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Clientside display text option for weapon reload
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@ -14,7 +14,7 @@ class Extended_PostInit_EventHandlers {
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class Extended_Take_EventHandlers {
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class CAManBase {
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class ACE_AmmoIndicatorReload {
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clientTake = QUOTE(if (_this select 0 == ACE_player && {(_this select 1) in [ARR_3(uniformContainer (_this select 0), vestContainer (_this select 0), backpackContainer (_this select 0))]} && {_this select 2 == currentMagazine (_this select 0)}) then {[ARR_3(_this select 0, vehicle (_this select 0), true)] call FUNC(checkAmmo)};);
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clientTake = QUOTE(if !(GVAR(DisplayText)) exitwith {}; if (_this select 0 == ACE_player && {(_this select 1) in [ARR_3(uniformContainer (_this select 0), vestContainer (_this select 0), backpackContainer (_this select 0))]} && {_this select 2 == currentMagazine (_this select 0)}) then {[ARR_3(_this select 0, vehicle (_this select 0), true)] call FUNC(checkAmmo)};);
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};
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};
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};
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