mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
commit
d70b8f88be
@ -140,6 +140,7 @@ class ACE_Medical_Actions {
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class PackingBandage: fieldDressing {
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displayName = CSTRING(Actions_PackingBandage);
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items[] = {"ACE_packingBandage"};
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litter[] = { {"All", "", {"ACE_MedicalLitter_packingBandage"}}};
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};
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class ElasticBandage: fieldDressing {
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displayName = CSTRING(Actions_ElasticBandage);
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@ -148,6 +149,7 @@ class ACE_Medical_Actions {
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class QuikClot: fieldDressing {
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displayName = CSTRING(Actions_QuikClot);
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items[] = {"ACE_quikclot"};
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litter[] = { {"All", "", {"ACE_MedicalLitter_QuickClot"}}};
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};
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class Tourniquet: fieldDressing {
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displayName = CSTRING(Apply_Tourniquet);
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@ -262,7 +264,11 @@ class ACE_Medical_Actions {
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animationCallerProne = "AinvPpneMstpSlayW[wpn]Dnon_medicOther";
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animationCallerSelf = "";
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animationCallerSelfProne = "";
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litter[] = { {"All", "", {"ACE_MedicalLitter_gloves"}}, {"All", "", {{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}} }, {"All", "", {{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}} };
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litter[] = { {"All", "", {"ACE_MedicalLitter_gloves"}},
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{"All", "_previousDamage > 0", {{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}} },
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{"All", "_previousDamage > 0", {{"ACE_MedicalLitterBase", "ACE_MedicalLitter_bandage1", "ACE_MedicalLitter_bandage2", "ACE_MedicalLitter_bandage3"}}},
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{"All", "_previousDamage <= 0", {"ACE_MedicalLitter_clean"}}
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};
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};
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class CheckPulse: fieldDressing {
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displayName = CSTRING(Actions_CheckPulse);
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@ -299,6 +305,7 @@ class ACE_Medical_Actions {
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callbackSuccess = QUOTE(DFUNC(actionRemoveTourniquet));
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condition = QUOTE([ARR_2(_this select 1, _this select 2)] call FUNC(hasTourniquetAppliedTo));
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displayNameProgress = CSTRING(RemovingTourniquet);
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litter[] = {};
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};
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class CPR: fieldDressing {
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displayName = CSTRING(Actions_CPR);
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@ -112,15 +112,15 @@ class CfgVehicles {
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class ACE_Track: ACE_RepairItem_Base {
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author = "Hawkins";
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//scope = 2;
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model = QUOTE(PATHTOF(ace_track.p3d));
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scope = 2;
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model = QUOTE(PATHTOF(data\ace_track.p3d));
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displayName = "$STR_ACE_Repair_SpareTrack";
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};
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class ACE_Wheel: ACE_RepairItem_Base {
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author = "Hawkins";
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scope = 2;
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model = QUOTE(PATHTOF(ace_wheel.p3d));
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model = QUOTE(PATHTOF(data\ace_wheel.p3d));
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displayName = "$STR_ACE_Repair_SpareWheel";
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picture = QUOTE(PATHTOF(ui\tire_ca.paa));
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};
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addons/repair/data/ace_track.p3d
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addons/repair/data/ace_track.p3d
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addons/repair/data/ace_wheel.p3d
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addons/repair/data/ace_wheel.p3d
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@ -1,92 +0,0 @@
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.0099999998,0.0099999998,0.0099999998,1};
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specularPower=500;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\ace\addons\repair\data\default_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,mc)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="z\ace\addons\repair\data\default_as.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
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};
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class Stage5
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{
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texture="z\ace\addons\repair\data\default_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(4.7,1.2)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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texture="a3\data_f\env_land_ca.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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99
addons/repair/data/trailObjects.rvmat
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addons/repair/data/trailObjects.rvmat
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@ -0,0 +1,99 @@
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#define _ARMA_
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class StageTI
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{
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texture = "a3\data_f\default_ti_ca.paa";
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};
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ambient[] = {1,1,1,1};
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diffuse[] = {1,1,1,1};
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forcedDiffuse[] = {0,0,0,0};
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emmisive[] = {0,0,0,0};
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specular[] = {0.0099999998,0.0099999998,0.0099999998,0.0099999998};
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specularPower = 500;
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PixelShaderID = "Super";
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VertexShaderID = "Super";
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class Stage1
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{
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texture = "z\ace\addons\repair\data\trailObjects_nohq.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage2
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{
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texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage3
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{
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texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage4
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{
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texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage5
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{
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texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage6
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{
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texture = "#(ai,64,64,1)fresnelGlass(2)";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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class Stage7
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{
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useWorldEnvMap = "true";
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texture = "a3\data_f\env_land_ca.paa";
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uvSource = "tex";
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class uvTransform
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{
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aside[] = {1,0,0};
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up[] = {0,1,0};
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dir[] = {0,0,1};
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pos[] = {0,0,0};
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};
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};
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BIN
addons/repair/data/trailObjects_co.paa
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BIN
addons/repair/data/trailObjects_co.paa
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BIN
addons/repair/data/trailObjects_nohq.paa
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BIN
addons/repair/data/trailObjects_nohq.paa
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@ -1,92 +0,0 @@
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ambient[]={1,1,1,1};
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diffuse[]={1,1,1,1};
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forcedDiffuse[]={0,0,0,0};
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emmisive[]={0,0,0,1};
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specular[]={0.0099999998,0.0099999998,0.0099999998,1};
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specularPower=500;
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PixelShaderID="Super";
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VertexShaderID="Super";
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class Stage1
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{
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texture="z\ace\addons\repair\data\wheel_nohq.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage2
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{
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texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage3
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{
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texture="#(argb,8,8,3)color(0,0,0,0,mc)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage4
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{
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texture="z\ace\addons\repair\data\default_as.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,1};
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};
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};
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class Stage5
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{
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texture="z\ace\addons\repair\data\default_smdi.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,0};
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pos[]={0,0,0};
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};
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};
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class Stage6
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{
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texture="#(ai,64,64,1)fresnel(4.7,1.2)";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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class Stage7
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{
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texture="a3\data_f\env_land_ca.paa";
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uvSource="tex";
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class uvTransform
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{
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aside[]={1,0,0};
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up[]={0,1,0};
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dir[]={0,0,1};
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pos[]={0,0,0};
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};
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};
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