Move main interactions to pelvis; leave torso for medical

This commit is contained in:
Nicolás Badano 2015-03-21 11:01:38 -03:00
parent f5f91c4802
commit d7363a6dab
3 changed files with 18 additions and 8 deletions

View File

@ -31,7 +31,7 @@ class CfgVehicles {
condition = QUOTE(true);
statement = "";
icon = "\a3\ui_f\data\IGUI\Cfg\Actions\eject_ca.paa";
selection = "spine3";
selection = "pelvis";
class ACE_TeamManagement {
displayName = "$STR_ACE_Interaction_TeamManagement";
@ -140,45 +140,52 @@ class CfgVehicles {
enableInside = 1;
};
};
class ACE_Torso {
displayName = "$STR_ACE_Interaction_Torso";
selection = "spine3";
distance = 1.50;
condition = "";
statement = "";
};
class ACE_Head {
displayName = "$STR_ACE_Interaction_Head";
selection = "pilot";
distance = 2.0;
distance = 1.50;
condition = "";
statement = "";
};
class ACE_ArmLeft {
displayName = "$STR_ACE_Interaction_ArmLeft";
selection = "LeftForeArm";
distance = 2.0;
distance = 1.50;
condition = "";
statement = "";
};
class ACE_ArmRight {
displayName = "$STR_ACE_Interaction_ArmRight";
selection = "RightForeArm";
distance = 2.0;
distance = 1.50;
condition = "";
statement = "";
};
class ACE_LegLeft {
displayName = "$STR_ACE_Interaction_LegLeft";
selection = "LKnee";
distance = 2.0;
distance = 1.50;
condition = "";
statement = "";
};
class ACE_LegRight {
displayName = "$STR_ACE_Interaction_LegRight";
selection = "RKnee";
distance = 2.0;
distance = 1.50;
condition = "";
statement = "";
};
class ACE_Weapon {
displayName = "$STR_ACE_Interaction_Weapon";
selection = "weapon";
distance = 2.0;
distance = 1.50;
condition = "";
statement = "";
};

View File

@ -5,6 +5,9 @@
<Key ID="STR_ACE_Interaction_MainAction">
<English>Interactions &gt;&gt;</English>
</Key>
<Key ID="STR_ACE_Interaction_Torso">
<English>Torso &gt;&gt;</English>
</Key>
<Key ID="STR_ACE_Interaction_Head">
<English>Head &gt;&gt;</English>
</Key>

View File

@ -402,7 +402,7 @@ class CfgVehicles {
statement = QUOTE([ARR_4(_player, _target, 'head', 'CheckResponse')] call DFUNC(treatment));
};
};
class ACE_MainActions {
class ACE_Torso {
class Medical {
displayName = "Medical";
distance = 5.0;