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Cleanup reload launchers
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parent
a90f48efb9
commit
d826c91c99
@ -3,28 +3,31 @@
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* Create one action per reloadable missile
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*
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* Argument:
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* 1: Player (Object)
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* 0: Target (Object)
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* 2: Parameters ??? (Array)
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* 1: Target (Object)
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* 0: Player (Object)
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*
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* Return value:
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* Children actions (Array)
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*
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* Public: No
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*
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*/
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#include "script_component.hpp"
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private ["_unit", "_target", "_parameters"];
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params ["_target", "_unit"];
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TRACE_2("params",_target,_unit);
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_unit = _this select 1;
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_target = _this select 0;
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_parameters = _this select 2; // ???
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//Fast exit for common case:
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private _weapon = secondaryWeapon _target;
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if ((_weapon == "") || {(getNumber (configFile >> "CfgWeapons" >> _weapon >> QGVAR(enabled))) == 0}) exitWith {
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TRACE_1("weapon not supported",_weapon);
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[]
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};
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private ["_actions", "_weapon", "_loadableMissiles"];
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private _actions = [];
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_actions = [];
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_weapon = secondaryWeapon _target;
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_loadableMissiles = [_unit, _weapon] call FUNC(getLoadableMissiles);
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private _loadableMissiles = [_unit, _weapon] call FUNC(getLoadableMissiles);
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TRACE_2("",_weapon,_loadableMissiles);
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{
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private ["_name", "_displayName", "_statement", "_condition", "_action"];
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@ -45,4 +48,5 @@ _loadableMissiles = [_unit, _weapon] call FUNC(getLoadableMissiles);
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_actions pushBack [_action, [], _unit];
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} forEach _loadableMissiles;
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TRACE_1("return",_actions);
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_actions
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@ -1,6 +1,5 @@
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/*
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* Author: commy2
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*
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* Check of the unit can reload the launcher of target unit.
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*
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* Argument:
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@ -11,15 +10,13 @@
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*
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* Return value:
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* NONE
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit", "_target", "_weapon", "_magazine"];
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_unit = _this select 0;
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_target = _this select 1;
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_weapon = _this select 2;
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_magazine = _this select 3;
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params ["_unit", "_target", "_weapon", "_magazine"];
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TRACE_4("params",_unit,_target,_weapon,_magazine);
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if (!alive _target) exitWith {false};
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if (vehicle _target != _target) exitWith {false};
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@ -1,6 +1,5 @@
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/*
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* Author: commy2
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*
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* Return all magazine types from reloaders inventory that are compatible with given weapon.
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*
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* Argument:
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@ -9,17 +8,16 @@
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*
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* Return value:
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* Reloable magazines (Array)
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit", "_weapon"];
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_unit = _this select 0;
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_weapon = _this select 1;
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params ["_unit", "_weapon"];
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TRACE_2("params",_unit,_weapon);
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// get available magazines of reloader, Note: "magazines" does not include currently loaded magazines
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private "_magazines";
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_magazines = magazines _unit;
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private _magazines = magazines _unit;
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// case sensitvity
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_magazines = _magazines apply {toLower _x};
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@ -1,6 +1,5 @@
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/*
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* Author: commy2
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*
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* Reload a launcher
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*
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* Argument:
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@ -11,15 +10,13 @@
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*
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* Return value:
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* NONE
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit", "_target", "_weapon", "_magazine"];
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_unit = _this select 0;
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_target = _this select 1;
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_weapon = _this select 2;
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_magazine = _this select 3;
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params ["_unit", "_target", "_weapon", "_magazine"];
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TRACE_4("params",_unit,_target,_weapon,_magazine);
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private "_reloadTime";
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_reloadTime = getNumber (configFile >> "CfgWeapons" >> _weapon >> "magazineReloadTime");
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@ -1,6 +1,5 @@
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/*
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* Author: commy2
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*
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* Reload a launcher
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*
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* Argument:
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@ -11,10 +10,13 @@
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*
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* Return value:
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* NONE
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*
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* Public: No
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*/
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#include "script_component.hpp"
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PARAMS_4(_unit,_target,_weapon,_magazine);
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params ["_unit","_target","_weapon","_magazine"];
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TRACE_4("params",_unit,_target,_weapon,_magazine);
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_target selectWeapon _weapon;
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