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Basic - Bloodbag size matters
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@ -50,11 +50,17 @@ class ACE_Medical_Actions {
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displayNameProgress = "$STR_ACE_Medical_Transfusing_Blood";
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requiredMedic = 1;
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treatmentTime = 20;
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items[] = {{"ACE_bloodIV", "ACE_bloodIV_500", "ACE_bloodIV_250"}};
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items[] = {"ACE_bloodIV"};
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callbackSuccess = QUOTE(DFUNC(treatmentBasic_bloodbag));
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animationCaller = "AinvPknlMstpSnonWnonDnon_medic1";
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litter[] = {};
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};
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class BloodIV_500: BloodIV {
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items[] = {"ACE_bloodIV_500"};
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};
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class BloodIV_250: BloodIV {
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items[] = {"ACE_bloodIV_250"};
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};
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class BodyBag: Bandage {
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displayName = "$STR_ACE_Medical_PlaceInBodyBag";
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displayNameProgress = "$STR_ACE_Medical_PlacingInBodyBag";
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@ -16,8 +16,9 @@
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#include "script_component.hpp"
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private ["_caller", "_target"];
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private ["_caller", "_target", "_treatmentClassname"];
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_caller = _this select 0;
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_target = _this select 1;
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_treatmentClassname = _this select 3;
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[[_target], QUOTE(DFUNC(treatmentBasic_bloodbagLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
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[[_target, _treatmentClassname], QUOTE(DFUNC(treatmentBasic_bloodbagLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
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@ -4,6 +4,7 @@
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*
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* Arguments:
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* 0: The patient <OBJECT>
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* 1: Treatment Classname <STRING>
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*
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* Return Value:
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* nil
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@ -14,8 +15,15 @@
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#include "script_component.hpp"
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#define BLOODBAGHEAL 70
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private ["_target","_blood"];
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_target = _this select 0;
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PARAMS_2(_target,_treatmentClassname);
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_blood = ((_target getVariable [QGVAR(bloodVolume), 100]) + BLOODBAGHEAL) min 100;
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private ["_blood", "_bloodAdded"];
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_bloodAdded = switch (true) do {
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case (_treatmentClassname == "BloodIV_250"): {0.25 * BLOODBAGHEAL};
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case (_treatmentClassname == "BloodIV_500"): {0.5 * BLOODBAGHEAL};
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default {BLOODBAGHEAL};
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};
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_blood = ((_target getVariable [QGVAR(bloodVolume), 100]) + _bloodAdded) min 100;
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_target setVariable [QGVAR(bloodVolume), _blood, true];
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