644 --- a/addons/slideshow/functions/fnc_moduleInit.sqf +++ b/addons/slideshow/functions/fnc_moduleInit.sqf @@ -30,7 +30,13 @@ _images = [_logic getVariable ["Images", ""], true, false] call FUNC(makeList); _names = [_logic getVariable ["Names", ""], true, false] call FUNC(makeList); _duration = _logic getVariable ["Duration", 0]; +// Objects synced to the module +{ + _objects pushBack _x; + nil +} count (synchronizedObjects _logic); + // Prepare with actions [_objects, _controllers, _images, _names, _duration] call FUNC(createSlideshow); -diag_log text format ["[ACE]: Slideshow Module Initialized for: %1 with Duration: %2", _objects, _duration]; +ACE_LOGINFO_1("Slideshow Module Initialized on %1 Objects", count _objects); diff --git a/addons/slideshow/script_component.hpp b/addons/slideshow/script_component.hpp index 12f60ee1ab..3acd23c0ee 100644 --- a/addons/slideshow/script_component.hpp +++ b/addons/slideshow/script_component.hpp @@ -10,3 +10,6 @@ #endif #include "\z\ace\addons\main\script_macros.hpp" + + +#define NOINTERACTMENU_DURATION 5 diff --git a/addons/slideshow/stringtable.xml b/addons/slideshow/stringtable.xml index 843554061d..2cf707f024 100644 --- a/addons/slideshow/stringtable.xml +++ b/addons/slideshow/stringtable.xml @@ -3,81 +3,124 @@ Slideshow + Diaporama Pokaz slajdów Vetítés Apresentação de Slides + Слайд-шоу + Prezentace + Presentación de diapositivas This module allows you to set up slide-shows on different objects. One module per image list. Only objects with hiddenSelection 0 are supported. + Ce module permet d'afficher des diaporamas sur différents objets. Un module par liste d'image. Seul les objets avec le paramètre "HiddenSelection 0" sont supportés Ten moduł pozwala skonfigurować pokaz slajdów na różnych obiektach. Jeden moduł na jedną liste slajdów. Tylko obiekty z hiddenSelection 0 są wspierane. Ez a modul lehetővé teszi a különböző objektumokon való vetítést. Egy modul/képlista. Csak "hiddenSelection 0"-t tartalmazó objektumok felelnek meg. Este módulo permite que você monte apresentações de slides em diferentes objetos. Um módulo por lista de imagem. Somente objetos com hiddenSelection 0 são suportados. + Этот модуль позволяет вам устроить слайд-шоу на различных объектах. Один модуль на один список изображений. Поддерживаются только объекты с hiddenSelection 0. + Este módulo permite configurar una presentación de diapositivas en diferentes objetos. Un módulo por lista de imágenes. Sólo son soportados objetos con hiddenSelection 0. Objects + Objets Obiekty Objektumok Objetos + Объекты + Objekty + Objetos Object names (can also be synchronized objects) slide-show will be displayed on, separated by commas if multiple. Reference INFO for object support. + Nom d'objets (peuvent aussi être des objets synchronisés) sur lesquels les diaporamas vont être affichées, séparation par virgule si plusieurs. Nazwy obiektów (mogą to też być zsynchronizowane obiekty) na których pokaz slajdów zostanie pokazany, oddzielony przecinkiem jeżeli jest ich więcej niż 1. Sprawdź opis modułu aby dowiedzieć się jakie obiekty są wspierane przez moduł. Objektum nevek (szinkronizált is lehet) amik a vetítésen megjelennek, több darab esetén vesszővel elválasztva. Objektumtámogatásért az INFO-t tekintsd meg. Nomes dos objetos (também podem ser objetos sincronizados) em que a apresentação de slides será mostrada, separado por vírgulas se for mais de um. Referência INFO para suporte do objeto. + Имена объектов (так же могут использоваться синхронизированные объекты), на которых будет отображаться слайд-шоу, разделенные запятыми. Посмотрите описание, чтобы понять, какие объекты поддерживаются. + Los nombres de objetos (también pueden ser objetos sincronizados) de diapositivas se mostrarán en, separados por comas. Referencia INFO para el soporte del objeto. Controllers + Controleurs Kontroler Vezérlők Controles + Контроллеры + Controladores Controller object names, separated by commas if multiple. + Noms de controleur d'objets, séparation par virgule si plusieurs Nazwa obiektu - kontrolera, oddzielona przecinkami jeżeli jest ich więcej niż 1. Vezérlő objektum nevek, vesszővel elválasztva több darab esetén. Nome dos objetos de controle, separado por vírgula se mais de um. + Имена объектов-контроллеров, разделенные запятыми. + Nombres de objeto de controlador, separados por comas. Images + Images Obrazy Képek Imagens + Изображения + Obrázky + Imágenes List of images that will be used for the slide-show, separated by commas, with full path correctly formatted (eg. images\image.paa). + Liste d'images qui seront utilisées dans des diaporama, séparation par virgule, avec le chemin d'accès complet et formaté correctement (ie. images\image.paa) Lista obrazów, które zostaną użyte do pokazu slajdów, oddzielone przecinkiem, z poprawnym pełnym formatem ścieżki do obrazka (np. slajdy\obrazek.paa). A képek listája amit a vetítés használni fog, vesszővel elválasztva, megfelelően formázott teljes útvonallal (pl. képek\kép.paa) Lista das imagens que serão utilizadas na apresentação de slides, separadas por vírgula, com o caminho completo corretamente formatado (ex: imagens\imagem.paa). + Список изображений, которые будут использованы для слайд-шоу, разделенные запятыми, с полными путями в правильном формате (например, images\image.paa). + Lista de imágenes que se utilizarán para la presentación de diapositivas, separadas por comas, con la ruta completa en formato correcto (ej. imágenes\image.paa). Interaction Names + Noms d'interaction Nazwy interakcji Interakciós nevek Nomes de Interação + Интерактивные имена + Názvy Interakcí + Nombres de interacción List of names that will be used for interaction entries, separated by commas, in order of images. + Liste de nom qui seront utilisés pour des interactions, séparation par virgule, dans l'ordre des images Lista nazw, które zostaną użyte do nazwania wpisów interakcji, oddzielone przecinkiem, w kolejności obrazów. Olyan nevek listája, melyek interakciós célra kellenek, vesszővel elválasztva, kép szerinti sorrendben. Lista dos nomes que serão usados para entradas de interação, separados por vírgulas, na ordem das imagens. + Список имен, которые будут использованы при взаимодействии, разделенные запятыми, в порядке следования изображений. + Lista de nombres que se utilizarán para las entradas de interacción, separados por comas, en el orden de las imágenes. Slide Duration + Durée d'une diapositive Czas trwania slajdów Dia időtartam Duração do Slide + Длительность слайда + Duración de diapositiva Duration of each slide. Default: 0 (Automatic Transitions Disabled) + Durée de chaque diapositive. Dafaut: 0 (transition automatique désactivée) Czas trwania poszczególnych slajdów. Domyślnie: 0 (Automatyczne przejścia wyłączone) A diák időtartama. Alapértelmezett: 0 (Automatikus váltás letiltva) Duração de cada slide. Padrão: 0 (Transição automática desabilitada) + Длительность каждого слайда. По-умолчанию: 0 (автоматический переход отключен) + Duración de cada diapositiva. Por defecto: 0 (Transiciones automáticas desactivadas) Slides + Diapositives Slajdy Diák Slides + Слайды + Diapositivas diff --git a/addons/spectator/XEH_preInit.sqf b/addons/spectator/XEH_preInit.sqf index d1bf48d106..e26dc27d07 100644 --- a/addons/spectator/XEH_preInit.sqf +++ b/addons/spectator/XEH_preInit.sqf @@ -31,6 +31,7 @@ GVAR(availableSides) = [west,east,resistance,civilian]; GVAR(availableVisions) = [-2,-1,0,1]; GVAR(camAgent) = objNull; +GVAR(camDistance) = 10; GVAR(camMode) = 0; GVAR(camPan) = 0; GVAR(camPos) = ATLtoASL [worldSize * 0.5, worldSize * 0.5, 20]; diff --git a/addons/spectator/functions/fnc_handleCamera.sqf b/addons/spectator/functions/fnc_handleCamera.sqf index db196c8504..f07ac6da47 100644 --- a/addons/spectator/functions/fnc_handleCamera.sqf +++ b/addons/spectator/functions/fnc_handleCamera.sqf @@ -20,29 +20,56 @@ // Kill PFH when not in free cam (or display is closed) if (isNil QGVAR(camHandler)) exitWith { [_this select 1] call CBA_fnc_removePerFrameHandler; }; -private ["_camera","_oldPos","_altMod","_zoomMod","_mX","_mY","_mZ","_pan","_x","_y","_z"]; - -_camera = GVAR(camera); -_oldPos = getPosASL _camera; - -// Dolly/Boom amount should be influnced by zoom level (it should really be exponential) -// Dollying should also slow as the camera gets close to the ground -_zoomMod = (GVAR(camZoom) * 0.8) max 1; -_altMod = ((((getPos _camera) select 2) * 0.05) max 0.1) min 1; - -_mX = (GVAR(camDolly) select 0) * _altMod / _zoomMod; -_mY = (GVAR(camDolly) select 1) * _altMod / _zoomMod; -_mZ = GVAR(camBoom) / _zoomMod; +private ["_camera","_pan","_tilt"]; _pan = (GVAR(camPan) + 360) % 360; -_x = (_oldPos select 0) + (_mX * cos(_pan)) + (_mY * sin(_pan)); -_y = (_oldPos select 1) - (_mX * sin(_pan)) + (_mY * cos(_pan)); -_z = (_oldPos select 2) + _mZ; +_tilt = GVAR(camTilt); -// Prevent camera going under terrain -GVAR(camPos) = [_x,_y,_z max (getTerrainHeightASL [_x,_y])]; +if (GVAR(camMode) == 0) then { + private ["_oldPos","_altMod","_zoomMod","_mX","_mY","_mZ","_x","_y","_z"]; + _camera = GVAR(freeCamera); + _oldPos = GVAR(camPos); -// Update camera position and rotation -_camera setPosASL GVAR(camPos); -_camera setDir GVAR(camPan); -[_camera, GVAR(camTilt), 0] call BIS_fnc_setPitchBank; + // Dolly/Boom amount should be influnced by zoom level (it should really be exponential) + // Dollying should also slow as the camera gets close to the ground + _zoomMod = (GVAR(camZoom) * 0.8) max 1; + _altMod = ((((getPos _camera) select 2) * 0.05) max 0.1) min 1; + + _mX = (GVAR(camDolly) select 0) * _altMod / _zoomMod; + _mY = (GVAR(camDolly) select 1) * _altMod / _zoomMod; + _mZ = GVAR(camBoom) / _zoomMod; + + _x = (_oldPos select 0) + (_mX * cos(_pan)) + (_mY * sin(_pan)); + _y = (_oldPos select 1) - (_mX * sin(_pan)) + (_mY * cos(_pan)); + _z = (_oldPos select 2) + _mZ; + + // Prevent camera going under terrain + GVAR(camPos) = [_x,_y,_z max (getTerrainHeightASL [_x,_y])]; + + // Update camera position and rotation + _camera setPosASL GVAR(camPos); + _camera setDir _pan; + [_camera, _tilt, 0] call BIS_fnc_setPitchBank; +} else { + private ["_unit","_target","_distance","_vector"]; + _camera = GVAR(unitCamera); + + _unit = GVAR(camUnit); + _target = GVAR(targetCamera); + _distance = GVAR(camDistance); + + // Generate a position vector relative to the unit + _vector = [0,-_distance*cos(_tilt),0]; + _vector = [_vector,[-_pan] call CBA_fnc_simplifyAngle180] call BIS_fnc_rotateVector2D; + _vector = _vector vectorAdd [0,0,_distance*sin(-_tilt)]; + + // Update the position of the target camera (used for smooth unit tracking) + _target camSetPos ((_unit modelToWorldVisual [0,0,0]) vectorAdd [0,0,1.5]); + _target camCommit 0; + + // Update the relative position of the unit camera + _camera camSetRelPos _vector; + _camera camCommit 0; + + GVAR(camPos) = getPosASL _camera; +}; diff --git a/addons/spectator/functions/fnc_handleIcons.sqf b/addons/spectator/functions/fnc_handleIcons.sqf index 72c0d7dee6..d1f83690ff 100644 --- a/addons/spectator/functions/fnc_handleIcons.sqf +++ b/addons/spectator/functions/fnc_handleIcons.sqf @@ -21,7 +21,7 @@ if !(GVAR(showIcons)) exitWith {}; private ["_refPoint","_drawVehicles","_leader","_color","_txt","_unit"]; // Draw groups unless leader is within distance -_refPoint = [GVAR(camera),GVAR(camUnit)] select (GVAR(camMode) > 0); +_refPoint = [GVAR(freeCamera),GVAR(camUnit)] select (GVAR(camMode) > 0); _drawVehicles = []; { _leader = leader _x; diff --git a/addons/spectator/functions/fnc_handleInterface.sqf b/addons/spectator/functions/fnc_handleInterface.sqf index 93c6ca3ddd..7c961071c3 100644 --- a/addons/spectator/functions/fnc_handleInterface.sqf +++ b/addons/spectator/functions/fnc_handleInterface.sqf @@ -149,11 +149,16 @@ switch (toLower _mode) do { case "onmousezchanged": { _args params ["_ctrl","_zChange"]; - // Scroll to change speed, modifier for zoom - if (GVAR(ctrlKey)) then { - [nil,nil,nil,nil,nil,nil,nil, GVAR(camSpeed) + _zChange * 0.2] call FUNC(setCameraAttributes); + // Scroll to modify distance value in third person + if (GVAR(camMode) == 0) then { + // Scroll to change speed, modifier for zoom + if (GVAR(ctrlKey)) then { + [nil,nil,nil,nil,nil,nil,nil, GVAR(camSpeed) + _zChange * 0.2] call FUNC(setCameraAttributes); + } else { + [nil,nil,nil,nil,nil,nil, GVAR(camZoom) + _zChange * 0.1] call FUNC(setCameraAttributes); + }; } else { - [nil,nil,nil,nil,nil,nil, GVAR(camZoom) + _zChange * 0.1] call FUNC(setCameraAttributes); + GVAR(camDistance) = ((GVAR(camDistance) - _zChange * 2) max 5) min 50; }; }; case "onmousemoving": { diff --git a/addons/spectator/functions/fnc_handleMap.sqf b/addons/spectator/functions/fnc_handleMap.sqf index 4eeb5fd7e1..fd084f9967 100644 --- a/addons/spectator/functions/fnc_handleMap.sqf +++ b/addons/spectator/functions/fnc_handleMap.sqf @@ -21,7 +21,7 @@ params ["_map"]; private ["_cachedVehicles","_unit","_color","_icon","_txt"]; if (GVAR(camMode) == 0) then { - _map drawIcon ["\A3\UI_F\Data\GUI\Rsc\RscDisplayMissionEditor\iconcamera_ca.paa",[0,0,0,1],GVAR(camera),20,20,GVAR(camPan)]; + _map drawIcon ["\A3\UI_F\Data\GUI\Rsc\RscDisplayMissionEditor\iconcamera_ca.paa",[0,0,0,1],GVAR(freeCamera),20,20,GVAR(camPan)]; }; _cachedVehicles = []; diff --git a/addons/spectator/functions/fnc_respawnTemplate.sqf b/addons/spectator/functions/fnc_respawnTemplate.sqf index b808c43eab..d903e3ecc4 100644 --- a/addons/spectator/functions/fnc_respawnTemplate.sqf +++ b/addons/spectator/functions/fnc_respawnTemplate.sqf @@ -21,15 +21,17 @@ params [["_unit",objNull,[objNull]], ["_killer",objNull,[objNull]], ["_respawn",0,[0]], ["_respawnDelay",0,[0]]]; private ["_vision","_pos"]; -// End mission when all are dead with respawn type "None" +// When all are dead with respawn type "None" the mission should end if ((_respawn == 0) && {{alive _x} count allPlayers <= 0}) exitWith { [["endDeath",false],"BIS_fnc_endMission"] call EFUNC(common,execRemoteFnc); }; +// Some environment information can be used for the initial camera attributes if (isNull _killer) then {_killer = _unit}; _vision = [-2,-1] select (sunOrMoon < 1); _pos = (getPosATL _unit) vectorAdd [0,0,5]; +// Enter/exit spectator based on the respawn type and whether killed/respawned if (alive _unit) then { if (_respawn == 1) then { [_unit,QGVAR(isSeagull)] call EFUNC(common,hideUnit); @@ -39,6 +41,9 @@ if (alive _unit) then { [false] call FUNC(setSpectator); }; } else { + // Negligible respawn delay can result in entering spectator after respawn + if (playerRespawnTime <= 1) exitWith {}; + [2,_killer,_vision,_pos,getDir _unit] call FUNC(setCameraAttributes); [true] call FUNC(setSpectator); }; diff --git a/addons/spectator/functions/fnc_setCameraAttributes.sqf b/addons/spectator/functions/fnc_setCameraAttributes.sqf index 8eb6fe51ac..dd8dd3ef6a 100644 --- a/addons/spectator/functions/fnc_setCameraAttributes.sqf +++ b/addons/spectator/functions/fnc_setCameraAttributes.sqf @@ -58,10 +58,10 @@ GVAR(camVision) = _vision; GVAR(camZoom) = (_zoom min 2) max 0.01; // Apply if camera exists -if (isNil QGVAR(camera)) then { +if (GVAR(isSet)) then { + GVAR(freeCamera) setPosATL _position; + [_mode,_unit,_vision] call FUNC(transitionCamera); +} else { GVAR(camMode) = _mode; GVAR(camPos) = (ATLtoASL _position); -} else { - [_mode,_unit,_vision] call FUNC(transitionCamera); - GVAR(camera) setPosATL _position; }; diff --git a/addons/spectator/functions/fnc_setSpectator.sqf b/addons/spectator/functions/fnc_setSpectator.sqf index 621100a5ba..efa7000b8f 100644 --- a/addons/spectator/functions/fnc_setSpectator.sqf +++ b/addons/spectator/functions/fnc_setSpectator.sqf @@ -23,7 +23,7 @@ params [["_set",true,[true]]]; // Only clients can be spectators -if !(hasInterface) exitWith {}; +if (!hasInterface) exitWith {}; // Exit if no change if (_set isEqualTo GVAR(isSet)) exitwith {}; @@ -50,8 +50,14 @@ if (_set) then { // Update units before opening to support pre-set camera unit [] call FUNC(updateUnits); - // Initalize the camera view - GVAR(camera) = "Camera" camCreate (ASLtoATL GVAR(camPos)); + // Initalize the camera objects + GVAR(freeCamera) = "Camera" camCreate (ASLtoATL GVAR(camPos)); + GVAR(unitCamera) = "Camera" camCreate [0,0,0]; + GVAR(targetCamera) = "Camera" camCreate [0,0,0]; + + // Initalize view + GVAR(unitCamera) camSetTarget GVAR(targetCamera); + GVAR(unitCamera) camCommit 0; [] call FUNC(transitionCamera); // Close map and clear radio @@ -66,8 +72,10 @@ if (_set) then { closeDialog 0; }; - // Create the display - (findDisplay 46) createDisplay QGVAR(interface); + [{ + // Create the display + (findDisplay 46) createDisplay QGVAR(interface); + }, []] call EFUNC(common,execNextFrame); // Cache and disable nametag settings if (["ace_nametags"] call EFUNC(common,isModLoaded)) then { @@ -85,8 +93,10 @@ if (_set) then { (findDisplay 12249) closeDisplay 0; // Terminate camera - GVAR(camera) cameraEffect ["terminate", "back"]; - camDestroy GVAR(camera); + GVAR(freeCamera) cameraEffect ["terminate", "back"]; + camDestroy GVAR(freeCamera); + camDestroy GVAR(unitCamera); + camDestroy GVAR(targetCamera); clearRadio; @@ -97,10 +107,12 @@ if (_set) then { BIS_fnc_feedback_allowPP = true; // Cleanup camera variables - GVAR(camera) = nil; GVAR(camBoom) = nil; GVAR(camDolly) = nil; GVAR(camGun) = nil; + GVAR(freeCamera) = nil; + GVAR(unitCamera) = nil; + GVAR(targetCamera) = nil; // Cleanup display variables GVAR(ctrlKey) = nil; diff --git a/addons/spectator/functions/fnc_toggleInterface.sqf b/addons/spectator/functions/fnc_toggleInterface.sqf index 4a03de4271..31472702fc 100644 --- a/addons/spectator/functions/fnc_toggleInterface.sqf +++ b/addons/spectator/functions/fnc_toggleInterface.sqf @@ -43,7 +43,7 @@ if (GVAR(showMap)) then { // Centre map on camera/unit upon opening if (_toggleMap) then { - _map ctrlMapAnimAdd [0, 0.5, [GVAR(camUnit),GVAR(camera)] select (GVAR(camMode) == 0)]; + _map ctrlMapAnimAdd [0, 0.5, [GVAR(camUnit),GVAR(freeCamera)] select (GVAR(camMode) == 0)]; ctrlMapAnimCommit _map; }; } else { diff --git a/addons/spectator/functions/fnc_transitionCamera.sqf b/addons/spectator/functions/fnc_transitionCamera.sqf index 72cb9f1a45..edc7fa23a2 100644 --- a/addons/spectator/functions/fnc_transitionCamera.sqf +++ b/addons/spectator/functions/fnc_transitionCamera.sqf @@ -43,15 +43,17 @@ if (_newMode != 1) then { GVAR(camGun) = false; }; +private ["_camera"]; if (_newMode == 0) then { // Free + _camera = GVAR(freeCamera); + // Preserve camUnit value for consistency when manually changing view - GVAR(camera) cameraEffect ["internal", "back"]; + _camera cameraEffect ["internal", "back"]; showCinemaBorder false; - cameraEffectEnableHUD true; // Apply the camera zoom - GVAR(camera) camSetFov -(linearConversion [0.01,2,GVAR(camZoom),-2,-0.01,true]); - GVAR(camera) camCommit 0; + _camera camSetFov -(linearConversion [0.01,2,GVAR(camZoom),-2,-0.01,true]); + _camera camCommit 0; // Agent is switched to in free cam to hide death table and prevent AI chat while allowing icons to draw (also prevents systemChat and unit HUD) // (Why is so much stuff tied into the current camera unit BI?!) @@ -79,20 +81,32 @@ if (_newMode == 0) then { // Free // Handle camera movement if (isNil QGVAR(camHandler)) then { GVAR(camHandler) = [FUNC(handleCamera), 0] call CBA_fnc_addPerFrameHandler; }; } else { + _camera = GVAR(unitCamera); + // When null unit is given choose random if (isNull _newUnit) then { _newUnit = GVAR(unitList) select floor(random(count GVAR(unitList))); }; - if (_newMode == 1) then { // Internal - // Handle gun cam - if (GVAR(camGun)) then { - _newUnit switchCamera "gunner"; - } else { - _newUnit switchCamera "internal"; - }; - } else { // External - _newUnit switchCamera "external"; + // Switch camera view to internal unit view (external uses the camera) + if (GVAR(camGun)) then { + _newUnit switchCamera "gunner"; + } else { + _newUnit switchCamera "internal"; + }; + + // Handle camera differently for internal/external view + if (_newMode == 1) then { + // Terminate camera view + _camera cameraEffect ["terminate", "back"]; + GVAR(camHandler) = nil; + } else { + // Switch to the camera + _camera cameraEffect ["internal", "back"]; + showCinemaBorder false; + + // Handle camera orbit movement + if (isNil QGVAR(camHandler)) then { GVAR(camHandler) = [FUNC(handleCamera), 0] call CBA_fnc_addPerFrameHandler; }; }; // Clear radio if group changed @@ -101,11 +115,6 @@ if (_newMode == 0) then { // Free }; GVAR(camUnit) = _newUnit; - - // Terminate camera view - GVAR(camera) cameraEffect ["terminate", "back"]; - GVAR(camHandler) = nil; - cameraEffectEnableHUD true; }; GVAR(camMode) = _newMode; diff --git a/addons/spectator/functions/fnc_updateCameraModes.sqf b/addons/spectator/functions/fnc_updateCameraModes.sqf index aef51b56c6..de1611823b 100644 --- a/addons/spectator/functions/fnc_updateCameraModes.sqf +++ b/addons/spectator/functions/fnc_updateCameraModes.sqf @@ -41,7 +41,7 @@ if (_newModes isEqualTo []) then { }; // Update camera in case of change -if !(isNil QGVAR(camera)) then { +if (GVAR(isSet)) then { [] call FUNC(transitionCamera); }; diff --git a/addons/spectator/functions/fnc_updateUnits.sqf b/addons/spectator/functions/fnc_updateUnits.sqf index 50494cf499..0297b31b8d 100644 --- a/addons/spectator/functions/fnc_updateUnits.sqf +++ b/addons/spectator/functions/fnc_updateUnits.sqf @@ -20,7 +20,7 @@ params [["_newUnits",[],[[]]],["_blacklist",false,[false]]]; // Function only matters on player clients -if !(hasInterface) exitWith {}; +if (!hasInterface) exitWith {}; // If adding to a list we can exit here, since it won't show up until the UI refreshes anyway if !(_newUnits isEqualTo []) exitWith { diff --git a/addons/spectator/functions/fnc_updateVisionModes.sqf b/addons/spectator/functions/fnc_updateVisionModes.sqf index 2a1e500f3f..c2bbb09167 100644 --- a/addons/spectator/functions/fnc_updateVisionModes.sqf +++ b/addons/spectator/functions/fnc_updateVisionModes.sqf @@ -49,7 +49,7 @@ if (_newModes isEqualTo []) then { }; // Update camera in case of change -if !(isNil QGVAR(camera)) then { +if (GVAR(isSet)) then { [] call FUNC(transitionCamera); }; diff --git a/addons/spectator/stringtable.xml b/addons/spectator/stringtable.xml index 5c24224b72..00d50e4704 100644 --- a/addons/spectator/stringtable.xml +++ b/addons/spectator/stringtable.xml @@ -4,268 +4,515 @@ Spectator Settings Ustawienia obserwatora + Preferências de Espectador + Настройки спектатора + Nastavení Pozorovatele + Ajustes de espectador - + Configure how the spectator system will operate by default. Skonfiguruj domyślne ustawienia obserwatora. + Configura como o sistema de espectador operará por padrão. + Определяют, как система спектатора будет функционировать по-умолчанию. + Configurar cómo el sistema de espectador funcionará por defecto. Unit filter Filtr jednostek + Filtro de unidades + Фильтр юнитов + Filtr jednotek + Filtro de unidad Method of filtering spectatable units. Wybierz jednostki, jakie będzie można obserwować po uruchomeniu obserwatora. + Método para filtrar unidades espectáveis + Метод фильтрации наблюдаемых юнитов. + Método de filtrado de unidades de espectador No units Brak jednostek + Sem unidades + Никто + Žádné jednotky + Ninguna Only players Tylko gracze + Somente jogadores + Только игроки + Pouze hráči + Solo jugadores Playable Units Grywalne jednostki + Unidades jogáveis + Играбельные юниты + Hratelné Jednotky + Unidades jugables All units Wszystkie jednostki + Todas unidades + Все юниты + Všechny jednotky + Todas las unidades Side filter Filtr stron + Filtro de lados + Фильтр стороны + Filtr stran + Filtro de bando Method of filtering spectatable sides. Wybierz strony, jakie będzie można obserwować po uruchomeniu obserwatora. + Método para filtrar lados espectáveis. + Метод фильтрации наблюдаемых сторон. + Método de filtrado de bandos de espectador Player side Strona gracza + Lado do jogador + Сторона игрока + Strana hráče + Bando del jugador Friendly sides Strony sojusznicze + Lados aliados + Дружественные стороны + Strana spojenců + Bandos amigos Hostile sides Strony wrogie + Lados hostis + Враждебные стороны + Strana nepřítele + Bandos enemigos All sides Wszystkie strony + Todos os lados + Все стороны + Všechny strany + Todos los bandos Camera modes Tryby kamery + Modos de camera + Режимы камеры + Módy kamery + Modos de cámara Camera modes that can be used. Tryby kamery, jakie mogą być używane. + Modos de camera que podem ser utilizados + Режимы камеры, которые могут быть использованы + Modos de la cámara que se pueden utilizar. All Wszystkie + Todos + Все + Všechny + Todos Free only Tylko wolna + Somente livre + Только свободная + Pouze volná + Solo libre Internal only Tylko wewnętrzna + Somente interna + Только внутренняя + Pouze vnitřní + Solo interna External only Tylko zewnętrzna + Somente externa + Только внешняя + Pouze vnější + Solo externa Internal and external Wewnętrzna i zewnętrzna + Interna e externa + Внутренняя и внешняя + Vnitřní a vnější + Interna y externa Vision modes Tryby wizji + Modos de visão + Режимы видения + Modos de visión Vision modes that can be used. Tryby wizji, jakie mogą być używane. + Modos de visão que podem ser utilizados + Режимы видения, которые могут быть использованы + Modos de visión que pueden ser utilizados. Night vision Noktowizja + Visão noturna + Ночное видение + Noktovize + Visión nocturna Thermal imaging Termowizja + Visão térmica + Тепловизионное + Termovize + Imagen térmica Spectator Units Jednostki obserwatora + Unidades espectadoras + Юниты + Unidades espectador Spectator Controls Sterowanie obserwatorem + Controle do espectador + Управление спектатором + Controles de espectador Free Wolna + Livre + Свободная + Volná + Libre Internal Wewnętrzna + Interna + Внутренняя + Vnitřní + Interna External Zewnętrzna + Externa + Внешняя + Vnější + Externa Normal Normalna + Normal + Нормальное + Normální + Normal Night Noc + Visão Norturna + Ночное + Noc + Nocturna Thermal Termo + Térmica + Тепловизор + Termál + Térmica Free Camera Kamera swobodna + Câmera livre + Свободная камера + Volná Kamera + Cámara libre Camera Forward Kamera naprzód + Câmera para frente + Камера вперед + Kamera Vpřed + Cámara delantera Camera Backward Kamera w tył + Câmera para trás + Камера назад + Kamera Zpět + Cámara trasera Camera Left Kamera w lewo + Câmera para esquerda + Камера влево + Kamera Doleva + Cámara izquierda Camera Right Kamera w prawo + Câmera para direita + Камера вправо + Kamera Doprava + Cámara derecha Camera Up Kamera w górę + Câmera para cima + Камера вверх + Kamera Nahoru + Cámara arriba Camera Down Kamera w dół + Câmera para baixo + Камера вниз + Kamera Dolů + Cámara abajo Pan Camera Panoramowanie + Câmera panorâmica + Панорамирование + Cámara panorámica Dolly Camera Płynna kamera + Câmera dolly + Рельсовая камера + Cámara dolly Lock Camera to Target Zablokuj kamerę na celu + Travar câmera em alvo + Зафиксировать камеру на цели + Zamknout Kameru na Cíl + Fijar cámara al objetivo Speed Boost Przyśpieszenie kamery + Aumento de velocidade + Ускорение камеры + Aumento de velocidad Focus on Unit Skup na jednostce + Focar na unidade + Фокус на юните + Zaměřit se na Jednotku + Centrarse en la unidad Interface Interfejs + Interface + Интерфейс + Rozhraní + Interfaz Toggle Interface Przełącz interfejs + Alternar interface + Переключить интерфейс + Přepnout Rozhraní + Conmutar Toggle Unit Icons Przełącz ikony jednostek + Alternar ícone de unidades + Вкл./выкл. иконки юнитов + Přepnout Ikony Jednotek + Conmutar iconos de unidad Toggle Unit List Przełącz listę jednostek + Alternar lista de unidades + Вкл./выкл. список юнитов + Přepnout Seznam Jednotek + Conmutar lista de unidades Toggle Toolbar Przełącz pasek narzędzi + Alternar barra de ferramentas + Вкл./выкл. тулбар + Conmutar barra de herramientas Toggle Compass Przełącz kompas + Alternar bússola + Вкл./выкл. компас + Přepnout Kompas + Conmutar brújula Toggle Map Przełącz mapę + Alternar mapa + Вкл./выкл. карту + Přepnout Mapu + Conmutar map Toggle Help Przełącz pomoc + Alternar ajuda + Вкл./выкл. помощь + Přepnout Nápovědu + Conmutar ayuda Camera Attributes Atrybuty kamery + Atributos de câmera + Атрибуты камеры + Atributos de cámara Next Camera Następna kamera + Próxima câmera + Следующая камера + Následující Kamera + Siguiente cámara Previous Camera Poprzednia kamera + Câmera anterior + Предыдущая камера + Předchozí Kamera + Anterior cámara Next Unit Następna jednostka + Próxima unidade + Следующий юнит + Následující Jednotka + Siguiente unidad Previous Unit Poprzednia jednostka + Unidade anterior + Предыдущий юнит + Předchozí Jednotka + Anterior unidad Next Vision Mode Następny tryb wizji + Próximo modo de visão + Следующий режим видения + Siguiente modo de visión Previous Vision Mode Poprzedni tryb wizji + Modo de visão anterior + Предыдущий режим видения + Anterior modo de visión Adjust Zoom Reguluj zoom + Ajustar zoom + Настроить зум + Regulovat Přiblížení + Ajustar aumento Adjust Speed Reguluj prędkość + Ajuster velocidade + Настроить скорость + Regulovat Rychlost + Ajustar velocidad Increment Zoom Reguluj zoom (krok) + Incrementar zoom + Увеличить зум + Incrementar aumento Increment Speed Reguluj prędkość (krok) + Incrementar velocidade + Увеличить скорость + Incrementar velocidad Reset Zoom Resetuj zoom + Redefinir zoom + Сбросить зум + Obnovit Přiblížení + Reiniciar aumento Reset Speed Resetuj prędkość + Redefinir velocidade + Сбросить скорость + Obnovit Rychlost + Reiniciar velocidad diff --git a/addons/switchunits/functions/fnc_module.sqf b/addons/switchunits/functions/fnc_module.sqf index ec9164a866..3b8cea4037 100644 --- a/addons/switchunits/functions/fnc_module.sqf +++ b/addons/switchunits/functions/fnc_module.sqf @@ -35,4 +35,4 @@ GVAR(Module) = true; [QGVAR(EnableSwitchUnits), true, false, true] call EFUNC(common,setSetting); -diag_log text "[ACE]: SwitchUnits Module Initialized."; +ACE_LOGINFO("Switch Unit Module Initialized."); diff --git a/addons/switchunits/stringtable.xml b/addons/switchunits/stringtable.xml index 71ef5a9704..d38175b1da 100644 --- a/addons/switchunits/stringtable.xml +++ b/addons/switchunits/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -32,7 +32,9 @@ Einheiten-Switch-System? Systém výměny stran Sistema de troca de unidades + Système de changement d'unité Egységváltó-rendszer + Переключение между юнитами Switch to West? @@ -41,7 +43,9 @@ Nach BLUFOR wechseln? Přesunout k BLUFOR? Trocar para Oeste? + Changer en OUEST? Átváltás BLUFOR-ra? + На синих? Allow switching to west units? @@ -50,7 +54,9 @@ Erlaube das Wechseln zu BLUFOR-Einheiten? Povolit přesun k BLUFOR? Permitir troca de unidades para o Oeste? + Permettre le changement en unité OUEST? Nyugat-fakciós egységekre való váltás engedélyezése? + Разрешить переключаться на синих юнитов? Switch to East? @@ -59,7 +65,9 @@ Nach OPFOR wechseln? Přesunout k OPFOR? Trocar para Leste? + Changer en EST? Átváltás OPFOR-ra? + На красных? Allow switching to east units? @@ -68,7 +76,9 @@ Erlaube das Wechseln zu OPFOR-Einheiten? Povolit přesun k OPFOR? Permitir troca de unidades para o Leste? + Permettre le changement en unité EST? Kelet-fakciós egységekre való váltás engedélyezése? + Разрешить переключаться на красных юнитов? Switch to Independent? @@ -77,7 +87,9 @@ Nach INDFOR wechseln? Přesunout k INDFOR? Trocar para Indenpendente + Changer en INDE? Átváltás INDFOR-ra? + На независимых? Allow switching to independent units? @@ -86,7 +98,9 @@ Erlaube das Wechseln zu INDFOR-Einheiten? Povolit přesun k INDFOR? Permitir troca de unidades para o Indenpendente? + Permettre le changement en unité INDE? Független egységekre való váltás engedélyezése? + Разрешить переключаться на независимых юнитов? Switch to Civilian? @@ -95,7 +109,9 @@ Nach CIVILIAN wechseln? Přesunout k CIVILISTŮM? Trocar para Civis? + Changer en CIV? Átváltás civilre? + На гражданских? Allow switching to civilian units? @@ -104,7 +120,9 @@ Erlaube das Wechseln zu CIVILIAN-Einheiten? Povolit přesun k CIVILISTŮM? Permitir troca de unidades para o Civil? + Permettre le changement en unité CIV? Civil egységekre való váltás engedélyezése? + Разрешить переключаться на гражданских юнитов? Enable Safe Zone? @@ -113,7 +131,9 @@ Aktiviere Sicherheitszone? Povolit bezpečné oblasti? Habilitar zona segura? + Activer la zone sécurisée? Biztonságos zóna engedélyezése? + Безопасная зона Enable a safe zone around enemy units? Players can't switch to units inside of the safe zone. @@ -122,7 +142,9 @@ Aktiviere eine Sicherheitszone um feindliche Einheiten? Spieler können nicht zu Einheiten in der Sicherheitszone wechseln. Povolit bezpečnou zónu kolem nepřátelských jednotek? Hráči se nemohou změnit strany/jednotky uvnitř bezpečné zóny. Habilitar uma zona segur ao redor das unidades inimigas? Jogadores não conseguirão trocar para unidades dentro dessa zona segura. + Activer une zone sécurisée autour des enemis? Les joueurs ne peuvent changer d'unité dand la zone sécurisée Engedélyezve legyen-e egy biztonságos zóna az ellenségek körül? A játékosok nem tudnak a biztonságos zónán belüli egységekre váltani. + Включить безопасную зону вокруг вражеских юнитов? Игроки не могут переключаться на юнитов, находящихся в безопасной зоне. Safe Zone Radius @@ -131,7 +153,9 @@ Sicherheitszonenradius Oblast bezpečné zóny Raio da zona segura + Rayon de la zone sécurisée Biztonságos zóna hatóköre + Радиус безопасной зоны The safe zone around players from a different team. Default: 200 @@ -140,12 +164,17 @@ Die Sicherheitszone um Spieler von einem anderen Team. Standard: 200 Bezpečná zóna kolem hráče z jiných týmu. Výchozí: 200 A zona segura ao redor dos jogadores de diferentes equipes. Padrão: 200 + Rayon de la zone sécurisée autour de joueurs d'équipe différentes. Défaut: 200 A biztonságos zóna más csapatból lévő játékosok körül. Alapértelmezett: 200 + Радиус безопасной зоны вокруг ироков из противоположной команды. По-умолчанию: 200 + Module allows you to switch side during the game. Moduł ten pozwala na zmianę strony w trakcie gry. Tento modul umožňuje přepínání mazi dostupnými stranami. Este módulo permite mudar o lado à disposição dos jogadores. + Этот модуль позволяет игрокам переключаться между доступными юнитами. + Ce module permet le changement de faction des joueurs - \ No newline at end of file + diff --git a/addons/tacticalladder/CfgEventHandlers.hpp b/addons/tacticalladder/CfgEventHandlers.hpp index 737cae5e43..f9ceb35aa5 100644 --- a/addons/tacticalladder/CfgEventHandlers.hpp +++ b/addons/tacticalladder/CfgEventHandlers.hpp @@ -1,3 +1,4 @@ + class Extended_PreInit_EventHandlers { class ADDON { init = QUOTE( call COMPILE_FILE(XEH_preInit) ); @@ -9,3 +10,11 @@ class Extended_PostInit_EventHandlers { init = QUOTE( call COMPILE_FILE(XEH_postInit) ); }; }; + +class Extended_Killed_EventHandlers { + class CAManBase { + class ADDON { + killed = QUOTE(_this call FUNC(handleKilled)); + }; + }; +}; diff --git a/addons/tacticalladder/CfgVehicles.hpp b/addons/tacticalladder/CfgVehicles.hpp index a1eda1a955..1457c4ddee 100644 --- a/addons/tacticalladder/CfgVehicles.hpp +++ b/addons/tacticalladder/CfgVehicles.hpp @@ -5,8 +5,8 @@ class CfgVehicles { class ACE_SelfActions { class ACE_TacticalLadders { displayName = CSTRING(Deploy); - condition = QUOTE((backpack ACE_player) == QUOTE(QUOTE(ACE_TacticalLadder_Pack))); - statement = QUOTE(call FUNC(deployTL)); + condition = QUOTE(backpack _player == 'ACE_TacticalLadder_Pack'); + statement = QUOTE([_player] call FUNC(deployTL)); exceptions[] = {}; showDisabled = 1; priority = 4; @@ -33,7 +33,7 @@ class CfgVehicles { }; class House; - class ACE_Tactical_Ladder: House { + class ACE_TacticalLadder: House { XEH_ENABLED; displayName = CSTRING(DisplayName); class DestructionEffects {}; @@ -42,6 +42,7 @@ class CfgVehicles { autocenter = 0; featureSize = 12; ladders[] = {{"start","end"}}; + class AnimationSources { class rotate { source = "user"; @@ -62,28 +63,31 @@ class CfgVehicles { class extract_10: extract_1 {}; class extract_11: extract_1 {}; }; + class ACE_Actions { class ACE_MainActions { selection = "roadway"; distance = 5; condition = "true"; + class ACE_PickUp { selection = ""; displayName = CSTRING(Pickup); distance = 4; condition = QUOTE((backpack ACE_player) == ''); - statement = QUOTE([ARR_2(_target,_player)] call FUNC(pickupTL)); + statement = QUOTE([ARR_2(_player,_target)] call FUNC(pickupTL)); showDisabled = 0; exceptions[] = {}; priority = 5; }; + class ACE_Position { selection = ""; displayName = CSTRING(Position); distance = 4; condition = "true"; //wait a frame to handle "Do When releasing action menu key" option: - statement = QUOTE([ARR_2({_this call FUNC(positionTL)}, [ARR_2(_target,_player)])] call EFUNC(common,execNextFrame)); + statement = QUOTE([ARR_2({_this call FUNC(positionTL)},[ARR_2(_player,_target)])] call EFUNC(common,execNextFrame)); showDisabled = 0; exceptions[] = {}; priority = 5; diff --git a/addons/tacticalladder/XEH_postInit.sqf b/addons/tacticalladder/XEH_postInit.sqf index f0091ec7fa..8ebf776987 100644 --- a/addons/tacticalladder/XEH_postInit.sqf +++ b/addons/tacticalladder/XEH_postInit.sqf @@ -1,15 +1,28 @@ #include "script_component.hpp" +if (!hasInterface) exitWith {}; + GVAR(ladder) = objNull; GVAR(cancelTime) = 0; GVAR(currentStep) = 3; GVAR(currentAngle) = 0; -// Cancel tactical ladder deployment if the interact menu is opened -["interactMenuOpened", { +/*["interactMenuOpened", { if ((ACE_time > GVAR(cancelTime)) && !isNull GVAR(ladder)) then { GVAR(ladder) call FUNC(cancelTLdeploy); }; -}] call EFUNC(common,addEventHandler); +}] call EFUNC(common,addEventHandler);*/ -[{(_this select 0) call FUNC(handleScrollWheel);}] call EFUNC(Common,addScrollWheelEventHandler); +// Cancel adjustment if interact menu opens +["interactMenuOpened", {[ACE_player] call FUNC(handleInteractMenuOpened)}] call EFUNC(common,addEventHandler); + +[{_this call FUNC(handleScrollWheel)}] call EFUNC(common,addScrollWheelEventHandler); + +// Cancel adjusting on player change. +["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); +["playerVehicleChanged", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); + +// handle falling unconscious +["medical_onUnconscious", {_this call FUNC(handleUnconscious)}] call EFUNC(common,addEventhandler); + +// @todo captivity? diff --git a/addons/tacticalladder/XEH_preInit.sqf b/addons/tacticalladder/XEH_preInit.sqf index e434974c9a..cb1d3a8cf3 100644 --- a/addons/tacticalladder/XEH_preInit.sqf +++ b/addons/tacticalladder/XEH_preInit.sqf @@ -5,7 +5,11 @@ ADDON = false; PREP(cancelTLdeploy); PREP(confirmTLdeploy); PREP(deployTL); +PREP(handleKilled); +PREP(handleInteractMenuOpened); +PREP(handlePlayerChanged); PREP(handleScrollWheel); +PREP(handleUnconscious); PREP(pickupTL); PREP(positionTL); diff --git a/addons/tacticalladder/data/ace_tacticalladder.p3d b/addons/tacticalladder/data/ace_tacticalladder.p3d index 7bb924ff46..ad1c21c144 100644 Binary files a/addons/tacticalladder/data/ace_tacticalladder.p3d and b/addons/tacticalladder/data/ace_tacticalladder.p3d differ diff --git a/addons/tacticalladder/functions/fnc_cancelTLdeploy.sqf b/addons/tacticalladder/functions/fnc_cancelTLdeploy.sqf index 456d245832..c134df31d1 100644 --- a/addons/tacticalladder/functions/fnc_cancelTLdeploy.sqf +++ b/addons/tacticalladder/functions/fnc_cancelTLdeploy.sqf @@ -1,9 +1,10 @@ /* - * Author: Rocko, Ruthberg + * Author: Rocko, Ruthberg, commy2 * Cancel tactical ladder deployment * * Arguments: - * 0: ladder + * 0: unit + * 1: ladder * * Return Value: * None @@ -17,16 +18,23 @@ #define __ANIMS ["extract_1","extract_2","extract_3","extract_4","extract_5","extract_6","extract_7","extract_8","extract_9","extract_10","extract_11"] -params ["_ladder"]; +params ["_unit", "_ladder"]; + +// enable running again +[_unit, "ACE_Ladder", false] call EFUNC(common,setForceWalkStatus); detach _ladder; + _ladder animate ["rotate", 0]; + { _ladder animate [_x, 0]; } count __ANIMS; +// remove mouse buttons and hint call EFUNC(interaction,hideMouseHint); -[ACE_player, "DefaultAction", ACE_player getVariable [QGVAR(Deploy), -1]] call EFUNC(Common,removeActionEventHandler); -[ACE_player, "zoomtemp", ACE_player getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler); + +[_unit, "DefaultAction", _unit getVariable [QGVAR(Deploy), -1]] call EFUNC(Common,removeActionEventHandler); +[_unit, "zoomtemp", _unit getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler); GVAR(ladder) = objNull; diff --git a/addons/tacticalladder/functions/fnc_confirmTLdeploy.sqf b/addons/tacticalladder/functions/fnc_confirmTLdeploy.sqf index 764e5c73d8..0094e460dc 100644 --- a/addons/tacticalladder/functions/fnc_confirmTLdeploy.sqf +++ b/addons/tacticalladder/functions/fnc_confirmTLdeploy.sqf @@ -1,9 +1,10 @@ /* - * Author: Rocko, Ruthberg + * Author: Rocko, Ruthberg, commy2 * Confirm tactical ladder deployment * * Arguments: - * 0: ladder + * 0: unit + * 1: ladder * * Return Value: * Success @@ -15,18 +16,26 @@ */ #include "script_component.hpp" -params ["_ladder"]; +params ["_unit", "_ladder"]; + +// enable running again +[_unit, "ACE_Ladder", false] call EFUNC(common,setForceWalkStatus); private ["_pos1", "_pos2"]; -_pos1 = getPosASL GVAR(ladder); -_pos2 = (GVAR(ladder) modelToWorld (GVAR(ladder) selectionPosition "check2")) call EFUNC(common,positionToASL); -if (lineIntersects [_pos1, _pos2, GVAR(ladder)]) exitWith { false }; -call EFUNC(interaction,hideMouseHint); -[ACE_player, "DefaultAction", ACE_player getVariable [QGVAR(Deploy), -1]] call EFUNC(Common,removeActionEventHandler); -[ACE_player, "zoomtemp", ACE_player getVariable [QGVAR(Cancel), -1]] call EFUNC(Common,removeActionEventHandler); +_pos1 = getPosASL _ladder; +_pos2 = AGLToASL (_ladder modelToWorld (_ladder selectionPosition "check2")); + +if (lineIntersects [_pos1, _pos2, _ladder]) exitWith {false}; detach _ladder; + +// remove mouse buttons and hint +call EFUNC(interaction,hideMouseHint); + +[_unit, "DefaultAction", _unit getVariable [QGVAR(Deploy), -1]] call EFUNC(common,removeActionEventHandler); +[_unit, "zoomtemp", _unit getVariable [QGVAR(Cancel), -1]] call EFUNC(common,removeActionEventHandler); + GVAR(ladder) = objNull; true diff --git a/addons/tacticalladder/functions/fnc_deployTL.sqf b/addons/tacticalladder/functions/fnc_deployTL.sqf index 14c386dda1..b0eb1e0f68 100644 --- a/addons/tacticalladder/functions/fnc_deployTL.sqf +++ b/addons/tacticalladder/functions/fnc_deployTL.sqf @@ -3,32 +3,35 @@ * Deploy tactical ladder * * Arguments: - * None + * 0: unit * * Return Value: * None * * Example: - * [] call ace_tacticalladder_fnc_deployTL + * [_unit] call ace_tacticalladder_fnc_deployTL * * Public: No */ #include "script_component.hpp" -if ((backpack ACE_player) != "ACE_TacticalLadder_Pack") exitWith {}; +params ["_unit"]; + +if (backpack _unit != 'ACE_TacticalLadder_Pack') exitWith {}; + +removeBackpack _unit; private ["_pos", "_offset", "_ladder"]; -removeBackpack ACE_player; +_pos = _unit modelToWorld [0,0,0]; +_offset = if ((_unit call CBA_fnc_getUnitAnim select 0) == "prone") then { 1 } else {0.8}; -_pos = ACE_player modelToWorld [0,0,0]; -_offset = if ((ACE_player call CBA_fnc_getUnitAnim select 0) == "prone") then { 1 } else {0.8}; -_pos set [0, (_pos select 0) + (sin (direction ACE_player) * _offset)]; -_pos set [1, (_pos select 1) + (cos (direction ACE_player) * _offset)]; -_pos set [2, [ACE_player] call CBA_fnc_realHeight]; +_pos set [0, (_pos select 0) + (sin getDir _unit) * _offset]; +_pos set [1, (_pos select 1) + (cos getDir _unit) * _offset]; +_pos set [2, [_unit] call CBA_fnc_realHeight]; -_ladder = "ACE_Tactical_Ladder" createVehicle _pos; +_ladder = "ACE_TacticalLadder" createVehicle _pos; _ladder setPos _pos; -_ladder setDir (direction ACE_player); +_ladder setDir getDir _unit; -ACE_player reveal _ladder; +_unit reveal _ladder; diff --git a/addons/tacticalladder/functions/fnc_handleInteractMenuOpened.sqf b/addons/tacticalladder/functions/fnc_handleInteractMenuOpened.sqf new file mode 100644 index 0000000000..c7187acd55 --- /dev/null +++ b/addons/tacticalladder/functions/fnc_handleInteractMenuOpened.sqf @@ -0,0 +1,19 @@ +/* + * Author: commy2 + * Handle opening of interaction menu. + * + * Arguments: + * 0: Unit + * + * Return Value: + * None + * + * Public: No +*/ +#include "script_component.hpp" + +params ["_unit"]; + +if (!isNull (GETMVAR(GVAR(ladder),objNull)) && {GVAR(ladder) in attachedObjects _unit}) then { + [_unit, GVAR(ladder)] call FUNC(cancelTLdeploy); +}; diff --git a/addons/tacticalladder/functions/fnc_handleKilled.sqf b/addons/tacticalladder/functions/fnc_handleKilled.sqf new file mode 100644 index 0000000000..c5d6aa1314 --- /dev/null +++ b/addons/tacticalladder/functions/fnc_handleKilled.sqf @@ -0,0 +1,19 @@ +/* + * Author: commy2 + * Handle death. + * + * Arguments: + * 0: Unit + * + * Return Value: + * None + * + * Public: No +*/ +#include "script_component.hpp" + +params ["_unit"]; + +if (!isNull (GETMVAR(ladder,objNull)) && {GVAR(ladder) in attachedObjects _unit}) then { + [_unit, GVAR(ladder)] call FUNC(cancelTLdeploy); +}; diff --git a/addons/tacticalladder/functions/fnc_handlePlayerChanged.sqf b/addons/tacticalladder/functions/fnc_handlePlayerChanged.sqf new file mode 100644 index 0000000000..07118acbaf --- /dev/null +++ b/addons/tacticalladder/functions/fnc_handlePlayerChanged.sqf @@ -0,0 +1,26 @@ +/* + * Author: commy2 + * Handle player changes. + * + * Arguments: + * 0: New Player Unit + * 1: Old Player Unit + * + * Return Value: + * None + * + * Public: No +*/ +#include "script_component.hpp" + +if (isNull (GETGVAR(ladder,objNull))) exitWith {}; + +params ["_newPlayer", "_oldPlayer"]; + +if (GVAR(ladder) in attachedObjects _newPlayer) then { + [_newPlayer, GVAR(ladder)] call FUNC(cancelTLdeploy); +}; + +if (GVAR(ladder) in attachedObjects _oldPlayer) then { + [_oldPlayer, GVAR(ladder)] call FUNC(cancelTLdeploy); +}; diff --git a/addons/tacticalladder/functions/fnc_handleScrollWheel.sqf b/addons/tacticalladder/functions/fnc_handleScrollWheel.sqf index 6b5107b814..0b64d89610 100644 --- a/addons/tacticalladder/functions/fnc_handleScrollWheel.sqf +++ b/addons/tacticalladder/functions/fnc_handleScrollWheel.sqf @@ -41,7 +41,7 @@ if (GETMVAR(ACE_Modifier,0) == 0) then { }; } else { // Tilting - GVAR(currentAngle) = 0 max (GVAR(currentAngle) + _scroll) min 90; + GVAR(currentAngle) = 0 max (GVAR(currentAngle) + _scroll) min 30; GVAR(ladder) animate ["rotate", GVAR(currentAngle)]; }; diff --git a/addons/tacticalladder/functions/fnc_handleUnconscious.sqf b/addons/tacticalladder/functions/fnc_handleUnconscious.sqf new file mode 100644 index 0000000000..e9ce28d524 --- /dev/null +++ b/addons/tacticalladder/functions/fnc_handleUnconscious.sqf @@ -0,0 +1,19 @@ +/* + * Author: commy2 + * Handle unconsciousness. + * + * Arguments: + * 0: Unit + * + * Return Value: + * None + * + * Public: No +*/ +#include "script_component.hpp" + +params ["_unit"]; + +if (!isNull (GETMVAR(ladder,objNull)) && {GVAR(ladder) in attachedObjects _unit}) then { + [_unit, GVAR(ladder)] call FUNC(cancelTLdeploy); +}; diff --git a/addons/tacticalladder/functions/fnc_pickupTL.sqf b/addons/tacticalladder/functions/fnc_pickupTL.sqf index ad409f8870..d8e313a17b 100644 --- a/addons/tacticalladder/functions/fnc_pickupTL.sqf +++ b/addons/tacticalladder/functions/fnc_pickupTL.sqf @@ -1,26 +1,27 @@ /* - * Author: Rocko, Ruthberg + * Author: Rocko, Ruthberg, commy2 * Pick up tactical ladder * * Arguments: - * 0: ladder - * 1: unit + * 0: unit + * 1: ladder * * Return Value: * Success * * Example: - * [_ladder, _unit] call ace_tacticalladder_fnc_pickupTL + * [_unit, _ladder] call ace_tacticalladder_fnc_pickupTL * * Public: No */ #include "script_component.hpp" -if ((backpack ACE_player) != "") exitWith { false }; +params ["_unit", "_ladder"]; -params ["_ladder", "_unit"]; +if (backpack _unit != "") exitWith {false}; deleteVehicle _ladder; + _unit addBackpack "ACE_TacticalLadder_Pack"; true diff --git a/addons/tacticalladder/functions/fnc_positionTL.sqf b/addons/tacticalladder/functions/fnc_positionTL.sqf index 1035101556..1e7f0db209 100644 --- a/addons/tacticalladder/functions/fnc_positionTL.sqf +++ b/addons/tacticalladder/functions/fnc_positionTL.sqf @@ -3,14 +3,14 @@ * Position tactical ladder * * Arguments: - * 0: sandbag - * 1: unit + * 0: unit + * 1: ladder * * Return Value: * None * * Example: - * [_ladder, _unit] call ace_tacticalladder_fnc_positionTL + * [_unit, _ladder] call ace_tacticalladder_fnc_positionTL * * Public: No */ @@ -18,13 +18,17 @@ #define __ANIMS ["extract_1","extract_2","extract_3","extract_4","extract_5","extract_6","extract_7","extract_8","extract_9","extract_10","extract_11"] -params ["_ladder", "_unit"]; +params ["_unit", "_ladder"]; + +// prevent the placing unit from running +[_unit, "ACE_Ladder", true] call EFUNC(common,setForceWalkStatus); { _ladder animate [_x, 0]; } count __ANIMS; -_unit switchMove "amovpercmstpslowwrfldnon_player_idlesteady03"; +[_unit, "amovpercmstpslowwrfldnon_player_idlesteady03", 2] call EFUNC(common,doAnimation); + _ladder attachTo [_unit, [0, 0.75, 0], ""]; // Position ladder in front of player _ladder animate ["rotate", 0]; @@ -37,16 +41,17 @@ GVAR(cancelTime) = ACE_time + 1; // Workaround to prevent accidental canceling GVAR(currentStep) = 3; GVAR(currentAngle) = 0; +// add mouse buttons and hints [localize LSTRING(Deploy), localize LSTRING(Drop), localize LSTRING(Adjust)] call EFUNC(interaction,showMouseHint); -ACE_player setVariable [QGVAR(Deploy), - [ACE_player, "DefaultAction", +_unit setVariable [QGVAR(Deploy), [ + _unit, "DefaultAction", {!isNull GVAR(ladder)}, - {GVAR(ladder) call FUNC(confirmTLdeploy);} -] call EFUNC(common,AddActionEventHandler)]; + {[_this select 0, GVAR(ladder)] call FUNC(confirmTLdeploy)} +] call EFUNC(common,addActionEventHandler)]; -ACE_player setVariable [QGVAR(Cancel), - [ACE_player, "zoomtemp", +_unit setVariable [QGVAR(Cancel), [ + _unit, "zoomtemp", {!isNull GVAR(ladder)}, - {GVAR(ladder) call FUNC(cancelTLdeploy);} -] call EFUNC(common,AddActionEventHandler)]; + {[_this select 0, GVAR(ladder)] call FUNC(cancelTLdeploy)} +] call EFUNC(common,addActionEventHandler)]; diff --git a/addons/tacticalladder/stringtable.xml b/addons/tacticalladder/stringtable.xml index 53a6935484..b347c4e2d9 100644 --- a/addons/tacticalladder/stringtable.xml +++ b/addons/tacticalladder/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -7,7 +7,7 @@ Телескопическая лестница Drabina teleskopowa Escalera telescópica - Telescopic Ladder + Echelle téléscopique Teleskopický žebřík Telescopic Ladder Teleszkopikus létra @@ -19,7 +19,7 @@ Установить лестницу Rozłóż drabinę Despelgar escalera - Deploy ladder + Déployer l'échelle Rozložit žebřík Deploy ladder Létra lerakása @@ -31,20 +31,16 @@ Положить лестницу Zostaw drabinę Soltar escalera - Drop ladder + Lacher l'échelle Položit žebřík Drop ladder Létra eldobása Derrubar escada - Adjust ladder - Leiter einstellen - Reguluj drabinę - Upravit žebřík - Ajustar escalera - Ajustar escada - Létra állítása + Extend, +Ctrl tilt + Ausfahren, +Strg kippen + Rozłóż, +Ctrl nachyl Position ladder @@ -52,7 +48,7 @@ Перенести лестницу Postaw drabinę Colocar escalera - Position ladder + Positionner l'échelle Umístit žebřík Position ladder Létra elhelyezése @@ -64,11 +60,11 @@ Взять лестницу Zabierz drabinę Recoger escalera - Pickup ladder + Prendre l'échelle Vzít žebřík Pickup ladder Létra felvétele Pegar escada - \ No newline at end of file + diff --git a/addons/tripod/CfgEventHandlers.hpp b/addons/tripod/CfgEventHandlers.hpp index d700ed4c85..ed59062ad5 100644 --- a/addons/tripod/CfgEventHandlers.hpp +++ b/addons/tripod/CfgEventHandlers.hpp @@ -1,3 +1,4 @@ + class Extended_PreInit_EventHandlers { class ADDON { init = QUOTE( call COMPILE_FILE(XEH_preInit) ); @@ -17,3 +18,11 @@ class Extended_Init_EventHandlers { }; }; }; + +class Extended_Killed_EventHandlers { + class CAManBase { + class ADDON { + killed = QUOTE(_this call FUNC(handleKilled)); + }; + }; +}; diff --git a/addons/tripod/CfgVehicles.hpp b/addons/tripod/CfgVehicles.hpp index 2a689ba349..60486b8afb 100644 --- a/addons/tripod/CfgVehicles.hpp +++ b/addons/tripod/CfgVehicles.hpp @@ -2,15 +2,13 @@ class CfgVehicles { class Man; class CAManBase: Man { class ACE_SelfActions { - class ACE_Equipment { - class GVAR(place) { - displayName = CSTRING(Placedown); - condition = QUOTE([ARR_2(_player,'ACE_Tripod')] call EFUNC(common,hasItem)); - statement = QUOTE([ARR_2(_player,'ACE_Tripod')] call FUNC(place)); - showDisabled = 0; - priority = 2; - icon = PATHTOF(UI\w_sniper_tripod_ca.paa); - }; + class GVAR(place) { + displayName = CSTRING(Placedown); + condition = QUOTE([ARR_2(_player,'ACE_Tripod')] call EFUNC(common,hasItem)); + statement = QUOTE([ARR_2(_player,'ACE_Tripod')] call FUNC(place)); + showDisabled = 0; + priority = 2; + icon = PATHTOF(UI\w_sniper_tripod_ca.paa); }; }; }; @@ -37,9 +35,13 @@ class CfgVehicles { class thingX; class ACE_TripodObject: thingX { XEH_ENABLED; + EGVAR(dragging,canDrag) = 1; + EGVAR(dragging,dragPosition[]) = {0,1,0}; + EGVAR(dragging,dragDirection) = 0; scope = 2; displayName = CSTRING(DisplayName); model = PATHTOF(data\sniper_tripod.p3d); + class AnimationSources { class slide_down_tripod { source = "user"; @@ -52,32 +54,32 @@ class CfgVehicles { class retract_leg_2: retract_leg_1 {}; class retract_leg_3: retract_leg_2 {}; }; - EGVAR(dragging,canDrag) = 1; - EGVAR(dragging,dragPosition[]) = {0,1,0}; - EGVAR(dragging,dragDirection) = 0; + class ACE_Actions { class ACE_MainActions { selection = ""; distance = 5; condition = "true"; + class ACE_Pickup { selection = ""; displayName = CSTRING(PickUp); distance = 5; condition = "true"; - statement = QUOTE([ARR_2(_target,_player)] call FUNC(pickup)); + statement = QUOTE([ARR_2(_player,_target)] call FUNC(pickup)); showDisabled = 0; exceptions[] = {}; priority = 5; icon = PATHTOF(UI\w_sniper_tripod_ca.paa); }; + class ACE_Adjust { selection = ""; displayName = CSTRING(Adjust); distance = 5; condition = "true"; //wait a frame to handle "Do When releasing action menu key" option: - statement = QUOTE([ARR_2({_this call FUNC(adjust)}, [_target])] call EFUNC(common,execNextFrame)); + statement = QUOTE([ARR_2({_this call FUNC(adjust)}, [ARR_2(_player,_target)])] call EFUNC(common,execNextFrame)); showDisabled = 0; exceptions[] = {}; priority = 5; diff --git a/addons/tripod/XEH_postInit.sqf b/addons/tripod/XEH_postInit.sqf index 706aaecae9..6f2dc9b7e0 100644 --- a/addons/tripod/XEH_postInit.sqf +++ b/addons/tripod/XEH_postInit.sqf @@ -1,16 +1,21 @@ #include "script_component.hpp" -GVAR(adjuster) = objNull; -GVAR(adjusting) = false; +if (!hasInterface) exitWith {}; + GVAR(adjustPFH) = -1; GVAR(height) = 0; // Cancel adjustment if interact menu opens -["interactMenuOpened", { - if (GVAR(adjustPFH) != -1 && GVAR(adjusting)) then { - GVAR(adjusting) = false; - }; -}] call EFUNC(common,addEventHandler); +["interactMenuOpened", {[ACE_player] call FUNC(handleInteractMenuOpened)}] call EFUNC(common,addEventHandler); -[{(_this select 0) call FUNC(handleScrollWheel);}] call EFUNC(Common,addScrollWheelEventHandler); +[{_this call FUNC(handleScrollWheel)}] call EFUNC(common,addScrollWheelEventHandler); + +// Cancel adjusting on player change. +["playerChanged", {_this call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); +["playerVehicleChanged", {[ACE_player, objNull] call FUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler); + +// handle falling unconscious +["medical_onUnconscious", {_this call FUNC(handleUnconscious)}] call EFUNC(common,addEventhandler); + +// @todo captivity? diff --git a/addons/tripod/XEH_preInit.sqf b/addons/tripod/XEH_preInit.sqf index f27b707936..1699258b47 100644 --- a/addons/tripod/XEH_preInit.sqf +++ b/addons/tripod/XEH_preInit.sqf @@ -3,7 +3,11 @@ ADDON = false; PREP(adjust); +PREP(handleInteractMenuOpened); +PREP(handleKilled); +PREP(handlePlayerChanged); PREP(handleScrollWheel); +PREP(handleUnconscious); PREP(pickup); PREP(place); diff --git a/addons/tripod/functions/fnc_adjust.sqf b/addons/tripod/functions/fnc_adjust.sqf index 1ba99cedbe..2b8659b2a4 100644 --- a/addons/tripod/functions/fnc_adjust.sqf +++ b/addons/tripod/functions/fnc_adjust.sqf @@ -9,37 +9,39 @@ * None * * Example: - * [tripod] call ace_tripod_fnc_adjust + * [ACE_player, tripod] call ace_tripod_fnc_adjust * * Public: No */ #include "script_component.hpp" -params ["_tripod"]; +params ["_unit", "_tripod"]; -GVAR(adjuster) = ACE_player; -GVAR(adjusting) = true; +_unit setVariable [QGVAR(adjusting), true, true]; +// add PFH to adjust the tripod animation GVAR(adjustPFH) = [{ - params ["_args", "_pfhId"]; - _args params ["_tripod"]; + (_this select 0) params ["_unit", "_tripod"]; - if (GVAR(adjuster) != ACE_player || !GVAR(adjusting)) exitWith { + if (!(_unit getVariable [QGVAR(adjusting), false]) || {isNull _tripod} || {_unit distance _tripod > 5}) exitWith { call EFUNC(interaction,hideMouseHint); - [ACE_player, "DefaultAction", ACE_player getVariable [QGVAR(Adjust), -1]] call EFUNC(Common,removeActionEventHandler); - [_pfhId] call cba_fnc_removePerFrameHandler; + + [_unit, "DefaultAction", _unit getVariable [QGVAR(Adjust), -1]] call EFUNC(common,removeActionEventHandler); + + [_this select 1] call CBA_fnc_removePerFrameHandler; }; { _tripod animate [_x, 1 - GVAR(height)]; } count ["slide_down_tripod", "retract_leg_1", "retract_leg_2", "retract_leg_3"]; -}, 0, [_tripod]] call CBA_fnc_addPerFrameHandler; +}, 0, [_unit, _tripod]] call CBA_fnc_addPerFrameHandler; +// add mouse button action and hint [localize "STR_ACE_Tripod_Done", "", localize "STR_ACE_Tripod_ScrollAction"] call EFUNC(interaction,showMouseHint); -ACE_player setVariable [QGVAR(Adjust), - [ACE_player, "DefaultAction", - {GVAR(adjustPFH) != -1 && GVAR(adjusting)}, - {GVAR(adjusting) = false;} -] call EFUNC(common,AddActionEventHandler)]; +_unit setVariable [QGVAR(Adjust), [ + _unit, "DefaultAction", + {GVAR(adjustPFH) != -1}, + {(_this select 0) setVariable [QGVAR(adjusting), false, true]} +] call EFUNC(common,addActionEventHandler)]; diff --git a/addons/tripod/functions/fnc_handleInteractMenuOpened.sqf b/addons/tripod/functions/fnc_handleInteractMenuOpened.sqf new file mode 100644 index 0000000000..8c49359d96 --- /dev/null +++ b/addons/tripod/functions/fnc_handleInteractMenuOpened.sqf @@ -0,0 +1,19 @@ +/* + * Author: commy2 + * Handle opening of interaction menu. + * + * Arguments: + * 0: Unit + * + * Return Value: + * None + * + * Public: No +*/ +#include "script_component.hpp" + +params ["_unit"]; + +if (_unit getVariable [QGVAR(adjusting), false]) then { + _unit setVariable [QGVAR(adjusting), false, true]; +}; diff --git a/addons/tripod/functions/fnc_handleKilled.sqf b/addons/tripod/functions/fnc_handleKilled.sqf new file mode 100644 index 0000000000..ee28fc1f45 --- /dev/null +++ b/addons/tripod/functions/fnc_handleKilled.sqf @@ -0,0 +1,19 @@ +/* + * Author: commy2 + * Handle death. + * + * Arguments: + * 0: Unit + * + * Return Value: + * None + * + * Public: No +*/ +#include "script_component.hpp" + +params ["_unit"]; + +if (_unit getVariable [QGVAR(adjusting), false]) then { + _unit setVariable [QGVAR(adjusting), false, true]; +}; diff --git a/addons/tripod/functions/fnc_handlePlayerChanged.sqf b/addons/tripod/functions/fnc_handlePlayerChanged.sqf new file mode 100644 index 0000000000..dd0cad6533 --- /dev/null +++ b/addons/tripod/functions/fnc_handlePlayerChanged.sqf @@ -0,0 +1,24 @@ +/* + * Author: commy2 + * Handle player changes. + * + * Arguments: + * 0: New Player Unit + * 1: Old Player Unit + * + * Return Value: + * None + * + * Public: No +*/ +#include "script_component.hpp" + +params ["_newPlayer", "_oldPlayer"]; + +if (_newPlayer getVariable [QGVAR(adjusting), false]) then { + _newPlayer setVariable [QGVAR(adjusting), false, true]; +}; + +if (_oldPlayer getVariable [QGVAR(adjusting), false]) then { + _oldPlayer setVariable [QGVAR(adjusting), false, true]; +}; diff --git a/addons/tripod/functions/fnc_handleScrollWheel.sqf b/addons/tripod/functions/fnc_handleScrollWheel.sqf index 973a57dd2f..1589bbc476 100644 --- a/addons/tripod/functions/fnc_handleScrollWheel.sqf +++ b/addons/tripod/functions/fnc_handleScrollWheel.sqf @@ -17,7 +17,7 @@ params ["_scroll"]; -if (GETMVAR(ACE_Modifier,0) == 0 || GVAR(adjustPFH) == -1) exitWith { false }; +if (GVAR(adjustPFH) == -1) exitWith {false}; GVAR(height) = 0 max (GVAR(height) + (_scroll / 20)) min 1; diff --git a/addons/tripod/functions/fnc_handleUnconscious.sqf b/addons/tripod/functions/fnc_handleUnconscious.sqf new file mode 100644 index 0000000000..f81cecea58 --- /dev/null +++ b/addons/tripod/functions/fnc_handleUnconscious.sqf @@ -0,0 +1,19 @@ +/* + * Author: commy2 + * Handle unconsciousness. + * + * Arguments: + * 0: Unit + * + * Return Value: + * None + * + * Public: No +*/ +#include "script_component.hpp" + +params ["_unit"]; + +if (_unit getVariable [QGVAR(adjusting), false]) then { + _unit setVariable [QGVAR(adjusting), false, true]; +}; diff --git a/addons/tripod/functions/fnc_pickup.sqf b/addons/tripod/functions/fnc_pickup.sqf index 24fc26ea1d..886aa5087e 100644 --- a/addons/tripod/functions/fnc_pickup.sqf +++ b/addons/tripod/functions/fnc_pickup.sqf @@ -3,28 +3,31 @@ * Pick up tripod * * Arguments: - * 0: tripod - * 1: unit + * 0: unit + * 1: tripod * * Return value: * None * * Example: - * [tripod, player] call ace_tripod_fnc_pickup + * [ACE_player, tripod] call ace_tripod_fnc_pickup * * Public: No */ #include "script_component.hpp" -params ["_tripod", "_unit"]; +params ["_unit", "_tripod"]; -if ((_unit call CBA_fnc_getUnitAnim) select 0 == "stand") then { - _unit playMove "AmovPercMstpSrasWrflDnon_diary"; +if (stance _unit == "STAND") then { + [_unit, "AmovPercMstpSrasWrflDnon_diary"] call EFUNC(common,doAnimation); }; [{ - params ["_tripod", "_unit"]; + params ["_unit", "_tripod"]; + + if (isNull _tripod) exitWith {}; + + deleteVehicle _tripod; [_unit, "ACE_Tripod"] call EFUNC(common,addToInventory); - deleteVehicle _tripod; -}, [_tripod, _unit], 1, 0]call EFUNC(common,waitAndExecute); +}, [_unit, _tripod], 1] call EFUNC(common,waitAndExecute); diff --git a/addons/tripod/functions/fnc_place.sqf b/addons/tripod/functions/fnc_place.sqf index ce7f445885..3168703f31 100644 --- a/addons/tripod/functions/fnc_place.sqf +++ b/addons/tripod/functions/fnc_place.sqf @@ -20,34 +20,37 @@ params ["_unit", "_tripodClass"]; _unit removeItem _tripodClass; -if ((_unit call CBA_fnc_getUnitAnim) select 0 == "stand") then { - _unit playMove "AmovPercMstpSrasWrflDnon_diary"; +if (stance _unit == "STAND") then { + [_unit, "AmovPercMstpSrasWrflDnon_diary"] call EFUNC(common,doAnimation); }; [{ params ["_unit"]; private ["_direction", "_position", "_tripod"]; + _direction = getDir _unit; - _position = (getPosASL _unit) vectorAdd [0.8 * sin(_direction), 0.8 * cos(_direction), 0.02]; + _position = getPosASL _unit vectorAdd [0.8 * sin _direction, 0.8 * cos _direction, 0.02]; _tripod = "ACE_TripodObject" createVehicle [0, 0, 0]; + { _tripod animate [_x, 1]; } count ["slide_down_tripod", "retract_leg_1", "retract_leg_2", "retract_leg_3"]; [{ - params ["_args", "_pfhId"]; - _args params ["_tripod", "_direction", "_position"]; + (_this select 0) params ["_tripod", "_direction", "_position"]; if (_tripod animationPhase "slide_down_tripod" == 1) then { _tripod setDir _direction; _tripod setPosASL _position; - if ((getPosATL _tripod select 2) - (getPos _tripod select 2) < 1E-5) then { + + if ((getPosATL _tripod select 2) - (getPos _tripod select 2) < 1E-5) then { // if not on object, then adjust to surface normale _tripod setVectorUp (surfaceNormal (position _tripod)); }; - [_pfhId] call CBA_fnc_removePerFrameHandler; + + [_this select 1] call CBA_fnc_removePerFrameHandler; }; }, 0, [_tripod, _direction, _position]] call CBA_fnc_addPerFrameHandler; -}, [_unit], 1, 0] call EFUNC(common,waitAndExecute); +}, [_unit], 1] call EFUNC(common,waitAndExecute); diff --git a/addons/tripod/stringtable.xml b/addons/tripod/stringtable.xml index fc74ed8b92..c6366ba8de 100644 --- a/addons/tripod/stringtable.xml +++ b/addons/tripod/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -7,7 +7,7 @@ Снайперский штатив Trójnóg snajperski SSWT Kit - SSWT Kit + Kit SSWT SSWT souprava SSWT Kit SSWT Készlet @@ -19,7 +19,7 @@ Установить снайперский штатив Postaw trójnóg snajperski Place SSWT Kit - Place SSWT Kit + Placer le kit SSWT Rozlož souprava SSWT Place SSWT Kit SSWT készlet elhelyezése @@ -32,7 +32,9 @@ Zvednout SSWT soupravu SSWT-Werkzeug aufheben Pegar kit SSWT + Prendre le kit SSWT SSWT készlet felvétele + Подобрать снайперский штатив Adjust SSWT Kit @@ -41,7 +43,9 @@ Regulovat SSWT soupravu SSWT-Werkzeug anpassen Ajustar kit SSWT + Régler le kit SSWT SSWT készlet állítása + Выровнять снайперский штатив Done @@ -50,16 +54,20 @@ Hotovo Fertig Feito + Terminé Kész + Готово - + Modifier, adjust - + Modyfikator, regulacja - + Modificador, ajuste - + Modifikátor, regulace - + Modifikator, anpassen - + Modificador, ajuste - + Módosító, szabályzás + adjust + regulacja + ajuste + regulace + anpassen + ajuste + régler + szabályzás + подстройка - \ No newline at end of file + diff --git a/addons/ui/$PBOPREFIX$ b/addons/ui/$PBOPREFIX$ index 601bbd5f60..9b6ac48f4f 100644 --- a/addons/ui/$PBOPREFIX$ +++ b/addons/ui/$PBOPREFIX$ @@ -1 +1 @@ -z\ace\Addons\ui \ No newline at end of file +z\ace\addons\ui \ No newline at end of file diff --git a/addons/ui/README.md b/addons/ui/README.md index c16d2c04e5..340e3ad0f6 100644 --- a/addons/ui/README.md +++ b/addons/ui/README.md @@ -1,7 +1,7 @@ ace_ui ======= -Changes the chat contrast on the map to allow easier reading. +Removes vignette and changes the chat contrast on the map to allow easier reading. ## Maintainers diff --git a/addons/ui/RscChat.hpp b/addons/ui/RscChat.hpp new file mode 100644 index 0000000000..46d8ff0acb --- /dev/null +++ b/addons/ui/RscChat.hpp @@ -0,0 +1,15 @@ +class RscText; +class RscDisplayChat { + class controls { + delete Line; + delete Background; + class CA_Background: RscText { + colorBackground[] = {0.5, 0.5, 0.5, 0.33}; // Make the chat entry field slightly darker + }; + }; +}; + +class RscChatListDefault { + colorBackground[] = {0, 0, 0, 0.5}; // Make the chat background darker + colorMessageProtocol[] = {0.85, 0.85, 0.85, 1}; // And the chat text brighter +}; diff --git a/addons/ui/RscVignette.hpp b/addons/ui/RscVignette.hpp new file mode 100644 index 0000000000..1da39c2118 --- /dev/null +++ b/addons/ui/RscVignette.hpp @@ -0,0 +1,4 @@ +class RscPicture; +class RscVignette: RscPicture { + text = ""; // Remove Vignette Texture +}; diff --git a/addons/ui/config.cpp b/addons/ui/config.cpp index d2f4d114e4..f545600758 100644 --- a/addons/ui/config.cpp +++ b/addons/ui/config.cpp @@ -6,25 +6,11 @@ class CfgPatches { weapons[] = {}; requiredVersion = REQUIRED_VERSION; requiredAddons[] = {"ace_common"}; - author[] = {"VKing"}; + author[] = {"VKing", "Jonpas"}; authorUrl = "http://ace3mod.com/"; VERSION_CONFIG; }; }; -class RscText; - -class RscDisplayChat { - class controls { - delete Line; - delete Background; - class CA_Background: RscText { - colorBackground[] = {0.5,0.5,0.5,0.33}; // Make the chat entry field slightly darker - }; - }; -}; - -class RscChatListDefault { - colorBackground[] = {0,0,0,0.5}; // Make the chat background darker - colorMessageProtocol[] = {0.85,0.85,0.85,1}; // And the chat text brighter -}; +#include "RscChat.hpp" +#include "RscVignette.hpp" diff --git a/addons/ui/functions/script_component.hpp b/addons/ui/functions/script_component.hpp deleted file mode 100644 index 656228f742..0000000000 --- a/addons/ui/functions/script_component.hpp +++ /dev/null @@ -1 +0,0 @@ -#include "\z\ace\addons\ui\script_component.hpp" diff --git a/addons/ui/script_component.hpp b/addons/ui/script_component.hpp index a1a210701c..a0fa713f9f 100644 --- a/addons/ui/script_component.hpp +++ b/addons/ui/script_component.hpp @@ -1,5 +1,5 @@ #define COMPONENT ui -#include "\z\ace\Addons\main\script_mod.hpp" +#include "\z\ace\addons\main\script_mod.hpp" #ifdef DEBUG_ENABLED_UI #define DEBUG_MODE_FULL @@ -9,5 +9,4 @@ #define DEBUG_SETTINGS DEBUG_SETTINGS_UI #endif -#include "\z\ace\Addons\main\script_macros.hpp" - +#include "\z\ace\addons\main\script_macros.hpp" diff --git a/addons/vehiclelock/functions/fnc_lockpick.sqf b/addons/vehiclelock/functions/fnc_lockpick.sqf index f4837c742b..5c0e04ee0b 100644 --- a/addons/vehiclelock/functions/fnc_lockpick.sqf +++ b/addons/vehiclelock/functions/fnc_lockpick.sqf @@ -43,7 +43,7 @@ if (_vehLockpickStrenth < 0) exitWith {false}; //Condition check for progressBar _condition = { params ["_args"]; - _args params ["_args", "_unit", "_veh"]; + _args params ["_unit", "_veh"]; ((_unit distance _veh) < 5) && {(speed _veh) < 0.1} }; diff --git a/addons/vehiclelock/stringtable.xml b/addons/vehiclelock/stringtable.xml index c190117fd0..e1d08762cd 100644 --- a/addons/vehiclelock/stringtable.xml +++ b/addons/vehiclelock/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -140,7 +140,9 @@ Fahrzeugsperreinstellungen Nastavení zámku vozidla Configuração de fechadura do veículo + Paramétrage du sytème de verrouillage Jármű-zár beállítás + Запирание транспорта Lock Vehicle Inventory @@ -149,7 +151,9 @@ Sperre Fahrzeuginventar Inventář zamčeného vozidla Bloquear inventário do veículo + Verrouiller l'inventaire du véhicule Jármű rakodótér zárás + Закрывать инвентарь транспорта Locks the inventory of locked vehicles @@ -158,7 +162,9 @@ Sperrt das Inventar von gesperrten Fahrzeugen Zamknout inventář u zamčených vozidel Bloqueia o inventário de veículos fechados + Verrouille l'inventaire de véhicule fermés à clé Bezárja a zárt járművek rakterét is + Закрывать инвентарь транспорта, если транспорт закрыт Vehicle Starting Lock State @@ -167,7 +173,9 @@ Fahrzeuge spawnen gesperrt Počáteční stav zámku vozidla Estado inicial da fechadura dos veículos + Etat du verrouillage du véhicule au démarrage Jármű kezdő zár-állapot + Начальное состояние замков Set lock state for all vehicles (removes ambiguous lock states) @@ -176,7 +184,9 @@ Setze Sperrstatus für alle Fahrzeuge (entfernt unklare Sperrzustände) Nastavit stav zámku u všech vozidel (odstraňuje nejednoznačné stavy zámků) Definir estados de fechadura para todos os veículos (remove estados de fechadura ambíguos) + Défini l'état de vérrouillage pour tous les véhicules (supprime les vérrouillage ambigue) Beállítja a zár-állapotot az összes járműhöz (eltávolítja az azonosíthatatlan zárállapotokat) + Устанавливает начальное состояние замков всех транспортных средств (устраняет неоднозначные состояния) As Is @@ -185,7 +195,9 @@ Unverändert Jak je Como está + Pas de changement Úgy-ahogy + Как есть Locked @@ -194,7 +206,9 @@ Gesperrt Zamčeno Fechado + Verrouillé Zárva + Закрыт Unlocked @@ -203,7 +217,9 @@ Offen Odemčeno Aberto + Déverrouillé Nyitva + Открыт Default Lockpick Strength @@ -212,7 +228,9 @@ Standard-Pick-Stärke Výchozí síla páčidla Durabilidade padrão da chave micha + Force de crochetage par défaut Alapértelmezett zártörő-erősség + Сила отмычки по-умолчанию Default Time to lockpick (in seconds). Default: 10 @@ -221,7 +239,9 @@ Standardzeit um ein Schloss zu knacken (in Sekunden). Standard: 10 Čas k vypáčení zámku (v sekundách). Výchozí: 10 Tempo padrão para forçar a fechadura (em segundos). Padrão: 10 + Temps par défaut pour le crochetage Alapértelmezett idő a zárfeltöréshez (másodpercben). Alapértelmezett: 10 + Время для взлома замка отмычкой (в секундах). По-умолчанию: 10 Settings for lockpick strength and initial vehicle lock state. Removes ambiguous lock states.<br />Source: vehiclelock.pbo @@ -230,7 +250,9 @@ Einstellungen für Pick-Stärke und anfänglichen Fahrzeugsperrzustand. Entfernt unklare Sperrzustände.<br />Quelle: vehiclelock.pbo Nastavení síly vypáčení a počáteční stav zámku vozidla. Odstraňuje nejednoznačné stavy zámků.<br />Zdroj: vehiclelock.pbo Definições para a durabilidade da chave micha e estado inicial da fechadura do veículo. Remove estados de fechadura ambíguas <br /> Fonte: Vehiclelock.pbo + Paramètres pour le crochetage et état inital des véhicules. Supprime les états de verrouillage ambigue. <br/>Source: véhicle.pbo Beállítások a zártörő erősségére és alapértelmezett zár-állapotra a járműveken. Eltávolítja az azonosíthatatlan zár-állapotokat. <br />Forrás: vehiclelock.pbo + Настройки силы отмычек и начальное состояние замков транспорта. Устраняет неоднозначные состояния замков.<br />Источник: vehiclelock.pbo Vehicle Key Assign @@ -239,7 +261,9 @@ Fahrzeugschlüsselzuweisung Přidělení klíče k vozidlu Atribuição de chave de veículo + Assignation des clés de véhicule Járműkulcs-osztás + Назначение ключей от транспорта Sync with vehicles and players. Will handout custom keys to players for every synced vehicle. Only valid for objects present at mission start.<br />Source: vehiclelock.pbo @@ -248,7 +272,9 @@ Synchronisiere mit Fahrzeugen und Spielern. Wird eigene Schlüssel an Spieler für jedes synchronisierte Fahrzeuge aushändigen. Nur gültig für am Missionsstart existierende Fahrzeuge.<br />Quelle: vehiclelock.pbo Synchronizuj s vozidly a hráči. Hráč dostane klíč ke každému synchonizovanému vozidlu. Platné pouze pro objekty přítomné na začátku mise.<br />Zdroj: vehiclelock.pbo Sincronizar com veículos e jogadores. Irá distribuir chaves personalizadas para os jogadores para cada veículo sincronizado. Só é válido para objetos presentes no início da missão <br /> Fonte: vehiclelock.pbo + Synchronise avec les véhicules et les joueurs. Distribue les clés aux joueurs pour chaque véhicule synchronisé. Uniquement valide pour les objects présent au démarrage. <br/>Source: vehiclelock.pbo Szinkronizál a járművekkel és játékosokkal. Egyedi kulcsokat oszt ki a játékosoknak minden szinkronizált járműhöz. Csak a küldetés indításakor jelenlévő járművekhez érvényes. <br />Forrás: vehiclelock.pbo + Синхронизируйте с транспортом и игроком. Это выдаст игроку ключи от всех синхронизированных транспортных средств. Работает только для объектов, присутствующих на старте миссии.<br />Источник: vehiclelock.pbo - \ No newline at end of file + diff --git a/addons/vehicles/XEH_postInit.sqf b/addons/vehicles/XEH_postInit.sqf index 253f5eab39..a8ec2fb75f 100644 --- a/addons/vehicles/XEH_postInit.sqf +++ b/addons/vehicles/XEH_postInit.sqf @@ -1,7 +1,7 @@ // by esteldunedain #include "script_component.hpp" -if !(hasInterface) exitWith {}; +if (!hasInterface) exitWith {}; // Add keybinds ["ACE3 Vehicles", QGVAR(speedLimiter), localize LSTRING(SpeedLimiter), diff --git a/addons/vehicles/stringtable.xml b/addons/vehicles/stringtable.xml index e1002bc154..a912701b27 100644 --- a/addons/vehicles/stringtable.xml +++ b/addons/vehicles/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -38,4 +38,4 @@ Limitatore di Velocità - \ No newline at end of file + diff --git a/addons/viewdistance/functions/fnc_initModule.sqf b/addons/viewdistance/functions/fnc_initModule.sqf index 912242f373..47cf27025e 100644 --- a/addons/viewdistance/functions/fnc_initModule.sqf +++ b/addons/viewdistance/functions/fnc_initModule.sqf @@ -20,10 +20,10 @@ if (!isServer) exitWith {}; params ["_logic", "_units", "_activated"]; if (!_activated) exitWith { - diag_log text "[ACE]: View Distance Limit Module is placed but NOT active."; + ACE_LOGWARNING("View Distance Limit Module is placed but NOT active."); }; [_logic, QGVAR(enabled),"moduleViewDistanceEnabled"] call EFUNC(common,readSettingFromModule); [_logic, QGVAR(limitViewDistance),"moduleViewDistanceLimit"] call EFUNC(common,readSettingFromModule); -diag_log format ["[ACE]: View Distance Limit Module Initialized. Limit set by module: %1",GVAR(limitViewDistance)]; +ACE_LOGINFO_1("View Distance Limit Module Initialized. Limit set by module: %1",GVAR(limitViewDistance)); diff --git a/addons/viewdistance/stringtable.xml b/addons/viewdistance/stringtable.xml index f5757a55cc..b3058bc29e 100644 --- a/addons/viewdistance/stringtable.xml +++ b/addons/viewdistance/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -8,7 +8,9 @@ Omezovač dohlednosti Sichtweitenbegrenzung Limitador de distância de visão + Limiteur de distance de vue Látótáv-korlátozó + Ограничитель дальности видимости Allows limiting maximum view distance that can be set by players. @@ -17,7 +19,9 @@ Umožňuje určit maximální dohlednost, kterou si může hráč nastavit Erlaubt das Einschränken der maximalen Sichtweite, welche von Spielern eingestellt werden kann. Permite limitar a distância máxima de visão que pode ser definida pelos jogadores. + Permet de limiter la distance de vue que les joueurs peuvent choisir Lehetővé teszi a játékosok által a látótávolság maximumának korlátozását. + Позволяет ограничить максимальную дальность видимости, которая может быть установлена игроками. Enable ACE viewdistance @@ -26,7 +30,9 @@ Povolit ACE dohlednost Aktiviere ACE-Sichtweite Habilitar distância de visão ACE + Activer la distance de vue ACE ACE látótávolság engedélyezése + Ограничить дальность видимости Enables ACE viewdistance @@ -35,7 +41,9 @@ Povolit ACE dohlednost Aktiviert ACE-Sichtweite Habilita a distância de visão ACE + Activer la distance de vue ACE Engedélyezi az ACE látótávolságot + Включает ограничитель дальности видимости ACE View Distance Limit @@ -44,7 +52,9 @@ Limit dohlednosti Sichtweitengrenze Limite da distância de visão + Limite de distance de vue Látótáv-korlát + Дальность видимости Sets the limit for how high clients can raise their view distance (up to 10000) @@ -53,7 +63,9 @@ Stanoví limit jak daleko si může client zvýšit dohlednost (do 10000) Setze die Grenze fest, wie weit Spieler ihre Sichtweite erhöhen können (bis 10000) Estabelecer um limite de quão alto os clientes podem aumentar sua distância de visão (até 10000) + Défini pour les clients la limite de distance de vue maximale (jusqu'à 10000) Korlátozza, mekkora látótávolságot állíthatnak be a kliensek (maximum 10000-ig) + Устанавливает предел дальности, насколько клиенты могут увеличить свою дальность видимости (до 10000) Limit for client's view distance set here and can overridden by module @@ -62,7 +74,9 @@ Limit dohlednoti pro klienty se nastavuje zde a může být potlačeno pomocí modulu. Stellt die Grenze für die Sichtweite des Spielers ein. Das kann von einem Modul überschrieben werden. Permite limitar a distância de visão máxima que pode ser definida por jogadores. Pode ser substituído por módulo. + Limite de la distance de vue pour les clients et peut être forcé par ce module A kliens látótávolsága itt állítható be, és felülbírálható modulok által + Предел дальности видимости клиентов устанавливается здесь и может быть переопределен модулем Client View Distance (On Foot) @@ -71,7 +85,9 @@ Dohlednost (Pěšák) Spielersichtweite (zu Fuß) Distância de visão do cliente (A pé) + Distance de vue (à pied) Kliens látótáv (gyalog) + Дальность видимости (Пешком) Changes in game view distance when the player is on foot. @@ -80,7 +96,9 @@ Změna dohlednosti pro hráče pokud jde po svých. Verändert die Sichtweite, wenn ein Spieler zu Fuß unterwegs ist. Muda a distância de visão do jogador dentro do jogo quando ele está a pé. + Change la distance de vue quand le joueur est à pied Megváltoztatja a játékon belüli látótávolságot, amennyiben a játékos gyalogosan van. + Изменяет дальность видимости в игре, когда игрок перемещается пешком. Client View Distance (Land Vehicle) @@ -89,7 +107,9 @@ Dohlednost (Pozemní technika) Spielersichtweite (Landfahrzeuge) Distância de visão do cliente (Veículo terrestre) + Distance de vue (à pied) Kliens látótáv (szárazföldi jármű) + Дальность видимости (В наземном трансп.) Changes in game view distance when the player is in a land vehicle. @@ -98,7 +118,9 @@ Změna dohlednosti pro hráče pokud je v pozemní technice. Verändert die Sichtweite, wenn ein Spieler in einem Landfahrzeug ist. Muda a distância de visão do jogador dentro do jogo quando ele está dentro de um veículo terrestre. + Change la distance de vue quand le joueur est dans un véhicule Megváltoztatja a játékon belüli látótávolságot, amennyiben a játékos szárazföldi járműben van. + Изменяет дальность видимости в игре, когда игрок перемещается в наземном транспорте. Client View Distance (Air Vehicle) @@ -107,7 +129,9 @@ Dohlednost (Vzdušná technika) Spielersichtweite (Luftfahrzeuge) Distância de visão do cliente (Veículo aéreo) + Distance de vue (véhicule aérien) Kliens látótáv (légi jármű) + Дальность видимости (В воздушном трансп.) Changes in game view distance when the player is in an air vehicle. @@ -116,7 +140,9 @@ Změna dohlednosti pro hráče pokud je ve vzdušné technice. Verändert die Sichtweite wenn ein Spieler in einem Luftfahrzeug ist. Muda a distância de visão do jogador dentro do jogo quando ele está dentro de um veículo aéreo. + Change la distance de vue quand le joueur est dans un véhicule aérien Megváltoztatja a játékon belüli látótávolságot, amennyiben a játékos légi járműben van. + Изменяет дальность видимости в игре, когда игрок перемещается в воздушном транспорте. Dynamic Object View Distance @@ -125,7 +151,9 @@ Dynamická dohlednost objektů Dynamische Objektsichtweite Distância de visão dinâmica dos objetos + Distance de vue pour les objet dynamique Dinamikus objektum-látótáv + Динамич. дальность отрисовки объектов Sets the object view distance as a coefficient of the view distance. @@ -134,7 +162,9 @@ Nastaví objekt dohlednosti jako koeficient dohlednosti. Passt die Objektsichtweite dynamisch der Sichtweite an. Estabelece a distância de visão dos objetos com um coeficiente da distância de visão. + Défini la distance d'affichage des objets comme un coefficient de la distance de vue Beállítja az objektum-látótávot a megadott látótáv koefficienseként. + Устанавливает дальность отрисовки объектов как коэффициент от общей дальности видимости. Off @@ -143,7 +173,9 @@ Vypnout Aus Desligado + Eteint Kikapcsolva + Выкл. Very Low @@ -152,7 +184,9 @@ Velmi málo Sehr niedrig Muito baixo + Très bas Minimális + Очень низкая Low @@ -161,7 +195,9 @@ Málo Niedrig Baixo + Bas Alacsony + Низкая Medium @@ -170,7 +206,9 @@ Středně Mittel Médio + Moyen Közepes + Средняя High @@ -179,7 +217,9 @@ Hodně Hoch Alto + Haut Magas + Высокая Very High @@ -188,7 +228,9 @@ Velmi hodně Sehr hoch Muito alto + Très haut Maximális + Очень высокая View Distance: @@ -197,7 +239,9 @@ Dohlednost: Sichtweite: Distância de visão: + Distance de vue Látótávolság: + Дальность видимости: Object View Distance is @@ -206,7 +250,9 @@ Dohlednost objektů je Objektsichtweite ist Distância de visão do objeto é + La distance d'affichage des objets est: Az objektum-látótávolság: + Дальность видимости объектов: That option is invalid! The limit is @@ -215,7 +261,9 @@ Tato volba je neplatná! Limit je Diese Option ist ungültig! Die Grenze ist Essa opção é inválida. O limte é + Cette option est non valide! La limite est Ez a beállítás érvénytelen! A maximum mennyiség + Настройка не верна! Текущий предел Video Settings @@ -224,7 +272,9 @@ Nastavení videa Grafikeinstellungen Ajustes de vídeo + Paramètres vidéo Videobeállítások + Видео настройки - \ No newline at end of file + diff --git a/addons/weaponselect/ACE_Settings.hpp b/addons/weaponselect/ACE_Settings.hpp index 7b60527449..2214451247 100644 --- a/addons/weaponselect/ACE_Settings.hpp +++ b/addons/weaponselect/ACE_Settings.hpp @@ -1,3 +1,4 @@ + class ACE_Settings { class GVAR(DisplayText) { typeName = "BOOL"; diff --git a/addons/weaponselect/CfgEventHandlers.hpp b/addons/weaponselect/CfgEventHandlers.hpp index f409a36e5a..fd928fde2a 100644 --- a/addons/weaponselect/CfgEventHandlers.hpp +++ b/addons/weaponselect/CfgEventHandlers.hpp @@ -13,8 +13,8 @@ class Extended_PostInit_EventHandlers { class Extended_FiredBIS_EventHandlers { class CAManBase { - class GVAR(ThrowGrenade) { - clientFiredBIS = QUOTE(if (_this select 0 == ACE_player) then {_this call FUNC(throwGrenade)};); + class GVAR(throwGrenade) { + clientFiredBIS = QUOTE(if (_this select 0 == ACE_player) then {_this call FUNC(throwGrenade)}); }; }; }; diff --git a/addons/weaponselect/XEH_postInit.sqf b/addons/weaponselect/XEH_postInit.sqf index d2bfb55236..491a86f39d 100644 --- a/addons/weaponselect/XEH_postInit.sqf +++ b/addons/weaponselect/XEH_postInit.sqf @@ -1,11 +1,10 @@ // by esteldunedain #include "script_component.hpp" -if !(hasInterface) exitWith {}; +if (!hasInterface) exitWith {}; -// Add keybinds -["ACE3 Weapons", QGVAR(SelectPistolNew), localize LSTRING(SelectPistol), -{ +// add keybinds +["ACE3 Weapons", QGVAR(SelectPistolNew), localize LSTRING(SelectPistol), { // Conditions: canInteract if !([ACE_player, ACE_player, ["isNotInside", "isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific @@ -16,10 +15,9 @@ if !(hasInterface) exitWith {}; false }, {false}, -[0, [false, false, false]], false] call cba_fnc_addKeybind; //Unbound (was 1 Key) +[0, [false, false, false]], false] call CBA_fnc_addKeybind; //Unbound (was 1 Key) -["ACE3 Weapons", QGVAR(SelectRifleNew), localize LSTRING(SelectRifle), -{ +["ACE3 Weapons", QGVAR(SelectRifleNew), localize LSTRING(SelectRifle), { // Conditions: canInteract if !([ACE_player, ACE_player, ["isNotInside", "isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific @@ -30,10 +28,9 @@ if !(hasInterface) exitWith {}; false }, {false}, -[0, [false, false, false]], false] call cba_fnc_addKeybind; //Unbound (was 2 Key) +[0, [false, false, false]], false] call CBA_fnc_addKeybind; //Unbound (was 2 Key) -["ACE3 Weapons", QGVAR(SelectRifleMuzzleNew), localize LSTRING(SelectRifleMuzzle), -{ +["ACE3 Weapons", QGVAR(SelectRifleMuzzleNew), localize LSTRING(SelectRifleMuzzle), { // Conditions: canInteract if !([ACE_player, ACE_player, ["isNotInside", "isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific @@ -44,10 +41,9 @@ if !(hasInterface) exitWith {}; false }, {false}, -[0, [false, false, false]], false] call cba_fnc_addKeybind; //Unbound (was 3 Key) +[0, [false, false, false]], false] call CBA_fnc_addKeybind; //Unbound (was 3 Key) -["ACE3 Weapons", QGVAR(SelectLauncherNew), localize LSTRING(SelectLauncher), -{ +["ACE3 Weapons", QGVAR(SelectLauncherNew), localize LSTRING(SelectLauncher), { // Conditions: canInteract if !([ACE_player, ACE_player, ["isNotInside", "isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific @@ -58,10 +54,9 @@ if !(hasInterface) exitWith {}; false }, {false}, -[0, [false, false, false]], false] call cba_fnc_addKeybind; //Unbound (was 4 Key) +[0, [false, false, false]], false] call CBA_fnc_addKeybind; //Unbound (was 4 Key) -["ACE3 Weapons", QGVAR(SelectBinocularNew), localize LSTRING(SelectBinocular), -{ +["ACE3 Weapons", QGVAR(SelectBinocularNew), localize LSTRING(SelectBinocular), { // Conditions: canInteract if !([ACE_player, ACE_player, ["isNotInside", "isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific @@ -72,38 +67,35 @@ if !(hasInterface) exitWith {}; false }, {false}, -[0, [false, false, false]], false] call cba_fnc_addKeybind; //Unbound (was 5 Key) +[0, [false, false, false]], false] call CBA_fnc_addKeybind; //Unbound (was 5 Key) -["ACE3 Weapons", QGVAR(SelectGrenadeFrag), localize LSTRING(SelectGrenadeFrag), -{ +["ACE3 Weapons", QGVAR(SelectGrenadeFrag), localize LSTRING(SelectGrenadeFrag), { // Conditions: canInteract if !([ACE_player, ACE_player, ["isNotInside", "isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; // Statement - [ACE_player] call FUNC(selectGrenadeFrag); + [ACE_player, 1] call FUNC(selectNextGrenade); true }, {false}, -[7, [false, false, false]], false] call cba_fnc_addKeybind; //6 Key +[7, [false, false, false]], false] call CBA_fnc_addKeybind; //6 Key -["ACE3 Weapons", QGVAR(SelectGrenadeOther), localize LSTRING(SelectGrenadeOther), -{ +["ACE3 Weapons", QGVAR(SelectGrenadeOther), localize LSTRING(SelectGrenadeOther), { // Conditions: canInteract if !([ACE_player, ACE_player, ["isNotInside", "isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if !([ACE_player] call EFUNC(common,canUseWeapon)) exitWith {false}; // Statement - [ACE_player] call FUNC(selectGrenadeOther); + [ACE_player, 2] call FUNC(selectNextGrenade); true }, {false}, -[8, [false, false, false]], false] call cba_fnc_addKeybind; //7 Key +[8, [false, false, false]], false] call CBA_fnc_addKeybind; //7 Key -["ACE3 Weapons", QGVAR(HolsterWeapon), localize LSTRING(HolsterWeapon), -{ +["ACE3 Weapons", QGVAR(HolsterWeapon), localize LSTRING(HolsterWeapon), { // Conditions: canInteract if !([ACE_player, ACE_player, ["isNotInside", "isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific @@ -125,10 +117,9 @@ if !(hasInterface) exitWith {}; true }, {false}, -[11, [false, false, false]], false] call cba_fnc_addKeybind; //0 Key +[11, [false, false, false]], false] call CBA_fnc_addKeybind; //0 Key -["ACE3 Vehicles", QGVAR(EngineOn), localize LSTRING(EngineOn), -{ +["ACE3 Vehicles", QGVAR(EngineOn), localize LSTRING(EngineOn), { // Conditions: canInteract if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific @@ -139,10 +130,9 @@ if !(hasInterface) exitWith {}; true }, {false}, -[3, [false, false, false]], false] call cba_fnc_addKeybind; //2 Key +[3, [false, false, false]], false] call CBA_fnc_addKeybind; //2 Key -["ACE3 Vehicles", QGVAR(EngineOff), localize LSTRING(EngineOff), -{ +["ACE3 Vehicles", QGVAR(EngineOff), localize LSTRING(EngineOff), { // Conditions: canInteract if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific @@ -153,10 +143,9 @@ if !(hasInterface) exitWith {}; true }, {false}, -[2, [false, false, false]], false] call cba_fnc_addKeybind; //1 Key +[2, [false, false, false]], false] call CBA_fnc_addKeybind; //1 Key -["ACE3 Vehicles", QGVAR(SelectMainGunNew), localize LSTRING(SelectMainGun), -{ +["ACE3 Vehicles", QGVAR(SelectMainGunNew), localize LSTRING(SelectMainGun), { // Conditions: canInteract if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific @@ -167,10 +156,9 @@ if !(hasInterface) exitWith {}; true }, {false}, -[0, [false, false, false]], false] call cba_fnc_addKeybind; //Unbound (was 3 Key) +[0, [false, false, false]], false] call CBA_fnc_addKeybind; //Unbound (was 3 Key) -["ACE3 Vehicles", QGVAR(SelectMachineGunNew), localize LSTRING(SelectMachineGun), -{ +["ACE3 Vehicles", QGVAR(SelectMachineGunNew), localize LSTRING(SelectMachineGun), { // Conditions: canInteract if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific @@ -181,10 +169,9 @@ if !(hasInterface) exitWith {}; true }, {false}, -[0, [false, false, false]], false] call cba_fnc_addKeybind; //Unbound (was 4 Key) +[0, [false, false, false]], false] call CBA_fnc_addKeybind; //Unbound (was 4 Key) -["ACE3 Vehicles", QGVAR(SelectMissilesNew), localize LSTRING(SelectMissiles), -{ +["ACE3 Vehicles", QGVAR(SelectMissilesNew), localize LSTRING(SelectMissiles), { // Conditions: canInteract if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific @@ -195,10 +182,9 @@ if !(hasInterface) exitWith {}; true }, {false}, -[0, [false, false, false]], false] call cba_fnc_addKeybind; //Unbound (was 5 Key) +[0, [false, false, false]], false] call CBA_fnc_addKeybind; //Unbound (was 5 Key) -["ACE3 Vehicles", QGVAR(FireSmokeLauncher), localize LSTRING(FireSmokeLauncher), -{ +["ACE3 Vehicles", QGVAR(FireSmokeLauncher), localize LSTRING(FireSmokeLauncher), { // Conditions: canInteract if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific @@ -209,4 +195,4 @@ if !(hasInterface) exitWith {}; true }, {false}, -[10, [false, false, false]], false] call cba_fnc_addKeybind; //9 Key +[10, [false, false, false]], false] call CBA_fnc_addKeybind; //9 Key diff --git a/addons/weaponselect/XEH_preInit.sqf b/addons/weaponselect/XEH_preInit.sqf index 4c5216c2f6..1f324f7fb0 100644 --- a/addons/weaponselect/XEH_preInit.sqf +++ b/addons/weaponselect/XEH_preInit.sqf @@ -2,67 +2,36 @@ ADDON = false; -PREP(countMagazinesForGrenadeMuzzle); PREP(displayGrenadeTypeAndNumber); -PREP(findNextGrenadeMagazine); -PREP(findNextGrenadeMuzzle); PREP(fireSmokeLauncher); -PREP(getSelectedGrenade); PREP(playChangeFiremodeSound); PREP(putWeaponAway); -PREP(selectGrenadeAll); -PREP(selectGrenadeFrag); -PREP(selectGrenadeOther); +PREP(selectNextGrenade); PREP(selectWeaponMode); PREP(selectWeaponMuzzle); PREP(selectWeaponVehicle); -PREP(setNextGrenadeMuzzle); PREP(throwGrenade); -// prepare grenades from config -GVAR(CurrentGrenadeMuzzleIsFrag) = true; -GVAR(CurrentGrenadeMuzzleFrag) = ""; -GVAR(CurrentGrenadeMuzzleOther) = ""; +// collect frag and other grenades separately +GVAR(GrenadesAll) = []; +GVAR(GrenadesFrag) = []; +GVAR(GrenadesNonFrag) = []; -// Collect frag and other muzzles separately -with uiNamespace do { - private ["_magazines", "_magazine", "_ammo", "_explosive"]; - if (isNil QGVAR(FragMuzzles)) then { - GVAR(FragMuzzles) = []; - GVAR(NonFragMuzzles) = []; - GVAR(AllMuzzles) = []; +private ["_magazines", "_ammo", "_explosive"]; - GVAR(FragMagazines) = []; - GVAR(NonFragMagazines) = []; - GVAR(AllMagazines) = []; +{ + _magazines = getArray (configFile >> "CfgWeapons" >> "Throw" >> _x >> "magazines"); - { - _magazines = getArray (configFile >> "CfgWeapons" >> "Throw" >> _x >> "magazines"); - _magazine = _magazines select 0; + GVAR(GrenadesAll) append _magazines; - _ammo = getText (configfile >> "CfgMagazines" >> _magazine >> "ammo"); - _explosive = getNumber (configfile >> "CfgAmmo" >> _ammo >> "explosive"); + { + _ammo = getText (configfile >> "CfgMagazines" >> _x >> "ammo"); + _explosive = getNumber (configfile >> "CfgAmmo" >> _ammo >> "explosive"); - if (_explosive == 0) then { - GVAR(NonFragMuzzles) pushBack _x; - GVAR(NonFragMagazines) pushBack _magazines; - } else { - GVAR(FragMuzzles) pushBack _x; - GVAR(FragMagazines) pushBack _magazines; - }; - - GVAR(AllMuzzles) pushBack _x; - GVAR(AllMagazines) pushBack _magazines; - - } forEach getArray (configfile >> "CfgWeapons" >> "Throw" >> "muzzles"); - }; -}; - -GVAR(FragMuzzles) = uiNamespace getVariable QGVAR(FragMuzzles); -GVAR(NonFragMuzzles) = uiNamespace getVariable QGVAR(NonFragMuzzles); -GVAR(AllMuzzles) = uiNamespace getVariable QGVAR(AllMuzzles); -GVAR(FragMagazines) = uiNamespace getVariable QGVAR(FragMagazines); -GVAR(NonFragMagazines) = uiNamespace getVariable QGVAR(NonFragMagazines); -GVAR(AllMagazines) = uiNamespace getVariable QGVAR(AllMagazines); + ([GVAR(GrenadesFrag), GVAR(GrenadesNonFrag)] select (_explosive == 0)) pushBack _x; + false + } count _magazines; + false +} count getArray (configfile >> "CfgWeapons" >> "Throw" >> "muzzles"); ADDON = true; diff --git a/addons/weaponselect/functions/fnc_countMagazinesForGrenadeMuzzle.sqf b/addons/weaponselect/functions/fnc_countMagazinesForGrenadeMuzzle.sqf deleted file mode 100644 index 572a83edf1..0000000000 --- a/addons/weaponselect/functions/fnc_countMagazinesForGrenadeMuzzle.sqf +++ /dev/null @@ -1,55 +0,0 @@ -/* - * Author: esteldunedain - * Count how many grenade magazines the unit has on the uniform and vest. - * - * Arguments: - * 0: Unit - * 1: Muzzle Class - * - * Return Value: - * 0: Number of magazines - * 1: First magazine name - * - * Example: - * [player, currentMuzzle player] call ace_weaponselect_fnc_countMagazinesForGrenadeMuzzle - * - * Public: No - */ -#include "script_component.hpp" - -private ["_uniformMags", "_vestMags", "_backpackMags", "_numberOfMagazines", "_magazineClasses", "_firstMagazine"]; - -params ["_unit", "_muzzle"]; - -_uniformMags = getMagazineCargo uniformContainer _unit; -_vestMags = getMagazineCargo vestContainer _unit; -_backpackMags = getMagazineCargo backpackContainer _unit; - -_numberOfMagazines = 0; -_magazineClasses = getArray (configFile >> "CfgWeapons" >> "Throw" >> _muzzle >> "magazines"); -_firstMagazine = _magazineClasses select 0; - -{ - private ["_indexInUniform", "_indexInVest", "_indexInBackpack"]; - - _indexInUniform = (_uniformMags select 0) find _x; - if (_indexInUniform > -1) then { - _numberOfMagazines = _numberOfMagazines + ((_uniformMags select 1) select _indexInUniform); - _firstMagazine = _x; - }; - - _indexInVest = (_vestMags select 0) find _x; - if (_indexInVest > -1) then { - _numberOfMagazines = _numberOfMagazines + ((_vestMags select 1) select _indexInVest); - _firstMagazine = _x; - }; - - _indexInBackpack = (_backpackMags select 0) find _x; - if (_indexInBackpack > -1) then { - _numberOfMagazines = _numberOfMagazines + ((_backpackMags select 1) select _indexInBackpack); - _firstMagazine = _x; - }; - -} forEach _magazineClasses; - -[_numberOfMagazines, _firstMagazine] diff --git a/addons/weaponselect/functions/fnc_displayGrenadeTypeAndNumber.sqf b/addons/weaponselect/functions/fnc_displayGrenadeTypeAndNumber.sqf index 37956d2121..6ae945e2fd 100644 --- a/addons/weaponselect/functions/fnc_displayGrenadeTypeAndNumber.sqf +++ b/addons/weaponselect/functions/fnc_displayGrenadeTypeAndNumber.sqf @@ -1,10 +1,10 @@ /* - * Author: esteldunedain + * Author: esteldunedain, commy2 * Display a grenade type and quantity. * * Arguments: - * 0: magazine class - * 1: number of magazines + * 0: grenade magazine class + * 1: number of grenades * * Return Value: * None @@ -18,14 +18,14 @@ if !(GVAR(DisplayText)) exitwith {}; +params ["_magazine", "_numberofGrenades"]; + private ["_color", "_name", "_text", "_picture"]; -params ["_magazine", "_numberofMagazines"]; - -_color = [[1, 0, 0], [1, 1, 1]] select (_numberofMagazines > 0); +_color = [[1, 0, 0], [1, 1, 1]] select (_numberofGrenades > 0); _name = getText (configFile >> "CfgMagazines" >> _magazine >> "displayNameShort"); -_text = [format["%1 x%2", _name, _numberofMagazines], _color] call EFUNC(common,stringToColoredText); +_text = [format ["%1 x%2", _name, _numberofGrenades], _color] call EFUNC(common,stringToColoredText); _picture = getText (configFile >> "CfgMagazines" >> _magazine >> "picture"); -[_text, _picture] call EFUNC(common,displayTextPicture); +["displayTextPicture", [_text, _picture]] call EFUNC(common,localEvent); diff --git a/addons/weaponselect/functions/fnc_findNextGrenadeMagazine.sqf b/addons/weaponselect/functions/fnc_findNextGrenadeMagazine.sqf deleted file mode 100644 index 2b2370260a..0000000000 --- a/addons/weaponselect/functions/fnc_findNextGrenadeMagazine.sqf +++ /dev/null @@ -1,47 +0,0 @@ -/* - * Author: commy2 - * Find the next Grenade Magazine. - * - * Arguments: - * 0: Grenade Type ("All", "Frag", "NonFrag") - * - * Return Value: - * Magazine classname - * - * Example: - * ["All"] call ace_weaponselect_fnc_findNextGrenadeMagazine - * - * Public: No - */ -#include "script_component.hpp" - -private ["_allMags", "_allMuzzles", "_magazines", "_start", "_index", "_nextMagazine"]; - -params ["_type"]; - -_allMags = missionNamespace getVariable [format [QGVAR(%1Magazines), _type], []]; -_allMuzzles = missionNamespace getVariable [format [QGVAR(%1Muzzles), _type], []]; - -_magazines = magazines ACE_player; - -_start = [GVAR(CurrentGrenadeMuzzleOther), GVAR(CurrentGrenadeMuzzleFrag)] select GVAR(CurrentGrenadeMuzzleIsFrag); -_index = _allMuzzles find _start; - -scopeName "SearchMain"; - -_nextMagazine = ""; -for "_index" from (_index + 1) to (count _allMuzzles - 1) do { - { - if (_x in (_allMags select _index)) exitWith {_nextMagazine = _x; breakTo "SearchMain"}; - } count _magazines; -}; - -if (_nextMagazine != "") exitWith {_nextMagazine}; - -for "_index" from 0 to _index do { - { - if (_x in (_allMags select _index)) exitWith {_nextMagazine = _x; breakTo "SearchMain"}; - } count _magazines; -}; - -_nextMagazine diff --git a/addons/weaponselect/functions/fnc_findNextGrenadeMuzzle.sqf b/addons/weaponselect/functions/fnc_findNextGrenadeMuzzle.sqf deleted file mode 100644 index 5aa096f44e..0000000000 --- a/addons/weaponselect/functions/fnc_findNextGrenadeMuzzle.sqf +++ /dev/null @@ -1,47 +0,0 @@ -/* - * Author: commy2 - * Find the next Grenade Muzzle. - * - * Arguments: - * 0: Grenade Type ("All", "Frag", "NonFrag") - * - * Return Value: - * Class name of next throw muzzle - * - * Example: - * ["All"] call ace_weaponselect_fnc_findNextGrenadeMuzzle - * - * Public: No - */ -#include "script_component.hpp" - -private ["_allMags", "_allMuzzles", "_magazines", "_start", "_index", "_nextMuzzle"]; - -params ["_type"]; - -_allMags = missionNamespace getVariable [format [QGVAR(%1Magazines), _type], []]; -_allMuzzles = missionNamespace getVariable [format [QGVAR(%1Muzzles), _type], []]; - -_magazines = magazines ACE_player; - -_start = [GVAR(CurrentGrenadeMuzzleOther), GVAR(CurrentGrenadeMuzzleFrag)] select GVAR(CurrentGrenadeMuzzleIsFrag); -_index = _allMuzzles find _start; - -scopeName "SearchMain"; - -_nextMuzzle = ""; -for "_index" from (_index + 1) to (count _allMuzzles - 1) do { - { - if (_x in (_allMags select _index)) exitWith {_nextMuzzle = _allMuzzles select _index; breakTo "SearchMain"}; - } count _magazines; -}; - -if (_nextMuzzle != "") exitWith {_nextMuzzle}; - -for "_index" from 0 to _index do { - { - if (_x in (_allMags select _index)) exitWith {_nextMuzzle = _allMuzzles select _index; breakTo "SearchMain"}; - } count _magazines; -}; - -_nextMuzzle diff --git a/addons/weaponselect/functions/fnc_fireSmokeLauncher.sqf b/addons/weaponselect/functions/fnc_fireSmokeLauncher.sqf index 20ef674dae..71ef89ecf6 100644 --- a/addons/weaponselect/functions/fnc_fireSmokeLauncher.sqf +++ b/addons/weaponselect/functions/fnc_fireSmokeLauncher.sqf @@ -15,10 +15,10 @@ */ #include "script_component.hpp" -private ["_turret", "_weapons"]; - params ["_vehicle"]; +private ["_turret", "_weapons"]; + _turret = [_vehicle] call EFUNC(common,getTurretCommander); _weapons = _vehicle weaponsTurret _turret; @@ -29,11 +29,10 @@ if ( ) then { //This doesn't work reliably for vehilces with additional weapons for the commander. Select smoke launcher instead. - private "_index"; - // avoid infinite loop if !("SmokeLauncher" in _weapons) exitWith {}; + private "_index"; _index = 0; while { _vehicle currentWeaponTurret _turret != "SmokeLauncher" @@ -46,8 +45,9 @@ if ( // fire away! private "_logic"; - _logic = createGroup sideLogic createUnit ["Logic", [0,0,0], [], 0, "NONE"]; + _logic action ["useWeapon", _vehicle, commander _vehicle, 0]; + deleteVehicle _logic; }; diff --git a/addons/weaponselect/functions/fnc_getSelectedGrenade.sqf b/addons/weaponselect/functions/fnc_getSelectedGrenade.sqf deleted file mode 100644 index aa89a13c98..0000000000 --- a/addons/weaponselect/functions/fnc_getSelectedGrenade.sqf +++ /dev/null @@ -1,18 +0,0 @@ -/* - * Author: commy2 - * Returns the selected Grenade Muzzle. - * - * Arguments: - * None - * - * Return Value: - * Class name of selected throw muzzle - * - * Example: - * [] call ace_weaponselect_fnc_getSelectedGrenade - * - * Public: No - */ -#include "script_component.hpp" - -[GVAR(CurrentGrenadeMuzzleOther), GVAR(CurrentGrenadeMuzzleFrag)] select GVAR(CurrentGrenadeMuzzleIsFrag) diff --git a/addons/weaponselect/functions/fnc_playChangeFiremodeSound.sqf b/addons/weaponselect/functions/fnc_playChangeFiremodeSound.sqf index c79f03c6f2..28ef5d21e5 100644 --- a/addons/weaponselect/functions/fnc_playChangeFiremodeSound.sqf +++ b/addons/weaponselect/functions/fnc_playChangeFiremodeSound.sqf @@ -1,6 +1,6 @@ /* * Author: commy2 - * Play the change firemode sound for specified weapon at units position. + * Play weapon firemode change sound. * * Arguments: * 0: Unit @@ -16,32 +16,24 @@ */ #include "script_component.hpp" -private ["_sound"]; - params ["_unit", "_weapon"]; +private ["_sound", "_position"]; + _sound = getArray (configFile >> "CfgWeapons" >> _weapon >> "changeFiremodeSound"); -if (count _sound == 0) exitWith {}; +if (_sound isEqualTo []) exitWith {}; -// add file extension -if call { - { - if (toLower (_sound select 0) find _x == count toArray (_sound select 0) - count toArray _x - 1) exitWith {false}; - true - } forEach [".wav", ".ogg", ".wss"]; -} then { - _sound set [0, (_sound select 0) + ".wss"]; +// get position where to play the sound (position of the weapon) +_position = AGLToASL (_unit modelToWorldVisual (_unit selectionPosition "RightHand")); + +_sound params ["_filename", ["_volume", 1], ["_soundPitch", 1], ["_distance", 0]]; + +if (_filename == "") exitWith {}; + +// add file extension .wss as default +if !(toLower (_filename select [count _filename - 4]) in [".wav", ".ogg", ".wss"]) then { + _filename = format ["%1.wss", _filename]; }; -// add default volume, pitch and distance -if (count _sound < 2) then {_sound pushBack 1}; -if (count _sound < 3) then {_sound pushBack 1}; -if (count _sound < 4) then {_sound pushBack 0}; - -private "_position"; - -_position = _unit modelToWorldVisual (_unit selectionPosition "RightHand"); -_position set [2, (_position select 2) + ((getPosASLW _unit select 2) - (getPosATL _unit select 2) max 0)]; - -playSound3D [_sound select 0, objNull, false, _position, _sound select 1, _sound select 2, _sound select 3]; +playSound3D [_filename, objNull, false, _position, _volume, _soundPitch, _distance]; diff --git a/addons/weaponselect/functions/fnc_putWeaponAway.sqf b/addons/weaponselect/functions/fnc_putWeaponAway.sqf index faddb4d869..fd1e463a4d 100644 --- a/addons/weaponselect/functions/fnc_putWeaponAway.sqf +++ b/addons/weaponselect/functions/fnc_putWeaponAway.sqf @@ -11,7 +11,7 @@ * Example: * [player] call ace_weaponselect_fnc_putWeaponAway * - * Public: NO + * Public: Yes */ #include "script_component.hpp" diff --git a/addons/weaponselect/functions/fnc_selectGrenadeAll.sqf b/addons/weaponselect/functions/fnc_selectGrenadeAll.sqf deleted file mode 100644 index a68670184a..0000000000 --- a/addons/weaponselect/functions/fnc_selectGrenadeAll.sqf +++ /dev/null @@ -1,54 +0,0 @@ -/* - * Author: esteldunedain, commy2 - * Cycle through all grenades. - * - * Arguments: - * 0: Unit - * - * Return Value: - * None - * - * Example: - * [player] call ace_weaponselect_fnc_selectGrenadeAll - * - * Public: No - */ -#include "script_component.hpp" - -private ["_text", "_nextMuzzle"]; - -params ["_unit"]; - -_nextMuzzle = ["All"] call FUNC(findNextGrenadeMuzzle); - -if (_nextMuzzle != "") then { - - private ["_magazines", "_magazine", "_count", "_return"]; - _magazines = GVAR(AllMagazines) select (GVAR(AllMuzzles) find _nextMuzzle); - reverse _magazines; - - _magazine = ""; - _count = {_return = _x in _magazines; if (_return) then {_magazine = _x}; _return} count magazines _unit; - - // There is a muzzle with magazines --> cycle to it - [_unit, _nextMuzzle] call FUNC(setNextGrenadeMuzzle); - - [_magazine, _count] call FUNC(displayGrenadeTypeAndNumber); - -} else { - // There is a no muzzle with magazines --> select nothing - GVAR(CurrentGrenadeMuzzleFrag) = ""; GVAR(CurrentGrenadeMuzzleOther) = ""; - - if (GVAR(DisplayText)) then { - _text = [localize LSTRING(NoGrenadesLeft), [1,0,0]] call EFUNC(common,stringToColoredText); - [composeText [lineBreak, _text]] call EFUNC(common,displayTextStructured); - }; -}; - -if (_nextMuzzle in GVAR(FragMuzzles)) then { - GVAR(CurrentGrenadeMuzzleFrag) = _nextMuzzle; - GVAR(CurrentGrenadeMuzzleIsFrag) = true; -} else { - GVAR(CurrentGrenadeMuzzleOther) = _nextMuzzle; - GVAR(CurrentGrenadeMuzzleIsFrag) = false; -}; diff --git a/addons/weaponselect/functions/fnc_selectGrenadeFrag.sqf b/addons/weaponselect/functions/fnc_selectGrenadeFrag.sqf deleted file mode 100644 index c221b6cc30..0000000000 --- a/addons/weaponselect/functions/fnc_selectGrenadeFrag.sqf +++ /dev/null @@ -1,48 +0,0 @@ -/* - * Author: esteldunedain, commy2 - * Cycle through frags. - * - * Arguments: - * 0: Unit - * - * Return Value: - * None - * - * Example: - * [player] call ace_weaponselect_fnc_selectGrenadeFrag - * - * Public: No - */ -#include "script_component.hpp" - -private ["_text", "_nextMuzzle"]; - -params ["_unit"]; - -_nextMuzzle = ["Frag"] call FUNC(findNextGrenadeMuzzle); - -if (_nextMuzzle != "") then { - GVAR(CurrentGrenadeMuzzleFrag) = _nextMuzzle; - - private ["_magazines", "_magazine", "_count", "_return"]; - _magazines = GVAR(FragMagazines) select (GVAR(FragMuzzles) find _nextMuzzle); - reverse _magazines; - - _magazine = ""; - _count = {_return = _x in _magazines; if (_return) then {_magazine = _x}; _return} count magazines _unit; - - // There is a muzzle with magazines --> cycle to it - [_unit, _nextMuzzle] call FUNC(setNextGrenadeMuzzle); - - [_magazine, _count] call FUNC(displayGrenadeTypeAndNumber); - -} else { - // There is a no muzzle with magazines --> select nothing - GVAR(CurrentGrenadeMuzzleFrag) = ""; - if (GVAR(DisplayText)) then { - _text = [localize LSTRING(NoFragsLeft), [1,0,0]] call EFUNC(common,stringToColoredText); - [composeText [lineBreak, _text]] call EFUNC(common,displayTextStructured); - }; -}; - -GVAR(CurrentGrenadeMuzzleIsFrag) = true; diff --git a/addons/weaponselect/functions/fnc_selectGrenadeOther.sqf b/addons/weaponselect/functions/fnc_selectGrenadeOther.sqf deleted file mode 100644 index 2f219989eb..0000000000 --- a/addons/weaponselect/functions/fnc_selectGrenadeOther.sqf +++ /dev/null @@ -1,48 +0,0 @@ -/* - * Author: esteldunedain, commy2 - * Cycle through non explosive grenades. - * - * Arguments: - * 0: Unit - * - * Return Value: - * None - * - * Example: - * [player] call ace_weaponselect_fnc_selectGrenadeOther - * - * Public: No - */ -#include "script_component.hpp" - -private ["_nextMuzzle", "_text"]; - -params ["_unit"]; - -_nextMuzzle = ["NonFrag"] call FUNC(findNextGrenadeMuzzle); - -if (_nextMuzzle != "") then { - GVAR(CurrentGrenadeMuzzleOther) = _nextMuzzle; - - private ["_magazines", "_magazine", "_count", "_return"]; - _magazines = GVAR(NonFragMagazines) select (GVAR(NonFragMuzzles) find _nextMuzzle); - reverse _magazines; - - _magazine = ""; - _count = {_return = _x in _magazines; if (_return) then {_magazine = _x}; _return} count magazines _unit; - - // There is a muzzle with magazines --> cycle to it - [_unit, _nextMuzzle] call FUNC(setNextGrenadeMuzzle); - - [_magazine, _count] call FUNC(displayGrenadeTypeAndNumber); - -} else { - // There is a no muzzle with magazines --> select nothing - GVAR(CurrentGrenadeMuzzleOther) = ""; - if (GVAR(DisplayText)) then { - _text = [localize LSTRING(NoMiscGrenadeLeft), [1,0,0]] call EFUNC(common,stringToColoredText); - [composeText [lineBreak, _text]] call EFUNC(common,displayTextStructured); - }; -}; - -GVAR(CurrentGrenadeMuzzleIsFrag) = false; diff --git a/addons/weaponselect/functions/fnc_selectNextGrenade.sqf b/addons/weaponselect/functions/fnc_selectNextGrenade.sqf new file mode 100644 index 0000000000..d4a00b5718 --- /dev/null +++ b/addons/weaponselect/functions/fnc_selectNextGrenade.sqf @@ -0,0 +1,78 @@ +/* + * Author: commy2 + * Select the next grenade. + * + * Arguments: + * 0: Unit + * 1: Grenade type [0: all, 1: frags, 2: non-frags] (default: 0) + * + * Return Value: + * Selecting successful? + * + * Example: + * [player] call ace_weaponselect_fnc_selectNextGrenade + * + * Public: Yes + */ +#include "script_component.hpp" + +params ["_unit", ["_type", 0]]; + +private ["_currentGrenade", "_magazines", "_grenades", "_nextGrenadeIndex", "_nextGrenade", "_uniformGrenades", "_vestGrenades", "_backpackGrenades"]; + +// get currently selected grenade +_currentGrenade = currentThrowable _unit; + +// get correct array format if no grenade is selected +if (_currentGrenade isEqualTo []) then { + _currentGrenade = ["", ""]; +}; + +_currentGrenade = _currentGrenade select 0; + +// get available magazines for that unit +_magazines = magazines _unit; + +_grenades = []; + +{ + if (_x in _magazines) then { + _grenades pushBack _x; + }; + false +} count ([GVAR(GrenadesAll), GVAR(GrenadesFrag), GVAR(GrenadesNonFrag)] select _type); + +// abort if no grenades are available +if (_grenades isEqualTo []) exitWith {false}; + +// get next grenade muzzle +_nextGrenadeIndex = (_grenades find _currentGrenade) + 1; + +// roll over if the last grenade was selected +if (_nextGrenadeIndex >= count _grenades) then { + _nextGrenadeIndex = 0; +}; + +_nextGrenade = _grenades select _nextGrenadeIndex; + +// abort if the same grenade would be selected +if (_currentGrenade == _nextGrenade) exitWith {false}; + +// current best method to select a grenade: remove all grenades except the one you want to select, then add them back +_uniformGrenades = [uniformItems _unit, {_x in GVAR(GrenadesAll) && {_x != _nextGrenade}}] call EFUNC(common,filter); +_vestGrenades = [vestItems _unit, {_x in GVAR(GrenadesAll) && {_x != _nextGrenade}}] call EFUNC(common,filter); +_backpackGrenades = [backpackItems _unit, {_x in GVAR(GrenadesAll) && {_x != _nextGrenade}}] call EFUNC(common,filter); + +// remove all grenades except those we are switching to --> this breaks the selector +{_unit removeItemFromUniform _x; false} count _uniformGrenades; +{_unit removeItemFromVest _x; false} count _vestGrenades; +{_unit removeItemFromBackpack _x; false} count _backpackGrenades; + +// readd grenades +{_unit addItemToUniform _x; false} count _uniformGrenades; +{_unit addItemToVest _x; false} count _vestGrenades; +{_unit addItemToBackpack _x; false} count _backpackGrenades; + +[_nextGrenade, {_x == _nextGrenade} count _magazines] call FUNC(displayGrenadeTypeAndNumber); + +true diff --git a/addons/weaponselect/functions/fnc_setNextGrenadeMuzzle.sqf b/addons/weaponselect/functions/fnc_setNextGrenadeMuzzle.sqf deleted file mode 100644 index ce7ec55393..0000000000 --- a/addons/weaponselect/functions/fnc_setNextGrenadeMuzzle.sqf +++ /dev/null @@ -1,118 +0,0 @@ -/* - * Author: esteldunedain - * Select the next grenade muzzle to throw. - * - * Arguments: - * 0: Unit - * 1: Muzzlename - * - * Return Value: - * None - * - * Example: - * [player, currentMuzzle player] call ace_weaponselect_fnc_setNextGrenadeMuzzle - * - * Public: No - */ -#include "script_component.hpp" - -private ["_uniformMags", "_vestMags", "_backpackMags", "_i", "_uniformMagsToRemove", "_vestMagsToRemove", "_backpackMagsToRemove", "_firstMagazine", "_throwMuzzleNames"]; - -params ["_unit", "_muzzle"]; - -_uniformMags = getMagazineCargo uniformContainer _unit; -_vestMags = getMagazineCargo vestContainer _unit; -_backpackMags = getMagazineCargo backpackContainer _unit; - -_uniformMagsToRemove = []; -_vestMagsToRemove = []; -_backpackMagsToRemove = []; - -_firstMagazine = ""; -_throwMuzzleNames = getArray (configfile >> "CfgWeapons" >> "Throw" >> "muzzles"); - -// Collect which magazines to remove -{ - private "_muzzleMagazines"; - _muzzleMagazines = getArray (configFile >> "CfgWeapons" >> "Throw" >> _x >> "magazines" ); - - if (_x != _muzzle) then { - - { - private "_index"; - _index = (_uniformMags select 0) find _x; - if (_index > -1) then { - _uniformMagsToRemove = _uniformMagsToRemove + [[_x, (_uniformMags select 1) select _index]]; - }; - - _index = (_vestMags select 0) find _x; - if (_index > -1) then { - _vestMagsToRemove = _vestMagsToRemove + [[_x, (_vestMags select 1) select _index]]; - }; - - _index = (_backpackMags select 0) find _x; - if (_index > -1) then { - _backpackMagsToRemove = _backpackMagsToRemove + [[_x, (_backpackMags select 1) select _index]]; - }; - } forEach _muzzleMagazines; - - } else { - - { - private "_index"; - _index = (_uniformMags select 0) find _x; - if (_index > -1) then { - _firstMagazine = _x; - }; - - _index = (_vestMags select 0) find _x; - if (_index > -1) then { - _firstMagazine = _x; - }; - - _index = (_backpackMags select 0) find _x; - if (_index > -1) then { - _firstMagazine = _x; - }; - } forEach _muzzleMagazines; - - }; -} forEach _throwMuzzleNames; - -// Remove all magazines except those we are switching to --> this breaks the selector -{ - for [{_i = 0}, {_i < (_x select 1)}, {_i = _i + 1}] do { - _unit removeItem (_x select 0); - }; -} forEach _uniformMagsToRemove; - -{ - for [{_i = 0}, {_i < (_x select 1)}, {_i = _i + 1}] do { - _unit removeItem (_x select 0); - }; -} forEach _vestMagsToRemove; - -{ - for [{_i = 0}, {_i < (_x select 1)}, {_i = _i + 1}] do { - _unit removeItem (_x select 0); - }; -} forEach _backpackMagsToRemove; - -// Readd magazines -{ - for [{_i = 0}, {_i < (_x select 1)}, {_i = _i + 1}] do { - _unit addItemToUniform (_x select 0); - }; -} forEach _uniformMagsToRemove; - -{ - for [{_i = 0}, {_i < (_x select 1)}, {_i = _i + 1}] do { - _unit addItemToVest (_x select 0); - }; -} forEach _vestMagsToRemove; - -{ - for [{_i = 0}, {_i < (_x select 1)}, {_i = _i + 1}] do { - _unit addItemToBackpack (_x select 0); - }; -} forEach _backpackMagsToRemove; diff --git a/addons/weather/functions/fnc_calculateAirDensity.sqf b/addons/weather/functions/fnc_calculateAirDensity.sqf index 921bff3bf3..f3de65f99d 100644 --- a/addons/weather/functions/fnc_calculateAirDensity.sqf +++ b/addons/weather/functions/fnc_calculateAirDensity.sqf @@ -9,14 +9,14 @@ * 2: relativeHumidity - value between 0.0 and 1.0 * * Return Value: - * 0: density of air - kg * m^(-3) + * density of air - kg * m^(-3) * * Return value: * None */ #include "script_component.hpp" -PARAMS_3(_temperature,_pressure,_relativeHumidity); +params ["_temperature", "_pressure", "_relativeHumidity"]; _pressure = _pressure * 100; // hPa to Pa diff --git a/addons/weather/functions/fnc_calculateBarometricPressure.sqf b/addons/weather/functions/fnc_calculateBarometricPressure.sqf index 869deb93cb..134a741127 100644 --- a/addons/weather/functions/fnc_calculateBarometricPressure.sqf +++ b/addons/weather/functions/fnc_calculateBarometricPressure.sqf @@ -4,10 +4,10 @@ * Calculates the barometric pressure based on altitude and weather * * Arguments: - * 0: altitude - meters + * altitude - meters * * Return Value: - * 0: barometric pressure - hPA + * barometric pressure - hPA * * Return value: * None diff --git a/addons/weather/functions/fnc_calculateDewPoint.sqf b/addons/weather/functions/fnc_calculateDewPoint.sqf index 76656b1f55..cbfc606054 100644 --- a/addons/weather/functions/fnc_calculateDewPoint.sqf +++ b/addons/weather/functions/fnc_calculateDewPoint.sqf @@ -8,7 +8,7 @@ * 2: relativeHumidity - value between 0.0 and 1.0 * * Return Value: - * 0: dew point + * dew point * * Return value: * None @@ -18,7 +18,7 @@ #define __b 17.67 #define __c 243.5 -PARAMS_2(_t,_rh); +params ["_t", "_rh"]; if (_rh == 0) exitWith { CELSIUS(0) }; diff --git a/addons/weather/functions/fnc_calculateHeatIndex.sqf b/addons/weather/functions/fnc_calculateHeatIndex.sqf index 473360c867..057c13d7ad 100644 --- a/addons/weather/functions/fnc_calculateHeatIndex.sqf +++ b/addons/weather/functions/fnc_calculateHeatIndex.sqf @@ -5,10 +5,10 @@ * * Arguments: * 0: temperature - degrees celcius - * 2: relativeHumidity - value between 0.0 and 1.0 + * 1: relativeHumidity - value between 0.0 and 1.0 * * Return Value: - * 0: heat index + * heat index * * Return value: * None @@ -24,7 +24,7 @@ #define __C7 0.000687678 #define __C8 0.000274954 -PARAMS_2(_t,_rh); +params ["_t", "_rh"]; // Source: https://en.wikipedia.org/wiki/Heat_index diff --git a/addons/weather/functions/fnc_calculateRoughnessLength.sqf b/addons/weather/functions/fnc_calculateRoughnessLength.sqf index 08ae44cc74..4fd0d18fb3 100644 --- a/addons/weather/functions/fnc_calculateRoughnessLength.sqf +++ b/addons/weather/functions/fnc_calculateRoughnessLength.sqf @@ -4,10 +4,10 @@ * Calculates the terrain roughness length at a given world position * * Arguments: - * 0: _this - world position + * world position * * Return Value: - * 0: roughness length + * roughness length * * Public: No */ diff --git a/addons/weather/functions/fnc_calculateTemperatureAtHeight.sqf b/addons/weather/functions/fnc_calculateTemperatureAtHeight.sqf index dd31dfe05e..5e02795d59 100644 --- a/addons/weather/functions/fnc_calculateTemperatureAtHeight.sqf +++ b/addons/weather/functions/fnc_calculateTemperatureAtHeight.sqf @@ -4,10 +4,10 @@ * Calculates the temperature based on altitude and weather * * Arguments: - * 0: height - meters + * height - meters * * Return Value: - * 0: temperature - degrees celsius + * temperature - degrees celsius * * Return value: * None diff --git a/addons/weather/functions/fnc_calculateWetBulb.sqf b/addons/weather/functions/fnc_calculateWetBulb.sqf index c180cf8384..94e96cd11b 100644 --- a/addons/weather/functions/fnc_calculateWetBulb.sqf +++ b/addons/weather/functions/fnc_calculateWetBulb.sqf @@ -9,7 +9,7 @@ * 2: relativeHumidity - value between 0.0 and 1.0 * * Return Value: - * 0: wet bulb + * wet bulb * * Return value: * None @@ -18,7 +18,7 @@ private ["_es", "_e", "_eDiff", "_eGuessPrev", "_cTempDelta", "_twGuess", "_eguess"]; -PARAMS_3(_temperature,_pressure,_relativeHumidity); +params ["_temperature", "_pressure", "_relativeHumidity"]; // Source: http://cosmoquest.org/forum/showthread.php?155366-Calculating-Wet-Bulb-Temperature-from-RH-amp-Dry-Bulb _es = 6.112 * exp((17.67 * _temperature) / (_temperature + 243.5)); diff --git a/addons/weather/functions/fnc_calculateWindChill.sqf b/addons/weather/functions/fnc_calculateWindChill.sqf index 021d2f8b99..ee3a20283b 100644 --- a/addons/weather/functions/fnc_calculateWindChill.sqf +++ b/addons/weather/functions/fnc_calculateWindChill.sqf @@ -5,16 +5,16 @@ * * Arguments: * 0: temperature - degrees celcius - * 2: wind speed - m/s + * 1: wind speed - m/s * * Return Value: - * 0: wind chill + * wind chill * * Public: No */ #include "script_component.hpp" -PARAMS_2(_t,_v); +params ["_t", "_v"]; // Source: https://en.wikipedia.org/wiki/Wind_chill diff --git a/addons/weather/functions/fnc_calculateWindSpeed.sqf b/addons/weather/functions/fnc_calculateWindSpeed.sqf index d991897b97..87c6c49d42 100644 --- a/addons/weather/functions/fnc_calculateWindSpeed.sqf +++ b/addons/weather/functions/fnc_calculateWindSpeed.sqf @@ -10,24 +10,26 @@ * 3: Account for obstacles * * Return Value: - * 0: wind speed - m/s + * wind speed - m/s * * Public: No */ #include "script_component.hpp" -private ["_windSpeed", "_windDir", "_height", "_newWindSpeed", "_windSource", "_roughnessLength"]; +private ["_fnc_polar2vect", "_windSpeed", "_windDir", "_windDirAdjusted", "_height", "_newWindSpeed", "_windSource", "_roughnessLength"]; -PARAMS_4(_position,_windGradientEnabled,_terrainEffectEnabled,_obstacleEffectEnabled); +params ["_position", "_windGradientEnabled", "_terrainEffectEnabled", "_obstacleEffectEnabled"]; -fnc_polar2vect = { +_fnc_polar2vect = { private ["_mag2D"]; - _mag2D = (_this select 0) * cos((_this select 2)); - [_mag2D * sin((_this select 1)), _mag2D * cos((_this select 1)), (_this select 0) * sin((_this select 2))]; + params ["_x", "_y", "_z"]; + _mag2D = _x * cos(_z); + [_mag2D * sin(_y), _mag2D * cos(_y), _x * sin(_z)]; }; _windSpeed = vectorMagnitude ACE_wind; _windDir = (ACE_wind select 0) atan2 (ACE_wind select 1); +_windDirAdjusted = _windDir + 180; // Wind gradient if (_windGradientEnabled) then { @@ -46,19 +48,19 @@ if (_terrainEffectEnabled) then { if (_windSpeed > 0.05) then { _newWindSpeed = 0; { - _windSource = [100, _windDir + 180, _x] call fnc_polar2vect; + _windSource = [100, _windDirAdjusted, _x] call _fnc_polar2vect; if (!(terrainIntersectASL [_position, _position vectorAdd _windSource])) exitWith { _newWindSpeed = cos(_x * 9) * _windSpeed; }; - _windSource = [100, _windDir + 180 + _x, 0] call fnc_polar2vect; + _windSource = [100, _windDirAdjusted + _x, 0] call _fnc_polar2vect; if (!(terrainIntersectASL [_position, _position vectorAdd _windSource])) exitWith { _newWindSpeed = cos(_x * 9) * _windSpeed; }; - _windSource = [100, _windDir + 180 - _x, 0] call fnc_polar2vect; + _windSource = [100, _windDirAdjusted - _x, 0] call _fnc_polar2vect; if (!(terrainIntersectASL [_position, _position vectorAdd _windSource])) exitWith { _newWindSpeed = cos(_x * 9) * _windSpeed; }; - } forEach [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; + } count [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; _windSpeed = _newWindSpeed; }; }; @@ -68,19 +70,19 @@ if (_obstacleEffectEnabled) then { if (_windSpeed > 0.05) then { _newWindSpeed = 0; { - _windSource = [20, _windDir + 180, _x] call fnc_polar2vect; + _windSource = [20, _windDirAdjusted, _x] call _fnc_polar2vect; if (!(lineIntersects [_position, _position vectorAdd _windSource])) exitWith { _newWindSpeed = cos(_x * 2) * _windSpeed; }; - _windSource = [20, _windDir + 180 + _x, 0] call fnc_polar2vect; + _windSource = [20, _windDirAdjusted + _x, 0] call _fnc_polar2vect; if (!(lineIntersects [_position, _position vectorAdd _windSource])) exitWith { _newWindSpeed = cos(_x * 2) * _windSpeed; }; - _windSource = [20, _windDir + 180 - _x, 0] call fnc_polar2vect; + _windSource = [20, _windDirAdjusted - _x, 0] call _fnc_polar2vect; if (!(lineIntersects [_position, _position vectorAdd _windSource])) exitWith { _newWindSpeed = cos(_x * 2) * _windSpeed; }; - } forEach [0, 5, 10, 15, 20, 25, 30, 35, 40, 45]; + } count [0, 5, 10, 15, 20, 25, 30, 35, 40, 45]; _windSpeed = _newWindSpeed; }; }; diff --git a/addons/weather/functions/fnc_getWind.sqf b/addons/weather/functions/fnc_getWind.sqf index 5b123afaa0..7e133896a6 100644 --- a/addons/weather/functions/fnc_getWind.sqf +++ b/addons/weather/functions/fnc_getWind.sqf @@ -11,11 +11,12 @@ */ #include "script_component.hpp" +private ["_periodPercent", "_periodPosition"]; + if (isNil "ACE_WIND_PARAMS") exitWith { [0, 0, 0] }; -EXPLODE_5_PVT(ACE_WIND_PARAMS,_dir,_dirChange,_spd,_spdChange,_period); +ACE_WIND_PARAMS params ["_dir", "_dirChange", "_spd", "_spdChange", "_period"]; -private ["_periodPercent", "_periodPosition"]; _periodPosition = (ACE_time - GVAR(wind_period_start_time)) min _period; _periodPercent = _periodPosition / _period; diff --git a/addons/weather/functions/fnc_initModuleSettings.sqf b/addons/weather/functions/fnc_initModuleSettings.sqf index eb0eaafc31..034612ab58 100644 --- a/addons/weather/functions/fnc_initModuleSettings.sqf +++ b/addons/weather/functions/fnc_initModuleSettings.sqf @@ -15,10 +15,7 @@ #include "script_component.hpp" -private ["_logic", "_units", "_activated"]; -_logic = _this select 0; -_units = _this select 1; -_activated = _this select 2; +params ["_logic", "_units", "_activated"]; if !(_activated) exitWith {}; @@ -36,4 +33,4 @@ if !(_activated) exitWith {}; // Server weather update interval [_logic, QGVAR(serverUpdateInterval), "serverUpdateInterval"] call EFUNC(common,readSettingFromModule); -GVAR(serverUpdateInterval) = 1 max GVAR(serverUpdateInterval) min 600; \ No newline at end of file +GVAR(serverUpdateInterval) = 1 max GVAR(serverUpdateInterval) min 600; diff --git a/addons/weather/functions/fnc_updateRain.sqf b/addons/weather/functions/fnc_updateRain.sqf index ced8641f61..6c4c829747 100644 --- a/addons/weather/functions/fnc_updateRain.sqf +++ b/addons/weather/functions/fnc_updateRain.sqf @@ -14,8 +14,8 @@ if (!GVAR(syncRain)) exitWith {}; if (!isNil "ACE_RAIN_PARAMS") then { - EXPLODE_3_PVT(ACE_RAIN_PARAMS,_oldRain,_newRain,_period); - + ACE_RAIN_PARAMS params ["_oldRain", "_newRain", "_period"]; + private ["_periodPosition", "_periodPercent"]; _periodPosition = (ACE_time - GVAR(rain_period_start_time)) min _period; _periodPercent = (_periodPosition / _period) min 1; diff --git a/addons/weather/stringtable.xml b/addons/weather/stringtable.xml index aa6243b519..d6129f67e5 100644 --- a/addons/weather/stringtable.xml +++ b/addons/weather/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -20,7 +20,9 @@ Wetter Počasí Clima + Météo Időjárás + Погода Multiplayer synchronized ACE weather module @@ -29,7 +31,9 @@ ACE-Wettermodul (synchron im Multiplayer) Synchronizovat ACE počasí v multiplayeru Módulo climático ACE para sincronismo multiplayer + Module ACE de synchronisation de la météo en multi. Többjátékos szinkronizált ACE időjárás modul + ACE Модуль для синхронизации погоды в мультиплеере Weather propagation @@ -38,7 +42,9 @@ Wetterübertragung Změny počasí Propagação do clima + Propagation de la météo Időjárás-változás + Единая погода для всех Enables server side weather propagation @@ -47,7 +53,9 @@ Aktiviere serverseitige Wetterübertragung Aktivuje změny počasí na straně serveru Ativa propagação de clima via server + Active la propagation météo par le serveur Engedélyezi a szerveroldali időjárás-változást + Включает управление погодой на серверной стороне ACE Weather @@ -56,7 +64,9 @@ ACE-Wetter ACE počasí Clima ACE + ACE Météo ACE Időjárás + Погода ACE Overrides the default weather (editor, mission settings) with ACE weather (map based) @@ -65,7 +75,9 @@ Überschreibt das Standardwetter (Editor, Missionseinstellungen) mit dem ACE-Wetter (kartenbasiert) Přepíše výchozí počasí (editor, nastavení mise) s ACE počasím (podle mapy) Sobreescreve o clima padrão (editor, ajustes de missão) pelo sistema de clima ACE (baseado por mapa) + Force la métao par défaut (éditeur, paramètres de mission) avec la météo ACE (basé sur la carte) Felülbírálja az alapértelmezett időjárást (editor, küldetésbeállítások) az ACE időjárással (térkép-alapú) + Заменяет погоду по-умолчанию (из редактора, настроек миссии) погодой ACE (на основе карты) Sync Rain @@ -74,7 +86,9 @@ Regen synchronisieren Synchronizuj déšť Sincronizar chuva + Synchronisation de la pluie Eső szinkronizálása + Синхрониз. дождь Synchronizes rain @@ -83,7 +97,9 @@ Synchronisiert den Regen Synchronizace deště Sincroniza a chuva + Synchronise la pluie Szinkronizálja az esőt + Синхронизирует дождь Sync Wind @@ -92,7 +108,9 @@ Wind synchronisieren Synchronizuj vítr Sincronizar vento + Synchronisation du vent Szél szinkronizálása + Синхрониз. ветер Synchronizes wind @@ -101,7 +119,9 @@ Synchronisiert den Wind Synchronizace větru Sincroniza o vento + Synchronise le vent Szinkronizálja a szelet + Синхронизирует ветер Sync Misc @@ -110,7 +130,9 @@ Sonstiges synchronisieren Synchronizuj různé Sincronizar outros + Synchronisation autres Egyéb szinkronizálása + Синхрониз. прочее Synchronizes lightnings, rainbow, fog, ... @@ -119,7 +141,9 @@ Synchronisiert Blitze, Regenbögen, Nebel, ... Synchronizace blesků, duhy, mlhy, ... Sincroniza relâmpagos, arco-íris, neblina... + Synchronise les éclairs, les arcs en ciel, le brouillard Szinkronizálja a villámokat, szivárványokat, ködöt, ... + Синхронизирует молнии, радугу, туман, ... Update Interval @@ -128,7 +152,9 @@ Aktualisierungsintervall Interval aktualizace Intervalo de atualização + Intervalle de synchronisation Frissítési intervallum + Интервал обновления Defines the interval (seconds) between weather updates @@ -137,7 +163,9 @@ Definiert das Intervall (in Sekunden) zwischen Wetteraktualisierungen Určit interval (v sekundách) mezi aktualizacemi počasí Defina o intervalo (em segundos) entre as atualizações de clima + Défini un intervalle (secondes) entre deux synchronisations Megadja az intervallumot (másodpercben) az időjárás-frissítések között + Определяет интервал (в секундах) между обновлениями погоды - \ No newline at end of file + diff --git a/addons/winddeflection/XEH_postInit.sqf b/addons/winddeflection/XEH_postInit.sqf index 63d866fb60..ff9e2427f4 100644 --- a/addons/winddeflection/XEH_postInit.sqf +++ b/addons/winddeflection/XEH_postInit.sqf @@ -1,6 +1,6 @@ #include "script_component.hpp" -if !(hasInterface) exitWith {}; +if (!hasInterface) exitWith {}; GVAR(trackedBullets) = []; diff --git a/addons/winddeflection/stringtable.xml b/addons/winddeflection/stringtable.xml index dd96760310..76e3f7f4e4 100644 --- a/addons/winddeflection/stringtable.xml +++ b/addons/winddeflection/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -68,7 +68,9 @@ Účinky větru Windablenkung Desvio de vento + Déflexion du vent Szél-hárítás + Отклонение ветром Wind Deflection @@ -77,7 +79,9 @@ Windablenkung Účinky větru Desvio de vento + Déflexion du vent Szél-hárítás + Отклонение ветром Enables wind deflection @@ -86,7 +90,9 @@ Aktiviert Windablenkung Umožňit vliv větru Ativa o desvio de vento + Active la déflexion dûe au vent Engedélyezi a szél-hárítást + Включает отклонение ветром Vehicle Enabled @@ -95,7 +101,9 @@ Fahrzeuge aktiviert Vozidla povolena Ativado em veículos + Activer les véhicules Jármű engedélyezve + Для техники Enables wind deflection for static/vehicle gunners @@ -104,7 +112,9 @@ Aktiviere Windablenkung für statische oder Fahrzeugschützen Umožnit vliv větru pro střelce z vozidla/statiky Ativa o desvio de vento para atiradores de estáticas e veículos + Activer la déflection dûe au vent pour les armes statique et les véhicules Engedélyezi a szél-hárítást a statikus/jármű-lövészeknél + Включает отклонение ветром для стрелков стационарных орудий и техники Simulation Interval @@ -113,7 +123,9 @@ Simulationsintervall Interval simulace Intervalo de simulação + Intervalle de simulation Szimulációs intervallum + Интервал симуляции Defines the interval between every calculation step @@ -122,7 +134,9 @@ Definiert das Intervall zwischen jedem Berechnungsschritt Určuje interval mezi každým výpočtem Define o intervalo entre cada cálculo + Défini l'intervalle entre deux points de calcul Megszabja a számítási lépések közötti intervallumot + Определяет временной интервал между расчетами Simulation Radius @@ -131,7 +145,9 @@ Simulationsradius Oblast simulace Radio da Simulação + Rayon de simulation Szimulációs hatókör + Радиус симуляции Defines the radius around the player (in meters) at which projectiles are wind deflected @@ -140,7 +156,9 @@ Gibt den Radius (in Metern) um den Spieler an, in dem Projektile vom Wind beeinflusst werden Definuje oblast kolem hráče (v metrech) v které je projektil ovlivněn větrem Define o raio ao redor do jogador (em metros) em qual os projéteis são desviados pelo vento + Défini un rayon autour du joueur (en mètres) autour duquel les projectiles sont influencés par le vent Meghatározza a játékos körüli hatókört (méterben), ahol a lövedékeket háríthatja a szél + Определяет радиус вокруг игрока (а метрах), в котором снаряды отклоняются ветром Wind influence on projectiles trajectory @@ -149,7 +167,9 @@ Windeinfluss auf die Geschossbahnen Vítr ovlivňuje trajektorii projektilu Influência do vento na trajetória dos projéteis + Le vent influe sur la trajectoire des projectiles Szél hatása a lövedékek röppályájára + Влияние втера на траекторию снарядов - \ No newline at end of file + diff --git a/addons/yardage450/stringtable.xml b/addons/yardage450/stringtable.xml index 7a3a6bdef2..5a57ff2193 100644 --- a/addons/yardage450/stringtable.xml +++ b/addons/yardage450/stringtable.xml @@ -9,6 +9,7 @@ Yardage 450 Yardage 450 Yardage 450 + Yardage 450 Laser Rangefinder @@ -18,6 +19,7 @@ Laserový dálkoměr Medidor de Distância a laser Lézeres távolságmérő + Лазерный дальномер Yardage 450 - Power Button @@ -27,6 +29,7 @@ Yardage 450 - Tlačítko napájení Yardage 450 - Botão de energia Yardage 450 - Főkapcsoló gomb + Yardage 450 - Кнопка питания \ No newline at end of file diff --git a/addons/zeus/CfgVehicles.hpp b/addons/zeus/CfgVehicles.hpp index e110970ae3..35c43b0e84 100644 --- a/addons/zeus/CfgVehicles.hpp +++ b/addons/zeus/CfgVehicles.hpp @@ -117,7 +117,7 @@ class CfgVehicles { }; class GVAR(moduleSetMedic): GVAR(moduleBase) { curatorCanAttach = 1; - displayName = CSTRING(ModuleSetMedic_displayName); + displayName = CSTRING(ModuleSetMedic_DisplayName); function = QFUNC(moduleSetMedic); icon = QUOTE(PATHTOF(UI\Icon_Module_Zeus_Medic_ca.paa)); class ModuleDescription { @@ -127,7 +127,7 @@ class CfgVehicles { }; class GVAR(moduleSetMedicalVehicle): GVAR(moduleBase) { curatorCanAttach = 1; - displayName = CSTRING(ModuleSetMedicalVehicle_displayName); + displayName = CSTRING(ModuleSetMedicalVehicle_DisplayName); function = QFUNC(moduleSetMedicalVehicle); icon = QUOTE(PATHTOF(UI\Icon_Module_Zeus_Medic_ca.paa)); class ModuleDescription { @@ -137,7 +137,7 @@ class CfgVehicles { }; class GVAR(moduleSetMedicalFacility): GVAR(moduleBase) { curatorCanAttach = 1; - displayName = CSTRING(ModuleSetMedicalFacility_displayName); + displayName = CSTRING(ModuleSetMedicalFacility_DisplayName); function = QFUNC(moduleSetMedicalFacility); icon = QUOTE(PATHTOF(UI\Icon_Module_Zeus_Medic_ca.paa)); class ModuleDescription { @@ -145,4 +145,25 @@ class CfgVehicles { sync[] = {}; }; }; + + class GVAR(moduleAddSpareTrack): GVAR(moduleBase) { + curatorCanAttach = 1; + displayName = CSTRING(ModuleAddSpareTrack_DisplayName); + function = QFUNC(moduleAddSpareTrack); + icon = QUOTE(PATHTOF(UI\Icon_Module_Zeus_Medic_ca.paa));//@todo + class ModuleDescription { + description = CSTRING(ModuleAddSpareTrack_Description); + sync[] = {}; + }; + }; + class GVAR(moduleAddSpareWheel): GVAR(moduleBase) { + curatorCanAttach = 1; + displayName = CSTRING(ModuleAddSpareWheel_DisplayName); + function = QFUNC(moduleAddSpareWheel); + icon = QUOTE(PATHTOF(UI\Icon_Module_Zeus_Medic_ca.paa));//@todo + class ModuleDescription { + description = CSTRING(ModuleAddSpareWheel_Description); + sync[] = {}; + }; + }; }; diff --git a/addons/zeus/XEH_preInit.sqf b/addons/zeus/XEH_preInit.sqf index 5aee98c3f3..9837d7162b 100644 --- a/addons/zeus/XEH_preInit.sqf +++ b/addons/zeus/XEH_preInit.sqf @@ -8,6 +8,8 @@ PREP(bi_moduleMine); PREP(bi_moduleProjectile); PREP(bi_moduleRemoteControl); PREP(handleZeusUnitAssigned); +PREP(moduleAddSpareTrack); +PREP(moduleAddSpareWheel); PREP(moduleCaptive); PREP(moduleSetMedic); PREP(moduleSetMedicalVehicle); diff --git a/addons/zeus/config.cpp b/addons/zeus/config.cpp index 810ce17396..853edaf2e9 100644 --- a/addons/zeus/config.cpp +++ b/addons/zeus/config.cpp @@ -25,11 +25,18 @@ class CfgPatches { QGVAR(moduleSetMedicalFacility) }; }; + class GVAR(cargoAndRepair): ADDON { + units[] = { + QGVAR(moduleAddSpareTrack), + QGVAR(moduleAddSpareWheel) + }; + }; }; class ACE_Curator { GVAR(captives) = "ace_captives"; GVAR(medical) = "ace_medical"; + GVAR(cargoAndRepair[]) = {"ace_cargo", "ace_repair"}; }; #include "CfgEventHandlers.hpp" diff --git a/addons/zeus/functions/fnc_moduleAddSpareTrack.sqf b/addons/zeus/functions/fnc_moduleAddSpareTrack.sqf new file mode 100644 index 0000000000..3acb024476 --- /dev/null +++ b/addons/zeus/functions/fnc_moduleAddSpareTrack.sqf @@ -0,0 +1,41 @@ +/* + * Author: Jonpas + * Adds a Spare Track to the vehicle. + * + * Arguments: + * 0: The module logic + * 1: Synchronized units + * 2: Activated + * + * Return Value: + * None + * + * Public: No + */ +#include "script_component.hpp" + +params ["_logic", "_units", "_activated"]; + +if !(_activated && local _logic) exitWith {}; + +if !(["ace_cargo"] call EFUNC(common,isModLoaded) && ["ace_repair"] call EFUNC(common,isModLoaded)) then { + [LSTRING(RequiresAddon)] call EFUNC(common,displayTextStructured); +} else { + (GETMVAR(bis_fnc_curatorObjectPlaced_mouseOver,[""])) params ["_mouseOverType", "_mouseOverUnit"]; + + if (_mouseOverType != "OBJECT") then { + [LSTRING(NothingSelected)] call EFUNC(common,displayTextStructured); + } else { + if !(alive _mouseOverUnit) then { + [LSTRING(OnlyAlive)] call EFUNC(common,displayTextStructured); + } else { + if (getNumber (configFile >> "CfgVehicles" >> "ACE_Track" >> QEGVAR(cargo,size)) > [_mouseOverUnit] call EFUNC(cargo,getCargoSpaceLeft)) then { + [LSTRING(OnlyEnoughCargoSpace)] call EFUNC(common,displayTextStructured); + } else { + ["AddCargoByClass", ["ACE_Track", _mouseOverUnit, 1, true]] call EFUNC(common,localEvent); + }; + }; + }; +}; + +deleteVehicle _logic; diff --git a/addons/zeus/functions/fnc_moduleAddSpareWheel.sqf b/addons/zeus/functions/fnc_moduleAddSpareWheel.sqf new file mode 100644 index 0000000000..c353af189b --- /dev/null +++ b/addons/zeus/functions/fnc_moduleAddSpareWheel.sqf @@ -0,0 +1,41 @@ +/* + * Author: Jonpas + * Adds a Spare Wheel to the vehicle. + * + * Arguments: + * 0: The module logic + * 1: Synchronized units + * 2: Activated + * + * Return Value: + * None + * + * Public: No + */ +#include "script_component.hpp" + +params ["_logic", "_units", "_activated"]; + +if !(_activated && local _logic) exitWith {}; + +if !(["ace_cargo"] call EFUNC(common,isModLoaded) && ["ace_repair"] call EFUNC(common,isModLoaded)) then { + [LSTRING(RequiresAddon)] call EFUNC(common,displayTextStructured); +} else { + (GETMVAR(bis_fnc_curatorObjectPlaced_mouseOver,[""])) params ["_mouseOverType", "_mouseOverUnit"]; + + if (_mouseOverType != "OBJECT") then { + [LSTRING(NothingSelected)] call EFUNC(common,displayTextStructured); + } else { + if !(alive _mouseOverUnit) then { + [LSTRING(OnlyAlive)] call EFUNC(common,displayTextStructured); + } else { + if (getNumber (configFile >> "CfgVehicles" >> "ACE_Wheel" >> QEGVAR(cargo,size)) > [_mouseOverUnit] call EFUNC(cargo,getCargoSpaceLeft)) then { + [LSTRING(OnlyEnoughCargoSpace)] call EFUNC(common,displayTextStructured); + } else { + ["AddCargoByClass", ["ACE_Wheel", _mouseOverUnit, 1, true]] call EFUNC(common,localEvent); + }; + }; + }; +}; + +deleteVehicle _logic; diff --git a/addons/zeus/stringtable.xml b/addons/zeus/stringtable.xml index 97bf5f40c7..6063f5011a 100644 --- a/addons/zeus/stringtable.xml +++ b/addons/zeus/stringtable.xml @@ -1,4 +1,4 @@ - + @@ -8,7 +8,9 @@ Nastavení Zeuse Zeus-Einstellungen Ajustes do Zeus + Paramètres du Zeus Zeus beállítások + Настройки Зевса Provides control over various aspects of Zeus. @@ -17,7 +19,9 @@ Poskytuje kontrolu na různými aspekty Zeuse. Bietet die Steuerung verschiedener Zeus-Optionen an. Proporciona controle sobre diversos aspectos do Zeus. + Fourni le contrôle des différents aspects de Zeus Különböző beállítási lehetőségeket biztosít a Zeus részeihez. + Позволяет контролировать различные аспекты Зевса. Ascension Messages @@ -26,7 +30,9 @@ Zpráva o novém Zeusovi Aufstiegsnachrichten Mensagens de ascensão + Message ascension Felemelkedési üzenetek + Сообщения о вознесении Display global popup messages when a player is assigned as Zeus. @@ -35,7 +41,9 @@ Zobrazit globální zprávu když je hráč přiřazen jako Zeus. Zeige globale Popup-Nachrichten wenn ein Spieler zu Zeus wird. Mostra uma mensagem popup quando um jogador é atribuido ao Zeus. + Affiche un message en global quand un joueur est assigner comme Zeus Globális üzeneteket jelez ki, ha egy játékos Zeus-nak lesz beosztva. + Отображает глобальное всплывающее сообщение, когда один из игроков становится Зевсом. Zeus Eagle @@ -44,7 +52,9 @@ Orel Zeuse Zeus-Adler Águia do Zeus + Aigle Zeus Zeus sas + Орел Зевса Spawn an eagle that follows the Zeus camera. @@ -53,7 +63,9 @@ Vytvoří orla, který následuje kameru Zeuse. Erstelle einen Adler, der der Zeus-Kamera folgt. Cria uma águia que segue a câmera do Zeus + Faire apparaitre un aigle qui suit la caméra Zeus Lerak egy sast, ami követi a Zeus kamerát. + Спавнит орла, который следует за камерой Зевса. Wind Sounds @@ -62,7 +74,9 @@ Zvuky větru Windgeräusche Sons de vento + Bruit de vent Szélhangok + Звук ветра Play wind sounds when Zeus remote controls a unit. @@ -71,7 +85,9 @@ Přehrát varování (vítr) když Zeus převezmě kontrolu nad jednotkou. Spiele Windgeräusche ab, wenn Zeus eine Einheit steuert. Reproduz sons de vento quando uma unidade é remotamente controlada pelo Zeus. + Joue des bruits de vent quand Zeus controle une unité Szélhangokat játszik le, ha a Zeus távvezérel egy egységet. + Проигрывает звук ветра каждый раз, когда Зевс вселяется в юнита. Ordnance Warning @@ -80,7 +96,9 @@ Varování před dělostřelectvem Artilleriewarnung Aviso de explosivos + Alerte d'équipement militaire Tüzérségi figyelmeztetés + Предупреждение об арте Play a radio warning when Zeus uses ordnance. @@ -89,7 +107,9 @@ Přehrát varování (rádio) když Zeus použije dělostřelectvo. Spiele eine Radiowarnung ab, wenn Zeus Artillerie verwendet. Reproduz uma aviso via rádio quando o Zeus usa um explosivo. + Joue un son radio quand le Zeus utilise du matériel militaire Rádiós figyelmeztetés kiadása, ha a Zeus tüzérséget használ. + Проигрывает звук радио каждый раз, когда Зевс использует артиллерию. Reveal Mines @@ -98,7 +118,9 @@ Odhalit miny Enthülle Minen Revelar minas + Révéler les mines Aknák feltárása + Показывать мины Reveal mines to allies and place map markers. @@ -107,7 +129,9 @@ Odhalí miny pro spojence a umístnit jejich značku na mapu. Enthülle Minen gegenüber Verbündeten und platziere Kartenmarkierungen. Revelar minas para aliados e colocar marcadores no mapa. + Révéler les mines et placer un marqueur sur la carte Feltárja az aknákat a szövetségeseknek, és jelölőket helyez el a térképen. + Показывает мины союзникам и отмечает их маркерами на карте. Reveal to Allies @@ -116,7 +140,9 @@ Odhalit pro spojence An Verbündete weitergeben Revelar para aliados + Révéler aux alliés Feltárás a szövetségeseknek + Показывать союзникам Allies + Map Markers @@ -125,7 +151,9 @@ Spojenci + Značky na mapě Verbündete + Kartenmarkierungen Aliados + Marcadores no mapa + Alliés + marqueurs sur la carte Szövetségesek + térkép jelölők + Союзники + Маркеры на карте Toggle Captive @@ -134,7 +162,9 @@ Přepnout - Vězeň Gefangennahme umschalten Alternar prisioneiro + Basculer en captif Elfogott állapot váltása + Пленный (вкл./выкл.) Toggle Surrender @@ -143,7 +173,9 @@ Přepnout - Vzdávání Aufgabe umschalten Alternar rendição + Basculer en capitulation Kapituláló állapot váltása + Сдавшийся (вкл./выкл.) Toggle Unconscious @@ -152,19 +184,45 @@ Přepnout - Bezvědomí Bewusstlosigkeit umschalten Alternar inconsciência + Basculer en inconscient Eszméletlen állapot váltása + Без сознания (вкл./выкл.) Assign Medic Przydziel medyka + Definir médico + Назначить медиком + Přiřadit Zdravotníka + Asignar médico Assign Medical Vehicle Przydziel pojazd medyczny + Definir veículo médico + Назначить медицинским транспортом + Přiřadit Zdravotnické Vozidlo + Asignar vehículo médico Assign Medical Facility Przydziel budynek medyczny + Definir instalação médica + Назанчить медицинским сооружением + Přiřadit Zdravotnické Zařízení + Asignar instalación médica + + + Add Spare Wheel + + + Adds a Spare Wheel to the vehicle + + + Add Spare Track + + + Adds a Spare Track to the vehicle Unit must be alive @@ -193,10 +251,22 @@ Unit must be a structure Jednostka musi być budynkiem + Unidade deve ser uma estrutura + Юнит должен быть строением + La unidad debe ser una estructura Unit must be a vehicle Jednostka musi być pojazdem + Unidade deve ser um veículo + Юнит должен быть транспортом + La unidad debe ser un vehículo + + + Unit must be a vehicle with cargo space + + + Unit must have cargo space left Unit must not be captive @@ -205,7 +275,9 @@ Jednotka nemí být vězeň Einheit darf nicht gefangen sein Unidade não pode ser prisioneira + L'unité ne doit pas être captive Csak elfogatlan egységeken használni + Юнит не должен быть пленным Place on a unit @@ -226,15 +298,23 @@ Vyžaduje addon, který není přítomen Benötigt ein Addon, das nicht vorhanden ist Requer um addon que não está presente + Requiert un addon qui n'est pas présent Egy jelenleg hiányzó bővítményt igényel + Требуется аддон, который отсутствует Add Objects to Curator Dodaj obiekt do kuratora + Adicionar objetos para o Curator + Добавить объекты куратору + Agregar objetos al director Adds any spawned object to all curators in the mission Dodaje każdy zespawnowany obiekt do wszystkich kuratorów podczas misji + Adicionar qualquer objeto criado para todos os curators na missão + Добавляет любой отспавненный объект всем кураторам в миссии + Añadir cualquier objeto creado a todos los directores en la misión - \ No newline at end of file + diff --git a/documentation/README_DE.md b/docs/README_DE.md similarity index 97% rename from documentation/README_DE.md rename to docs/README_DE.md index 23d54f9e35..9921bf3fc6 100644 --- a/documentation/README_DE.md +++ b/docs/README_DE.md @@ -17,6 +17,9 @@ ACE3 License + + ACE3 Slack +

Benötigt die aktuellste Version von CBA A3. Besucht uns auf Facebook | YouTube | Twitter | Reddit

diff --git a/documentation/README_PL.md b/docs/README_PL.md similarity index 97% rename from documentation/README_PL.md rename to docs/README_PL.md index 3fbeb31664..aa7023a9e4 100644 --- a/documentation/README_PL.md +++ b/docs/README_PL.md @@ -17,6 +17,9 @@ ACE3 Licencja + + ACE3 Slack +

Wymaga najnowszej wersji CBA A3. Odwiedź nas na Facebook | YouTube | Twitter | Reddit

diff --git a/documentation/development/ace3-config-entries.md b/documentation/development/ace3-config-entries.md deleted file mode 100644 index 3ba9092d4a..0000000000 --- a/documentation/development/ace3-config-entries.md +++ /dev/null @@ -1,128 +0,0 @@ ---- -layout: wiki -title: ACE3 Config Entries -description: A list of all ACE3 config entries. -group: development -parent: wiki -order: 2 ---- - -## 1. CfgVehicles -Entries found in the `CfgVehicles.hpp` files - - -```c++ -ace_nightvision_grain -ace_nightvision_blur -ace_recoil_enablecamshake -ace_dragging_cancarry -ace_dragging_carryposition -ace_dragging_carrydirection -ace_dragging_candrag -ace_dragging_dragposition -ace_dragging_dragdirection -ace_gforcecoef -ace_offset -ace_hasReserveParachute -ace_reserveParachute -``` - - -## 2. CfgWeapons -Entries found in the `CfgWeapons.hpp` files - - -```c++ -ace_recoil_shakemultiplier -ace_overpressure_angle -ace_overpressure_range -ace_overpressure_damage -ace_overheating_dispersion -ace_overheating_slowdownfactor -ace_overheating_jamchance -ace_nightvision_grain -ace_nightvision_blur -ace_nightvision_radblur -ace_usedtube -ace_reloadlaunchers_enabled -ace_bipod -ace_overheating_allowswapbarrel -ace_clearjamaction -ace_checktemperatureaction -ace_gforcecoef -ace_protection -ace_scopeadjust_horizontal -ace_scopeadjust_vertical -ace_scopeadjust_verticalincrement -ace_scopeadjust_horizontalincrement -ace_isusedlauncher -ace_attachable -ace_range -ace_detonator -ace_barrelTwist -ace_twistDirection -ace_barrelLength -ace_laserpointer -ace_nextmodeclass -ace_modedescription -ace_hearing_protection -ace_hearing_lowerVolume -``` - - -## 3. CfgAmmo -Entries found in the `CfgAmmo.hpp` files - -```c++ -ace_recoil_shakemultiplier -ace_frag_skip -ace_frag_force -ace_frag_classes -ace_frag_metal -ace_frag_charge -ace_frag_gurney_c -ace_frag_gurney_k -ace_explodeondefuse -ace_explosive -ace_fcs_airburst -ace_caliber -ace_bulletlength -ace_bulletmass -ace_transonicstabilitycoef -ace_ammotempmuzzlevelocityshifts -ace_ballisticcoefficients -ace_velocityboundaries -ace_standardatmosphere -ace_dragmodel -ace_muzzlevelocities -ace_barrellengths -``` - - -## 4. CfgGlasses -Entries found in the `CfgGlasses.hpp` file - -```c++ -ace_color -ace_tintamount -ace_overlay -ace_overlaydirt -ace_overlaycracked -ace_resistance -ace_protection -ace_dustpath -``` - - -## 5. CfgMagazines -Entries found in the `CfgMagazines.hpp` files - -```c++ -ace_isbelt -ace_attachable -ace_placeable -ace_setupobject -ace_delaytime -ace_triggers -ace_magazines_forcemagazinemuzzlevelocity -``` diff --git a/documentation/development/ace3-events-system.md b/documentation/development/ace3-events-system.md deleted file mode 100644 index 7f3dbf6a49..0000000000 --- a/documentation/development/ace3-events-system.md +++ /dev/null @@ -1,254 +0,0 @@ ---- -layout: wiki -title: ACE3 Events System -description: Event handlers in ACE3 are implemented through our event system. They should be used to trigger or allow triggering of specific functionality. -group: development -parent: wiki -order: 3 ---- - -## 1. Event Handlers - -Event handlers in ACE3 are implemented through our event system. They should be used to trigger or allow triggering of specific functionality. - -The commands are listed below. - -* `[eventName, eventCodeBlock] call ace_common_fnc_addEventHandler`
adds an event handler with the event name and returns the event handler id. -* `[eventName, args] call ace_common_fnc_globalEvent`
calls an event with the listed args on all machines, the local machine, and the server. -* `[eventName, args] call ace_common_fnc_serverEvent`
calls an event just on the server computer (dedicated or self-hosted). -* `[eventName, targetObject(s), args] call ace_common_fnc_targetEvent`
calls an event just on the targeted object or list of objects. -* `[eventName, args] call ace_common_fnc_localEvent`
calls an event just on the local machine, useful for inter-module events. - -Events can be removed or cleared with the following commands. - -* `[eventName, eventHandlerId] call ace_common_fnc_removeEventHandler`
will remove a specific event handler of the event name, using the ID returned from `ace_common_fnc_addEventHandler`. -* `[eventName] call ace_common_fnc_removeAllEventHandlers`
will remove all event handlers for that type of event. - -### 1.1 Synchronized Events - -* `[eventName, eventCodeBlock, ttlNumberOrCodeBlock] call ace_common_fnc_addSyncedEventHandler`
adds a globally synchronized event handler which will expire events after the provided TTL, or the code returns true. -* `[eventName] call ace_common_fnc_removeSyncedEventHandler`
will remove a specific event handler of the event name, using the ID returned from `ace_common_fnc_addSyncedEventHandler`. -* * `[eventName, args, ttlNumberOrCodeBlock] call ace_common_fnc_syncedEvent`
calls a global synchronized event, which will also be run on JIP players unless it has expired; event will expire after the provided TTL, or the code returns true. - -### 1.2 Pattern: - -```c++ -// tapper machine -["tapShoulder", [_target], [otherArguments]] call EFUNC(common,targetEvent); - -// target machine XEH_preInit.sqf -PREP(onTapShoulder); -["tapShoulder", FUNC(onTapShoulder) ] call EFUNC(common,addEventHandler); -``` - -### 1.3 Listenable Event List: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Event KeyDescriptionSource(s)Passed Parameter(s) (_this)Locality
"playerChanged"`player` changed (zeus/respawn/init)common[_newPlayer, _oldPlayer]local
"PlayerJIP"Player was a JIP player, and `player` object is now created.common[_player]local
"playerInventoryChanged"Inventory changedcommon[_player, getAllGear-Array]local
"playerVisionModeChanged"Vision mode changed (e.g. NVG on)common[_unit, _newVisionMode]local
"inventoryDisplayChanged"Inventory display opened/closedcommon[_unit, _isOpen]local
"zeusDisplayChanged"Zeus display opened/closedcommon[_unit, _isOpen]local
"cameraViewChanged"Camera view changedcommon[_unit, _newCameraView]local
"playerVehicleChanged"Player vehicle changedcommon[_unit, _newVehicle]local
"playerTurretChanged"Player turret changedcommon[_unit, _newTurretIndexArray]local
"infoDisplayChanged"On info box change (e.g. entering and leaving a vehicle)common[_display, _type]local
"inventoryDisplayLoaded"On opening the inventory displaycommon[_display]local
"mapDisplayLoaded"On loading the map (briefing and mission start)common[_display, _mapType]local
"SettingsInitialized"Settings are now safe to use (at mission start)commonlocal
"SettingChanged"A setting was changedcommon[_name, _value]local
"interactionMenuOpened"Interaction Menu Openedinteractionlocal
"killedByFriendly"On TK/Civilian Killedrespawnlocal
"drawing_requestMarkers"Request Drawing Markersmaptarget
"drawing_sendbackMarkers"Send Drawing Markersmaptarget
"drawing_addLineMarker"Line Drawnmapglobal
"drawing_removeLineMarker"Line Deletedmapglobal
"flashbangExplosion"Flashbang Goes Banggrenadestarget
"zeusUnitAssigned"A player was assigned as zeuszeus[_logic,_player]global
- -### 1.4 Callable Event List: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Event KeyDescriptionParametersOwnerLocality
"SetHandcuffed"Set the captive (handcuffed) state of a unit[_unit, _state]captiveslocal
"SetSurrendered"Set the surrender state of a unit[_unit, _state]captiveslocal
"ace_fcs_forceChange"force FCS updatesfcsfcslocal
diff --git a/documentation/development/arma-3-issues.md b/documentation/development/arma-3-issues.md deleted file mode 100644 index c28dc2f118..0000000000 --- a/documentation/development/arma-3-issues.md +++ /dev/null @@ -1,31 +0,0 @@ ---- -layout: wiki -title: Arma 3 Issues -description: Keeping track of Arma 3 issues that need to be fixed. If you want to support us and help raise Bohemia's awareness of those issues, please upvote them. -group: development -parent: wiki -order: 6 ---- - - -Keeping track of Arma 3 issues that need to be fixed. If you want to support us and help raise Bohemia's awareness of those issues, please upvote them: - -**Open:** - -* [bux578: 0020997: MineDetector equipable in Launcher slot](http://feedback.arma3.com/view.php?id=20997) -* [bux578: 0021176: Zeus / Curator Add Remote Controlled Event](http://feedback.arma3.com/view.php?id=21176) -* [bux578: 0021469: Add script commands "addPrimaryWeaponMagazine" and "addSecondaryWeaponMagazine"](http://feedback.arma3.com/view.php?id=21469) -* [bux578: 0022000: Add/Alter script command to add perfectly configured weapons to cargo](http://feedback.arma3.com/view.php?id=22000) -* [commy2: 0021443: Unexpected behavior of += array in configs](http://feedback.arma3.com/view.php?id=21443) -* [commy2: 0022671: setVariable is not always JIP persistent](http://feedback.arma3.com/view.php?id=22671) -* [commy2: 0025404: splitString scripting command causes game crash] (http://feedback.arma3.com/view.php?id=25404) -* [CorruptedHeart: 0022318: Can no longer use "MenuBack" shortcut in AddAction](http://feedback.arma3.com/view.php?id=22318) -* [James2464: 0023725: All Environment Rocks Should Have PhysX LODs](http://feedback.arma3.com/view.php?id=23725) -* [Jaynus: 0023679: Display event handler return values for mouse buttons should be respected](http://feedback.arma3.com/view.php?id=23679) -* [Heisenberg: 0023741: Switching between optic modes of a sniper scope (AMS, DMS, MOS) will result in a blurred vision](http://feedback.arma3.com/view.php?id=23741) -* [AgentRev: 0022310: setObjectTextureGlobal causing "Cannot load texture" errors when used with valid mission files](http://feedback.arma3.com/view.php?id=22310) - -**Resolved:** - -* [Nou: 0020761: Memory points rfemur, lfemur, and other leg memory points returned incorrectly with SQF command selectionPosition](http://feedback.arma3.com/view.php?id=20761) -* [commy2: 0023136: isLightOn doesn't recognize destroyed light bulbs for streetlamps](http://feedback.arma3.com/view.php?id=23136) diff --git a/documentation/development/arma-3-scheduler-and-our-practices.md b/documentation/development/arma-3-scheduler-and-our-practices.md deleted file mode 100644 index 3d9bf0525e..0000000000 --- a/documentation/development/arma-3-scheduler-and-our-practices.md +++ /dev/null @@ -1,96 +0,0 @@ ---- -layout: wiki -title: Arma 3 Scheduler And Our Practices -description: -group: development -parent: wiki -order: 8 ---- - -## 1. Terminology - -### 1.1 Frame -A single rendered frame of Arma 3. - -### 1.2 Scheduled Space - -This refers to execution would is ruled by the Arma 3 default script scheduling engine. This would include: - -* spawn -* execVM - -### 1.3 Unscheduled Space -This refers to execution which is linear; what this means is that the code will run to completion prior to executing the current frame. It must complete, but is guaranteed to run within a given frame. - -* perFrameHandler -* Extended_EventHandlers -* addEventHandler - - -## 2. What is the scheduler and why do I care? - -BIKI Article: https://community.bistudio.com/wiki/Biki2.0:Performance_Considerations - -The Arma 3 script scheduler basically gives a fair-share execution to all running scripts, FSMs, and SQS files running on any given client or server at any given time. See the BIKI article for a in-depth explanation of this. What this basically means though, is that all scripts get a fair share; this also means scheduled execution is drastically affected by other poorly written mods. For example, if 2 different spawn's are running in a tight loop of `do { foo } while (true);`, they will both get exactly 50% of the scheduling time. - -With the way mission makers and mod makers generally use spawn/execVM, this means you're actually getting drastically less execution time in the scheduled environment than you might think. This leads to visible delay issues all the way up to massive delay on execution. You can easily test and prove this by looping spawns and watching the execution times extend. - -What does this all mean? It means we need to live outside of the spawn execution as much as possible. There are 2 places that the majority of our functionality should stem from, which means that as long as we strictly always perform calls between functions, we are executing within the same frame. If our execution is either stemming from the perFrameHandlers, or any default Extended_EventHandlers, than we can guarantee execution within a single frame. *ANY OTHER CIRCUMSTANCE IS NOT GUARANTEED.* - -The scheduler will also actually halt your script mid-execution, usually at the end of a given control block, and pause you to yield to other scripts. This can lead to drastically incorrect results when performing calculations. Again, this is the reason we want all our given code to run to completion in a single given frame. - -## 3 Design Patterns - -Because we are attempting to always run to completion; execution occurs from 2 places. Either PFH handles or event handlers; in both cases, we wish our code to run to completion. This takes a change in mind set for design to ensure your executing that way. In a nutshell though, this all distills down to the fact that you will always call other chunks of code; nothing will ever be spawned off. The only circumstance this really becomes a problem is for waiting or delay. If designed correctly, though, you can avoid those circumstances. - -Rules of thumb for component design: - -* If you need to wait for a value, don't wait, use a CBA event! This means everything should be designed and written with an event-driven model in mind. -* If you have to wait, use a PFH delay/diag_tickTime check. - - -### 3.1 PFH-Design Pattern - -Line Notes: - -* PerFrameHandlers should be self-removing. If a PFH is no longer needed, it is responsible for removing itself. - - - -### 3.2 ACE3 General Rules - -* Always use call whenever possible. We should be calling functions chains exclusive and not be relying on spawn/execVM ever. Consider spawn/execVM banned without good reason. All code should be a chain of execution which is traceable, and not triggered between seperate threads. -* waitUntil and sleep are banned. If you need to use them, use scheduled delay execution instead. **Reasoning: Sleep/waitUntil surrender about 5x the scheduler time than even normal execution does.** -* If we need a spawn or exec, we should utilize the perFrame scheduler. Spawn/execVM are subject to the Arma 3 scheduler and as such, cannot be relied upon. In order to give our players a consistent gameplay experience, we need to have total control over how and when all of our code runs. -* PFH should be utilized at all possible times when the player can see the result of whatever the code is. This applies to missile guidance, bullets, wind, optics, interactive UI, HUD's, and rendering. We should only consider scheduled execution if the code is running out of the visual range of the player. - - -### 3.3 Code Examples - -#### 3.3.1 Generic PFH functions -See: https://dev.withsix.com/docs/cba/files/common/fnc_addPerFrameHandler-sqf.html for more details. - -```c++ -[{ code } , delayTime, [ARGS] ] call CBA_fnc_addPerFrameHandler; -``` - - -#### 3.3.2 PFH Wait - -```c++ -DFUNC(myDelayedFunction) = { - // Our argument array is passed in a PFH as select 0 - _args = _this select 0; - - // Print our arguments - diag_log text format["I received: %1", (_args select 0)]; - - // Delete this PFH, so it is only executed once - [_this select 1] call CBA_fnc_removePerFrameHandler; -}; - -// This runs the PFH once every 5 seconds, with the variable array ["balls"] being passed in -// This executes FUNC(myDelayedFunction), that could also be a { code } block. -// Parameter 2 is the delay (in seconds) for a PFH. This is "execute every N seconds", 0 will be every frame. -[FUNC(myDelayedFunction), 5, ["balls"] ] call CBA_fnc_addPerFrameHandler; -``` diff --git a/documentation/development/branching-and-release.md b/documentation/development/branching-and-release.md deleted file mode 100644 index ae7b67b1e9..0000000000 --- a/documentation/development/branching-and-release.md +++ /dev/null @@ -1,37 +0,0 @@ ---- -layout: wiki -title: Branching and Release -description: -group: development -parent: wiki -order: 5 ---- - - -## 1 Versioning - -For ACE3 we use an versioning strategy based on Semver. This means our version numbering is structured `MAJOR.MINOR.PATCH.BUILD`. - -Because this modification is for Arma and backwards compatability is not always possible, our `MAJOR.MINOR.PATCH.BUILD` rules are slightly different. We increment the: - - MAJOR version when we switch to a new arma version (ie Arma 4 or standalone expansion), - MINOR version when we add new features or large amount of bug fixes. - PATCH version when a release only contains bug fixes. - -## 2 Branching and releases - -We have a release scheduled every 2 weeks on a Tuesday. On the Friday before release, the project management will decide whether or not this scheduled release will continue. When continuing with the release, the current `master branch` will be merged into the `release branch`. The release branch will not contain any direct commits and no other branches will be merged into this branch. The exception being `hotfixes`, which are branched off `Release` and merged back into `Release` and `Master`. - -`Hotfixes` are fixes for critical bugs that prevent stable gameplay with the currently available version of ACE3. - -During this release process between the Friday and Tuesday, the day of release, work can continue on as normal on the `Master branch`. This includes new features, bug fixes that won't make it for release or other work. These will not be merged into the `Release branch` until the next release cycle, normally 2 weeks later. - -### 2.1 Branching - -* New features, bug fixes that are not a hotfix or other work will always be branched off `master` or another branch but never a `hotfix` or the `Release branch`. -* Hotfixes are always branched off the `Release branch` -* The release branch is never merged or deleted. Only master or hotfixes are allowed to merge into the `Release branch`. - -### 2.2 Diagram - -Release and branching flowchart diff --git a/documentation/development/coding-guidelines.md b/documentation/development/coding-guidelines.md deleted file mode 100644 index a869911747..0000000000 --- a/documentation/development/coding-guidelines.md +++ /dev/null @@ -1,298 +0,0 @@ ---- -layout: wiki -title: Coding Guidelines -description: -group: development -parent: wiki -order: 1 ---- - - -## 1. Indentation - -4 spaces for indentation. - -```c++ -class Something: Or { -....class Other { -........foo = "bar"; -....}; -}; -``` - -### 1.1 Reasoning - -Tabs can be tricky sometimes, especially when it comes to sharing code with others. Additionally, a lot of people tend to forget they're using tabs when they're aligning things after the first character, which causes things to fall apart when viewing the code at different tab lengths. - - -## 2. Braces - -- opening brace on the same line as keyword -- closing brace in own line, same level of indentation as keyword - -**Yes:** - -```c++ -class Something: Or { - class Other { - foo = "bar"; - }; -}; -``` - -**No:** - -```c++ -class Something : Or -{ - class Other - { - foo = "bar"; - }; -}; -``` - -**Also no:** - -```c++ -class Something : Or { - class Other { - foo = "bar"; - }; - }; -``` - -When using `if`/`else`, it is encouraged to put `else` on the same line as the closing brace to save space: - -```c++ -if (alive player) then { - player setDamage 1; -} else { - hint ":("; -}; -``` - -In cases where you , e.g, have a lot of one-liner classes, it is allowed to use something like this to save space: - -```c++ -class One {foo = 1;}; -class Two {foo = 2;}; -class Three {foo = 3;}; -``` - -### 2.1 Reasoning - -Putting the opening brace in it's own line wastes a lot of space, and keeping the closing brace on the same level as the keyword makes it easier to recognize what exactly the brace closes. - - -## 3. How to create a new module - -1. Copy the structure from `extras\blank` to the `addons\` folder and name it what you wish the new module to be named. -1. Edit `script_component.hpp`, change the `COMPONENT` definition to the name of the module. Also edit each of the `DEBUG` definitions to be the name of the module (for example, `DEBUG_SETTINGS_BLANK` should be `DEBUG_SETTINGS_BALLS` for module balls) -1. Edit the `script_component.hpp` file in the the `functions` directory to match the path of the new module, for example `#include "\z\ace\addons\blank\script_component.hpp"` for module called balls should now be `#include "\z\ace\addons\ballls\script_component.hpp"`. -1. The module is now prepared for development - - -### 3.1 Function Definitions - -Functions should be created in the functions\ subdirectory, named `fnc_FunctionName.sqf` They should then be indexed via the `PREP(FunctionName)` macro in the XEH_preInit.sqf file. The `PREP` macro allows for CBA function caching, which drastically speeds up load times. **Beware though that function caching is enabled by default and as such to disable it you need to `#define DISABLE_COMPILE_CACHE` above your `#include "script_components.hpp"` include!** - -Every function should have a header of the following format: - -```cpp -/* - * Author: [Name of Author(s)] - * [Description] - * - * Arguments: - * 0: The first argument - * 1: The second argument - * - * Return Value: - * The return value - * - * Example: - * ["something", player] call ace_common_fnc_imanexample - * - * Public: [Yes/No] - */ -``` - - -## 4. Macro Usage - -### 4.1 Module/PBO specific Macro Usage -The family of `GVAR` macro's define global variable strings or constants for use within a module. Please use these to make sure we follow naming conventions across all modules and also prevent duplicate/overwriting between variables in different modules. The macro family expands as follows, for the example of the module 'balls': - - -| Macros | Expands to | -| -------|---------| -| `GVAR(face)` | ace_balls_face | -|`QGVAR(face)` | "ace_balls_face" | -| `EGVAR(balls,face)` | ace_balls_face | -| `EGVAR(leg,face)` | ace_leg_face | -| `QEGVAR(leg,face)` | "ace_leg_face" | - -There also exists the FUNC family of Macros: - -| Macros | Expands to | -| -------|---------| -|`FUNC(face)` | ace_balls_fnc_face or the call trace wrapper for that function.| -|`EFUNC(balls,face)` | ace_balls_fnc_face or the call trace wrapper for that function.| -|`EFUNC(leg,face) `| ace_leg_fnc_face or the call trace wrapper for that function.| -|`DFUNC(face)` | ace_balls_fnc_face and will ALWAYS be the function global variable.| -|`DEFUNC(leg,face)` | ace_leg_fnc_face and will ALWAYS be the function global variable.| -|`QFUNC(face)` | "ace_balls_fnc_face" | -|`QEFUNC(leg,face)` | "ace_leg_fnc_face" | - -The `FUNC` and `EFUNC` macros should NOT be used inside `QUOTE` macros if the intention is to get the function name or assumed to be the function variable due to call tracing (see below). If you need to 100% always be sure that you are getting the function name or variable use the `DFUNC` or `DEFUNC` macros. For example `QUOTE(FUNC(face)) == "ace_balls_fnc_face"` would be an illegal use of `FUNC` inside `QUOTE`. - -Using `FUNC` or `EFUNC` inside a `QUOTE` macro is fine if the intention is for it to be executed as a function. - -#### 4.1.1 FUNC Macros, Call Tracing, and Non-ACE3 /Anonymous Functions - -ACE3 implements a basic call tracing system that can dump the call stack on errors or wherever you want. To do this the `FUNC` macros in debug mode will expand out to include metadata about the call including line numbers and files. This functionality is automatic with the use of calls via `FUNC` and `EFUNC`, but any calls to other functions need to use the following macros: - -| Macro | example | -| -------|---------| -|`CALLSTACK(functionName)` | `[] call CALLSTACK(cba_fnc_someFunction)` | -|`CALLSTACK_NAMED(function,functionName)` | `[] call CALLSTACK_NAMED(_anonymousFunction,'My anonymous function!')`| - -These macros will call these functions with the appropriate wrappers and enable call logging into them (but to no further calls inside obviously). - -### 4.2 General Purpose Macros - -[CBA script_macros_common.hpp](https://gist.github.com/commy2/9ed6cc73fbe6a2b3f4e1) - -* `QUOTE()` is utilized within configuration files for bypassing the quote issues in configuration macros. So, all code segments inside a given config should utilize wrapping in the QUOTE() macro instead of direct strings. This allows us to use our macros inside the string segments, such as `QUOTE(_this call FUNC(balls))` - -#### 4.2.1 setVariable, getVariable family macros - -| Macro | Expands to | -| -------|---------| -|`GETVAR(player,MyVarName,false)` | player getVariable ["MyVarName", false]| -|`GETMVAR(MyVarName,objNull)` | missionNamespace getVariable ["MyVarName", objNull]| -|`GETUVAR(MyVarName,displayNull)` | uiNamespace getVariable ["MyVarName", displayNull]| -|`SETVAR(player,MyVarName,127)` | player setVariable ["MyVarName", 127] SETPVAR(player,MyVarName,127) player setVariable ["MyVarName", 127, true] | -|`SETMVAR(MyVarName,player)` | missionNamespace setVariable ["MyVarName", player] | -|`SETUVAR(MyVarName,_control)` | uiNamespace setVariable ["MyVarName", _control] | - -#### 4.2.2 STRING family macros - -Note that you need the strings in module stringtable.xml in the correct format -`STR_ACE__`
-Example:
-`STR_Balls_Banana`
- -Script strings: - -| Macro | Expands to | -| -------|---------| -| `LSTRING(banana)` | "STR_ACE_balls_banana"| -| `ELSTRING(balls,banana)` | "STR_ACE_balls_banana"| - - -Config Strings (require `$` as first character): - -| Macro | Expands to | -| -------|---------| -| `CSTRING(banana)` | "$STR_ACE_balls_banana" | -| `ECSTRING(balls,banana)` | "$STR_ACE_balls_banana" | - - -## 5. Event Handlers - -Event handlers in ACE3 are implemented through our event system. They should be used to trigger or allow triggering of specific functionality. - -The commands are listed below. - -| Even Handler | Use | -| -------|---------| -|`[eventName, eventCodeBlock] call ace_common_fnc_addEventHandler` | adds an event handler with the event name and returns the event handler id.| -| `[eventName, args] call ace_common_fnc_globalEvent` | calls an event with the listed args on all machines, the local machine, and the server. | -|`[eventName, args] call ace_common_fnc_serverEvent` | calls an event just on the server computer (dedicated or self-hosted).| -| `[eventName, targetObject(s), args] call ace_common_fnc_targetEvent` | calls an event just on the targeted object or list of objects.| -|`[eventName, args] call ace_common_fnc_localEvent` | calls an event just on the local machine, useful for inter-module events.| - -Events can be removed or cleared with the following commands. - -| Even Handler | Use | -| -------|---------| -|`[eventName, eventHandlerId] call ace_common_fnc_removeEventHandler` | will remove a specific event handler of the event name, using the ID returned from `ace_common_fnc_addEventHandler`.| -|`[eventName] call ace_common_fnc_removeAllEventHandlers` | will remove all event handlers for that type of event.| - -More information on the [ACE3 Events System](https://github.com/KoffeinFlummi/ACE3/wiki/ACE-Events-System) page. - -## 6. Hashes - -Hashes are a variable type that store key value pairs. They are not implemented natively in SQF, so there are a number of macros and functions for their usage in ACE3. If you are unfamiliar with the idea, they are similar in function to `setVariable`/`getVariable` but do not require an object to use. - -The following example is a simple usage using our macros which will be explained further below. - -```c++ -_hash = HASHCREATE; -HASH_SET(_hash, "key", "value"); -if(HASH_HASKEY(_hash, "key")) then { - player sideChat format["val: %1", HASH_GET(_hash, "key"); // will print out "val: value" -}; -HASH_REM(_hash, "key"); -if(HASH_HASKEY(_hash, "key")) then { - // this will never execute because we removed the hash key/val pair "key" -}; -``` - -A description of the above macros is below. - -| Macro | Use | -| -------|---------| -|`HASHCREATE` | used to create an empty hash.| -| `HASH_SET(hash, key, val)` | will set the hash key to that value, a key can be anything, even objects. | -|`HASH_GET(hash, key)` | will return the value of that key (or nil if it doesn't exist). | -| `HASH_HASKEY(hash, key)` | will return true/false if that key exists in the hash. | -| `HASH_REM(hash, key)` | will remove that hash key.| - -### 6.1 Hashlists - -A hashlist is an extension of a hash. It is a list of hashes! The reason for having this special type of storage container rather than using a normal array is that an array of normal hashes that are are similar will duplicate a large amount of data in their storage of keys. A hashlist on the other hand uses a common list of keys and an array of unique value containers. The following will demonstrate it's usage. - -```c++ -_defaultKeys = ["key1","key2","key3"]; -// create a new hashlist using the above keys as default -_hashList = HASHLIST_CREATELIST(_defaultKeys); - -//lets get a blank hash template out of this hashlist -_hash = HASHLIST_CREATEHASH(_hashList); - -//_hash is now a standard hash... -HASH_SET(_hash, "key1", "1"); - -//to store it to the list we need to push it to the list -HASHLIST_PUSH(_hashList, _hash); - -//now lets get it out and store it in something else for fun -//it was pushed to an empty list, so it's index is 0 -_anotherHash = HASHLIST_SELECT(_hashList, 0); - -// this should print "val: 1" -player sideChat format["val: %1", HASH_GET(_anotherHash, "key1")]; - -//Say we need to add a new key to the hashlist -//that we didn't initialize it with? We can simply -//set a new key using the standard HASH_SET macro -HASH_SET(_anotherHash, "anotherKey", "another value"); -``` - -As you can see above working with hashlists are fairly simple, a more in depth explanation of the macros is below. - - -| Macro | Use | -| -------|---------| -|`HASHLIST_CREATELIST(keys)` | creates a new hashlist with the default keys, pass [] for no default keys.| -|`HASHLIST_CREATEHASH(hashlist)` | returns a blank hash template from a hashlist.| -|`HASHLIST_PUSH(hashList, hash)` | pushes a new hash onto the end of the list.| -|`HASHLIST_SELECT(hashlist, index)` | returns the hash at that index in the list. | -|`HASHLIST_SET(hashlist, index, hash)` | sets a specific index to that hash.| - -#### 6.1.1 A note on pass by reference and hashes - -Hashes and hashlists are implemented with SQF arrays, and as such they are passed by reference to other functions. Remember to make copies (using the + operator) if you intend for the hash or hashlist to be modified with out the need for changing the original value. diff --git a/documentation/development/documentation-guidelines-and-tips.md b/documentation/development/documentation-guidelines-and-tips.md deleted file mode 100644 index adb3c48b9c..0000000000 --- a/documentation/development/documentation-guidelines-and-tips.md +++ /dev/null @@ -1,65 +0,0 @@ ---- -layout: wiki -title: Documentation guidelines and tips -group: development -parent: wiki -order: 19 ---- - -# Documentation guidelines - - - - - -## Example entry -``` ---- -layout: wiki -title: Mission Modules -group: feature -parent: wiki ---- - -## 1. Overview - -### 1.1 Sub-feature 1 -Short description of sub-feature 1. - -### 1.2 Sub-feature 2 -Short description of sub-feature 2. - -## 2. Usage - -### 2.1 thing n°1 -- Step 1. -- Step 2. -- Step 3. - -### 2.2 thing n°2 -- Step 1. -- Step 2. -- Step 3. - -## 3. Dependencies - -`ace_something` - -## 4. Guides -``` - -# Guidelines - -- A line between each entry like above. -- Use `ACE3` instead of `ACE 3`. -- Remove each entry that is not used. -- Don't forget to say what you're going to work on in #documentation in slack or [this topic] (https://github.com/acemod/ACE3/issues/1166) -- Keybinds in ``` thoses thingies ``` -- Keywords in ``` `thoses thingies` ``` -- Capitals at the start of a sentence and `.`at the end. -- VERIFY EVERYTHING IN GAME, ALL THE THINGS - -# Tips - -- Use http://dillinger.io/ to keep your sanity -- [Markdown cheat sheet] (https://github.com/adam-p/markdown-here/wiki/Markdown-Cheatsheet) diff --git a/documentation/development/extension-guidelines.md b/documentation/development/extension-guidelines.md deleted file mode 100644 index 2d551c4278..0000000000 --- a/documentation/development/extension-guidelines.md +++ /dev/null @@ -1,60 +0,0 @@ ---- -layout: wiki -title: Extension Guidelines -description: -group: development -parent: wiki -order: 9 ---- - -## 1. Basics - -### 1.1 Requirements - -- A compiler (VS/GCC/Clang) - - If starting with Visual Studio, you need to make sure to use the Visual studio command prompt -- cmake 3.0 or later in your path - -### 1.2 Cross-Platform Guidelines - -### 1.3 C++ basic style and naming guide - -### 1.4 ace_common cpp library - ---- - -## 2 Building Extensions on Windows - -### 2.1 Compiling - -#### 2.1.1 Windows - Creating a Visual Studio Project -1. Open your compiling command prompt (which has cmake and your compiler) -2. From this directory, you need to use cmake to build the appropriate build files. Change the -G property appropriately. run cmake --help to get a list of the options. - -``` -cd extensions\build -cmake .. -G "Visual Studio 14 2015" -``` - -A Visual studio project file will now be generated in your build directory. - -#### 2.1.2 Windows - Visual Studio - Compile only (nmake) -1. Open your compiling command prompt (which has cmake and your compiler) -2. From this directory, you need to use cmake to build the appropriate build files. Change the -G property appropriately. run cmake --help to get a list of the options. - -``` -cd extensions\build -cmake .. -G "NMake Makefiles" -nmake -``` - -The extensions will not be built in its appropriate project folder, for example: - -``` -extensions\ - build\ - fcs\ace_fcs.dll - somethingElse\ace_somethingElse.dll -``` - -### 2.2 Creating a New Extension diff --git a/documentation/development/how-to-translate-ace3.md b/documentation/development/how-to-translate-ace3.md deleted file mode 100644 index edb88263b1..0000000000 --- a/documentation/development/how-to-translate-ace3.md +++ /dev/null @@ -1,31 +0,0 @@ ---- -layout: wiki -title: How to translate ACE3 -description: This page describes in short how you can help translating ACE3 into your language. -group: development -parent: wiki -order: 20 ---- - -This page describes in short how you can help translating ACE3 into your language. - -1. If you don't already have a GitHub account create one at http://github.com -2. Open the ACE3 repository at https://github.com/acemod/ACE3 -3. In the top right corner press the "Fork" button -4. You are being redirected to your personal fork, a version that is hosted on your GitHub account (it says "yourUsername/ACE3") -5. Clone that fork to your PC (There are a lot of tools and tutorials how to do this (e.g. [GitHub for Windows](https://windows.github.com))) -6. Download [tabler](https://github.com/bux578/tabler/releases) and extract it somewhere -7. Open the tabler.exe and in the menu click "File > Open language files" -8. Point tabler to the cloned ACE3 directory -9. Start translating -10. When done go to the menu and click "File > Save language files" -11. Commit your changes to your local cloned repository -12. Sync (Push) your commit(s) to your fork -13. Create a Pull Request for your changes - -(The last three steps require some git knowledge, but there are a lot of tutorials out there) -[GitHub for Windows help](https://windows.github.com/help.html) - - -#### Community Translation Guides -**Spanish:** [https://gist.github.com/Legolasindar/bf8a3b09cb835f72501f](https://gist.github.com/Legolasindar/bf8a3b09cb835f72501f) diff --git a/documentation/development/merging-pull-requests.md b/documentation/development/merging-pull-requests.md deleted file mode 100644 index 208c9c786d..0000000000 --- a/documentation/development/merging-pull-requests.md +++ /dev/null @@ -1,37 +0,0 @@ ---- -layout: wiki -title: Merging Pull Requests -description: -group: development -parent: wiki -order: 5 ---- - -Who's responsible for merging pull requests. - -All authors must add themselves to the AUTHORS.txt file **with a valid email adress**. - - -#### Changes To Existing Addons - -The people responsible for merging changes to existing addons are the maintainers listed in the README.md file of the respective addon folder. - -If the changes consists of trivial changes, such as spelling or indentation fixes: - -```diff - valueA = 12; - valueB = 31; -- valueC =2; -+ valueC = 2; -``` - -... the PR can be merged right away by one of the maintainers. - -Non-trivial pull requests remain open for a minimum of 48 hours, to give all other contributors time to comment on potential issues, and are then merged by a maintainer, should no issues arise. - - -#### New Addons / Other Changes - -If a pull request adds a new addon, or changes something else, like the README, everyone has 72 hours to comment on the changes. After that, one of the team leads ([NouberNou](https://github.com/NouberNou), [KoffeinFlummi](https://github.com/KoffeinFlummi), [Glowbal](https://github.com/Glowbal)) will merge it. - -Trivial changes such as spelling fixes can be merged immediately by any contributor. diff --git a/documentation/development/modularity-and-pbo-structure.md b/documentation/development/modularity-and-pbo-structure.md deleted file mode 100644 index 7e4a926de8..0000000000 --- a/documentation/development/modularity-and-pbo-structure.md +++ /dev/null @@ -1,42 +0,0 @@ ---- -layout: wiki -title: Modularity And PBO Structure -description: -group: development -parent: wiki -order: 4 ---- - -## 1. Modularity - -Main principles: -- As much stuff as possible should be modular -- Strive to make as much stuff as possible run-time togglable. Adding/removing PBOS would still be requiring to toggle any feature relying on config changes. - -## 2. PBO Structure - -Main principles: - -- Try to keep single module dependencies as much as possible -- Interaction would be the requirement for most modules. -- Anything that is 100% config should require Common and not Interaction. - -``` -Main -> Common -> OptionsMenu -> Interaction -> Most things - -Main -> Common -> Config things - -Main -> Common -> 3D Models | - Interaction | -> Feature -``` - -## 3. Optional .PBOs for 3rd Party Mods - -- ACE3 policy is to NOT take care of compatibility with third party addons single handely. The current compatible .PBOs were kickstarted by the ACE3 team as an example to mod creators so it's clear which entries are needed for compatibility. The authors of those addons have been contacted and many of those pbos are due to be included in their respective mods eventually. - -
-
Notice for 3rd party mod creators:
-

Most of the config entries are inert if ACE3 is not present, so addons can be made ACE3 compatible without explicitly requiring ACE3. However, for addons that are not inert (for example, scope configs), it is best to create and distribute compatibility .PBOs along with the original mod content; feel free to consult with ACE3 devs about how to correctly implement this. All existing compatibility .PBOs are examples and thus no further compatibility .PBOs will be provided by the ACE3 team.

-
- - diff --git a/documentation/development/setting-up-the-development-environment.md b/documentation/development/setting-up-the-development-environment.md deleted file mode 100644 index e02760f96d..0000000000 --- a/documentation/development/setting-up-the-development-environment.md +++ /dev/null @@ -1,112 +0,0 @@ ---- -layout: wiki -title: Setting Up The Development Environment -description: This page describes how you can setup your development environment for ACE3, allowing you to properly build ACE and utilize file patching. -group: development -parent: wiki -order: 0 ---- - -This page describes how you can setup your development environment for ACE3, allowing you to properly build ACE and utilize file patching. - - -## 1. Requirements - -- Arma 3 (duh) -- A proper installation of the Arma 3 Tools (available on Steam) -- A properly setup P-drive -- Run ArmA 3 and Arma 3 Tools directly from steam once to install registry entries (and again after every update) -- Python 3.x, available [here](http://www.python.org) -- The following Mikero Tools (available [here](https://dev.withsix.com/projects/mikero-pbodll/files)): DePBO, DeOgg, Rapify, MakePBO, PBOProject -- A properly setup PATH variable (containing Python ,the Mikero tools and git) - - -## 2. Why so complicated? - -If you have contributed to AGM you might be used to an easier build process, where there was even an .exe you could use for building. ACE3, however, makes use of CBA macros to simplify things and give the developer access to a better debug process, which requires a stricter build environment. Additionally, Mikero's tools are stricter and report more errors than AddonBuilder does. The structure of this development environment also allows for [file patching](#7-file-patching), which is very useful for debugging. - -Not offering .exes for the Python scripts we use allows us to make easy changes without the hassle of compiling self-extracting exes all the time. - - -## 3. Getting ACE - -To actually get the ACE source code on your machine, it is recommended that you use Git. Tutorials for this are all around the web, and it allows you to track your changes and easily update your local copy. - -If you just want to create a quick and dirty build, you can also directly download the source code using the "Download ZIP" button on the front page of the GitHub repo. - - -## 4. Initial Setup - -After ensuring that you have installed all requirements, execute the `setup.py` script found in the `tools` folder. This will do most of the heavy lifting for you, create the links you need and copy the required CBA code to the proper place. Please note that these links are tied to the location of your ACE3 source code, so make sure that the project folder is where you want it to be. We recommend that you store the ACE3 project on your P-drive. - -### 4.1 Manual Setup - -Should the script fail, here is how you create the required links manually: - -First, to set up the links, create `z` folders both in your Arma 3 directory and on your P-drive. Then run the following commands as admin, replacing the text in brackets with the appropriate paths: - -Windows 8: - -``` -mklink /D /J "[Arma 3 installation folder]\z\ace" "[location of the ACE3 project]" -mklink /D /J "P:\z\ace" "[location of the ACE3 project]" -``` - -Windows 7 and Vista: - -``` -mklink /D "[Arma 3 installation folder]\z\ace" "[location of the ACE3 project]" -mklink /D "P:\z\ace" "[location of the ACE3 project]" -``` - -Then, copy the `cba` folder from the `tools` folder to `P:\x\cba`. Create the `x` folder if needed. That folder contains the parts of the CBA source code that are required for the macros to work. - - -## 5. Creating a Test Build - -To create a development build of ACE to test changes or to debug something, run the `build.py` file in the `tools` folder. This will populate the `addons` folder with binarized PBOs. These PBOs still point to the source files in their respective folders however, which allows you to use [file patching](#file-patching). - -This also means that you cannot distribute this build to others. - -To start the game using this build, you can use the following modline: - -``` --mod=@cba_a3;z\ace -``` - - -## 6. Creating a Release Build - -To create a complete build of ACE that you can use without the source files, run the `make.py` file in the `tools` folder. This will populate the `release` folder with binarized PBOs that you can redistribute. These handle like those of any other mod. - - -## 7. File Patching - -File Patching allows you to change the files in an addon while the game is running, requiring only a restart of the mission. This makes it great for debugging, as it cuts down the time required between tests. Note that this only works with PBOs created using MakePBO, as outlined in [Creating a Test Build](#creating-a-test-build). - -### 7.1 Enabling File Patching - -There are two ways to enable file patching: - -- Load cba_cache_disable.pbo (included in CBA's optional folder) -- Add the following to your test missions description.ext: - -```c++ -class CfgSettings { - class CBA { - class Caching { - compile = 0; - xeh = 0; - functions = 0; - }; - }; -}; -``` - -### 7.2 Restrictions of File Patching - -Files must exist in the built PBOs for filepatching to work. If you create a new file you must rebuild the PBO or Arma will not find it in your file paths. - -Configs are not patched during run time, only at load time. You do not have have to rebuild a PBO to make config changes, just restart Arma. You can get around this though if you are on the dev branch of Arma 3 and running the diagnostic exe. That includes `diag_mergeConfig` which takes a full system path (as in `p:\z\ace\addons\my_module\config.cpp`) and allows you selectivly reload config files. - -If you need to add/remove files, then you'll need to run build.py again without the game running, and restart. That is all that is required to add new files to then further use in testing. diff --git a/documentation/feature/advanced-ballistics.md b/documentation/feature/advanced-ballistics.md deleted file mode 100644 index 78ec99ef17..0000000000 --- a/documentation/feature/advanced-ballistics.md +++ /dev/null @@ -1,32 +0,0 @@ ---- -layout: wiki -title: Advanced Ballistics -description: The advanced ballistics module improves internal and external ballistics. -group: feature -category: realism -parent: wiki ---- - -## 1. Overview -The Advanced Ballistics module improves internal and external ballistics. - -## 1.1 Features -- Drag modelling based on real-world ballistic coefficients. -- Ambient air density (air pressure, temperature, humidity) affects drag. -- Wind affects drag and deflects the trajectory. -- Wind speed varies with altitude. -- Terrain features, buildings and other objects disrupt the wind. -- [Magnus effect](https://en.wikipedia.org/wiki/Magnus_effect) (spin drift) -- [Coriolis effect](https://en.wikipedia.org/wiki/Coriolis_effect) and [Eötvös effect](https://en.wikipedia.org/wiki/Eotvos_effect) (Earth rotation) -- Loss of stability during transonic flight. -- Variable muzzle velocity based on powder burn rate and barrel length. -- Bullet trace effect for supersonic bullets (light refraction due to air pressure waves). -- A protractor for quickly measuring the inclination angle. - -## 2. Usage - -### 2.1 Protractor -Press Ctrl+⇧ Shift+K while using a compatible weapon to toggle the protractor. The red line indicates the current inclination angle in degrees. The protractor will disappear if you lower or holster your weapon. - -## 3. Dependencies -`ace_ballistics`, `ace_weather`, `ace_modules` diff --git a/documentation/feature/ai.md b/documentation/feature/ai.md deleted file mode 100644 index 15d770395d..0000000000 --- a/documentation/feature/ai.md +++ /dev/null @@ -1,31 +0,0 @@ ---- -layout: wiki -title: AI (Artificial Intelligence) -description: Config based changes to AI to ensure compatibility with advanced AI modifications -group: feature -category: realism -parent: wiki ---- - -## 1. Overview - -### 1.1 Adjusted AI skill values -The idea here is to reduce the AI's godlike aiming capabilities while retaining its high intelligence. The AI should be smart enough to move through a town, but also be 'human' in their reaction time and aim. - -*Note: All these values can still be adjusted via scripts, these arrays just change what 0 & 1 are for `setSkill`.* - -### 1.2 Firing in burst mode -AI will now use the automatic mode of their weapons at short distances, instead of always relying on firing single shots in quick succession. - -### 1.3 Longer engagement ranges -The maximum engagement ranges are increased: AI will fire in bursts with variable lengths on high ranges of 500 - 700 meters, depending on their weapon and optic. - -### 1.4 No dead zones in CQB -Some weapons had minimum engagement ranges. If you were as close as 2 meters to an AAF soldier, he wouldn't open fire, because the AI couldn't find any valid fire mode for their weapon. ACE3 removes this behaviour mostly notable in CQB by adding a valid firing mode. - -### 1.5 No scripting -All changes of ACE3 AI are config based to ensure full compatibility with advanced AI modifications like e.g. "ASR AI 3". - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/aircraft.md b/documentation/feature/aircraft.md deleted file mode 100644 index 43753a8d25..0000000000 --- a/documentation/feature/aircraft.md +++ /dev/null @@ -1,42 +0,0 @@ ---- -layout: wiki -title: Aircraft -description: Aircraft overhaul -group: feature -category: realism -parent: wiki ---- - -## 1. Overview - -### 1.1 Adjusted flight behaviour -Changes the flight behaviour of various aircraft. - -### 1.2 Various adjustments to aircraft and gunships munitions -- Higher capacity magazines for the Comanche. -- Gatling rate of fire (ROF) increased. -- AP rockets have less splash damage. - -### 1.3 Missile lock warnings -Adds missile-lock warning systems to helicopters and planes based on the equivalent real life capabilities. - -### 1.4 Semi-automatic flare mode -Adds the semi-automatic flare mode known from Arma 2. The key to switch modes existed in Arma 3's key settings, but wasn't operational until now. - -### 1.5 Ejecting from pilot and copilot seats -Pilots and copilots of all helicopters can now eject. - -### 1.6 Laser marker for Wildcat -Adds a laser marker to the copilot seat of the Wildcat. - -### 1.7 HUD for AH-9 -Adds a HUD to the AH-9 based on the Comanche's HUD. - -## 2. Usage - -### 2.1 Switching flare modes -Press Ctrl+C to switch between flare firing modes (Arma 3 default key bind `countermeasure mode`) - -## 3. Dependencies - -`ace_common` diff --git a/documentation/feature/apl.md b/documentation/feature/apl.md deleted file mode 100644 index 3be2d6c243..0000000000 --- a/documentation/feature/apl.md +++ /dev/null @@ -1,16 +0,0 @@ ---- -layout: wiki -title: APL -description: assets under APL license -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -This folder regroups all assets released under the APL license. - -## 2. Dependencies - -`ace_main` diff --git a/documentation/feature/atragmx.md b/documentation/feature/atragmx.md deleted file mode 100644 index c5ead1cf00..0000000000 --- a/documentation/feature/atragmx.md +++ /dev/null @@ -1,27 +0,0 @@ ---- -layout: wiki -title: ATragMX -description: -group: feature -category: equipment -parent: wiki ---- - -## Overview - -### Sub-feature 1 -Short description of sub-feature 1. - -### Sub-feature 2 -Short description of sub-feature 2. - - -## Usage - -Short overview of how to use the feature, e.g. menu options, key bindings, -instructions. May not apply to all modules. - - -## Dependencies - -`ace_common`, `ace_weather` diff --git a/documentation/feature/attach.md b/documentation/feature/attach.md deleted file mode 100644 index 6f291a99ad..0000000000 --- a/documentation/feature/attach.md +++ /dev/null @@ -1,35 +0,0 @@ ---- -layout: wiki -title: Attach -description: Allow players to attach items to vehicles or themselves -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview - -### 1.1 Attach items to uniform -Allows players to attach IR grenades and chemlights to themselves. - -### 1.2 IR Strobe -Adds an attachable IR strobe, which is only visible using night vision devices and offers better visibility than IR grenades. - -## 2. Usage - -### 2.1 Attaching to yourself -- Use Self Interact Ctrl+⊞ Win (ACE3 default). -- Select `Equipment`. -- Select `Attach item`. -- Select which item you want to attach. -- Repeat the process to detach. - -### 2.2 Attaching to a vehicle -- Interact with the vehicle ⊞ Win (ACE3 default). -- Select `Attach item`. -- Select your item and follow the instructions on the screen. -- Repeat the process to detach. - -## 3. Dependencies - -`ace_interaction` diff --git a/documentation/feature/backpacks.md b/documentation/feature/backpacks.md deleted file mode 100644 index b86f801770..0000000000 --- a/documentation/feature/backpacks.md +++ /dev/null @@ -1,17 +0,0 @@ ---- -layout: wiki -title: Backpacks -description: Notifies a player when his backpack is opened -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -### 1.1 Zipping sounds -A zipper sound is played when someone opens your backpack. - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/ballistics.md b/documentation/feature/ballistics.md deleted file mode 100644 index 70552a8d25..0000000000 --- a/documentation/feature/ballistics.md +++ /dev/null @@ -1,32 +0,0 @@ ---- -layout: wiki -title: Ballistics -description: Realistic ballistic improvements -group: feature -category: realism -parent: wiki ---- - -## 1. Overview - -### 1.1 Realistic ballistics -Changes include adjusted muzzle velocity, air friction and dispersion based on real life values. - -### 1.2 Realistic silencers and subsonic ammunition -Silencers no longer decrease the muzzle velocity and are generally less effective when used with normal ammunition. They now only remove the muzzle blast and flash. To prevent the crack caused by supersonic projectiles, ACE3 introduces subsonic ammunition for the 7.62mm caliber. This is also fully compatible with AI. - -### 1.3 Armor piercing ammunition -Armor piercing rounds have higher penetration values against light armored targets and other obstacles on the battlefield. Their drawback is a slightly decreased man-stopping power. AP rounds are available in multiple calibers including 5.56mm and 7.62mm. - -### 1.4 IR-Dim tracer ammunition -IR-Dim ammunition is similar to tracer rounds, but these tracers are only visible using night vision devices. - -### 1.5 M118 long range ammunition -The M14 EBR now uses ammunition with decreased muzzle velocity and air friction to improve precision and energy retention at long ranges. - -### 1.6 Fully config-based -This module applies configuration changes only and does not decrease game performance. - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/captives.md b/documentation/feature/captives.md deleted file mode 100644 index 4cb495d810..0000000000 --- a/documentation/feature/captives.md +++ /dev/null @@ -1,48 +0,0 @@ ---- -layout: wiki -title: Captives -description: System for taking and handling captives -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview - -### 1.1 Take captives -Introduces a captivity system. - -### 1.2 Load and unload captives into / from vehicles -You can load and unload captives from vehicles using ACE3 interactions. - -### 1.3 Frisk captives -You can frisk a restrained captive. - -### 1.4 Surrendering -Allows players to surrender. It renders the unit unable to move and with the hands behind its head. When surrendered AI won't fire. - -## 2. Usage - -### 2.1 Taking a unit into captivity -- You need `Cable Tie`. -- Approach the unit and Interact ⊞ win (ACE3 default). -- The interaction is located around the hands in the form of a handcuffs icon. -- Repeat to release. - -### 2.2 Escorting a captive -- Interact with the captive ⊞ win. -- Select the `Escort prisoner` option. -- To stop escorting, use the mousewheel and select `Release` or use Self Interaction Ctrl+⊞ win and select `Release`. - -### 2.3 Loading and unloading a captive into/from a vehicle -- Escort the captive. -- Approach the vehicle you wish to load the captive unit into. -- Interact with the vehicle ⊞ win and select `Load captive`. -- To unload the captive interact with the vehicle ⊞ win -- Select `Passengers`. -- Select the captive. -- Select `Unload captive`. - -## 3. Dependencies - -`ace_interaction` diff --git a/documentation/feature/common.md b/documentation/feature/common.md deleted file mode 100644 index 7a7c25166e..0000000000 --- a/documentation/feature/common.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -layout: wiki -title: Common -description: Common functions and systems used by most other components. -group: feature -category: general -parent: wiki ---- - -## 1. Overview - -Common functions and systems used by most other components. - -## 2. Dependencies - -`ace_main` - -*Note: The Common module is required by nearly all other modules. Do NOT remove it!* diff --git a/documentation/feature/concertina-wire.md b/documentation/feature/concertina-wire.md deleted file mode 100644 index 6e462438b9..0000000000 --- a/documentation/feature/concertina-wire.md +++ /dev/null @@ -1,23 +0,0 @@ ---- -layout: wiki -title: Concertina Wire -description: -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -A concertina wire is a type of barbed wire formed in large coils that can be expanded to form obstacles, in ACE3 any vehicle making contact with it gets its tires destroyed. - -## 2. Usage - -### 2.1 Deploying the concertina wire -- Approach the concertina coil and select ⊞ Win (ACE3 default) -- Select `Deploy concertina wire`. -- Follow the instructions on screen. - -## 3. Dependencies - -`ace_apl` , `ace_interaction` diff --git a/documentation/feature/dagr.md b/documentation/feature/dagr.md deleted file mode 100644 index 24f80cf0cf..0000000000 --- a/documentation/feature/dagr.md +++ /dev/null @@ -1,15 +0,0 @@ ---- -layout: wiki -title: Dagr -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -Adds the Defense Advanced GPS Receiver. - -## 3. Dependencies - -`ace_weather` diff --git a/documentation/feature/difficulties.md b/documentation/feature/difficulties.md deleted file mode 100644 index 0bc6e7e6da..0000000000 --- a/documentation/feature/difficulties.md +++ /dev/null @@ -1,17 +0,0 @@ ---- -layout: wiki -title: Difficulties -description: Tweak to Vanilla hardest difficulty -group: feature -category: realism -parent: wiki ---- - -## 1. Overview - -### 1.1 Elite mode adjustments -Adjusts the default settings of the hardest difficulty to better resemble Arma 2 settings (no crosshair, stat screen, death messages). - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/disarming.md b/documentation/feature/disarming.md deleted file mode 100644 index d7b043ab24..0000000000 --- a/documentation/feature/disarming.md +++ /dev/null @@ -1,24 +0,0 @@ ---- -layout: wiki -title: Disarming -description: -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview - -### 1.1 Searching through a unit's inventory -You can search the inventory and disarm captured or unconscious units. - -## 2. Usage - -### 2.1 Searching and disarming -- Interact with the captured or unconscious unit ⊞ Win (ACE3 default key bind `Interaction Key`). -- Select `Open inventory`. -- Drag & Drop the items you wish to remove from the unit. - -## 3. Dependencies - -`ace_interaction` diff --git a/documentation/feature/disposable.md b/documentation/feature/disposable.md deleted file mode 100644 index 16e7a5ca71..0000000000 --- a/documentation/feature/disposable.md +++ /dev/null @@ -1,16 +0,0 @@ ---- -layout: wiki -title: Disposable -description: Makes NLAW disposable and allows addons to do the same -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -The NLAW is shoulder fired and disposable, firing just once before being needed to be disposed of. This feature makes the NLAW disposable and provides the tools for other addons to do the same. - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/dragging.md b/documentation/feature/dragging.md deleted file mode 100644 index a93089cf3b..0000000000 --- a/documentation/feature/dragging.md +++ /dev/null @@ -1,24 +0,0 @@ ---- -layout: wiki -title: Dragging -description: Adds the option to drag and carry units and objects -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview - -This adds the option to drag or carry units or objects. - -## 2. Usage - -### 2.1 Dragging / Carrying units and objects -- You can only drag or carry an unconscious unit. -- Interact with the unit or object ⊞ Win (ACE3 default key bind `Interact Key`). -- Select `Drag` or `Carry`. -- To release, use the mouse wheel and select `Release` or use Self Interaction Ctrl+⊞ Win and select `Release`. - -## 3. Dependencies - -`ace_interaction` diff --git a/documentation/feature/explosives.md b/documentation/feature/explosives.md deleted file mode 100644 index 214ec7dcab..0000000000 --- a/documentation/feature/explosives.md +++ /dev/null @@ -1,41 +0,0 @@ ---- -layout: wiki -title: Explosives -description: Adds numerous improvements to using and handling explosives -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview - -### 1.1 Advanced explosives placement -Enables more precise placement of explosives. - -### 1.2 Numerous trigger types -Offers different trigger types, like clackers and dead man switches. - -### 1.3 Attach explosives to vehicles -Enables attaching explosives to vehicles. - -## 2. Usage - -### 2.1 Placing explosives -- Use self interaction Ctrl+⊞ Win (ACE3 default key bind `Self Interaction Key`). -- Select `Explosives`. -- Choose your explosive type and follow the instructions on the screen. - -### 2.2 Arming and detonating explosives -- Interact with the explosive ⊞ Win (ACE3 default key bind `Interact Key`). -- Choose the arming method. -- For clackers use Self Interaction `Explosives` → `Detonate` and choose the corresponding Firing Device. - -### 2.3 Defusing explosives -- A `Defusal Kit` is required. -- Interact with the explosive ⊞ Win. -- Select `Disarm`. -- You are safe to pick it up after the action has completed. - -## 3. Dependencies - -`ace_interaction` diff --git a/documentation/feature/fcs.md b/documentation/feature/fcs.md deleted file mode 100644 index bf176179e5..0000000000 --- a/documentation/feature/fcs.md +++ /dev/null @@ -1,36 +0,0 @@ ---- -layout: wiki -title: FCS (Fire Control System) -description: -category: equipment -group: feature -parent: wiki ---- - -## 1. Overview - -### 1.1 Fire control system -Offers a custom fire control system for tanks and helicopters. It enables engaging stationary and moving targets. - -### 1.2 Manual lasing targets -Changes the default rangefinders, including those in vehicles, to require manual lasing. - -### 1.3 Air burst ammunition -Anti air cannons can now use airburst ammunition. It will explode on the FCS' zeroed in range. - -## 2. Usage - -### 2.1 Engaging moving targets -- Place the crosshair on the enemy vehicle. -- Press and hold Tab ↹ (ACE 3 default key bind `Lock Target [Hold]`) and follow the target for about 2 seconds. -- Release Tab ↹. -- The optic is now adjusted sideways to ensure a hit. - -### 2.2 Ranging stationary targets -- Place the crosshair on the object to range. -- Tap Tab ↹ -- The optic is now adjusted. - -## 3. Dependencies - -`ace_interaction` diff --git a/documentation/feature/finger.md b/documentation/feature/finger.md deleted file mode 100644 index 3943980a97..0000000000 --- a/documentation/feature/finger.md +++ /dev/null @@ -1,21 +0,0 @@ ---- -layout: wiki -title: Finger -description: Finger pointing -group: feature -category: realism -parent: wiki ---- - -## 1. Overview -Allows players to point in a direction with their fingers, when they do so people around (4m by default) can see a big circle in the pointed direction. - - -## 2. Usage - -### 2.1 How to point things -- Press ⇧ Shift+` (QWERTY and AZERTY layouts) - -## 3. Dependencies - -`ace_common` diff --git a/documentation/feature/flashsuppressors.md b/documentation/feature/flashsuppressors.md deleted file mode 100644 index ba59dd0907..0000000000 --- a/documentation/feature/flashsuppressors.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -layout: wiki -title: Flash Suppressors -description: -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -This adds the ability to use the flash suppressors that are already in game but not accessible. - -Flash suppressors are devices that reduce the muzzle flash while firing by cooling or dispersing the burning gases that exit the muzzle. Its intent is to reduce the chances that the shooter will be blinded in low-light shooting conditions as well as reducing the intensity of the flash visible to the enemy. - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/fonts.md b/documentation/feature/fonts.md deleted file mode 100644 index 7661feeaaf..0000000000 --- a/documentation/feature/fonts.md +++ /dev/null @@ -1,17 +0,0 @@ ---- -layout: wiki -title: Fonts -description: Custom fonts including fixed-width font. -group: feature -category: general -parent: wiki ---- - -## 1. Overview - -This module adds a font that will be used in the future, characters with equal widths to make it easy to structure correctly. This is **NOT** present in 3.1.1 because of a bug even if it's present in the sources. - - -## 3. Dependencies - -`ace_main` diff --git a/documentation/feature/frag.md b/documentation/feature/frag.md deleted file mode 100644 index 406b6f65ad..0000000000 --- a/documentation/feature/frag.md +++ /dev/null @@ -1,16 +0,0 @@ ---- -layout: wiki -title: Frag -description: -group: feature -category: realism -parent: wiki ---- - -## 1. Overview - -Adds a shrapnel system for explosives. - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/gforces.md b/documentation/feature/gforces.md deleted file mode 100644 index be58b966c1..0000000000 --- a/documentation/feature/gforces.md +++ /dev/null @@ -1,16 +0,0 @@ ---- -layout: wiki -title: G-Forces -description: -group: feature -category: realism -parent: wiki ---- - -## 1. Overview - -Adds G-force induced tunnel vision and unconsciousness. - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/goggles.md b/documentation/feature/goggles.md deleted file mode 100644 index 945df87a3e..0000000000 --- a/documentation/feature/goggles.md +++ /dev/null @@ -1,23 +0,0 @@ ---- -layout: wiki -title: Goggles -description: -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -### 1.1 Visual Effects for eyewear -Adds color tint to sunglasses and other eyewear. Causes raindrops to appear on the screen in rain. Causes dirt to appear on the screen when dirt is kicked up nearby (e.g. explosions, rotor wash, bullet impacts, muzzle blast). - - -## 2. Usage - -### 2.1 Cleaning your goggles -- To clean your goggles press SHIFT + ALT + T(ACE3 deault key bind `Wipe goggles`) - -## 3. Dependencies - -`ace_common` diff --git a/documentation/feature/grenades.md b/documentation/feature/grenades.md deleted file mode 100644 index f5f4e101ce..0000000000 --- a/documentation/feature/grenades.md +++ /dev/null @@ -1,32 +0,0 @@ ---- -layout: wiki -title: Grenades -description: -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -### 1.1 Throw modes -Provides different modes for throwing grenades (high throw, precision throw and drop mode). - -### 1.2 Hand flares -Adds throwable hand flares in the colors white, red, green and yellow. Additionally buffs existing flares by making them brighter and last longer. - -### 1.3 M84 stun grenade -Adds the M84 stun grenade. The stun effect will also affect AI. - -## 2. Usage - -### 2.1 Switching between throw modes -- Press 8 (ACE3 default key bind `Switch Grenade Mode`) - -### 2.2 Switching between grenades -- Press 6 (ACE3 default key bind `Select frag`) to switch between `LETHAL` grenades -- Press 7 (ACE3 default key bind `Select non-frag`) to switch between `NON LETHAL` grenades - -## 3. Dependencies - -`ace_common` diff --git a/documentation/feature/hearing.md b/documentation/feature/hearing.md deleted file mode 100644 index f935a6286c..0000000000 --- a/documentation/feature/hearing.md +++ /dev/null @@ -1,34 +0,0 @@ ---- -layout: wiki -title: Hearing -description: -group: feature -category: realism -parent: wiki ---- - -## 1. Overview - -### 1.1 Hearing damage simulation -Introduces hearing damage caused by nearby explosions and large-caliber weapons. - -### 1.2 Earplugs -Adds earplugs to mitigate that effect. Soldiers with high caliber weapons or -missile launchers will be equipped with those, but remember to put them in. - -### 1.3 Helmets -Some types of helmets can mitigate hearing damage also (ie. crewman helmet, pilot helmet etc.). - -## 2. Usage - -### 2.1 Equipping earplugs -- For this you need the `Earplugs` item. -- Press the self interaction key Ctrl + ⊞ Win (ACE3 default key bind `Self Interaction Key`). -- Select `Equipment`. -- Select `Earplugs in`. -- Same method to remove them but the option is `Earplugs out`. -- Note: you're able to re-use earplugs. - -## 3. Dependencies - -`ace_interaction` diff --git a/documentation/feature/hitreactions.md b/documentation/feature/hitreactions.md deleted file mode 100644 index 002cd2b7c6..0000000000 --- a/documentation/feature/hitreactions.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -layout: wiki -title: Hit Reactions -description: -group: feature -category: realism -parent: wiki ---- - -## 1. Overview - -### 1.1 Falling under fire -If a unit is shot while running it falls to the ground in a prone position, the area where the shot lands does not matters. -Note that the shot needs to inflict a certain amount of damage to make the unit fall, a small cut won't make the unit stumble. - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/huntIR.md b/documentation/feature/huntIR.md deleted file mode 100644 index be84c8b02b..0000000000 --- a/documentation/feature/huntIR.md +++ /dev/null @@ -1,44 +0,0 @@ ---- -layout: wiki -title: HuntIR -description: High-altitude Unit Navigated Tactical Imaging Round -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -### 1.1 The HuntIR -The **H**igh-altitude **U**nit **N**avigated **T**actical **I**maging **R**ound (HuntIR) is designed to be fired from a grenade launcher. After being fired in the air the in-built parachute will be deployed and the IR CMOS camera will activate, providing a video stream until it touches the ground or get shot down. - -## 2. Usage -NOTE: The HuntIR round does not work with modded weapons without a compatibility fix made either by the ACE3 team or the mod team. - -### 2.1 Using the HuntIR -- To be able to connect to the IR CMOS camera you will need a `HuntIR monitor`. -- Fire the HuntIR round as high as possible over the area you want to observe. -- Open the `HuntIR monitor`. - - To open the `HuntIR monitor` self interact Ctrl + ⊞ Win (ACE3 default) - - Select `Equipment`. - - Select `Activate HuntIR monitor`. -- You now have control of the IR CMOS camera, to close the monitor press ESC or ⊞ Win - -### 2.2 IR CMOS camera controls - -Shortcut | Action ------------- | ------------- -A | Decrease zoom level -D | Increase zoom level -N | Toggle NV -S | Next camera -W | Previous camera - | Rotate camera anticlockwise -| Rotate camera clockwise - | Raise camera - | Lower camera -R | Reset camera - -## 3. Dependencies - -`ace_common` diff --git a/documentation/feature/interact-menu.md b/documentation/feature/interact-menu.md deleted file mode 100644 index 96364c522b..0000000000 --- a/documentation/feature/interact-menu.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -layout: wiki -title: Interact Menu -description: -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview - -This handles the interaction layer of ACE3. - -## 2. Dependencies - -`ace_common` - -*Note: The Interact Menu module is required by most of the other modules. Do NOT remove it!* diff --git a/documentation/feature/interaction.md b/documentation/feature/interaction.md deleted file mode 100644 index 3916afede2..0000000000 --- a/documentation/feature/interaction.md +++ /dev/null @@ -1,46 +0,0 @@ ---- -layout: wiki -title: Interaction -description: -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview - -This provides interaction options between units, vehicles, buildings and objects. -Some of the zeus actions are also available (while in zeus) in the interaction menu (remote control, group management). - -## 2. Usage - -### 2.1 Opening the self interaction menu -- Press and hold Ctrl + ⊞ Win (ACE3 default). - -### 2.2 Opening the interaction menu -- Press and hold ⊞ Win (ACE3 default). - -### 2.3 Using the zeus interactions -- Units - - Select the unit(s). - - Open the interaction menu. - - Select `Units`. - - Select the stance (works for multiple units) or remote control. - -- Groups - - Select a group by clicking on the icon hovering above it's squad leader, to select multiple squads press and hold Ctrl. - - Open the interaction menu. - - Select `Groups`. - - From here you can select the speed / formation / behavior of all the units of the group(s). - -- Waypoints - - Select a waypoint by clicking on it, same as above press and hold Ctrl to select multiple. - - Open the interaction menu. - - Select `Waypoints`. - - From here you can modify the speed / formation / behavior of the units / groups that are moving to that waypoint. - -## 3. Dependencies - -`ace_interact_menu` - -*Note: The Interaction module is required by most of the other modules. Do NOT remove it!* diff --git a/documentation/feature/inventory.md b/documentation/feature/inventory.md deleted file mode 100644 index f4d4dcfd2b..0000000000 --- a/documentation/feature/inventory.md +++ /dev/null @@ -1,26 +0,0 @@ ---- -layout: wiki -title: Inventory -description: -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview - -### 1.1 Resized inventory UI -Makes the inventory dialog bigger and increases the number of items that can be seen in the list at once. - -## 2. Usage - -### 2.1 Changing the size of the UI -- Press Escape. -- Click on `ACE OPTIONS` on the top left corner of the screen. -- Click on `Make Inventory Display Bigger`. -- Choose the size desired on the right drop down menu. -- Press the `Close` button, your changes are automatically saved. - -## 3. Dependencies - -`ace_common` diff --git a/documentation/feature/javelin.md b/documentation/feature/javelin.md deleted file mode 100644 index baa1549e7e..0000000000 --- a/documentation/feature/javelin.md +++ /dev/null @@ -1,34 +0,0 @@ ---- -layout: wiki -title: Javelin -description: -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -### 1.1 Improved locking -The locking capabilities of the Titan and Javelin got improved, you can now lock on anything that has a thermal signature, including houses. - -### 1.2 Fire mode switching -The Titan / Javelin now posses the ability to be used in top down attack or direct. - -## 2. Usage - -### 2.1 Locking with the Titan / Javelin -- For this feature you need to have a compatible launcher. -- Fully zoom in with the launcher. -- Switch to thermals N (Arma 3 default key bind `Night vision`). -- While keeping your aim steadily on target press and hold Tab ↹ (ACE3 default key bind `Lock Target [Hold]`). -- When the sound changes and a cross appears on the screen the target is locked and you're able to fire. - -### 2.2 Switching fire mode -- For this feature you need to have a compatible launcher. -- When aiming with your launcher press Ctrl + Tab ↹. -- On the right side of the screen (for most launchers) you should see that `TOP`is now illumiated in green which means that your missile will be fired in top down mode. - -## 3. Dependencies - -`ace_main`, `ace_common`, `ace_missileguidance` diff --git a/documentation/feature/kestrel4500.md b/documentation/feature/kestrel4500.md deleted file mode 100644 index 3769385c5e..0000000000 --- a/documentation/feature/kestrel4500.md +++ /dev/null @@ -1,27 +0,0 @@ ---- -layout: wiki -title: Kestrel 4500 -description: -group: feature -category: equipment -parent: wiki ---- - -## Overview - -### Sub-feature 1 -Short description of sub-feature 1. - -### Sub-feature 2 -Short description of sub-feature 2. - - -## Usage - -Short overview of how to use the feature, e.g. menu options, key bindings, -instructions. May not apply to all modules. - - -## Dependencies - -`ace_common`, `ace_weather` diff --git a/documentation/feature/laser-selfdesignate.md b/documentation/feature/laser-selfdesignate.md deleted file mode 100644 index cdc35914c5..0000000000 --- a/documentation/feature/laser-selfdesignate.md +++ /dev/null @@ -1,16 +0,0 @@ ---- -layout: wiki -title: Laser Self-Designate -description: -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -Allows gunners to lase their own targets. See [Feature: "FCS"]({{ site.productionUrl }}/wiki/feature/fcs.html) for more information. - -## 2. Dependencies - -`ace_laser` diff --git a/documentation/feature/laser.md b/documentation/feature/laser.md deleted file mode 100644 index 27718d6d61..0000000000 --- a/documentation/feature/laser.md +++ /dev/null @@ -1,16 +0,0 @@ ---- -layout: wiki -title: Laser -description: -group: feature -category: realism -parent: wiki ---- - -## 1. Overview - -Contains various functions necessary for the realistic portrayal of laser mechanics in other components. - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/laserpointer.md b/documentation/feature/laserpointer.md deleted file mode 100644 index 1e962919c9..0000000000 --- a/documentation/feature/laserpointer.md +++ /dev/null @@ -1,24 +0,0 @@ ---- -layout: wiki -title: Laser Pointer -description: Switching laser modes, daylight lasers -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -### 1.1 Visible light laser -ACE3 adds a visible laser attachment for weapons. This feature is compatible with BI's lasers as well as supported modded ones. - -## 2. Usage - -### 2.1 Switching laser mode -- For this feature you need to have a compatible side attachment. -- Press Ctrl + L (ACE3 default key bind `Switch Laser / IR Laser`). -- A hint indicating the mode switch will appear in the top right corner. - -## 3. Dependencies - -`ace_common` diff --git a/documentation/feature/logistics-uavbattery.md b/documentation/feature/logistics-uavbattery.md deleted file mode 100644 index af57c4b2a2..0000000000 --- a/documentation/feature/logistics-uavbattery.md +++ /dev/null @@ -1,24 +0,0 @@ ---- -layout: wiki -title: Logistics - UAV Battery -description: UAV recharging -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -### 1.1 Rechargeable darters. -Adds an item `ACE_UAVBattery` that allows refuelling / recharging of the "Darter" quad-copter UAVs. - -## 2. Usage - -### 2.1 Recharging the darter -- For this you need a `UAV battery` and the UAV needs to be a quad-copter. -- Interact with the UAV ⊞ Win (ACE3 default key bind `Interact Key`) -- Select `Recharge` - -## 3. Dependencies - -`ace_interaction` diff --git a/documentation/feature/logistics-wirecutter.md b/documentation/feature/logistics-wirecutter.md deleted file mode 100644 index 9e180c9b62..0000000000 --- a/documentation/feature/logistics-wirecutter.md +++ /dev/null @@ -1,25 +0,0 @@ ---- -layout: wiki -title: Logistics - Wirecutter -description: -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -### 1.1 Wirecutter -Adds an item `ACE_wirecutter` that allows cutting of fences in Arma 3 and AllInArma maps. - -## 2. Usage - -### 2.1 Using the wirecutter -- For this you need a `Wirecutter`. -- Approach the fence you want to cut. -- Press the interaction key ⊞ Win (ACE3 default key bind `Interaction Key`). -- Find the interaction point and select `Cut Fence` (the only option). - -## 3. Dependencies - -`ace_interaction` diff --git a/documentation/feature/magazinerepack.md b/documentation/feature/magazinerepack.md deleted file mode 100644 index 870281693c..0000000000 --- a/documentation/feature/magazinerepack.md +++ /dev/null @@ -1,25 +0,0 @@ ---- -layout: wiki -title: Magazine Repack -description: Repacking magazines, and maybe your bananas. -group: feature -category: realism -parent: wiki ---- - -## 1. Overview - -### 1.1 Repacking magazines -Adds the ability to repack magazines of the same type. - -## 2. Usage - -### 2.1 Repacking -- For this you need multiple half empty mags of the same type. -- Press the self interaction button Ctrl + ⊞ Win (ACE3 default key bind `Self Interaction Key`). -- Select `Repack magazines`. -- Select the type of magazines you want to repack. - -## 3. Dependencies - -`ace_interaction` diff --git a/documentation/feature/main.md b/documentation/feature/main.md deleted file mode 100644 index 668cfb531f..0000000000 --- a/documentation/feature/main.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -layout: wiki -title: Main -description: main module -group: feature -category: general -parent: wiki ---- - -## 1. Overview - -Main module which acts as the ACE3 core module. - -## 2. Dependencies - -`Arma 3` and `CBA_A3` - -*Note: The Main module is required by all other modules. Do not remove it!* diff --git a/documentation/feature/map.md b/documentation/feature/map.md deleted file mode 100644 index 9e45c5a359..0000000000 --- a/documentation/feature/map.md +++ /dev/null @@ -1,34 +0,0 @@ ---- -layout: wiki -title: Map -description: Map improvements -group: feature -category: realism -parent: wiki ---- - -## 1. Overview - -### 1.1 Map styling -Better map styling (contours, legend, hiding bushes and trees, etc). - -### 1.2 Map zoom level (optional) -The mission maker / server owner can restrict the maximum zoom level of the map. - -### 1.3 Map shake (optional) -While walking your map will move slightly. - -### 1.4 Map illumination (optional) -The map illumination will be the same as your surroundings meaning that in a dark night you'll either need a light source or NVGs to see your map. - -### 1.5 Blufor tracker (optional) -The Blufor tracker marks the position of your faction's group leaders on the map. - - -## 2. Usage - -- IMPORTANT NOTICE: The (optional) features above CAN be restricted by the mission maker / server owner. User experience may vary. - -## 3. Dependencies - -`ace_interaction` diff --git a/documentation/feature/maptools.md b/documentation/feature/maptools.md deleted file mode 100644 index 8da9e77207..0000000000 --- a/documentation/feature/maptools.md +++ /dev/null @@ -1,39 +0,0 @@ ---- -layout: wiki -title: Map Tools -description: Map tools, a roamer and pens -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -### 1.1 Line drawing -This adds the possibility to draw accurate lines on the map screen. - -### 1.2 Map tools -This adds map tools that can be used to measure distances between two points or bearings on the map. - -### 1.3 GPS on map -If you are equipped with a vanilla GPS it will be shown on the map. (You don't need the `Map Tools` item in your inventory for this.) - -## 2. Usage - -### 2.1 Using map tools -- To use map tools the `Map Tools` item is required. -- Open the map M (Arma 3 default key bind `Map`). -- Press the self interaction key Ctrl + ⊞ Win (ACE3 default key bind `Self Interaction Key`). -- Select `Map tools`. -- Select the type of tools you want to use. -- Note that you can drag the Roamer (map tool) around with LMB and rotate it with Ctrl + LMB. - -### 2.2 Drawing lines -- To draw lines the `Map Tools` item is required. -- Press ALT + LMB to start the line, left click again to end it. -- To delete a line press Del around the center of the line. -- Note that you can change the color of the lines by clicking on one of the coloured column on top of the screen (While the map is opened). - -## 3. Dependencies - -`ace_interaction` diff --git a/documentation/feature/markers.md b/documentation/feature/markers.md deleted file mode 100644 index 73560dd99f..0000000000 --- a/documentation/feature/markers.md +++ /dev/null @@ -1,17 +0,0 @@ ---- -layout: wiki -title: Markers -description: improved markers -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview - -### 1.1 Improved marker placement -Expands the "Insert Marker" menu and allows to rotate map markers. Shows the currently selected channel to prevent misplacement. - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/medical-system.md b/documentation/feature/medical-system.md deleted file mode 100644 index 0a2cef1c8a..0000000000 --- a/documentation/feature/medical-system.md +++ /dev/null @@ -1,371 +0,0 @@ ---- -layout: wiki -title: Medical System -description: ACE3 provides users with a more realistic medical system and comes in both a basic and advanced version. Both versions have overlap but each have their own unique characteristics. -group: feature -order: 4 -category: realism -parent: wiki ---- -**Disclaimer:** With the documentation for the medical system being extremely long it's highly advised to use the table of contents at the top right corner of the page. - -## 1. Overview -ACE3 provides users with a more realistic medical system and comes in both a basic and an advanced version. This page will detail the differences between both systems and what they do as well as how to use them efficiently. - -### 1.1 Basic medical -ACE3's basic medical system is quite a bit more complex than Arma 3's default system, but not really difficult to grasp. ACE3 basic medical is a mixture between the ACE2 and AGM medical systems. -All interactions in the medical system are done with the interaction menu. Non-medics can - by default - not perform all actions (Epinephrine and IVs) and their actions take more time as when performed by trained medics. - -### 1.2 Revive system -The revive system lets you bring downed units back up. -Upon receiving a deadly amount of damage a unit will fall unconscious for a determined amount of time. In that time a medic will need to treat them and give them epinephrine to bring them back up. - -### 1.3 Advanced medical - -The advanced medical system provides a more complex and detailed medical simulation and is based off the CSE CMS. It focuses on a more realistic model for injuries and treatments, thus resulting in a more important and prominent role for combat medics, and a bigger incentive to avoid getting shot. - -The system behind advanced medical is designed to attempt to mimic important parts of the human body, as well as react to any injuries sustained and treatments applied in a realistic manner. The available treatments and supplies in advanced medical are based off the Tactical Combat Casualty Care (TCCC) guidelines, which are the same guidelines used by real-life combat medics around the world. - -Besides the 4 elements introduced by basic medical, advanced introduces the following: - -- More detailed wound system. -- Accurate blood loss based upon sustained injuries. -- Vitals, including heart rate and blood pressure. -- Cardiac Arrest. -- Various treatment methods such as CPR, different kinds of IVs and a working tourniquet. -- A basic medication simulation. - -## 2. Usage - -### 2.1 Basic - -When hit, units start to lose blood depending on the severity of their wounds. Once the level of blood falls below a certain threshold, the unit will fall unconscious and eventually die. Units will also fall unconscious when sustaining large amounts of damage at once or from high amounts of pain. - -#### 2.1.1 Wounds, bandages and medications - - -##### 2.1.1.1 Wounds - -It's pretty straightforward compared to advanced, you only have two types of wounds. - -- Yellow: you need one bandage to heal it. -- Red: you need two bandages to heal it. - -##### 2.1.1.2 Bandages - -- All of them have the same effect. - -##### 2.1.1.3 Tourniquet - -- Serves no use in basic - -##### 2.1.1.4 IVs - -IV | Effect ----------- | ---------- | -Saline | Serves no use in basic -Plasma | Serves no use in basic -Blood | Restores the blood of the patient - -Use the appropriate amount depending on the situation (low / heavy loss of blood) (250, 500 or 1 000 mL) - - -##### 2.1.1.5 Autoinjectors - -Autoinjector | Effect ----------- | ---------- | -Morphine | Removes pain -Epinephrine | Wakes up the patient -Atropine | Serves no use in basic - -#### 2.1.2 Treating the patient - -- **Step 1:** Is the patient responsive? - - **Yes:** Ask him if he has wounds / he is in pain. - - **No:** Go to step 2. - - -- **Step 2:** Is the patient wounded? - - **Yes:** Treat the wounds and go to step 3. - - **No:** Skip this step. - - -- **Step 3:** Is the patient in pain? - - **Yes:** Give him morphine. - - **No:** Skip this step. - - -- **Step 4:** Did the patient lose blood? - - **Yes:** Give blood via IV. - - **No:** Go to step 5. - - **No and patient responsive:** You're done. - - -- **Step 5** - - If at this point the patient is still not back on its feet it's time to use an epinephrine Autoinjector. - -#### 2.1.3 Additional informations - -- If the revive system is in place your character will not die until the revive timer is at 0. Even if a tank shoots your ass off an epinephrine shot will bring you back up after your wounds are treated. (The timer is invisible and may vary from mission to mission, it also depends on the amount of lives remaining you have.) -- You can't do an overdose in basic. - -#### 2.1.4 Revive (Basic Medical) -For the following procedure to work revive need to be enabled. - -- A unit in the revive state will be unconscious and will stay unconscious until it is either woken up or the revive timer runs out. -- A unit in the revive state can't die from any source of damage, only the timer ending can kill it. -- To wake up a patient treat all of his wounds, make sure he isn't in pain and then use epinephrine. -- Each successful revive removes a life from the unit, once the lives run out the next time the unit will take fatal damage it will not enter the revive state and will die. - -### 2.2 Advanced - -Same as with basic, when hit an injury is sustained. Different though is that the type of injury and the severity of it are based upon how the damage was done and what caused it. This affects both blood loss and immediate consequences, such as being knocked out or being killed right away. When a player has sustained an injury, this will be indicated by flashing red on the screen; this means the player is bleeding. - -#### 2.2.1 Wounds, bandages and medications - - -##### 2.2.1.1 Abrasions (or scrapes) - -- They occur when the skin is rubbed away by friction against another rough surface (e.g. rope burns and skinned knees). -- Sources: falling, rope burn, vehicle crashes. -- Effects: pain - extremely light, bleeding - extremely slowly. - -##### 2.2.1.2 Avulsions - -- Occur when an entire structure or part of it is forcibly pulled away, such as the loss of a permanent tooth or an ear lobe. Explosions, gunshots, and animal bites may cause avulsions. -- Sources: explosions, vehicle crashes, grenades, artillery shells, bullets, backblast, bites. -- Effects: pain - extremely high, bleeding - extremely fast (depends on wound size). - -##### 2.2.1.3 Contusions - -- Also called bruises, these are the result of a forceful trauma that injures an internal structure without breaking the skin. Blows to the chest, abdomen, or head with a blunt instrument (e.g. a football or a fist) can cause contusions. -- Sources: bullets, backblast, punches, vehicle crashes, falling. -- Effects: pain - light, no bleeding. - -##### 2.2.1.4 Crush wounds - -- Occur when a heavy object falls onto a person, splitting the skin and shattering or tearing underlying structures. -- Sources: falling, vehicle crashes, punches. -- Effects: pain - light, bleeding - extremely slowly. - -##### 2.2.1.5 Cut wounds - -- Slicing wounds made with a sharp instrument, leaving even edges. They may be as minimal as a paper cut or as significant as a surgical incision. -- Sources: vehicle crashes, grenades, explosions, artillery shells, backblast, stabs. -- Effects: pain - light, bleeding - speed depends on length and size of the wound. - - -##### 2.2.1.6 Lacerations (tears) - -- these are separating wounds that produce ragged edges. They are produced by a tremendous force against the body, either from an internal source or from an external source like a punch. -- Sources: vehicle crashes, punches. -- Effects: pain - light, bleeding - slow to medium speed (depends on wound size). - -##### 2.2.1.7 Velocity wound - -- They are caused by an object entering the body at a high speed, typically a bullet or small pieces of shrapnel. -- Sources: bullets, grenades, explosions, artillery shells. -- Effects: pain - extremely high, bleeding - medium speed (depends on wound size). - - -##### 2.2.1.8 Puncture wounds - -- Deep, narrow wounds produced by sharp objects such as nails, knives, and broken glass. -- Sources: stabs, grenades. -- Effects: pain - light, bleeding - slowly. - -In order to stop the bleeding, all bleeding injuries on every body part requires treatment. This is done by either applying a tourniquet to legs or arms as a temporary solution, or by using bandages to stop the bleeding as a more permanent fix. - - -##### 2.2.1.9 Bandages effectiveness - -Bandage | Abrasions | Avulsions | Contusions | Crush wounds | Cut wounds | Lacerations | Velocity wounds | Puncture wounds| ----------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ---------- | ------- | -Basic | `highest` | lowest | `highest` | low | very low | medium | lowest | low -Bandage (packing) | `highest` | `highest` | `highest` | low | lowest | lowest | `highest` | lowest -Bandage (elastic) | `highest` | lowest | `highest` | `highest` | `highest` | `highest` | low | high -QuikClot | medium | high | medium | medium | medium | medium | high | high - -##### 2.2.1.10 Tourniquet - -- Can only be applied on limbs. -- Stops bleeding from wounds. -- Should be taken off as fast as possible and applied only to give medic time to bandage all the wounds. -- If not taken off for a while it will cause pain to the patient. - -##### 2.2.1.11 IVs - -IV | Effect ----------- | ---------- | -Saline plasma and blood | All three restore the volume of liquid in the blood stream. as a result blood pressure is raised for all of them. - -Use the appropriate amount depending on the situation (heavy loss of blood, blood pressure too low) (250, 500 or 1 000 mL) - -##### 2.2.1.12 Autoinjectors - -Autoinjector | Effect ----------- | ---------- | -Morphine | lower the blood pressure and heart rate of the patient, also suppress pain -Epinephrine | raise the heart rate of the patient -Atropine | lower the heart rate of the patient - -##### 2.2.1.13 Surgical kit - -- Is only useful when advanced wounds (reopening) is enabled. -- Stitch a wound to stop it from reopening. -- It's use may be limited to a certain class and / or near a vehicle / facility. -- It's use can also be limited according to the condition of the patient, you might need to stabilize him first before using it. - -##### 2.2.1.14 PAK - -- Used to fully heal someone. (Removes any injury, restore vitals to a stable state and reset the medical history, clears all medication in the system.) -- It's use may be limited to a certain class and / or near a vehicle / facility. -- It's use can also be limited according to the condition of the patient, you might need to stabilize him first before using it. - -#### 2.2.2 Vitals - -##### 2.2.2.1 Blood pressure - - NOTE:the `systolic` blood pressure is the number on the left, the `diastolic` blood pressure is the number on the right. - -- Blood pressure is affected by the amount of blood lost as well as IVs and medication. - - **Non existent:** 0 - 20 `systolic`. - - **Low:** 20 - 100 `systolic`. - - **Normal:** 100 - 160 `systolic`. - - **High:** 160 and above `systolic`. - -##### 2.2.2.2 Heart rate - -- The heart rate (pulse) is affected by the amount of blood lost and medications. - - **Low:** 45 and below - - **Normal:** between 46 and 119 - - **High:** 120 and above - - -##### 2.2.2.3 Cardiac arrest - -- A patient will enter cardiac arrest when:
- - The heart rate is below 20. - - The heart rate is above 200. - - The systolic blood pressure is above 260. - - The diastolic blood pressure is below 40 and the heart rate is above 190. - - The systolic blood pressure is above 145 and the heart rate is above 150. - - -#### 2.2.3 Treating the patient -This is a step by step guide, follow the steps from 1 to 6 in order unless stated otherwise. - - -- **Step 1:** Is the patient responsive? - - **Yes:** Ask him if he has wounds / he is in pain and act accordingly. - - **No:** Go to step 2. - - -- **Step 2:** Does the patient have a pulse? - - **Yes:** Go to step 3. - - **No:** If you are alone provide CPR, if you have someone else get him to do CPR while you treat the patient's wounds. skip to step 3 or 4 depending on the situation. - - -- **Step 3:** Is the patient wounded? - - **Yes**: Treat the wounds. - - **No:** Skip this step. - - -- **Step 4:** Did the patient lose blood? - - **Yes:** Use IVs to restore the volume of liquid in the blood stream of the patient. - - **No:** Skip this step. - - -- **Step 5:** Is the patient in pain? - - **Yes and stable pulse:** Give him morphine. - - **Yes and unstable heart rate:** Stabilize the heart rate before administrating morphine. - - **No:** You're done. - - -- **Step 6:** is the patient awake now? - - **Yes:** You're done. - - **No:** Stabilize his pulse / make sure he isn't in pain or missing blood. - -Note that keeping the patient's vitals stable is very important while treating him. - -#### 2.2.4 Additional informations - -- As an infantryman you can use a tourniquet to stop a limb from bleeding, note that this is supposed to be a temporary solution and leaving the tourniquet more than 5 minutes will induce pain. -- Epinephrine should **NEVER** be used in case of cardiac arrest, it will only make the patient harder to treat afterwards or might outright kill him (remember epinephrine raises the blood pressure, a blood pressure too high is deadly). -- Pain is only suppressed and not removed by default. -- You don't have to take epinephrine after you take morphine, just wait until your pulse stabilizes by itself (Provided that you are in a stable condition). -- Giving too much morphine to a patient (more than one every 10 minutes) will put him in cardiac arrest because of a blood pressure / heart rate too low. - -#### 2.2.5 Revive (Advanced Medical) -For the following procedure to work revive needs to be enabled. - -- A unit in the revive state will be unconscious and will stay unconscious until it is either woken up or the revive timer runs out. -- A unit in the revive state can't die from any source of damage, only the timer ending can kill it. -- To wake up a patient the use of a PAK is required. -- Each successful revive removes a life from the unit, once the lives run out the next time the unit will take fatal damage it will not enter the revive state and will die. -- Each successful round of CPR (filled up completion bar) increases the time left in the revive state. - -## 3. Guides -### 3.1 Example loadouts - -#### 3.1.1 Basic -- Soldier: - - 10 × Bandage (Basic) - - 3 × Morphine Autoinjector - - 1 × Epinephrine Autoinjector - -- Medic: - - 15-25 × Bandage (Basic) - - 10 × Morphine Autoinjector - - 10 × Epinephrine Autoinjector - - 6 × Blood IV (500ml) - -#### 3.1.2 Advanced - -- Soldier : - - 3-6 × Bandage (Basic) - - 3-6 × Bandage (Elastic) - - 3-6 × Packing Bandage - - 3-6 × Basic Field Dressing (QuikClot) - - 1 × Morphine Autoinjector - - 1 × Epinephrine Autoinjector - - 1 × Tourniquet (CAT) - - **Optional**: 1 × Saline IV (500ml) - used only by a qualified medic - - -- Combat First Responder (CFR): - - 10-15 × Bandage (Basic) - - 10-15 × Bandage (Elastic) - - 10-15 × Packing Bandage - - 10-15 × Basic Field Dressing (QuikClot) - - 8 × Atropine Autoinjector - - 5 × Morphine Autoinjector - - 5 × Epinephrine Autoinjector - - 3 × Tourniquet (CAT) - - 4 × Saline IV (500ml) - - -- Medic: - - 10-15 × Bandage (Basic) - - 15-20 × Bandage (Elastic) - - 15-20 × Packing Bandage - - 10-15 × Basic Field Dressing (QuikClot) - - 12 × Atropine Autoinjector - - 8 × Morphine Autoinjector - - 8 × Epinephrine Autoinjector - - 5 × Tourniquet (CAT) - - 6 × Saline IV (500ml) - - 1-3 × *Surgical Kit* - - 1-3 × *Personal Aid Kit* - - -- Paramedic: - - 10-15 × Bandage (Basic) - - 15-20 × Bandage (Elastic) - - 15-20 × Packing Bandage - - 10-15 × Basic Field Dressing (QuikClot) - - 5 × Tourniquet (CAT) - - 2 × Saline IV (500ml) - -## 4. Dependencies -`ace_interaction`, `ace_modules`, `ace_apl` diff --git a/documentation/feature/microdagr.md b/documentation/feature/microdagr.md deleted file mode 100644 index a7172031f6..0000000000 --- a/documentation/feature/microdagr.md +++ /dev/null @@ -1,149 +0,0 @@ ---- -layout: wiki -title: MicroDAGR -description: A GPS device and much more -group: feature -category: equipment -parent: wiki ---- - -For an easier time reading don't forget that you can view all chapters on the right side of the page by clicking on Show/hide under table of content. - -## 1. Overview - -"Military operations rely on the position, -navigation and timing (PNT) data that GPS -can provide. In combat, the accuracy of -PNT data can mean the difference between -life and death. Non-military GPS receivers -simply aren’t good enough when lives are -on the line" (Extracted from the real life manual) - -that's where the MicroDAGR comes in, here's a list of it's features (in arma 3) : - -- Compass and headings. -- Date and hour synced to the mission. -- Elevation (above or below sea level) -- Current speed. -- GPS with topographic and satellite view. -- Creating, naming, deleting waypoints. -- Friendly identification (BLUFOR tracker need to be on) -- The MicroDAGR is also able to connect to your vector to retrieve data from it. - -## 2. Usage - -Please note that the numbers in 2.1 are going to be referred to as `1` `2` etc when explaining how to use the MicroDAGR - -### 2.1 Bringing the MicroDAGR - -- Self interact Ctrl+⊞ Win. -- Select `Equipment`. -- Select `configure MicroDAGR`. - -### 2.2 The MicroDAGR interface - - - -number | function | ------- | ----------------------------------------------------- | -`1` | Options menu and hour display. -`2` | Grid position `e` is west to east `n` is south to north. -`3` | Elevation above sea level in meters. -`4` & `11` | Compass heading. -`5` & `10` | Current speed. -`6` | Date (mission). -`7` | Main menu button. -`8` | Compass menu button. -`9` | Map menu button. -`12` | Compass -`13` | Player heading (your eyes). -`14` | Center the map on your position. -`15` | Map zoom. -`16` | Map dezoom -`17` | Your position. -`18` | Waypoint creation menu -`19` | Waypoint editing menu. -`20` | Connection menu. -`21` | Settings menu. - -### 2.3 Waypoints -#### 2.3.1 Adding waypoints -- There's three ways of adding a waypoint. - -- First way: Using the waypoint creation menu. - - Find the position you want to mark on the map. - - Get it's map grid. - - The grid is composed of 6 digits. - - The first three digits are read west to east. (Top of the map screen). - - The last three are read south to north. (Left side of the map screen). - - Go to the options menu (Click in `1` area, above the bar). - - Click on `Mark`(`18`). - - Enter the grid number. - - Press OK. - - Enter the desired name of the waypoint. - - Press OK. - -- Second way: Using the waypoint menu - - Find the position you want to mark on the map. - - Get it's map grid. - - The grid is composed of 6 digits. - - The first three digits are read west to east. (Top of the map screen). - - The last three are read south to north. (Left side of the map screen). - - Go to the options menu (Click in `1` area, above the bar). - - CLick on `Waypoints` (`19`). - - Click on `Add`. - - Enter the grid number. - - Press OK. - - Enter the name of the waypoint. - - Press OK. - -- Third way: Using the Map menu. - - Go to the map menu (click on `9`) - - double left click on the position where you want your waypoint. - - Enter the name of the waypoint. - - Press OK. - -#### 2.3.2 Setting a waypoint -- Go to the options menu (Click in `1` area, above the bar). -- CLick on `Waypoints` (`19`). -- Select the waypoint. -- Click on `SetWp`. - - -- Once a waypoint is set: - - It's heading, elevation and distance are marked on the main menu. (`7`) - - It's heading, direction, grid position and name are marked in the compass menu (`8`) - - A marker appear at the waypoint grid location in the map menu (`9`) - -#### 2.3.3 Deleting a waypoint -- Go to the options menu (Click in `1` area, above the bar). -- CLick on `Waypoints` (`19`). -- Select the waypoint. -- Click on `Delete`. - -### 2.4 Switching between mils and degrees -- Go to the options menu (Click in `1` area, above the bar). -- Click on `Settings` (`21`) -- Double left click on the unit next to `Angular unit:` - -### 2.5 Switching between topographical and satellite view - -- Go to the map menu (`9`) -- Click on the map menu button again (`9`) - -### 2.6 Retrieving data from the vector -- For this you obviously need a `vector 21`. -- Go to the options menu (Click in `1` area, above the bar). -- Click on `Connect to` (`20`). -- Pull out your `vector 21`. - - Press and hold both R and Tab ↹ until the red pointing circle appears. - - Sight the circle on the object and release both keys. -- The data on the main menu now have changed, you can now see the azimuth the range and the elevation of the point you sighted. -- Note that the compass menu also changed and now features the azimuth, compass bearing, distance and grid position of the point you sighted. - -Note that the results of the measure you took won't change until you do an other measure. - - -## 3. Dependencies - -`ace_common` diff --git a/documentation/feature/missileguidance.md b/documentation/feature/missileguidance.md deleted file mode 100644 index c718788f0c..0000000000 --- a/documentation/feature/missileguidance.md +++ /dev/null @@ -1,29 +0,0 @@ ---- -layout: wiki -title: Missile Guidance -description: -group: feature -category: realism -parent: wiki ---- - -## 1. Overview - -Adds the AMG framework, for more information about it refer to the [AMG framework documentation] ({{site.productionUrl}}/wiki/framework/advanced-missile-guidance.html) - -## 2. Usage - -### 2.1 Switching fire mode -- Press Ctrl + Tab ↹ the LED's on the right of the UI will change. -- `TOP` for top down mode. -- `DIR` for direct mode. - -### 2.2 Locking -- Fully zoom in by using NUMPAD + -- Switch to thermals by pressing N the `FLTR` LED should light up. -- Aim at the target and hold Tab ↹ a crosshair will appear and the `SEEK` LED will light up. -- Fire! - -## 3. Dependencies - -`ace_laser` diff --git a/documentation/feature/missionmodules.md b/documentation/feature/missionmodules.md deleted file mode 100644 index e96f9dcdd9..0000000000 --- a/documentation/feature/missionmodules.md +++ /dev/null @@ -1,20 +0,0 @@ ---- -layout: wiki -title: Mission Modules -description: modules that can be used by mission makers. -group: feature -category: general -parent: wiki ---- - -## 1. Overview - -Add modules that can be used by mission makers. - -### 1.1 Ambient sounds - -That module can be used to add ambient sounds around players, it let you choose the sounds and some parameters (distance, volume interval). - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/mk6mortar.md b/documentation/feature/mk6mortar.md deleted file mode 100644 index 58462f0e2f..0000000000 --- a/documentation/feature/mk6mortar.md +++ /dev/null @@ -1,47 +0,0 @@ ---- -layout: wiki -title: Mk6 Mortar -description: Improve the existing Mk6 Mortar. -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -### 1.1 Mk6 Mortar overhaul -ACE3 adds wind deflection for shells as well as a rangetable to accurately take out your target without the artillery computer. - - -## 2. Usage - -### 2.1 Switching charge -- Press F (Arma 3 default key bind `Fire Mode Switch`) to switch between charges - -### 2.2 Opening the table -- Self interact Ctrl + ⊞ Win -- Select `Equipment`. -- Select `Open 82mm Rangetable`. - -### 2.2 Getting your shells to land where you want. -For this you need a `82mm Rangetable`, `Map Tools` and a `Vector 21` are also recommended. - - -- Get the distance and elevation difference between you and the target (you can use map tools). -- Select the charge you want to use (0 = close / 1 = medium / 2 = far). -- Open the `82mm Rangetable` -- Calculate the correct ELEV (elevation): - - Open the `82mm Rangetable` and click on the charge you are using. - - Find your range under the `RANGE` column - - Under the `ELEV` column find the number that matches your range, that's the base elevation you are going to work with. - - Under the `D ELEV for 100m DR` find the number that matches your ELEV and compensate: - - _Example_, if you're 200m above your target multiply the number by 2 and add it to your ELEV. - - If you're 200m below the target multiply the number by 2 and substract it to your ELEV. - - The lower the elevation the closer to you it will land. - - Once you finished calculating the ELEV align the barrel of the mortar with your target (directly looking at it) and set your ELEV to what you calculated by using Page Up and Page Down. - - Once the ELEV is correctly set and the barrel is facing the right direction, shoot and enjoy your bananas while watching hell rain on your enemies. - - -## 3. Dependencies - -`ace_interaction` diff --git a/documentation/feature/modules.md b/documentation/feature/modules.md deleted file mode 100644 index 1cdbe9dae4..0000000000 --- a/documentation/feature/modules.md +++ /dev/null @@ -1,15 +0,0 @@ ---- -layout: wiki -title: Modules -group: feature -category: general -parent: wiki ---- - -## 1. Overview - -This is taking care of module initialization **DO NOT REMOVE**. - -## 2. Dependencies - -`ace_main` diff --git a/documentation/feature/movement.md b/documentation/feature/movement.md deleted file mode 100644 index cf64c40945..0000000000 --- a/documentation/feature/movement.md +++ /dev/null @@ -1,41 +0,0 @@ ---- -layout: wiki -title: Movement -description: Movement improvements -group: feature -category: realism -parent: wiki ---- - -## 1. Overview - -### 1.1 Jumping -Adds the ability to jump when pressing the vault key while moving. (V) - -### 1.2 Minor animation tweaks -Walking slowly with the weapon lowered now has a less silly looking animation. - -### 1.3 Fatigue adjustments -Soldiers get fatigued slower, but regain their stamina slower aswell. Fatigued soldiers have a faster walking speed and no longer turn into snails. - -### 1.4 Weight display -Adds a weight of the current loadout display in the inventory to estimate the fatigue gain while moving in combat. Can be adjusted to display lb. instead of kg in the ACE Options Menu. - -### 1.5 Optics view in all stances -The player can now use the sights of rifles and pistols in all prone stances. - - -## 2. Usage - -### 2.1 Jumping -- For this you need your weapon up -- While jogging or running press V - -### 2.2 Climbing -- Approach what you want to climb. -- Press ctrl + V (ACE3 default key bind `Climb`). -- Note that when climbing your character will put his weapon on his back. - -## Dependencies - -`ace_common` diff --git a/documentation/feature/mx2a.md b/documentation/feature/mx2a.md deleted file mode 100644 index c83325f575..0000000000 --- a/documentation/feature/mx2a.md +++ /dev/null @@ -1,16 +0,0 @@ ---- -layout: wiki -title: MX-2A -description: Movement improvements -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -Adds the MX-2A thermal imaging device. - -## 3. Dependencies - -`ace_apl` diff --git a/documentation/feature/nametags.md b/documentation/feature/nametags.md deleted file mode 100644 index 00a582c010..0000000000 --- a/documentation/feature/nametags.md +++ /dev/null @@ -1,20 +0,0 @@ ---- -layout: wiki -title: Nametags -description: -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview - -### 1.1 Nametag and rank display -Adds nametags and soldier ranks to friendly players in multiplayer. This can be adjusted in the ACE Options Menu to not display the rank, display all nametags of nearby soldiers instead of those who are looked directly at, to require a button press to show the nametags or to disable them altogether. - -### 1.2 Arma 3 VON, ACRE and TFAR soundwaves -A soundwave effect is shown when someone is speaking using either the vanilla VON, ACRE 1 or 2 and TFAR. - -## 2. Dependencies - -`ace_interaction` diff --git a/documentation/feature/nightvision.md b/documentation/feature/nightvision.md deleted file mode 100644 index 256670a8bd..0000000000 --- a/documentation/feature/nightvision.md +++ /dev/null @@ -1,28 +0,0 @@ ---- -layout: wiki -title: Nightvision -description: -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -### 1.1 Multiple Generation NVGs -Adds different night vision devices with varying image quality and field of view. New Classnames for Generations 1, 2, and 4 NVG's (default Arma 3 NVG's represents Generation 3) and a wide view NVG. - -### 1.2 Blending effects -Adds a blending effect depending on ammunition type when firing while using a night vision device. Especially tracer rounds are bright, but you can use the IR-dim tracers from the Ballistics module to reduce tis effect. - -### 1.3 Brightness adjustment -Enables the user to manually adjust NVG brightness. - -## 2. Usage - -### 2.1 Adjusting brightness -- Use ALT + PageUP and ALT + PageDOWN to adjust NVG brightness (ACE3 default key bind `Increase/Decrease NVG Brightness`). - -## 3. Dependencies - -`ace_common` diff --git a/documentation/feature/noidle.md b/documentation/feature/noidle.md deleted file mode 100644 index b57455315c..0000000000 --- a/documentation/feature/noidle.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -layout: wiki -title: No Idle -description: Disables idle animations -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview - -### 1.1 Idle animations removed - -This removes idle animations. - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/noradio.md b/documentation/feature/noradio.md deleted file mode 100644 index a3ee167c32..0000000000 --- a/documentation/feature/noradio.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -layout: wiki -title: No Radio -description: Disable callouts -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview - -### 1.1 Silent avatar -Mutes the player's automatic callouts ("Enemy man, 100 meters, front!"). -Does not mute AI callouts. - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/norearm.md b/documentation/feature/norearm.md deleted file mode 100644 index 0b5f00d28b..0000000000 --- a/documentation/feature/norearm.md +++ /dev/null @@ -1,16 +0,0 @@ ---- -layout: wiki -title: No Rearm -description: Remove rearm from -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview - -Hides the rearm action for players (on cars / boxes / corpses / ground) - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/optics.md b/documentation/feature/optics.md deleted file mode 100644 index 2602d98d98..0000000000 --- a/documentation/feature/optics.md +++ /dev/null @@ -1,16 +0,0 @@ ---- -layout: wiki -title: Optics -description: 2D and PIP optics -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -Adds animated 2D and PIP variants of some optics (RCO / MRCO / ARCO / LRPS / MOS) - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/optionsmenu.md b/documentation/feature/optionsmenu.md deleted file mode 100644 index 345bb81af8..0000000000 --- a/documentation/feature/optionsmenu.md +++ /dev/null @@ -1,28 +0,0 @@ ---- -layout: wiki -title: Options Menu -description: ACE3 options menu -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview - -Adds the options menu used by other components. - -## 2. Usage - -### 2.1 Opening the user menu -- Press Escape -- In the top left corner of the screen you should see `ACE Options`. -- Click it. - -### 2.2 Options menu informations -- You don't have to press a save button. When a setting is changed it's saved automatically. - -## 3. Dependencies - -`ace_common` - -*Note: The Options Menu module is utilized by many other modules. Disabling it is not recommended.* diff --git a/documentation/feature/overheating.md b/documentation/feature/overheating.md deleted file mode 100644 index ff2e6c6778..0000000000 --- a/documentation/feature/overheating.md +++ /dev/null @@ -1,43 +0,0 @@ ---- -layout: wiki -title: Overheating -description: Weapon temperature and jamming, barrel swapping. -group: feature -category: realism -parent: wiki ---- - -## 1. Overview - -### 1.1 Weapon Jamming -Adds a probability to jam a weapon when firing. Jams can be cleared by reloading or by using the clear jam-key. - -### 1.2 Temperature simulation -Introduces weapon temperature simulation depending on weapon and bullet mass. Hot weapons are more prone to jamming. Depending on weapon type the accuracy and in extreme cases the muzzle velocity might be reduced on high temperatures. Adds smoke puff and heat refraction effects to indicate this. - -### 1.3 Spare barrels -Adds the ability to changes barrels on machine guns to compensate for those effects. - - -## 2. Usage - -### 2.1 Clearing a jammed weapon -- To clear a jammed weapon, press SHIFT + R (ACE3 default key bind `Clear jam`). - -### 2.2 Swapping barrels -- For this you need a `Spare barrel` and a compatible weapon. -- Press self interaction Ctrl + ⊞ Win (ACE3 default key bind `Self Interaction Key`). -- Select `Equipment`. -- Select `Swap barrel`. - -### 2.3 Checking your barrel temperature -- Press self interaction Ctrl + ⊞ Win. -- Select `Equipment`. -- Select `Check weapon temperature`. - -**NOTE** When the bar is half full (yellow) it means the barrel is around 500°c. -Your weapon will be even more prone to jams, and it'll get worse if you don't let the barrel cool down or swap it. - -## 3. Dependencies - -`ace_interaction` diff --git a/documentation/feature/overpressure.md b/documentation/feature/overpressure.md deleted file mode 100644 index 77d16145d8..0000000000 --- a/documentation/feature/overpressure.md +++ /dev/null @@ -1,17 +0,0 @@ ---- -layout: wiki -title: Overpressure -description: backblast and overpressure -group: feature -category: realism -parent: wiki ---- - -## 1. Overview - -### 1.1 Overpressure -Adds backblast to AT launchers and overpressure zones to tank cannons, don't stay behind a firing RPG or it'll hurt. - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/parachute.md b/documentation/feature/parachute.md deleted file mode 100644 index 39f353f08b..0000000000 --- a/documentation/feature/parachute.md +++ /dev/null @@ -1,36 +0,0 @@ ---- -layout: wiki -title: Parachute -description: Add an altimeter and a non-steerable parachute -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -### 1.1 Altimeter -Removes the altitude and descend speed UI elements when free-falling and parachuting on higher difficulties. Adds an altimeter watch type item. - -### 1.2 Non-steerable parachute -Adds a non-steerable parachute variant for jet pilots. - -### 1.3 Parachute cutting and reserve parachutes -You are now able to cut parachutes and deploy a reserve one. - -### 1.4 Landing animation -Smoothens the parachute landing animation. - -## 2. Usage - -### 2.1 bringing up the altimeter -- For this you need to have an `Altimeter Watch` in the watch slot. -- Press O (Arma 3 default key bind `Watch`) to bring up the altimeter. - -### 2.2 Cutting a parachute -- While falling with a parachute deployed open the self interaction menu Ctrl+⊞ Win (ACE3 default). -- Select `Cut Parachute` - -## 3. Dependencies - -`ace_common` diff --git a/documentation/feature/protection.md b/documentation/feature/protection.md deleted file mode 100644 index a0efe09e05..0000000000 --- a/documentation/feature/protection.md +++ /dev/null @@ -1,17 +0,0 @@ ---- -layout: wiki -title: Protection -description: Tweaks armor values -group: feature -category: realism -parent: wiki ---- - -## 1. Overview - -### 1.1 Tweaked protection values -Fixes and tweaks the protection values of body armour, helmets and uniforms. - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/ragdolls.md b/documentation/feature/ragdolls.md deleted file mode 100644 index 603dd13691..0000000000 --- a/documentation/feature/ragdolls.md +++ /dev/null @@ -1,17 +0,0 @@ ---- -layout: wiki -title: Ragdolls -description: Changes the ragdolls to react more to the force of shots and explosions. -group: feature -category: realism -parent: wiki ---- - -## 1. Overview - -### 1.1 Adjusted Ragdolls -Changes the ragdolls to react more to the force of shots and explosions. - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/rangecard.md b/documentation/feature/rangecard.md deleted file mode 100644 index 7f3a49251c..0000000000 --- a/documentation/feature/rangecard.md +++ /dev/null @@ -1,32 +0,0 @@ ---- -layout: wiki -title: Rangecard -description: Adds a range card for your weapons -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -Add a range card that updates itself for your weapon and the type of ammo you're using. - -## 2. Usage - -### 2.1 Opening the range card -- Open the self interaction menu Ctrl + ⊞ Win -- Select `Equipment` -- Select `Open Range Card` - -### 2.2 Using the range card -- To use this to it's full potential the use of a `Vector 21` is strongly recommended, a `Kestrel 4500` will also help. - -- Pull out your rangefinder (`Vector 21` preferred) and get the distance between you and your target. - -- Open your rangetable and look under the `Target range` column. - -- Move to the `Bullet Drop` column, the drop is in MRADs, you need to compensate for it by adjusting your sight. Example, you want to adjust for a bullet drop of -7.9 MRADs simply adjust your scope 7.9 MRADs vertically. (check [feature scopes](http://ace3mod.com/wiki/feature/scopes.html) ) for this. - -## 3. Dependencies - -`ACE_Advanced_Ballistics` diff --git a/documentation/feature/realisticnames.md b/documentation/feature/realisticnames.md deleted file mode 100644 index 2ec556bfea..0000000000 --- a/documentation/feature/realisticnames.md +++ /dev/null @@ -1,17 +0,0 @@ ---- -layout: wiki -title: Realistic Names -description: More realistic weapon names -group: feature -category: realism -parent: wiki ---- - -## 1. Overview - -### 1.1 Real names -Changes the names of vehicles, magazines, weapons, grenades, explosive charges and mines to their respective real-world counterparts whenever possible. - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/recoil.md b/documentation/feature/recoil.md deleted file mode 100644 index fd34686012..0000000000 --- a/documentation/feature/recoil.md +++ /dev/null @@ -1,23 +0,0 @@ ---- -layout: wiki -title: Recoil -description: Recoil overhaul -group: feature -category: realism -parent: wiki ---- - -## 1. Overview - -### 1.1 Recoil adjustment -Overhauls the recoil system reducing upwards recoil. - -### 1.2 Advanced cam shake -Introducing camshake when firing on foot or as vehicle gunner depending on stance and weapon type. - -### 1.3 Burst dispersion -Firing in longer burst (> 3 rounds per burst) slightly reduces the accuracy. Firing machine guns in bursts is now useful. - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/reload.md b/documentation/feature/reload.md deleted file mode 100644 index 2c23fadb29..0000000000 --- a/documentation/feature/reload.md +++ /dev/null @@ -1,22 +0,0 @@ ---- -layout: wiki -title: Reload -description: -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview - -### 1.1 Ammo count -Hides the actual round count of magazines and removes the icon when the current magazine is emptied. The player can instead check the magazine weight, but that gives only estimated values for magazines with more than 10 rounds. - -## 2. Usage - -### 2.1 Checking your ammo -- Press Ctrl + R (ACE3 default key bind `Check Ammo`). - -## 3. Dependencies - -`ace_interaction` diff --git a/documentation/feature/reloadlaunchers.md b/documentation/feature/reloadlaunchers.md deleted file mode 100644 index 16bed1b541..0000000000 --- a/documentation/feature/reloadlaunchers.md +++ /dev/null @@ -1,23 +0,0 @@ ---- -layout: wiki -title: Reload Launchers -description: -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview - -Add the ability to reload someone else's launcher. - -### 2. Usage - -### 2.1 Reloading someone else's launcher -- Press the interaction key ⊞ Win and aim at your buddy's launcher. -- Select `reload launcher`. -- Select the type of ammo. - -## 3. Dependencies - -`ace_interaction` diff --git a/documentation/feature/respawn.md b/documentation/feature/respawn.md deleted file mode 100644 index 90d6b0d68d..0000000000 --- a/documentation/feature/respawn.md +++ /dev/null @@ -1,33 +0,0 @@ ---- -layout: wiki -title: Respawn -description: Same gear on respawn, FF message, rallypoints -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview - -### 1.1 Respawn with same gear -Requires the Respawn Gear module to be placed. Respawned soldiers now have their loadout when killed. - -### 1.2 Friendly Fire messages -Shows friendly fire warnings in system chat if the module is placed. Works even in higher difficulties where kill messages are normally disabled. - -### 1.3 Rallypoints -Adds rallypoints to all 3 sides to enable teleportation from base spawn to FOB's. Requires some setup from the mission maker. - - -## 2. Usage - -### 2.1 Using rallypoints -- For this to work pre-emptive preparations need to be made by the mission maker. -- Approach the rallypoint flagpole -- Use the interaction key ⊞ Win (ACE3 default key bind `Interaction key`). -- Select teleport to (base / rallypoint). - - -## 3. Dependencies - -`ace_common` diff --git a/documentation/feature/safemode.md b/documentation/feature/safemode.md deleted file mode 100644 index 5065fb717c..0000000000 --- a/documentation/feature/safemode.md +++ /dev/null @@ -1,23 +0,0 @@ ---- -layout: wiki -title: Safe Mode -description: Introduce safe mode -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -### 1.1 Safety -You can now use the safety mode of any weapon. Switching weapon modes takes the safety off. - -## 2. Usage - -### 2.1 Switching safety on / off -- To turn it on press Ctrl + ` (QWERTY layout) (ACE3 default key bind `Safe Mode`). -- To turn it off press Ctrl + ` (QWERTY layout) again or switch firing mode. - -## 3. Dependencies - -`ace_common` diff --git a/documentation/feature/sandbags.md b/documentation/feature/sandbags.md deleted file mode 100644 index dbe450eb31..0000000000 --- a/documentation/feature/sandbags.md +++ /dev/null @@ -1,26 +0,0 @@ ---- -layout: wiki -title: Sandbags -description: Adds stackable sandbags -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -Adds stackable sandbags able to block bullets, shrapnel and small explosions. -Note that those sandbags are affected by physics, a rocket will send them flying. - -## 2. Usage - -### 2.1 Placing the sandbags -- You'll need at least one `sandbag (empty)`. -- You need to be over a grass area / sand area to be able to fill the sandbag. -- Self interact Ctrl+⊞ Win (ACE3 default). -- Select `Deploy sandbag`. -- Follow the instruction on screen. - -## 3. Dependencies - -`ace_interaction` diff --git a/documentation/feature/scopes.md b/documentation/feature/scopes.md deleted file mode 100644 index 359f5a8bf6..0000000000 --- a/documentation/feature/scopes.md +++ /dev/null @@ -1,32 +0,0 @@ ---- -layout: wiki -title: Scopes -description: Scope adjustment -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -### Sniper Scope Adjustment -Allows snipers to adjust their scopes horizontally and vertically in mils. - -## 2. Usage - -### 2.1 Adjusting your scope vertically -Please not that the following key combinations are ACE3 default key binds. -- Minor adjustment up Page Up. -- Minor adjustment down page Down. -- Major adjustment up ⇧ Shift + Page Up. -- Major adjustment down ⇧ Shift + page Down. - -### 2.2 Adjusting your scope horizontally -- Minor adjustment right Ctrl + Page Up. -- Minor adjustment left Ctrl + page Down. -- Major adjustment right Ctrl + ⇧ Shift + Page Up. -- Major adjustment left Ctrl + ⇧ Shift + page Down. - -## 3. Dependencies - -`ace_common` diff --git a/documentation/feature/sitting.md b/documentation/feature/sitting.md deleted file mode 100644 index aee2ee859d..0000000000 --- a/documentation/feature/sitting.md +++ /dev/null @@ -1,22 +0,0 @@ ---- -layout: wiki -title: Sitting -description: -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview -Adds the ability to sit on chairs. - -## 2. Usage -Please note that to be able to use this function the sitting module need to be placed down (or set to 1 in the server config) - -### 2.1 How to sit / stand up -- Look at the chair and press the interaction key Ctrl+⊞ Win (ACE3 default). -- Select `Sit Down`. -- To stand up press the self interaction key ⊞ Win (ACE3 default) and select `Stand Up`. - -## 3. Dependencies -`ace_interaction` \ No newline at end of file diff --git a/documentation/feature/slideshow.md b/documentation/feature/slideshow.md deleted file mode 100644 index 0ff2372064..0000000000 --- a/documentation/feature/slideshow.md +++ /dev/null @@ -1,23 +0,0 @@ ---- -layout: wiki -title: Slideshow -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview -This adds the ability to have images shown on some objects and have other objects being used as remotes. -Please note that only objects with hiddenSelection 0 can be used to render images (whiteboard, TV, PC Screen being the most notable examples). - -## 2. Usage -Note that this sections is for users, for mission makers refer to [the entry in mission-tools](../missionmaker/mission-tools.html) -Also if no remotes are defined the "screen" object itself becomes the remote. - -### 2.1 Switching between images -- Look at the object used as a remote and use the interaction menu ⊞ Win (ACE3 default). -- Select the action that correspond to the image you want (the name of the action depends on the mission maker). - -## 3. Dependencies - -`ace_common` \ No newline at end of file diff --git a/documentation/feature/smallarms.md b/documentation/feature/smallarms.md deleted file mode 100644 index ffa905eacf..0000000000 --- a/documentation/feature/smallarms.md +++ /dev/null @@ -1,23 +0,0 @@ ---- -layout: wiki -title: Small Arms -description: Various improvements to small arms -group: feature -category: realism -parent: wiki ---- - -## 1. Overview - -### 1.1 Magazine Names -Unifies the name formatting of magazines similar to Arma 2 standards. - -### 1.2 No tracers in non-tracer mags -Assault rifles no longer have tracer rounds in their non-tracer magazines. This doesn't effect the additional tracers in the last rounds of machine gun magazines. - -### 1.3 Real magazine round counts -All pistol and sub machine gun magazines now have adjusted capacities to match their real life counterparts. - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/spectator.md b/documentation/feature/spectator.md deleted file mode 100644 index 08919c369d..0000000000 --- a/documentation/feature/spectator.md +++ /dev/null @@ -1,422 +0,0 @@ ---- -layout: wiki -title: Spectator -description: A flexible spectator system -group: feature -category: interaction -parent: wiki ---- - -
-
Please note:
-

This is not part of ACE3 yet. It will be released in a future version.

-
- -## 1. Overview - -The ACE3 spectator system is designed to act as a flexible and easy to configure framework. Most scenarios can be set up as desired using only the settings provided, however public functions are available for finer control of these configurable aspects. - -### 1.1 Spectator System - -By default, the ACE3 spectator system does nothing - meaning existing missions will behave exactly as before. There are two tools available to enable the spectator system in your missions: - -- An `"ace_spectator"` [respawn template](https://community.bistudio.com/wiki/Arma_3_Respawn) -- Public functions `ace_spectator_fnc_setSpectator` and `ace_spectator_fnc_stageSpectator` - -With respawn template `"ace_spectator"` in effect players will enter spectator mode upon death and exit upon respawn. The template is compatible with all respawn types and allows you to take advantage of the vanilla framework's flexibility (combining templates, side specific templates, etc.). This makes for very simple combination of a wide variety of spectator and respawn setups. - -An example description.ext file using the respawn template: - -``` -respawn = 3; -respawnDelay = 180; -respawnTemplates[] = {"ace_spectator"}; -respawnTemplatesWest[] = {"ace_spectator","Counter","Wave"}; -``` - -For groups using custom respawn frameworks - or for missions where you want finer control over who, how and when players enter spectator - the two following functions are provided: - -`ace_spectator_fnc_setSpectator` - -``` -* Sets local client to the given spectator state (virtually) -* To physically handle a spectator see ace_spectator_fnc_stageSpectator -* -* Client will be able to communicate in ACRE/TFAR as appropriate -* The spectator interface will be opened/closed -* -* Arguments: -* 0: Spectator state of local client (default: true) -* -* Return Value: -* None -* -* Example: -* [true] call ace_spectator_fnc_setSpectator -``` - -`ace_spectator_fnc_stageSpectator` - -``` -* Sets target unit to the given spectator state (physically) -* To virtually handle a spectator see ace_spectator_fnc_setSpectator -* -* Units will be gathered at marker ace_spectator_respawn (or [0,0,0] by default) -* Upon unstage, units will be moved to the position they were in upon staging -* -* Arguments: -* 0: Unit to put into spectator stage (default: player) -* 1: Spectator stage (default: true) -* -* Return Value: -* None -* -* Example: -* [player, false] call ace_spectator_fnc_stageSpectator -``` - -### 1.2 Spectatable Units - -Spectatable units are stored in an automatically maintained list (`ace_spectator_unitList`) on each client. However, directly accessing this list is not encouraged. Instead mission makers have two tools at their disposal to tweak the list: - -- Unit filter -- Unit whitelist/blacklist - -The unit filter determines which units will automatically be used to populate the spectatable unit list. It's controlled by setting `ace_spectator_filterUnits` and there are four possible options: - -- **No units** -- **Player units** -- **Playable units** *(default)* -- **All units** - -In cases where more specific control is required function `ace_spectator_fnc_updateUnits` can be used to whitelist units from the filter or blacklist them from the list (on the local client): - -``` - * Arguments: - * 0: Units to add to the whitelist - * 1: Use blacklist - * - * Return Value: - * None - * - * Example: - * [allUnits,true] call ace_spectator_fnc_updateUnits - * -``` - -### 1.3 Spectatable Sides - -Spectatable sides can simply be considered an extra layer of filtering for the spectatable unit list. Again, there are two methods of controlling the spectatable sides: - -- Side filter -- Side list - -The side list is exactly what it sounds like, a list of sides spectatable by the local client. However, unlike spectatable units the side list remains static and can only be updated manually. This is because the side filter is applied on top of the side list whenever the unit list is automatically maintained - meaning the unit list will update if the player changes side or if the side relations change. - -Note that the unit whitelist/blacklist also serves to override this side filtering mechanism. - -The default side list is `[west,east,resistance,civilian]` and to update it (on the local client) function `ace_spectator_fnc_updateSpectatableSides` can be used: - -``` - * Arguments: - * 0: Sides to add - * 1: Sides to remove - * - * Return Value: - * Spectatable sides - * - * Example: - * [[west], [east,civilian]] call ace_spectator_fnc_updateSpectatableSides -``` - -The side filter determines which sides from the side list are valid each time the unit list is updated. It's controlled by setting `ace_spectator_filterSides` and there are four possible options: - -- **Player side** *(default)* -- **Friendly sides** -- **Hostile sides** -- **All sides** - -### 1.4 Camera Modes - -There are 3 possible camera modes: - -- **Free** -- **Internal** -- **External** - -Mission makers can control the camera modes available to spectators via the setting `ace_spectator_restrictModes`. Function `ace_spectator_fnc_updateCameraModes` is also provided to alter the available modes (to the local player) as desired at any point in the mission: - -``` - * Arguments: - * 0: Camera modes to add - * 1: Camera modes to remove - * - * Return Value: - * Available camera modes - * - * Example: - * [[0], [1,2]] call ace_spectator_fnc_updateCameraModes -``` - -### 1.5 Vision Modes - -Vision modes are only available in free camera mode. By default there are 4 available vision modes: - -- **Normal** -- **Night vision** -- **Thermal imaging (white hot)** -- **Thermal imaging (black hot)** - -Mission makers can control which of these vision modes are available to spectators via the setting `ace_spectator_restrictVisions`. However, there are actually a total of 10 possible vision modes and function `ace_spectator_fnc_updateVisionModes` can be used to alter which of them are available (to the local player) at any point in the mission: - -``` - * Possible vision modes are: - * - -2: Normal - * - -1: Night vision - * - 0: White hot - * - 1: Black hot - * - 2: Light Green Hot / Darker Green cold - * - 3: Black Hot / Darker Green cold - * - 4: Light Red Hot / Darker Red Cold - * - 5: Black Hot / Darker Red Cold - * - 6: White Hot / Darker Red Cold - * - 7: Thermal (Shade of Red and Green, Bodies are white) - * - * Arguments: - * 0: Vision modes to add - * 1: Vision modes to remove - * - * Return Value: - * Available vision modes - * - * Example: - * [[0], [1,2]] call ace_spectator_fnc_updateVisionModes -``` - -### 1.6 Camera Attributes - -The spectator camera has 8 manipulatable attributes: - -- **Camera mode:** The camera view -- **Camera unit:** The unit used for internal and external view -- **Camera vision:** The vision mode used by the free camera -- **Camera position:** The position of the free camera -- **Camera pan:** The pan (direction/heading) of the free camera -- **Camera tilt:** The tilt (pitch) of the free camera -- **Camera zoom:** The zoom level of the free camera -- **Camera speed:** The movement speed of the free camera - -Function `ace_spectator_fnc_setCameraAttributes` can be used to change any of these attributes at any point (including before spectator has ever opened): - -``` - * Arguments: - * 0: Camera mode - * - 0: Free - * - 1: Internal - * - 2: External - * 1: Camera unit (objNull for random) - * 2: Camera vision - * - -2: Normal - * - -1: Night vision - * - 0: Thermal white hot - * - 1: Thermal black hot - * 3: Camera position (ATL) - * 4: Camera pan (0 - 360) - * 5: Camera tilt (-90 - 90) - * 6: Camera zoom (0.01 - 2) - * 7: Camera speed in m/s (0.05 - 10) - * - * Return Value: - * None - * - * Example: - * [1, objNull] call ace_spectator_fnc_setCameraAttributes -``` - -## 2. Usage - -### 2.1 Spectator Shortcuts - -Shortcuts are currently hardcoded in the ACE3 spectator system. Future versions are likely to change that. - -#### 2.1.1 Interface Shortcuts - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ShortcutAction
1Toggle unit list
2Toggle help
3Toggle toolbar
4Toggle compass
5Toggle unit icons
MToggle map
BackspaceToggle interface
- -#### 2.1.2 Free Camera Shortcuts - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ShortcutAction
WCamera forward
SCamera backward
ACamera left
DCamera right
QCamera up
ZCamera down
RMBPan camera
LMBDolly camera
⇧ ShiftSpeed boost
FFocus on unit
- -#### 2.1.3 Camera Attribute Shortcuts - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ShortcutAction
Up arrowNext camera
Down arrowPrevious camera
Right arrowNext unit
Left arrowPrevious unit
NNext vision mode
Ctrl+NPrevious vision mode
ScrollwheelAdjust zoom
Ctrl+ScrollwheelAdjust speed
Num-/Num+Increment zoom
Ctrl+Num-/Num+Increment speed
Alt+Num-Reset zoom
Alt+Num+Reset speed
- -### 2.2 The Interface - -#### 2.2.1 Unit list - -The unit list on the left lists all of the units currently available to spectate. -Double click on any unit name in the list to switch to the unit. -Double click on the current unit to switch between internal and external view. - -#### 2.2.2 Toolbar - -The toolbar along the bottom of the screen displays various useful values. From left to right these are: - -- Unit name -- Camera mode -- Vision mode/Unit side -- 24-hour Clock -- Camera zoom/Unit depth -- Camera/Unit speed - -#### 2.2.3 Map - -The map overlay will show the current position of the free camera and all spectatable units. In free camera you can alt-click on the map to teleport the camera to the position of the cursor. - -## 3. Dependencies - -`ace_common` diff --git a/documentation/feature/spotting-scope.md b/documentation/feature/spotting-scope.md deleted file mode 100644 index c0c79fb1ad..0000000000 --- a/documentation/feature/spotting-scope.md +++ /dev/null @@ -1,23 +0,0 @@ ---- -layout: wiki -title: Spotting scope -description: Adds a deployable spotting scope -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -Adds a deployable spotting scope. - -## 2. Usage - -### 2.1 Deploying the spotting scope -- Self interact Ctrl+⊞ Win (ACE3 default). -- Select `Equipment`. -- Select `Place spotting scope` (note that the scope will be at your feet). - -## 3. Dependencies - -`ace_apl` , `ace_interaction` diff --git a/documentation/feature/switchunits.md b/documentation/feature/switchunits.md deleted file mode 100644 index da45041fb4..0000000000 --- a/documentation/feature/switchunits.md +++ /dev/null @@ -1,30 +0,0 @@ ---- -layout: wiki -title: Switch Units -description: -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview - -### 1.1 Switch units - -"ACE SwitchUnits" is a tool for mission makers to quickly add PvP (Player vs. Player) elements to a mission. In short it enables a player to control AI units. Allowing players to perform as enemies even during a COOP mission increases the authenticity of the enemy and thus the immersion for everyone. - -The most prominent feature of ACE SwitchUnits is that you can add it to nearly every existing mission and get AI control out of the box. Dynamic mission like "Enemy Assault", "Patrol Ops", "Invade & Annex", etc. don't need to be touched to make all random spawned AI's controllable. - -In its current form you're able to switch to infantry (vehicles, etc. are planned) from all four sides (West, East, Independent, Civilian). - -## 2. Usage - -### 2.1 Switching to a unit -- Open your map -- Find a unit you can access (they are showed with special icons and names on the map). -- Press LMB on the desired unit. -- You'll control that unit until it dies or until you switch to an other one. If the unit dies you'll be brought back to your original unit.. - -## 3. Dependencies - -`ace_common` diff --git a/documentation/feature/tacticallader.md b/documentation/feature/tacticallader.md deleted file mode 100644 index efc05fccf9..0000000000 --- a/documentation/feature/tacticallader.md +++ /dev/null @@ -1,23 +0,0 @@ ---- -layout: wiki -title: Tactical ladder -description: Adds a deployable ladder with adjustable height that you can transport on your back. -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -Adds a deployable ladder with adjustable height that you can transport on your back. - -## 2. Usage - -### 2.1 Deploying the ladder -- Self interact Ctrl+⊞ Win (ACE3 default). -- Select `Deploy ladder`. -- You can adjust it's position and height by interacting with it ⊞ Win (ACE3 default) and following the instructions on screen. - -## 3. Dependencies - -`ace_apl` , `ace_interaction` diff --git a/documentation/feature/testmissions.md b/documentation/feature/testmissions.md deleted file mode 100644 index a49ff963b0..0000000000 --- a/documentation/feature/testmissions.md +++ /dev/null @@ -1,16 +0,0 @@ ---- -layout: wiki -title: Test Missions -description: Adds an ACE3 Test Missions -group: feature -category: general -parent: wiki ---- - -## 1. Overview - -Adds an ACE3 Test Missions - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/thermals.md b/documentation/feature/thermals.md deleted file mode 100644 index 051bbc8241..0000000000 --- a/documentation/feature/thermals.md +++ /dev/null @@ -1,17 +0,0 @@ ---- -layout: wiki -title: Thermals -description: -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -### 1.1 Body Warmth -Adjusts the thermal properties of humans making them less like torches. - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/tripod.md b/documentation/feature/tripod.md deleted file mode 100644 index 06d8fc0b4a..0000000000 --- a/documentation/feature/tripod.md +++ /dev/null @@ -1,26 +0,0 @@ ---- -layout: wiki -title: Tripod -description: Adds a packable tripod deployable on the field -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -Adds a packable tripod deployable on the field. It features a flat part to deploy your weapon on and adjustable legs. - -## 2. Usage - -### 2.1 deploying the tripod -- Note that you need a `SSWT kit` in your inventory. -- Self interact Ctrl+⊞ Win. -- Select `Equipment` -- Select `Place SSWT kit`. - -To adjust or pick up the tripod just interact with it ⊞ Win and select the desired action. - -## 3. Dependencies - -`ace_interaction` diff --git a/documentation/feature/ui.md b/documentation/feature/ui.md deleted file mode 100644 index b079773d60..0000000000 --- a/documentation/feature/ui.md +++ /dev/null @@ -1,16 +0,0 @@ ---- -layout: wiki -title: UI -description: -group: feature -category: general -parent: wiki ---- - -## 1. Overview - -Changes the chat contrast on the map to allow easier reading. - -## 2. Dependencies - -`ace_common` diff --git a/documentation/feature/vector.md b/documentation/feature/vector.md deleted file mode 100644 index 1dbd11001d..0000000000 --- a/documentation/feature/vector.md +++ /dev/null @@ -1,85 +0,0 @@ ---- -layout: wiki -title: Vector -description: Adds a realistic depiction of the Vector 21 rangefinder -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -### 1.1 Vector 21 Rangefinder -ACE3 adds a realistic depiction of the Vector 21 rangefinder to the game. Unlike other rangefinders, it doesn't just magically show you the range to your target, but in exchange allows you to do alot of things with it that the other choices in Arma do not offer. The Vector's functions include, but are not limited to: - -- Distance to a target -- Azimuth to a target -- Horizontal and vertical distance to a target -- Distance between 2 targets -- Angle between 2 targets -- Switching between feet and meters -- Switching between degrees and mils -... - -## 2. Usage - -The Vector is controlled with 2 keys: the azimuth key and the range key; Tab and R and is brought up like any other binoculars. - -#### 2.1 Slope distance -Measuring Slope distance - -- Press and hold R until the red pointing circle appears. Sight the circle on the object and release the key. - -#### 2.2 Azimuth -Measuring Azimuth - -- Press and hold the Tab ↹ until the azimuth is displayed. - -#### 2.3 Slope distance and Azimuth -Measuring Slope distance and Azimuth - -- Press and hold both R and Tab ↹ until the red pointing circle appears. -- Sight the circle on the object and release both keys. - -#### 2.4 Horizontal distance and height difference -Measuring Horizontal distance and height difference - -- Tap R once then press and hold it until the red pointing circle appears. -- Sight the circle on the object and release the key. - -#### 2.5 Azimuth and Inclination -Measuring Azimuth and Inclination - -- Tap Tab ↹ once then press and hold it until the azimuth and inclination is displayed. - -#### 2.6 Distance between two points -Measuring Distance between two points - -- Press and hold R until the red pointing circle appears. -- Sight the circle on the first object and tap Tab ↹ while further holding R. The first measurement is confirmed ("1-P" = first point). -- Sight the second object and release R. - -#### 2.7 Horizontal and vertical distance between two points -Measuring Horizontal and vertical distance between two points - -- Tap R once then press and hold it until the red pointing circle appears. -- Sight the circle on the object and tap Tab ↹ once. The first measurement is confirmed ("1-P" = first point). -- Sight the second object and release R. - -#### 2.8 Horizontal distance and azimuth between two points -Measuring Horizontal distance and azimuth between two points - -- Press and hold Tab ↹ until the azimuth appears. -- Sight the circle on the first object and tap R while further holding Tab ↹. The first measurement is confirmed ("1-P" = first point). -- Sight the second object and release Tab ↹. - -### 2.9 Fall of shot -Measuring Fall of shot - -- Tap Tab ↹ once then press and hold it until the azimuth appears. -- Sight the circle on the object and tap R while further holding Tab ↹. The first measurement is confirmed ("1-P" = first point). -- Sight the Fall of shot and release Tab ↹. The left digits display the left (`L`)/right (`r`) correction value in meter and the right digits display the longer (`A` = add)/shorter (`d` = drop) correction value in meter. If R is tapped the height correction values will be displayed (`UP` and `dn`). - -## 3. Dependencies - -`ace_common` diff --git a/documentation/feature/vehiclelock.md b/documentation/feature/vehiclelock.md deleted file mode 100644 index c4162ace7b..0000000000 --- a/documentation/feature/vehiclelock.md +++ /dev/null @@ -1,22 +0,0 @@ ---- -layout: wiki -title: Vehicle Lock -description: The vehicle lock module enables locking vehicles and their inventory -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview -This feature adds the ability to lock and unlock vehicles and their inventory using a key, as well as picking locks of locked vehicles. It's disabled by default. - -## 2. Usage -Locking, unlocking and picking vehicle locks is possible via the ACE Interact menu. - -
-
Note:
-

Different locking modes can be set, consult with your mission maker for more information.

-
- -## 3. Dependencies -`ace_interaction` diff --git a/documentation/feature/vehicles.md b/documentation/feature/vehicles.md deleted file mode 100644 index 5575a457fc..0000000000 --- a/documentation/feature/vehicles.md +++ /dev/null @@ -1,51 +0,0 @@ ---- -layout: wiki -title: Vehicles -description: -group: feature -category: realism -parent: wiki ---- - -## 1. Overview - -### 1.1 Speed limiter -Adds ability to limit the max. speed of any vehicle. - -### 1.2 Engine start delay -The engine has to be started before the vehicle can move. Starting the engine takes aprox. 1 to 2 seconds. - -### 1.3 Fuel capacity -The range of all vehicle gets significantly reduced to reflect ranges of their real life counterparts. Scaled down to match the relative short distances in Arma 3. A full vehicle on mission start should still most likely never need a refueling during a mission. - -### 1.4 Main gun muzzles -APC's and tanks now share a muzzle for all ammunition types of their main guns. This prevents an exploit that skips the reloading time of a round or clip while changing the ammunition type. Also makes it possible to switch between ammunition types using the scroll wheel like in Arma 2. - -### 1.5 Boat machine gun tracers -NATO and AAF armed boats now use their respective tracer colours like any vehicle when they fire their rear gun. (Red for Blufor, yellow for Indep) - -### 1.6 Improved smoke launcher of Fennek (Strider) -Reduced smoke shell count and launch angle of the AAF Fennek to match the models smoke launcher. - -### 1.7 Stabilized optic of Fennek (Strider) -Stabilizes the commander's view in the Fennek (Strider). - -### 1.8 Vehicle mounted machine guns ROF -The rate of fire of vehicle mounted miniguns and machine guns is adjusted to match real life values. - -### 1.9 120mm gun and mortar behaviour -MBT main guns and mortars can no longer lock on enemies. The AT rounds of both now have raised cost values to encourage the AI to not use those rounds against foot soldiers over their machine guns or HE rounds. - -## 2. Usage - -### 2.1 Turning the engine on / off -- To turn the engine on press 2. -- To turn the engine off press 1. - -### 2.2 Turning the speed limiter on / off -- To turn the speed limiter on press Del. -- To turn it off press Del again. - -## 3. Dependencies - -`ace_common` diff --git a/documentation/feature/viewdistance.md b/documentation/feature/viewdistance.md deleted file mode 100644 index 5c9bd3a815..0000000000 --- a/documentation/feature/viewdistance.md +++ /dev/null @@ -1,19 +0,0 @@ ---- -layout: wiki -title: View Distance -description: The view distance module adds extra view distance settings -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview -ACE3 View Distance adds the ability to have different view distance settings when on foot, in a vehicle or in the air. It is enabled by default. - -## 2. Usage -- When in-game, press ESC. -- Click `ACE Options` in the top-left corner. -- Scroll down to the `Client View Distance` settings. - -## 3. Dependencies -`ace_common` diff --git a/documentation/feature/weaponselect.md b/documentation/feature/weaponselect.md deleted file mode 100644 index ec638ea943..0000000000 --- a/documentation/feature/weaponselect.md +++ /dev/null @@ -1,37 +0,0 @@ ---- -layout: wiki -title: Weapon Select -description: -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview - -### 1.1 Holster weapon -Adds the ability to holster a weapon on the back. - -### 1.2 Quick weapon select -Adds key bindings to quickly switch weapons while on foot or in a vehicle. (Unbound by default). - -### 1.3 Quick vehicle engine on/off -Adds key bindings to quickly turn a vehicle engine on or off. - -### 1.4 Grenade select -Changes the grenade selection key bindings to help prevent accidents. - -## 2. Usage - -### 2.1 Weapons - -- Press 0 to holster and unholster a weapon. -- When a weapon is holstered, the weapon fire button will not pull the weapon out. This can be used as an additional level of safety or as a role-playing feature. - -Quick weapon selection is not bound by default, but can be bound in the controls menu under `ACE3 Weapons`. - -Quick vehicle weapon selection is not bound by default, but can be bound in the controls menu under `ACE3 Vehicles`. - -## 3. Dependencies - -`ace_common` diff --git a/documentation/feature/weather.md b/documentation/feature/weather.md deleted file mode 100644 index e6d6aa6a4e..0000000000 --- a/documentation/feature/weather.md +++ /dev/null @@ -1,20 +0,0 @@ ---- -layout: wiki -title: Weather -description: The Weather module overrides the mission/editor weather setting with a synchronized realistic weather simulation -group: feature -category: realism -parent: wiki ---- - -## 1. Overview -ACE3 Weather simulates realistic weather effects, according to the geographical location of the map, the date and time. It also ensures that all players experience the same weather effects. - -## 2. Usage - -### 2.1 Wind info -- Wind info is toggled on/off using SHIFT + K. -- The arrow representing wind info is based on [Beaufort scale](http://en.wikipedia.org/wiki/Beaufort_scale#Modern_scale) - -## 3. Dependencies -`ace_common`, `ace_modules` diff --git a/documentation/feature/windeflection.md b/documentation/feature/windeflection.md deleted file mode 100644 index ffec021d26..0000000000 --- a/documentation/feature/windeflection.md +++ /dev/null @@ -1,23 +0,0 @@ ---- -layout: wiki -title: Wind Deflection -description: The wind deflection module simulates wind deflection of projectiles -group: feature -category: realism -parent: wiki ---- - -## 1. Overview -ACE3 Wind Deflection is enabled by default. This feature simulates the wind deflection of projectiles fired by players and is designed to work independently or in conjunction with the Advanced Ballistic feature. - -
-
Note:
-

The only affected projectiles are bullets and grenades. Mortar shells, tank shells, missiles and rockets are not affected.

-
- -## 2. Usage -ACE3 Wind Deflection can be disabled or modified via a module in the 2D editor. - - -## 3. Dependencies -`ace_weather` diff --git a/documentation/feature/yardage450.md b/documentation/feature/yardage450.md deleted file mode 100644 index 7aabbf36f2..0000000000 --- a/documentation/feature/yardage450.md +++ /dev/null @@ -1,24 +0,0 @@ ---- -layout: wiki -title: Yardage 450 -description: Adds the Bushnell Yardage Pro Sport 450 Laser Rangefinder -group: feature -category: equipment -parent: wiki ---- - -## 1. Overview - -Adds the Bushnell Yardage Pro Sport 450 Laser Rangefinder. - -## 2. Usage - -### 2.1 How to use the Yardage 450 -- Bring it up like any other binocular -- Tap R once to activate the device. -- Sight the target and Hold R until `TARGET AQCUIRED` appears on top of the screen. -- The range in meters should now appear at the bottom of the screen. - -## 3. Dependencies - -`ace_apl` , `ace_laser` diff --git a/documentation/feature/zeus.md b/documentation/feature/zeus.md deleted file mode 100644 index 36e7f5e434..0000000000 --- a/documentation/feature/zeus.md +++ /dev/null @@ -1,17 +0,0 @@ ---- -layout: wiki -title: Zeus -description: The Zeus module improves the Vanilla functionality -group: feature -category: interaction -parent: wiki ---- - -## 1. Overview -ACE3 Zeus is enabled by default. This feature provides control over vanilla aspects of Zeus. - -## 2. Usage -ACE3 Zeus can be disabled or modified via a module in the 2D editor. - -## 3. Dependencies -`ace_common`, `ace_modules` diff --git a/documentation/framework/disposables-framework.md b/documentation/framework/disposables-framework.md deleted file mode 100644 index 22887ea2b0..0000000000 --- a/documentation/framework/disposables-framework.md +++ /dev/null @@ -1,38 +0,0 @@ ---- -layout: wiki -title: Disposables Framework -description: Explains how to set-up custom disposable launchers with the ACE3 disposables system. -group: framework -order: 5 -parent: wiki ---- - -
-
Note:
-

This is just the necessary to make a launcher disposable, this is not a guide to make your own launcher.

-
- -## 1. Making a launcher disposable - -### 1.1 CfgWeapons - -```c++ -class CfgWeapons { - class Launcher_Base_F; - class launch_banana: Launcher_Base_F { - ACE_UsedTube = "launch_banana_Used_F"; // The class name of the used tube - magazines[] = {"ACE_PreloadedMissileDummy"}; // The dummy magazine - }; - class launch_banana_Used_F: launch_banana { // The used tube should be a sub class of the disposable launcher - scope = 1; - ACE_isUsedLauncher = 1; - author = "grandBanana"; - displayName = "Used banana launcher"; - descriptionShort = "A used banana launcher"; - magazines[] = {"ACE_FiredMissileDummy"}; // This will disable the used launcher class from being fired again - //picture = ""; // Not supported yet - //model = ""; // Not supported yet - weaponPoolAvailable = 0; - }; -}; -``` diff --git a/documentation/framework/dragging-framework.md b/documentation/framework/dragging-framework.md deleted file mode 100644 index 14352182b7..0000000000 --- a/documentation/framework/dragging-framework.md +++ /dev/null @@ -1,94 +0,0 @@ ---- -layout: wiki -title: Dragging/Carrying Framework -description: Explains how to set-up dragging and carrying of objects with the ACE3 dragging and carrying system. -group: framework -order: 5 -parent: wiki ---- - -## 1. Config Values - -```c++ -class CfgVehicles { - class MyVehicle { - // Dragging - ace_dragging_canDrag = 1; // Can be dragged (0-no, 1-yes) - ace_dragging_dragPosition[] = {0, 1.2, 0}; // Offset of the model from the body while dragging (same as attachTo) - ace_dragging_dragDirection = 0; // Model direction while dragging (same as setDir after attachTo) - - // Carrying - ace_dragging_canCarry = 1; // Can be carried (0-no, 1-yes) - ace_dragging_carryPosition[] = {0, 1.2, 0}; // Offset of the model from the body while dragging (same as attachTo) - ace_dragging_carryDirection = 0; // Model direction while dragging (same as setDir after attachTo) - }; -}; -``` - - -## 2. Functions - -
-
Note:
-

The following functions are NOT public and are likely to change in the future!

-
- -You will **not** be able to carry / drag objects that are too heavy, the mass is also affected by what is inside the object. To bypass this empty the object and/or use `setMass`. - -### 2.1 Enabling / disabling dragging - -`ace_dragging_fnc_setDraggable` - - | Arguments | Type | Optional (default value) ----| --------- | ---- | ------------------------ -0 | Any object | Object | Required -1 | Enable dragging, true to enable, false to disable | Boolean | Required -2 | Position to offset the object from player | Array | Optional (default: `[0, 0, 0]`) -3 | Direction in degree to rotate the object | Number | Optional (default: `0`) -**R** | None | None | Return value - -#### 2.1.1 Example 1 - -`[foo, true, [0, 2, 0], 45] call ace_dragging_fnc_setDraggable;` - - | Arguments | Explanation ----| --------- | ----------- -0 | `foo` | My object -1 | `true` | Dragging is enabled -2 | `[0,2,0]` | 0 meters sideways, 2 meters forward, 0 meters upwards -3 | `45` | Rotated by 45° - -#### 2.1.2 Example 2 - -`[bar, false, [3, -2, 2], 20] call ace_dragging_fnc_setDraggable;` - - | Arguments | Explanation ----| --------- | ----------- -0 | `bar` | My object -1 | `false` | Dragging is disabled -2 | `[3, -2, 2]` | 3 meters sideways, 2 meters backwards, 2 meters upwards -3 | `20` | Rotated by 20° - - -### 2.2 Enabling / disabling carrying - -`ace_dragging_fnc_setCarryable` - - | Arguments | Type | Optional (default value) ----| --------- | ---- | ------------------------ -0 | Any object | Object | Required -1 | Enable carrying, true to enable, false to disable | Boolean | Required -2 | Position to offset the object from player | Array | Optional (default: `[0, 1, 1]`) -3 | Direction in degree to rotate the object | Number | Optional (default: `0`) -**R** | None | None | Return value - -#### 2.2.1 Example - -`[foo, true, [0, 3, 1], 10] call ace_dragging_fnc_setCarryable;` - - | Arguments | Explanation ----| --------- | ----------- -0 | `foo` | My object -1 | `true`| Carrying is enabled -2 | `[0,2,0]` | 0 meters sideways, 3 meters forward, 1 meter upwards -3 | `10` | Rotated by 10° diff --git a/documentation/framework/explosives-framework.md b/documentation/framework/explosives-framework.md deleted file mode 100644 index abe6e016af..0000000000 --- a/documentation/framework/explosives-framework.md +++ /dev/null @@ -1,123 +0,0 @@ ---- -layout: wiki -title: Explosives Framework -description: Explains how to set-up custom explosives with the ACE3 explosives system. -group: framework -order: 5 -parent: wiki ---- - -
-
Note:
-

This is just the necessary to make explosives using the framework, this is not a guide to make your own explosives.

-
- -## 1. Explosives - -### 1.1 Setting the magazine - -```c++ -class CfgMagazines { - class CA_Magazine; - class banana_satchel_remote_mag: CA_Magazine { - ACE_Placeable = 1; // Can be placed - useAction = 0; // Disable the vanilla interaction - ACE_SetupObject = "banana_satchel_place"; // The object placed before the explosive is armed - class ACE_Triggers { // Trigger configurations - SupportedTriggers[] = {"Timer", "Command", "MK16_Transmitter", "DeadmanSwitch"}; // Triggers that can be used - class Timer { - FuseTime = 0.5; // Time for the fuse to burn - }; - class Command { - FuseTime = 0.5; - }; - class MK16_Transmitter: Command {}; - class DeadmanSwitch: Command {}; - }; - }; -}; -``` - -### 1.2 Setting the ammo - -```c++ -class CfgAmmo { - class PipeBombBase; - class SatchelCharge_Remote_Ammo: PipeBombBase { - soundActivation[] = {"", 0, 0, 0}; // No sound on activation - soundDeactivation[] = {"", 0, 0, 0}; // No sound on deactivation - triggerWhenDestroyed = 1; // (Optional) Explode when the object is shot and destroyed (after being placed) (0-disabled, 1-enabled). - ACE_explodeOnDefuse = 0.02; // (Optional) Add a chance for the explosive to detonate after being disarmed (in percent) - }; -}; -``` - -### 1.3 Adding the place item - -```c++ -class CfgVehicles { - class ACE_Explosives_Place; - class banana_satchel_place: ACE_Explosives_Place { - displayName = "Banana satchel"; // Name of the item - model = ""; // Path to your model - ACE_offset[] = {0, 0, 0}; // Offset of the interaction point from the model in meters on the X,Y,Z axis. - }; -}; -``` - - -## 2. Mines - -### 2.1 Setting the magazine - -_Pretty much the same as Explosives except that we inherit from_ `ATMine_Range_Mag` _instead of_ `CA_Magazine`. - -```c++ -class CfgMagazines { - class ATMine_Range_Mag; - class BananaMine_Range_Mag: ATMine_Range_Mag { - ACE_SetupObject = "BananaMine_Place"; // The object placed before the mine is armed - class ACE_Triggers { // Triggers - SupportedTriggers[] = {"PressurePlate"}; // This mine only support pressure plate activation - class PressurePlate { - digDistance = 0.05; - }; - }; - }; -}; -``` - -### 2.2 Setting up the Ammo - -The class you inherit from depends of what type of trigger you are using, for `PressurePlate` and `Tripwire` you can skip this step, for timers and clackers refer to the Explosives entry. - -Directional mines inherit from `DirectionalBombBase`. - - -## 3. Adding your own detonators - -```c++ -class CfgWeapons { - class ACE_ItemCore; // ACE3 base item class - class ACE_Clacker; // Clacker base class - class banana_clacker: ACE_Clacker { - displayName = "banana clacker"; // Name of the item - picture = ""; // Path to the item's picture - ACE_Range = 9000; // Explosives activation range in meters - }; -}; -``` - - -## 4. Trigger list - -Name | Use ----- | ----- -`Command` | Explode when activated via clacker. -`MK16_Transmitter` | Explode when activated via M26 clacker. -`DeadManSwitch` | Explode after activated via the switch or the person dies. -`Cellphone` | Explode when the number is called. -`PressurePlate` | Explode upon being stepped upon. -`IRSensor` | Explode after movement is detected in front of the mine. -`Timer` | Explode after timer drop to 0. -`Tripwire` | Explode when something touch the tripwire. diff --git a/documentation/framework/frag-framework.md b/documentation/framework/frag-framework.md deleted file mode 100644 index 2800d78f52..0000000000 --- a/documentation/framework/frag-framework.md +++ /dev/null @@ -1,119 +0,0 @@ ---- -layout: wiki -title: Fragmentation Framework -description: Explains how to set-up fragmentation system for explosives using ACE3 fragmentation system. -group: framework -parent: wiki -order: 7 ---- - -## 1. Overview - -The fragmentation system in ACE3 is a significant improvement over the fragmentation system in ACE2. Previously the system relied on fuzzy math from the values of `indirectHit` and `indirectHitRange` in `CfgAmmo` to calculate roughly the velocity and range of fragmentation. This had some serious drawbacks, especially in the case of smaller explosives such as hand grenades and 40mm grenades where casualty production was lower than desired. - -In ACE3 the system has moved away from what "feels" right to actual explosive engineering equations, primarily the [Gurney equations](http://en.wikipedia.org/wiki/Gurney_equations). This allows us to get close to the actual fragmentation velocities that would be produced by an explosive configuration similar to type of ammo we are simulating. - -The system for the end-developer is easy to use, and only requires minimal research into the type of ammo being represented. - - -## 2. Config Values - -```c++ -class CfgAmmo { - class MyGrenade { - ace_frag_enabled = 1; // Enable fragmentation (0-disabled, 1-enabled) - ace_frag_metal = 210; // Amount of metal being fragmented (grams) - information below - ace_frag_charge = 185; // Amount of explosive filler (grams) - information below - ace_frag_gurney_c = 2843; // Gurney velocity constant for explosive type - information below - ace_frag_gurney_k = 3/5; // Gurney shape factor - information below - ace_frag_classes[] = {"ACE_frag_large"}; // Type of fragments - information below - ace_frag_skip = 0; // (Optional) Skip fragmentation for this ammo type (0-disabled, 1-enabled) - information below - ace_frag_force = 1; // (Optional) Force fragmentation system (0-disabled, 1-enabled) - information below - }; -}; -``` - -### 1.1 Metal amount - -`ace_frag_metal` - -Amount of metal being fragmented (generally taken as the entire weight of the warhead, though in some cases you might want to only include the fragmentation jacket or body. - -Dimensionless value, as long as same unit as `ace_frag_charge` (for example `kg/kg` or `g/g` or `lbs/lbs`). - -### 1.2 Explosives filler amount - -`ace_frag_charge` - -Amount of explosive filler in the warhead. `ace_frag_metal` and `ace_frag_charge` are dimensionless values, as long as they are both in the same unit (for example kg/kg g/g lbs/lbs). - -Dimensionless value, as long as same unit as `ace_frag_metal` (for example `kg/kg` or `g/g` or `lbs/lbs`). - -### 1.3 Gurney velocity constant - -`ace_frag_gurney_c` - -Gurney constant for explosive force. You can find a list of common explosive types below. If you can not find it here, or want more accurate numbers, just google the type of explosive and Gurney constant and you can find substantial information. This is **not** the detonation velocity of the explosive, do not confuse them! - -Type | Speed ---------------- | -------- -Composition B | 2700 m/s -Composition C-3 | 2680 m/s -Cyclotol 75/25 | 2790 m/s -HMX | 2800 m/s -LX-14 | 2970 m/s -Octol 75/25 | 2800 m/s -PBX 9404 | 2900 m/s -PBX 9502 | 2377 m/s -PETN | 2930 m/s -RDX | 2830 m/s -Tetryl | 2500 m/s -TNT | 2440 m/s -Tritonal | 2320 m/s - -### 1.4 Gurney shape factor - -`ace_frag_gurney_k` - -Shape factor for the explosive configuration. You should choose it based on the general configuration of explosives/metal in the warhead. Most grenades for example are a sphere. Artillery and aircraft bombs are a cylinder. Mines generally a flat plate. Below is a list of the three common shapes and their factors. - -Shape | Factor --------- | ------ -Sphere | 3/5 -Cylinder | 1/2 -Plate | 3/5 - -There are other configurations but these are the most common. If you are interested in others check out the wikipedia link given above. Most of these will not correctly function in ACE3 though due to additional variables for the equation. - -### 1.5 Fragments type - -`ace_frag_classes[]` - -There are different types of fragmentation fragments to choose from, and they can be defined in this config value. - -| Type -| ---- -| ACE_frag_tiny -| ACE_frag_tiny_HD -| ACE_frag_small -| ACE_frag_small_HD -| ACE_frag_medium -| ACE_frag_medium_HD -| ACE_frag_large -| ACE_frag_large_HD -| ACE_frag_huge -| ACE_frag_huge_HD - -The tinier the piece of fragmentation the shorter the distance of travel. The `_HD` variants are all even higher drag versions. Grenades generally should use the `_HD` variants. Experimentation here is important. - -### 1.6 Ignore fragmentation - -`ace_frag_skip` - -Setting this to `1` will skip fragmentation for ammo of this type. This is useful for things that might cause high network load, such as FFAR rockets, or possibly even 40mm grenades from AGLs. Experimentation under network conditions is required. - -### 1.7 Force fragmentation - -`ace_frag_force` - -Settings this to `1` will force the fragmentation system to use frag on this ammo, ignoring internal qualifications based on hit values. diff --git a/documentation/framework/goggles-framework.md b/documentation/framework/goggles-framework.md deleted file mode 100644 index 3dea205af9..0000000000 --- a/documentation/framework/goggles-framework.md +++ /dev/null @@ -1,35 +0,0 @@ ---- -layout: wiki -title: Goggles Framework -description: Explains how to set-up goggles with ACE3 goggles system. -group: framework -order: 5 -parent: wiki ---- - -## 1. Config Values - -```c++ -class CfgGlasses { - class MyGoggles { - ace_color[] = {0, 0, -1}; // Post-proccess color - ace_tintAmount = 8; // Amount of tint applied to the color - ace_resistance = 1; // Resistance to breaking (0 or 1 or 2) - ace_protection = 0; // Provides protection (0-no, 1-yes) - ace_overlay = ""; // (Optional) Default overlay image path ("" for none) - ace_overlayDirt = "A3\Ui_f\data\igui\rsctitles\HealthTextures\dust_upper_ca.paa"; // (Optional) Dirt overlay image path - ace_overlayCracked = "mod\textures\HUD\Cracked.paa"; // (Optional) Cracked overlay image path - ace_dustPath = "mod\textures\fx\dust\dust1.paa"; // (Optional) Dust overlay image path - }; -}; -``` - - -## 2. Events - -### 2.1 Listenable - -Event Name | Description | Passed Parameter(s) | Locality ----------- | ----------- | ------------------- | -------- -`"GlassesChanged"` | Glasses Changed | `[_glassesClass]` | Local -`"GlassesCracked"` | Glasses Cracked | `[_unit]` | Local diff --git a/documentation/framework/hearing-framework.md b/documentation/framework/hearing-framework.md deleted file mode 100644 index 6d83665916..0000000000 --- a/documentation/framework/hearing-framework.md +++ /dev/null @@ -1,21 +0,0 @@ ---- -layout: wiki -title: Hearing Framework -description: Explains how to set-up headgear with ACE3 hearing system. -group: framework -order: 5 -parent: wiki ---- - -## 1. Config Values - -```c++ -class CfgWeapons { - class MyHelmet { - ace_hearing_protection = 0.80; // Protection against deafening (0 to 1, higher means more protection) - ace_hearing_lowerVolume = 0.60; // Muffling of the sound (0 to 1, higher means more muffling) - }; -}; -``` - -The protection/muffling is a multiplier and not an absolute value, you can still be deafened/muffled with a value of 1. diff --git a/documentation/framework/huntIR-framework.md b/documentation/framework/huntIR-framework.md deleted file mode 100644 index 542515d6cb..0000000000 --- a/documentation/framework/huntIR-framework.md +++ /dev/null @@ -1,27 +0,0 @@ ---- -layout: wiki -title: HuntIR Framework -description: Explains how to add HuntIR support to a weapon. -group: framework -order: 5 -parent: wiki ---- - -## 1. Config Values - -```c++ -class CfgWeapons { - class MyRifle { - class MyGL: UGL_F { - magazines[] = { - // All default UGL magazines - "MyFirstMag", - "MySecondMag", - "MyLastMag", - // HuntIR magazine - "ACE_HuntIR_M203" - }; - }; - }; -}; -``` diff --git a/documentation/framework/javelin-framework.md b/documentation/framework/javelin-framework.md deleted file mode 100644 index dd384fd282..0000000000 --- a/documentation/framework/javelin-framework.md +++ /dev/null @@ -1,23 +0,0 @@ ---- -layout: wiki -title: Javelin Framework -description: Explains how to set-up Javelin-style locking system to a launcher. -group: framework -order: 5 -parent: wiki ---- - -## 1. Config Values - -```c++ -class CfgWeapons { - class MyLauncher { - ace_javelin_enabled = 1; // Enable Javelin-style locking (0-disabled, 1-enabled) - weaponInfoType = "ACE_RscOptics_javelin"; // Inteface - modelOptics = "\z\ace\addons\javelin\data\reticle_titan.p3d"; // Optics model - canLock = 0; // Disable vanilla locking (0-disabled, 1-enabled) - lockingTargetSound[] = {"", 0, 1}; // Locking sound - lockedTargetSound[] = {"", 0, 1}; // Target acquired sound - }; -}; -``` diff --git a/documentation/framework/missile-guidance-framework.md b/documentation/framework/missile-guidance-framework.md deleted file mode 100644 index f09a5c0bc3..0000000000 --- a/documentation/framework/missile-guidance-framework.md +++ /dev/null @@ -1,117 +0,0 @@ ---- -layout: wiki -title: Advanced Missile Guidance Framework -description: The ACE3 Advanced Missile Guidance Framework provides a setup of configuration settings, functions and a execution framework for mod makers to integrate with the missile guidance and targeting mechanisms of ACE3. -group: framework -order: 5 -parent: wiki ---- - -## 1. Overview - -The ACE3 Advanced Missile Guidance Framework provides a setup of configuration settings, functions and an execution framework for mod makers to integrate with the missile guidance and targeting mechanisms of ACE3. It also provides the mod makers to create their own custom guidance methods within the framework. - -The framework provides all the functionality needed for guidance; from laser locking, target specification and selection, to handling the fired events and tracking and steering the vehicle based on provided parameters. This way, all that needs to be defined in mods is the appropriate `CfgAmmo` entries for the missile. - -The framework also provides mod makers and scripters with the ability to configure custom seeker types and attack profiles, which are defined below. This allows for complete control of the guidance, locking and flight of a missile at the discretion of the mod maker. - -ACE3 provides a full suite of base concepts and guidance for the majority of modern missile weaponry avialable today; these includes all basic types of seekers (SALH, SACLOS, Optic, Thermal ...) as well as the different common attack profiles utilized with guided munitions (such as top-down attack). - -Finally, flight profiles and mechanics for realistic missile simulations are also implemented; allowing for lock-steering bump guidance flight such as with the M47 Dragon or GBU steering fins, or finely tuned direct flight guidance which is currently available with other missile types. - - -## 2. Components - -The framework is broken up into 3 major components: Locking Types, Seeker Types and Attack Profiles. In combination, these components build out the entire process of launching, locking and going terminal flight against targets. - -#### 2.1 Locking Types -Locking types provide the basic functionality of targeting which will be based to a seeker type, providing target acquisition for seekers. This provides the basic functionality for providing pre-determined targets for a seeker, or allowing the seeker to perform its own target acquisition and locking. Additionally, the seeker may reference back into the locking type in order to re-perform target acquisition. - -#### 2.2 Seeker Types -Each seeker is generally assumed to be the logic for the seeker head unit within any given munition. Seekers within this framework provide the basic targeting functionality for the entire framework. The locking type will provide a generic target to the seeker, or the seeker may aquire a target on its own. The seeker then provides a target, either an object or a ASL position, which is then passed further into the framework. This target (or position) should be the actual current target position for the missiles flight. Seekers are required to perform all limitations and checks within their systems, although various limitations have been provided in this framework such as LOS FOV, laser guidance, etc. - -#### 2.3 Attack Profiles - -An attack profile adjusts the current target flight location to create the actual flight path of the missile. The attack profile is provided with all parameters of the system, including the returned target of the seeker. Using this information, the attack profile then will adjust the *direct flight target position* to specifically direct where and how the missile shall flight. - - -## 3. How it all ties together - -The system is executed in a linear series of calls to each step of the process, and feeding back the return from that step to the next step. Execution is conducted using Locking -> Seeker -> Profile, iteratively every frame of execution. Flight times are adjusted to `accTime` values and FPS lag, giving consistent flight. - -On each step of execution, a target specification array `[targetObj, targetPos]` is passed to the locking type, which then will return a possible modified target array. Next, this modified data is passed to the seeker type - which then, in turn, returns a position vector to the current "seeked" target position (ASL). Last, this target position is passed to the attack profile, which then returns an "adjusted attack position" (ASL), which is the location the missile should *currently* be homing on for flight. - -In the simplest sense, the entire system provides the flight trajectory of the missile homing directly on the "adjusted attack position"; thus, an attack profile would ajust this position to direct the missile. For example, top down attacks return the adjusted attack position high above the target, until entering their terminal stages, which then changes the position to be directly on top of the target - thus "walking the missile" along its flight path and to the impact. - - -## 4. Config Values - -### 4.1 Enabling guidance on Ammo Types - -```c++ -class CfgAmmo { - class MyMissile { - manualControl = 0; // Turn off vanilla crosshair guidance - - // Begin ACE guidance Configs - class ace_missileguidance { - enabled = 1; // Enable missile guidance (0-disabled, 1-enabled) - - minDeflection = 0.00025; // Minimum flap deflection for guidance - maxDeflection = 0.001; // Maximum flap deflection for guidance - incDeflection = 0.0005; // The increment in which deflection adjusts - - canVanillaLock = 0; // Enable vanilla lock, only applicable to non-cadet modes, 'recruit' always uses vanilla locking (0-disabled, 1-enabled) - - defaultSeekerType = "SALH"; // Default seeker type - seekerTypes[] = {"SALH", "LIDAR", "SARH", "Optic", "Thermal", "GPS", "SACLOS", "MCLOS"}; // Seeker types available - - defaultSeekerLockMode = "LOAL"; // Default seeker lock mode - seekerLockModes[] = {"LOAL", "LOBL"}; // Seeker lock modes available - - seekerAngle = 90; // Angle in front of the missile which can be searched - seekerAccuracy = 1; // Seeker accuracy multiplier - - seekerMinRange = 1; // Minimum range from the missile which the seeker can visually search - seekerMaxRange = 2500; // Maximum from the missile which the seeker can visually search - - defaultAttackProfile = "LIN"; // Default attack profile - attackProfiles[] = {"LIN", "DIR", "MID", "HI"}; // Attack profiles available - }; -``` - -### 4.2 Custom Seeker Types - -```c++ -class ace_missileguidance_attackProfiles { - class MyAttackProfile { - name = ""; // Name - visualName = ""; // Visual name - description = ""; // Description - - functionName = "my_fnc_doSeekerType"; // Function that handles the seeker type - }; -}; -``` - -### 4.3 Custom Attack Profiles - -```c++ -class ace_missileguidance_seekerTypes { - class MySeekerType { - name = ""; // Name - visualName = ""; // Visual name - description = ""; // Description - - functionName = "my_fnc_doAttackProfile"; // Function that handles the attack profile - }; -}; -``` - -## 5. Events - -### 5.1 Listenable - -Event Name | Description | Passed Parameter(s) | Locality ----------- | ----------- | ------------------- | -------- -`"ace_missileguidance_handoff"` | Missile handed off | `[_target, _args]` | Global diff --git a/documentation/framework/nightvision-framework.md b/documentation/framework/nightvision-framework.md deleted file mode 100644 index 73d78a222a..0000000000 --- a/documentation/framework/nightvision-framework.md +++ /dev/null @@ -1,21 +0,0 @@ ---- -layout: wiki -title: Night Vision Framework -description: Explains how to set-up night vision goggles with ACE3 night vision system. -group: framework -order: 5 -parent: wiki ---- - -## 1. Config Values - -```c++ -class CfgWeapons { - class MyNightVision { - displayName = "Banana NVGs"; // Name displayed in the inventory - ace_nightVision_grain = 0.75; // Amount of grain (dots) on the screen (more means more grain) - can be higher than 1 - ace_nightVision_blur = 0.055; // Blur amount (more means more blur) - keep low values! - ace_nightVision_radBlur = 0.001; // Radial blur amount (more means more blur) - keep low values! - }; -}; -``` diff --git a/documentation/framework/overheating-framework.md b/documentation/framework/overheating-framework.md deleted file mode 100644 index 21cca53516..0000000000 --- a/documentation/framework/overheating-framework.md +++ /dev/null @@ -1,78 +0,0 @@ ---- -layout: wiki -title: Overheating Framework -description: Explains how to set-up weapon overheating with ACE3 overheating system. -group: framework -order: 5 -parent: wiki ---- - -## 1. Config Values - -### 1.1 Barrel Switching - -```c++ -class CfgWeapons { - class MyMG { - ace_overheating_allowSwapBarrel = 1; // Enable barrel swap (0-disabled, 1-enabled) - information below - ace_overheating_dispersion[] = {0, -0.001, 0.001, 0.004}; // Bullet dispersion (in radians) - information below - ace_overheating_slowdownFactor[] = {1, 1, 1, 0.9}; // Slowdown factor inside the barrel - information below - ace_overheating_jamChance[] = {0, 0.0003, 0.0015, 0.0075}; // Jam chance - information below - }; -}; -``` - -#### 1.1.1 Temperatures - -`ace_overheating_dispersion[]` -`ace_overheating_slowdownFactor[]` -`ace_overheating_jamChance[]` - -Above arrays have 4 values for different temperatures, which are interpolated between. These values correspond to temperatures converted to real life values from. - -Config | Real Life ------- | --------- -0 | 0°C -1 | 333°C -2 | 666°C -3 | 1000°C - -### 1.1.2 Barrel Swapping - -`ace_overheating_allowSwapBarrel` - -Meant for machine guns where you can easily swap the barrel without dismantling the whole weapon. - -### 1.1.3 Dispersion - -`ace_overheating_dispersion[]` - -Dispersion in radians. First value is for temperature 0, second for temperature 1 and so on. Values in-between get interpolated. Negative values are ignored and can be used to move the starting point to hotter temperatures. - -### 1.1.4 Slowdown Factor - -`ace_overheating_slowdownFactor[]` - -How much the projectile gets slowed down before leaving the barrel. `0.9` means the bullet will lose 10% velocity. Values in-between get interpolated. Numbers greater than `1` increase the velocity, smaller decrease it. - -### 1.1.5 Jam Chance - -`ace_overheating_jamChance[]` - -Chance to jam the weapon. `0.0003` means 3 malfunctions on 10,000 rounds fired at this temperature. Values in-between get interpolated. Negative values are ignored and can be used to move the starting point to hotter temperatures. - -When no reliable data exists for temperature versus jam chance except MRBS, the following uniform criteria was adopted. -`[0, 1/MRBS, 5/MRBS, 25/MRBS]` - - -### 1.2 Custom Animations - -```c++ -class CfgWeapons { - class MyMG { - ace_clearJamAction = "GestureReload"; // Custom jam clearing action, default uses reload animation - ace_checkTemperatureAction = "Gear"; // Custom check temperature action, default uses gear animation - ace_clearJamAction = ""; // Custom jam clearing action, use empty string to undefine - }; -}; -``` diff --git a/documentation/framework/overpressure-framework.md b/documentation/framework/overpressure-framework.md deleted file mode 100644 index 229200cb46..0000000000 --- a/documentation/framework/overpressure-framework.md +++ /dev/null @@ -1,45 +0,0 @@ ---- -layout: wiki -title: Overpressure Framework -description: Explains how to set-up launchers and cannons with backblast and overpressure areas with the ACE3 overpressure system. -group: framework -order: 5 -parent: wiki ---- - -## 1. Config Values - -### 1.1 Launchers - -```c++ -class CfgWeapons { - class MyLauncher { - ace_overpressure_angle = 60; // Cone in which the damage is applied (in degrees from the back end of the launcher) - ace_overpressure_range = 15; // Range in meters in which the damage is applied - ace_overpressure_damage = 0.7; // Damage multiplier - }; -}; -``` - -### 1.2 Cannons - -```c++ -class CfgWeapons { - class MyBananaCannon { - ace_overpressure_angle = 90; // Cone in which the damage is applied (in degrees from the muzzle of the cannon) - ace_overpressure_range = 50; // Range in meters in which the damage is applied - ace_overpressure_damage = 0.85; // Damage multiplier - }; -}; -``` - -- You can note that the angle range and damage values are higher, that's because this is a cannon and the backblast area is bigger. - - -## 2. Events - -### 2.1 Listenable - -Event Name | Description | Passed Parameter(s) | Locality ----------- | ----------- | ------------------- | -------- -`"overpressure"` | Overpressure damage inflicted | `[_firer, _position, _direction, _weapon]` | Target diff --git a/documentation/framework/parachute-framework.md b/documentation/framework/parachute-framework.md deleted file mode 100644 index 2548a3ab4d..0000000000 --- a/documentation/framework/parachute-framework.md +++ /dev/null @@ -1,19 +0,0 @@ ---- -layout: wiki -title: Parachute Framework -description: Explains how to set-up a parachute with ACE3 parachute system. -group: framework -order: 5 -parent: wiki ---- - -## 1. Adding reserve parachute to existing parachute - -```c++ -class CfgVehicles { - class BananaParachute { - ace_hasReserveParachute = 1; // Add reserve parachute (1-enabled, 0-disabled) - ace_reserveParachute = "ACE_ReserveParachute"; // Classname of the reserve parachute - }; -}; -``` diff --git a/documentation/framework/reloadlaunchers-framework.md b/documentation/framework/reloadlaunchers-framework.md deleted file mode 100644 index d58c91666a..0000000000 --- a/documentation/framework/reloadlaunchers-framework.md +++ /dev/null @@ -1,26 +0,0 @@ ---- -layout: wiki -title: Reload Launchers Framework -description: Explains how to set-up launchers with ACE3 reload launchers system. -group: framework -order: 5 -parent: wiki ---- - -## 1. Adding third party reload - -```c++ -class CfgWeapons { - class MyLauncher { - ace_reloadlaunchers_enabled = 1; // Allow your buddies to reload your launcher (0-disabled, 1-enabled) - }; -}; -``` - -## 2. Events - -### 2.1 Listenable - -Event Name | Description | Passed Parameter(s) | Locality ----------- | ----------- | ------------------- | -------- -`"reloadLauncher"` | Launcher reloaded | `[_unit, _target, _weapon, _magazine]` | Target diff --git a/documentation/framework/scopes-framework.md b/documentation/framework/scopes-framework.md deleted file mode 100644 index fc318a13f6..0000000000 --- a/documentation/framework/scopes-framework.md +++ /dev/null @@ -1,31 +0,0 @@ ---- -layout: wiki -title: Scopes Framework -description: Explains how to set-up scopes with ACE3 scope adjustment system. -group: framework -order: 5 -parent: wiki ---- - -## 1. Adding scope adjustment support - -```c++ -class CfgWeapons { - class InventoryOpticsItem_Base_F; // ItemInfo base class - - class YourScope { - ace_scopeAdjust_vertical[] = {-4, 30}; // Maxmimum vertical adjustment limits - ace_scopeAdjust_horizontal[] = {-6, 6}; // Maximum horizontal adjustment limits - ace_scopeAdjust_verticalIncrement = 0.1; // Vertical increment - ace_scopeAdjust_horizontalIncrement = 0.1; // Horizontal increment - class ItemInfo: InventoryOpticsItem_Base_F { - class OpticsModes { - class Snip { - discreteDistance[] = {100}; - discreteDistanceInitIndex = 0; - }; - }; - }; - }; -}; -``` diff --git a/documentation/framework/settings-framework.md b/documentation/framework/settings-framework.md deleted file mode 100644 index b809e19a61..0000000000 --- a/documentation/framework/settings-framework.md +++ /dev/null @@ -1,105 +0,0 @@ ---- -layout: wiki -title: Settings Framework -description: ACE3 contains an extensive settings framework that allows you to tweak the modification without having to mess around with deleting PBOs. -group: framework -order: 5 -parent: wiki ---- - -ACE3 contains an extensive settings framework that allows you to tweak the modification without having to mess around with deleting PBOs. These settings are all handled server side and broadcasted to the clients connecting to that server. This ensures that everyone playing on the server will have a uniform experience. - -Part of this settings framework are global settings and client settings. Both use the same underlaying framework, with the difference that client settings can be adjusted by clients, where global settings can not. - - -## 1. How do they work - -Settings are entries in the config that get translated to `missionNamespace` global variables. An example settings entry looks like this: - -```c++ -class ACE_Settings { - class ACE_module_sampleSetting { - // Following 2 entries are redundant if isClientSettable = 0 - displayName = "$STR_ACE_Common_SettingName"; // Stringtable entry with the setting name - description = "$STR_ACE_Common_SettingDescription"; // Stringtable entry with the setting description - - isClientSettable = 1; // Show in client options menu (0-no, 1-yes) - typeName = "SCALAR"; // Type (BOOL/SCALAR/STRING/ARRAY/COLOR) - value = 1; // Value - - // Following entry is redundant if typeName is NOT "SCALAR" - values[] = {"Disabled", "Enabled", "Only Cursor", "Only On Keypress", "Only Cursor and KeyPress"}; // (Optional) Stringtable entries that describe the options - - // Following entry is present only in export - force = 0; // Force the setting (0-no, 1-yes), exported settings are forced by default - }; -}; -``` - -Settings are defined from the mod's config but can be adjusted through the following methods: - -- Optional config entries -- Mission modules - - -## 2. Load order - -The load order for the settings are: - -1. Mod Config -2. Server Config -3. Mission Config -4. Placed Mission Modules - -What this means is that at any the 3 points after the Mod Config it is possible to insert your adjusted settings and force those (optionally). This is a powerful tool for server admins, whom can ensure that everyone is using uniform settings across the board on their server. And it provides mission makers the ability to easily set settings for their mission, without creating a large dependency on ACE3; you do not have to place down mission modules. - - -## 3. How do I use them? - -In the 'how do they work' chapter an example of settings was shown. This is the same for any settings config. The only difference is the location. For ACE3 modules, the settings are placed in the class `ACE_Settings`. The same goes for the mission config. - -The server config setting entries are done through our optional `ace_server.pbo`, which can be found in the optionals folder of `@ace`. It also contains a `userconfig` folder, which inside contains the file `ace\serverconfig.hpp`. This is the location where ACE3 settings are placed. There is no need for a sub-class. - -### 3.1 Exporting the settings - -ACE3 contains a lot of settings, for that reason tweaking everything to your liking manually can be quite a task. We have provided the option to export all settings in the editor (single-player). For this, follow these simple steps: - -- Open the editor (single-player). -- Under modules (F7), find ACE, `Allow Config Export [ACE]`. -- Place down the module, ensure that the `Allow` parameter is set to `Yes`. -- Press preview, once in the game, press Esc and open the ACE3 Options dialog (top left) -- This is the dialog where you can modify client side settings. On the bottom left of it, you will now see a button called `Config Export`. Press it and a new dialog opens. -- You are now in the dialog that allows you to adjust all settings from ACE3. Tweak this to your liking. -- Once you are done tweaking, press the `Export` button and all settings will be copied to your clipboard. -- Paste the settings in your `serverconfig.hpp` file and you're done. - -Note that the format copied to your clipboard by this can also be used in the mission config (`description.ext`), as long as they are in the class `ACE_Settings`. - -```c++ -class ACE_Settings { - // Add exported settings here -}; -``` - -#### 3.1.1 Notes - -- If a setting is forced it cannot be changed further down the line, see `2. Load order` for the hierarchy. -- Client settings can be forced, include while exporting (the button is next to export on the UI) -- You can use `ACE_common_forceAllSettings` to force settings in a mission, it will lock **all** the settings (which are not already forced) to the values they are set in either modules or server config - -Example of `ACE_common_forceAllSettings`: -```c++ -class ACE_Settings { - class ACE_common_forceAllSettings { - value = 1; - typeName = "BOOL"; - }; -}; -``` - - -### 3.2 Loading up the server config - -As stated before, the server config gets loaded through the optional `ace_server.pbo`. This PBO is only required (and should only be used) on the server - clients do not need to have this! It is for this reason we have not signed this PBO. - -Load the `ace_server.pbo` like any other addon on your server. It is advised to create an `@aceServer` mod folder with an `addons` sub folder where you would paste the `ace_server.pbo` and load that through `-serverMod=@aceServer`. diff --git a/documentation/missionmaker/class-names.md b/documentation/missionmaker/class-names.md deleted file mode 100644 index 9866f20064..0000000000 --- a/documentation/missionmaker/class-names.md +++ /dev/null @@ -1,341 +0,0 @@ ---- -layout: wiki -title: Class names -description: A list of all the class names in ACE3 -group: missionmaker -order: 11 -parent: wiki ---- - -Everything is ordered alphabetically. - -You know an in-game name but want the class name? CTRL + F - -## AtragMX -`added in 3.0.0.3` - -class name | in game name | type | ----------- | --------- | --------- | -ACE_ATragMX | ATragMX | ACE_ItemCore | - -## Attachable -`added in 3.0.0.3` - -class name | in game name | type | ----------- | --------- | --------- | -ACE_IR_Strobe_Item | IR strobe | ACE_ItemCore | - -## Ballistics -`added in 3.0.0.3` - -class name | in game name | type | ----------- | --------- | --------- | -ACE_100Rnd_65x39_caseless_mag_Tracer_Dim | 6.5mm IR-DIM | Magazine | -ACE_200Rnd_65x39_cased_Box_Tracer_Dim | 6.5mm IR-DIM | Magazine | -ACE_30Rnd_65x39_caseless_mag_Tracer_Dim | 6.5mm IR-DIM | Magazine | -ACE_30Rnd_65x39_caseless_green_mag_Tracer_Dim | 6.5mm IR-DIM | Magazine | -ACE_30Rnd_556x45_Stanag_M995_AP_mag | 5.56mm AP | Magazine | -ACE_30Rnd_556x45_Stanag_Mk262_mag | 5.56mm Mk262 | Magazine | -ACE_30Rnd_556x45_Stanag_Mk318_mag | 5.56mm Mk318 | Magazine | -ACE_30Rnd_556x45_Stanag_Tracer_Dim | 5.56mm IR-DIM | Magazine | -ACE_20Rnd_762x51_Mag_Tracer | 7.62mm Tracer | Magazine | -ACE_20Rnd_762x51_Mag_Tracer_Dim | 7.62mm IR-DIM | Magazine | -ACE_20Rnd_762x51_Mag_SD | 7.62mm SD | Magazine | -ACE_10Rnd_762x51_M118LR_Mag | 7.62mm M118LR | Magazine | -ACE_10Rnd_762x51_Mk316_Mod_0_Mag | 7.62mm Mk316 | Magazine| -ACE_10Rnd_762x51_Mk319_Mod_0_Mag | 7.62mm Mk319 | Magazine | -ACE_10Rnd_762x51_M993_AP_Mag | 7.62mm AP | Magazine | -ACE_20Rnd_762x51_M118LR_Mag | 7.62mm M118LR | Magazine | -ACE_20Rnd_762x51_Mk316_Mod_0_Mag | 7.62mm Mk316 | Magazine | -ACE_20Rnd_762x51_Mk319_Mod_0_Mag | 7.62mm Mk319 | Magazine | -ACE_20Rnd_762x51_M993_AP_Mag | 7.62mm AP | Magazine | -ACE_20Rnd_762x67_Mk248_Mod_0_Mag | 7.62mm Mk248 | Magazine | -ACE_20Rnd_762x67_Mk248_Mod_1_Mag | 7.62mm Mk248 | Magazine | -ACE_20Rnd_762x67_Berger_Hybrid_OTM_Mag | 7.62mm OTM | Magazine | -ACE_30Rnd_65x47_Scenar_mag | 6.5mm Lapua | Magazine | -ACE_30Rnd_65_Creedmor_mag | 6.5mm CM | Magazine | -ACE_10Rnd_338_300gr_HPBT_Mag |.338 HPBT | Magazine | -ACE_10Rnd_338_API526_Mag |.338 AP | Magazine | -ACE_5Rnd_127x99_Mag | 12.7mm | Magazine | -ACE_5Rnd_127x99_API_Mag | 12.7mm API | Magazine | -ACE_5Rnd_127x99_AMAX_Mag | 12.7mm | Magazine | -ACE_30Rnd_9x19_mag | 9x19mm | Magazine | -ACE_16Rnd_9x19_mag | 9x19mm | Magazine | -ACE_10Rnd_762x54_Tracer_mag | 7.62mm | Magazine | - -## Captive -`added in 3.0.0.3` - -class name | in game name | type | ----------- | --------- | --------- -ACE_CableTie | cable tie | ACE_ItemCore | - -## Common -`added in 3.0.0.3` - -class name | in game name | type | ----------- | --------- | --------- -ACE_Banana | banana | ACE_ItemCore | - -## Concertina Wire -`added in 3.1.1` - -class name | in game name | type | ----------- | --------- | --------- -ACE_ConcertinaWireCoil | Concertina Wire Coil | ThingX | -ACE_ConcertinaWire | Concertina Wire | deployed concertina wire | - -## DAGR -`added in 3.1.1` - -class name | in game name | type | ----------- | --------- | --------- -ACE_DAGR | DAGR | ACE_ItemCore | - -## Disposable -`added in 3.0.0.3` - -class name | in game name | type | ----------- | --------- | --------- -ACE_launch_NLAW_Used_F | used NLAW | Weapon | - -## Explosives -`added in 3.0.0.3` - -class name | in game name | type | ----------- | --------- | --------- -ACE_Clacker| M57 Firing Device | ACE_ItemCore | -ACE_M26_Clacker| M26 Firing Device | ACE_ItemCore | -ACE_DefusalKit | Defusal Kit | ACE_ItemCore | -ACE_DeadManSwitch | Dead Man's Switch | ACE_ItemCore | -ACE_Cellphone | Cellphone | ACE_ItemCore | - -## Grenades -`added in 3.0.0.3` - -class name | in game name | type | ----------- | --------- | --------- -ACE_HandFlare_White | M127A1 Hand Held Signal (White) | Grenade | -ACE_HandFlare_Red | M127A1 Hand Held Signal (Red | Grenade | -ACE_HandFlare_Green | M127A1 Hand Held Signal (Green) | Grenade | -ACE_HandFlare_Yellow | M127A1 Hand Held Signal (Yellow) | Grenade | -ACE_M84 | M84 Stun Grenade | Grenade | - -## Hearing -`added in 3.0.0.3` - -class name | in game name | type | ----------- | --------- | --------- -ACE_EarPlugs | Earplugs | ACE_ItemCore | - -## HuntIR -`added in 3.1.1` - -class name | in game name | type | ----------- | --------- | --------- -ACE_HuntIR_monitor | HuntIR monitor | ACE_ItemCore | -ACE_HuntIR_M203 | HuntIR Round | Grenade shell | -ACE_HuntIR_Box | HuntIR Transport Box | ammo box | - -## Kestrel -`added in 3.0.0.3` - -class name | in game name | type | ----------- | --------- | --------- -ACE_Kestrel4500 | Kestrel 4500NV | ACE_ItemCore | - -## Laser Pointers -`added in 3.0.0.3` - -class name | in game name | type | ----------- | --------- | --------- -acc_pointer_IR | Laser Pointer (red) | Weapon accessory | -ACE_acc_pointer_red | Laser Pointer (green) | Weapon accessory | -ACE_acc_pointer_green_IR | Laser Pointer (green) | Weapon accessory | -ACE_acc_pointer_green | Laser Pointer (green) | Weapon accessory | - -## Logistics -`added in 3.0.0.3` - -class name | in game name | type | ----------- | --------- | --------- -ACE_UAVBattery | UAV Battery | ACE_ItemCore | -ACE_wirecutter | Wirecutter | ACE_ItemCore | - -## Map Tools -`added in 3.0.0.3` - -class name | in game name | type | ----------- | --------- | --------- -ACE_MapTools | Map Tools | ACE_ItemCore | - -## Medical -`added in 3.0.0.3` - - -class name | in game name | type | ----------- | --------- | --------- -ACE_atropine | Atropin autoinjector | ACE_ItemCore | -ACE_fieldDressing | Bandage (Basic) | ACE_ItemCore | -ACE_elasticBandage | Bandage (Elastic) | ACE_ItemCore | -ACE_quikclot | Basic Field Dressing (QuikClot) | ACE_ItemCore | -ACE_bloodIV | Blood IV (1000ml) | ACE_ItemCore | -ACE_bloodIV_500 | Blood IV (500ml) | ACE_ItemCore | -ACE_bloodIV_250 | Blood IV (250ml) | ACE_ItemCore | -ACE_bodyBag | Bodybag | ACE_ItemCore | -ACE_bodyBagObject | Bodybag (packed) | | -ACE_epinephrine | Epinephrine autoinjector | ACE_ItemCore | -ACE_morphine | Morphine autoinjector | ACE_ItemCore | -ACE_packingBandage | Packing Bandage | ACE_ItemCore | -ACE_personalAidKit | Personal Aid Kit | ACE_ItemCore | -ACE_plasmaIV | Plasma IV (1000ml) | ACE_ItemCore | -ACE_plasmaIV_500 | Plasma IV (500ml) | ACE_ItemCore | -ACE_plasmaIV_250 | Plasma IV (250ml) | ACE_ItemCore | -ACE_salineIV | Saline IV (1000ml) | ACE_ItemCore | -ACE_salineIV_500 | Saline IV (500ml) | ACE_ItemCore | -ACE_salineIV_250 | Saline IV (250ml) | ACE_ItemCore | -ACE_surgicalKit | Surgical Kit | ACE_ItemCore | -ACE_tourniquet | Tourniquet (CAT) | ACE_ItemCore | - -## MicroDAGR -`added in 3.0.0.3` - -class name | in game name | type | ----------- | --------- | --------- -ACE_microDAGR | MicroDAGR GPS | ACE_ItemCore | - -## MK6 Mortar -`added in 3.0.0.3` - -class name | in game name | type | ----------- | --------- | --------- -ACE_RangeTable_82mm | 82mm Rangetable | ACE_ItemCore | - -## M2XA -`added in 3.1.1` - -class name | in game name | type | ----------- | --------- | --------- -ACE_MX2A | MX-2A | Binocular | - - -## Nightvision -`added in 3.0.0.3` - -class name | in game name | type | ----------- | --------- | --------- -ACE_NVG_Gen1 | NV Goggles (Gen1) | Nvgs | -ACE_NVG_Gen2 | NV Goggles (Gen2) | Nvgs | -ACE_NVG_Gen3 | NV Goggles (Gen3) | Nvgs | -ACE_NVG_Gen4 | NV Goggles (Gen4) | Nvgs | -ACE_NVG_Wide | NV Goggles (Wide) | Nvgs | - - -## Optics -`added in 3.0.0.3` - -class name | in game name | type | ----------- | --------- | --------- -ACE_optic_Arco_2D | ARCO (2D) | Weapon accessory | -ACE_optic_Arco_PIP | ARCO (PIP) | Weapon accessory | -ACE_optic_LRPS_2D | LRPS (2D) | Weapon accessory | -ACE_optic_LRPS_PIP | LRPS (PIP) | Weapon accessory | -ACE_optic_SOS_2D| MOS (2D) | Weapon accessory | -ACE_optic_SOS_PIP | MOS (PIP) | Weapon accessory | -ACE_optic_MRCO_2D | MRCO (2D) | Weapon accessory | -ACE_optic_MRCO_PIP | MRCO (PIP) | Weapon accessory | -ACE_optic_Hamr_2D | RCO (2D) | Weapon accessory | -ACE_optic_Hamr_PIP | RCO (PIP) | Weapon accessory | - -## Overheating -`added in 3.0.0.3` - -class name | in game name | type | ----------- | --------- | --------- -ACE_SpareBarrel | Spare barrel | ACE_ItemCore | - -## Parachute -`last modified in 3.2.0` - -class name | in game name | type | ----------- | --------- | --------- -ACE_Altimeter | Altimeter Watch | ACE_ItemCore | -ACE_NonSteerableParachute | Non-Steerable Parachute | Backpack | -ACE_ReserveParachute | Reserve Parachute | Backpack | - -## Rangecard -`added in 3.1.1` - -class name | in game name | type | ----------- | --------- | --------- -ACE_RangeCard | rangecard | ACE_ItemCore | - -## Respawn -`last modified in 3.2.0` - -class name | in game name | type | ----------- | --------- | --------- -ACE_Rallypoint_West | Rallypoint West | FlagCarrier | -ACE_Rallypoint_East | Rallypoint East | FlagCarrier | -ACE_Rallypoint_Independent | Rallypoint Independent | FlagCarrier | -ACE_Rallypoint_West_Base | Rallypoint West (Base) | FlagCarrier | -ACE_Rallypoint_East_Base | Rallypoint East (Base) | FlagCarrier | -ACE_Rallypoint_Independent_Base | Rallypoint Independent (Base) | FlagCarrier | - -## Vector -`added in 3.0.0.3` - -class name | in game name | type | ---------- | --------- | --------- -ACE_Vector | Vector 21 | Binoculars | - -## Vehicle Lock -`added in 3.0.0.3` - -class name | in game name | type | ----------- | --------- | --------- -ACE_key_master | Vehicle Key: Master | ACE_ItemCore | -ACE_key_lockpick | Lockpick | ACE_ItemCore | -ACE_key_west | Vehicle Key: West | ACE_ItemCore | -ACE_key_east | Vehicle Key: East | ACE_ItemCore | -ACE_key_indp | Vehicle Key: Independent | ACE_ItemCore | -ACE_key_civ | Vehicle Key: Civilian | ACE_ItemCore | - -## Sandbag -`added in 3.1.1` - -class name | in game name | type | ----------- | --------- | --------- -ACE_Sandbag_empty | Sandbag (empty) | ACE_ItemCore | -ACE_SandbagObject | Sandbag | ThingX | - -## Spotting Scope -`added in 3.1.1` - -class name | in game name | type | ----------- | --------- | --------- -ACE_SpottingScope | Spotting Scope | ACE_ItemCore | -ACE_SpottingScopeObject | Spotting Scope (placed) | StaticATWeapon | - -## Tactical Ladder -`added in 3.1.1` - -class name | in game name | type | ----------- | --------- | --------- -ACE_TacticalLadder_Pack | Telescopic Ladder | Backpack | -ACE_Tactical_Ladder | Telescopic Ladder (placed) | house | - -## Tripod -`added in 3.1.1` - -class name | in game name | type | ----------- | --------- | --------- -ACE_Tripod | SSWT Kit | ACE_ItemCore | -ACE_TripodObject | SSWT Kit (placed) | ThingX | - -## Yardage 450 -`added in 3.1.1` - -class name | in game name | type | ----------- | --------- | --------- -ACE_Yardage450 | Yardage 450 | Binocular | \ No newline at end of file diff --git a/documentation/missionmaker/mission-tools.md b/documentation/missionmaker/mission-tools.md deleted file mode 100644 index eeb4c2be06..0000000000 --- a/documentation/missionmaker/mission-tools.md +++ /dev/null @@ -1,138 +0,0 @@ ---- -layout: wiki -title: Mission tools -description: A short description of ACE3's mission tools that help mission makers to provide awesome missions -group: missionmaker -order: 10 -parent: wiki ---- - -## 1. ACE Rallypoints -*Part of: ace_respawn* - -"ACE Rallypoints" is a two way teleport system between two positions. Usually this is used to transport units that have died during a mission back to the front line. The rally points are portrayed by flagpoles (West, East and Independant flagpoles are available) that have a "Base" and an "Exit" version. - -They can be found in the editor under: "Empty" >> "ACE Respawn" - -**Classnames:** -- `ACE_Rallypoint_West`, `ACE_Rallypoint_West_Base` -- `ACE_Rallypoint_East`, `ACE_Rallypoint_East_Base` -- `ACE_Rallypoint_Independent`, `ACE_Rallypoint_Independent_Base` - -Using the Interaction Menu on a rallypoint offers the ability to teleport from one flagpole to the other flagpole and vice versa. - -If you want to change the texture of the flag use this line: - -```c++ -this setFlagTexture 'path\to\my\texture\my_awesome_clan_logo.paa'; -``` - -*Note: You can't place more than one rallypoint of the same type.* - -All units synced to the ["Rallypoint System" module](./modules.html#1.14-rallypoint-system) are able to move the rallypoint. - -
-
Note:
-

It's important to mention that this doesn't work for player who join during a mission (JIP = Join in progress). That's something we can't change because that's the way Bohemia Interactive has implemented their module framework.

-
- -To enable other units to move them add this to the unit's initialization code: - -```c++ -_unit setVariable ["ACE_canMoveRallypoint", true, true]; -``` - -## 2. ACE SwitchUnits -*Part of: ace_switchunits* - -"ACE SwitchUnits" is a tool for misson makers to quickly add PvP (Player vs. Player) elements to a mission. In short it enables a player to control AI units. Allowing players to perform as enemies even during a COOP mission increases the authenticity of the enemy and thus the immersion for everyone. - -The most prominent feature of ACE SwitchUnits is that you can add it to nearly every existing mission and get AI control out of the box. Dynamic mission like "Enemy Assault", "Patrol Ops", "Invade & Annex", etc. don't need to be touched to make all random spawned AI's controllable. - -In its current form you're able to switch to infantry (vehicles, etc. are planned) from all four sides (West, East, Independent, Civilian). - -To enable a player to control AI add the following to its init line: - -```c++ -this setVariable ["ACE_CanSwitchUnits", true]; -``` -Once this player spawns, all controllable AI will be marked on his map and he'll be able to click on the map to switch to this unit. The initial unit will be prone to damage, but has no equipment and can't run. So it would be wise to hide or move this unit far from other players. - -The [module settings](./modules.html#1.16-switchunits-system) define which side a player can control or how big the radius of the safe zone is. The safe zone is a circular zone around AI units that must be clear from players of an opposing side to be able to switch to. - -## 3. ACE Slideshow -*Part of: ace_slideshow* - -"ACE Slideshow" is a very powerful tool for mission makers and platoon leaders giving them the power to project images on some objects. -You will now learn how to set up everything for it to work properly. - -### 3.1 The module explained -Name | Explanation ----- | ----- -Objects | Name of the objects used as screens -Controllers | Name of the objects used as controllers -Images | Full path of the image from the mission folder/file or from an other mod (even BI PBOs work) -Interaction names | Name of your interactions -Slide duration | 0 (0 = disabled, number is in seconds) - -- Only objects with hiddenSelection 0 can be used as "screens". -- If you set a duration the remotes will be disabled. (If the remotes are disabled `ace_interaction` is not needed) -- You can have multiple sets of images on different screens, see the advanced slideshow below. -- It is advisable images resolution sizes are powers of 2 (eg. 512x512) to avoid graphical glitches in them. - -
-
Note:
-

Mission MUST be in a PBO format (not bare folder) when used on a dedicated server due to an [issue](http://feedback.arma3.com/view.php?id=22310) to prevent errors.

-
- -### 3.2 Basic slideshow -*A set of 4 images that are swapped via a remote* - -Note that all names and interaction names are examples. - -- First place the slideshow module down. -- Place the object that will be used as a "screen" and give it the name `foo1` -- Place the object you want to use as a remote and name it `bar1` -- In your mission folder create a new folder called images and drop your banana images there. -- Place down the module and fill it as follows: - -Name | Written ----- | ----- -Objects | foo1 -Controllers | bar1 -Images | images\banana1.jpg,images\banana2.jpg,images\banana3.jpg,images\banana4.jpg -Interaction names | banana1,banana2,banana3,banana4 -Slide duration | 0 - -- Go in game and enjoy your bananas - -### 3.3 Multiple screens and remotes -*2 set of "screens" and remotes* - -- First place the slideshow module down. -- Place 2 objects that you want to use as "screens" and call them `foo1` and `foo2` -- Place 2 objects you want to use as remotes and call them `bar1` and `bar2` -- In your mission folder create a new folder called images and drop your banana images there. -- Place down 2 modules and fill them as follows: - -*Module 1* - -Name | Written ----- | ----- -Objects | foo1 -Controllers | bar1 -Images | images\banana1.jpg,images\banana2.jpg -Interaction names | banana1,banana2 -Slide duration | 0 - -*Module 2* - -Name | Written ----- | ----- -objects | foo2 -Controllers | bar2 -images | images\banana3.jpg,images\banana4.jpg -Interaction names | banana3,banana4 -Slide duration | 0 - -- You now have two set of "screens" with a remote each. \ No newline at end of file diff --git a/documentation/missionmaker/modules.md b/documentation/missionmaker/modules.md deleted file mode 100644 index 9ee9ee7e57..0000000000 --- a/documentation/missionmaker/modules.md +++ /dev/null @@ -1,492 +0,0 @@ ---- -layout: wiki -title: Modules -description: A list of all modules in ACE3 and all the settings that can be tweaked by them -group: missionmaker -order: 5 -parent: wiki ---- - -## 1. ACE3 -### 1.1 Advanced Ballistics -*Part of: ace_advanced_ballistics* - -This module allows enabling and configuring advanced ballistic simulations. - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Advanced Ballistics | Boolean | Enables advanced ballistics. | No -Enabled For Snipers | Boolean | Enables advanced ballistics for non local snipers (when using high power optics). | Yes -Enabled For Group Members | Boolean | Enables advanced ballistics for non local group members.| No -Enabled For Everyone | Boolean | Enables advanced ballistics for all non local players (enabling this feature may degrade performance during heavy firefights in multiplayer). | No -Disabled In FullAuto Mode | Boolean | Disables the advanced ballistics during full auto fire. | No -Enable Ammo Temperature Simulation | Boolean | Muzzle velocity varies with ammo temperature. | Yes -Enable Barrel Length Simulation | Boolean | Muzzle velocity varies with barrel length. | Yes -Enable Bullet Trace Effect | Boolean | Enables a bullet trace effect to high caliber bullets (only visible when looking through high power optics). | Yes -Simulation Interval | Number | Defines the interval between every calculation step. | 0.00 -Simulation Radius | Number | Defines the radius around the player (in meters) at which advanced ballistics are applied to projectiles. | 3000 - -### 1.2 Allow Config Export -*Part of: ace_Optionmenu* - -This modules allows to export all current ACE3 settings from the ACE3 Option menu to the clipboard and RPT file. - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Allow | Boolean | Enables the "export" button in the ACE3 Option menu. | Yes - -### 1.3 BlueForceTracking -*Part of: ace_map* - -When adding the "Blue Force Tracking" module to your mission it adds map markers to every group on the players side and refreshes them in certain configurable interval (in seconds). The module takes the group type into account and uses the proper NATO icon for each marker. - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -BFT Enable | Boolean | Enable blue force tracking | No -Interval | Number | How often the markers should be refreshed (in seconds). | 1 -Hide AI Groups | Boolean | Hide markers for "AI only" groups. | No - -### 1.4 Captives settings -*Part of: ace_captives* - -Controls the settings for cable ties and surrendering. -Very useful if you don't want your players to be able to restrict each others. - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Can handcuff own side | Boolean | Determine if you are able to handcuff your own side or not. | Yes -Allow surrendering | Boolean | Determine if you are able to surrender or not when your weapon is holstered. | Yes - -### 1.5 Check PBOs -*Part of: ace_common* - -If you are worried that players haven't updated ACE3 or other mods to the version you're using on the server, you can place the "Check PBOs" module on your map. You can choose one of three posible actions that are being executed when a player joins that has a wrong version of ACE3 or an other mod: - -* Warn once -* Warn permanent -* Kick - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Action | Option | What to do with people who do not have the right PBOs. | "Warn once" -Check all addons | Boolean | Check all addons instead of only those of ACE3? | "No" - - **Whitelist** - -You can make a whitelist of addons that don't have to be on the server. If you want to use the "Check all addons" option of this module and allow the usage of client side modifications like Blastcore or JSRS, you have to list them here. -The list must be in the following format: `["ADDON1","ADDON2",...]` where the addons are CfgPatches references to all PBOs of the optional mod. To figure these out, you can use the scripting command `activatedAddons` in the editor while those mods are enabled. - -Example 1: @Blastcore-A3:
-``` -["warfxpe","blastcore_vep"] -``` - -Example 2: @JSRS:
-``` -[TBD] -``` - -Example 3: @JSRS + @Blastcore-A3:
-``` -[TBD, "warfxpe","blastcore_vep"] -``` - -### 1.6 Explosive System -*Part of: ace_explosive* - -The "Explosive System" module lets you tweak the settings for the new explosive system that ACE3 introduces. - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Require specialists? | Boolean | Require explosive specialists to disable explosives. | No -Punish non-specialists? | Boolean | Increase the time it takes to complete actions for non-specialists. | Yes -Explode on defusal? | Boolean | Enables certain explosives to explode on defusal? | Yes - -### 1.7 Finger settings -*Part of ace_finger* - -This module allow you to tweak settings for finger pointing such as is if it's enabled or the distance people can see you finger things - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Finger pointing enabled | Boolean | | Yes -Finger Max Range | Number | How far away players can finger each others (in meters) | 4 - -### 1.8 Friendly Fire Messages -*Part of: ace_respawn* - -The "Friendly Fire Messages" module triggers a message when a player kills a friendly or civilian unit. This module isn't needed on servers with a low difficulty setting. - -### 1.9 Hearing -*Part of: ace_hearing* - -Placing this modules allows you to disable combat deafness usually triggered by loud explosions or heavy weapons in a players proximity. - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Enable combat deafness? | Boolean | Enable combat deafness? | Yes - -### 1.10 Interaction System -*Part of: ace_interaction* - -This module allows you to tweak if players should be able to use team management functions (e.g. "switch group", "become leader"). - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Enable Team Management | Boolean | Should players be allowed to use the Team Management Menu?. | Yes - -### 1.11 LSD Vehicles -*part of ace_common* - -Any vehicle linked to this module will become a seizure inducing machine of doom, no, really. - -### 1.12 Make Unit Surrender -*Part of: ace_captives* - -Syncing units to that module sets them in the captive state with their arms behind their back. Useful for e.g. hostage rescue missions. - -### 1.13 Map -*Part of: ace_map* - -ACE3 introduces a bit more realism for the vanilla Arma 3 map and how it behaves. Some of these settings can be toggled by this module. - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Map illumination? | Boolean | Calculate dynamic map illumination based on light conditions?. | Yes -Map shake? | Boolean | Make map shake when walking?. | Yes -Limit map zoom? | Boolean | Limit the amount of zoom available for the map?. | No -Show cursor coordinates? | Boolean | Show the grid coordinates on the mouse pointer?. | No - -### 1.14 MicroDAGR Map Fill -*Part of: ace_microdagr* - -Controls how much data is filled on the microDAGR items. Less data restricts the map view to show less on the minimap. - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -MicroDAGR Map Fill | Option | How much map data is filled on MicroDAGR's. | "Full Satellite + Buildings" - -### 1.15 MK6 Settings -*Part of: ace_mk6mortar* - -ACE3 now includes the first iteration of getting a less arcady point and click mortar experience. -Placing this modules allows you to enable the increased realism in game. - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Air Resistance | Boolean | For Player Shots, Model Air Resistance and Wind Effects. | No -Allow MK6 Computer | Boolean | Show the Computer and Rangefinder (these **NEED** to be removed if you enable air resistance). | No -Allow MK6 Compass | Boolean | Show the MK6 Digital Compass. | Yes - -### 1.16 Name Tags -*Part of: ace_nametags* - -This module allows you to tweak the settings for player names tags. - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Show player names | Option | Let you choose when nametags appears. | "Do Not Force" -layer Names View Distance | Number | Distance (in meters) at which player names are shown. | 5 -Show name tags for AI? | Option | Show the name and rank tags for friendly AI units, or by default allows players to choose it on their own. | "Do Not Force" -Show crew info? | Option | Show vehicle crew info, or by default allows players to choose it on their own. | "Do Not Force" -Show for Vehicles? | Boolean | Show cursor NameTag for vehicle commander (only if client has name tags enabled). | No - -### 1.17 Rallypoint System -*Part of: ace_respawn* - -This module enables Mission Makers to specifically enable units to move a rallypoint. Every unit that is synced with that module is able to move a rallypoint. - -
-
Note:
-

It's important to mention that this doesn't work for player who join during a mission (JIP = Join in progress). That's something we can't change because that's the way Bohemia has implemented their module framework.

-
- -To enable JIP players to move rally points have a look at [ACE3 Rallypoints](./mission-tools.html#1.-ace-rallypoints). - -### 1.18 Respawn System -*Part of: ace_respawn* - -The "Respawn System" module enables players to respawn with the gear they had before dying and to remove bodies of players after a configurable interval (in seconds). - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Save Gear? | Boolean | Respawn with the gear a player had just before his death. | No - -### 1.19 Sitting -*part of ace_sitting* - -This module is used to turn sitting on. - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Enable sitting | Boolean | | Yes - -### 1.20 SwitchUnits System -*Part of: ace_switchunits* - -The [SwitchUnits System](./mission-tools.html#2.-ace-switchunits) enables players to control certain AI units on the map. - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Switch To West? | Boolean | Allow switching to west units? | No -Switch To East? | Boolean | Allow switching to east units? | No -Switch To Independent? | Boolean | Allow switching to independent units? | No -Switch To Civilian? | Boolean | Allow switching to civilian units? | No -Enable Safe Zone? | Boolean | Enable a safe zone around enemy units? Players can't switch to units inside of the safe zone. | Yes -Safe Zone Radius | Number | The safe zone around players from a different team (in meters). | 200 - -### 1.21 Vehicle Lock -*Part of: ace_vehiclelock* - -These modules allow you to lock and unlock vehicles and their inventory using a key. Players don't receive a key automatically; for key names, see [Classnames Wiki](http://ace3mod.com/wiki/missionmaker/classnames.html#vehicle-lock). - -#### 1.21.1 Vehicle Key Assign -Sync with vehicles and players. Will handout custom keys to players for every synced vehicle. Only valid for objects present at mission start. -Example: `[bob, car1, true] call ACE_VehicleLock_fnc_addKeyForVehicle;` - will add a key to bob and program it to work only on car1 - -#### 1.21.2.1 Vehicle Lock Setup -Settings for lockpick strength and initial vehicle lock state. Removes ambiguous lock states. - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Lock Vehicle Inventory? | Boolean | Locks the inventory of locked vehicles. | No -Vehicle Starting Lock State | Option | Set lock state for all vehicles (removes ambiguous lock states). | "As Is" -Default Lockpick Strength | Number | Default Time to lockpick (in seconds). | 10 - -#### 1.21.2.2 Vehicle setVariables -* `ACE_VehicleLock_lockSide` - SIDE: overrides a vehicle's side, allowing locking and unlocking using a different side's key. For example: Unlocking INDEP vehicles with a BLUFOR key. -* `ACE_vehicleLock_lockpickStrength` - NUMBER: seconds, determines how long lockpicking with take, overrides the value set in the module for a specific vehicle of the mission maker's choice. - -### 1.22 View Distance Limiter -*Part of: ace_viewdistance* - -This module allows disabling the ACE3 View Distance feature as well as setting a view distance limit. - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Enable ACE viewdistance | Boolean | Enables ACE viewdistance. | Yes -View Distance Limit | Number | Sets the limit for how high clients can raise their view distance (<= 10 000) | 10000 - -### 1.23 Weather -*Part of: ace_weather* - -This module allows you to customize the weather settings. - -
-
Note:
-

ACE3 Weather overrides weather settings (editor, mission settings) and automatically calculates wind, temperature and pressure according to map location, date, time of day and cloud coverage and allows the weather to evolve realistically as the simulation progresses. Weather synchronization occurs between all clients.
Adjustment of the weather is possible by modifying the overcast value (for example: 0.7 may result in intermittent rain).

-
- -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Weather propagation | Boolean | Enables sever side weather propagation.(This is responsible for synchronizing weather between all clients. Disabling it is **NOT** recommended). | Yes -ACE3 Weather | Boolean | Overrides the default weather with ACE3 weather (map based)(This can be disabled without affecting the weather propagation above. Useful if you prefer changing weather settings manually). | Yes -Sync Rain | Boolean | Synchronizes rain. | Yes -Sync Wind | Boolean | Synchronizes wind. | Yes -Sync Misc | Boolean | Synchronizes lightnings, rainbow, fog, ... | Yes -Update Interval | Number | Defines the interval (seconds) between weather updates. | 60 - -### 1.24 Wind Deflection -*Part of: ace_winddeflection* - -This module allows you to define when wind deflection is active. - -
-
Note:
-

Wind Deflection is compatible with Advanced Ballistics and allows the following combinations: -

    -
  • Only wind deflection
  • -
  • Only advanced ballistics
  • -
  • Combined wind deflection + advanced ballistics
  • -

-
- -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Wind Deflection | Boolean | Enables wind deflection. | Yes -Vehicle Enabled | Boolean | Enables wind deflection for static/vehicle gunners. | Yes -Simulation Interval | Number | Defines the interval between every calculation step. | 0.05 -Simulation Radius | Number | Defines the radius around the player (in meters) at which projectiles are wind deflected. | 3000 - -### 1.25 Zeus Settings -*part of: ace_zeus* - -This module provides control over vanilla aspects of Zeus. - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Ascension Messages | Boolean | Display global pop-up messages when a player is assigned as Zeus. | No -Zeus Eagle | Boolean | Spawn an eagle that follows the Zeus camera. | No -Wind Sounds | Boolean | Play wind sounds when Zeus remote controls a unit. | No -Ordnance Warning | Boolean | Play a radio warning when Zeus uses ordnance. | No -Reveal Mines | Option | Reveal mines to allies and place map markers. | "Disabled" - -## 2. ACE3 Medical -*Part of: ace_medical* - -### 2.1 Medical Settings - -This module allows to tweak all the medical settings used in ACE3 - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Medical Level | Option | What is the medical simulation level? | "Basic" -Medics setting | Option | What is the level of detail preferred for medics? | "Basic" -Enable Litter | Boolean | Enable litter being created upon treatment. | "Yes" -Life time of litter objects | Number | How long should litter objects stay? In seconds. -1 is forever. | 1800 -Enable Screams | Boolean | Enable screaming by injured units. | Yes -Player Damage | Number | What is the damage a player can take before being killed? | 1 -AI Damage | Number | What is the damage an AI can take before being killed? | 1 -AI Unconsciousness | Option | Allow AI to go unconscious. | "50/50" -Remote controlled AI | Boolean | Treats remote controlled units as AI not players? | Yes -Prevent instant death | Boolean | Have a unit move to unconscious instead of death. | No -Bleeding coefficient | Number | Coefficient to modify the bleeding speed. | 1 -Pain coefficient | Number | Coefficient to modify the pain intensity. | 1 -Sync status | Boolean | Keep unit status synced. (Recommended on). | Yes - -### 2.2 Advanced Medical Settings - -This module allows you to change the default Advanced Medical Settings, when [2.1 Medical Settings](#2.1-medical-settings) is set to "Advanced". - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Enabled for | Option | Select what units the advanced medical system will be enabled for. | "Players only" -Enable Advanced wounds | Boolean | Allow reopening of bandaged wounds? | No -Vehicle Crashes | Boolean | Do units take damage from a vehicle crash? | Yes -Allow PAK | Option | Who can use the PAK for full heal? | "Medics only" -Remove PAK on use | Boolean | Should PAK be removed on usage? | Yes -Locations PAK | Option | Where can the personal aid kit be used? | "Vehicles & facility" -Allow Surgical kit | Option | Who can use the surgical kit? | "Medics only" -Remove Surgical kit | Boolean | Should Surgical kit be removed on usage? | Yes -Locations Surgical kit | Option | Where can the Surgical kit be used? | "Vehicles & facility" -Bloodstains | Boolean | Bandaging removes bloodstains. | No -Pain suppression | Boolean | Pain is only temporarily suppressed not removed. | Yes - -### 2.3 Revive Settings - -This modules allows a mission maker to limit the amount of revives for units in basic and advanced medical. - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Enable Revive | Option | Enable a basic revive system. | "disabled" -Max Revive time | Number | Max amount of seconds a unit can spend in revive state | 120 -Max Revive lives | Number | Max amount of lives a unit. 0 or -1 is disabled. | -1 - -### 2.4 Set Medic Class - -Using this module you can define which unit class is defined as a medic / doctor. - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -List | String | List of unit names that will be classified as medic, separated by commas. | "" -Is Medic | Boolean | Medics allow for more advanced treatment in case of Advanced Medic roles enabled. | "Regular medic" - - -### 2.5 Set Medical Facility - -Defines an object as a medical facility. This allows for more advanced treatments. Can be synced with buildings and vehicles. - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Is Medical Facility | Boolean | Registers an object as a medical facility. | Yes - -### 2.6 Set Medical Vehicle - -Defines an object as a medical facility. This allows for more advanced treatments. Can be synced with buildings and vehicles. - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -List | String | List of vehicles that will be classified as medical vehicle, separated by commas. | "" -Is Medical Vehicle | Boolean | Whether or not the objects in the list will be a medical vehicle. | Yes - -## 3. ACE3 Mission Modules -*Part of: ace_missionmodules* - -### 3.1 Ambiance Sounds - -Used for ambiance sounds loop (synced across MP). - -This module randomizes the time when the sound file is played and the position where the sound file is played (If "Follow Players" is set to No). -`Minimal Distance` and `Maximal Distance` influence the position from where the sound file is played. Setting both values to 0 forces the module to play the sound from where it was placed in the editor. -`Minimal Delay` and `Maximal Delay` work in a similar fashion but are used to randomize when the sound file is played. Setting both values to 0 plays the sound from mission start. - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Sounds | String | Class names of the ambiance sounds played. Separated by ','. (Example: `radio_track_01, electricity_loop`)| "" -Minimal Distance | Number | Used for calculating a random position and sets the minimal distance between the players and the played sound file(s) (in meters) | 400 -Maximum Distance | Number | Used for calculating a random position and sets the maximum distance between the players and the played sound file(s) (in meters) | 900 -Minimal Delay | Number | Minimal delay (in seconds) between sounds played | 10 -Maximum Delay | Number | Maximum delay (in seconds) between sounds played | 10 -Follow Players | Boolean | Follow players. If set to false, loop will play sounds only nearby logic position. | No -Volume | Number | The volume of the sounds played. | 1 - -### 3.2 Slideshow -*part of ace_slideshow* - -This module is the core of `ace_slideshow` for more informations about slideshow check [the mission-tools section](./mission-tools.html) - -**Settings:** - -Name | Type | Description | Default value ----- | ---- | ---- | ---- | -Objects | String | Object names (can also be synchronized objects) slide-show will be displayed on, separated by commas if multiple. | "" -Controllers | String | Controller object names, separated by commas if multiple. | "" -Images | String | List of images that will be used for the slide-show, separated by commas, with full path correctly formatted (eg. images\image.paa). | "" -Interaction names | String | List of names that will be used for interaction entries, separated by commas, in order of images. | Number | | 0 "" -Slide Duration | Number | Duration of each slide (in seconds) (0 = automatic slides disabled) | 0 \ No newline at end of file diff --git a/documentation/user/how-to-make-a-feature-request.md b/documentation/user/how-to-make-a-feature-request.md deleted file mode 100644 index 96bec54fb8..0000000000 --- a/documentation/user/how-to-make-a-feature-request.md +++ /dev/null @@ -1,23 +0,0 @@ ---- -layout: wiki -title: How to make a feature request -description: ACE3 requires a special procedure to make feature requests. Because due to our current work load, in the period of weeks prior and posterior to the first release, new feature requests are under embargo. -group: user -order: 11 -parent: wiki ---- - -### Background -ACE2, AGM and CSE had a lot of features implemented or planned. All of them are or have been evaluated for inclusion in ACE3 itself, and we'd like to port the majority of them eventually. However, due to time constraints, we have managed to finish only a fraction of the job so far. - -Please refrain from making requests for any planned or existing features from either ACE2, AGM or CSE. Most of them are already being or have been considered for porting or a rewrite. - -
-
Note:
-

Due to our current work load, in the period of weeks prior and posterior to the first release, new feature requests are under embargo. Feel free to submit yours now, but don't expect them to be considered just yet. Any treatment or attention by developers towards the feature request thread is highly unlikely during this time.

-
- -### Requesting a feature -In order to avoid duplicates and keep the issue tracker organized, we have created a common issue for ACE 3 Feature requests. Any and all relevant requests should be submitted there, where they will also get discussed and evaluated. Before adding a new one, make sure to check the previous entries from the thread and do a quick search for similar suggestions; please don't reiterate requests for features that had already been accepted for inclusion, or those which were disregarded earlier. - -Following their approval, feature requests may be moved by moderators to a separate issue for further discussion. diff --git a/documentation/user/how-to-report-an-issue.md b/documentation/user/how-to-report-an-issue.md deleted file mode 100644 index 2c6b4c02ad..0000000000 --- a/documentation/user/how-to-report-an-issue.md +++ /dev/null @@ -1,53 +0,0 @@ ---- -layout: wiki -title: How to report an issue -description: If you have found an issue with ACE3 please read this entry before reporting it. -group: user -order: 10 -parent: wiki ---- - -### Before reporting - -If you have found an issue with ACE3 please make sure that ACE3 is really the cause of the problem. To do this try to reproduce the issue with using only `@CBA_A3` and `@ace` on a newly created mission. - -Indicate if the issue appears on stable or development version. In case it is the development version, please also include the commit SHA-1 hash. - -
-
Please note:
-

It's not a valid to simply remove @ace from the mod list to confirm that ACE3 is the culprit.

-

If the error happens when using a third-party mod contact the author of the appropriate mod and report the issue there.

-
- -### Reporting the issue - -Head over to the ACE3 GitHub issue tracker and press the "New issue" button in the top right corner. Add a descriptive title and copy the following issue template in to the text area: - -``` -ACE3 Version: 3.x.x -(indicate if stable or dev, if dev indicate the commit the version is based on) - -**Mods:** -* `@CBA_A3` -* `@ace` - -**Placed ACE3 Modules:** -* *Add the list of modules you have placed on the map. Use 'None' if the error occurs without using any modules.* - -**Description:** -* Add a detailed description of the error. This makes it easier for us to fix the issue.* - -**Steps to reproduce:** -* *Add the steps needed to reproduce the issue.* - -**Where did the issue occur?** -* A possible answer might be "Multiplayer", "Editor" or "Singleplayer"* - -**RPT log file:** -* Add a link (pastebin.com) to the client or server RPT file.* -``` - -A video of the issue might be helpful in resolving it faster. - - -Github uses "Markdown" to style the output. If you want to know more about it (e.g. how to turn text bold, how to denote code blocks or inline code) have a look at the GitHub markdown documentation. diff --git a/documentation/user/information-center.md b/documentation/user/information-center.md deleted file mode 100644 index 2299ab0df8..0000000000 --- a/documentation/user/information-center.md +++ /dev/null @@ -1,54 +0,0 @@ ---- -layout: wiki -title: Information center -description: Downloaded ACE3 and have no idea where to start? This page serves as a document to help new players get started with things or get an answer to some of your questions. -group: user -order: 0 -parent: wiki ---- - -Downloaded ACE3 and have no idea where to start? This page serves as a starting point to help new players and mission makers understand what's available to them. - - -- You don't know where to begin your ACE3 journey? [**Check out ACE3 features**](http://ace3mod.com/wiki/feature/) - - -- You are a mission maker but you don't know what ACE3 has to offer? [**We have some documentation for you**](http://ace3mod.com/wiki/missionmaker/) - - -- Are you searching for ACE3 classnames ? [**Here they are**](http://ace3mod.com/wiki/missionmaker/classnames.html) - - -## 1. FAQ -### 1.1 Features -**Q:** Where is X feature?
-**A:** When it's done.
- -**Q:** Feature X was in ACE2/AGM/CSE where is it?
-**A:** It's going to be ported at some point.
- -**Q:** Why was my feature request closed on GitHub?
-**A:** Feature requests should initially be added to issue #414 for easy tracking.[HERE](https://github.com/acemod/ACE3/issues/414/) - -**Q:** I want to disable feature X how do I do it?
-**A:** Simply delete the PBO.(note that some features depends on others, check dependencies before deleting anything).
- -### 1.2 Issues - -**Q:** Laser locking is broken, when are you going to fix it?
-**A:** Fun fact, it isn't, you need to come from the direction of the laser, (laser is pointing to the east, you come from the west) and you drop the GBU, it will then guide itself to the target. The reasoning behind that is that the vehicle or building laser designated would obstruct the laser and the GBU would then be unable to lock on it.
- -**Q:** I am having dll errors.
-**A:** Start the game once with the Arma 3 Launcher, close it, then start the game with your usual launcher (ArmA3Sync, Play withSix, etc …).
-The simple explanation is that the BattlEye process wasn't ended properly and is unable to start again properly, launching it with the Arma 3 Launcher is the only known solution to fix it.
- -**Q:** ACE3 fonts is outdated.
-**A:** This happens because you have file patching enabled, restart your game without the `-FilePatching` param. - -### 1.3 Compatibility - -**Q:** (mod) doesn't have some ACE3 features.
-**A:** ACE3 isn't and can't be responsible for compatibility with every (mod), due it's size other (mod) authors are strongly encouraged to provide that from their side. Compatibility PBO's currently in ACE3 are there to kick-start and provide examples for (mod) authors.
- -**Q:** ACE3 causes issues in (mod).
-**A:** If you've found an issue with ACE3 please make sure that ACE3 is really the cause of the problem. To do this try to reproduce the issue with using only `@CBA_A3` and `@ace` on a newly created mission. ACE3 isn't and can't be responsible for all mod conflicts, due it's size other mod authors are strongly encouraged to provide that from their side.
diff --git a/documentation/user/installation-guide.md b/documentation/user/installation-guide.md deleted file mode 100644 index 751b698cce..0000000000 --- a/documentation/user/installation-guide.md +++ /dev/null @@ -1,63 +0,0 @@ ---- -layout: wiki -title: Installation Guide -description: Step-by-step guide for installing ACE3 -group: user -order: 0 -parent: wiki ---- - -## 1. Overview -This guide will explain how to get ACE3 up and running faster than you can say banana. - -## 2. Prerequisites -- Download [CBA](http://www.armaholic.com/page.php?id=18767). -- Download [ACE3](https://github.com/acemod/ACE3/releases/latest). -- Know how to extract .zip files. Use [Google](https://www.google.com) if not sure. - -## 3. Install ACE3 -- Extract both CBA and ACE3 .zip files into your Arma 3 folder. By default this is located in:
-32-Bit - `C:/Program Files/Steam/Steamapps/Common/Arma 3/`
-64-Bit - `C:/Program Files (x86)/Steam/Steamapps/Common/Arma 3/` -- After extraction you should have the `@ace` and `@CBA_A3` folders inside your Arma 3 folder. - -## 4. Install ACE3 Optional components -
-
Note:
-

Skip this step if you're not using additional mods. If you are, consult with your mission maker before installing any of these components. If you are a Mod creator, please visit the [Modularity and PBO Structure](http://ace3mod.com/wiki/development/modularity-and-pbo-structure.html) page for more information.

-
- -### 4.1 What do they do? -Optional components supplement 3rd party mods with ACE3 features, for example: -- Optional weapon components make Advanced Ballistics possible, as well as the ability to use ACE3 weapon attachments with 3rd party weapons like RHS, HLC, etc. -- Optional tracers component brings back ACE2 ball tracers. -- Optional server component is used to load the userconfig files. - -### 4.2 Which optionals should I use? -Only use the optional components that correspond with your mod-pack. - -### 4.3 How to install these components? -- Inside your `Arma 3/@ace/` folder, you'll find the `optionals` and `addons` folders. -- Copy and paste the relevant `.pbo` and `.bisign` files from the `optionals` folder into the `addons` folder. -- Copy and paste the `userconfig` folder from the `optionals` folder into root `Arma 3` folder. - -## 5. Launch Arma 3 with ACE3 -- Launch Arma 3 to start the official game Launcher. -- Click `Mods` and make sure the checkboxes next to `ace` and `CBA_A3` are ticked. -Arma 3 Vanilla Launcher -- Click `Play` - -## 6. Alternative launch methods - -### 6.1 Steam Launch Parameters -- Not supported with the new Arma 3 Launcher - -### 6.2 Arma 3Sync -- Inspect `Addon Options` and verify the `Addon Search Directories` are leading to your Arma 3 folder. -- Return to the `Addons` tab and click `Refresh`. -- Right-click inside `Addon Groups`, click `Create Group` and give it a name. -- Drag and drop `@ace` and `@CBA_A3` from `Available Addons` into the new Group you created inside `Addon Groups` and make sure the checkboxes are ticked. -Arma 3Sync Launcher -- Click `Start Game` - -### 5.3 Play withSIX diff --git a/documentation/user/promotional-material.md b/documentation/user/promotional-material.md deleted file mode 100644 index 98a8ace6b5..0000000000 --- a/documentation/user/promotional-material.md +++ /dev/null @@ -1,36 +0,0 @@ ---- -layout: wiki -title: Promotional Material -description: Promotional materials like logos and color values. -group: user -order: 20 -parent: wiki ---- - -You are hereby granted to use the ACE3 logos and imagery for promotional purposes. You are NOT allowed to use it commercially. - -## 1. Colors - -* White: `#ffffff, rgb(255, 255, 255)` -* Black: `#000000, rgb(0, 0, 0)` -* Red: `#ba2619, rgb(186, 38, 25)` - - -## 2. Logo -When using the ACE3 logo please do not stretch or skew it. - -### 2.1 Black - - - -* [JPG (white background)](https://github.com/KoffeinFlummi/ACE3/blob/master/extras/assets/logo/black/ACE3-Logo.jpg) -* [PNG (transparent background)](https://github.com/KoffeinFlummi/ACE3/blob/master/extras/assets/logo/black/ACE3-Logo.png) -* [EPS (vector file)](https://github.com/KoffeinFlummi/ACE3/blob/master/extras/assets/logo/black/ACE3-Logo.eps) - -### 2.2 White - - - -* [JPG (black background)](https://github.com/KoffeinFlummi/ACE3/blob/master/extras/assets/logo/white/ACE3-Logo.jpg) -* [PNG (transparent background)](https://github.com/KoffeinFlummi/ACE3/blob/master/extras/assets/logo/white/ACE3-Logo.png) -* [EPS (vector file)](https://github.com/KoffeinFlummi/ACE3/blob/master/extras/assets/logo/white/ACE3-Logo.eps) diff --git a/documentation/user/shortcuts.md b/documentation/user/shortcuts.md deleted file mode 100644 index 59b7975340..0000000000 --- a/documentation/user/shortcuts.md +++ /dev/null @@ -1,215 +0,0 @@ ---- -layout: wiki -title: Shortcuts -description: A list containing all default shortcuts in ACE3 -group: user -order: 5 -parent: wiki ---- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
ShortcutActionPBO
Ctrl+⇧ Shift+KShow ProtractorACE_Advanced_Ballistics
⊞ WinInteraction menuACE_Interaction
Ctrl+⊞ WinSelf-interaction menuACE_Interaction
Ctrl+SpaceOpen/close doorACE_Interaction
Ctrl+TTap on the shoulderACE_Interaction
CtrlModifier keyACE_Logistics
Ctrl+⇧ Shift+TWipe off gogglesACE_Goggles
8Switch grenade modeACE_Grenades
CtrlShow namesACE_NameTags
Alt+Page UpNVG: Increase brightnessACE_NightVision
Alt+Page DownNVG: Decrease brightnessACE_NightVision
⇧ Shift+RClear firearm malfunctionACE_Overheating
OAltimeterACE_Parachute
Ctrl+RCheck ammunitionACE_Reload
`Safety toggleACE_SafeMode
Page UpScope: Elevation upACE_Scopes
Page DownScope: Elevation downACE_Scopes
Ctrl+Page UpScope: Windage leftACE_Scopes
Ctrl+Page DownScope: Windage rightACE_Scopes
Tab ↹Vector: Azimuth keyACE_Vector
RVector: Distance keyACE_Vector
DelSpeed limiterACE_Vehicles
1PistolACE_WeaponSelect
2RifleACE_WeaponSelect
3Grenade launcherACE_WeaponSelect
5BinocularsACE_WeaponSelect
6Frag grenadeACE_WeaponSelect
7Non-frag grenadeACE_WeaponSelect
0Holster weaponACE_WeaponSelect
2Engine onACE_WeaponSelect
1Engine offACE_WeaponSelect
3Primary weaponACE_WeaponSelect
4Machine gunACE_WeaponSelect
5MissilesACE_WeaponSelect
9Fire smoke launcherACE_WeaponSelect
Tab ↹FCS: Lase target (measure distance)ACE_FireControlSsystem
Page UpFCS: Range upACE_FireControlSsystem
Page DownFCS: Range downACE_FireControlSsystem
⇧ Shift+KShow Wind InfoACE_Weather
diff --git a/extensions/medical/medical.cpp b/extensions/medical/medical.cpp index 3dcf3196ab..78517b99d4 100644 --- a/extensions/medical/medical.cpp +++ b/extensions/medical/medical.cpp @@ -39,26 +39,47 @@ void __stdcall RVExtension(char *output, int outputSize, const char *function) { std::vector arguments = parseExtensionInput(function); if (arguments.size() > 0) { - std::string command = arguments.at(0); - arguments.erase(arguments.begin()); - - if (command == "addInjuryType") { - returnValue = ace::medical::handleDamage::GetInstance().AddInjuryType(arguments); - } - else if (command == "addDamageType") { - returnValue = ace::medical::handleDamage::GetInstance().AddDamageType(arguments); - } - else if (command == "HandleDamageWounds") { - if (arguments.size() >= 4) { - std::string selectionName = arguments.at(0); - double amountOfDamage = std::stod(arguments.at(1)); - std::string typeOfDamage = arguments.at(2); - int woundID = std::stoi(arguments.at(3)); - returnValue = ace::medical::handleDamage::GetInstance().HandleDamageWounds(selectionName, amountOfDamage, typeOfDamage, woundID); + try { + std::string command = arguments.at(0); + arguments.erase(arguments.begin()); + + if (command == "addInjuryType") { + returnValue = ace::medical::handleDamage::GetInstance().AddInjuryType(arguments); + } + else if (command == "addDamageType") { + returnValue = ace::medical::handleDamage::GetInstance().AddDamageType(arguments); + } + else if (command == "HandleDamageWounds") { + if (arguments.size() >= 4) { + std::string selectionName = arguments.at(0); + double amountOfDamage = std::stod(arguments.at(1)); + std::string typeOfDamage = arguments.at(2); + int woundID = std::stoi(arguments.at(3)); + returnValue = ace::medical::handleDamage::GetInstance().HandleDamageWounds(selectionName, amountOfDamage, typeOfDamage, woundID); + } + } + else if (command == "ConfigComplete") { + ace::medical::handleDamage::GetInstance().FinalizeDefinitions(); } } - else if (command == "ConfigComplete") { - ace::medical::handleDamage::GetInstance().FinalizeDefinitions(); + catch (std::exception e) { + std::stringstream debugreturn; + debugreturn << "diag_log format['ACE3 ERROR - Medical Extension: Something went wrong. Input: '];"; + int i = 0; + for (auto arg : arguments) { + debugreturn << "diag_log format[' arg " << i++ << ":" << arg << "'];"; + } + debugreturn << "diag_log format['Exception: " << e.what() << "'];"; + returnValue = debugreturn.str(); + } + catch (...) { + std::stringstream debugreturn; + debugreturn << "diag_log format['ACE3 ERROR - Medical Extension: Something went wrong. Input: '];"; + int i = 0; + for (auto arg : arguments) { + debugreturn << "diag_log format[' arg " << i++ << ":" << arg << "'];"; + } + returnValue = debugreturn.str(); } } strncpy(output, returnValue.c_str(), outputSize); diff --git a/mod.cpp b/mod.cpp index 0f16ca182a..2e8513a952 100644 --- a/mod.cpp +++ b/mod.cpp @@ -1,8 +1,8 @@ -name = "Advanced Combat Environment 3.2.1"; +name = "Advanced Combat Environment 3.3.2"; picture = "logo_ace3_ca.paa"; actionName = "GitHub"; action = "https://github.com/acemod/ACE3"; -description = "ACE3 - Version 3.2.1"; +description = "ACE3 - Version 3.3.2"; logo = "logo_ace3_ca.paa"; logoOver = "logo_ace3_ca.paa"; tooltip = "ACE3"; diff --git a/optionals/noactionmenu/$PBOPREFIX$ b/optionals/noactionmenu/$PBOPREFIX$ new file mode 100644 index 0000000000..5b0abc60fd --- /dev/null +++ b/optionals/noactionmenu/$PBOPREFIX$ @@ -0,0 +1 @@ +z\ace\addons\noactionmenu \ No newline at end of file diff --git a/optionals/noactionmenu/CfgActions.hpp b/optionals/noactionmenu/CfgActions.hpp new file mode 100644 index 0000000000..164ac31117 --- /dev/null +++ b/optionals/noactionmenu/CfgActions.hpp @@ -0,0 +1,24 @@ + +class CfgActions { + // to pistol + class None; + class HandGunOn: None { + show = 0; + }; + // to rifle + class HandGunOff: None { + show = 0; + }; + + // to launcher, (also used for binoculars?) + class SwitchWeapon: None { + show = 0; + }; + class SwitchMagazine: SwitchWeapon { + show = 1; + }; + // no idea, probably unused + class HideWeapon: SwitchWeapon { + show = 0; + }; +}; diff --git a/optionals/noactionmenu/README.md b/optionals/noactionmenu/README.md new file mode 100644 index 0000000000..c2e247bf44 --- /dev/null +++ b/optionals/noactionmenu/README.md @@ -0,0 +1,11 @@ +ace_noactionmenu +=========== + +Removes weapon select action. + + +## Maintainers + +The people responsible for merging changes to this component or answering potential questions. + +- [commy2](https://github.com/commy2) diff --git a/optionals/noactionmenu/config.cpp b/optionals/noactionmenu/config.cpp new file mode 100644 index 0000000000..763665660b --- /dev/null +++ b/optionals/noactionmenu/config.cpp @@ -0,0 +1,16 @@ +#include "script_component.hpp" + +class CfgPatches { + class ADDON { + ACE_isOptional = 1; + units[] = {}; + weapons[] = {}; + requiredVersion = REQUIRED_VERSION; + requiredAddons[] = {"ace_common"}; + author[] = {"commy2"}; + authorUrl = "https://github.com/commy2"; + VERSION_CONFIG; + }; +}; + +#include "CfgActions.hpp" diff --git a/optionals/noactionmenu/script_component.hpp b/optionals/noactionmenu/script_component.hpp new file mode 100644 index 0000000000..ee07b73c4f --- /dev/null +++ b/optionals/noactionmenu/script_component.hpp @@ -0,0 +1,12 @@ +#define COMPONENT noactionmenu +#include "\z\ace\addons\main\script_mod.hpp" + +#ifdef DEBUG_ENABLED_NOACTIONMENU + #define DEBUG_MODE_FULL +#endif + +#ifdef DEBUG_ENABLED_NOACTIONMENU + #define DEBUG_SETTINGS DEBUG_ENABLED_NOACTIONMENU +#endif + +#include "\z\ace\addons\main\script_macros.hpp" \ No newline at end of file diff --git a/tools/deploy.py b/tools/deploy.py index b9fade83a0..ff2d499d9f 100755 --- a/tools/deploy.py +++ b/tools/deploy.py @@ -38,38 +38,6 @@ def update_translations(token): issue.edit(body=TRANSLATIONBODY.format(diag)) -def deploy_documentation(token): - devnull = open(os.devnull, "w") - url = "https://{}@github.com/{}".format(token, REPOPATH) - - sp.check_call(["git", "clone", url, "out", "--depth", "10", "--branch", "gh-pages"], stdout=devnull, stderr=devnull) - os.chdir("out") - - sp.check_call(["git", "config", "user.name", USERNAME]) - sp.check_call(["git", "config", "user.email", USEREMAIL]) - - for root, dirs, files in os.walk("../documentation", topdown=False): - target = root.replace("../documentation", "wiki") - if root == "../documentation": - continue - for name in files: - print("{} => {}".format(os.path.join(root, name), os.path.join(target, name))) - shutil.copyfile(os.path.join(root, name), os.path.join(target, name)) - - sp.check_call(["git", "add", "--all", "."]) - - filenum = sp.check_output(["git", "status", "--porcelain"]) - filenum = len(str(filenum, "utf-8").split("\n")) - 1 - if filenum > 0: - sp.check_call(["git", "commit", "-m", "Automatic gh-pages deployment"]) - print("Pushing changes ...") - sp.check_call(["git", "push", "origin", "gh-pages"], stdout=devnull, stderr=devnull) - else: - print("No changes.") - - os.chdir("..") - - def main(): print("Obtaining token ...") try: @@ -91,16 +59,6 @@ def main(): else: print("done.") - print("\nDeploying documentation ...") - try: - deploy_documentation(token) - except: - print("Failed to deploy documentation.") - print(traceback.format_exc()) - return 1 - else: - print("done.") - return 0 diff --git a/tools/search_undefinedFunctions.py b/tools/search_undefinedFunctions.py new file mode 100644 index 0000000000..1c281fa717 --- /dev/null +++ b/tools/search_undefinedFunctions.py @@ -0,0 +1,135 @@ +#!/usr/bin/env python3 + +import fnmatch +import os +import re +import ntpath +import sys +import argparse + +import ctypes + +#from http://stackoverflow.com/a/3429034 +#Get required functions, strcpy.. +strcpy = ctypes.cdll.msvcrt.strcpy +ocb = ctypes.windll.user32.OpenClipboard #Basic Clipboard functions +ecb = ctypes.windll.user32.EmptyClipboard +gcd = ctypes.windll.user32.GetClipboardData +scd = ctypes.windll.user32.SetClipboardData +ccb = ctypes.windll.user32.CloseClipboard +ga = ctypes.windll.kernel32.GlobalAlloc # Global Memory allocation +gl = ctypes.windll.kernel32.GlobalLock # Global Memory Locking +gul = ctypes.windll.kernel32.GlobalUnlock +GMEM_DDESHARE = 0x2000 + +def Get( ): + ocb(None) # Open Clip, Default task + pcontents = gcd(1) # 1 means CF_TEXT.. too lazy to get the token thingy ... + data = ctypes.c_char_p(pcontents).value + #gul(pcontents) ? + ccb() + return data + +def Paste( data ): + ocb(None) # Open Clip, Default task + ecb() + hCd = ga( GMEM_DDESHARE, len( bytes(data,"ascii") )+1 ) + pchData = gl(hCd) + strcpy(ctypes.c_char_p(pchData),bytes(data,"ascii")) + gul(hCd) + scd(1,hCd) + ccb() + + +def getFunctions(filepath): + selfmodule = (re.search('addons[\W]*([_a-zA-Z0-9]*)', filepath)).group(1) + # print("Checking {0} from {1}".format(filepath,selfmodule)) + + with open(filepath, 'r') as file: + content = file.read() + + srch = re.compile('[^E]FUNC\(([_a-zA-Z0-9]*)\)') + modfuncs = srch.findall(content) + modfuncs = sorted(set(modfuncs)) + + srch = re.compile('EFUNC\(([_a-zA-Z0-9]*),([_a-zA-Z0-9]*)\)') + exfuncs = srch.findall(content) + exfuncs = sorted(set(exfuncs)) + + fileFuncs = [] + for func in modfuncs: + fileFuncs.append("ace_{0}_fnc_{1}".format(selfmodule,func)) + + for exModule,func in exfuncs: + fileFuncs.append("ace_{0}_fnc_{1}".format(exModule, func)) + + return fileFuncs + + +def getStrings(filepath): + selfmodule = (re.search('addons[\W]*([_a-zA-Z0-9]*)', filepath)).group(1) + # print("Checking {0} from {1}".format(filepath,selfmodule)) + + with open(filepath, 'r') as file: + content = file.read() + + srch = re.compile('[^E][CL]STRING\(([_a-zA-Z0-9]*)\)') + modStrings = srch.findall(content) + modStrings = sorted(set(modStrings)) + + srch = re.compile('E[CL]STRING\(([_a-zA-Z0-9]*),([_a-zA-Z0-9]*)\)') + exStrings = srch.findall(content) + exStrings = sorted(set(exStrings)) + + fileStrings = [] + for localString in modStrings: + fileStrings.append("STR_ACE_{0}_{1}".format(selfmodule, localString)) + + for (exModule, exString) in exStrings: + fileStrings.append("STR_ACE_{0}_{1}".format(exModule, exString)) + + return fileStrings + +def main(): + + print("#########################") + print("# All Functions #") + print("#########################") + + sqf_list = [] + + allFunctions = [] + allStrings = [] + + parser = argparse.ArgumentParser() + parser.add_argument('-m','--module', help='only search specified module addon folder', required=False, default=".") + args = parser.parse_args() + + for root, dirnames, filenames in os.walk('../addons' + '/' + args.module): + for filename in fnmatch.filter(filenames, '*.sqf'): + sqf_list.append(os.path.join(root, filename)) + for filename in fnmatch.filter(filenames, '*.cpp'): + sqf_list.append(os.path.join(root, filename)) + for filename in fnmatch.filter(filenames, '*.hpp'): + sqf_list.append(os.path.join(root, filename)) + + for filename in sqf_list: + allFunctions = allFunctions + getFunctions(filename) + for filename in sqf_list: + allStrings = allStrings + getStrings(filename) + + + codeHeader = "diag_log text '*********** Scaning for nil functions [funcs {0} / strings {1}]';".format(len(set(allFunctions)), len(set(allStrings))) + codeFuncCheck = "{ if (isNil _x) then {systemChat format ['%1 is nil', _x]; diag_log text format ['%1 is nil', _x];}} forEach allFunctions;" + codeStringCheck = "{ if (!isLocalized _x) then {systemChat format ['%1 is not in stringtable', _x]; diag_log text format ['%1 is not in stringtable', _x];}} forEach allStrings;" + + outputCode = "{0} allFunctions = {1}; allStrings = {2}; {3} {4}".format(codeHeader, list(set(allFunctions)), list(set(allStrings)), codeFuncCheck, codeStringCheck) + + print(outputCode) + Paste(outputCode); + + print ("") + print ("Copied to clipboard, [funcs {0} / strings {1}]'".format(len(set(allFunctions)), len(set(allStrings)))) + +if __name__ == "__main__": + main() diff --git a/tools/sqf_validator.py b/tools/sqf_validator.py new file mode 100644 index 0000000000..e4af90f50f --- /dev/null +++ b/tools/sqf_validator.py @@ -0,0 +1,118 @@ + +import fnmatch +import os +import re +import ntpath +import sys +import argparse + +def check_sqf_syntax(filepath): + bad_count_file = 0 + def pushClosing(t): + closingStack.append(closing.expr) + closing << Literal( closingFor[t[0]] ) + + def popClosing(): + closing << closingStack.pop() + + with open(filepath, 'r') as file: + content = file.read() + brackets_list = [] + + isInCommentBlock = False + checkIfInComment = False + ignoreTillEndOfLine = False + checkIfNextIsClosingBlock = False + isInString = False + + lineNumber = 0 + + for c in content: + if c == '\n': + lineNumber += 1 # so we can print accurate line number information when we detect a possible error + if (isInString): + if (c == inStringType): + isInString = False + elif (isInCommentBlock == False): # if we are not in a comment block, we will check if we are at the start of one or count the () {} and [] + if (checkIfInComment): # This means we have encountered a /, so we are now checking if this is an inline comment or a comment block + checkIfInComment = False + if c == '*': # if the next character after / is a *, we are at the start of a comment block + isInCommentBlock = True + if (c == '/'): # Otherwise, will check if we are in an line comment + ignoreTillEndOfLine = True # and an line comment is a / followed by another / (//) We won't care about anything that comes after it + if (isInCommentBlock == False): + if (ignoreTillEndOfLine): # we are in a line comment, just continue going through the characters until we find an end of line + if (c == '\n'): + ignoreTillEndOfLine = False + else: + if (c == '"'): + isInString = True + inStringType = c + elif (c == '/'): + checkIfInComment = True + elif (c == '('): + brackets_list.append('(') + elif (c == ')'): + if (brackets_list[-1] in ['{', '[']): + print("Possible missing round bracket ')' detected at {0} Line number: {1}".format(filepath,lineNumber)) + bad_count_file += 1 + brackets_list.append(')') + elif (c == '['): + brackets_list.append('[') + elif (c == ']'): + if (brackets_list[-1] in ['{', '(']): + print("Possible missing square bracket ']' detected at {0} Line number: {1}".format(filepath,lineNumber)) + bad_count_file += 1 + brackets_list.append(']') + elif (c == '{'): + brackets_list.append('{') + elif (c == '}'): + if (brackets_list[-1] in ['(', '[']): + print("Possible missing curly brace '}}' detected at {0} Line number: {1}".format(filepath,lineNumber)) + bad_count_file += 1 + brackets_list.append('}') + else: + if (c == '*'): + checkIfNextIsClosingBlock = True; + elif (checkIfNextIsClosingBlock): + if (c == '/'): + isInCommentBlock = False + elif (c != '*'): + checkIfNextIsClosingBlock = False + + if brackets_list.count('[') != brackets_list.count(']'): + print("A possible missing square bracket [ or ] in file {0} [ = {1} ] = {2}".format(filepath,brackets_list.count('['),brackets_list.count(']'))) + bad_count_file += 1 + if brackets_list.count('(') != brackets_list.count(')'): + print("A possible missing round bracket ( or ) in file {0} ( = {1} ) = {2}".format(filepath,brackets_list.count('('),brackets_list.count(')'))) + bad_count_file += 1 + if brackets_list.count('{') != brackets_list.count('}'): + print("A possible missing curly brace {{ or }} in file {0} {{ = {1} }} = {2}".format(filepath,brackets_list.count('{'),brackets_list.count('}'))) + bad_count_file += 1 + return bad_count_file + +def main(): + + print("#########################") + print("# Validate SQF files missing brackets #") + print("#########################") + + sqf_list = [] + bad_count = 0 + + parser = argparse.ArgumentParser() + parser.add_argument('-m','--module', help='only search specified module addon folder', required=False, default=".") + args = parser.parse_args() + + for root, dirnames, filenames in os.walk('../addons' + '/' + args.module): + for filename in fnmatch.filter(filenames, '*.sqf'): + sqf_list.append(os.path.join(root, filename)) + + for filename in sqf_list: + bad_count = bad_count + check_sqf_syntax(filename) + + print("Bad Count {0}".format(bad_count)) + return bad_count + +if __name__ == "__main__": + sys.exit(main())