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fix fnc_binocularMagazine on remote and dead units
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@ -12,6 +12,8 @@
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* [player] call ace_common_fnc_binocularMagazine
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* [player] call ace_common_fnc_binocularMagazine
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*
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*
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* Public: Yes
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* Public: Yes
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*
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* Note: Doesn't work on dead units
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*/
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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@ -28,6 +30,9 @@ _mode = currentWeaponMode _unit;
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_unit selectWeapon _binocular;
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_unit selectWeapon _binocular;
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// didn't select the binocular (unit probably dead or not local). function won't work. quit with empty string
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if (currentWeapon _unit != _binocular) exitWith {""};
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_magazine = currentMagazine _unit;
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_magazine = currentMagazine _unit;
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[_unit, _muzzle, _mode] call FUNC(selectWeaponMode);
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[_unit, _muzzle, _mode] call FUNC(selectWeaponMode);
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