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#1670 - Laser pointer - pass _brightness to drawFnc
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@ -1,7 +1,7 @@
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// by commy2 and esteldunedain
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#include "script_component.hpp"
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private ["_brightness", "_p0", "_p1", "_p0Pos", "_offV1", "_offV2", "_offV3", "_camPos", "_intermediatePos", "_iteration", "_light", "_line", "_pL", "_pL2", "_pX", "_size", "_units", "_fnc_getDistanceToTerrain", "_fnc_doesIntersectWithMan"];
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private ["_p0", "_p1", "_p0Pos", "_offV1", "_offV2", "_offV3", "_camPos", "_intermediatePos", "_iteration", "_light", "_line", "_pL", "_pL2", "_pX", "_size", "_units", "_fnc_getDistanceToTerrain", "_fnc_doesIntersectWithMan"];
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// init object
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/*if (isNil QGVAR(laserdot)) then {
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@ -16,7 +16,7 @@ private ["_brightness", "_p0", "_p1", "_p0Pos", "_offV1", "_offV2", "_offV3", "_
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GVAR(laserdot) = _light;
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};*/
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EXPLODE_3_PVT(_this,_unit,_range,_isGreen);
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EXPLODE_4_PVT(_this,_unit,_range,_isGreen,_brightness);
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_p0Pos = _unit modelToWorldVisual (_unit selectionPosition "righthand");
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@ -35,7 +35,7 @@ _brightness = 2 - call EFUNC(common,ambientBrightness);
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};
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if (_laserID > 0 && {_x isFlashlightOn _weapon}) then {
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[_x, 50, _laserID == 2 || _isIR] call FUNC(drawLaserpoint);
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[_x, 50, (_laserID == 2 || _isIR), _brightness] call FUNC(drawLaserpoint);
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};
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};
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