Merge pull request #1967 from acemod/fixWindDeflection-AB

Fix Changes in Wind Deflection s in AB
This commit is contained in:
Glowbal 2015-08-01 11:38:07 +02:00
commit d86bf458fc

View File

@ -53,7 +53,9 @@ if (!GVAR(simulateForEveryone) && !(local _unit)) then {
if (GVAR(disabledInFullAutoMode) && getNumber(configFile >> "CfgWeapons" >> _weapon >> _mode >> "autoFire") == 1) then { _abort = true; };
if (_abort || !(GVAR(extensionAvailable))) exitWith {
[_bullet, getNumber(configFile >> "CfgAmmo" >> _ammo >> "airFriction")] call EFUNC(winddeflection,updateTrajectoryPFH);
if (missionNamespace getVariable [QEGVAR(windDeflection,enabled), false]) then {
EGVAR(windDeflection,trackedBullets) pushBack [_bullet, getNumber(configFile >> "cfgAmmo" >> _ammo >> "airFriction")];
};
};
_AmmoCacheEntry = uiNamespace getVariable format[QGVAR(%1), _ammo];