mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Fix inheritance issues. Missile damage values tweaked. Fix String Table. Add backblast area.
This commit is contained in:
parent
b2f31c1a79
commit
d78606b2bc
@ -24,7 +24,7 @@ class CfgAmmo {
|
||||
|
||||
indirectHit = 9;
|
||||
indirectHitRange = 1;
|
||||
explosive = 0.1;
|
||||
explosive = 0.02;
|
||||
timeToLive = 60;
|
||||
cost = 4000;
|
||||
simulationStep = 0.005;
|
||||
@ -71,7 +71,7 @@ class CfgAmmo {
|
||||
hit = 460;
|
||||
indirectHit = 9;
|
||||
indirectHitRange = 1;
|
||||
explosive = 0.1;
|
||||
explosive = 0.02;
|
||||
cost = 4000;
|
||||
|
||||
submunitionAmmo = QGVAR(penetrator_super);
|
||||
|
@ -9,6 +9,8 @@ class CfgMagazines {
|
||||
initSpeed = 200;
|
||||
scope = 1;
|
||||
displayName = CSTRING(dragonName);
|
||||
displayNameShort = CSTRING(dragonName);
|
||||
descriptionShort = CSTRING(dragonDescription);
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -1,12 +1,23 @@
|
||||
class CfgWeapons {
|
||||
class launch_Titan_F;
|
||||
class launch_NLAW_F;
|
||||
class missiles_titan_static;
|
||||
class launch_Titan_base;
|
||||
class Launcher_Base_F;
|
||||
class missiles_titan;
|
||||
class launch_NLAW_F: Launcher_Base_F {
|
||||
class WeaponSlotsInfo;
|
||||
};
|
||||
class missiles_titan_static: missiles_titan {
|
||||
class WeaponSlotsInfo;
|
||||
};
|
||||
class launch_Titan_F: launch_Titan_base {
|
||||
class WeaponSlotsInfo;
|
||||
};
|
||||
|
||||
class GVAR(super): launch_Titan_F {
|
||||
model = QPATHTOF(models\ace_m47_magazine.p3d);
|
||||
picture = QPATHTOF(data\m47_dragon_item_ca.paa);
|
||||
magazines[] = {};
|
||||
displayName = CSTRING(dragonName);
|
||||
descriptionShort = CSTRING(dragonDescription);
|
||||
scope = 2;
|
||||
|
||||
class ACE_CSW {
|
||||
@ -22,7 +33,12 @@ class CfgWeapons {
|
||||
};
|
||||
|
||||
class GVAR(superStatic): missiles_titan_static {
|
||||
EGVAR(overpressure,angle) = 90;
|
||||
EGVAR(overpressure,range) = 30;
|
||||
EGVAR(overpressure,damage) = 0.85;
|
||||
|
||||
displayName = CSTRING(dragonName);
|
||||
descriptionShort = CSTRING(dragonDescription);
|
||||
magazines[] = { QGVAR(super) };
|
||||
};
|
||||
|
||||
@ -37,7 +53,7 @@ class CfgWeapons {
|
||||
showSwitchAction = 1;
|
||||
useAsBinocular = 1;
|
||||
uipicture = "";
|
||||
descriptionshort = CSTRING(sightDescription);
|
||||
descriptionShort = CSTRING(sightDescription);
|
||||
ace_disposable = 0;
|
||||
magazines[] = {};
|
||||
type = 4096;
|
||||
|
@ -1,23 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="dragon">
|
||||
<Key ID="dragonName">
|
||||
<english>M47 Super-Dragon</english>
|
||||
<Key ID="STR_ACE_dragon_dragonName">
|
||||
<English>M47 Super-Dragon</English>
|
||||
</Key>
|
||||
<Key ID="dragonNoSight">
|
||||
<english>M47 Super-Dragon (NoSight)</english>
|
||||
<Key ID="STR_ACE_dragon_dragonNoSight">
|
||||
<English>M47 Super-Dragon (No Sight)</English>
|
||||
</Key>
|
||||
<Key ID="dragonSight">
|
||||
<english>M47 Super-Dragon (With Sight)</english>
|
||||
<Key ID="STR_ACE_dragon_dragonSight">
|
||||
<English>M47 Super-Dragon (With Sight)</English>
|
||||
</Key>
|
||||
<Key ID="attachSight">
|
||||
<english>Attach Sight</english>
|
||||
<Key ID="STR_ACE_dragon_attachSight">
|
||||
<English>Attach Sight</English>
|
||||
</Key>
|
||||
<Key ID="sightName">
|
||||
<english>SU-36/P Daysight</english>
|
||||
<Key ID="STR_ACE_dragon_sightName">
|
||||
<English>SU-36/P Daysight</English>
|
||||
</Key>
|
||||
<Key ID="sightDescription">
|
||||
<english>A light, cheap sight used for daytime operations. Contains the guidance computer for the whole system</english>
|
||||
<Key ID="STR_ACE_dragon_sightDescription">
|
||||
<English>A light, cheap sight used for daytime operations. Contains the guidance computer for the whole system</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_dragon_dragonDescription">
|
||||
<English>A Wire-Guided SACLOS missile with a unique flight characteristic</English>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
||||
|
Loading…
x
Reference in New Issue
Block a user